Minecraft:Bedrock Edition 1.20.30
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1.20.30 is a minor update to Template:BE released on September 19, 2023,<ref>Template:Cite</ref><ref>Template:Cite</ref> which makes experimental changes to the Minecraft:villager and Minecraft:wandering trader Minecraft:trades, brings more parity with Template:JE, and fixes bugs. What was going to be 1.20.20 was merged into this version during development.
Additions
Gameplay
- Added
doLimitedCrafting, controlling whether players can craft only those recipes that they have unlocked, defaults tofalse.- Needs the
recipesUnlockgame rule set totrueto work properly.
- Needs the
- Added
playersSleepingPercentage, set to100by default.- Controls what percentage of players must sleep to skip the night.
- When set to
0or a negative value, a single player is sufficient to skip the night, and night is skipped immediately without the falling asleep transition. - When set over
100, the night cannot be skipped.
- Added
recipesUnlock, controlling whether the player needs to collect items to unlock recipes in the Minecraft:recipe book, defaults totrue.
General
- Added the "Minecraft:Villager Trade Rebalancing" experimental toggle.
- Contains updated trades for Minecraft:villagers for the purpose of rebalancing.
- Added "Recipe unlocking" game and advanced option. (
recipesUnlockgame rule) - Added alerts for iOS and iPadOS users who have run out of disk space.
- Now is displayed a message when the players presses the camera perspective change button but a particular perspective is already set via the Template:Cmd Minecraft:command.
- Added "Vertical Sync" video option.
- Added Improved Input Response experimental video option.
- Only available for players on Windows.
- Reduces input latency.
- Enabling this setting will increase battery consumption.
- Added the following
options:deferred_viewdistance, defaults to8.deferred_upscaling, defaults to1.gfx_resizableui, defaults to0.new_video_settings, defaults to0.graphics_mode, defaults to2.shadow_quality, defaults to3.point_light_loding_quality, defaults to3.bloom_enabled, defaults to1.ctrl_improvedInputResponse, defaults to0.
Technical
- Added support for the
allow_random_seedoption in world template manifests. - Move PlacementDirection (
minecraft:placement_direction) and PlacementPosition (minecraft:placement_position) block traits out of experimental. These traits can be used for blocks withformat_version >= 1.20.20.
- Released the following components out of experimental in JSON formats 1.20.30 and higher:
minecraft:wearableitem component.minecraft:diggeritem component.minecraft:hand_equippeditem component.minecraft:use_durationitem component.minecraft:stacked_by_dataitem component.minecraft:use_animationitem component.minecraft:allow_off_handitem component.minecraft:should_despawnitem component.minecraft:liquid_clippeditem component.minecraft:damageitem component.minecraft:enchantableitem component.minecraft:fooditem component.
- Added
minecraft:interact_buttonitem component to enable and set text on the interact button in JSON formats 1.20.30 and above.
Changes
Blocks
- Changed the hardness and blast resistance of 188 blocks to match Template:JE.
- Will now generate particle effects at a relatively large distance based on system performance.
- The different Minecraft:block states for the
concrete_powderID have now been split up into their own IDs.
| Old ID | New ID |
|---|---|
Template:BlockSprite concrete_powder
|
Template:BlockSprite white_concrete_powder
|
Template:BlockSprite orange_concrete_powder
| |
Template:BlockSprite magenta_concrete_powder
| |
Template:BlockSprite light_blue_concrete_powder
| |
Template:BlockSprite yellow_concrete_powder
| |
Template:BlockSprite lime_concrete_powder
| |
Template:BlockSprite pink_concrete_powder
| |
Template:BlockSprite gray_concrete_powder
| |
Template:BlockSprite light_gray_concrete_powder
| |
Template:BlockSprite cyan_concrete_powder
| |
Template:BlockSprite purple_concrete_powder
| |
Template:BlockSprite blue_concrete_powder
| |
Template:BlockSprite brown_concrete_powder
| |
Template:BlockSprite green_concrete_powder
| |
Template:BlockSprite red_concrete_powder
| |
Template:BlockSprite black_concrete_powder
|
- Using Minecraft:shears on it now produces a carving sound to match Template:JE.
Minecraft:Sculk Sensor and Minecraft:Calibrated Sculk Sensor
- Can now detect the following events:
- Throwing an Minecraft:eye of ender.
- Minecraft:Minecarts, consistently when moving on Minecraft:rails while empty.
- Collecting Minecraft:fish, Minecraft:axolotls, and Minecraft:tadpoles with Minecraft:buckets.
