Minecraft:Baby: Difference between revisions
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*{{EntityLink|Baby Piglin}} | *{{EntityLink|Baby Piglin}} | ||
*{{EntityLink|Baby Skeleton Horse}}{{note|Can only be spawned through spawn eggs or commands.|name=Unused}} | *{{EntityLink|Baby Skeleton Horse}}{{note|Can only be spawned through spawn eggs or commands.|name=Unused}} | ||
*{{EntityLink|Small Sulfur Cube}} | |||
*{{EntityLink|Baby Zoglin}} | *{{EntityLink|Baby Zoglin}} | ||
*{{EntityLink|Baby Zombie}} | *{{EntityLink|Baby Zombie}} | ||
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}} | }} | ||
''' | '''Other babies''' | ||
*{{EntityLink|Baby Villager}} | *{{EntityLink|Baby Villager}} | ||
''' | '''Baby-like'''{{note|This mob, while not implemented as a baby, is included because they grow into an adult and have a unique texture and model.}} | ||
{{columns-list|colwidth=20em| | |||
*{{EntityLink|Tadpole}} | |||
}} | |||
'''Technical babies'''{{note|This [[Minecraft:living entity]] is considered a baby {{in|JE}} code}} | |||
{{columns-list|colwidth=20em| | {{columns-list|colwidth=20em| | ||
*{{EntityLink|Small Armor Stand|id=Armor Stand}} | *{{EntityLink|Small Armor Stand|id=Armor Stand}} | ||
}} | }} | ||
'''Non-examples'''{{note|These are miniature versions of other mobs that do not match the "baby" criterion proper.}} | '''Non-examples'''{{note|These are miniature versions of other mobs that do not match the "baby" criterion proper.}} | ||
{{columns-list|colwidth=20em| | {{columns-list|colwidth=20em| | ||
*{{EntityLink|Small Magma Cube|id=Magma Cube}} | *{{EntityLink|Small Magma Cube|id=Magma Cube}} | ||
*{{EntityLink|Salmon|Small Salmon}} | *{{EntityLink|Salmon|Small Salmon}} | ||
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}} | }} | ||
''' | '''Non-baby ageable mobs'''{{note|Mob in class AgeableMob that cannot be babies}} | ||
{{columns-list|colwidth=20em| | {{columns-list|colwidth=20em| | ||
*{{EntityLink|Camel Husk}} | *{{EntityLink|Camel Husk}} | ||
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*{{EntityLink|Parrot}} | *{{EntityLink|Parrot}} | ||
*{{EntityLink|Slime}} | *{{EntityLink|Slime}} | ||
*{{EntityLink|Wandering Trader}}{{Note| | *{{EntityLink|Wandering Trader}}{{Note|While a wandering trader can have a {{cd|Age}} tag below zero, it is automatically set to zero if it is lower.}} | ||
*{{EntityLink|Zombie Nautilus}} | *{{EntityLink|Zombie Nautilus}} | ||
}} | }} | ||
== Spawning == | == Spawning == | ||
Baby animals can be manually spawned by {{control|using|use}} [[Minecraft:spawn egg]]s on an adult | Baby animals can be manually spawned by {{control|using|use}} [[Minecraft:spawn egg]]s on an adult mob. Ageable baby mobs may also be spawned using the {{cmd|summon}} command with a negative {{code|Age}} tag; for example, using {{cmd|summon sheep ~ ~ ~ {Age:-100} }} spawns a baby sheep at the player's position, that matures in {{convert|100|tick|seconds}}. For non-ageable baby mobs, the {{code|IsBaby:1}} tag is used instead. In {{BE}} summoning a baby mob can be done by the use of {{code|SpawnEvent: minecraft:as_baby}}. | ||
