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Minecraft:Bogged: Difference between revisions

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{{Redirect|Bog|the swamp biome|Swamp|the mangrove swamp biome|Mangrove Swamp}}
{{Redirect|Bog|the swamp biome|Swamp|the mangrove swamp biome|Mangrove Swamp}}
{{About|the swamp skeleton variant|other skeletons|Skeleton (disambiguation)|the poisonous skeleton in ''Minecraft Dungeons''|Dungeons:Mossy Skeleton}}
{{About|the swamp skeleton variant|other skeletons|Skeleton (disambiguation)|the poisonous skeleton in ''Minecraft Dungeons''|Dungeons:Mossy Skeleton}}
{{Update|New arrow damage in Bedrock Edition}}
{{Infobox entity
{{Infobox entity
| defaultimagesize = 100px
| defaultimagesize = 100px
| group = Idle
| group = Normal
| 1-1 = Bogged.png
| 1-1 = Bogged.png
| group2 = Sheared
| group2 = Sheared
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Normal: {{hp|3|poisoned=1}} - {{hp|5|poisoned=1}}<br>
Normal: {{hp|3|poisoned=1}} - {{hp|5|poisoned=1}}<br>
Hard: {{hp|4|poisoned=1}} - {{hp|8|poisoned=1}}<br>
Hard: {{hp|4|poisoned=1}} - {{hp|8|poisoned=1}}<br>
'''{{IN|Bedrock}}:''' {{needs testing}}
'''{{IN|Bedrock}}:'''<br>
{{hp|3|poisoned=1}} - {{hp|5|poisoned=1}}
<br>
<br>
[[File:Arrow of Poison.png|16px]] [[Minecraft:Tipped Arrow|Arrow of Poison]]: <br>
[[File:Arrow of Poison.png|16px]] [[Minecraft:Tipped Arrow|Arrow of Poison]]: <br>
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| size = '''Java:'''<br>Height: 1.99 blocks<br>Width: 0.6 blocks<br>
| size = '''Java:'''<br>Height: 1.99 blocks<br>Width: 0.6 blocks<br>
'''Bedrock:'''<br>Height: 1.9 blocks<br>Width: 0.6 blocks
'''Bedrock:'''<br>Height: 1.9 blocks<br>Width: 0.6 blocks
| spawn = * {{BiomeLink|Swamp}}
| spawn = * At light level 0 in the following biomes:
* {{BiomeLink|Swamp}}
* {{BiomeLink|Mangrove Swamp}}
* {{BiomeLink|Mangrove Swamp}}
* Rarely when a [[Minecraft:spider]] or [[Minecraft:cave spider]] spawns in one of the above biomes, as a [[Minecraft:spider jockey]].{{only|BE}}
* Rarely when a [[Minecraft:spider]] or [[Minecraft:cave spider]] spawns in one of the above biomes, as a [[Minecraft:spider jockey]].{{only|BE}}
* {{EnvLink|Trial Chambers}}: from [[Minecraft:trial spawner]]s.
* {{EnvLink|Trial Chambers}}: from [[Minecraft:trial spawner]]s.
| equipment = {{drop|Item|Bow}} (right hand: 95%; left hand: 5%){{only|java|short=1}}; may be enchanted)<br>
{{drop|Item|id=chestplate|Armor}} (occasionally, may be enchanted)<br>
{{drop|Block|Carved Pumpkin}} (22.5% chance, only during Halloween){{only|je|short=1}}<br>
{{drop|Block|Jack o'Lantern}} (2.5% chance, only during Halloween){{only|je|short=1}}
| usableitems = {{drop|Item|Shears}}
| usableitems = {{drop|Item|Shears}}
| tickingorder =
| gravity =
}}
}}
A '''bogged''' is a [[Minecraft:mushroom]]-covered [[Minecraft:skeleton]] variant that spawns in [[Minecraft:swamp]]s and [[Minecraft:mangrove swamp]]s. Bogged behave similarly to skeletons, but have less [[Minecraft:health]], fire their [[Minecraft:bow]]s more slowly, take damage from [[Minecraft:powder snow]], cannot convert to [[Minecraft:stray]]s, and shoot [[Minecraft:tipped arrow]]s of [[Minecraft:Poison]].
A '''bogged''' is a [[Minecraft:mushroom]]-covered [[Minecraft:skeleton]] variant that spawns in [[Minecraft:swamp]]s and [[Minecraft:mangrove swamp]]s. Bogged behave similarly to skeletons, but have less [[Minecraft:health]], fire their [[Minecraft:bow]]s more slowly, take damage from [[Minecraft:powder snow]], cannot convert to [[Minecraft:stray]]s, and shoot [[Minecraft:tipped arrow]]s of [[Minecraft:Poison]].
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== Behavior ==
== Behavior ==
[[File:Bogged Attacking Screenshot.png|thumb|A bogged aiming to a player.]]
[[File:Bogged Attacking Screenshot.png|thumb|A bogged aiming at a player.]]
Bogged behave the same as normal [[Minecraft:Skeleton|skeletons]] and shoot [[Minecraft:tipped arrow]]s that inflict [[Minecraft:Poison]] for 4 seconds (dealing {{hp|poisoned=1|3}} [[Minecraft:damage]]) on any target that they hit. When shooting their [[Minecraft:bow]], bogged are just as fast as skeletons or [[Minecraft:stray]]s, but bogged have a longer cooldown between attacks. The cooldown is 3.5 seconds on Easy and Normal [[Minecraft:difficulties]], or 2.5 seconds on Hard. This is 1.5 seconds slower than the skeleton's attack [[Minecraft:cooldown]]. A bogged holding a [[Minecraft:tipped arrow]] or [[Minecraft:spectral arrow]] in its off-hand always shoots that type of arrow instead, and the [[Minecraft:arrow]] held is not consumed.
Bogged behave the same as normal [[Minecraft:Skeleton|skeletons]] and shoot [[Minecraft:tipped arrow]]s that inflict [[Minecraft:Poison]] for 4 seconds (dealing {{hp|poisoned=1|3}} [[Minecraft:damage]]) on any target that they hit. When shooting their [[Minecraft:bow]], bogged are just as fast as skeletons or [[Minecraft:stray]]s, but bogged have a longer cooldown between attacks. The cooldown is 4.5{{only|java|short=1}}/3.5{{only|bedrock|short=1}} seconds on Easy and Normal [[Minecraft:difficulties]], or 3.5{{only|java|short=1}}/2.5{{only|bedrock|short=1}} seconds on Hard. This is 1.5{{only|java|short=1}}/0.5{{only|bedrock|short=1}} seconds slower than the skeleton's attack [[Minecraft:cooldown]]. A bogged holding a [[Minecraft:tipped arrow]] or [[Minecraft:spectral arrow]] in its off-hand always shoots that type of arrow instead, and the [[Minecraft:arrow]] held is not consumed.


