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Minecraft:Inventory item shading

From SAS Gaming Wiki

Template:Info needed section 3D items in the inventory, i.e. that of blocks, are often displayed as those models rather than as flat graphics. The appearance of these items is affected by shading, which has changed by default throughout game versions, and can be changed inside of the model via the "gui_light" parameter. The default for 3D items is "side", whereas the default for flat items is "front".

The following tables show the results of using a solid white texture, assuming the default windowed resolution of 854x480.

Template:Code settings
Version range Template:Code Template:Code Template:Abbr
From To Top Left Right
1.15.2 Pre-Release 1 21w08b Template:Pximg Template:Pximg Template:Color
Template:Color
Template:Color
Template:Color
Template:Color
Template:Color
21w10a 1.21.11<ref name="darkerthanusual">Template:Bug</ref> Template:Pximg Template:Pximg Template:Color
Template:Color
Template:Color
Template:Color
Template:Color
Template:Color
26.1 Snapshot 1 latest Template:Pximg Template:Pximg Template:Color
Template:Color
Template:Color
Template:Color
Template:Color
Template:Color
Historical appearances
Version range Item Top Left Right
From To
0.0.19a 0.30 Template:Pximg Template:Color Template:Color Template:Color
in-20091223-0040 in-20091231-2255 or earlier Template:Pximg Template:Color Template:Color Template:Color
in-20091231-2255 or earlier in-20100131-2244 or earlier Template:Pximg Template:Color Template:Color Template:Color
in-20100131-2244 or earlier in-20100201-0038 Template:Pximg Template:Color Template:Color Template:Color
in-20100201-2227 in-20100206-2103 or earlier Template:Pximg Template:Color Template:Color Template:Color
in-20100206-2103 or earlier inf-20100608 Template:Pximg Template:Color Template:Color Template:Color
inf-20100611 inf-20100630-1835 Template:Pximg Template:Color Template:Color Template:Color
Alpha v1.0.1 Beta 1.5_01 Template:Pximg Template:Color Template:Color Template:Color
Beta 1.6 Test Build 3 Beta 1.7.3 Template:Pximg Template:Color Template:Color Template:Color
Beta 1.8 Pre-release RC1 Template:Pximg Template:Color Template:Color Template:Color
RC2 19w38b Template:Pximg Template:Color Template:Color Template:Color
19w39a Template:Pximg Template:Color Template:Color Template:Color
19w40a Template:Pximg Template:Color Template:Color Template:Color
19w41a Template:Pximg Template:Color Template:Color Template:Color
19w42a 1.15 Pre-Release 2 Template:Pximg Template:Color Template:Color Template:Color
1.15 Pre-release 3 Template:Pximg Template:Color Template:Color Template:Color
1.15 Pre-release 4 21w08b Template:Pximg Template:Color Template:Color Template:Color
21w10a 1.21.11<ref name="darkerthanusual"/> Template:Pximg Template:Color Template:Color Template:Color
26.1 Snapshot 1 latest Template:Pximg Template:Color Template:Color Template:Color
Inventory items

From Beta 1.8 Pre-release to 12w32a, items in the inventory would render darker than they would in the hotbar or in chests. It is not known why this was the case. Both 3D and flat items were affected. This was ultimately fixed in 12w34a.

Version range Item Top Left Right
From To
Beta 1.8 Pre-release RC1 Template:Pximg Template:Color Template:Color Template:Color
RC2 12w32a Template:Pximg Template:Color Template:Color Template:Color
Rotated block items

In 1.8 snapshots 14w10a to 14w21b, certain items with usually-unattainable damage values (specifically rotated logs, hay bales and quartz pillars) would have their shade intensity per block face cycled around in a different way from other block-items. The level of shading is still the same as typical blocks in this version range, simply with a 90-degree rotation in 3D, manifesting as either a 120-degree reflection alone or one with a horizontal flip in 2D.

east
west
up
down
north
south
Template:Pximg Template:Pximg Template:Pximg
Early Indev world loading

When the player first loads up in-20091223-1459 (other versions cannot be checked due to not being archived so far), all three visible sides of blocks in the inventory will appear equally dark (white becomes #666666): Template:Pximg

References

Template:Reflist

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