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Minecraft:Drowned: Difference between revisions

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{{for}}{{page image|Drowned BE2.png}}
{{about|the mob|the mechanic|Damage#Drowning}}{{for}}
{{Infobox entity
{{Infobox entity
| group = Adult
| group = Adult
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| 1-1 = Drowned JE2.png
| 1-1 = Drowned JE2.png
| 1-2 = Drowned BE2.png
| 1-2 = Drowned BE2.png
| 1-3 = Drowned JE1 BE3.png
| group2 = Gurgle
| group2 = Gurgle
| 2-1 = Baby Drowned JE3.png
| 2-1 = Baby Drowned JE4.png
| 2-2 = Baby Drowned BE4.png
| 2-2 = Baby Drowned BE4.png
| *-1caption = {{JE}}
| *-1caption = {{JE}}
| *-2caption = {{BE}}
| 1-2caption = {{BE}}{{until|BE 26.60}}
| 1-3caption = {{BE}}{{upcoming|BE 26.60}}
| 2-2caption = {{BE}}
| invimage = Drowned Spawn Egg
| invimage = Drowned Spawn Egg
| health = {{hp|20}} <br> {{hp|40}} to {{hp|100}} (leaders){{only|JE|short=1}}
| health = {{hp|20}} <br> {{hp|40}} to {{hp|100}} (leaders){{only|JE|short=1}}
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| mobtype = {{EntityLink|Undead}}<br>{{EntityLink|Monster}}
| mobtype = {{EntityLink|Undead}}<br>{{EntityLink|Monster}}
| damage = '''Melee:'''<br>Easy: {{hp|2.5}}<br>Normal: {{hp|3}}<br>Hard: {{hp|4.5}} <br>
| damage = '''Melee:'''<br>Easy: {{hp|2.5}}<br>Normal: {{hp|3}}<br>Hard: {{hp|4.5}} <br>
{{ItemLink|Trident}}:{{only|bedrock|short=y}} <br>
{{ItemLink|Trident}}:{{only|bedrock|short=y}}<br>
Easy: {{hp|6.5}}<br>Normal: {{hp|11}}<br>Hard: {{hp|16.5}}<br>
Easy: {{hp|6.5}}<br>Normal: {{hp|11}}<br>Hard: {{hp|16.5}}<br>
<hr>'''Ranged:'''<br>
<hr>'''Ranged:'''<br>
{{ItemLink|Trident}}: <br>
{{ItemLink|Trident}}: <br>
'''{{IN|Java}}:'''<br>Easy: {{hp|5}}<br>Normal: {{hp|8}}<br>Hard: {{hp|12}}<br>'''{{IN|Bedrock}}:'''<br>{{hp|8}}
'''{{IN|Java}}:'''<br>Easy: {{hp|5}}<br>Normal: {{hp|8}}<br>Hard: {{hp|12}}<br>'''{{IN|Bedrock}}:'''<br>{{hp|8}}
| spawn = When a [[Minecraft:zombie]] drowns.<br> When another drowned spawns a [[Minecraft:reinforcement]].{{only|je|short=1}}<br>{{BiomeLink|River}}<br>{{BiomeLink|Frozen River}}<br> {{BiomeLink|Cold Ocean}}<br> {{BiomeLink|Deep Cold Ocean}}<br> {{BiomeLink|Frozen Ocean}}<br> {{BiomeLink|Deep Frozen Ocean}}<br> {{BiomeLink|Lukewarm Ocean}}<br> {{BiomeLink|Deep Lukewarm Ocean}} <br> {{BiomeLink|Ocean}}<br> {{BiomeLink|Deep Ocean}}<br> {{BiomeLink|Warm Ocean}}<br>  {{BiomeLink|Dripstone Caves}}<br>
| size = '''Adult {{IN|Java}}:'''<br>Height: 1.95 blocks<br>Width: 0.6 blocks<br>
{{EnvLink|Ocean Ruins}}
'''Adult {{IN|Bedrock}}:'''<br>Height: 1.9 blocks<br>Width: 0.6 blocks<br>
| size = '''{{IN|Java}}:'''<br>
'''Adult:'''<br>Height: 1.95 blocks<br>Width: 0.6 blocks<br>
'''Gurgle:'''<br>Height: 0.99 blocks<br>Width: 0.49 blocks<br>
'''{{IN|Bedrock}}:'''<br>
'''Adult:'''<br>Height: 1.9 blocks<br>Width: 0.6 blocks<br>
'''Gurgle:'''<br>Height: 0.98 blocks<br>Width: 0.49 blocks
'''Gurgle:'''<br>Height: 0.98 blocks<br>Width: 0.49 blocks
| equipment = {{drop|Item|Trident}} (6.25% chance; may be enchanted)
| speed = 0.23<br>0.345 (gurgle in {{JE}}) <br>0.35 (gurgle in {{BE}})
{{drop|Item|Fishing Rod}} (3.75% chance; may be enchanted)
{{drop|Item|Nautilus Shell}} (3% chance {{in|java}} and 8% chance {{in|bedrock}}; only appears in offhand) <br>
{{drop|Block|Carved Pumpkin}} (22.5% chance, only during Halloween) {{only|je|short=1}} <br>
{{drop|Block|Jack o'Lantern}} (2.5% chance, only during Halloween) {{only|je|short=1}}
| speed = 0.23
| knockbackresistance = 0%–5%
| knockbackresistance = 0%–5%
| spawn = {{BiomeLink|River}}
* {{BiomeLink|Frozen River}}
* {{BiomeLink|Cold Ocean}}
* {{BiomeLink|Deep Cold Ocean}}
* {{BiomeLink|Frozen Ocean}}
* {{BiomeLink|Deep Frozen Ocean}}
* {{BiomeLink|Lukewarm Ocean}}
* {{BiomeLink|Deep Lukewarm Ocean}}
* {{BiomeLink|Ocean}}
* {{BiomeLink|Deep Ocean}}
* {{BiomeLink|Warm Ocean}}
* {{BiomeLink|Dripstone Caves}}
* {{BiomeLink|Ice Caves}}{{only|be|short=1}}{{Upcoming|Fourth Drop 2026}}
* {{EnvLink|Ocean Ruins}} upon world generation.
* {{EntitySprite|Zombie}} When a [[Minecraft:zombie]] is submerged in [[Minecraft:water]].
* {{EntitySprite|Drowned}} When another drowned spawns a [[Minecraft:reinforcement]].{{only|je|short=1}}
}}
}}
'''Drowned''' are common [[Minecraft:Mob|hostile]] underwater [[Minecraft:zombie]] variants that spawn in [[Minecraft:ocean]]s, [[Minecraft:river]]s, and [[Minecraft:dripstone caves]], or when zombies drown. They primarily attack through melee attacks, but may also come armed with [[Minecraft:trident]]s that they can throw at range. A baby drowned is referred to as a '''gurgle'''.<ref>{{mcnet|hostile-baby-mobs|More mini, just as menacing|February 10, 2026|[[Minecraft:Cristina Anderca]]|archive-url|archive-time|url-prefix|quote='''Gurgle''' - Afraid of exploring deep waters? The '''gurgle''' might be a good reason to venture onto the ocean floor!}}</ref>
'''Drowned''' are [[Minecraft:neutral mob|neutral]], aquatic [[Minecraft:zombie]] variants that spawn in many places with [[Minecraft:water]] or when zombies are submerged underwater for too long. They primarily attack through melee attacks, but may also spawn armed with [[Minecraft:trident]]s that they can throw at range. The baby variant of a drowned is referred to as a '''gurgle'''.<ref>{{mcnet|hostile-baby-mobs|More mini, just as menacing|February 10, 2026|[[Minecraft:Cristina Anderca]]|archive-url|archive-time|url-prefix|quote='''Gurgle''' - Afraid of exploring deep waters? The '''gurgle''' might be a good reason to venture onto the ocean floor!}}</ref>


== Spawning ==
== Spawning ==
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Drowned spawn naturally at water blocks that emit light level of 0 and [[Minecraft:internal sky light]] level being 7 and below in all [[Minecraft:ocean]] biomes, aquifers in the [[Minecraft:dripstone caves]] biome, and [[Minecraft:river]] biomes. They spawn at higher rates in rivers and dripstone caves than in ocean biomes.
Drowned spawn naturally at water blocks that emit light level of 0 and [[Minecraft:internal sky light]] level being 7 and below in all [[Minecraft:ocean]] biomes, aquifers in the [[Minecraft:dripstone caves]] biome, and [[Minecraft:river]] biomes. They spawn at higher rates in rivers and dripstone caves than in ocean biomes.


{{IN|Java}}, drowned spawn individually inside flowing water or source water that is 2 blocks or taller (this can include waterlogged blocks or bubble columns). In ocean biomes and dripstone caves, drowned spawn at Y < 58; this restriction does not apply to rivers meaning they can also spawn during the day in that biome as long as it is deep enough for the sky light level to reach 7 and below.  
{{IN|Java}}, drowned spawn individually inside flowing water or source water that is 2 blocks or taller (this can include waterlogged blocks or bubble columns). In ocean biomes and dripstone caves, drowned spawn below Y=58; this restriction does not apply to rivers meaning they can also spawn during the day in that biome as long as it is deep enough for the sky light level to reach 7 and below.  


