Minecraft:Ice: Difference between revisions
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=== Natural generation === | === Natural generation === | ||
Ice | Ice is generated by the [[Minecraft:Freeze Top Layer|freeze top layer]] in blocks with a temperature below 0.15 – the biome's [[Minecraft:snowfall height]]. Here, it replaces the top [[Minecraft:water]] block if exposed to the surface. This is most common in [[Minecraft:Frozen Oceans|frozen oceans]], [[Minecraft:Frozen River|frozen rivers]], [[Minecraft:Snowy Beach|snowy beaches]], and less commonly in lakes in any snowy biome or even exposed [[Minecraft:aquifers]] in mountains. | ||
Ice generates in small blobs on the surface in [[Minecraft:Frozen Peaks|frozen peaks]]. It can also be found in [[Minecraft:igloo]]s{{only|JE}}<ref>{{Bug|MC-100036|3=Igloo Window Melting|4=Working As Intended}}</ref><ref>{{Bug|MCPE-146636|3=Igloos spawn with packed ice}}</ref> as a window and in the [[Minecraft:Ancient City/Structure|ice box]] of [[Minecraft:Ancient City|ancient cities]]. | |||
{{block distribution}} | {{block distribution}} | ||
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==== Snowy biomes ==== | ==== Snowy biomes ==== | ||
{{see also|Tutorial:Ice farming|title1=Ice farming}} | {{see also|Tutorial:Ice farming|title1=Ice farming}} | ||
[[Minecraft:Water]] source blocks in a snowy [[Minecraft:biome]] eventually freeze into ice if exposed to the sky from directly above, the [[Minecraft:block light]] level inside the water block is less than 10, and there is at least one horizontally adjacent non-water block. This includes non-solid blocks, even air | [[Minecraft:Water]] source blocks in a snowy [[Minecraft:biome]] eventually freeze into ice if exposed to the sky from directly above, the [[Minecraft:block light]] level inside the water block is less than 10, and there is at least one horizontally adjacent non-water block. This includes non-solid blocks, even air; however, waterlogged blocks do not count {{in|java}} but they do {{in|bedrock}}. This can happen at any [[Minecraft:time of day]] and in any [[Minecraft:weather]] condition. | ||
[[Minecraft:Water]] also freezes into ice in cold biomes with a [[Minecraft:Biome#List of biome climates|base temperature of ≤ 0.05]]{{info needed|Ice doesn't form in biomes with a 0.2 or greater base temperature. Ice forms in biomes with a base temperature of 0.05 or less. Is 0.05 the max base temperature, however?}}, as long as the [[Minecraft:altitude]] is high enough for [[Minecraft:snowfall]]. Ice does not form in [[Minecraft:Cold Ocean]], [[Minecraft:Deep Cold Ocean]], and [[Minecraft:Deep Frozen Ocean]] biomes. | [[Minecraft:Water]] also freezes into ice in cold biomes with a [[Minecraft:Biome#List of biome climates|base temperature of ≤ 0.05]]{{info needed|Ice doesn't form in biomes with a 0.2 or greater base temperature. Ice forms in biomes with a base temperature of 0.05 or less. Is 0.05 the max base temperature, however?}}{{Citation needed|Without citation, I wonder if there might actually be no game logic that looks up the biome temperature and it was just someone's tautological observation of which of the current biomes can get snow. Certainly I just now on Java 26.1 formed ice amidst some warm badlands by just happening upon a Stony Shore and climbing to y+128, which is where Stony Shores can snow. Maybe forget about biome temperature, it is just relevant at worldgen?}}, as long as the [[Minecraft:altitude]] is high enough for [[Minecraft:snowfall]]. Ice does not form in [[Minecraft:Cold Ocean]], [[Minecraft:Deep Cold Ocean]], and [[Minecraft:Deep Frozen Ocean]] biomes. | ||
