Minecraft:Fishing Rod: Difference between revisions
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=== Generated loot === | === Generated loot === | ||
{{LootChestItem|enchanted-fishing-rod}} | {{LootChestItem|enchanted-fishing-rod,fishing-rod}} | ||
{{notelist}} | {{notelist}} | ||
| Line 121: | Line 121: | ||
}} | }} | ||
==== | ==== Anvil repair ==== | ||
{{main|Anvil mechanics#Unit repair}} | {{main|Anvil mechanics#Unit repair}} | ||
{{Repairing | {{Repairing | ||
| Line 172: | Line 172: | ||
|} | |} | ||
== Fishing | == Fishing Bobber == | ||
{{Infobox entity | {{Infobox entity | ||
| title = Fishing Bobber | | title = Fishing Bobber | ||
| Line 339: | Line 339: | ||
{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine|java alpha}} | |{{HistoryLine|java alpha}} | ||
|{{HistoryLine||v1.1.1|[[File:Fishing Rod JE1 BE1.png|32px]] Added fishing rods. | |{{HistoryLine||v1.1.1|[[File:Fishing Rod JE1 BE1.png|32px]] Added fishing rods.|Fishing rods currently have no function and are held backwards.|Fishing rods are stackable.}} | ||
|Fishing rods currently have no function. | |{{HistoryLine||v1.2.0|dev=<nowiki>?</nowiki>|slink=:Category:Information needed requiring unarchived version|Fishing rods have been updated to be able to [[Minecraft:fishing|catch fish]] from any body of [[Minecraft:water]].|In first and third person view, fishing rods are now held more realistically, similarly to other [[Minecraft:tool]]s, and they now also use the [[File:Stick JE1 BE1.png|32px]] [[Minecraft:stick]] texture when cast. However, a normal fishing rod is still always shown in the hotbar.|Fishing rods now have a durability of 64 uses.}} | ||
|Fishing rods are stackable.}} | |{{HistoryLine||v1.2.2|Fishing rods now work in [[Minecraft:multiplayer]]. Previously, fishing rods could be used in multiplayer, but would produce fake client-side fish that could not be picked up.|Fishing rods in multiplayer repeat the cast sound when reeling in, do not render the line, and do not switch textures when cast.}} | ||
|{{HistoryLine||v1.2.0|dev=<nowiki>?</nowiki>|slink=:Category:Information needed requiring unarchived version|Fishing rods have been updated to be able to [[Minecraft:fishing|catch fish]] from any body of [[Minecraft:water]]. | |||
|In first and third person view, fishing rods are now held more realistically, similarly to other [[Minecraft:tool]]s, and they now also use the [[File:Stick JE1 BE1.png|32px]] [[Minecraft:stick]] texture when cast. However, a normal fishing rod is still always shown in the hotbar. | |||
|Fishing rods now have a durability of 64 uses.}} | |||
|{{HistoryLine||v1.2.2|Fishing rods now work in [[Minecraft:multiplayer]]. Previously, fishing rods could be used in multiplayer, but would produce fake client-side fish that could not be picked up. | |||
|Fishing rods in multiplayer repeat the cast sound when reeling in, do not render the line, and do not switch textures when cast.}} | |||
|{{HistoryLine|java beta}} | |{{HistoryLine|java beta}} | ||
|{{HistoryLine||1.6|dev=Test Build 3|Fishing rods are no longer stackable, stacking rods would allow the player to change the damage values of any rods stacked to the first rod. This could be exploited to have fishing rods that lasted forever. | |{{HistoryLine||1.6|dev=Test Build 3|Fishing rods are no longer stackable, stacking rods would allow the player to change the damage values of any rods stacked to the first rod. This could be exploited to have fishing rods that lasted forever.|[[File:Cast Fishing Rod JE2 BE1.png|32px]] In first person, cast fishing rods now use a texture without the line to show that it is no longer on the rod. The stick texture is still used in third person, however.}} | ||
