Dragonwilds:Knights of Saradomin
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The Knights of Dragonwilds:Saradomin, also referred to as White Knights and Temple Knights, were known as paladins in Dragonwilds:Ashenfall. These knights are brave and faithful members of noble families who took up the sword. They were the second, third, and fourth children of Dragonwilds:Brynmoor’s “nobility” – a title given to those families that were most loyal to the priesthood, and the most obedient were raised the highest.Template:CiteJournal Paladins were a righteous force, noble and true to the priest’s teachings. They brought order from chaos and discipline to sloth, remaking Dragonwilds:Bramblemead according to the church’s designs. It is said that the paladins were capable of working miracles in battle. Rumour held that the power of Saradomin flowed through them and helped them to smite all who stood against the church.Template:CiteJournal
The White Knights and the Wizards Guild
The White Knights, often summoned to address the perils that the wizard's guild inadvertently unleashed, were a frequent presence. Their duties ranged from quelling peculiar weather phenomena to managing the 'accidental' summoning of demons. To maintain control, a contingent of knights established a permanent residence within the guild, their vigilant eyes ever watchful.Template:CiteJournal
Despite the antagonistic intentions of the White Knights' arrival in the Wizard’s Guild, the two factions got along well. Apprentices would often prank low-ranked knights, using small spells to make them appear foolish. The knights would respond with more practical reprisals, which led to an escalation of shenanigans until the highest-ranking members of both orders got involved.Template:CiteJournal
All documents have been expunged of the events that came to be known as the Dragonwilds:Day of Purple Feathers. No wizard or knight will speak of what occurred. However, villagers soon learned that squawking like a chicken would send both knight and wizard into unexplained panic.Template:CiteJournal
The Knights of the Blue Flame Keep
When the people Dragonwilds:Brynmoor started to make tools from Iron, the demand increased exponentially. The population craved the metal so desperately that they mined the region almost dry. The White Knights of the Blue Flame Keep were called to put down the infighting and small civil skirmishes and bring peace to the region once more.Template:CiteJournal
Notable paladins
- Dragonwilds:Sir Lear - a commander who allied with the Dragonwilds:Wild Knights to conquer the northern Garou settlement.Template:CiteJournal