Minecraft:Java Edition 26.1 Snapshot 5
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26.1 Snapshot 5 (known as 26.1-snapshot-5 in the Minecraft:launcher) is the fifth Minecraft:snapshot for Minecraft:Java Edition 26.1, released on January 27, 2026.<ref>Template:Mcnet</ref>
Additions
Blocks
File:Golden Dandelion JE1.png Minecraft:Golden dandelion
- Crafted with a Minecraft:dandelion and 8 Minecraft:gold nuggets:
- Can also be bought from Minecraft:wandering traders.
- When used on a baby mob, it will stop aging. This sets NBT attribute Template:Code to 1.
- When used again, it will continue to age again. This sets NBT attribute Template:Code to 0.
- Cannot be used on Minecraft:monsters (including Minecraft:undead mounts) and Minecraft:villagers.
- Can be placed and potted like other flowers.
- Can be used to craft Minecraft:yellow dye and a Minecraft:Saturation Minecraft:suspicious stew.
General
Minecraft:Data component format
- Added Template:Cd.
- Represents a color of dye.
- Used in various places that previously required the exact dye item, including mob and block interactions.
- The presence of this component itself does not enable functionality. The item has to be explicitly allowed for the given functionality, for example by adding it to tags or changing recipe ingredients.
- Format: one of Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd
- Entity Tags
- Added Template:Cd
- Defines which baby mobs that age that can not have its aging stopped using a Minecraft:golden dandelion.
- Added Template:Cd
- Item Tags
- Added Template:Cd
- Contains all vanilla Minecraft:dyes.
- Added Template:Cd
- Contains all items that are allowed in the Loom screen to set pattern colors.
- The Minecraft:loom screen also requires the minecraft:dye component to be present on item stacks.
- Added Template:Cd
- Contains all items that are allowed in the loom screen to unlock patterns.
- The loom screen also requires the Template:Cd component to be present on item stacks.
- Added Template:Cd
- Contains all items that can be used to dye a pet cat's collar.
- The color will be taken from the Template:Cd component of the used item stack.
- Added Template:Cd
- Contains all items that can be used to dye a pet wolf's collar.
- The color will be taken from the Template:Cd component of the used item stack.
- Added Template:Cd
- Contains all items that can be used on water-filled cauldron to remove Template:Cd component.
- Added Template:Cd
Changes
Mobs
Baby mobs
- Updated the models and textures of the following baby mobs:
- Increased the Minecraft:hitbox size of baby axolotls, glow squids, and squids to better fit each new model.
General
- The Minecraft:pack format version is now Template:Cd.
Minecraft:Environment attribute
- Updated the Template:Cd environment attribute to have a default value of Template:Cd.
- The search bar now also selects game rules based on description and category in addition to namespaced ID and name.
- Template:Cd
- No longer works only for items in Template:Cd tag.
- Template:Cd recipe type has been removed, functionality has been absorbed by Template:Cd.
- New Template:Cd fields with the same functionality as existing one in Template:Cd have been added to the following existing recipe types:
- Removed unused Template:Cd field from recipes without a recipe book:
- Renamed the following stonecutter recipes, along with the relevant advancement:
- Template:Cd was renamed to Template:Cd
- Template:Cd was renamed to Template:Cd
- Template:Cd was renamed to Template:Cd
- Template:Cd was renamed to Template:Cd
- Template:Cd was renamed to Template:Cd
- Template:Cd was renamed to Template:Cd
- Template:Cd was renamed to Template:Cd
- Template:Cd was renamed to Template:Cd
- Template:Cd was renamed to Template:Cd
- Template:Cd was renamed to Template:Cd
- Template:Cd was renamed to Template:Cd
- Template:Cd
- Recipes with this type can now accept multiple items matched by the Template:Cd ingredient.
- Added fields:
- Template:Cd - integer range describing the amount of items matched by the material ingredient.
- Must be a subrange of Template:Cd
- Default: Template:Cd (i.e. exactly one item).
- Template:Cd - boolean field (default: Template:Cd).
- When Template:Cd, the amount of slots containing items matched by the Template:Cd ingredient will be added to the final count of the result.
- Template:Cd - integer range describing the amount of items matched by the material ingredient.
- Template:Cd
- Replaces Template:Cd
- Output:
- This recipe will first mix the current value of the Template:Cd component from the item matched by the target ingredient with the Template:Cd component values from the items matched by the Template:Cd ingredients.
- Result will be built by transmuting the item matched by the Template:Cd ingredient into the Template:Cd item stack and then applying the new value of the Template:Cd component.
- Fields:
- Template:Cd - crafting book category, one of Template:Cd, Template:Cd, Template:Cd, Template:Cd, default: Template:Cd
- Template:Cd - string value used for grouping recipes in the crafting book, default: empty string
- Template:Cd - optional boolean describing if a popup should be shown when this recipe is unlocked, default: Template:Cd
- Template:Cd - ingredient (was harcoded to Template:Cd tag).
- Template:Cd - ingredient (was hardcoded to dye items).