{{IN|Bedrock}}, drowned spawn in groups of 2-4 in [[Minecraft:ocean]]s, [[Minecraft:frozen river]]s, and [[Minecraft:dripstone caves]] while they spawn individually in [[Minecraft:river]]s inside flowing water or source water of any depth, but they spawn at higher rates in water that is 2 blocks or taller.{{info needed|Do they spawn inside waterlogged blocks?}} They spawn only on the surface that is on the highest spawnable block at any given X, Z coordinate. They count toward the monster population control cap and also have their own density caps of 5 in oceans and 2 in rivers. They can spawn during the day as long as the water is deep enough for the sky light level to reach 7 and below. <!-- A 2.5% chance must succeed for oceans, while a 6.(6)% chance must succeed for rivers; this is probably to account for the smaller area rivers occupy. -->
{{IN|Bedrock}}, drowned spawn in groups of 2&ndash;4 in [[Minecraft:ocean]]s, [[Minecraft:frozen river]]s, [[Minecraft:dripstone caves]] and [[Minecraft:ice caves]]{{Upcoming|Fourth Drop 2026}} while they spawn individually in [[Minecraft:river]]s inside flowing water or source water of any depth, but they spawn at higher rates in water that is 2 blocks or taller.{{info needed|Do they spawn inside waterlogged blocks?}} They spawn only on the surface that is on the highest spawnable block at any given X, Z coordinate. They count toward the monster population control cap and also have their own density caps of 5 in oceans and 2 in rivers. They can spawn during the day as long as the water is deep enough for the sky light level to reach 7 and below. <!-- A 2.5% chance must succeed for oceans, while a 6.(6)% chance must succeed for rivers; this is probably to account for the smaller area rivers occupy. -->


Drowned have a chance to spawn with either a [[Minecraft:trident]] or a [[Minecraft:fishing rod]] in their main hand, and occasionally with a [[Minecraft:nautilus shell]] in their offhand. {{IN|Java}}, when spawned as a gurgle they also have a small chance to spawn riding a [[Minecraft:chicken]], creating a drowned [[Minecraft:chicken jockey]]. They are the only Overworld zombie variant within the game that cannot spawn naturally with any [[Minecraft:armor]].
Drowned have a chance to spawn with either a [[Minecraft:trident]] or a [[Minecraft:fishing rod]] in their main hand, and occasionally with a [[Minecraft:nautilus shell]] in their offhand. Alongside the [[Minecraft:frostbite]]{{Upcoming|Fourth Drop 2026}}, they are one of the only Overworld zombie variants that cannot naturally spawn with any [[Minecraft:armor]].
 
{{IN|Java}}, when spawned as a gurgle they also have a small chance to spawn riding a [[Minecraft:chicken]], creating a drowned [[Minecraft:chicken jockey]].


{{Mob spawn table}}
{{Mob spawn table}}
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[[File:Zombie becoming Drowned.gif|thumb|A [[zombie]] converting into a drowned.|alt=A zombie from Minecraft converting into a drowned, a zombie variant.]]
[[File:Zombie becoming Drowned.gif|thumb|A [[zombie]] converting into a drowned.|alt=A zombie from Minecraft converting into a drowned, a zombie variant.]]


If a [[Minecraft:zombie]]'s head (not the legs) is submerged in water continuously for 30 seconds, it begins the process of converting into a drowned. The zombie begins shaking, similar to the effect seen while a [[Minecraft:zombie villager]] is being cured. At this point, the process cannot be stopped, and 15 seconds later the zombie becomes a drowned. The drowned appears with full health even if the previous zombie did not.
If a [[Minecraft:zombie]]'s head (not the legs) is submerged in water continuously for 30 seconds, it begins the process of converting into a drowned. The zombie begins shaking, similar to the effect seen while a [[Minecraft:zombie villager]] is being cured or a [[Minecraft:skeleton]] is converting into a [[Minecraft:stray]]. At this point, the process cannot be stopped, and 15 seconds later the zombie becomes a drowned. The drowned appears with full health even if the previous zombie did not.
 
{{IN|bedrock}} only, an item being held or worn by a zombie when it transforms into a drowned, whether it was picked up or naturally equipped, is automatically dropped with an 100% drop rate. {{IN|java}}, the converted drowned keeps the equipped items.


Only normal zombies can transform into drowned, while [[Minecraft:zombie villager]]s and [[Minecraft:zombified piglin]]s cannot. For [[Minecraft:husk]]s, they first transform into a regular zombie, and subsequently convert to a drowned in the usual fashion. The zombie that is converted from a husk always has full health even if converted from a damaged husk.
Only normal zombies can transform into drowned, while [[Minecraft:zombie villager]]s and [[Minecraft:zombified piglin]]s cannot. For [[Minecraft:husk]]s and [[Minecraft:frostbite]]s{{upcoming|Fourth Drop 2026}}, they first transform into a regular zombie, and subsequently convert to a drowned in the usual fashion. A drowned that stands in powdered snow for 30 seconds will convert into a zombie, and eventually a frostbite. The zombie that is converted from these mobs always has full health even if converted from a damaged husk or frostbite.


=== Zombie nautilus jockeys ===
=== Zombie nautilus jockeys ===
When an adult drowned spawns outside of ([[Minecraft:Frozen River|frozen]]) [[Minecraft:river]] biomes, either [[Minecraft:Mob spawning#Spawn cycle|naturally]] or as part of a structure, and is wielding a trident in its main hand, it has a 50% chance to spawn riding a [[Minecraft:zombie nautilus]], i.e. as a [[Minecraft:zombie nautilus jockey]].
When an adult drowned spawns outside of [[Minecraft:river]]s and [[Minecraft:frozen river]]s, either [[Minecraft:Mob spawning#Spawn cycle|naturally]] or as part of a structure, and is wielding a trident in its main hand, it has a 50% chance to spawn riding a [[Minecraft:zombie nautilus]], i.e. as a [[Minecraft:zombie nautilus jockey]].


=== Reinforcements ===
=== Reinforcements ===
{{main|Zombie#Reinforcements 2|title1=Zombie § Reinforcements}}{{exclusive|Java|section=1}}
{{main|Zombie#Reinforcements|title1=Zombie § Reinforcements}}{{exclusive|Java|section=1}}
On Hard [[Minecraft:difficulty]], all drowned have a 0-10% chance to spawn other drowned as reinforcements when receiving [[Minecraft:damage]] while targeting an [[Minecraft:entity]]. Additionally, up to 5% of drowned spawn as leaders, getting a 50-75% boost to that chance. Reinforcements can only spawn in at least 2 block tall water.
On Hard [[Minecraft:difficulty]], all drowned have a 0-10% chance to spawn other drowned as reinforcements when receiving [[Minecraft:damage]] while targeting an [[Minecraft:entity]]. Additionally, up to 5% of drowned spawn as leaders, getting a 50-75% boost to that chance. Reinforcements can only spawn in at least 2 block deep water, and it does not matter whether the water is source blocks or flowing.
 
== Variants ==
=== Gurgles ===
Baby drowned, known as "gurgles", make up 5% of drowned spawns. They behave similarly to regular drowned, with the following differences:
* They are much faster than normal drowned, yet they have the same [[Minecraft:health]].
* The noises they make are higher-pitched than adult drowned [[Minecraft:sound]] effects.
* Worn [[Minecraft:armor]] shrinks to fit their body size.
* They are able to fit through 1×1 [[Minecraft:block]] gaps.
* They give 12 [[Minecraft:experience]] points when killed by the player or a tamed wolf instead of 5.
* Unlike most other [[Minecraft:baby mobs]], they remain babies indefinitely and never become adult drowned, therefore [[Minecraft:golden dandelion]]s do not work.
* They have a decreased hitbox size.
 
==== Jockeys ====
{{Main|Chicken Jockey|Jockey}}
{{IN|JE}}, most gurgles (except ones spawned from a baby [[Minecraft:zombie]] converting when submerged in [[Minecraft:water]]) have a chance to spawn as a [[Minecraft:chicken jockey]]. In a [[Minecraft:chicken]]-free environment, each baby has a 4.75% chance of spawning as a chicken jockey, for a total 0.2375% chance for each spawned drowned to spawn as a chicken jockey; if chickens are present, the chance increases to 0.4875%.
 