Unlike regular skeletons, bogged in [[Minecraft:powder snow]] take freezing [[Minecraft:damage]] and do not convert into [[Minecraft:Stray|strays]].<ref>{{bug|MC-268579||Bogged in powder snow freeze on death instead of converting to Stray|WAI}}</ref>
Unlike regular skeletons, bogged in [[Minecraft:powder snow]] take freezing [[Minecraft:damage]] and do not convert into [[Minecraft:Stray|strays]].<ref>{{bug|MC-268579||Bogged in powder snow freeze on death instead of converting to Stray|WAI}}</ref>
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=== Picking up items ===
=== Picking up items ===
{{main|Geared mobs#Picking up gear}}
{{main|Geared mobs#Picking up gear}}
Some bogged spawn with the ability to pick up dropped [[Minecraft:item]]s from the ground. Unlike [[Minecraft:zombie]]s, however, they pick up only weapons, [[Minecraft:shield]]s, and armor. {{IN|Java}}, bogged pick up items that they happen to walk near. {{IN|Bedrock}}, they actively search for and walk towards dropped items.
Some bogged spawn with the ability to pick up dropped [[Minecraft:item]]s from the ground. Unlike [[Minecraft:zombie]]s, however, they pick up only [[Minecraft:weapons]], [[Minecraft:shield]]s, and [[Minecraft:armor]]. {{IN|Java}}, bogged pick up items that they happen to walk near. {{IN|Bedrock}}, they actively search for and walk toward dropped items.