The following mobs have a baby variant, but cannot breed. | The following mobs have a baby variant, but cannot breed. | ||
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=== Growing up === | === Growing up === | ||
[[File:Feed graphic for baby.png|alt=A picture of two graphs showing grow time relationship of feedings to minutes. | [[File:Feed graphic for baby.png|alt=A picture of two graphs showing grow time relationship of feedings to minutes.|right|thumb|325x325px|A graphic of the effectiveness of feeding baby animals in ''Java Edition'']] | ||
Most baby mobs take 20 minutes to grow up. This can be accelerated by feeding them their breeding item. Green sparkles appear similar to those caused by [[Minecraft:bone meal]]. {{IN|Java}}, each feeding usually reduces the remaining time before the animal grows up by 10%. The less time remains, the less time is saved by each feeding, making it inefficient to feed an animal continuously until it becomes an adult. After the eighth feeding, the time saved by one feeding is less than a minute, as shown in the graph above. {{ | Most baby mobs take 20 minutes to grow up. This can be accelerated by feeding them their breeding item. Green sparkles appear similar to those caused by [[Minecraft:bone meal]]. {{IN|Java}}, each feeding usually reduces the remaining time before the animal grows up by 10%. The less time remains, the less time is saved by each feeding, making it inefficient to feed an animal continuously until it becomes an adult. After the eighth feeding, the time saved by one feeding is less than a minute, as shown in the graph above. {{IN|BE}}, each feeding saves 10% of the total time rather than the remaining time, so no more than ten feedings are needed to age up a single baby into an adult. | ||
[[Minecraft:Horse]]s, [[Minecraft:donkey]]s, [[Minecraft:mule]]s, [[Minecraft:llama]]s, and [[Minecraft:camel]]s all grow by a different amount depending on which item is fed to them. Each item ages the baby by a constant time rather than a percentage of the remaining time. | [[Minecraft:Horse]]s, [[Minecraft:donkey]]s, [[Minecraft:mule]]s, [[Minecraft:llama]]s, and [[Minecraft:camel]]s all grow by a different amount depending on which item is fed to them. Each item ages the baby by a constant time rather than a percentage of the remaining time. | ||
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|{{HistoryLine||1.21.11|dev=25w41a|Added baby [[Minecraft:nautilus]]es.}} | |{{HistoryLine||1.21.11|dev=25w41a|Added baby [[Minecraft:nautilus]]es.}} | ||
|{{HistoryLine|||dev=25w44a|Added baby [[Minecraft:camel husk]]s. They are only obtainable with commands.}} | |{{HistoryLine|||dev=25w44a|Added baby [[Minecraft:camel husk]]s. They are only obtainable with commands.}} | ||
|{{HistoryLine||26.1|dev=snap2|Updated the models and textures for | |{{HistoryLine||26.1|dev=snap2|Updated the models and textures for [[Minecraft:cat|kitten]]s, [[Minecraft:chick]]s, baby [[Minecraft:cow]]s, baby [[Minecraft:mooshroom]]s, baby [[Minecraft:ocelot]]s, baby [[Minecraft:pig]]s, baby [[Minecraft:sheep]], and [[Minecraft:puppies]].}} | ||
