StarCitizen:Upcoming features
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This article lists game features that have been mentioned or announced by StarCitizen:CIG or its staff and are expected to be part of future game update for Star Citizen or for Squadron 42. Features on this article are subject to change and are not guaranteed to be included.
AI
| Image | Name | Description | Status | Anticipated release |
|---|---|---|---|---|
| NPC driving | The ability for AI NPCs to enter and drive ground vehicles. | In development.<ref name="Monthly-Report-January-2023" /> | TBA | |
| NPC transit systems | AI NPCs will use elevators, trams, etc. | In development.<ref name="Monthly-Report-January-2023" /> | TBA | |
| NPC crouching | A navigation mesh that allows AI NPCs to travel through openings in a crouched position. | In development.<ref name="Monthly-Report-January-2023" /> | TBA |
Armor and clothing
| Image | Name | Description | Status | Anticipated release |
|---|---|---|---|---|
| BB-12 | Reward from the US$ 52 million stretch goal. A manned maneuvering unit from Azure Sky Aero. | Unknown | TBA | |
| Class II space suit | Reward from the US$ 9 million stretch goal. A space suit made by StarCitizen:Roberts Space Industries. | Unknown | TBA | |
| StarCitizen:Titan exosuit | Powered exoskeleton for combat purposes. | Unknown | TBA | |
| UEE Environment Coat | Sold for a limited time in 2014.<ref>Template:Cite RSI</ref> | Unknown | TBA |
Characters
| Image | Name | Description | Status | Anticipated release |
|---|---|---|---|---|
| StarCitizen:Boreal Stalker | Apex predator on microTech, created by microTech genetic engineers. | Concept | TBA | |
| StarCitizen:Devin Bautista | Mission giver in StarCitizen:Orison. | Concept<ref name="Inside Star Citizen: Personal Systems - Winter 2020">Inside Star Citizen: Personal Systems - Winter 2020 YouTube.com Retrieved 2023-03-05</ref> | TBA | |
| StarCitizen:Eddie Parr | Mission giver in StarCitizen:New Babbage. | Concept | TBA | |
| StarCitizen:Lisa Gibbs | Mission giver in StarCitizen:Orison. | Concept<ref name="Inside Star Citizen: Personal Systems - Winter 2020"/> | TBA | |
| StarCitizen:Luca Brunt | Mission giver in StarCitizen:GrimHEX | Unknown | TBA | |
| StarCitizen:Shoone (ma’xy.un) |
A tall, herbivorous beast bred for its fine wool. | Concept | TBA | |
| StarCitizen:Tokyai (ma’tok.yāi) |
A predator native to the StarCitizen:Xi'an world StarCitizen:Xi. | Concept | TBA | |
| StarCitizen:Pyro Crab | A four-legged land carnivore that can disguise itself as a rock. Native to a planet in the Pyro system. | Concept | TBA | |
| StarCitizen:Recco Battaglia | Mission giver in StarCitizen:Levski. | Removed in Alpha 3.0.0. | TBA, to be reintroduced with the StarCitizen:Nyx system. | |
| StarCitizen:Stormwal | A creature native to the gaseous planet StarCitizen:Crusader, also referred to as Space Whale. | Concept | TBA | |
| StarCitizen:Tessa Bannister | Mission giver in StarCitizen:Stanton system. | Unknown | TBA | |
| StarCitizen:Yengi cat (ngii / yao’yao) |
A semi-aquatic domesticated mammal. | Concept | TBA |
Core tech
| Image | Name | Description | Status | Anticipated release |
|---|---|---|---|---|
| Companion animal | Reward from the US$ 64 million stretch goal. Ability for players to own companion StarCitizen:pets. | Unknown | TBA | |
| Dynamic Door Alignment - Vehicles | Doors and elevators extend out dynamically within a certain range. | In development. | TBA | |
| Hibernation Mode | Allow players to log-in into the StarCitizen:Persistent Universe at the same location they left the game, e.g. StarCitizen:ship, [[StarCitizen::Category:Cities|city]] or StarCitizen:space station. | Unknown | TBA | |
| StarCitizen:Origin Jumpworks M50 Engine Swap | The possibility of swapping out the bespoke StarCitizen:M50 engines. | Unknown | TBA | |
| Retaliator Room OC Swapping (formerly: Vehicle Module Swapping) |
System to swap vehicle rooms and modules via mobiGlas app. | Unknown | TBA |