If the picked up item is a [[Minecraft:weapon]] (other than a bow), the bogged uses the item as a melee weapon. Bogged do not pick up [[Minecraft:spear]]s under any circumstances. {{IN|Java}}, bogged prefer bows over other weapons, and do not pick up other weapons while wielding a bow. {{IN|Bedrock}}, the only weapon a bogged will swap its held bow for is a [[Minecraft:sword]]. When picking up weapons, bogged prefer ones that deal more damage ''without considering enchantments''. They also prefer weapons with NBT data over those without, and weapons that are less damaged.
If the picked up item is a [[Minecraft:weapon]] (other than a bow), the bogged uses the item as a melee weapon. Bogged do not pick up [[Minecraft:spear]]s under any circumstances. {{IN|Java}}, bogged prefer bows over other weapons, and do not pick up other weapons while wielding a bow. {{IN|Bedrock}}, the only weapon a bogged will swap its held bow for is a [[Minecraft:sword]]. When picking up weapons, bogged prefer ones that deal more damage ''without considering enchantments''. They also prefer weapons with NBT data over those without, and weapons that are less damaged.
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|sound3=Bogged hurt3.ogg
|sound3=Bogged hurt3.ogg
|sound4=Bogged hurt4.ogg
|sound4=Bogged hurt4.ogg
|subtitle=Bogged hurts
|subtitle=Bogged hurts{{until|java 26.4}}
|source=hostile
|source=hostile
|description=When a bogged is damaged
|description=When a bogged is damaged
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|sound3=Bogged ambient3.ogg
|sound3=Bogged ambient3.ogg
|sound4=Bogged ambient4.ogg
|sound4=Bogged ambient4.ogg
|subtitle=Bogged rattles
|source=hostile
|source=hostile
|description=Randomly
|description=Randomly
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|sound3=Bogged hurt3.ogg
|sound3=Bogged hurt3.ogg
|sound4=Bogged hurt4.ogg
|sound4=Bogged hurt4.ogg
|subtitle=Bogged hurts
|source=hostile
|source=hostile
|description=When a bogged is damaged
|description=When a bogged is damaged
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| {{SoundLine
| {{SoundLine
|sound=Bogged death.ogg
|sound=Bogged death.ogg
|subtitle=Bogged dies
|source=hostile
|source=hostile
|description=When a bogged dies
|description=When a bogged dies
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|sound3=Bogged step3.ogg
|sound3=Bogged step3.ogg
|sound4=Bogged step4.ogg
|sound4=Bogged step4.ogg
|subtitle=Footsteps
|source=hostile
|source=hostile
|description=While a bogged is walking
|description=While a bogged is walking
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| {{SoundLine
| {{SoundLine
|sound=Bow shoot.ogg
|sound=Bow shoot.ogg
|subtitle=Skeleton shoots
|source=player
|source=player
|description=When a bogged shoots an arrow
|description=When a bogged shoots an arrow
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| {{SoundLine
| {{SoundLine
|sound=Shear.ogg
|sound=Shear.ogg
|subtitle=Shears click
|source=Players <small>(player)</small><br>Blocks <small>(dispenser)</small>|overridesource=1
|source=Players <small>(player)</small><br>Blocks <small>(dispenser)</small>|overridesource=1
|description=When a bogged's mushrooms are sheared
|description=When a bogged's mushrooms are sheared
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== Advancements ==
== Advancements ==
<!-- Bogged is not a valid mob for Sniper Duel.-->
<!-- Bogged is not a valid mob for Sniper Duel.-->
{{load advancements|Monster Hunter;Monsters Hunted;Not Today, Thank You;It Spreads}}
{{load advancements|Monster Hunter;Monsters Hunted;Not Today, Thank You;It Spreads;A Furious Cocktail;How Did We Get Here?}}