Ice formation occurs as part of [[Minecraft:Tick#Chunk tick|chunk ticking]], so it requires a player to be nearby, similar to crop growth and grass spreading. The speed of ice formation is affected by the [[Minecraft:game rule]] <code>randomTickSpeed</code>.{{info needed|If the conditions are suitable, what is the chance to freeze?}} | Ice formation occurs as part of [[Minecraft:Tick#Chunk tick|chunk ticking]], so it requires a player to be nearby, similar to crop growth and grass spreading. The speed of ice formation is affected by the [[Minecraft:game rule]] <code>randomTickSpeed</code>.{{info needed|If the conditions are suitable, what is the chance to freeze?}} | ||
==== Ice bomb ==== | ==== Ice bomb ==== | ||
{{ | {{education feature|section=1}} | ||
When an [[Minecraft:ice bomb]] is thrown into water, it transforms the water in a 3×3×3 cube centered around the projectile into ice. This affects source water and flowing water. | When an [[Minecraft:ice bomb]] is thrown into water, it transforms the water in a 3×3×3 cube centered around the projectile into ice. This affects source water and flowing water. | ||
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Ice can be used to create water either by its melting or being broken. If there is a [[Minecraft:movement-blocking]] block or any [[Minecraft:fluid]] directly underneath the ice block, the ice becomes a water source block when broken. | Ice can be used to create water either by its melting or being broken. If there is a [[Minecraft:movement-blocking]] block or any [[Minecraft:fluid]] directly underneath the ice block, the ice becomes a water source block when broken. | ||
Ice also melts into [[Minecraft:water]] if the [[Minecraft:block light]] level immediately next to it on any side is higher than 11, even if there is no block below it. [[Minecraft:Sky light]] level is ignored, therefore ice does | Ice also melts into [[Minecraft:water]] if the [[Minecraft:block light]] level immediately next to it on any side is higher than 11, even if there is no block below it. [[Minecraft:Sky light]] level is ignored, therefore ice does not melt from [[Minecraft:sun]]light. {{IN|education|bedrock}}, ice also melts when near a [[Minecraft:heat block]], though heat blocks do not produce light. | ||
If ice melts or is broken in [[Minecraft:the Nether]], no water is produced. However, unlike from using a [[Minecraft:water bucket]], no smoke particles are produced either. | |||
=== Ambient sounds === | |||
{{in development|drop=Fourth Drop 2026|section=1}} | |||
An ice block occasionally emits [[#Unique|ambient sounds]] when it is surrounded by at least 8 ice blocks in all horizontal directions (east, west, north, and south), with one [[Minecraft:air]] block above and one [[Minecraft:water]] block below. | |||
== Sounds == | == Sounds == | ||
=== Generic === | |||
{{until|java 26.4}} | |||
{{until|bedrock 26.60}} | |||
{{Sound table/Block/Glass}} | {{Sound table/Block/Glass}} | ||
{{in development|drop=Fourth Drop 2026|section=1}} | |||
{{Sound table/Block/Ice}} | |||
=== Unique === | |||
{{in development|drop=Fourth Drop 2026|section=1}} | |||
{{SoundTable | |||
|type=java | |||
|{{SoundLine | |||
|sound=Ice ambient1.ogg | |||
|sound2=Ice ambient2.ogg | |||
|sound3=Ice ambient3.ogg | |||
|sound4=Ice ambient4.ogg | |||
|sound5=Ice ambient5.ogg | |||
|sound6=Ice ambient6.ogg | |||
|sound7=Ice ambient7.ogg | |||
|sound8=Ice ambient8.ogg | |||
|sound9=Ice ambient9.ogg | |||
|sound10=Ice ambient10.ogg | |||
|sound11=Ice ambient11.ogg | |||
|sound12=Ice ambient12.ogg | |||
|sound13=Ice ambient13.ogg | |||
|sound14=Ice ambient14.ogg | |||
|sound15=Ice ambient15.ogg | |||
|sound16=Ice ambient16.ogg | |||
|sound17=Ice ambient17.ogg | |||
|sound18=Ice ambient18.ogg | |||
|sound19=Ice ambient19.ogg | |||
|sound20=Ice ambient20.ogg | |||
|sound21=Ice ambient21.ogg | |||
|sound22=Ice ambient22.ogg | |||
|sound23=Ice ambient23.ogg | |||
|subtitle=Ice resonates | |||
|source=block | |||
|description=Randomly when there is at least 8 [[Minecraft:ice]] blocks in all horizontal directions (east, west, north, and south), with one [[Minecraft:air]] block above and one [[Minecraft:water]] block below | |||
|id=block.ice.ambient | |||
|translationkey=subtitles.block.ice.ambient | |||
