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Minecraft:Snowfall: Difference between revisions

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{{distinguish|Snow}}
[[File:Snowfall Vibrant Visuals.png|thumb|width=300x300|Snowfall in a [[grove]] with [[Minecraft:jagged peaks]] in the background {{in|bedrock}}]]
[[File:Snowfall Vibrant Visuals.png|thumb|width=300x300|Snowfall in a [[grove]] with [[Minecraft:Jagged Peaks|jagged peaks]] in the background]]
'''Snowfall''' is a type of [[Minecraft:weather]] that occurs occasionally in ''[[Minecraft:Minecraft]]'' and accumulates [[Minecraft:snow]] layers on the surface.
'''Snowfall''' is a type of [[Minecraft:weather]] that occurs occasionally in ''[[Minecraft:Minecraft]]''.


== Behavior ==
== Behavior ==
Snowfall is a temporary, biome-specific occurrence that replaces [[Minecraft:rain]] in [[Minecraft:Biome|snowy biomes]]. It only occurs above a certain height in cold biomes like [[Minecraft:windswept hills]] and [[Minecraft:taiga|taigas]]. Snowfall also occurs in [[Minecraft:frozen ocean]] biomes, where it occurs in certain locations, while it rains in others, as a result of a temperature gradient within the biome. In temperate and warm biomes, snowfall can occur only at layers above the block height limit. Snowfall does not exist in other [[Minecraft:dimension]]s than the Overworld.
Snowfall is a temporary, biome-specific occurrence that replaces [[Minecraft:rain]] in [[Minecraft:Biome|snowy biomes]]. It only occurs above a certain height in cold biomes like [[Minecraft:windswept hills]] and [[Minecraft:taiga]]s. Snowfall also occurs in [[Minecraft:frozen ocean]] biomes, where it occurs in certain locations, while it rains in others, as a result of a temperature gradient within the biome. In temperate and warm biomes, snowfall can occur only at layers above the block height limit. Snowfall does not exist in other [[Minecraft:dimension]]s than the Overworld.
 
[[File:Snow transition layers.png|thumb|The randomized transition layers of snowfall in windswept hills]]
Below are the [[Minecraft:altitude]]s at which rain ends and snow begins, depending on the biome. The exact height of the snow line is randomized per block: for examples in taigas, the lowest possible snow layer forms at y level 153, and the minimum height where snow forms at all locations is y level 168, with snow lines ranging between y levels 153 and 168 across different locations.
Below are the [[Minecraft:altitude]]s at which rain ends and snow begins, depending on the biome. The exact height of the snow line is randomized per block using a noise: for example in taigas, the lowest possible snow layer forms at y level 153, and the minimum height where snow forms at all locations is y level 168, with snow lines ranging between y levels 153 and 168 across different locations.


{| class="wikitable"
{| class="wikitable"
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*{{BiomeLink|Windswept Forest}}
*{{BiomeLink|Windswept Forest}}
*{{BiomeLink|Stony Shore}}<ref name="MC-240697">{{bug|MC-240697||It snows in the stony shore biomes from Y {{=}} 118 and above}}</ref>
*{{BiomeLink|Stony Shore}}<ref name="MC-240697">{{bug|MC-240697||It snows in the stony shore biomes from Y {{=}} 118 and above}}</ref>
*{{BiomeLink|Dripstone Caves}}{{only|be|short=1}}<ref>{{bug|MCPE-142225||Dripstone Caves biome temperature is too cold}}</ref>
*{{BiomeLink|Dripstone Caves}}{{only|be|short=1}}<ref>{{bug|MCPE-142225||Dripstone Caves biome temperature is too cold}}</ref>{{Note|Arid biome, this height only causes snow to generate and water to freeze}}
*{{BiomeLink|Gravelly Mountains&plus;}}{{only|be|short=1}}
*{{BiomeLink|Gravelly Mountains&plus;}}{{only|be|short=1}}
*{{BiomeLink|Mountain Edge}}{{only|be|short=1}}
*{{BiomeLink|Mountain Edge}}{{only|be|short=1}}
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| align="left" |
| align="left" |
*{{BiomeLink|Frozen Ocean}}
*{{BiomeLink|Frozen Ocean}}
| align="center" | Between -64 and 120±8, depending on location
| align="center" | -64 or 120±8, depending on location
|-
|-
| align="left" |
| align="left" |
*{{BiomeLink|Deep Frozen Ocean}}
*{{BiomeLink|Deep Frozen Ocean}}
| align="center" | Between 120±8 and 356±8, depending on location
| align="center" | 120±8 or 356±8, depending on location
|}
|}