Gameplay
| Image | Name | Description | Status | Anticipated release |
|---|---|---|---|---|
| Actor Feature - EVA T2 | Addition of EVA fuel and improvements to zero-G push&pull movement. | Unknown | TBA | |
| Actor Feature - Ladders T1 | Improved traversing of ladders, ability to use FPS weapons, heal and perform one-handed actions. | In development. | TBA | |
| Actor Feature - Lockers & Inventory | Functional lockers to store clothes, armor and items in a physicalized state. Also includes a method of storing items on shelves and attachment surfaces. | Unknown | TBA | |
| Actor Tech - Physicalized Weapon Handling | Character animations while interacting with FPS weapons. | In development. | TBA | |
| Artificial gravity (part of Resource Management) |
A system to control gravity on a per room basis to be used in ships, outposts, etc. | In development. | TBA | |
| StarCitizen:Base building | All work encompassing the ability for players to construct and maintain bases, including resource generation, commerce, and customization. | In development. | Star Citizen Release 1.0 | |
| Charge / Drain | Adding the ability for players to drain, store, and charge objects with power using the multi-tool. Includes the ability to overcharge objects and also remove distortion damage. | In development. | Star Citizen Release 1.0 | |
| Cutting T2 | Updating the FPS cutting feature and addition of free-form cutting. | In development. | TBA | |
| Docking - Ship to ship | Ability for smaller ships to dock in larger ships while in space. | Unknown | TBA | |
| FPS Radar / Scanning | Improved signature system that supports much greater distances and the dampening of signatures by environmental interference and larger entities. | In development.<ref name="Monthly-Report-July-2025">Template:Cite RSI</ref> | Star Citizen Release 1.0 | |
| Fishing | TBA | Unknown | TBA | |
| Hacking T0 (formerly: Hacking - Tech) |
FPS minigame displayed in the HUD visor to unlock access to systems and areas. | In development. | TBA | |
| Hangar Manager App | A mobiGlas app that emulates the functionality of StarCitizen:ASOP terminals. | Unknown | TBA | |
| Hangar upgrades | Expanding personal hangar customization with new upgrades, layouts, and functional improvements. | Unknown | Star Citizen Release 1.0 | |
| Long Distance Probing | Quantum-traveling probes that can detect signatures at extreme ranges far beyond the reach of ship scanners. The signatures can ultimately be used to identify point-of-interest and plan quantum travel. | Unknown | TBA | |
| Mag Stripping/Refill (formerly: Weapons - Magazine Stripping Refilling) |
Ability to refill and unload magazines for FPS ballistic weapons. | Unknown | TBA | |
| NPC Taxi Mission T0 | Mission type that requires to transport NPCs between rest stops. | Unknown | TBA | |
| Ownership | Implementing a robust ownership system for items, vehicles, and more, including the ability to transfer ownership both legally and illegally. | Unknown | Star Citizen Release 1.0 | |
| Player Interaction Experience | The Player Interaction Experience (PIE) is a holistic array of complimentary features and systems, all related directly to the player. Player status, item status, environment status, as well as interactions with both the game world and the objects within it, are covered under these systems. | In development. | TBA | |
| Player Slide | Ability to slide short distances along the floor. | Unknown | TBA | |
| StarCitizen:Player space station | Implementing the ability to build homes among the stars with the introduction of player-made space bases. | Unknown | Star Citizen Release 1.0 | |
| Player-to-Player Trading | Implementing the ability for players to set up their own shops and sell wares to other players. | Unknown | Star Citizen Release 1.0 | |
| StarCitizen:Player Organizations | Implementing the ability to create and fully manage player organizations, including a dedicated mobiGlas app. | Unknown | Star Citizen Release 1.0 | |