|[[File:Cast Fishing Rod JE2 BE1.png|32px]] In first person, cast fishing rods now use a texture without the line to show that it is no longer on the rod. The stick texture is still used in third person, however.}} | |||
|{{HistoryLine||Sound Update|The fishing rod cast [[Minecraft:sound]] has been changed.{{check version|Other pages list the change version as RC1. Which is more accurate, and which should we go with?}}}} | |{{HistoryLine||Sound Update|The fishing rod cast [[Minecraft:sound]] has been changed.{{check version|Other pages list the change version as RC1. Which is more accurate, and which should we go with?}}}} | ||
|{{HistoryLine|java}} | |{{HistoryLine|java}} | ||
| Line 357: | Line 351: | ||
|{{HistoryLine|||dev=12w37a|Fishing now gives the player [[Minecraft:experience]] with each [[Minecraft:fish]] caught.}} | |{{HistoryLine|||dev=12w37a|Fishing now gives the player [[Minecraft:experience]] with each [[Minecraft:fish]] caught.}} | ||
|{{HistoryLine||1.4.6|dev=12w49a|Fishing rods can now be [[Minecraft:enchanted]] with [[Minecraft:Unbreaking]] using [[Minecraft:enchanted book]]s.}} | |{{HistoryLine||1.4.6|dev=12w49a|Fishing rods can now be [[Minecraft:enchanted]] with [[Minecraft:Unbreaking]] using [[Minecraft:enchanted book]]s.}} | ||
|{{HistoryLine||1.7.2|dev=13w36a|Fishing rods now have 2 new [[Minecraft:enchantments]]: [[Minecraft:Lure]] and [[Minecraft:Luck of the Sea]]. | |{{HistoryLine||1.7.2|dev=13w36a|Fishing rods now have 2 new [[Minecraft:enchantments]]: [[Minecraft:Lure]] and [[Minecraft:Luck of the Sea]].|Fishing rods can now be [[Minecraft:enchanted]] in an [[Minecraft:enchantment table]].|Enchanted fishing rods can now be obtained as a "treasure" item from [[Minecraft:fishing]], and unenchanted ones as a "junk" item.}} | ||
|Fishing rods can now be [[Minecraft:enchanted]] in an [[Minecraft:enchantment table]]. | |||
|Enchanted fishing rods can now be obtained as a "treasure" item from [[Minecraft:fishing]], and unenchanted ones as a "junk" item.}} | |||
|{{HistoryLine||1.8|dev=14w02a|Fisherman [[Minecraft:villager]]s now [[Minecraft:trading|sell]] enchanted fishing rods for 7–8 [[Minecraft:emerald]]s.}} | |{{HistoryLine||1.8|dev=14w02a|Fisherman [[Minecraft:villager]]s now [[Minecraft:trading|sell]] enchanted fishing rods for 7–8 [[Minecraft:emerald]]s.}} | ||
|{{HistoryLine|||dev=14w30a|Fishing rods are now rendered bigger and backwards in first person view.}} | |{{HistoryLine|||dev=14w30a|Fishing rods are now rendered bigger and backwards in first person view.}} | ||
| Line 366: | Line 358: | ||
|{{HistoryLine||1.9|dev=15w31a|Cast fishing rods now use the cast texture in the [[Minecraft:hotbar]] and [[Minecraft:inventory]].}} | |{{HistoryLine||1.9|dev=15w31a|Cast fishing rods now use the cast texture in the [[Minecraft:hotbar]] and [[Minecraft:inventory]].}} | ||
|{{HistoryLine|||dev=15w32a|Fishing rods no longer [[Minecraft:damage]] the [[Minecraft:ender dragon]].}} | |{{HistoryLine|||dev=15w32a|Fishing rods no longer [[Minecraft:damage]] the [[Minecraft:ender dragon]].}} | ||
|{{HistoryLine|||dev=15w36a|Fishing rods now properly hook [[Minecraft:entities]]. | |{{HistoryLine|||dev=15w36a|Fishing rods now properly hook [[Minecraft:entities]].|Fishing rods no longer cause knockback and pseudo-damage when hooking an entity.|Reeling in while hooked to a non-item entity now costs 5 [[Minecraft:durability]] (was 3) to the fishing rod.}} | ||
|Fishing rods no longer cause knockback and pseudo-damage when hooking an entity. | |||
|Reeling in while hooked to a non-item entity now costs 5 [[Minecraft:durability]] (was 3) to the fishing rod.}} | |||
|{{HistoryLine||1.10|dev=16w21a|Fishing rods now hook [[Minecraft:item (entity)|item]]s, which costs 3 durability.}} | |{{HistoryLine||1.10|dev=16w21a|Fishing rods now hook [[Minecraft:item (entity)|item]]s, which costs 3 durability.}} | ||
