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Minecraft:Camel

From SAS Gaming Wiki
(Redirected from Minecraft:Dromedar)

Template:ForTemplate:Infobox entity A camel is a large Minecraft:passive mob found in Minecraft:deserts and desert villages. They can be Minecraft:saddled and ridden by up to two Minecraft:players at once. When standing, it is tall enough that its riders cannot be reached by most melee-attacking Minecraft:mobs on the ground.

Spawning

One camel spawns in the center of each Minecraft:desert village during world generation. They can also spawn uncommonly in Minecraft:deserts in any light levelTemplate:Only or a light level of 7 and belowTemplate:Only.

Template:Mob spawn table

Drops

On death

Template:Xp Minecraft:experience orbs drop when camels are killed by a Minecraft:player or tamed Minecraft:wolfTemplate:Only. A saddle is dropped if the camel was already equipped with one. Killing a baby camel yields neither items nor experience.

Breeding

Upon successful Minecraft:breeding, Template:Xp is dropped.

Behavior

A camel wanders aimlessly, avoiding hazards and obstacles, and occasionally sits for two to seven seconds before standing up again. Template:IN, camels get up immediately once the player rides them with a Minecraft:saddle while sitting; Template:In, they get up once the player moves Template:Ctrl. Camels immediately flee after being harmed, even when sitting. A sitting camel cannot be pushed by players or mobs.<ref>Template:Bug</ref> Sitting camels do not stand up if there are solid blocks above them, as doing so would inflict Minecraft:suffocation damage.

File:Camel village.png
A camel sitting in a desert village.

Camels can safely fall 6 blocks before they begin to accumulate fall damage, unlike most mobs, which can safely fall 3 blocks. Camels also take half of the normal fall damage (rounded up) that most other mobs take (Template:Hp damage per block over the safe distance instead of Template:Hp). If an entity is riding a camel, they receive the same fall damage as the camel.

Camels are healed by Template:Health health points each time they are fed a cactus. Camels also heal slowly on their own over time.

Even though camels are bred with cacti, touching a cactus block still harms them like any other mob. As with other mobs, camels do not avoid cacti when they pathfind.

Camels have the unique ability to step up 1.5 blocks, allowing them to surmount Minecraft:fences and Minecraft:walls with ease. This is in contrast to Minecraft:horses, Minecraft:donkeys and Minecraft:mules, which can't automatically step up more than one block without jumping.

Camels have a Template:Frac chance to regenerate Template:Hp health point each game tick.

Riding

Template:Main

Camels are naturally tame, and can always be ridden by players. Up to two players can ride one camel. While riding, the player in the back seat cannot hurt the player driving or the camel itself.

Camels have one slot in their inventory for equipping a Minecraft:saddle. A saddle can be placed on a camel by holding it and then Template:Control it on the camel, or by accessing its inventory. A camel's inventory can be accessed by mounting the camel and using Template:Control control, or by Template:Control and then Template:Control or pressing the "open inventory" buttonTemplate:Only on the camel.

Once a camel is saddled, the player can control it with standard directional controls, Template:Control, and the mouse. A second player can then ride as a passenger. The player dismounts using the Template:Control control. If the controlling passenger dismounts, the second passenger then takes control of the camel.

File:Husks can't reach.png
Several husks trying to attack Minecraft:Efe riding a camel.

Camels are less maneuverable than other mounts, with their turning and strafing speed being slower. They gradually gain speed while moving in a straight line, up to a walking speed of 3.885 blocks/s, and can also manually Minecraft:sprint at a speed of 8.203 blocks/s by double tapping Template:Control or by holding the Template:Control control while moving forward.

Template:AnchorSaddled camels also have the ability of "dashing". When the player rides them, the experience bar on Minecraft:HUD is replaced by a dash charging bar, similar to the jump charging bar for horses. Dashing is done using the jump control, and holding the control charges for a longer dashing. Camels can dash every 2.75 seconds. When dashing, the camel launches up to 12 blocks forward and one block upward. For a short time after dashing, the camel cannot sprint.

Camels are tall enough that most melee hostile mobs such as Minecraft:zombies, Minecraft:vindicators, Minecraft:hoglins, Minecraft:silverfish, Minecraft:endermites and Minecraft:golden sword-wielding Minecraft:piglins cannot reach mounted players to attack them. Minecraft:Spiders, Minecraft:wolves, Minecraft:slimes and Minecraft:magma cubes can still attack successfully because they jump or climb while attacking. Most mobs never deliberately attack camels under any circumstance, even to reach players riding one; the only exceptions being mobs that attack most or all other mobs, these being Minecraft:zoglins, Minecraft:wardens, Minecraft:withers, and vindicators named "Johnny".

Baby camels cannot be equipped or ridden.

Breeding

Template:Main

Camels follow players holding Minecraft:cactus but stop following when separated from the player by at least 10 blocksTemplate:Only / 16 blocksTemplate:Only. Sitting camels immediately start to stand up and follow once they notice the player holding cactus. Additionally, baby camels follow adults.

A player can Minecraft:breed camels by using Minecraft:cactus. After breeding, a baby camel spawns and 1–7 Minecraft:experience is generated. The parents cannot be bred again for 5 minutes.

Baby camels take 24000 ticks (20 minutes) to grow up, but the growth time can be accelerated Template:Control cactus. Each use takes 10 seconds off the remaining time to grow up.

Sounds

Template:JE: Template:SoundTable

Template:BE: Template:SoundTable

Data values

ID

Template:JE: Template:ID table

Template:BE: Template:ID table

Entity data

Camels have entity data associated with them that contain various properties.

Template:JE: Template:Main

<section begin="entity data" />

<section end="entity data" />

Template:BE:

See Minecraft:Bedrock Edition level format/Entity format.

Achievements

Template:Load achievements

Advancements

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Advancements that apply to all mobs: Template:Collapse

Videos

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History

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Announcement

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Java Edition

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Bedrock Edition

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Data history

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Issues

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Trivia

Gallery

Renders and animations

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Development images

Recreations

Mojang screenshots

Concept artwork

Screenshots

Official artwork

Textures

In other media

Trails & Tales Event


References

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External links

Navigation

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