Advancements that apply to all mobs:
Advancements that apply to all mobs:
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|Bogged now drop 2 [[Minecraft:mushroom]]s (either both red/brown or one of each) when [[Minecraft:shear]]ed.}}
|Bogged now drop 2 [[Minecraft:mushroom]]s (either both red/brown or one of each) when [[Minecraft:shear]]ed.}}
|{{HistoryLine||1.21.0|dev=Preview 1.21.0.22|Bogged are now available without using the "Update 1.21" experimental toggle.}}
|{{HistoryLine||1.21.0|dev=Preview 1.21.0.22|Bogged are now available without using the "Update 1.21" experimental toggle.}}
|{{HistoryLine||1.21.20|dev=Preview 1.21.10.20|Bogged no longer inflict slowness when melee attacking.}}
|{{HistoryLine||1.21.20|dev=Preview 1.21.10.20|Bogged no longer inflict Slowness when melee attacking.}}
|{{HistoryLine||1.21.100|dev=Preview 1.21.100.21|[[File:Spider Jockey (Bogged) BE.png|64px]] [[File:Cave Spider Jockey (Bogged) BE.png|64px]] Bogged can now spawn as riders of [[Minecraft:spider jockey]]s.<ref>{{bug|MCPE-221119|||F}}</ref>}}
|{{HistoryLine||1.21.100|dev=Preview 1.21.100.21|[[File:Spider Jockey (Bogged) BE.png|64px]] [[File:Cave Spider Jockey (Bogged) BE.png|64px]] Bogged can now spawn as riders of [[Minecraft:spider jockey]]s.<ref>{{bug|MCPE-221119|||F}}</ref>}}
|{{HistoryLine||26.0|dev=Preview 26.0.23|Bogged can no longer pick up [[Minecraft:spear]]s.}}
|{{HistoryLine||26.0|dev=Preview 26.0.23|Bogged can no longer pick up [[Minecraft:spear]]s.}}
|{{HistoryLine||26.30|dev=Preview 26.30.20|Bogged now shoot arrows at a rate of 2.5 seconds on Hard difficulty, matching {{JE}}.<ref>{{bug|MCPE-61036}}</ref>}}
|{{HistoryLine||26.30|dev=Preview 26.30.20|Bogged now shoot arrows at a rate of 2.5 seconds on Hard difficulty.<ref>{{bug|MCPE-61036}}</ref>}}
|{{HistoryLine||26.40|dev=Preview 26.40.27|Arrow damage from bogged now depends on its velocity and difficulty, rather than being randomized between a range.}}
|{{HistoryLine||26.40|dev=Preview 26.40.27|Arrow damage from bogged now depends on its velocity and difficulty, rather than being randomized between a range.}}
}}
}}
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=== Renders ===
=== Renders ===
<gallery>
<gallery>
File:Bogged.png|A bogged.
File:Bogged.png|A bogged
File:Bogged Left-handed JE2.png|A left-handed bogged.
File:Bogged Left-handed JE2.png|A left-handed bogged
File:Bogged Aiming.png|A bogged aiming its bow.
File:Bogged Aiming.png|A bogged aiming its bow
File:Bogged.webp|Idle animation.
File:Bogged.webp|Idle animation
File:Sheared Bogged.png|A sheared bogged.
File:Sheared Bogged.png|A sheared bogged
File:Bogged without overlay JE2.png|A bogged without its second layer (this state cannot be seen in vanilla gameplay).
File:Bogged without overlay JE2.png|A bogged without its second layer (this state cannot be seen in vanilla gameplay)
File:MinecraftShearedBoggedWithoutSecondLayer.png|A sheared bogged without its second layer (this state cannot be seen in vanilla gameplay).
File:MinecraftShearedBoggedWithoutSecondLayer.png|A sheared bogged without its second layer (this state cannot be seen in vanilla gameplay)
File:Spider Jockey (Bogged) BE.png|A bogged spider jockey.{{Only|be}}
File:Spider Jockey (Bogged) BE.png|A bogged spider jockey{{Only|be}}
File:Cave Spider Jockey (Bogged) BE.png|A bogged cave spider jockey.{{Only|be}}
File:Cave Spider Jockey (Bogged) BE.png|A bogged cave spider jockey{{Only|be}}
</gallery>
</gallery>