|{{HistoryLine|||dev=snap4|Updated the models for the baby [[Minecraft:donkey]]s, [[Minecraft:horse|foal]]s, baby [[Minecraft:mule]]s, baby [[Minecraft:skeleton horse]]s, and baby [[Minecraft:zombie horse]]s.}} | |||
|{{HistoryLine|||dev=snap4|Updated the models for the baby [[Minecraft:donkey]]s, [[Minecraft:horse]]s, [[Minecraft:mule]]s, [[Minecraft:skeleton horse]]s, and [[Minecraft:zombie horse]]s | |||
|{{HistoryLine|||dev=snap5|Using [[Minecraft:golden dandelion]]s on baby mobs that aren't [[Minecraft:monsters]] or [[Minecraft:villager]]s prevents them from aging. | |{{HistoryLine|||dev=snap5|Using [[Minecraft:golden dandelion]]s on baby mobs that aren't [[Minecraft:monsters]] or [[Minecraft:villager]]s prevents them from aging. | ||
|Updated the models and textures for baby [[Minecraft:axolotl]]s, [[Minecraft:dolphin]]s, [[Minecraft:glow squid]]s, [[Minecraft:squid]]s, and [[Minecraft:turtle]]s | |Updated the models and textures for baby [[Minecraft:axolotl]]s, [[Minecraft:dolphin]]s, [[Minecraft:glow squid]]s, [[Minecraft:squid]]s, and [[Minecraft:turtle]]s.}} | ||
|{{HistoryLine|||dev=snap6|Updated the models and textures for baby [[Minecraft:bee]]s, [[Minecraft:fox]]es, [[Minecraft:goat]]s, [[Minecraft:camel]]s, [[Minecraft:armadillo]]s, [[Minecraft:polar bear]]s, [[Minecraft:llama]]s, and [[Minecraft:trader llama]]s. | |{{HistoryLine|||dev=snap6|Updated the models and textures for baby [[Minecraft:bee]]s, [[Minecraft:fox]]es, [[Minecraft:goat]]s, [[Minecraft:camel]]s, [[Minecraft:armadillo]]s, [[Minecraft:polar bear]]s, [[Minecraft:llama]]s, and [[Minecraft:trader llama]]s. | ||
|Removed the models of baby camel husks.}} | |Removed the models of baby camel husks.}} | ||
|{{HistoryLine|||dev=snap7|Updated the models and textures for baby [[Minecraft:zombie]]s, [[Minecraft:husk]]s, [[Minecraft: | |{{HistoryLine|||dev=snap7|Updated the models and textures for baby [[Minecraft:zombie]]s, baby [[Minecraft:husk]]s, [[Minecraft:gurgle]]s, baby [[Minecraft:piglin]]s, baby [[Minecraft:zombified piglin]]s, baby [[Minecraft:villager]]s, and baby [[Minecraft:zombie villager]]s. | ||
|Fully removed baby camel husks. | |Fully removed baby camel husks. | ||
|[[Minecraft:Armor]] now has a unique model when worn by humanoid baby mobs. | |[[Minecraft:Armor]] now has a unique model when worn by humanoid baby mobs. | ||
|Held [[Minecraft:item]]s are no longer shrunk down when held by humanoid baby mobs. | |Held [[Minecraft:item]]s are no longer shrunk down when held by humanoid baby mobs. | ||
|Baby [[Minecraft:hoglin]]s can now be stopped from aging by using a [[Minecraft:golden dandelion]].}} | |Baby [[Minecraft:hoglin]]s can now be stopped from aging by using a [[Minecraft:golden dandelion]].}} | ||
|{{HistoryLine|||dev=snap8|Updated the models and textures for baby [[Minecraft:panda]]s, [[Minecraft:hoglin]]s, [[Minecraft:zoglin]]s, [[Minecraft:strider]]s, and [[Minecraft:snifflet]]s.}} | |{{HistoryLine|||dev=snap8|Updated the models and textures for baby [[Minecraft:panda]]s, baby [[Minecraft:hoglin]]s, baby [[Minecraft:zoglin]]s, baby [[Minecraft:strider]]s, and [[Minecraft:snifflet]]s.}} | ||