|{{HistoryLine||1.11|dev=16w33a|Fishing rods can now be used to fuel [[Minecraft:furnace]]s.}} | |{{HistoryLine||1.11|dev=16w33a|Fishing rods can now be used to fuel [[Minecraft:furnace]]s.}} | ||
| Line 377: | Line 367: | ||
|{{HistoryLine|||dev=18w11a|Added [[Minecraft:drowned]], which have a chance to spawn [[Minecraft:drop]] fishing rods upon [[Minecraft:death]].}} | |{{HistoryLine|||dev=18w11a|Added [[Minecraft:drowned]], which have a chance to spawn [[Minecraft:drop]] fishing rods upon [[Minecraft:death]].}} | ||
|{{HistoryLine|||dev=18w14a|Catching a [[Minecraft:fish]] with the fishing rod now grants the "Fishy Business" [[Minecraft:advancement]].}} | |{{HistoryLine|||dev=18w14a|Catching a [[Minecraft:fish]] with the fishing rod now grants the "Fishy Business" [[Minecraft:advancement]].}} | ||
|{{HistoryLine||1.13.1|dev=18w30b|The durability of fishing rods has been reduced from 65 to 64 due to the fix of a bug.<ref>{{bug|MC-120664||Tool durability is off by one|Fixed}}</ref>}} | |||
|{{HistoryLine||1.14|dev=18w43a|[[File:Fishing Rod JE2 BE2.png|32px]] [[File:Cast Fishing Rod JE3 BE2.png|32px]] The textures of fishing rods have been changed.}} | |{{HistoryLine||1.14|dev=18w43a|[[File:Fishing Rod JE2 BE2.png|32px]] [[File:Cast Fishing Rod JE3 BE2.png|32px]] The textures of fishing rods have been changed.}} | ||
|{{HistoryLine|||dev=19w11a|Fisherman villagers now sell enchanted fishing rods for 8-22 emeralds.}} | |{{HistoryLine|||dev=19w11a|Fisherman villagers now sell enchanted fishing rods for 8-22 emeralds.}} | ||
|{{HistoryLine||1.16|dev=20w12a|Enchanted fishing rods can now only be caught when fishing in open water like any other treasure item.}} | |{{HistoryLine||1.16|dev=20w12a|Enchanted fishing rods can now only be caught when fishing in open water like any other treasure item.}} | ||
|{{HistoryLine|||dev=20w13a|Fishing | |{{HistoryLine|||dev=20w13a|Fishing rods can now be used to craft [[Minecraft:warped fungus on a stick]].}} | ||
|{{HistoryLine|||dev=20w14a|The bobber of fishing rods is now considered a projectile and can ignite (if on [[Minecraft:fire]]) [[Minecraft:TNT]], activate [[Minecraft:target]]s and ring [[Minecraft:bell]]s.}} | |{{HistoryLine|||dev=20w14a|The bobber of fishing rods is now considered a projectile and can ignite (if on [[Minecraft:fire]]) [[Minecraft:TNT]], activate [[Minecraft:target]]s and ring [[Minecraft:bell]]s.}} | ||
|{{HistoryLine||1.20.2|exp=Villager Trade Rebalance|dev=23w31a|Enchantments exclusive to fishing rods are no longer obtainable from villager [[Minecraft:trading]].}} | |{{HistoryLine||1.20.2|exp=Villager Trade Rebalance|dev=23w31a|Enchantments exclusive to fishing rods are no longer obtainable from villager [[Minecraft:trading]].}} | ||
|{{HistoryLine||1.21.2|dev=24w34a|The bobber of fishing rods can now bounce on the [[Minecraft:world border]] if hit.<ref group="note">Although claimed by [https://www.minecraft.net/en-us/article/minecraft-snapshot-24w34a minecraft.net] that fishing bobbers bounce on the world border, they don't and instead behave the same way as they did before.</ref>}} | |{{HistoryLine||1.21.2|dev=24w34a|The bobber of fishing rods can now bounce on the [[Minecraft:world border]] if hit.<ref group="note">Although claimed by [https://www.minecraft.net/en-us/article/minecraft-snapshot-24w34a minecraft.net] that fishing bobbers bounce on the world border, they don't and instead behave the same way as they did before.</ref>}} | ||
|{{HistoryLine|java upcoming}} | |||
|{{HistoryLine||26.3|dev=snap1|Fishing rods can now generate as part of [[Minecraft:abandoned camp]]s in barrels and chests.}} | |||
}} | }} | ||