=== Screenshots ===
=== Screenshots ===
<gallery>
<gallery>
Skeleton comparison.png|A bogged being compared to the other skeletons {{in|je}}.
Skeleton comparison.png|A bogged being compared to the other skeletons {{in|je}}
Bogged Diamond Armor.png|A bogged wearing full diamond [[Minecraft:armor]].
Bogged Diamond Armor.png|A bogged wearing full diamond [[Minecraft:armor]]
</gallery>
</gallery>


==== Before 24w09a ====  
==== Before 24w09a ====  
<gallery>
<gallery>
Boggedmob.jpg|A bogged in a [[Minecraft:swamp]] before [[Minecraft:24w09a]].
Boggedmob.jpg|A bogged in a [[Minecraft:swamp]] before [[Minecraft:24w09a]]
Bogged in Mangrove Swamp with a Lantern.png|A bogged in a mangrove swamp next to a [[Minecraft:lantern]].
Bogged in Mangrove Swamp with a Lantern.png|A bogged in a mangrove swamp next to a [[Minecraft:lantern]]
Boggedscreenshot.png|Several bogged in the [[Minecraft:trial chambers]].
Boggedscreenshot.png|Several bogged in the [[Minecraft:trial chambers]]
Boggedmangrove.png|Two bogged in a [[Minecraft:mangrove swamp]].
Boggedmangrove.png|Two bogged in a [[Minecraft:mangrove swamp]]
</gallery>
</gallery>


=== Mojang screenshots ===
=== Mojang screenshots ===
<gallery>
<gallery>
Bogged Pre Release teaser.png|Bogged in a [[Minecraft:swamp]] with a heart.
Bogged Pre Release teaser.png|Bogged in a [[Minecraft:swamp]] with a heart
Bogged near spawner.png|Bogged near a [[Minecraft:trial spawner]].
Bogged near spawner.png|Bogged near a [[Minecraft:trial spawner]]
The bogged in the trial chamber.png|Bogged on top of a trial spawner.
The bogged in the trial chamber.png|Bogged on top of a trial spawner
A group of bogged.png|A group of bogged in the [[Minecraft:trial chambers]].
A group of bogged.png|A group of bogged in the [[Minecraft:trial chambers]]
Bedrock 1.20.70.24 PatchNotes.jpeg|A bogged fighting a [[Minecraft:player]] at a [[Minecraft:ruined portal]] inside a mangrove swamp.
Bedrock 1.20.70.24 PatchNotes.jpeg|A bogged fighting a [[Minecraft:player]] at a [[Minecraft:ruined portal]] inside a mangrove swamp
Here is the bogged.jpg|A bogged near a [[Minecraft:trial spawner]].
Here is the bogged.jpg|A bogged near a [[Minecraft:trial spawner]]
Makena vs. Bogged.jpg|[[Minecraft:Makena]] fighting several bogged in an [[Minecraft:ominous trial]].
Makena vs. Bogged.jpg|[[Minecraft:Makena]] fighting several bogged in an [[Minecraft:ominous trial]]
Coming soon, the bogged.jpeg|A teaser featuring the bogged peeking above [[Minecraft:mud]].
Coming soon, the bogged.jpeg|A teaser featuring the bogged peeking above [[Minecraft:mud]]
The bogged in a swamp.jpeg|The bogged in a swamp.
The bogged in a swamp.jpeg|The bogged in a swamp
The bogged shooting an arrow.jpeg|The bogged shooting an arrow.
The bogged shooting an arrow.jpeg|The bogged shooting an arrow
Shootingbogged.jpeg|A bogged aiming at something at night.
Shootingbogged.jpeg|A bogged aiming at something at night
</gallery>
</gallery>


==== Development renders ====
==== Development renders ====
<gallery>
<gallery>
Bogged JE1 BE1.png|A bogged before [[Minecraft:24w09a]].
Bogged JE1 BE1.png|A bogged before [[Minecraft:24w09a]]
Bogged without Overlay.png|A bogged in 24w07a without its overlay texture (this state is never seen in vanilla gameplay).
Bogged without Overlay.png|A bogged in 24w07a without its overlay texture (this state is never seen in vanilla gameplay)
</gallery>
</gallery>