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{{IN|be}}, all [[Minecraft:leaves]] that are exposed to the sky in snowy biomes, with the exception of cherry, pale oak, and azalea, slowly change from green to white once snowfall begins and for its duration, giving them a frosted appearance. Leaves placed after this transition has occurred for a particular snowfall cycle appear frosted as soon as they are placed. Leaf [[Minecraft:Particles (Bedrock Edition)|particles]] also turn white during snowfall, with the same colors as leaves.
{{IN|be}}, all [[Minecraft:leaves]] that are exposed to the sky in snowy biomes, with the exception of cherry, pale oak, and azalea, slowly change from green to white once snowfall begins and for its duration, giving them a frosted appearance. Leaves placed after this transition has occurred for a particular snowfall cycle appear frosted as soon as they are placed. Leaf [[Minecraft:Particles (Bedrock Edition)|particles]] also turn white during snowfall, with the same colors as leaves.
 
[[File:More snow accumulation.png|thumb|Large piles of snow created by snowfall]]
When it snows, [[Minecraft:Snow|snow layers]] regenerate over all blocks with a solid top surface at integer y-values.<ref>{{tweet|notch|55919635593306112|@zadirion Ice and snow will regrow, farms will autowater|April 7, 2011}}</ref> {{IN|be}}, these snow layers naturally accumulate over time, with each biome having its own set of values determining how much or how little snow can be accumulated through snowfall. Once snow accumulates to the maximum height allowed in a specific biome, it reverts itself back to the biome's minimum and starts over. {{IN|java}}, snowfall creates one layer of snow by default, and the number of layers that can accumulate can be altered by the [[Minecraft:game rule]] {{cd|max_snow_accumulation_height}}; setting it to {{cd|0}} makes no snow form at all, and setting it to {{cd|8}} or above lets snow form up to the level of a full block. Snow can also generate [[Minecraft:snowlogged]] in certain types of vegetation in ''Bedrock Edition''.
When it snows, [[Minecraft:Snow|snow layers]] regenerate over all blocks with a solid top surface at integer y-values.<ref>{{tweet|notch|55919635593306112|@zadirion Ice and snow will regrow, farms will autowater|April 7, 2011}}</ref> {{IN|be}}, these snow layers naturally accumulate over time, with each [[Minecraft:biome]] having its own value determining how fast snow accumulates, with a maximum of the level of a full block (8 layers). {{IN|java}}, snowfall creates one layer of snow by default, and the number of layers that can accumulate can be altered by the [[Minecraft:game rule]] {{cd|max_snow_accumulation_height}}; setting it to {{cd|0}} makes no snow form at all, and setting it to {{cd|8}} or above lets snow form up to the level of a full block. Snow can also generate [[Minecraft:snowlogged]] in certain types of vegetation in ''Bedrock Edition''.