|volume=1.0 | |||
|pitch=1.0 | |||
|distance= | |||
}} | |||
}} | |||
== Data values == | == Data values == | ||
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== History == | == History == | ||
{{more sounds|section=1|type=old|Sounds before 26.4 snapshot 3}} | |||
=== ''Java Edition'' === | === ''Java Edition'' === | ||
{{HistoryTable | {{HistoryTable | ||
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|{{HistoryLine||1.19|dev=22w13a|Ice now generates as part of [[Minecraft:ancient cities]].}} | |{{HistoryLine||1.19|dev=22w13a|Ice now generates as part of [[Minecraft:ancient cities]].}} | ||
|{{HistoryLine||1.20.2|dev=23w31a|The speed of ice formation is now controlled by the [[Minecraft:game rule]] <code>randomTickSpeed</code>.<ref name="MC-93320">{{bug|MC-93320||Water freezes even if randomTickSpeed is 0|Fixed}}</ref>}} | |{{HistoryLine||1.20.2|dev=23w31a|The speed of ice formation is now controlled by the [[Minecraft:game rule]] <code>randomTickSpeed</code>.<ref name="MC-93320">{{bug|MC-93320||Water freezes even if randomTickSpeed is 0|Fixed}}</ref>}} | ||
|{{HistoryLine|java upcoming}} | |||
|{{HistoryLine||26.4|dev=snap3|Added unique sounds for ice. Previously, it used the same sounds as [[Minecraft:glass]].}} | |||
|{{HistoryLine|||dev=snap5|Added ambient sounds for ice. | |||
|When an ice block is surrounded by at least 8 ice blocks in all horizontal directions (east, west, north, and south), with one air block above and one water block below, it has a chance to emit a sound.}} | |||
}} | }} | ||
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{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine|pocket alpha}} | |{{HistoryLine|pocket alpha}} | ||
|{{HistoryLine|| | |{{HistoryLine||Demo|[[File:Ice BE1.png|32px]] Added ice.}} | ||
|{{HistoryLine||v0.1.0|[[File:Ice BE1.png|32px]] Ice has an item form. | |{{HistoryLine||v0.1.0|[[File:Ice BE1.png|32px]] Ice now has an item form. | ||
|[[File:Ice (inventory) BE1.png|32px]] Ice in inventory has an icon.}} | |[[File:Ice (inventory) BE1.png|32px]] Ice in inventory now also has an icon.}} | ||
|{{HistoryLine||v0.2.0|[[File:Ice BE2.png|32px]] The texture and model{{verify|type=change|edition=bedrock|what changed about the model?}} of ice have been changed.}} | |{{HistoryLine||v0.2.0|[[File:Ice BE2.png|32px]] The texture and model{{verify|type=change|edition=bedrock|what changed about the model?}} of ice have been changed.}} | ||
|{{HistoryLine||v0.8.0|dev=build 1|[[File:Ice (item) JE1 BE1.png|32px]] [[File:Ice BE1.png|32px]] The texture of ice has been changed. The model of ice in item form is transparent.}} | |{{HistoryLine||v0.8.0|dev=build 1|[[File:Ice (item) JE1 BE1.png|32px]] [[File:Ice BE1.png|32px]] The texture of ice has been changed. The model of ice in item form is transparent.}} | ||
| Line 145: | Line 200: | ||
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Ice BE6.png|32px]] The texture of ice has been changed.}} | |{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Ice BE6.png|32px]] The texture of ice has been changed.}} | ||
|{{HistoryLine||1.16.220|dev=beta 1.16.220.50|Ice now generate in [[Minecraft:snowy slopes]], [[Minecraft:lofty peaks]]{{verify|this is true?}}, and [[Minecraft:snow capped peaks]] biomes.}} | |{{HistoryLine||1.16.220|dev=beta 1.16.220.50|Ice now generate in [[Minecraft:snowy slopes]], [[Minecraft:lofty peaks]]{{verify|this is true?}}, and [[Minecraft:snow capped peaks]] biomes.}} | ||
|{{HistoryLine||26.20|dev=Preview 26.20.23|exp=Drop 2 of 2026|Added [[Minecraft:sulfur cube]]s, which have the ability to absorb ice, providing the hockey puck/fast sliding effect to the mob.}} | |{{HistoryLine||26.20|dev=Preview 26.20.23|exp=Drop 2 of 2026|Added [[Minecraft:sulfur cube]]s, which have the ability to absorb ice, providing the hockey puck/fast sliding effect to the mob.}} | ||
