Dragonwilds:Weak point damage
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Weak point damage is a Dragonwilds:combat mechanic where players can target a monster's most critical areas and deal critical damage, especially for high-risk situations. Most monsters will typically have their heads as a weak point, where critical hits (indicated by a brighter and larger Dragonwilds:hitsplat) occur. If using Dragonwilds:Ranged, players will need to fully draw their bow or crossbow to get the maximum critical hit. Below are the weak points for all monsters:
Flora and fauna
| Animal | Weak point |
|---|---|
| Dragonwilds:Chicken | Anywhere |
| Dragonwilds:Chinchompa | Anywhere |
| Dragonwilds:Kebbit | Head |
| Dragonwilds:Magpie and Dragonwilds:Raven | Anywhere |
| Dragonwilds:Cow | Head |
| Dragonwilds:Deer | Head |
| Rats | Head |
| Dragonwilds:Sheep | Head |
| Dragonwilds:Terrorbird | Head and neck |
| Wolves (including Dragonwilds:Dire Wolf) | Head |
| Vines (Wild and Shock) | Flower area |
| Dragonwilds:Ram | Head |
Factions
| Faction | Weak point |
|---|---|
| Goblins | Head |
| Garou | Head |
| Zombies (Regular and Rotsworn) | Head |
| Dragonwilds:Black Knights | Head |
| Zamorak followers | Head |
| Vault monsters | Head |
| Nature Spirits | Unknown |
| Soulstone Guardians | Unknown |
Bosses
| Boss | Weak point |
|---|---|
| Dragonwilds:Plague King | Head |
| Dragonwilds:Abyssal Demon | Head and belly area |
| Dragonwilds:Velgar | Belly/Underside |
| Dragonwilds:Zogre | Head |
| Dragonwilds:Imaru | Belly/Underside |
| Dragons | Head and belly |
| Dragonwilds:Black Knight Titan | Head |