{{IN|be}}, 15% of naturally spawned gurgles can mount a mob and become a [[Minecraft:jockey]] after they spawn. A jockey mob ridden by a gurgle adapts to the speed of its rider. A gurgle can ride:
{{columns-list|colwidth=20em|
* {{EntitySprite|Chicken}} Adult [[Minecraft:chicken]]s
* {{EntityLink|Cow|Cows}}
* {{EntitySprite|Pig}} Unsaddled adult [[Minecraft:pig]]s
* {{EntityLink|Sheep}}
* {{EntityLink|Mooshroom|Mooshrooms}}
* {{EntitySprite|Ocelot}} Untrusting adult [[Minecraft:ocelot]]s
* {{EntitySprite|Cat}} Untamed [[Minecraft:cat]]s
* {{EntitySprite|Angry Wolf}} Untamed [[Minecraft:wolves]]
* {{EntitySprite|Horse}} Untamed adult [[Minecraft:horse]]s
* {{EntitySprite|Donkey}} Untamed adult [[Minecraft:donkey]]s
* {{EntitySprite|Mule}} Untamed adult [[Minecraft:mule]]s
* {{EntitySprite|Skeleton Horse}} Adult [[Minecraft:skeleton horse]]s
* {{EntitySprite|Zombie Horse}} Untamed adult [[Minecraft:zombie horse]]s
* {{EntitySprite|Zombie Nautilus}} Untamed [[Minecraft:zombie nautilus]]es
* {{EntityLink|Panda|text=Pandas}}
* {{EntitySprite|Zombie}} Adult [[Minecraft:zombie]]s
* {{EntitySprite|Husk}} Adult [[Minecraft:husk]]s
* {{EntitySprite|Frostbite}} Adult [[Minecraft:frostbite]]s
* {{EntitySprite|Zombie Villager}} Adult [[Minecraft:zombie villager]]s
* {{EntitySprite|Zombified Piglin}} Adult [[Minecraft:zombified piglin]]s
* {{EntitySprite|Spider}} [[Minecraft:Spider]]s that were not spawned as a jockey mount
* {{EntitySprite|Cave Spider}} [[Minecraft:Cave spider]]s that were not spawned as a jockey mount
}}


== Drops ==
== Drops ==
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=== Equipment ===
=== Equipment ===
'''''Java Edition'''''
For naturally-spawned drowned:
For naturally-spawned drowned:
* In the main hand (mutually exclusive):
* In the main hand (mutually exclusive):
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** Each drowned has a 3.75% chance to spawn with a {{ItemLink|fishing rod}}. May be enchanted.{{info needed|What is the probability of being enchanted and the average level of enchantment?}}
** Each drowned has a 3.75% chance to spawn with a {{ItemLink|fishing rod}}. May be enchanted.{{info needed|What is the probability of being enchanted and the average level of enchantment?}}
* In the offhand:
* In the offhand:
** Each drowned has a 3% chance to spawn with a {{ItemLink|nautilus shell}}.
** Each drowned has a 3%{{only|java|short=1}}/8%{{only|bedrock|short=1}} chance to spawn with a {{ItemLink|nautilus shell}}.
 
A drowned holding a trident or fishing rod has an 8.5% chance to drop it when killed by a [[Minecraft:player]] or tamed [[Minecraft:wolf]]. The chance is increased by 1% per level of [[Minecraft:Looting]], up to a max of 11.5% with Looting III. This means that killing 8 drowned with tridents without the Looting enchantment or 6 with Looting III, will have a greater than 50% chance of getting a trident.


A drowned holding a nautilus shell always drops it.
In {{JE}}, on Halloween, a drowned may spawn wearing a [[Minecraft:carved pumpkin]] or [[Minecraft:jack o'lantern]]. However, they do not drop them, even when killed with Looting.


Zombies converted to drowned are never equipped with new items. They keep any equipment the zombie had before conversion.
A drowned holding a trident or fishing rod has an 8.5%{{only|java|short=1}}/25%{{only|bedrock|short=1}} chance to drop it when killed by a [[Minecraft:player]] or tamed [[Minecraft:wolf]]. The chance is increased by 1% per level of [[Minecraft:Looting]], up to a max of 11.5%{{only|java|short=1}}/28%{{only|bedrock|short=1}} with Looting III. This means that in ''Java Edition'', killing 8 drowned with tridents without the Looting enchantment or 6 with Looting III, will have a greater than 50% chance of getting a trident, or 2 drowned in {{BE}} regardless of Looting.


On Halloween, a drowned may spawn wearing a [[Minecraft:carved pumpkin]] or [[Minecraft:jack o'lantern]]. However, they do not drop them, even when killed with Looting.
In ''Java Edition'', zombies converted to drowned are never equipped with new items. They keep any equipment the zombie had before conversion.


'''''Bedrock Edition'''''
In ''Bedrock Edition'', zombies converted to drowned are never equipped with tridents. Any equipment the zombie had before conversion is always dropped at full durability.


For naturally-spawned drowned:
For converted drowned in ''Bedrock Edition'':{{until|BE 26.70}}
* In the main hand (mutually exclusive):
** Each drowned has a 6.25% chance to spawn with a {{ItemLink|trident}}. May be enchanted.{{info needed|What is the probability of being enchanted and the average level of enchantment?}}
** Each drowned has a 3.75% chance to spawn with a {{ItemLink|fishing rod}}. May be enchanted.{{info needed|What is the probability of being enchanted and the average level of enchantment?}}
* In the offhand:
** Each drowned has an 8% chance to spawn with a {{ItemLink|nautilus shell}}.
 
A drowned holding a trident or fishing rod has a 25% chance to drop it when killed by a player or tamed wolf. This chance is increased by 1% per level of Looting, up to a max of 28% with Looting III. This means that killing 3 drowned with tridents without the Looting enchantment or 2 with Looting III, will have a greater than 50% chance of getting a trident.
 
For converted drowned:
* 1% spawn with a {{ItemLink|fishing rod}} in the main hand.
* 1% spawn with a {{ItemLink|fishing rod}} in the main hand.
* 8% spawn with a {{ItemLink|nautilus shell}} in the offhand (same as naturally-spawned drowned).
* 8% spawn with a {{ItemLink|nautilus shell}} in the offhand (same as naturally-spawned drowned).
Zombies converted to drowned are never equipped with tridents. Any equipment the zombie had before conversion is dropped.


=== Farming ===
=== Farming ===
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If on land during the daytime, drowned seek out nearby water or shade. They sometimes step onto land but quickly return to the water.
If on land during the daytime, drowned seek out nearby water or shade. They sometimes step onto land but quickly return to the water.


Drowned seek out [[Minecraft:turtle egg]]s within 10 blocks {{in|bedrock}} and 24 blocks {{in|java}}. They stomp on turtle eggs until the eggs break. Drowned can even jump over a 1-block gap to reach a turtle egg successfully, even if the egg is raised 1 block higher than the gap.  
Drowned seek out [[Minecraft:turtle egg]]s within 10 blocks {{in|bedrock}} and 24 blocks {{in|java}}. They stomp on turtle eggs until the eggs break. Drowned can even jump over a 1-block gap to reach a turtle egg successfully, even if the egg is raised 1 block higher than the gap.{{verify|edition=java|test Java Edition to see if they actually jump a gap, they don't on Bedrock}}


Drowned are passive{{only|java|short=1}} or neutral{{only|bedrock|short=1}} during the day if no player in range is touching the [[Minecraft:water]].
Drowned are passive{{only|java|short=1}} or neutral{{only|bedrock|short=1}} during the day if no player in range is touching the [[Minecraft:water]], {{only|je}} the players head is underwater for drowned without tridents. {{only|be}}


They are immune to [[Minecraft:guardian]]s or [[Minecraft:elder guardian]]s attacks. They also have a small chance to be immune to knockback when damaged.<ref>{{bug|MC-68605}}</ref>
They are immune to [[Minecraft:guardian]] and [[Minecraft:elder guardian]] attacks.


Drowned can be damaged by a fully-powered [[Minecraft:conduit]] within a distance of 8 blocks.
Drowned can be damaged by a fully-powered [[Minecraft:conduit]] within a distance of 8 blocks.
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They are always hostile toward [[Minecraft:axolotl]]s. Like other zombie variants, they chase and attack [[Minecraft:villager]]s, [[Minecraft:wandering trader]]s, [[Minecraft:snow golem]]s,{{only|bedrock|short=1}} baby [[Minecraft:turtle]]s, and [[Minecraft:iron golem]]s, but only at night or in dark areas.
They are always hostile toward [[Minecraft:axolotl]]s. Like other zombie variants, they chase and attack [[Minecraft:villager]]s, [[Minecraft:wandering trader]]s, [[Minecraft:snow golem]]s,{{only|bedrock|short=1}} baby [[Minecraft:turtle]]s, and [[Minecraft:iron golem]]s, but only at night or in dark areas.


If a drowned kills a [[Minecraft:villager]], either with a melee attack or with a trident, the villager has a chance of turning into a [[Minecraft:zombie villager]] (a 0% chance on Easy [[Minecraft:difficulty]], a 50% chance on Normal, and a 100% chance on Hard).
If a drowned kills a [[Minecraft:villager]], either with a melee attack or with a thrown trident, the villager has a chance of turning into a [[Minecraft:zombie villager]] (a 0% chance on Easy [[Minecraft:difficulty]], a 50% chance on Normal, and a 100% chance on Hard).


==== Drowned-specific ====
==== Drowned-specific ====
During the day, drowned ignore [[Minecraft:player]]s on land and in [[Minecraft:boat]]s, only attacking if the player enters the water.
During the day, drowned ignore [[Minecraft:player]]s on land and in [[Minecraft:boat]]s, only attacking if the player enters the water.