- Cleaning items in Minecraft:cauldrons.
- Dying leather Minecraft:armor in cauldrons.
- Tipping arrows in cauldrons.
- Using Minecraft:dyes to change cauldrons' water color.
- Non-player actors event when equipping Minecraft:shields in their off-hand slot.
- Applying a Minecraft:nametag.
- Minecraft:Evokers summoning Minecraft:vexes or fangs.
- Minecraft:Chickens, Minecraft:frogs, and Minecraft:turtles laying eggs.
- Using Minecraft:bone meal.
- Chiseled bookshelves when Minecraft:books are inserted into them using Minecraft:hoppers.
- Extinguishing Minecraft:fire.
- Mounting or dismounting a Minecraft:vehicle.
- Minecraft:Rabbits eating Minecraft:carrot crops.
- Minecraft:Foxes eating Minecraft:sweet berry bushes.
- Unequipping Minecraft:armor.
- Placing a Minecraft:banner, Minecraft:bamboo sapling, Minecraft:lily pad, or a Minecraft:head.
- Placing Minecraft:frogspawns.
- Placing or adding Minecraft:sea pickles.
- Adding/destroying a Minecraft:turtle egg.
- Minecraft:Turtle eggs cracking.
- Now different layers of snow have different heights to match Template:JE.
- The different Minecraft:block states for the
stained_glassID have now been split up into their own IDs.
| Old ID | New ID |
|---|---|
Template:BlockSprite stained_glass
|
Template:BlockSprite white_stained_glass
|
Template:BlockSprite orange_stained_glass
| |
Template:BlockSprite magenta_stained_glass
| |
Template:BlockSprite light_blue_stained_glass
| |
Template:BlockSprite yellow_stained_glass
| |
Template:BlockSprite lime_stained_glass
| |
Template:BlockSprite pink_stained_glass
| |
Template:BlockSprite gray_stained_glass
| |
Template:BlockSprite light_gray_stained_glass
| |
Template:BlockSprite cyan_stained_glass
| |
Template:BlockSprite purple_stained_glass
| |
Template:BlockSprite blue_stained_glass
| |
Template:BlockSprite brown_stained_glass
| |
Template:BlockSprite green_stained_glass
| |
Template:BlockSprite red_stained_glass
| |
Template:BlockSprite black_stained_glass
|
- The different Minecraft:block states for the
stained_glass_paneID have now been split up into their own IDs.
| Old ID | New ID |
|---|---|
Template:BlockSprite stained_glass_pane
|
Template:BlockSprite white_stained_glass_pane
|
Template:BlockSprite orange_stained_glass_pane
| |
Template:BlockSprite magenta_stained_glass_pane
| |
Template:BlockSprite light_blue_stained_glass_pane
| |
Template:BlockSprite yellow_stained_glass_pane
| |
Template:BlockSprite lime_stained_glass_pane
| |
Template:BlockSprite pink_stained_glass_pane
| |
Template:BlockSprite gray_stained_glass_pane
| |
Template:BlockSprite light_gray_stained_glass_pane
| |
Template:BlockSprite cyan_stained_glass_pane
| |
Template:BlockSprite purple_stained_glass_pane
| |
Template:BlockSprite blue_stained_glass_pane
| |
Template:BlockSprite brown_stained_glass_pane
| |
Template:BlockSprite green_stained_glass_pane
| |
Template:BlockSprite red_stained_glass_pane
| |
Template:BlockSprite black_stained_glass_pane
|
- The different Minecraft:block states for the
stained_hardened_clayID have now been split up into their own IDs.
| Old ID | New ID |
|---|---|
Template:BlockSprite stained_hardened_clay
|
Template:BlockSprite white_terracotta
|
Template:BlockSprite orange_terracotta
| |
Template:BlockSprite magenta_terracotta
| |
Template:BlockSprite light_blue_terracotta
| |
Template:BlockSprite yellow_terracotta
| |
Template:BlockSprite lime_terracotta
| |
Template:BlockSprite pink_terracotta
| |
Template:BlockSprite gray_terracotta
| |
Template:BlockSprite light_gray_terracotta
| |
Template:BlockSprite cyan_terracotta
| |
Template:BlockSprite purple_terracotta
| |
Template:BlockSprite blue_terracotta
| |
Template:BlockSprite brown_terracotta
| |
Template:BlockSprite green_terracotta
| |
Template:BlockSprite red_terracotta
| |
Template:BlockSprite black_terracotta
|
Command format
- Now is available without using the "Experimental Cameras" experimental toggle.