|{{HistoryLine||26.30|dev=Preview 26.30.20|Implemented all features from the "Drop 2 of 2026" experiment in vanilla gameplay.}} | |{{HistoryLine||26.30|dev=Preview 26.30.20|Implemented all features from the "Drop 2 of 2026" experiment in vanilla gameplay.}} | ||
|{{HistoryLine|||dev=Preview 26.30.27|Ice can no longer be absorbed by sulfur cubes.}} | |||
|{{HistoryLine|bedrock upcoming}} | |||
|{{HistoryLine||26.60|dev=Preview 26.60.29|exp=Drop 4 of 2026|Added unique sounds for ice. Previously, it used the same sound as [[Minecraft:glass]].}} | |||
|{{HistoryLine||26.70|dev=Preview 26.70.20|All features from the "Drop 4 of 2026" experiment have been implemented in vanilla.|Now it has subtitles for land and jump.}} | |||
|{{HistoryLine|||dev=Preview 26.70.21|Added ambient sounds for ice. | |||
|When an ice block is surrounded by at least 8 ice blocks in all horizontal directions (east, west, north, and south), with one air block above and one water block below, it has a chance to emit a sound.}} | |||
}} | }} | ||
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== Trivia == | == Trivia == | ||
* By [[Minecraft:sprinting]] and jumping while on ice and inside a 2-block tall tunnel, it is possible to move 16 blocks a second, twice as fast as a full-speed [[Minecraft:minecart]]. By replacing the 2-block ceiling with [[Minecraft:trapdoor]]s, it's possible to travel 1000 blocks in 54 seconds, or 18.518 blocks per second. However, this drains the player's [[Minecraft:hunger]] bar extremely quickly at roughly 1 unit per second. | * By [[Minecraft:sprinting]] and jumping while on ice and inside a 2-block tall tunnel, it is possible to move 16 blocks a second, twice as fast as a full-speed [[Minecraft:minecart]]. By replacing the 2-block ceiling with [[Minecraft:trapdoor]]s, it's possible to travel 1000 blocks in 54 seconds, or 18.518 blocks per second. However, this drains the player's [[Minecraft:hunger]] bar extremely quickly at roughly 1 unit per second. | ||
* [[Minecraft:Sugar cane]] can be generated next to ice, though they drop as items if updated. This can be observed at random when | * [[Minecraft:Sugar cane]] can be generated next to ice, though they drop as items if updated. This can be observed at random when traveling through a snowy biome. | ||
* When a player holds an ice block, the normals of the smaller model are flipped inside out, giving a strange effect, as if the model was flipped upside-down.{{verify}} | |||
* When a player holds an ice block, the normals of the smaller model are flipped inside out, giving a strange effect, as if the model was flipped upside-down. | |||
== Gallery == | == Gallery == | ||
=== Screenshots === | === Screenshots === | ||
<gallery> | <gallery> | ||
Frozen Ocean.png|Naturally generated ice on a frozen ocean | Frozen Ocean.png|Naturally generated ice on a frozen ocean | ||
Deep Frozen Ocean.png|Naturally generated ice on a deep-frozen ocean | Deep Frozen Ocean.png|Naturally generated ice on a deep-frozen ocean | ||
Ice chunks.png|[[Minecraft:Chunk]] borders as seen in a patch of ice | Ice chunks.png|[[Minecraft:Chunk]] borders as seen in a patch of ice<ref>{{bug|MC-38022||Semi-transparent blocks render striped / like water from certain angles / elevations}}</ref> | ||
Torch and Ice.png|The effect of a [[Minecraft:torch]] on ice exposed to the sky. Note that some [[Minecraft:block]]s are at a [[Minecraft:light]] level that lets them alternately melt and freeze. | Torch and Ice.png|The effect of a [[Minecraft:torch]] on ice exposed to the sky. Note that some [[Minecraft:block]]s are at a [[Minecraft:light]] level that lets them alternately melt and freeze. | ||
Ice-torch.png|The melting pattern of a torch to ice | Ice-torch.png|The melting pattern of a torch to ice | ||
Lava Melting Pattern.png|The melting pattern of lava to ice | Lava Melting Pattern.png|The melting pattern of lava to ice | ||
Ice-water-light-anim.gif|Ice melting because of the nearby torch animation | Ice-water-light-anim.gif|Ice melting because of the nearby torch animation | ||