=== Snow particles ===
=== Snow particles ===
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|{{HistoryLine|java beta}}
|{{HistoryLine|java beta}}
|{{HistoryLine||1.5|dev=April 08, 2011|slink={{ytl|qy882ILYJMM}}|Rain and falling snow were implemented after a teaser video was released.}}
|{{HistoryLine||1.5|dev=April 08, 2011|slink={{ytl|qy882ILYJMM}}|Rain and falling snow were implemented after a teaser video was released.}}
|{{HistoryLine||1.8|dev=Pre-release|Due to a bug in terrain generation, snowfall no longer occurs naturally in any biome.}}
|{{HistoryLine||1.8|dev=Pre-release|All snowy biomes have been removed, meaning snowfall no longer occurs.}}
|{{HistoryLine|java}}
|{{HistoryLine|java}}
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease|Added [[Minecraft:ice plains]], allowing snowfall to occur again.
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease|Added [[Minecraft:ice plains]], allowing snowfall to occur again.
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File:Snowy Biome Boundary.jpg|Trees at the boundary of a snowy taiga and windswept hills biome in ''Bedrock Edition'', showing both types of leaves
File:Snowy Biome Boundary.jpg|Trees at the boundary of a snowy taiga and windswept hills biome in ''Bedrock Edition'', showing both types of leaves
File:Snow dry transition.png|The transition between snowfall and no precipitation when a [[Minecraft:Stony Shore|stony shore]] borders a [[Minecraft:desert]]
File:Snow dry transition.png|The transition between snowfall and no precipitation when a [[Minecraft:Stony Shore|stony shore]] borders a [[Minecraft:desert]]
File:All weather transitions.png|The occurence of all three weather types visible at once, rain, snow, and clear weather
File:All weather transitions.png|The occurrence of all three weather types visible at once, rain, snow, and clear weather
File:Snowy Taiga Hills village BE.png|Snow falling on a [[Minecraft:Snowy Taiga Hills|snowy taiga hills]] [[Minecraft:village]] in ''Bedrock Edition''
File:Snowy Taiga Hills village BE.png|Snow falling on a [[Minecraft:Snowy Taiga Hills|snowy taiga hills]] [[Minecraft:village]] in ''Bedrock Edition''
File:Snowy Mountains with snow.png|Snowfall in [[Minecraft:Snowy Mountains|snowy mountains]]
File:Snowy Mountains with snow.png|Snowfall in [[Minecraft:Snowy Mountains|snowy mountains]]
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File:Snowscene.png|Snowfall in Minecraft Alpha
File:Snowscene.png|Snowfall in Minecraft Alpha
</gallery>
</gallery>
== Notes ==
{{Notelist}}


== References ==
== References ==

Latest revision as of 11:11, 6 June 2026

File:Snowfall Vibrant Visuals.png
Snowfall in a grove with Minecraft:jagged peaks in the background Template:In

Snowfall is a type of Minecraft:weather that occurs occasionally in Minecraft:Minecraft and accumulates Minecraft:snow layers on the surface.

Behavior

Snowfall is a temporary, biome-specific occurrence that replaces Minecraft:rain in snowy biomes. It only occurs above a certain height in cold biomes like Minecraft:windswept hills and Minecraft:taigas. Snowfall also occurs in Minecraft:frozen ocean biomes, where it occurs in certain locations, while it rains in others, as a result of a temperature gradient within the biome. In temperate and warm biomes, snowfall can occur only at layers above the block height limit. Snowfall does not exist in other Minecraft:dimensions than the Overworld.

File:Snow transition layers.png
The randomized transition layers of snowfall in windswept hills

Below are the Minecraft:altitudes at which rain ends and snow begins, depending on the biome. The exact height of the snow line is randomized per block using a noise: for example in taigas, the lowest possible snow layer forms at y level 153, and the minimum height where snow forms at all locations is y level 168, with snow lines ranging between y levels 153 and 168 across different locations.

Biome Layer
y=-64 (All altitudes)
120±8
160±8
200±8
356±8 (out of world)
-64 or 120±8, depending on location
120±8 or 356±8, depending on location

The average snowfall lasts 0.5–1 Minecraft day, and there is a 0.5–7.5 day delay between snowstorms. Snowstorms have a small chance to worsen into Minecraft:thunderstorms, which keep the effects from both weather types, although lightning does not occur.

Effects

File:Snowfalltundra.png
Snow falling in a snowy taiga Template:In
File:Snowing BE.jpg
Snow falling in a snowy taiga in Bedrock Edition

Snowstorms darken the world, causing the Minecraft:light from the Minecraft:sun to decrease by 3, bringing it to light level 12 in full daylight. Moonlight, however, is not reduced, and remains at light level 4. Template:IN, the Minecraft:sky darkens in all biomes with different colors (see Template:Slink for a full list). Template:IN, the sky or Minecraft:atmospherics turn to Template:Color in all biomes, except dry biomes with Minecraft:Vibrant Visuals. Minecraft:Fog grows in density, decreasing view distance by 30%, and is colored in classic graphics Template:Color (Template:Color in Minecraft:pale gardens).