- Now is available without using the "Recipe Unlocking" experimental toggle.
- Updated the syntax to match Template:JE.
- Old syntax:
/recipe <victim: target> give <recipe: string>/recipe <victim: target> take <recipe: string>
- New syntax:
/recipe give <player: target> <recipe: string>/recipe take <player: target> <recipe: string>
- Old syntax:
- Now the recipes are suggested by the Minecraft:command auto-complete.
- Now an output message appears after the command is executed.
- Renamed the
victim: targetargument toplayer: target.
- Now is available without using the "Beta APIs" experimental toggle.
- Now uses the
minecraft:block_faceMinecraft:block state instead offacing_direction.minecraft:block_faceuses six string values["down", "east", "north", "south", "up", "west"].
Minecraft:Anvil, Minecraft:Big Dripleaf, Minecraft:Blast Furnace, Minecraft:Calibrated Sculk Sensor, Minecraft:Campfire, Minecraft:End Portal Frame, Minecraft:Furnace, Minecraft:Lectern, Minecraft:Pink Petals, Minecraft:Redstone Comparator, Minecraft:Redstone Repeater, Minecraft:Small Dripleaf, Minecraft:Smoker, and Minecraft:Soul Campfire
- Now they use the
minecraft:cardinal_directionMinecraft:block state instead ofdirectionorfacing_direction.minecraft:cardinal_directionuses four string values["east", "north", "south", "west"].
- Now uses the
minecraft:vertical_halfMinecraft:block state instead oftop_slot_bit.minecraft:vertical_halfuses two string values["bottom", "top"].
Gameplay
- The ability to crawl is now available without using the "Crawling" experimental toggle.
- The player now gets forced out of crawl state when riding.
- Players can now toggle flying when crawling in Minecraft:Creative mode.
- The new recipe unlocking system and its features are now available without using the "Recipe Unlocking" experimental toggle.
- Now are behind the
recipesUnlockMinecraft:game rule.
- Now are behind the
- The recipe book search has been updated when playing in Minecraft:Survival, with the following changes:
- The search will only match the beginning of any word in the item's name.
- For example, searching for "tor" will now show torch, soul torch, and redstone torch but not the activator rail.
- All recipes, including those that have not been unlocked, will now show up in search results.
- The search will only match the beginning of any word in the item's name.
- Updated the recipe notification sound to match Template:JE.
- Now the duration of the recipe notifications are calculated based on how many recipes got unlocked.
- The player now gets forced out of sneak state when riding.
- Players can now toggle flying when sneaking in Minecraft:Creative mode.
General
- Removed the Minecraft:suspicious stew from the Minecraft:Creative inventory.
- Removed the "Recipe Unlocking" and "Crawling" experimental toggles.
General
- The normal game's application icon has been updated.
- For Minecraft:Minecraft Preview the application icon has been changed from a Minecraft:grass block to Minecraft:dirt.
- Changed the in-game logo for Minecraft:Minecraft Preview.
- The places where the following existing music can be played are changed:
- "Aerie", "Firebugs", and "Labyrinthine" can no longer be played in the menu screens.
- "A Familiar Room", "Bromeliad", "Crescent Dunes", and "Echo in the Wind" can now be played in the menu screens.
- Enabled the new version of the death Screen. The user can opt-in or opt-out using a feature toggle under Settings-Video Tab.
- Now has partial support (color, static obfuscation) for "Minecraft:Formatting codes".
- "Text to Speech" narrator will now read out the instruction text as well as the confirm button in the "Safe Area" menu.
- Changed the "Joystick Always Visible" and "Joystick Visible When Unused" touch options to "Joystick Visibility Option" dropdown menu.
- Changed the "Sneak Toggle" touch option to "Sneak" dropdown menu.
- Moved "Sync Old World" button to the storage section.
- Renamed the "Lefty" touch option to "Left hand mode".
- Renamed the "Extra Large GUI Scaling" accessibility and video option to "Extra Large New UI".
- "Text to Speech" narrator now read the disconnected message in the game menu when opened without an internet connection.
- Renamed the "Manage" button to "Cancel" in "Options" > "Subscriptions".
- The "Pause menu" has been renamed to "Game menu".
- Updated the menu HUD icons for touch controls.
- Added three new user-friendly disconnection error messages and improved two others.
Mobs
- Now have their own sound when transforming into Minecraft:zoglins.
- Now plays a sound when converting to a Minecraft:drowned.
- Now emit sounds when transformed into Minecraft:zombified piglin.