{{IN|java}}, a drowned is also neutral if it is equipped with a [[Minecraft:trident]] during the daytime, only attacking the player if provoked. During the night or in [[Minecraft:thunderstorm]]s, they become hostile and attack any [[Minecraft:player]] or baby turtle they see, without provocation.
A drowned is also neutral if it is equipped with a [[Minecraft:trident]] during the daytime, only attacking the player if provoked. During the night or in [[Minecraft:thunderstorm]]s, they become hostile and attack any [[Minecraft:player]] or baby turtle they see, without provocation.


Every drowned has a melee attack, and if it spawns with a [[Minecraft:trident]], the trident is used as a ranged [[Minecraft:weapon]]. A drowned with a trident can throw it every 1.5 seconds, sending it up to 20 blocks away. Thrown tridents cannot be picked up by the player, just like [[Minecraft:arrows]] shot by [[Minecraft:skeleton]]s. {{IN|bedrock}}, a drowned with a trident also uses a melee attack if their target is within a 3 blocks [[Minecraft:distance]].  
Every drowned has a melee attack, and if it spawns with a [[Minecraft:trident]], the trident is used as a ranged [[Minecraft:weapon]]. A drowned with a trident can throw it every 1.5 seconds, sending it up to 20 blocks away. Thrown tridents cannot be picked up by the player, just like [[Minecraft:arrows]] shot by [[Minecraft:skeleton]]s. {{IN|bedrock}}, a drowned with a trident also uses a melee attack if their target is within a 3 blocks [[Minecraft:distance]]. They can use this melee attack while mounted on entities, except for zombie nautiluses {{in|Bedrock}}.<ref>{{bug|MCPE-233164|||WAI}}</ref>


A drowned's trident can be [[Minecraft:enchanted]]. The [[Minecraft:Loyalty]], [[Minecraft:Impaling]], and [[Minecraft:Channeling]] enchantments work the same as they would for a player, while [[Minecraft:Riptide]] has no effect for drowned.
A drowned's trident can be [[Minecraft:enchanted]]. The [[Minecraft:Loyalty]], [[Minecraft:Impaling]], and [[Minecraft:Channeling]] enchantments work the same as they would for a player, while [[Minecraft:Riptide]] has no effect for drowned.
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=== Picking up items ===
=== Picking up items ===
Some drowned spawn with the ability to pick up loot that is on the ground. That includes armor and weapons or tools just like regular zombies. Unlike zombies however, they can also pick up tridents, which they always prefer over anything else.
{{main|Geared mobs#Picking up gear}}
Like zombies, some drowned spawn with the ability to pick up dropped [[Minecraft:item]]s from the ground in Normal and Hard [[Minecraft:difficulty]], with the chance being higher in the latter. {{IN|Java}}, drowned pick up items that they happen to walk near. {{IN|Bedrock}}, they actively search for and walk toward dropped items.
 
Standard drowned can pick up all items except for [[Minecraft:glow ink sac]]s and [[Minecraft:spear]]s. [[Minecraft:Chicken jockey]] riders also cannot pick up any variant of an [[Minecraft:egg]]{{Verify|Is this the case in Bedrock Edition?}}.
 
If the picked up item is [[Minecraft:armor]], the drowned equips the armor into its respective armor slot. [[Minecraft:Carved pumpkin]]s and [[Minecraft:head]]s are worn on their heads, and [[Minecraft:elytra]] are worn in the their chestplate slot. If the picked up item is a [[Minecraft:shield]], the drowned equips it to their offhand. It cannot use the shield to block incoming attacks, however.
 
If a drowned encounters another similar [[Minecraft:item]], it may drop the previous item in favor of the new one if:
* both items are armor/weapons and the new item is better damage-wise (reduces higher damage for armor, or inflicts more damage for weapons) ''without considering enchantments'',
* both items are armor/weapons with the same damage reduction/infliction, the new item has NBT tags while the old does not{{only|je|short=1}} or the new item is less [[Minecraft:Durability|damaged]] than the old item
 
Drowned prefer [[Minecraft:trident]]s over other hold-able items.
 
Items dropped by mobs in exchange for another cannot be picked up by players or mobs for 10 game ticks (0.5 seconds, barring lag), but can be picked up by [[Minecraft:hopper]]s.
 
A drowned equipped with a picked-up [[Minecraft:item]] becomes persistent and does not [[Minecraft:despawn]], similar to being [[Minecraft:name tag|named]].
 
Picked-up items do not cause the drowned to drop more experience when killed, unlike naturally-spawned gear.
 
In {{BE}}, drowned which pick up a trident do not use the trident's ranged attack, and instead only use the melee attack.
 
In {{BE}}, due to a bug, drowned, as well as zombies, husks, and zombie villagers can also wear [[Minecraft:horse armor]], [[Minecraft:nautilus armor]], and [[Minecraft:wolf armor]].<ref>{{bug|MCPE-233468||Zombies and their variants can wear Wolf, Horse, and Nautilus Armor}}</ref>


=== Mob type ===
=== Mob type ===
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* Threatening to [[Minecraft:armadillo]]s, causing them to hide in their shell.
* Threatening to [[Minecraft:armadillo]]s, causing them to hide in their shell.


As they are [[Minecraft:monster]]s, [[Minecraft:golden dandelion]]s do not work on gurgles.
As they are undead and do not grow up, [[Minecraft:golden dandelion]]s do not work on gurgles.


=== Swimming ===
=== Swimming ===
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If they hold a nautilus shell or anything else in their offhand, their arms are in the same posture as a player's. When attacking, they use the player's attacking animation. Still, they use the same swimming animation when tracking a player underwater.
If they hold a nautilus shell or anything else in their offhand, their arms are in the same posture as a player's. When attacking, they use the player's attacking animation. Still, they use the same swimming animation when tracking a player underwater.
{{-}}
{{-}}
=== Mounting ===
{{IN|bedrock}}, 15% of naturally spawned gurgles can start riding a mob and become a [[Minecraft:jockey]] when it tries attacking. A jockey mob ridden by a gurgle will adapt to the speed of its rider. A gurgle can ride:{{columns-list|* {{EntitySprite|Chicken}} Adult [[Minecraft:chicken]]s
* {{EntityLink|Cow|text=Cows}}
* {{EntitySprite|Pig}} Unsaddled adult [[Minecraft:pig]]s
* {{EntityLink|Sheep}}
* {{EntityLink|Mooshroom|text=Mooshrooms}}
* {{EntitySprite|Ocelot}} Untrusting [[Minecraft:ocelot]]s
* {{EntitySprite|Cat}} Untamed [[Minecraft:cat]]s
* {{EntitySprite|Angry Wolf}} Untamed [[Minecraft:wolves]]
* {{EntitySprite|Horse}} Untamed adult [[Minecraft:horse]]s
* {{EntitySprite|Donkey}} Untamed adult [[Minecraft:donkey]]s
* {{EntitySprite|Mule}} Untamed adult [[Minecraft:mule]]s
* {{EntitySprite|Skeleton Horse}} Adult [[Minecraft:skeleton horse]]s
* {{EntitySprite|Zombie Horse}} Adult [[Minecraft:zombie horse]]s
* {{EntitySprite|Zombie Nautilus}} Untamed [[Minecraft:zombie nautilus]]es
* {{EntityLink|Panda|text=Pandas}}
* {{EntitySprite|Zombie}} Adult [[Minecraft:zombie]]s
* {{EntitySprite|Husk}} Adult [[Minecraft:husk]]s
* {{EntitySprite|zombie villager}} Adult [[Minecraft:zombie villager]]s
* {{EntitySprite|zombified piglin}} Adult [[Minecraft:zombified piglin]]s
* {{EntitySprite|Spider}} [[Minecraft:Spider]]s that were not spawned as a jockey mount
* {{EntitySprite|Cave spider}} [[Minecraft:Cave spider]]s that were not spawned as a jockey mount|colwidth=20em}}