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|{{HistoryLine|||dev=build 8|If an [[Minecraft:entity]] is mounted on another entity, reeling it in with a fishing rod now pulls it off its ride.}} | |{{HistoryLine|||dev=build 8|If an [[Minecraft:entity]] is mounted on another entity, reeling it in with a fishing rod now pulls it off its ride.}} | ||
|{{HistoryLine|||dev=build 11|Fishing rods are now functional in [[Minecraft:third person view]].}} | |{{HistoryLine|||dev=build 11|Fishing rods are now functional in [[Minecraft:third person view]].}} | ||
|{{HistoryLine||v0.12.1|dev=build 12|Fishing rods now make a less repetitive [[Minecraft:sound]]. | |{{HistoryLine||v0.12.1|dev=build 12|Fishing rods now make a less repetitive [[Minecraft:sound]].|Fishing rods now grant [[Minecraft:experience]] when successful.|Fishing rods can now be [[Minecraft:enchanted]].|Enchanted fishing rods can now be found as "treasure" from [[Minecraft:fishing]].}} | ||
|Fishing rods now grant [[Minecraft:experience]] when successful. | |||
|Fishing rods can now be [[Minecraft:enchanted]]. | |||
|Enchanted fishing rods can now be found as "treasure" from [[Minecraft:fishing]].}} | |||
|{{HistoryLine||v0.15.0|dev=build 1|Added the [[Minecraft:carrot on a stick]], which can be [[Minecraft:craft]]ed using a fishing rod and a [[Minecraft:carrot]].}} | |{{HistoryLine||v0.15.0|dev=build 1|Added the [[Minecraft:carrot on a stick]], which can be [[Minecraft:craft]]ed using a fishing rod and a [[Minecraft:carrot]].}} | ||
|{{HistoryLine|pocket}} | |{{HistoryLine|pocket}} | ||
| Line 405: | Line 395: | ||
|{{HistoryLine||1.11.0|dev=beta 1.11.0.4|Fisherman [[Minecraft:villager]]s now [[Minecraft:trading|sell]] enchanted fishing rods for 6 [[Minecraft:emerald]]s as part of their third tier trade.}} | |{{HistoryLine||1.11.0|dev=beta 1.11.0.4|Fisherman [[Minecraft:villager]]s now [[Minecraft:trading|sell]] enchanted fishing rods for 6 [[Minecraft:emerald]]s as part of their third tier trade.}} | ||
|{{HistoryLine||1.21.100|dev=Preview 1.21.100.22|Increased thickness of fishing line in [[Minecraft:Vibrant Visuals]] mode so it does not disappear from TAA.}} | |{{HistoryLine||1.21.100|dev=Preview 1.21.100.22|Increased thickness of fishing line in [[Minecraft:Vibrant Visuals]] mode so it does not disappear from TAA.}} | ||
|{{HistoryLine|bedrock upcoming}} | |||
|{{HistoryLine||26.40|dev=Preview 26.40.27|exp=Drop 3 of 2026|Fishing rods can now generate as part of [[Minecraft:abandoned camp]]s in barrels and chests.}} | |||
}} | }} | ||
| Line 487: | Line 479: | ||
File:Fishing Rod SDGP.png|Fishing rod in the [[Minecraft:Super Duper Graphics Pack]] | File:Fishing Rod SDGP.png|Fishing rod in the [[Minecraft:Super Duper Graphics Pack]] | ||
File:Warden Fishing Rod.png|A [[Minecraft:warden]] holding a fishing rod, jokingly suggested by [[Minecraft:Chi Wong]] to be “scarier” as a reference to 1.8 PvP<ref>{{Tweet|wChiwi|1494616239041355787|I've made the Warden scarier|February 18,2022}}</ref> | File:Warden Fishing Rod.png|A [[Minecraft:warden]] holding a fishing rod, jokingly suggested by [[Minecraft:Chi Wong]] to be “scarier” as a reference to 1.8 PvP<ref>{{Tweet|wChiwi|1494616239041355787|I've made the Warden scarier|February 18,2022}}</ref> | ||
File: | File:Happi noodle, grim noodle, and PlayPoppyTim3.jpeg|[[Minecraft:Kissy Missy]] using a fishing rod | ||
File:MCSM Fishing Rod.png|A [[Minecraft:Story Mode:Fishing Rod|fishing rod]] as seen in [[Minecraft: Story Mode]]. | |||
File:MCD Fishing Rod.png|A [[Minecraft:Dungeons:Fishing Rod|fishing rod]] as seen in [[Minecraft:Minecraft Dungeons]]. | |||
</gallery> | </gallery> | ||
Latest revision as of 11:47, 20 July 2026
|
For the {{{Description}}} of the same name, see [[{{{Destination}}}]]. |
Template:Infobox item A fishing rod is a Minecraft:tool that casts a bobber used to fish in Minecraft:water or to hook and pull Minecraft:mobs, itemsTemplate:Only, and some other Minecraft:entities toward the player.