- The Template:Cd component is required on matching items for the whole recipe to match.
- Template:Cd - resulting item stack (was always a copy of the item matched by the Template:Cd ingredient).
- Template:Cd
- Replaces Template:Cd
- Matches a single Template:Cd ingredient surrounded by eight Template:Cd ingredients
- Output:
- This recipe will copy the Template:Cd component value from the item matched by the Template:Cd ingredient to the resulting stack.
- Fields:
- Template:Cd - crafting book category, one of Template:Cd, Template:Cd, Template:Cd, Template:Cd, default: Template:Cd
- Template:Cd - string value used for grouping recipes in the crafting book, default: empty string
- Template:Cd - optional boolean describing if a popup should be shown when this recipe is unlocked, default: Template:Cd
- Template:Cd - ingredient (was hardcoded to Template:Cd)
- Template:Cd - ingredient (was hardcoded to Template:Cd)
- Template:Cd - resulting item stack (was hardcoded to eight Template:Cd)
- Template:Cd
- Ingredients can now be restrained.
- Output can now be configured.
- The recipe still only works for banner items.
- Removed unused Template:Cd field.
- Added fields:
- Template:Cd - ingredient to be used for both source and target items (was hardcoded to any banner item).
- Template:Cd - resulting item stack (was always a copy of the Banner item with non-empty pattern).
- Output:
- The recipe finds the first banner item matched by the Template:Cd ingredient and treats it as the source banner.
- Result will be built by transmuting the source banner into the Template:Cd item stack.
- The source banner will be kept in the crafting grid.
- Template:Cd
- Ingredients and output can now be configured.
- Removed unused Template:Cd field.
- Added fields:
- Template:Cd - ingredient to be used as a source book
- The Template:Cd component is required on the matching item for the whole recipe to match.
- Template:Cd - ingredient to target the item to be cloned (was hardcoded to Template:Cd tag).
- Template:Cd - integer range describing allowed value of the generation field of Template:Cd component on the item matched by the material ingredient.
- Must be a subrange of Template:Cd
- Default: Template:Cd (i.e. accepting original and first copies, but not copies of a copy).
- Template:Cd - resulting item stack (was always a copy of the item matched by the source ingredient).
- Template:Cd - ingredient to be used as a source book
- Output:
- The recipe will first take the value of Template:Cd component in the item matched by the Template:Cd ingredient.
- Field Template:Cd in Template:Cd will be incremented by one.
- The recipe will not yield a result if the value of Template:Cd is Template:Cd or more.
- Result will be built by transmuting item matched by the Template:Cd ingredient to the Template:Cd item stack and then applying the new value of Template:Cd component.
- Number of items matched by the Template:Cd ingredient beyond the first one will be added to the resulting stack size.
- The original item matched by the Template:Cd ingredient will be kept in the crafting grid.
- Template:Cd
- Ingredients and result can now be configured.
- Removed unused Template:Cd field.
- Added fields:
- Template:Cd, Template:Cd, Template:Cd, Template:Cd - ingredients (was hardcoded to Template:Cd).
- Template:Cd - resulting item stack (was hardcoded to a single Template:Cd).
- Other functionality remains unchanged, i.e. items matched by ingredients will be added to the matching fields in the Template:Cd component of the resulting stack.
- Template:Cd
- Ingredients and result can now be configured.
- Removed unused Template:Cd field.
- Added fields:
- Template:Cd - ingredient (was hardcoded to Template:Cd).
- Template:Cd - ingredient (was hardcoded to Template:Cd).
- Template:Cd - ingredient (was hardcoded to Template:Cd).
- Template:Cd - resulting item stack (was hardcoded to three Template:Cd).
- Output:
- Exactly one stack matching the Template:Cd ingredient must be present.
- The number of stacks matching the Template:Cd ingredient will control the Template:Cd field.
- The Template:Cd field will be copied from the Template:Cd component of the Template:Cd ingredient (if any).
- Template:Cd
- Ingredients can now be configured.
- Removed unused Template:Cd field.
- The recipe will now use the Template:Cd component instead of a hardcoded mapping of dye items to colors.
- Added fields:
- Template:Cd - ingredient (was hardcoded to Template:Cd).
- Template:Cd - ingredient (was hardcoded to dye items).
- The Template:Cd component is required on matching items for the whole recipe to match.
- Template:Cd - resulting item stack (was always a copy of the item matched by the Template:Cd ingredient).
- Output:
- This recipe will find the current value of the Template:Cd component from the item matched by the Template:Cd ingredient.
- The Template:Cd field of the Template:Cd component will be set to the values from the items matched by the Template:Cd ingredients.
- Result will be built by transmuting item matched by the Template:Cd ingredient into the Template:Cd item stack and then applying the new value of Template:Cd component.
- Template:Cd
- Ingredients and result can now be configured.
- Removed unused Template:Cd field.
- Added fields:
- Template:Cd - ingredient (was hardcoded to Template:Cd).