Celestial bodies (the Minecraft:sun, Minecraft:moon, and Minecraft:stars) are no longer visible.<ref>"You can't see sun/moon/stars while it's raining, and days are one level darker." - @notch on Twitter, April 7, 2011 (Archived)</ref> In Bedrock Edition, the sun and moon are still visible in biomes with no precipitation, but Minecraft:stars aren't. Minecraft:Clouds darken from white to gray (95% Template:Color blended with regular colors in Bedrock Edition). Although the sun is not visible during snowfall, the glow associated with sunrise and sunset is still visible,Template:Only or mie scattering with Vibrant Visuals.

Template:IN, all Minecraft:leaves that are exposed to the sky in snowy biomes, with the exception of cherry, pale oak, and azalea, slowly change from green to white once snowfall begins and for its duration, giving them a frosted appearance. Leaves placed after this transition has occurred for a particular snowfall cycle appear frosted as soon as they are placed. Leaf particles also turn white during snowfall, with the same colors as leaves.

File:More snow accumulation.png
Large piles of snow created by snowfall

When it snows, snow layers regenerate over all blocks with a solid top surface at integer y-values.<ref>Template:Tweet</ref> Template:IN, these snow layers naturally accumulate over time, with each Minecraft:biome having its own value determining how fast snow accumulates, with a maximum of the level of a full block (8 layers). Template:IN, snowfall creates one layer of snow by default, and the number of layers that can accumulate can be altered by the Minecraft:game rule Template:Cd; setting it to Template:Cd makes no snow form at all, and setting it to Template:Cd or above lets snow form up to the level of a full block. Snow can also generate Minecraft:snowlogged in certain types of vegetation in Bedrock Edition.

Snow particles

Falling snowflake Minecraft:particle effects are visible through the air over all cold regions during snowfall. Unlike with rain, any entities that are on Minecraft:fire are not extinguished on contact with snow. Template:IN, snowflakes fall in the two middle lines of a block; they do not visibly fall directly onto the Minecraft:player. Template:IN, snow particles can fall twisting, bending, and moving around, independent of a block.

On the border of a snowy biome and rainy biome, snowfall gradually transforms into rainfall up to eight blocks from the border in Bedrock Edition. This also happens when the biomes border each other in vertical direction, and has no influence on snow generation or melt. In Java Edition, no transition between biomes exists at all and the border between snowfall and rainfall is visible on the edge of single blocks.

In Bedrock Edition, stony shores and dripstone caves allow snowfall to border biomes with no precipitation at higher altitudes. While nearing a dry biome, the density of snow particles decreases and the sky brightens. At the border of rainfall, snowfall, and no precipitation, rain and snow particles are both visible with a lower density.

List of blocks that let snow go through

Template:Main

Powder snow

During snowfall, Minecraft:cauldrons under the sky slowly fill with Minecraft:powder snow.

Videos

Template:Yt

History

Development

Template:HistoryTable

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Legacy Console Edition

Template:HistoryTable

Old snowfall heights

This table lists snowfall heights in all biomes before Minecraft:Caves & Cliffs: Part II. The biome's temperature did not change; rather, the maximum temperature for snowfall was lowered.

Biome Layer
90±8
120±8
150±8Template:Only
160±8Template:Only

Issues

Template:Issue list

Trivia

  • Snow still falls above the clouds. Notch's explanation is that the gray above the clouds during a storm is another layer of clouds and the origin of the snow.<ref>Template:Tweet</ref>
  • At extremely high Y values, snow appears to fall more slowly and the texture of the snow particles becomes vertically stretched. The slowed falling speed becomes noticeable at around Y=200000, while the vertical stretching effect becomes noticeable around Y=1000000

Gallery

Screenshots

Notes

Template:Notelist

References

Template:Reflist

Navigation

Template:Navbox environment

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