Obtaining
Crafting
Fishing
Template:Main Enchanted fishing rods are obtainable through fishing, with a 0.8% chance per attempt, while unenchanted ones are obtainable with a 0.2% chance per attempt. See Minecraft:fishing for more details.
Mob loot
Minecraft:Drowned have a 3.75% chance of spawning holding a fishing rod in their main hand, and Template:In, a converted drowned has a 1% chance to spawn with a fishing rod. If killed, they have an 8.5% chance of dropping this fishing rod. That chance increases by 1% for each level of Looting applied to a weapon (up to 11.5% chance). The dropped item is damaged and never enchanted.
Generated loot
Template:LootChestItem Template:Notelist
Trading
Carrot/warped fungus on a stick
If a Minecraft:carrot on a stick or a Minecraft:warped fungus on a stick is used to the point of zero durability, it becomes a fishing rod again.
Usage
Fishing
Fishing rods can be cast into water. After a short period of time, a stream of bubble particles approaches the fishing rod. If the rod is reeled in once the particles "bite" the bobber, the player obtains a fish, junk, or possibly a treasure item. If the fishing rod was in the player's hand and is no longer, the fishing bobber Minecraft:entity despawns, unless the fishing rod is moved to the off-hand or it has been swapped with another fishing rod.Template:Cn
Crafting ingredient
Hooking mobs and other entities
The fishing rod can be used to hook Minecraft:mobs and some other Minecraft:entities, including itemsTemplate:Only and Minecraft:players. The fishing rod can then be reeled in, dragging the hooked object toward the player without dealing damage. Reeling in a Minecraft:mob or entity costs 5 points of durability, and reeling in an item costs 3 points. Reeling a mob pulls it toward the player with a speed of Template:Frac the distance between the mob and the player. Hooking entities Template:In with a flaming bobber cast through fire or lava can ignite the entity.
The maximum distance the Minecraft:player can get between the bobber and themselves is 33 blocks. A hooked entity that exceeds this distance detaches from the bobber.
Multiple players can hook the same entity, and when multiple players reel in the entity at the same time, it flies a larger distance than normal.
Besides mobs and items, entities that can be reeled in include:
- Template:ItemLink
- Template:ItemLink
- Template:ItemLink of any type
- Template:ItemLink
- Template:EntityLink
- Template:EntityLink
- Template:EntityLink
- Template:BlockSprite Primed Minecraft:TNT
- Any Minecraft:falling block such as:
Some entities can be hooked, but cannot be reeled in:
- Template:EntitySprite Players or mobs riding vehicles or other mobs Template:Only
- Template:EntityLink
- Template:EntityLink Template:Only
- Template:EntityLink
- Template:EntityLink
- Template:EntityLink
Attempting to reel in said entities still costs durability to the rod.
Any other entities cannot be hooked at all.
Dismounting entities
Template:Exclusive Template:IN, a mob or a player riding a Minecraft:minecart, a Minecraft:boat, or a mob can be dismounted by reeling it in.
Fuel
A fishing rod can be used as fuel in Minecraft:furnaces, smelting 1.5 items per fishing rod, regardless of its durability.