- Now plays a sound when they throw Minecraft:snowballs.
- The discount for curing a villager is no longer multiplied if the villager is reinfected and cured again.
- When killed they no longer drop items held in their hands.
- Now can sell 1 cherry sapling for 5 Minecraft:emeralds.
- Now throws Minecraft:Healing and Minecraft:Regeneration Minecraft:potions at raiders during village Minecraft:raids.
- Now displays their rank in appearance.
Non-mob entities
- Will now break when falling onto a Minecraft:boat or Minecraft:cocoa beans.
World generation
Minecraft:Ore distribution
- Minecraft:Diamond ore is now generated more frequently in the Minecraft:deepslate layers of the Overworld.
- Added a new ore blob placement: Uniform distributed, from height -64 to -4, with blob size 8, generation frequency 2 and a 50% chance of discarding when exposed to air.
- Other existing diamond ore placements remain untouched.
Technical
- Linux dedicated server: Ubuntu 20.04 LTS (Focal Fossa) is now the minimum supported version of Ubuntu. Ubuntu 18.04 LTS is no longer supported.
Experimental
These additions and changes are accessible by enabling the "Villager Trade Rebalancing", "Beta APIs", "Molang Features", and "Experimental Cameras" experimental toggles.
Additions
Technical
- Added camera scripting APIs for the following APIs:
setCamera(): to set the camera to a specified preset.fade(): to start a camera fade.clear(): to clear the current settings on the camera.
- Exposed
DimensionTypeto scripting. - Exposed the following feature placement rules:
minecraft:aggregate_feature.minecraft:cave_carver_feature.minecraft:fossil_feature.minecraft:geode_feature.minecraft:growing_plant_feature.minecraft:multiface_feature.minecraft:nether_cave_carver_feature.minecraft:ore_feature.minecraft:partially_exposed_blob_feature.minecraft:scatter_feature.minecraft:search_feature.minecraft:sequence_feature.minecraft:single_block_feature.minecraft:snap_to_surface_feature.minecraft:structure_template_feature.minecraft:surface_relative_threshold_feature.minecraft:tree_feature.minecraft:underwater_cave_carver_feature.minecraft:vegetation_patch_feature.minecraft:weighted_random_feature.
Changes
Gameplay
- Changed the trading mechanism of librarians selling enchanted books.
- Instead of offering every possible enchanted book, librarians will now be offering specific enchanted books depending on which biome they come from.
- Jungle and swamp villages do not generate naturally. Thus, players must breed villagers or cure zombie villagers in these biomes to access their trades.
- All tradable enchanted books now split to special books and normal books.
- Special books have a specific enchantment with a fixed level, and are only available from master librarians with full XP.
- Normal books have a specific enchantment without a fixed level, just like before.
- All enchantments used for Minecraft:crossbow, Minecraft:fishing rod, and Minecraft:trident are removed from trading.
- Instead of offering every possible enchanted book, librarians will now be offering specific enchanted books depending on which biome they come from.
- Changed the Minecraft:wandering trader trades.
- Trade list now made up by following trades, in order:
- Buying Trade (new) × 2
- Special Selling Trade × 2
- Ordinary Selling Trade × 5
- Added new buying trades, some selling trades, and changed some existing selling trades:
- Trade list now made up by following trades, in order:
New trades of wandering traders Category Item wanted Quantity Item given Quantity Trades until disabled Buying Template:ItemLink 4 Template:ItemLink 1 1 Buying Template:ItemLink 1 Template:ItemLink 3 1 Buying Template:BlockLink 1 Template:ItemLink 1 1 Buying Template:ItemLink 1 Template:ItemLink 2 1 Buying Template:ItemLink 1 Template:ItemLink 1 1 Buying Template:ItemLink 1 Template:ItemLink 2 1 Special Selling Template:ItemLink 1 Template:BlockLink 8 4 Special Selling Template:ItemLink 1 Template:BlockLink 8 4 Special Selling Template:ItemLink 1 Template:BlockLink 8 4 Special Selling Template:ItemLink 1 Template:BlockLink 8 4 Special Selling Template:ItemLink 6-20 Template:ItemLink (Enchanted) 1 1 Special Selling Template:ItemLink 1 Template:BlockLink 8 4 Special Selling Template:ItemLink 1 Template:BlockLink 8 4 Special Selling Template:ItemLink 5 Template:ItemLink (Long) 1 1 Special Selling Template:ItemLink 1 Template:BlockLink 8 4
Changed trades of wandering traders Category Item wanted Quantity Item given Quantity Trades until disabled Ordinary Selling Template:ItemLink 1 Template:BlockLink 1 -> 3 12 -> 4 Special Selling -> Ordinary Selling Template:ItemLink 5 -> 3 Template:ItemLink 1 4 Special Selling -> Ordinary Selling Template:ItemLink 5 -> 3 Template:ItemLink 1 4 Ordinary Selling Template:ItemLink 1 Template:ItemLink 1 -> 4 8 -> 2 Ordinary Selling Template:ItemLink 1 Template:BlockLink 2 -> 5 5 -> 2 Ordinary Selling Template:ItemLink 3 -> 1 Template:BlockLink 1 6 Ordinary Selling Template:ItemLink 1 Template:BlockLink 1 -> 3 12 -> 4 Ordinary Selling Template:ItemLink 1 Template:BlockLink 1 -> 3 12 -> 4
Technical
- Converted
set_block_propertytoset_block_statefor custom blocks. - Added
defineVectortoDynamicPropertiesDefinition. EntityEquipmentInventoryComponent- Implemented slot validation for
setEquipment, which now returns a boolean indicating whether the item can be equipped to the specified slot. EntityEquipmentInventoryComponentis currently limited to players only.- Moved
getDayto1.4.0. - Moved
getTimeOfDayto1.4.0. - Moved
setTimeOfDay(timeOfDay: number | TimeOfDay)to1.4.0. - Moved
getAbsoluteTimeto1.4.0. - Moved
setAbsoluteTime(absoluteTime: number)to1.4.0.
- Moved
- Moved
TimeOfDayto1.4.0.- Added length restrictions to
setLore- Up to20lines with up to50characters per line. - Moved function
setLoreto1.4.0. - Moved function
getLoreto1.4.0. - Moved class
SystemAfterEventsto1.4.0. - Moved class
ScriptEventCommandMessageAfterEventto1.4.0.
- Added length restrictions to
- Moved player
onScreenDisplayto1.4.0. - Moved
titleDisplayOptionsto1.4.0. - Moved
screenDisplayto1.4.0.
- Implemented slot validation for
- Removed
MinecraftBlockTypesdefined in@minecraft/server. - Moved
ItemUseBeforeEventto1.4.0. - Moved
ItemUseOnBeforeEventto1.4.0. - Moved
ItemUseAfterEventto1.4.0. - Moved
ItemUseOnAfterEventto1.4.0. - Moved
ItemStartUseOnAfterEventto1.4.0. - Moved
ItemStopUseAfterEventto1.4.0. - Moved
ItemStopUseOnAfterEventto1.4.0. - Moved
ItemCompleteUseAfterEventto1.4.0. - Moved
ItemReleaseUseAfterEventto1.4.0. - Moved
ItemStartUseAfterEventto1.4.0. - Moved
DimensionLocationto1.4.0. - Renamed
PositionInUnloadedChunkErrortoLocationInUnloadedChunkErrorand moved it to1.4.0. - Renamed
PositionOutOfWorldBoundariesErrortoLocationOutOfWorldBoundariesErrorand moved it to1.4.0.- Moved
getSpawnPointto1.4.0. - Moved
setSpawnPointto1.4.0. - Moved
getDefaultSpawnLocationto1.4.0. - Moved
setDefaultSpawnLocationto1.4.0.
- Moved
WorldAfterEvents- Removed
projectileHit. - Added
projectileHitBlock. - Added
projectileHitEntity.
- Removed
- Added class
ProjectileHitBlockAfterEventexport class:ProjectileHitBlockAfterEvent { readonly dimension: Dimension; readonly hitVector: Vector3; readonly location: Vector3; readonly projectile: Entity; readonly source?: Entity; getBlockHit(): BlockHitInformation; }
- Added class
ProjectileHitEntityAfterEventexport class:ProjectileHitEntityAfterEvent { readonly dimension: Dimension; readonly hitVector: Vector3; readonly location: Vector3; readonly projectile: Entity; readonly source?: Entity; getEntityHit(): EntityHitInformation; }
- Released Scoreboard API's from
betato1.4.0.- Updated
Scoreboard.getObjective,getObjectiveAtDisplaySlot, andclearObjectiveAtDisplaySlottoreturn '| undefined '.