</gallery> | </gallery> | ||
=== In other media === | === In other media === | ||
<gallery> | <gallery> | ||
Ice (inventory) MCE.png|{{MCE|Ice}} as it appeared in {{MCE}} | Ice (inventory) MCE.png|{{MCE|Ice}} as it appeared in {{MCE}} | ||
Ice CW MCD.png|A block of ice as it appears in {{MCD}} | Ice CW MCD.png|A block of ice as it appears in {{MCD}} | ||
</gallery> | </gallery> | ||
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[[Category:Natural blocks]] | [[Category:Natural blocks]] | ||
[[Category:Generated structure blocks]] | [[Category:Generated structure blocks]] | ||
[[Category:transparent blocks]] | |||
[[Minecraft:cs:Led]] | [[Minecraft:cs:Led]] | ||
[[Minecraft:de:Eis]] | [[Minecraft:de:Eis]] | ||
Latest revision as of 11:19, 22 October 2026
|
For the {{{Description}}} of the same name, see [[{{{Destination}}}]]. |
Template:Infobox block Ice is a transparent Minecraft:block formed from frozen Minecraft:water, which it can melt into if broken or exposed to bright Minecraft:light. Its top face is slippery for most Minecraft:entities and causes ridden Minecraft:boats to move at high speeds.
Obtaining
Breaking
Ice can be easily destroyed without Minecraft:tools, but the use of a Minecraft:pickaxe speeds up the process. However, the block drops only when using a tool enchanted with Minecraft:Silk Touch. If mined without Silk Touch, the block drops nothing and instead is replaced with Minecraft:water if there is a block under the ice block. Template:Breaking row
Natural generation
Ice is generated by the freeze top layer in blocks with a temperature below 0.15 – the biome's Minecraft:snowfall height. Here, it replaces the top Minecraft:water block if exposed to the surface. This is most common in frozen oceans, frozen rivers, snowy beaches, and less commonly in lakes in any snowy biome or even exposed Minecraft:aquifers in mountains.
Ice generates in small blobs on the surface in frozen peaks. It can also be found in Minecraft:igloosTemplate:Only<ref>Template:Bug</ref><ref>Template:Bug</ref> as a window and in the ice box of ancient cities.
Post-generation
Snowy biomes
Template:See also Minecraft:Water source blocks in a snowy Minecraft:biome eventually freeze into ice if exposed to the sky from directly above, the Minecraft:block light level inside the water block is less than 10, and there is at least one horizontally adjacent non-water block. This includes non-solid blocks, even air; however, waterlogged blocks do not count Template:In but they do Template:In. This can happen at any Minecraft:time of day and in any Minecraft:weather condition.
Minecraft:Water also freezes into ice in cold biomes with a base temperature of ≤ 0.05Template:Info neededTemplate:Citation needed, as long as the Minecraft:altitude is high enough for Minecraft:snowfall. Ice does not form in Minecraft:Cold Ocean, Minecraft:Deep Cold Ocean, and Minecraft:Deep Frozen Ocean biomes.
Ice formation occurs as part of chunk ticking, so it requires a player to be nearby, similar to crop growth and grass spreading. The speed of ice formation is affected by the Minecraft:game rule randomTickSpeed.Template:Info needed
Ice bomb
When an Minecraft:ice bomb is thrown into water, it transforms the water in a 3×3×3 cube centered around the projectile into ice. This affects source water and flowing water.
Usage
Crafting ingredient
Template:Crafting usage Despite being created by a 3×3 recipe, packed ice is not a storage block, because it cannot be crafted back into ice. The same applies to the next tier of compression, Minecraft:blue ice.
Speed
Ice is slightly slippery, causing entities (excluding Minecraft:minecarts<ref>Template:Bug</ref>) to slide, including items. This allows for increased speed of items in water currents, by placing ice blocks under the water current. Items already travel at high speeds in water currents because they float, so ice block water streams are less necessary for item transportation.