|{{HistoryLine|||dev=snap10|Updated the models and textures for baby [[Minecraft:zombie]]s, [[Minecraft:husk]]s, and [[Minecraft:gurgle]]s again.}} | |{{HistoryLine|||dev=snap10|Updated the models and textures for baby [[Minecraft:zombie]]s, [[Minecraft:husk]]s, and [[Minecraft:gurgle]]s again.}} | ||
|{{HistoryLine||26.2|dev=snap1|Added small [[Minecraft:sulfur cube]]s.}} | |{{HistoryLine||26.2|dev=snap1|Added small [[Minecraft:sulfur cube]]s.}} | ||
| Line 261: | Line 255: | ||
|{{HistoryLine||26.10|dev=Preview 26.10.20|Updated the models and textures for baby [[Minecraft:axolotl]]s, [[Minecraft:dolphin]]s, [[Minecraft:donkey]]s, [[Minecraft:horse]]s, [[Minecraft:mule]]s, [[Minecraft:skeleton horse]]s, [[Minecraft:zombie horse]]s, [[Minecraft:glow squid]]s, [[Minecraft:squid]]s, and [[Minecraft:turtle]]s.}} | |{{HistoryLine||26.10|dev=Preview 26.10.20|Updated the models and textures for baby [[Minecraft:axolotl]]s, [[Minecraft:dolphin]]s, [[Minecraft:donkey]]s, [[Minecraft:horse]]s, [[Minecraft:mule]]s, [[Minecraft:skeleton horse]]s, [[Minecraft:zombie horse]]s, [[Minecraft:glow squid]]s, [[Minecraft:squid]]s, and [[Minecraft:turtle]]s.}} | ||
|{{HistoryLine|||dev=Preview 26.10.21|Updated the models and textures for baby [[Minecraft:bee]]s, [[Minecraft:fox]]es, [[Minecraft:goat]]s, [[Minecraft:camel]]s, [[Minecraft:armadillo]]s, [[Minecraft:polar bear]]s, [[Minecraft:llama]]s, and [[Minecraft:trader llama]]s.}} | |{{HistoryLine|||dev=Preview 26.10.21|Updated the models and textures for baby [[Minecraft:bee]]s, [[Minecraft:fox]]es, [[Minecraft:goat]]s, [[Minecraft:camel]]s, [[Minecraft:armadillo]]s, [[Minecraft:polar bear]]s, [[Minecraft:llama]]s, and [[Minecraft:trader llama]]s.}} | ||
|{{HistoryLine|||dev=Preview 26.10.23|Updated the models and textures for baby [[Minecraft:zombie]]s, [[Minecraft:husk]]s, [[Minecraft: | |{{HistoryLine|||dev=Preview 26.10.23|Updated the models and textures for baby [[Minecraft:zombie]]s, [[Minecraft:husk]]s, [[Minecraft:piglin]]s, [[Minecraft:zombified piglin]]s, [[Minecraft:villager]]s, and [[Minecraft:zombie villager]]s, as well as the models and textures for [[Minecraft:gurgles]].}} | ||
|{{HistoryLine|||dev=Preview 26.10.24|Updated the models and textures for baby [[Minecraft:hoglin]]s, [[Minecraft:panda]]s, [[Minecraft:snifflet]]s, [[Minecraft:strider]]s, and [[Minecraft:zoglin]]s.}} | |{{HistoryLine|||dev=Preview 26.10.24|Updated the models and textures for baby [[Minecraft:hoglin]]s, [[Minecraft:panda]]s, [[Minecraft:snifflet]]s, [[Minecraft:strider]]s, and [[Minecraft:zoglin]]s.}} | ||
|{{HistoryLine|||dev=Preview 26.10.25|Updated the models and textures for baby [[Minecraft:zombie]]s, [[Minecraft:husk]]s, and [[Minecraft:gurgle]]s again.}} | |{{HistoryLine|||dev=Preview 26.10.25|Updated the models and textures for baby [[Minecraft:zombie]]s, [[Minecraft:husk]]s, and [[Minecraft:gurgle]]s again.}} | ||
Latest revision as of 12:21, 21 July 2026
Babies are smaller variants of Minecraft:mobs, typically having faster walking speeds. Some babies have unique sounds while others use the same sounds as their adult equivalent but sped up by 50% and pitched up by 6 semitones. Baby mobs are considered to be the same mob as their adult counterparts, with the exception of the tadpole.