- Updated
- Released
isValid()frombetato1.4.0for the following classes:BlockContainerEntityPlayerSimulatedPlayer
- Moved
Directionto1.4.0. - Moved
EntityDamageSourceto1.4.0. - Moved
EntityDieAfterEventto1.4.0. - Moved
EntityEventOptionsto1.4.0. - Moved
EntityHitBlockAfterEventto1.4.0. - Moved
EntityHitEntityAfterEventto1.4.0. - Moved
EntityHurtAfterEventto1.4.0. - Moved
EntityHealthChangedAfterEventto1.4.0. - Moved
Dimension.getBlockFromRaymethod to1.4.0. - Moved
Dimension.getEntitiesFromRaymethod to1.4.0. - Moved
Entity.getBlockFromViewDirectionmethod to1.4.0. - Moved
Entity.getEntitiesFromViewDirectionmethod to1.4.0. - Moved
BlockRaycastHitto1.4.0. - Moved
BlockRaycastOptionsto1.4.0. - Moved
EntityRaycastHitto1.4.0. - Moved
EntityRaycastOptionsto1.4.0. - Moved
PressurePlatePushEventto1.4.0. - Moved
PressurePlatePopEventto1.4.0. - Moved
TripWireTripEventto1.4.0. - Moved
TargetBlockHitEventto1.4.0.- Made property
idaccessible even if entity is not valid. - Made property
typeIdaccessible even if entity is not valid. - Changed item event
sourceproperties from typeEntitytoPlayer.
- Made property
- Removed
MinecraftItemTypesfrom@minecraft/serverand replaced with version from@minecraft/vanilla-data. - Added function
remove-Removes the entity. This cannot be called on players but can be used on simulated players inGametest. MolangVariableMap- Added
setFloatfunction. - Changed return type of
setColorRBG,setColorRGBA,setSpeedAndDirection, andsetVector3tovoid. - Changed the
MolangVariableMapproperty onspawnParticleto be optional:spawnParticle(effectName: string, location: Vector3, molangVariables?: MolangVariableMap): void.
- Added
- Renamed
ColorinterfacetoRGBA. - Added interface
RGB. - Added script binding functions to get/set the
CompoundBlockVolumeorigin. - Added additional params to some methods to query the children of
CompoundBlockVolumefor their positional relativity to the parent. - Added additional params to some methods to freeze positional relativty when origin changes are submitted.
- Converting the
CompoundBlockVolumecontainer to use relative coordinates to an internal origin. - Moved
ProjectileHitBlockAfterEventto1.5.0. - Moved
ProjectileHitEntityAfterEventto1.5.0. - Moved
ProjectileHitBlockAfterEventSignalto1.5.0. - Moved
ProjectileHitEntityAfterEventSignalto1.5.0. - Moved
BlockHitInformationto1.5.0. - Moved
EntityHitInformationto1.5.0.- Moved
spawnParticle(effectName: string, location: Vector3, molangVariables?: MolangVariableMap)to1.5.0. - Moved
setColorRGB(variableName: string, color: RGB)to1.5.0. - Moved
setColorRGBA(variableName: string, color: RGBA)to1.5.0. - Moved
setFloat(variableName: string, number: number)to1.5.0. - Moved
setSpeedAndDirection(variableName: string, speed: number, direction: Vector3)to1.5.0. - Moved
setVector3(variableName: string, vector: Vector3)to1.5.0.
- Moved
RGB- Moved
RGBto1.5.0. - Moved
RGBAto1.5.0. - Moved
triggerEvent(eventName: string)to1.5.0.
- Moved
- Renamed
EntityEquipmentInventoryComponenttoEntityEquippableComponent. - Updated
isSolid,isLiquid, andisAirto be properties instead of methods. ScriptEventCommandMessageAfterEvent- Made
initiator,sourceBlock, andsourceEntityoptional types.
- Made
ItemStack- Added
getCanPlaceOn()andgetCanDestroy(). - Added upper maximum limit of 255 to amount property - will throw if exceeds.
- Added
Entity- Added function
getProperty(identifier: string): boolean | number | string | undefined- Gets an entity property. - Added function
setProperty(identifier: string, value: boolean | number | string): void- Sets an entity property during the next tick. - Added function
resetProperty(identifier: string): boolean | number | string;- Resets an entity property to its default value during the next tick and returns the default value.
- Added function
beforeEvents- Added event/property
removeEvent.
- Added event/property
afterEvents- Renamed event/property
removedEventtoremoveEvent.
- Renamed event/property
- Class
EntityRemovedAfterEvent- Renamed field
removedEntitytoremovedEntityId: removedEntityId: string. - Added field
typeId: string.
- Renamed field
- Added class
EntityRemovedBeforeEvent.- Added field
removedEntity: Entity.