Redstone
The hook can also be used to activate Minecraft:wooden pressure plates or Minecraft:weighted pressure plates.
Repairing
Combining
Template:Crafting Template:Grinding
Anvil repair
Template:Main Template:Repairing A fishing rod can be combined with another fishing rod in an Minecraft:anvil, preserving the Minecraft:enchantments of both.
Enchantments
A fishing rod can receive the following enchantments:
| Name | Description | Max level | Method | Weight |
|---|---|---|---|---|
| Minecraft:Lure | Decreases the wait time for hooking. | III | Template:BlockLink Template:BlockLink |
2 |
| Minecraft:Luck of the Sea | Increases fishing luck. | III | Template:BlockLink Template:BlockLink |
2 |
| Minecraft:Unbreaking | Grants a chance to negate durability consumption. | III | Template:BlockLink Template:BlockLink |
5 |
| Minecraft:Mending | Repairs the fishing rod when obtaining Minecraft:experience. | I | Template:BlockLink | 2 |
| Minecraft:Curse of Vanishing | The fishing rod vanishes on death, not dropping as an item. | I | Template:BlockLink | 1 |
Fishing Bobber
Template:Infobox entity Template:See also Fishing bobbers have entity data associated with them that contain various properties of the entity. Template:IN, they despawn after being on ground for more than 1200 ticks. When fishing bobber enters water (Template:Nbt becomes Template:Cd), despawn timer resets. Template:Info needed
Sounds
Template:Edition:
Fishing bobbers use the Friendly Creatures sound category for entity-dependent sound events.<ref group="sound" name="oddcats" />
Data values
ID
Template:Edition: Template:ID table Template:ID table
Template:Edition: Template:ID table Template:ID table
Entity data
<section begin="entity data"/>
- Template:Nbt Entity data
<section end="entity data"/>
Achievements
Advancements
History
Java Edition
Bedrock Edition
Legacy Console Edition
New Nintendo 3DS Edition
Data history
Java Edition
Bedrock Edition
Issues
Trivia
- Minecraft:Skeletons can be pulled into their own Minecraft:arrows.
- When casting the rod into a Nether portal, the bobber may stick to it like a normal Minecraft:block, go through and travel in Minecraft:the Nether, or stop on the next block behind the portal.
- If the player stands directly in front of a Minecraft:bubble column and casts the line onto a block above the player, the line falls downward, if it is a downwards one.
- In a Minecraft:Minecraft Education map from 2020, the fishing rod was retextured as the "ender communicator", functioning as a "hub" to get from place to place.
Gallery
Renders
-
An enchanted fishing rod.
Screenshots
-
Minecraft:13w36a snapshot banner
-
Trail of bubbles indicating that a Minecraft:fish is about to bite
-
Two-dimensional bobber Template:In
-
Three-dimensional bobber Template:In
-
Bobbers can be attached to Minecraft:mobs, like this Minecraft:enderman
-
A Minecraft:drowned holding a fishing rod.
-
A bobber cast in fire
-
Fishing in 2010
Mojang screenshots
-
Image from Minecraft:dinnerbone teasing the addition of fishing rods hooking entities
In other media
-
Minecraft:Sunny reeling back a fishing rod
-
Fishing rod in the Minecraft:Super Duper Graphics Pack
-
A Minecraft:warden holding a fishing rod, jokingly suggested by Minecraft:Chi Wong to be “scarier” as a reference to 1.8 PvP<ref>Template:Tweet</ref>
-
Minecraft:Kissy Missy using a fishing rod
-
A fishing rod as seen in Minecraft: Story Mode.
-
A fishing rod as seen in Minecraft:Minecraft Dungeons.
Notes
References
Template:Navbox tools Template:Navbox items Template:Navbox entities Template:Navbox combat
Minecraft:cs:Rybářský prut Minecraft:de:Angel Minecraft:es:Caña de pescar Minecraft:fr:Canne à pêche Minecraft:hu:Horgászbot Minecraft:it:Canna da pesca Minecraft:ja:釣竿 Minecraft:ko:낚싯대 Minecraft:lzh:漁竿 Minecraft:nl:Vishengel Minecraft:pl:Wędka Minecraft:pt:Vara de Pesca Minecraft:ru:Удочка Minecraft:uk:Вудка Minecraft:zh:钓鱼竿