=== Textures ===
=== Textures ===
<gallery class="pixel-image">
<gallery class="pixel-image">
Bogged (texture).png|Bogged texture file.
Bogged (texture).png|Bogged texture file
Bogged Overlay (texture).png|Bogged overlay texture file.
Bogged Overlay (texture).png|Bogged overlay texture file
</gallery>
</gallery>


=== In other media ===
=== In other media ===
<gallery>
<gallery>
Well this is the Bogged.png|A bogged peeking out from behind a corner, in the [[Minecraft:Tricky Trials Update Official Trailer]].
File:Well this is the Bogged.png|A bogged peeking out from behind a corner, in the [[Minecraft:Tricky Trials Update Official Trailer]]
Bogged squad.png|[[Minecraft:Steve]] before a group of bogged.
File:Bogged squad.png|[[Minecraft:Steve]] before a group of bogged
Bogged take aim.png|Several bogged aiming.
File:Bogged take aim.png|Several bogged aiming
First person Sunny.png|A first person shot of [[Minecraft:Sunny]] firing at a bogged.
File:First person Sunny.png|A first person shot of [[Minecraft:Sunny]] firing at a bogged
Makena and Efe's trial.png|[[Minecraft:Makena]] and [[Minecraft:Efe]] fighting various bogged.
File:Makena and Efe's trial.png|[[Minecraft:Makena]] and [[Minecraft:Efe]] fighting various bogged
Bogged trial storyboard.mp4|Storyboards of several bogged poisoning [[Minecraft:Kai]].
File:Bogged trial storyboard.mp4|Storyboards of several bogged poisoning [[Minecraft:Kai]]
Minecraft Trial Chamber Legends spritework.jpg|Pixel art of a bogged used in [[Minecraft:Trial Chamber Legends]].
File:Minecraft Trial Chamber Legends spritework.jpg|Pixel art of a bogged used in [[Minecraft:Trial Chamber Legends]]
Bogged action figure.png|An [[Minecraft:action figure]] of a bogged.
File:Bogged action figure.png|An [[Minecraft:action figure]] of a bogged
Bogged action figure (Unboxed).png|An unboxed action figure of a bogged.
File:Bogged action figure (Unboxed).png|An unboxed action figure of a bogged
Bogged potato.png|The potato bogged from [[Minecraft:24w14potato]].
File:Bogged potato.png|The potato bogged from [[Minecraft:24w14potato]]
File:MCD2 Bogged.png|A [[Minecraft:Dungeons II:Bogged|bogged]] as it appears in [[Minecraft:Minecraft Dungeons II|Minecraft Dungeons 2]]
</gallery>
</gallery>



Latest revision as of 11:05, 20 October 2026

Template:Redirect

Template:Infobox entity A bogged is a Minecraft:mushroom-covered Minecraft:skeleton variant that spawns in Minecraft:swamps and Minecraft:mangrove swamps. Bogged behave similarly to skeletons, but have less Minecraft:health, fire their Minecraft:bows more slowly, take damage from Minecraft:powder snow, cannot convert to Minecraft:strays, and shoot Minecraft:tipped arrows of Minecraft:Poison.

Spawning

Bogged can spawn in Minecraft:swamps and Minecraft:mangrove swamps, replacing about 30% of Minecraft:skeletons, as well as in Minecraft:trial chambers via Minecraft:trial spawners.

Natural spawning

  • Template:IN, they spawn in groups of four at a light level of 0 and can spawn both underground and above ground.
  • Template:IN, they spawn in groups of 1--2 at light levels 0 through 7, meaning they can spawn during the day in Minecraft:mangrove swamps where the overhead canopy is dense enough, but they cannot spawn underground.

Template:Mob spawn table

Trial spawners

Bogged have a Template:Frac chance to be selected as the "ranged" mob for trial spawners in trial chambers.

Spider jockeys

Template:ExclusiveMinecraft:Spiders and Minecraft:cave spiders spawned in swamps and mangrove swamps have a 1% chance to spawn as a Minecraft:spider jockey, with an 80% chance of the rider being a bogged.