- Added field
- Moved
EquipmentSlotto5.0and changed enum values to uppercase. - Moved
EntityEquippableComponentto5.0. ScoreboardsetObjectiveAtDisplaySlotreturn type now correctly set toScoreboardObjectiveorundefined.
ScoreboardIdentitygetEntityreturn type now correctly set toEntityorundefined.
setWeatherAPI can now take an optional duration parameter to set the weather duration.- Added
read-onlypropertyheightRange: NumberRange- Gets min/max dimension height limits. - Adding
Player.isSleepingandPlayer.isEmoting. - Changed
scoreboardIdentityto be valid even after the entity has been killed. - World Events
- Renamed
BlockBreakAfterEventtoPlayerBreakBlockAfterEvent.- Added read-only
itemStackAfterBreak?: ItemStack(undefined if empty hand). - Added read-only
itemStackBeforeBreak?: ItemStack(undefined if empty hand).
- Added read-only
- Renamed
BlockBreakAfterEventSignaltoPlayerBreakBlockAfterEventSignal.- subscribe function now takes
options?: BlockEventOptions.
- subscribe function now takes
- Added
PlayerBreakBlockBeforeEventwith the following members.cancel: boolean, cancels event from happening.itemStack?: ItemStack, the item stack in use by the player (undefined if empty hand).- read-only
player: Player, the player breaking the block.
- Added
PlayerBreakBlockBeforeEventSignal. - Renamed
BlockPlaceAfterEventtoPlayerPlaceBlockAfterEvent. - Renamed
BlockPlaceAfterEventSignaltoPlayerPlaceBlockAfterEventSignal.- subscribe function now takes
options?: BlockEventOptions.
- subscribe function now takes
- Added
PlayerPlaceBlockBeforeEventwith the following members.cancel: boolean, cancels event from happening.- readonly
face: Direction, the face the block is being placed on. - readonly
faceLocation: Vector3, the location on the face the block was placed on. itemStack: ItemStack, the item stack being used to place the block.- read-only
player: Player, the player placing the block.
- Added
PlayerPlaceBlockBeforeEventSignal. - Modified
WorldAfterEvents.- Renamed
blockBreaktoplayerBreakBlock. - Renamed
|blockPlacetoplayerPlaceBlock.
- Renamed
- Modified
WorldBeforeEvents.- Added
playerBreakBlock. - Added
playerPlaceBlock.
- Added
- Added
BlockEventOptionswith the following members.blockTypes?: string[], names of blocks to be filtered against.permutations?: BlockPermutation[], specific block permutations to be filtered against.
- Added class
EntityLoadAfterEvent.- New field
entity: Entity. - Added class
EntityLoadAfterEventSignal.
- New field
- Class
EntitySpawnAfterEvent.- Added property reado-nly
cause: EntityInitializationCause.
- Added property reado-nly
- Class
WorldAfterEvents.- Added property read-only
entityLoad: EntityLoadAfterEventSignal.
- Added property read-only
- Added enum
EntityInitializationCause.
- Renamed
- Deprecate
minecraft:creative_categorycomponent in JSON formats 1.20.20 and higher. - Creative group and command visibility can now be set in the
descriptionfield in JSON formats 1.20.20 and higher. - Changed fire enchant duration used on projectiles from a
ShooterItemComponentto match vanilla behavior. - Sound definitions now accept both float and integer values for
min_distanceandmax_distance. - Render controllers without textures will now result in a content error and be ignored.
minecraft:entity_placerwill now content error when invalid blocks are named in theuse_onanddispense_onlists.- Removed
MinecraftEntityTypesfrom@minecraft/serverand replaced with version from@minecraft/vanilla-data. - Exposed
MoonPhaseandWorld.getMoonPhaseto script. - Removed the
minecraft:animates_in_toolbarcomponent. - Removed the
minecraft:explodablecomponent. - Extra damage hover text now appears on all component items that have an applied Sharpness enchantment.