| StarCitizen:Planetary shields | Introducing Planetary Shield Tech, which provides maximum protection for ground locations, including player bases, from hostile attacks. | Unknown | Star Citizen Release 1.0 | |
| Prone | Improvements to prone movement. | In development. | TBA | |
| Skills | Partnered Development] YouTube.com Retrieved 2023-03-15</ref> | Unknown | TBA | |
| Space Mines | Ability to release different types of space mines in a coordinated fashion, in an attempt to trap, damage and capture enemies, or set up defensive perimeters. | In development. | TBA | |
| StarSim | Backend systems and tools simulating the state of universe and economy and dynamically responds to players actions | In development. | TBA | |
| Weapon Misfire & Wear | Adding the potential for certain weapons to misfire or malfunction depending on various factors. | In development. | TBA | |
| Zero-G Push & Pull | Adding the ability for the player to traverse surfaces in zero-g by pushing and pulling with their hands. | Unknown | TBA |
Locations and planets
| Image | Name | Description | Status | Anticipated release |
|---|---|---|---|---|
| StarCitizen:Aaron Halo | A gateway to travel through the asteroid belt between Crusader and StarCitizen:ArcCorp. | Unknown | TBA | |
| StarCitizen:Nyx I |
The first planet in the Nyx system. | In development.<ref name ="CitizenCon2955 /> | TBA<ref name ="CitizenCon2955 /> | |
| StarCitizen:Nyx II |
The second planet in the Nyx system. | In development.<ref name ="CitizenCon2955 /> | TBA<ref name ="CitizenCon2955 /> | |
| StarCitizen:Nyx III |
The third and final planet in the Nyx system, an StarCitizen:Ice giant. | In development.<ref name ="CitizenCon2955 /> | TBA<ref name ="CitizenCon2955 /> | |
| StarCitizen:Castra system Incl. StarCitizen:Bullseye (Castra I), StarCitizen:Cascom (Castra II) |
The fourth system announced to be implemented.<ref name ="CitizenCon2954">CitizenCon 2954: The Stars My Destination: Star Citizen 1.0 YouTube.com Retrieved 2025-06-19</ref> | Unknown | Star Citizen Release 1.0 | |
| StarCitizen:Terra system Incl. StarCitizen:Aero (Terra I), StarCitizen:Pike (Terra II), StarCitizen:Terra (Terra III), StarCitizen:Gen (Terra IV) |
The fifth system announced to be implemented.<ref name ="CitizenCon2954" /> | Unknown | Star Citizen Release 1.0 | |
| StarCitizen:Hurston Security Station | TBA | Whitebox (2023)<ref>Inside Star Citizen: One Fifty YouTube.com Retrieved 2025-06-19</ref> | TBA |
Ships
| Image | Name | Description | Status | Anticipated release |
|---|---|---|---|---|
| StarCitizen:Arrastra | Mining and refining ship from StarCitizen:Roberts Space Industries. | Concept | TBA | |
| StarCitizen:Bengal | Fleet carrier with integrated runway and hangar made by Roberts Space Industries for the StarCitizen:United Empire of Earth Navy. | Unknown, not in active development. Flyable by NPCs. | TBA | |
| StarCitizen:Crucible | Large heavy repair ship made by StarCitizen:Anvil Aerospace. | Concept, not in active development. | TBA | |
| StarCitizen:Endeavor | Capital science ship made by StarCitizen:Musashi Industrial and Starflight Concern. | Concept, not in active development. | Post Star Citizen Release 1.0<ref name="Star Citizen: The IAE Show Episode 3" /> | |
| StarCitizen:Expanse | Medium size refinery ship. | TBA. | TBA | |
| StarCitizen:Galaxy | Large modular multirole ship. | Production begin scheduled after StarCitizen:Polaris was completed.<ref name="Monthly Report November/December 2025">Template:Cite RSI</ref> | TBA | |
| StarCitizen:Genesis Starliner | Large passenger transporter made by StarCitizen:Crusader Industries. | Concept. | Post Star Citizen Release 1.0<ref name="Star Citizen: The IAE Show Episode 3">Star Citizen: The IAE Show Episode 3 YouTube.com Retrieved 2025-06-19</ref> | |
| StarCitizen:Hull D | Capital heavy cargo ship from the Hull series. | Concept, not in active development. | TBA | |