Drops

On death

Template:DropTable

Shearing

A bogged drops 2 Minecraft:mushrooms when Minecraft:sheared. Each individual mushroom has an equal chance of dropping as either a brown or Minecraft:red mushroom. Afterward, it cannot be sheared again, and the mushrooms growing from its head are permanently removed from the bogged.

Behavior

File:Bogged Attacking Screenshot.png
A bogged aiming at a player.

Bogged behave the same as normal skeletons and shoot Minecraft:tipped arrows that inflict Minecraft:Poison for 4 seconds (dealing Template:Hp Minecraft:damage) on any target that they hit. When shooting their Minecraft:bow, bogged are just as fast as skeletons or Minecraft:strays, but bogged have a longer cooldown between attacks. The cooldown is 4.5Template:Only/3.5Template:Only seconds on Easy and Normal Minecraft:difficulties, or 3.5Template:Only/2.5Template:Only seconds on Hard. This is 1.5Template:Only/0.5Template:Only seconds slower than the skeleton's attack Minecraft:cooldown. A bogged holding a Minecraft:tipped arrow or Minecraft:spectral arrow in its off-hand always shoots that type of arrow instead, and the Minecraft:arrow held is not consumed.

Unlike regular skeletons, bogged in Minecraft:powder snow take freezing Minecraft:damage and do not convert into strays.<ref>Template:Bug</ref>

Being an Minecraft:undead mob, they are:

As they are also under the "skeletons" Minecraft:entity type tag, if a bogged kills a Minecraft:creeper, the creeper drops a Minecraft:music disc, randomly selected from 13, cat, blocks, chirp, far, mall, mellohi, stal, strad, ward, 11, and wait.

The eyes of bogged are emissive with Minecraft:Vibrant Visuals, similar to strays and Minecraft:parched.

Picking up items

Template:Main Some bogged spawn with the ability to pick up dropped Minecraft:items from the ground. Unlike Minecraft:zombies, however, they pick up only Minecraft:weapons, Minecraft:shields, and Minecraft:armor. Template:IN, bogged pick up items that they happen to walk near. Template:IN, they actively search for and walk toward dropped items.

If the picked up item is a Minecraft:weapon (other than a bow), the bogged uses the item as a melee weapon. Bogged do not pick up Minecraft:spears under any circumstances. Template:IN, bogged prefer bows over other weapons, and do not pick up other weapons while wielding a bow. Template:IN, the only weapon a bogged will swap its held bow for is a Minecraft:sword. When picking up weapons, bogged prefer ones that deal more damage without considering enchantments. They also prefer weapons with NBT data over those without, and weapons that are less damaged.

If the picked up item is a shield, the bogged equips the shield into their offhand. It cannot use the shield to block incoming attacks, however.

If the picked up item is Minecraft:armor, a Minecraft:carved pumpkin or a Minecraft:head, the bogged equips itself with the item. Bogged prefer armor that give more armor points, and will replace their current armor with it. Bogged pick up cosmetic wearables (heads and carved pumpkins) as long as they aren't wearing a Minecraft:helmet, and will replace the cosmetic wearable if they find a helmet.

If a bogged has equipment and picks up something they prefer more, the bogged drops the old equipment, with the same chance as if killed with Looting ITemplate:Verify, in favor of the new one.

A bogged equipped with a picked-up Minecraft:item becomes persistent and does not Minecraft:despawn, similar to being named.

Sounds

Template:JE: Template:SoundTable

Template:BE: Template:SoundTable

Data values

ID

Template:JE: Template:ID table

Template:BE: Template:ID table

Entity data

Bogged have entity data associated with them that contains various properties.

Template:JE: Template:Main

<section begin="entity data"/>

<section end="entity data"/>

Template:BE:

See Minecraft:Bedrock Edition level format/Entity format.

Achievements

Template:Load achievements

Achievements that apply to all mobs: Template:Collapse

Advancements

Template:Load advancements

Advancements that apply to all mobs: Template:Collapse

History

Java Edition

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Bedrock Edition

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Issues

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Trivia

  • In real life, human corpses can become mummified within peat bogs, with levels of preservation varying from perfect to just the skeletons. These are referred to as Template:W.

Gallery

Renders

Screenshots

Before 24w09a

Mojang screenshots

Development renders

Textures

In other media

References

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