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Dragonwilds:Weak point damage

From SAS Gaming Wiki

Weak point damage is a Dragonwilds:combat mechanic where players can target a monster's most critical areas and deal critical damage, especially for high-risk situations. Most monsters will typically have their heads as a weak point, where critical hits (indicated by a brighter and larger Dragonwilds:hitsplat) occur. If using Dragonwilds:Ranged, players will need to fully draw their bow or crossbow to get the maximum critical hit. Below are the weak points for all monsters:

Flora and fauna

Animal Weak point
Dragonwilds:Chicken Anywhere
Dragonwilds:Chinchompa Anywhere
Dragonwilds:Kebbit Head
Dragonwilds:Magpie and Dragonwilds:Raven Anywhere
Dragonwilds:Cow Head
Dragonwilds:Deer Head
Rats Head
Dragonwilds:Sheep Head
Dragonwilds:Terrorbird Head and neck
Wolves (including Dragonwilds:Dire Wolf) Head
Vines (Wild and Shock) Flower area
Dragonwilds:Ram Head

Factions

Faction Weak point
Goblins Head
Garou Head
Zombies (Regular and Rotsworn) Head
Dragonwilds:Black Knights Head
Zamorak followers Head
Vault monsters Head
Nature Spirits Unknown
Soulstone Guardians Unknown

Bosses

Boss Weak point
Dragonwilds:Plague King Head
Dragonwilds:Abyssal Demon Head and belly area
Dragonwilds:Velgar Belly/Underside
Dragonwilds:Zogre Head
Dragonwilds:Imaru Belly/Underside
Dragons Head and belly
Dragonwilds:Black Knight Titan Head

Template:Game mechanics