List of baby mobs
The following baby variants exist:
Template:EntityLink Template:Columns-list
Template:EntityLink Template:Columns-list
Other babies
Baby-likeTemplate:Note Template:Columns-list
Technical babiesTemplate:Note Template:Columns-list
Non-examplesTemplate:Note Template:Columns-list
Non-baby ageable mobsTemplate:Note Template:Columns-list
Spawning
Baby animals can be manually spawned by Template:Control Minecraft:spawn eggs on an adult mob. Ageable baby mobs may also be spawned using the Template:Cmd command with a negative Template:Code tag; for example, using Template:Cmd spawns a baby sheep at the player's position, that matures in Template:Convert. For non-ageable baby mobs, the Template:Code tag is used instead. In Template:BE summoning a baby mob can be done by the use of Template:Code.
The following mobs have a baby variant, but cannot breed.
- Template:EntityLink
- Template:EntityLink
- Template:EntityLink
- Ghastlings can be spawned by placing Minecraft:dried ghasts in Minecraft:water and waiting.
- Template:EntityLink
- Baby mules are spawned when a horse and a donkey are cross-bred.
- Template:EntityLink
- Template:EntityLink
- Template:EntityLink
- Template:EntityLink
- Two small sulfur cubes are spawned when a large sulfur cube dies.
- Template:EntityLink
- Template:EntityLink
- Template:EntityLink
- Template:EntityLink
- Template:EntityLink
- Template:EntityLink
- Template:EntityLink
- Template:EntityLink
- Template:EntityLink
- Baby zombie horses and skeleton horses cannot spawn in any way in Survival mode.
Drops
Most baby mobs do not drop any Minecraft:loot or Minecraft:experience when killed, with the exception of equipment. The following baby mobs do drop loot and/or experience:
Baby Minecraft:zombies, Minecraft:zombie villagers, Minecraft:husks, Minecraft:gurgles, Minecraft:zombified piglins, and Minecraft:zoglins drop both their typical loot as well as experience, while baby Minecraft:hoglins and baby Minecraft:piglins only drop experience, with baby piglins dropping less experience than adults do.
Baby zombies can drop Minecraft:Music Disc Lava Chicken if they are killed while riding a chicken, while adult zombies cannot, even if one is forced to mount a chicken using commands. When a baby Minecraft:turtle grows up, it drops one Minecraft:turtle scute.
Behavior
Template:Info needed section Most baby mobs do not have certain behaviors or traits that their adult versions do. For instance, Minecraft:wool and Minecraft:armadillo scutes cannot be collected from baby Minecraft:sheep or Minecraft:armadillos respesctively. Baby Minecraft:villagers and Minecraft:piglins cannot trade or barter, though baby piglins will still collect gold items, baby Minecraft:cows, Minecraft:mooshrooms, and Minecraft:goats cannot be milked, and all baby mounts cannot be saddled or ridden.
Following
Most baby animals choose and follow an adult within 8 blocks of the same species, regardless of whether it is their parent. Babies can choose new targets to follow whenever they do not have a valid target, such as when the previous target dies or moves further than 16 blocks away. Tamed kittens and puppies follow their owner if the parent is absent or sitting.
Baby animals that do not follow adults consist of:
- Minecraft:Tadpoles (which do not follow Minecraft:frogs)
- Minecraft:Snifflets<ref>Template:Bug</ref>
- Baby Minecraft:turtles<ref name="not_follow_adults_je">Template:Bug</ref>
- Baby Minecraft:ocelots<ref name="not_follow_adults_je" />
- Untamed kittens<ref name="not_follow_adults_je" />
- Untamed Minecraft:puppies<ref name="not_follow_adults_je" />
- Baby Minecraft:rabbits Template:In <ref>Template:Bug</ref>
- Baby Minecraft:dolphins Template:In <ref>Template:Bug</ref>Template:Verify
Humanoid baby mobs (such as villagers, zombies and piglins) never follow adult mobs.
Minecraft:Ghastlings occasionally follow nearby players, most land animals and Minecraft:villagers within a range of 16 blocks, and they prioritize following players.