== Sounds ==
== Sounds ==
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|sound2=Drowned hurt2.ogg
|sound2=Drowned hurt2.ogg
|sound3=Drowned hurt3.ogg
|sound3=Drowned hurt3.ogg
|subtitle=Drowned hurts
|subtitle=Drowned hurts{{until|java 26.4}}
|source=hostile
|source=hostile
|description=When a drowned is damaged while on land
|description=When a drowned is damaged while on land
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|{{HistoryLine|java}}
|{{HistoryLine|java}}
|{{HistoryLine||1.13|dev=18w11a|[[File:Drowned JE1.png|32px]] [[File:Baby Drowned JE1.png|22px]] Added drowned mobs.
|{{HistoryLine||1.13|dev=18w11a|[[File:Drowned JE1.png|32px]] [[File:Baby Drowned JE1.png|22px]] Added drowned mobs.
|[[File:Zombie becoming Drowned.gif|32px]] Zombies now convert into drowned instead of dying from [[Minecraft:drowning]].}}
|[[File:Zombie becoming Drowned.gif|32px]] Zombies now convert into drowned instead of dying from [[Minecraft:drowning]].
|Drowned drop [[Minecraft:gold ingot]]s when killed.}}
|{{HistoryLine|||dev=18w15a|Drowned now occasionally spawn with a [[Minecraft:nautilus shell]].}}
|{{HistoryLine|||dev=18w15a|Drowned now occasionally spawn with a [[Minecraft:nautilus shell]].}}
|{{HistoryLine|||dev=18w16a|Drowned now spawn in [[Minecraft:underwater ruin]]s.}}
|{{HistoryLine|||dev=18w16a|Drowned now spawn in [[Minecraft:underwater ruin]]s.}}
|{{HistoryLine|||dev=18w22a|[[File:Swimming Drowned.png|32px]] Drowned now have a [[Minecraft:swimming]] animation.}}
|{{HistoryLine|||dev=18w22a|[[File:Swimming Drowned.png|32px]] Drowned now have a [[Minecraft:swimming]] animation.}}
|{{HistoryLine||?|[[File:Drowned JE2.png|32px]] The texture UV of drowned have been changed.}}
|{{HistoryLine||1.14|dev=18w43a|Drowned no longer spawn in [[Minecraft:swamp]]s.}}
|{{HistoryLine||1.14|dev=18w43a|Drowned no longer spawn in [[Minecraft:swamp]]s.}}
|{{HistoryLine|||dev=19w05a|Drowned are now hostile toward the new [[Minecraft:wandering trader]]s.}}
|{{HistoryLine|||dev=19w05a|Drowned are now hostile toward the new [[Minecraft:wandering trader]]s.}}
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|{{HistoryLine||1.15|dev=19w46a|Baby drowned can now be spawned by using the drowned [[Minecraft:spawn egg]] on it.<ref>{{bug|MC-2871}}</ref>}}
|{{HistoryLine||1.15|dev=19w46a|Baby drowned can now be spawned by using the drowned [[Minecraft:spawn egg]] on it.<ref>{{bug|MC-2871}}</ref>}}
|{{HistoryLine||1.16|dev=20w10a|[[Minecraft:Firework]] damage now provokes drowned with tridents.<ref>{{bug|MC-111498||Fireworks and water bottles damage don't make neutral mobs angry or hostile|Fixed}}</ref>}}
|{{HistoryLine||1.16|dev=20w10a|[[Minecraft:Firework]] damage now provokes drowned with tridents.<ref>{{bug|MC-111498||Fireworks and water bottles damage don't make neutral mobs angry or hostile|Fixed}}</ref>}}
|{{HistoryLine||1.17|dev=21w05a|Drowned now drop [[Minecraft:copper ingot]]s instead of [[Minecraft:gold ingot]]s.}}
|{{HistoryLine||1.17|dev=20w45a|[[File:Drowned JE2.png|32px]] [[File:Baby Drowned JE2.png|22px]] The texture UV of drowned have been changed.}}
|{{HistoryLine|||dev=21w05a|Drowned now drop [[Minecraft:copper ingot]]s instead of [[Minecraft:gold ingot]]s.}}
|{{HistoryLine||1.17.1|dev=pre1|Increased the drop probability of copper ingots from 5% to 11%, and increased the drop probability of each level of [[Minecraft:Looting]] spell from 1% to 2%.
|{{HistoryLine||1.17.1|dev=pre1|Increased the drop probability of copper ingots from 5% to 11%, and increased the drop probability of each level of [[Minecraft:Looting]] spell from 1% to 2%.
|Drowned no longer pick up [[Minecraft:glow ink sac]]s, to prevent them from persisting after picking up loot from a dead glow squid.}}
|Drowned no longer pick up [[Minecraft:glow ink sac]]s, to prevent them from persisting after picking up loot from a dead glow squid.}}
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|{{HistoryLine||26.1|dev=snap1|Leader drowned now spawn with their maximum health instead of 20 health.<ref>{{bug|MC-219981||Leader zombie-type mobs spawn with 20 health despite having increased max health|Fixed}}</ref>}}
|{{HistoryLine||26.1|dev=snap1|Leader drowned now spawn with their maximum health instead of 20 health.<ref>{{bug|MC-219981||Leader zombie-type mobs spawn with 20 health despite having increased max health|Fixed}}</ref>}}
|{{HistoryLine|||dev=snap7|Baby variants of drowned are now called gurgles.
|{{HistoryLine|||dev=snap7|Baby variants of drowned are now called gurgles.
|[[File:Baby Drowned JE2.png|28px]] The model and texture of gurgles have been changed.}}
|[[File:Baby Drowned JE3.png|28px]] The model and texture of gurgles have been changed.}}
|{{HistoryLine|||dev=snap10|[[File:Baby Drowned JE3.png|28px]] The model and texture of gurgles have been changed to have their heads not be exactly like the adults.}}
|{{HistoryLine|||dev=snap10|[[File:Baby Drowned JE4.png|28px]] The model and texture of gurgles have been changed to have their heads not be exactly like the adults.}}
|{{HistoryLine||26.3|dev=snap2|Drowned can now perform a melee attack while holding a trident, matching {{BE}}. They use this attack when their target is within a 3 blocks distance.}}
|{{HistoryLine|||dev=snap4|The arm posture of a drowned brandishing its trident has been changed, and is now similar to the player's trident throwing posture.{{note|This change was not mentioned in the changelog.}}}}
|{{HistoryLine|||dev=snap10|Drowned can no longer perform a melee attack while holding a trident.
|Drowned now once again have a unique animation for brandishing their trident.}}
|{{HistoryLine|||dev=pre1|Drowned no longer have a unique animation for brandishing their trident, again using the player's arm posture.{{note|This change was not mentioned in the changelog.}}}}
|{{HistoryLine|java upcoming}}
|{{HistoryLine||26.4|dev=snap4|Drowned now turn into a [[Minecraft:zombie]] before converting into a [[Minecraft:frostbite]] when they are in [[Minecraft:powder snow]].
|Drowned no longer take freezing damage in powder snow and are now immune to the [[Minecraft:Freezing]] effect.}}
}}
}}