- The
minecraft:shootercomponent now supports the Quick Charge enchantment withminecraft:enchantablewhencharge_on_drawis true. - Remove nonfunctional entity slot options from
minecraft:wearablecomponent, ie. saddle, entity armor, and chest. - Custom items with
minecraft:wearablecomponent auto-equip when dropped from a dispenser, matching parity with vanilla armor items. - Removed the
server-authoritative-soundbool fromserver.properties. - Deprecate
on_digparameters fromminecraft:diggeritem component in JSON formats 1.20.20 and higher. - Removed the
minecraft:ignores_permissioncomponent. - Removed the
minecraft:mirrored_artcomponent. - Moved the
protectionfield fromminecraft:armorcomponent tominecraft:wearablecomponent in JSON formats 1.20.20 and higher - Deprecate
minecraft:armorcomponent in JSON formats 1.20.20 and higher. - Removed nonfunctional and redundant slot options from
minecraft:wearablecomponent, ie. mainhand, hotbar, inventory, enderchest, and equippable. - Items with the
minecraft:wearablecomponent using theweapon.offhandslot will no longer equip when item is used in hotbar. - Equipping custom wearable items trigger generic equip sound.
- Custom items with
minecraft:wearablecomponent can now be equipped by clicking and dragging in inventory or shift-clicking. - Added
Scoreboard.addScoreand improvedScoreboard.setScoreto return the updated score. cooldownfield for target descriptors now properly work inminecraft:behavior.nearest_prioritized_attackable_targetgoal.- Deprecated
minecraft:mining_speedin JSON formats 1.20.30 and higher. - Fixed an issue where items with format version 1.20.20 and above using the
menu_categoryfield in a world with the "Holiday Creator Features" experimental toggle enabled would not load. - Removed
minecraft:requires_interactcomponent.
- Renamed
block_propertyandhas_block_propertytoblock_stateandhas_block_state.
Fixes
Template:Fixes Others
- Empty maps now emit the appropriate sound when players draw them.
- The third-person camera will no longer clip through terrain when near water or lava.
- Fixed Creative mode players not being ignited when standing in fire.
- The player no longer gets forced into sneak or crawl during the riptide animation.
- Players should no longer accidentally trigger crawling when they shouldn't.
- Fixed bottom face of portal effect so its color and transparency match the other faces.
- Fixed an issue where players would disappear temporarily when joining a game for the first time.
- iOS and iPadOS: Fixed crash in blocks JSON loading.
- Fixed a crash that could occur when the game lost focus while entering a world.
- Fixed an issue where screen narration would read recipe book folder items as the first item in the folder.
- Fixed held map not being centered when playing on narrow aspect ratio screens.
- Xbox: Fixed missing low disk space warning.
- Third person camera no longer clips through snow, mud, and soul sand.
- Fixed an issue with the client failing to attempt connection to dedicated server in some situations.
- Fixed a bug that autocomplete suggestions for values coming after brackets are missing if there is no space between tilde (as Z coordinate) and block name in commands.
- The game no longer crashes when it tries to place an invalid custom feature.
- Crouch-jumping while aiming forward and holding down the build button will no longer continue to build blocks upwards past where the player is aiming.
- Fixed a crash in the Deferred Technical Preview that could occur while generating terrain.
- Fixed an issue with content errors occurring with the Holiday Creator Features toggle turned on when using a json object version of
max_stack_size,can_destroy_in_creative,hover_text_color. - Fixed worlds downloaded from Realms not loading packs correctly.
- Collecting fish, axolotls, and tadpoles with buckets now emits vibrations at the right position.
- Fixed ZL/ZR icons for Joy-Con and Switch Pro controller on Android.
- Fixed lighting of items in hand in the "Deferred Technical Preview".
- Optimization and fixes for point light contributions.
- Fixed feedback button behavior in the new "Play screen" not linking to the feedback page.
- Fixed various pixel scaling issues on the HUD screen.
- Fixed an issue where content errors for items at the latest format version would appear for other items.
- The game menu gamepad shortcut on the new death screen now works correctly.
- Concrete powder blocks are now the correct color for worlds imported from previous versions.
- Fixed an issue where the boat wouldn't spawn on the water if the block underneath the water was highlighted.
- Fixed a bug in Education mode that prevented summon NPC commands from working if the users did not have
worldbuilderpermission when the base version of the world was before 1.19.80.
Trivia
- 1.20.20 is the sixth skipped version of Template:BE, after 1.3.0, 1.15.0, 1.16.230, 1.17.20, and 1.18.20 being skipped.
- This is the update in the 1.20 cycle to have the most Previews/Betas, having 10.
References
Template:Navbox Bedrock Edition versions
Minecraft:de:Bedrock Edition 1.20.30 Minecraft:es:Bedrock Edition 1.20.30 Minecraft:ko:Bedrock Edition 1.20.30 Minecraft:pt:Edição Bedrock 1.20.30 Minecraft:ru:1.20.30 (Bedrock Edition) Minecraft:uk:1.20.30 (Bedrock Edition) Minecraft:zh:基岩版1.20.30