| StarCitizen:Hull E | Capital heavy freight ship. | Concept, not in active development. | TBA | |
| StarCitizen:Ironclad | Large armored freighter. | In production, greybox.<ref name="Monthly-Report-october-2025">Template:Cite RSI</ref> | TBA | |
| StarCitizen:Ironclad Assault | Heavy [[StarCitizen::Category:Dropships|dropship]] variant of the Ironclad. | In production, greybox.<ref name="Monthly-Report-october-2025" /> | TBA | |
| StarCitizen:Javelin | Capital destroyer made by Aegis Dynamics. | Unknown, flyable by NPCs. | TBA, after the release of Squadron 42 | |
| StarCitizen:Kraken | Capital multi-role light carrier. | In development, in whitebox awaiting review in February.<ref name="Monthly Report November/December 2025" /> | TBA | |
| StarCitizen:Kraken Privateer | Capital multi-role light carrier and commerce ship. | Concept, not in active development but kept in mind to ensure base model changes do not impede the work later.<ref name="Monthly Report November/December 2025" /> | TBA | |
| StarCitizen:Legionnaire | Small boarding craft. | TBA | TBA | |
| StarCitizen:Liberator | Large vehicle and ship transporter made by Anvil Aerospace. | In development. In pre-production. | TBA | |
| StarCitizen:Merchantman | Capital commerce and cargo ship. | Not in active development. Interior & Exterior in whitebox. | TBA | |
| StarCitizen:Nautilus | Mine laying, disarming and sweeping ship made by Aegis Dynamics. | Concept, not in active development. | TBA | |
| StarCitizen:Odyssey | Expedition ship with onboard refinery made by Musashi Industrial and Starflight Concern. | Concept, not in active development. | TBA | |
| StarCitizen:Orion | Capital mining ship made by Roberts Space Industries. | Concept, not in active development. | TBA | |
| StarCitizen:Pegasus | Capital escort carrier made by Roberts Space Industries. | Unknown | TBA | |
| StarCitizen:Pioneer | Capital heavy construction platform made by StarCitizen:Consolidated Outland. | In production, whitebox.<ref name="Monthly-Report-May-2025" /> | TBA | |
| StarCitizen:Railen | StarCitizen:Xi'an based cargo ship made by StarCitizen:Gatac Manufacture. | In production, greybox.<ref name="Monthly Report February 2026">Template:Cite RSI</ref> | Alien Week 2956 | |
| StarCitizen:E1 Spirit | Small multi-crew ship from Crusader Industries in the variants: bomber, medium freight and VIP transport. | In development. (Greybox)<ref name="Monthly-Report-January-2023"> /> | TBA | |
| StarCitizen:Starlancer BLD | Large construction ship, outfitted with two large drone bays | TBA | TBA | |
| StarCitizen:Vulcan | Two person crew medium refuel and repair ship made by Aegis Dynamics. | Concept | TBA | |
| StarCitizen:Zeus Mk II MR | Medium size multi-crew ship specialized in bounty hunting. | TBA | TBA | |
| StarCitizen:Zeus Mk II ST | Medium size multi-crew ship with an unknown role. | TBA | TBA | |
| Ship Shield-Emitters | Converting ship shield-emitters into physical objects that can be targeted and destroyed, giving players the ability to permanently disable enemy shields. | Unknown | TBA |
Ground vehicles
| Image | Name | Description | Status | Anticipated release |
|---|---|---|---|---|
| StarCitizen:CSV-FM | Construction vehicle with two medium size drone bays. | TBA | TBA | |
| StarCitizen:Cydnus | Manned quadruped mining vehicle. | Unknown | TBA | |
| StarCitizen:MCV | TBA | TBA | TBA | |
| StarCitizen:MFC | Ground StarCitizen:crafting vehicle developed by StarCitizen:Greycat Industrial. | TBA | TBA | |
| StarCitizen:G12, StarCitizen:G12a, StarCitizen:G12r | Two person ground vehicle made by Origin Jumpworks. | Concept | TBA | |
| StarCitizen:R.A.P.T.O.R | One person cleaning vehicle. | In production. | TBA | |
| StarCitizen:Ranger CV, StarCitizen:Ranger RC, StarCitizen:Ranger TR | One person motorcycle style vehicle made by StarCitizen:Tumbril Land Systems. | Concept | TBA |
FPS weapons and items
Vehicle weapons and items
See also
External links
References
<references />