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|{{HistoryLine|bedrock}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.2.13|dev=beta 1.2.13.8|exp=Experimental Gameplay|[[File:Drowned BE1.png|32px]] Added drowned mobs as part of "[[Minecraft:Experimental Gameplay]]".
|{{HistoryLine||1.2.13|dev=beta 1.2.13.8|exp=Experimental Gameplay|[[File:Drowned BE1.png|32px]] Added drowned mobs as part of "[[Minecraft:Experimental Gameplay]]".
|Drowned use lower-pitched [[Minecraft:zombie]] sounds as a placeholder.|Due to a bug, the model is quite broken.<ref>{{bug|MCPE-82082||Issue with the drowned model}}</ref>}}
|Drowned use lower-pitched [[Minecraft:zombie]] sounds as a placeholder.|Due to a bug, the model is quite broken.<ref>{{bug|MCPE-82082||Issue with the drowned model|F}}</ref>}}
|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|exp=Experimental Gameplay|[[File:Baby Drowned BE1.png|22px]] Added baby drowned.
|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|exp=Experimental Gameplay|[[File:Baby Drowned BE1.png|22px]] Added baby drowned.
|The drowned's face now glows in the dark.
|The drowned's face now glows in the dark.
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|{{HistoryLine||1.19.20|dev=Preview 1.19.20.20|10% of drowned that spawn can now break doors, instead of all of them.<ref>{{bug|MCPE-79636|||F}}</ref>}}
|{{HistoryLine||1.19.20|dev=Preview 1.19.20.20|10% of drowned that spawn can now break doors, instead of all of them.<ref>{{bug|MCPE-79636|||F}}</ref>}}
|{{HistoryLine||1.21.20|dev=Preview 1.21.10.22|Drowned now spawn individually in rivers instead of in groups of two.
|{{HistoryLine||1.21.20|dev=Preview 1.21.10.22|Drowned now spawn individually in rivers instead of in groups of two.
|Drowned now spawn in aquifers in dripstone caves.<ref>{{bug|MCPE-144066}}</ref>}}
|Drowned now spawn in aquifers in dripstone caves.<ref>{{bug|MCPE-144066|||F}}</ref>}}
|{{HistoryLine||1.21.60|dev=Preview 1.21.60.21|Baby drowned now have the same speed as baby zombies, baby zombie villagers, and baby husks.<ref>{{bug|MCPE-34574||Baby drowned does not have the same speed as other baby zombies|Fixed}}</ref>}}
|{{HistoryLine||1.21.60|dev=Preview 1.21.60.21|Baby drowned now have the same speed as baby zombies, baby zombie villagers, and baby husks.<ref>{{bug|MCPE-34574||Baby drowned does not have the same speed as other baby zombies|Fixed}}</ref>}}
|{{HistoryLine||1.21.120|dev=Preview 1.21.120.23|Drowned no longer drop their held [[Minecraft:trident]] in favor of a [[Minecraft:nautilus shell]].|Drowned can now spawn with enchanted tridents.}}
|{{HistoryLine||1.21.120|dev=Preview 1.21.120.23|Drowned no longer drop their held [[Minecraft:trident]] in favor of a [[Minecraft:nautilus shell]].|Drowned can now spawn with enchanted tridents.|The chance of a trident dropping from a drowned has been decreased from 25% to 8.5%, matching {{JE}}. This new chance can now be affected by [[Minecraft:Looting]].}}
|{{HistoryLine|||dev=Preview 1.21.120.24|[[File:Drowned BE2.png|32px]] [[File:Baby Drowned BE2.png|22px]] The drowned model's right arm position has been fixed. The missing pixels of the drowned's texture have been fixed.}}
|{{HistoryLine|||dev=Preview 1.21.120.24|[[File:Drowned BE2.png|32px]] [[File:Baby Drowned BE2.png|22px]] The drowned model's right arm position has been fixed. The missing pixels of the drowned's texture have been fixed.}}
|{{HistoryLine||1.21.130|dev=Preview 1.21.130.20|Drowned can now apply vertical knockback to the player when dealing melee damage.|[[File:Zombie Nautilus Jockey BE1.png|48px]] Drowned that don't spawn in rivers now have a 50% chance to spawn as [[Minecraft:zombie nautilus]] jockeys.}}
|{{HistoryLine||1.21.130|dev=Preview 1.21.130.20|Drowned can now apply vertical knockback to the player when dealing melee damage.|[[File:Zombie Nautilus Jockey BE1.png|48px]] Drowned spawning outside rivers now have a 50% chance to spawn as [[Minecraft:zombie nautilus]] jockeys.}}
|{{HistoryLine||26.0|dev=Preview 26.0.23|The ratios for drowned spawning holding tridents and fishing rods have been adjusted to match {{JE}}.
|{{HistoryLine||26.0|dev=Preview 26.0.23|The ratios for drowned spawning holding tridents and fishing rods have been adjusted to match {{JE}}.
|Baby drowned can now spawn holding tridents.
|Baby drowned can now spawn holding tridents.
|Baby drowned now drop items when killed.<ref>{{bug|MCPE-93172||Baby drowned don't drop anything|Fixed}}</ref>
|Baby drowned now drop items when killed.<ref>{{bug|MCPE-93172||Baby drowned don't drop anything|Fixed}}</ref>
|Drowned can no longer pick up [[Minecraft:spear]]s.}}
|Drowned can no longer pick up [[Minecraft:spear]]s.}}
|{{HistoryLine|||dev=Preview 26.0.27|15% of baby drowned can now ride any nearby mob.}}
|{{HistoryLine|||dev=Preview 26.0.27|15% of baby drowned that spawn now search and ride any nearby mob.}}
|{{HistoryLine||26.10|dev=Preview 26.10.23|Baby variants of drowned are now called gurgles.
|{{HistoryLine||26.10|dev=Preview 26.10.23|Baby variants of drowned are now called gurgles.
|[[File:Baby Drowned BE3.png|28px]] The model and texture of gurgles have been changed.}}
|[[File:Baby Drowned BE3.png|28px]] The model and texture of gurgles have been changed.}}
|{{HistoryLine|||dev=Preview 26.10.25|[[File:Baby Drowned BE4.png|28px]] The model and texture of gurgles have been changed to have their heads not be exactly like the adults.}}
|{{HistoryLine|||dev=Preview 26.10.25|[[File:Baby Drowned BE4.png|28px]] The model and texture of gurgles have been changed to have their heads not be exactly like the adults.}}
|{{HistoryLine||26.20|dev=Preview 26.20.22|The hitboxes of gurgles have been changed, to closely match {{JE}}.<ref>{{bug|MCPE-236077}}</ref>}}
|{{HistoryLine||26.20|dev=Preview 26.20.22|The hitboxes of gurgles have been changed, to closely match {{JE}}.<ref>{{bug|MCPE-236077}}</ref>}}
|{{HistoryLine||26.50|dev=Preview 26.50.22|Drowned are now harder for mobs to detect when [[Minecraft:invisible]].}}
|{{HistoryLine|bedrock upcoming}}
|{{HistoryLine||26.60|dev=Preview 26.60.21|[[File:Drowned JE1 BE3.png|32px]] The model of adult drowned now more closely matches {{JE}}.|[[Minecraft:Helmet]]s equipped by adult drowned are now visible.}}
|{{HistoryLine||26.60|dev=Preview 26.60.29|exp=Drop 4 of 2026|Added [[Minecraft:ice caves]], where drowned can spawn.}}
|{{HistoryLine||26.70|dev=Preview 26.70.20|A converted drowned can no longer generate with a nautilus shell or fishing rod. This change was not mentioned in the changelog.}}
}}
}}


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{{HistoryTable
{{HistoryTable
|{{HistoryLine|console}}
|{{HistoryLine|console}}
|{{HistoryLine||xbox=TU69|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|[[File:Drowned JE1.png|32px]] [[File:Baby Drowned JE1.png|22px]] Added drowned mobs.
|{{HistoryLine||xbox=TU69|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|[[File:Drowned BE1.png|32px]] [[File:Baby Drowned BE1.png|22px]] Added drowned mobs.
|[[File:Zombie becoming Drowned.gif|32px]] [[Minecraft:Zombie]]s now turn into drowned when underwater for too long.}}
|[[File:Zombie becoming Drowned.gif|32px]] [[Minecraft:Zombie]]s now turn into drowned when underwater for too long.}}
|{{HistoryLine||xbox=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|Drowned are now hostile toward the new [[Minecraft:wandering trader]]s.}}
|{{HistoryLine||xbox=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|Drowned are now hostile toward the new [[Minecraft:wandering trader]]s.}}
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== Trivia ==
== Trivia ==
* Drowned are not considered as aquatic mobs, instead, they are considered as undead and are therefore unaffected by the [[Minecraft:Impaling]] enchantment.{{only|java}}<ref>{{bug|MC-128249|||WAI}}</ref>
* Drowned are not aquatic mobs, instead, they are undead and therefore unaffected by the [[Minecraft:Impaling]] enchantment.{{only|java}}<ref>{{bug|MC-128249|||WAI}}</ref>
* A gurgle [[Minecraft:chicken jockey]] that spawns underwater floats to the surface because the chicken it is riding floats, causing the gurgle riding it to burn in sunlight during the day, resulting in a [[Minecraft:chicken]] in the middle of the ocean or river where the gurgle chicken jockey spawned in.{{only|java}}
* A gurgle [[Minecraft:chicken jockey]] that spawns underwater floats to the surface because the chicken it is riding floats, causing the gurgle riding it to burn in sunlight during the day, resulting in a [[Minecraft:chicken]] in the middle of the ocean or river where the gurgle chicken jockey spawned in.{{only|java}}
* {{IN|bedrock}}, drowned have a more inflated outer layers. This causes their heads and arms to look larger than {{in|java}} and causes helmets to go inside their heads and their clothing goes off the sides of their leggings.
* The sounds for drowned were recorded by [[Minecraft:Samuel Åberg]] gurgling milk.<ref>{{YouTube link|FnmvKDxVQjM|2=Zombie + Milk = Drowned?|3=Minecraft|4=September 21, 2023}}</ref><ref>{{ytl|f0k7JNFGhms|Growth & Evolution - Part 3: 15 Years of Minecraft|Minecraft|June 5, 2024|t=485s}}</ref>
* The sounds for drowned were recorded by [[Minecraft:Samuel Åberg]] gurgling milk.<ref>{{YouTube link|FnmvKDxVQjM|2=Zombie + Milk = Drowned?|3=Minecraft|4=September 21, 2023}}</ref><ref>{{ytl|f0k7JNFGhms|Growth & Evolution - Part 3: 15 Years of Minecraft|Minecraft|June 5, 2024|t=485s}}</ref>


== Gallery ==
== Gallery ==
=== Renders ===
=== Renders ===
{{Update|section=1|Renders for drowned brandishing its trident in Java Edition and gurgle brandishing its trident in Java Edition are outdated}}
<gallery>
<gallery>
Drowned with Trident.png|A drowned with a trident in {{JE}}
Drowned with Trident.png|A drowned with a trident in {{JE}}
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Drowned Targeting.png|An unarmed drowned pursuing a target in ''Java Edition''
Drowned Targeting.png|An unarmed drowned pursuing a target in ''Java Edition''
Baby Drowned Targeting.png|An unarmed gurgle pursuing a target in ''Java Edition''
Baby Drowned Targeting.png|An unarmed gurgle pursuing a target in ''Java Edition''
Drowned Throwing Trident.png|A drowned brandishing its trident in ''Java Edition''
Drowned Throwing Trident.png|A drowned brandishing its trident in ''Java Edition'' (outdated)
Drowned Throwing Trident BE.png|A drowned brandishing its in ''Bedrock Edition''
Drowned Throwing Trident BE.png|A drowned brandishing its trident in ''Bedrock Edition''
Baby Drowned Throwing Trident.png|A gurgle brandishing its trident in ''Java Edition''
Baby Drowned Throwing Trident.png|A gurgle brandishing its trident in ''Java Edition'' (outdated)
Baby Drowned Throwing Trident BE3.png|A gurgle brandishing its trident in ''Bedrock Edition''
Baby Drowned Throwing Trident BE3.png|A gurgle brandishing its trident in ''Bedrock Edition''
Drowned with Fishing Rod.png|A drowned with a [[Minecraft:fishing rod]] in ''Java Edition''
Drowned with Fishing Rod.png|A drowned with a [[Minecraft:fishing rod]] in ''Java Edition''
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File:Drowned old img.png|An unreleased drowned texture
File:Drowned old img.png|An unreleased drowned texture
File:Baby humanoids march.jpeg|Showcasing all of the [[Minecraft:baby]] zombie variants, piglins, and villagers
File:Baby humanoids march.jpeg|Showcasing all of the [[Minecraft:baby]] zombie variants, piglins, and villagers
File:Ocean Adventure.jpg|A trident drowned and a gurgle in a cold [[Minecraft:ocean ruins]]
File:Drowned and gurgle.jpg|A drowned and a gurgle near a [[Minecraft:Warm Ocean Ruins|warm ocean ruin]]
File:Ocean Adventure.jpg|A trident drowned and a gurgle in a cold [[Minecraft:ocean ruins]]  
</gallery>
</gallery>