- Template:Cd - ingredient (was hardcoded to Template:Cd).
- Template:Cd - ingredient (was hardcoded to Template:Cd).
- Template:Cd - ingredient (was hardcoded to dye items).
- The Template:Cd component is required on matching items for the whole recipe to match.
- Template:Cd - a map of shapes to ingredients.
- Allowed keys are the same as the ones for the Template:Cd field in the Template:Cd component (i.e. Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd).
- Was hardcoded to: Template:Cd - Template:Cd, Template:Cd - Template:Cd, Template:Cd - star, any skull or head - Template:Cd
- Template:Cd - resulting item stack (was hardcoded to three Template:Cd).
- The recipe will now use the Template:Cd component instead of a hardcoded mapping of dye items to colors.
- Output:
- Exactly one stack matching the Template:Cd ingredient must be present.
- Result will be based on the Template:Cd field, with the contents of the Template:Cd component built with following values:
- The values of the Template:Cd component of items matched by the Template:Cd ingredient will be added to the Template:Cd field.
- If an item matched by the Template:Cd ingredient is present, the Template:Cd field will be set to Template:Cd.
- If an item matched by the Template:Cd ingredient is present, the Template:Cd field will be set to Template:Cd.
- The Template:Cd field will be set based on the item matched by any of ingredients in the Template:Cd field (or Template:Cd if none is found).
- Template:Cd
- Ingredients and output can now be configured.
- Removed unused Template:Cd field.
- Added fields:
- Template:Cd - ingredient (was hardcoded to Template:Cd with Template:Cd components).
- Template:Cd component is required on the matching map item for the whole recipe to match.
- Template:Cd - ingredient (was hardcoded to Template:Cd).
- Template:Cd - resulting item stack (was always a copy of the item matched by the Template:Cd ingredient).
- If isn't a Template:Cd, the game crashes or attempts to retrieve the item it from the crafting table, due to a lack of necessary post-processing<ref>Template:Bug</ref>.
- Template:Cd - ingredient (was hardcoded to Template:Cd with Template:Cd components).
- Output:
- The recipe finds the item matched by the Template:Cd ingredient with the Template:Cd component set.
- Result will be built by transmuting the source item into the Template:Cd item stack.
- Template:Cd component will be set on the result item.
- The source item will be kept in the crafting grid.
- Template:Cd
- Ingredients and output can now be configured.
- Removed unused Template:Cd field.
- Added fields:
- Template:Cd - ingredient (was hardcoded to any banner item).
- Will only match if the item is a banner.
- Template:Cd - ingredient (was hardcoded to Template:Cd).
- Template:Cd component must be not set or be empty for the whole recipe to match.
- Template:Cd - resulting item stack (was always a copy of the item matched by the Template:Cd ingredient).
- Template:Cd - ingredient (was hardcoded to any banner item).
- Functionality remains unchanged, i.e. this recipe will apply the following changes to the copy of the item matched by the Template:Cd ingredient:
- Output:
- Result will be built by transmuting the item matched by the Template:Cd ingredient into the Template:Cd item stack and then:
- Copying the Template:Cd component from the item matched by the Template:Cd ingredient.
- Setting the Template:Cd component based on the type of the banner matched by the Template:Cd ingredient.
- Result will be built by transmuting the item matched by the Template:Cd ingredient into the Template:Cd item stack and then:
- The version is now Template:Cd.
- The glow particles emitted by glow squids, lightning rods, blocks being waxed, unwaxed and scraped is now rendered as opaque, since they never actually used translucency.
- Removed demo_background.png in favor of popup/background.png sprite.
- Added new sound events for the baby Minecraft:chicken:
- entity.baby_chicken.ambient
- entity.baby_chicken.hurt
- entity.baby_chicken.death
- Added new sound events for Minecraft:golden dandelion:
- item.golden_dandelion.use
- item.golden_dandelion.unuse
- Removed the Template:Cd item tag.
- Added Template:Cd to Template:Cd item tags.
- Added Template:Cd to Template:Cd block tag.
- Added Template:Cd to Template:Cd block tag.
- Added Template:Cd to Template:Cd villager trade tag.
- Tags resolved from Template:Cd text components, with Template:Cd, are now pretty-printed instead of being flattened into a single Template:Cd component.
- Added new block textures:
- block/golden_dandelion.png
Fixes
Videos
References
Template:Navbox Java Edition versions
Minecraft:de:26.1-snapshot-5 Minecraft:es:Java Edition 26.1 Snapshot 5 Minecraft:fr:Édition Java 26.1 Snapshot 5 Minecraft:it:Java Edition 26.1 Snapshot 5 Minecraft:ja:Java Edition 26.1 Snapshot 5 Minecraft:lzh:爪哇版二六點一之快照五 Minecraft:pt:Edição Java 26.1 Snapshot 5 Minecraft:ru:26.1 Snapshot 5 (Java Edition) Minecraft:uk:26.1 Snapshot 5 (Java Edition) Minecraft:zh:Java版26.1-snapshot-5