A player who Minecraft:sprints and Minecraft:jumps repeatedly on ice travels faster than on any other block type. The player can travel even faster if they sprint and spam Template:Control in a 2-block-high corridor with ice on the floor, allowing the player to accelerate to extremely high speeds, although this costs a lot of Minecraft:hunger.
Template:IN, when a non-full block is placed on top of ice, the block has the same "slipperiness" as the ice below it.<ref>Template:Bug</ref>
Boat highway
Like other entities, Minecraft:boats travel extremely quickly on ice and can reach a speed of 40 m/s, much faster than the 8 m/s speed on Minecraft:water.<ref>Template:Bug</ref> More beneficially, unlike water, ice can be placed in Minecraft:the Nether, allowing players to construct boat highways made of ice or blue ice, to make use of the 1:8 distance travel ratio and travel at an equivalent speed of up to 320 m/s (720 mph or 1152 kph) between locations in the Minecraft:Overworld. Furthermore, using Minecraft:blue ice will make the boat move 1.8 times faster than normal ice.
Creating water
Ice can be used to create water either by its melting or being broken. If there is a Minecraft:movement-blocking block or any Minecraft:fluid directly underneath the ice block, the ice becomes a water source block when broken.
Ice also melts into Minecraft:water if the Minecraft:block light level immediately next to it on any side is higher than 11, even if there is no block below it. Minecraft:Sky light level is ignored, therefore ice does not melt from Minecraft:sunlight. Template:IN, ice also melts when near a Minecraft:heat block, though heat blocks do not produce light.
If ice melts or is broken in Minecraft:the Nether, no water is produced. However, unlike from using a Minecraft:water bucket, no smoke particles are produced either.
Ambient sounds
Template:In development An ice block occasionally emits ambient sounds when it is surrounded by at least 8 ice blocks in all horizontal directions (east, west, north, and south), with one Minecraft:air block above and one Minecraft:water block below.
Sounds
Generic
Template:Until Template:Until Template:Sound table/Block/Glass
Template:In development Template:Sound table/Block/Ice
Unique
Data values
ID
History
Java Edition
Bedrock Edition
Legacy Console Edition
New Nintendo 3DS Edition
-
Melting ice was once a common way to form floating water sources.
-
A view of naturally generating at a Minecraft:frozen ocean.
-
Naturally generated ice in an older revision of a frozen ocean.
-
Naturally generated ice in a legacy frozen ocean.
Data history
Issues
Trivia
- By Minecraft:sprinting and jumping while on ice and inside a 2-block tall tunnel, it is possible to move 16 blocks a second, twice as fast as a full-speed Minecraft:minecart. By replacing the 2-block ceiling with Minecraft:trapdoors, it's possible to travel 1000 blocks in 54 seconds, or 18.518 blocks per second. However, this drains the player's Minecraft:hunger bar extremely quickly at roughly 1 unit per second.
- Minecraft:Sugar cane can be generated next to ice, though they drop as items if updated. This can be observed at random when traveling through a snowy biome.
- When a player holds an ice block, the normals of the smaller model are flipped inside out, giving a strange effect, as if the model was flipped upside-down.Template:Verify
Gallery
Screenshots
-
Naturally generated ice on a frozen ocean
-
Naturally generated ice on a deep-frozen ocean
-
Minecraft:Chunk borders as seen in a patch of ice<ref>Template:Bug</ref>
-
The effect of a Minecraft:torch on ice exposed to the sky. Note that some Minecraft:blocks are at a Minecraft:light level that lets them alternately melt and freeze.
-
The melting pattern of a torch to ice
-
The melting pattern of lava to ice
-
Ice melting because of the nearby torch animation
In other media
-
Template:MCE as it appeared in Template:MCE
-
A block of ice as it appears in Template:MCD
See also
References
External links
Template:Navbox blocks Minecraft:cs:Led Minecraft:de:Eis Minecraft:es:Hielo Minecraft:fr:Glace Minecraft:hu:Jég Minecraft:it:Ghiaccio Minecraft:ja:氷 Minecraft:ko:얼음 Minecraft:lzh:冰 Minecraft:nl:IJs Minecraft:pl:Lód Minecraft:pt:Gelo Minecraft:ru:Лёд Minecraft:th:น้ำแข็ง Minecraft:uk:Лід Minecraft:zh:冰