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File:Drowned First Person.jpg|[[Minecraft:Efe]] fighting several drowned underwater
File:Drowned First Person.jpg|[[Minecraft:Efe]] fighting several drowned underwater
File:I'll never let go.jpeg|An [[Minecraft:enderman]] and drowned embrace on a floating [[Minecraft:door]], parodying a shot in the film ''Titanic''.<ref>{{YouTube link|KKY6-9cQ5l8|Titanic Scene - "Promise me Now Rose, and Never Let Go of that Promise"|Titanic World|August 7, 2017}}</ref>
File:I'll never let go.jpeg|An [[Minecraft:enderman]] and drowned embrace on a floating [[Minecraft:door]], parodying a shot in the film ''Titanic''.<ref>{{YouTube link|KKY6-9cQ5l8|Titanic Scene - "Promise me Now Rose, and Never Let Go of that Promise"|Titanic World|August 7, 2017}}</ref>
File:Diving contest!.jpeg|Drowneds in a diving contest
File:Diving contest!.jpeg|Drowned in a diving contest
File:Drowned Conversion.mp4|An animation of a zombie converting into a drowned<ref> {{Cite Instagram|minecraft|Bku8MXaDXtV|Poor zombies are constantly stumbling into Minecraft’s oceans! But what happens to them down in the depths?|July 2, 2018}}</ref>
File:Drowned Conversion.mp4|An animation of a zombie converting into a drowned<ref> {{Cite Instagram|minecraft|Bku8MXaDXtV|Poor zombies are constantly stumbling into Minecraft’s oceans! But what happens to them down in the depths?|July 2, 2018}}</ref>
File:LEGO Drowned.png|[[Minecraft:LEGO Minecraft]] Drowned
File:LEGO Drowned.png|[[Minecraft:LEGO Minecraft]] Drowned
File:Acid Drowned.png|''Acid Drowned'', an official T-shirt design  
File:Acid Drowned.png|''Acid Drowned'', an official T-shirt design
File:MCD Drowned (Tier 1).png|A {{MCD|drowned}} as it appears in {{MCD}}
File:MCD Drowned (Tier 1) with Trident.png|A [[Minecraft:Dungeons:Drowned|trident drowned]] as it appears in [[Minecraft:Minecraft Dungeons]]
File:MCD Baby Drowned.png|A [[Minecraft:Dungeons:Baby Drowned|baby drowned]] as it appears in [[Minecraft:Minecraft Dungeons]]
File:MCD Drowned Necromancer.png|A [[Minecraft:Dungeons:Drowned Necromancer|Drowned Necromancer]] as it appears in [[Minecraft:Minecraft Dungeons]]
</gallery>
</gallery>
== See also ==
* {{EntityLink|Zombie}}
* {{EntityLink|Husk}}
* {{EntityLink|Frostbite}}
== Notes ==
{{notelist}}


== References ==
== References ==
Line 756: Line 816:
* [https://www.minecraft.net/en-us/article/danger-scary-mob-spotted-seas DANGER: SCARY MOB SPOTTED IN SEAS] — Minecraft.net on July 2, 2018
* [https://www.minecraft.net/en-us/article/danger-scary-mob-spotted-seas DANGER: SCARY MOB SPOTTED IN SEAS] — Minecraft.net on July 2, 2018
== Navigation ==
== Navigation ==
{{Navbox ocean}}
{{Navbox entities|mobs}}
{{Navbox entities|mobs}}



Latest revision as of 11:12, 19 October 2026

Template:For Template:Infobox entity Drowned are neutral, aquatic Minecraft:zombie variants that spawn in many places with Minecraft:water or when zombies are submerged underwater for too long. They primarily attack through melee attacks, but may also spawn armed with Minecraft:tridents that they can throw at range. The baby variant of a drowned is referred to as a gurgle.<ref>Template:Mcnet</ref>

Spawning

Natural generation

Drowned spawn naturally at water blocks that emit light level of 0 and Minecraft:internal sky light level being 7 and below in all Minecraft:ocean biomes, aquifers in the Minecraft:dripstone caves biome, and Minecraft:river biomes. They spawn at higher rates in rivers and dripstone caves than in ocean biomes.

Template:IN, drowned spawn individually inside flowing water or source water that is 2 blocks or taller (this can include waterlogged blocks or bubble columns). In ocean biomes and dripstone caves, drowned spawn below Y=58; this restriction does not apply to rivers meaning they can also spawn during the day in that biome as long as it is deep enough for the sky light level to reach 7 and below.

Template:IN, drowned spawn in groups of 2–4 in Minecraft:oceans, Minecraft:frozen rivers, Minecraft:dripstone caves and Minecraft:ice cavesTemplate:Upcoming while they spawn individually in Minecraft:rivers inside flowing water or source water of any depth, but they spawn at higher rates in water that is 2 blocks or taller.Template:Info needed They spawn only on the surface that is on the highest spawnable block at any given X, Z coordinate. They count toward the monster population control cap and also have their own density caps of 5 in oceans and 2 in rivers. They can spawn during the day as long as the water is deep enough for the sky light level to reach 7 and below.

Drowned have a chance to spawn with either a Minecraft:trident or a Minecraft:fishing rod in their main hand, and occasionally with a Minecraft:nautilus shell in their offhand. Alongside the Minecraft:frostbiteTemplate:Upcoming, they are one of the only Overworld zombie variants that cannot naturally spawn with any Minecraft:armor.

Template:IN, when spawned as a gurgle they also have a small chance to spawn riding a Minecraft:chicken, creating a drowned Minecraft:chicken jockey.

Template:Mob spawn table

Ocean ruins

Drowned spawn during the generation of certain Minecraft:ocean ruin structures. These drowned do not naturally despawn unless the world is set to Peaceful difficulty.

When spawning mounted on a zombie nautilus, the zombie nautilus is also persistent (does not despawn).

Conversion

A zombie from Minecraft converting into a drowned, a zombie variant.
A zombie converting into a drowned.

If a Minecraft:zombie's head (not the legs) is submerged in water continuously for 30 seconds, it begins the process of converting into a drowned. The zombie begins shaking, similar to the effect seen while a Minecraft:zombie villager is being cured or a Minecraft:skeleton is converting into a Minecraft:stray. At this point, the process cannot be stopped, and 15 seconds later the zombie becomes a drowned. The drowned appears with full health even if the previous zombie did not.

Only normal zombies can transform into drowned, while Minecraft:zombie villagers and Minecraft:zombified piglins cannot. For Minecraft:husks and Minecraft:frostbitesTemplate:Upcoming, they first transform into a regular zombie, and subsequently convert to a drowned in the usual fashion. A drowned that stands in powdered snow for 30 seconds will convert into a zombie, and eventually a frostbite. The zombie that is converted from these mobs always has full health even if converted from a damaged husk or frostbite.

Zombie nautilus jockeys

When an adult drowned spawns outside of Minecraft:rivers and Minecraft:frozen rivers, either naturally or as part of a structure, and is wielding a trident in its main hand, it has a 50% chance to spawn riding a Minecraft:zombie nautilus, i.e. as a Minecraft:zombie nautilus jockey.

Reinforcements

Template:MainTemplate:Exclusive On Hard Minecraft:difficulty, all drowned have a 0-10% chance to spawn other drowned as reinforcements when receiving Minecraft:damage while targeting an Minecraft:entity. Additionally, up to 5% of drowned spawn as leaders, getting a 50-75% boost to that chance. Reinforcements can only spawn in at least 2 block deep water, and it does not matter whether the water is source blocks or flowing.

Variants

Gurgles

Baby drowned, known as "gurgles", make up 5% of drowned spawns. They behave similarly to regular drowned, with the following differences:

Jockeys

Template:Main Template:IN, most gurgles (except ones spawned from a baby Minecraft:zombie converting when submerged in Minecraft:water) have a chance to spawn as a Minecraft:chicken jockey. In a Minecraft:chicken-free environment, each baby has a 4.75% chance of spawning as a chicken jockey, for a total 0.2375% chance for each spawned drowned to spawn as a chicken jockey; if chickens are present, the chance increases to 0.4875%.

Template:IN, 15% of naturally spawned gurgles can mount a mob and become a Minecraft:jockey after they spawn. A jockey mob ridden by a gurgle adapts to the speed of its rider. A gurgle can ride: Template:Columns-list

Drops

On death

Template:DropTable

Adult drowned drop Template:Xp and an additional Template:Xp per naturally-spawned equipment if killed by a player, axolotl or tamed wolf. Gurgles drop Template:Xp and an additional Template:Xp per naturally-spawned equipment if killed by a player, Minecraft:axolotl or tamed Minecraft:wolf.