Growing up
Most baby mobs take 20 minutes to grow up. This can be accelerated by feeding them their breeding item. Green sparkles appear similar to those caused by Minecraft:bone meal. Template:IN, each feeding usually reduces the remaining time before the animal grows up by 10%. The less time remains, the less time is saved by each feeding, making it inefficient to feed an animal continuously until it becomes an adult. After the eighth feeding, the time saved by one feeding is less than a minute, as shown in the graph above. Template:IN, each feeding saves 10% of the total time rather than the remaining time, so no more than ten feedings are needed to age up a single baby into an adult.
Minecraft:Horses, Minecraft:donkeys, Minecraft:mules, Minecraft:llamas, and Minecraft:camels all grow by a different amount depending on which item is fed to them. Each item ages the baby by a constant time rather than a percentage of the remaining time.
Baby mobs can be prevented by growing up by being fed a Minecraft:golden dandelion. Feeding an age-locked baby mob a golden dandelion will cause it to resume aging.
Most baby monsters do not grow up naturally, while baby animals, baby villagers, baby hoglins, small sulfur cubes, and tadpoles do grow up over time.
Variants
When a baby of a mob that has variants is born through breeding, they can inherit the pattern of one of their parents, chosen at random with an equal chance for both, with some exceptions:
- Breeding two Minecraft:sheep that have "compatible" colors, meaning that their corresponding Minecraft:dye items could be combined into a third dye, the baby inherits that color rather than either of its parents colors.
- Breeding two Minecraft:mooshrooms of the same variant has a 1⁄1024 chance to spawn a mooshroom of the opposite variant.
- Baby horses have a 13⁄45 chance of having a random color/markings instead of matching either of their parents.
- Breeding two axolotls has a 1⁄1200 chance of spawning a blue axolotl, with this being the only way to obtain this variant.
- Minecraft:Frogs do not inherit their variants from their parents. A frog's variant is determined by the biome it matures from a Minecraft:tadpole in.
- Breeding two Minecraft:goats that are not screaming goats has a 2% chance of spawning a screaming goat, while breeding two screaming goats has a 100% chance of spawning one.
Interaction with golden dandelions
Using a Minecraft:golden dandelion on a baby mob causes it to become "age-locked". Age-locked mobs cannot grow up into adults. Using another golden dandelion on an age-locked mob removes the age-lock and resets its aging so that it will grow up in Template:Convert.
Some baby mobs cannot be fed golden dandelions, neither to lock or unlock their age. These consist of:
- Mobs with the Template:Tag link entity tag
- Baby Minecraft:villagers
- Mobs that cannot grow up
- Baby Minecraft:zombies
- Baby Minecraft:zombie villagers
- Minecraft:Gurgles
- Baby Minecraft:husks
- Baby Minecraft:piglins
- Baby Minecraft:zombified piglins
- Baby Minecraft:zoglins
- Baby Minecraft:zombie horses
- Baby Minecraft:skeleton horses
History
Java Edition
Bedrock Edition
Gallery
-
Baby Minecraft:armadillo
-
Baby Minecraft:axolotl
-
Baby Minecraft:bee
-
Baby Minecraft:camel
-
Baby Minecraft:cow
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Baby Minecraft:dolphin
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Baby Minecraft:donkey
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Baby Minecraft:fox
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Baby Minecraft:glow squid
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Baby Minecraft:goat
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Baby Minecraft:hoglin
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Baby Minecraft:husk
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Baby Minecraft:llama
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Baby Minecraft:mooshroom
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Baby Minecraft:mule
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Baby Minecraft:nautilus
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Baby Minecraft:ocelot
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Baby Minecraft:panda
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Baby Minecraft:pig
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Baby Minecraft:piglin
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Baby Minecraft:polar bear
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Baby Minecraft:rabbit
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Baby Minecraft:sheep
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Baby Minecraft:squid
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Baby Minecraft:strider
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Small Minecraft:sulfur cube
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Baby Minecraft:turtle
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Baby Minecraft:villager
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Baby Minecraft:zoglin
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Baby Minecraft:zombie
Notes
References
Minecraft:it:Cucciolo Minecraft:ja:子ども Minecraft:pt:Bebê Minecraft:ru:Детёныш