Any picked-up equipment has a 100% chance of dropping, and drops without changing the damage that has accumulated on it.

Equipment

For naturally-spawned drowned:

In Template:JE, on Halloween, a drowned may spawn wearing a Minecraft:carved pumpkin or Minecraft:jack o'lantern. However, they do not drop them, even when killed with Looting.

A drowned holding a trident or fishing rod has an 8.5%Template:Only/25%Template:Only chance to drop it when killed by a Minecraft:player or tamed Minecraft:wolf. The chance is increased by 1% per level of Minecraft:Looting, up to a max of 11.5%Template:Only/28%Template:Only with Looting III. This means that in Java Edition, killing 8 drowned with tridents without the Looting enchantment or 6 with Looting III, will have a greater than 50% chance of getting a trident, or 2 drowned in Template:BE regardless of Looting.

In Java Edition, zombies converted to drowned are never equipped with new items. They keep any equipment the zombie had before conversion.

In Bedrock Edition, zombies converted to drowned are never equipped with tridents. Any equipment the zombie had before conversion is always dropped at full durability.

For converted drowned in Bedrock Edition:Template:Until

Farming

Template:Main

Farms that convert Minecraft:zombies into drowned produce all of naturally-spawned equipment dropped by Minecraft:zombies, as well as Minecraft:fishing rods, Minecraft:copper ingots, and (in Bedrock Edition) Minecraft:nautilus shells.

A drowned farm must be designed to harvest naturally-spawned drowned to produce Minecraft:tridents in all game editions and Minecraft:nautilus shells in Java Edition.

Behavior

File:Swimming Drowned.png
A drowned swimming Template:In.

During the day, drowned stay on the floor of the body of water they are in, unless provoked.

If on land during the daytime, drowned seek out nearby water or shade. They sometimes step onto land but quickly return to the water.

Drowned seek out Minecraft:turtle eggs within 10 blocks Template:In and 24 blocks Template:In. They stomp on turtle eggs until the eggs break. Drowned can even jump over a 1-block gap to reach a turtle egg successfully, even if the egg is raised 1 block higher than the gap.Template:Verify

Drowned are passiveTemplate:Only or neutralTemplate:Only during the day if no player in range is touching the Minecraft:water, Template:Only the players head is underwater for drowned without tridents. Template:Only

They are immune to Minecraft:guardian and Minecraft:elder guardian attacks.

Drowned can be damaged by a fully-powered Minecraft:conduit within a distance of 8 blocks.

Template:IN, drowned can mount and ride any untamed Minecraft:zombie nautilus that they collide with, but they do not actively search for zombie nautiluses to mount. However, 15% of gurgles can actively search for one.

Like Minecraft:spiders and Minecraft:endermen, drowned have eyes (in addition to their noses and mouths) that appear to glow in Bedrock Edition, although they do not produce light. With Minecraft:Vibrant Visuals, all bright parts in the first layer are emissive and glow in the dark.

Template:IN, drowned are never spawned as part of a Minecraft:zombie siege, but if a drowned naturally spawns nearby, it will join the siege and behave like all other zombies.

Attacking

Generic

Template:Main They are always hostile toward Minecraft:axolotls. Like other zombie variants, they chase and attack Minecraft:villagers, Minecraft:wandering traders, Minecraft:snow golems,Template:Only baby Minecraft:turtles, and Minecraft:iron golems, but only at night or in dark areas.

If a drowned kills a Minecraft:villager, either with a melee attack or with a thrown trident, the villager has a chance of turning into a Minecraft:zombie villager (a 0% chance on Easy Minecraft:difficulty, a 50% chance on Normal, and a 100% chance on Hard).

Drowned-specific

During the day, drowned ignore Minecraft:players on land and in Minecraft:boats, only attacking if the player enters the water.

A drowned is also neutral if it is equipped with a Minecraft:trident during the daytime, only attacking the player if provoked. During the night or in Minecraft:thunderstorms, they become hostile and attack any Minecraft:player or baby turtle they see, without provocation.

Every drowned has a melee attack, and if it spawns with a Minecraft:trident, the trident is used as a ranged Minecraft:weapon. A drowned with a trident can throw it every 1.5 seconds, sending it up to 20 blocks away. Thrown tridents cannot be picked up by the player, just like Minecraft:arrows shot by Minecraft:skeletons. Template:IN, a drowned with a trident also uses a melee attack if their target is within a 3 blocks Minecraft:distance. They can use this melee attack while mounted on entities, except for zombie nautiluses Template:In.<ref>Template:Bug</ref>

A drowned's trident can be Minecraft:enchanted. The Minecraft:Loyalty, Minecraft:Impaling, and Minecraft:Channeling enchantments work the same as they would for a player, while Minecraft:Riptide has no effect for drowned.

A drowned equipped with a trident continues throwing it at the player even after the player leaves the water, or gets a long distance away.<ref>Template:Bug</ref> It also attacks any player that attacks it or another drowned. However, it is not provoked by a player killing another drowned in one hit.Template:Only<ref>Template:Bug</ref>

If one drowned is hit by another drowned's thrown trident, the attacked drowned ignores it. Template:Only

Sometimes,Template:Info needed drowned do not immediately become aggressive toward a player when the player first enters the water. However these are not "passive" drowned, but slow or non-movers which more-often will melee attack when the player draws closely.

Breaking doors

Up to 10% of drowned spawn with the ability to break wooden and Minecraft:copper doors on Minecraft:Hard difficulty.

Picking up items

Template:Main Like zombies, some drowned spawn with the ability to pick up dropped Minecraft:items from the ground in Normal and Hard Minecraft:difficulty, with the chance being higher in the latter. Template:IN, drowned pick up items that they happen to walk near. Template:IN, they actively search for and walk toward dropped items.

Standard drowned can pick up all items except for Minecraft:glow ink sacs and Minecraft:spears. Minecraft:Chicken jockey riders also cannot pick up any variant of an Minecraft:eggTemplate:Verify.

If the picked up item is Minecraft:armor, the drowned equips the armor into its respective armor slot. Minecraft:Carved pumpkins and Minecraft:heads are worn on their heads, and Minecraft:elytra are worn in the their chestplate slot. If the picked up item is a Minecraft:shield, the drowned equips it to their offhand. It cannot use the shield to block incoming attacks, however.

If a drowned encounters another similar Minecraft:item, it may drop the previous item in favor of the new one if:

  • both items are armor/weapons and the new item is better damage-wise (reduces higher damage for armor, or inflicts more damage for weapons) without considering enchantments,
  • both items are armor/weapons with the same damage reduction/infliction, the new item has NBT tags while the old does notTemplate:Only or the new item is less damaged than the old item

Drowned prefer Minecraft:tridents over other hold-able items.

Items dropped by mobs in exchange for another cannot be picked up by players or mobs for 10 game ticks (0.5 seconds, barring lag), but can be picked up by Minecraft:hoppers.

A drowned equipped with a picked-up Minecraft:item becomes persistent and does not Minecraft:despawn, similar to being named.

Picked-up items do not cause the drowned to drop more experience when killed, unlike naturally-spawned gear.

In Template:BE, drowned which pick up a trident do not use the trident's ranged attack, and instead only use the melee attack.

In Template:BE, due to a bug, drowned, as well as zombies, husks, and zombie villagers can also wear Minecraft:horse armor, Minecraft:nautilus armor, and Minecraft:wolf armor.<ref>Template:Bug</ref>

Mob type

Being an Minecraft:undead mob, they are:

As they are undead and do not grow up, Minecraft:golden dandelions do not work on gurgles.

Swimming

Template:Exclusive

File:Swimming Drowned BE2.png
A drowned swimming Template:In.

Drowned use a swimming animation similar to the Minecraft:player. They use this animation whenever they try to pathfind to a player that is either below or above them; if the player is on the same ground level, the drowned simply walk toward them. Drowned also use this animation if they are tracking a player while they are not standing on a solid block. Their hitbox does not change when using this animation.

If they hold a nautilus shell or anything else in their offhand, their arms are in the same posture as a player's. When attacking, they use the player's attacking animation. Still, they use the same swimming animation when tracking a player underwater.

Sounds

Template:JE: Template:SoundTable

Template:BE: Template:SoundTable

Data values

ID

Template:Edition: Template:ID table

Template:Edition: Template:ID table

Entity data

Drowned have entity data associated with them that contains various properties.

Template:El: Template:Main

<section begin="entity data"/>

<section end="entity data"/>

Template:El:

See Minecraft:Bedrock Edition level format/Entity format.

Achievements

Template:Load achievements

Achievements that apply to all mobs: Template:Collapse

Advancements

Template:Load advancements

Advancements that apply to all mobs: Template:Collapse

History

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Legacy Console Edition

Template:HistoryTable

Issues

Template:Issue list

Trivia

Gallery

Renders

Template:Update

Screenshots

Mojang images

Textures

In other media

See also

Notes

Template:Notelist

References

Template:Reflist

External links

Navigation

Template:Navbox ocean Template:Navbox entities

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