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Minecraft:Drowned: Difference between revisions

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SyncBot (talk | contribs)
Sync: updated from Minecraft
SyncBot (talk | contribs)
Sync: updated from Minecraft
Tag: Manual revert
 
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{{about|the mob|the mechanic|Damage#Drowning}}{{for}}{{page image|Drowned BE2.png}}
{{about|the mob|the mechanic|Damage#Drowning}}{{for}}
{{Infobox entity
{{Infobox entity
| group = Adult
| group = Adult
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| 1-2 = Drowned BE2.png
| 1-2 = Drowned BE2.png
| group2 = Gurgle
| group2 = Gurgle
| 2-1 = Baby Drowned JE3.png
| 2-1 = Baby Drowned JE4.png
| 2-2 = Baby Drowned BE4.png
| 2-2 = Baby Drowned BE4.png
| *-1caption = {{JE}}
| *-1caption = {{JE}}
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| mobtype = {{EntityLink|Undead}}<br>{{EntityLink|Monster}}
| mobtype = {{EntityLink|Undead}}<br>{{EntityLink|Monster}}
| damage = '''Melee:'''<br>Easy: {{hp|2.5}}<br>Normal: {{hp|3}}<br>Hard: {{hp|4.5}} <br>
| damage = '''Melee:'''<br>Easy: {{hp|2.5}}<br>Normal: {{hp|3}}<br>Hard: {{hp|4.5}} <br>
{{ItemLink|Trident}}:{{only|bedrock|short=y}} <br>
{{ItemLink|Trident}}:{{only|bedrock|short=y}}{{upcoming|JE 26.3}}<br>
Easy: {{hp|6.5}}<br>Normal: {{hp|11}}<br>Hard: {{hp|16.5}}<br>
Easy: {{hp|6.5}}<br>Normal: {{hp|11}}<br>Hard: {{hp|16.5}}<br>
<hr>'''Ranged:'''<br>
<hr>'''Ranged:'''<br>
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| spawn = When a [[Minecraft:zombie]] drowns.<br> When another drowned spawns a [[Minecraft:reinforcement]].{{only|je|short=1}}<br>{{BiomeLink|River}}<br>{{BiomeLink|Frozen River}}<br> {{BiomeLink|Cold Ocean}}<br> {{BiomeLink|Deep Cold Ocean}}<br> {{BiomeLink|Frozen Ocean}}<br> {{BiomeLink|Deep Frozen Ocean}}<br> {{BiomeLink|Lukewarm Ocean}}<br> {{BiomeLink|Deep Lukewarm Ocean}} <br> {{BiomeLink|Ocean}}<br> {{BiomeLink|Deep Ocean}}<br> {{BiomeLink|Warm Ocean}}<br>  {{BiomeLink|Dripstone Caves}}<br>
| spawn = When a [[Minecraft:zombie]] drowns.<br> When another drowned spawns a [[Minecraft:reinforcement]].{{only|je|short=1}}<br>{{BiomeLink|River}}<br>{{BiomeLink|Frozen River}}<br> {{BiomeLink|Cold Ocean}}<br> {{BiomeLink|Deep Cold Ocean}}<br> {{BiomeLink|Frozen Ocean}}<br> {{BiomeLink|Deep Frozen Ocean}}<br> {{BiomeLink|Lukewarm Ocean}}<br> {{BiomeLink|Deep Lukewarm Ocean}} <br> {{BiomeLink|Ocean}}<br> {{BiomeLink|Deep Ocean}}<br> {{BiomeLink|Warm Ocean}}<br>  {{BiomeLink|Dripstone Caves}}<br>
{{EnvLink|Ocean Ruins}}
{{EnvLink|Ocean Ruins}}
| size = '''{{IN|Java}}:'''<br>
| size = '''Adult {{IN|Java}}:'''<br>Height: 1.95 blocks<br>Width: 0.6 blocks<br>
'''Adult:'''<br>Height: 1.95 blocks<br>Width: 0.6 blocks<br>
'''Adult {{IN|Bedrock}}:'''<br>Height: 1.9 blocks<br>Width: 0.6 blocks<br>
'''Gurgle:'''<br>Height: 0.99 blocks<br>Width: 0.49 blocks<br>
'''{{IN|Bedrock}}:'''<br>
'''Adult:'''<br>Height: 1.9 blocks<br>Width: 0.6 blocks<br>
'''Gurgle:'''<br>Height: 0.98 blocks<br>Width: 0.49 blocks
'''Gurgle:'''<br>Height: 0.98 blocks<br>Width: 0.49 blocks
| equipment = {{drop|Item|Trident}} (6.25% chance; may be enchanted)  
| equipment = {{drop|Item|Trident}} (6.25% chance)  
{{drop|Item|Fishing Rod}} (3.75% chance; may be enchanted)
{{drop|Item|Fishing Rod}} (3.75% chance)
{{drop|Item|Nautilus Shell}} (3% chance {{in|java}} and 8% chance {{in|bedrock}}; only appears in offhand) <br>
{{drop|Item|Nautilus Shell}} (3% chance {{in|java}} and 8% chance {{in|bedrock}}; only appears in offhand) <br>
{{drop|Block|Carved Pumpkin}} (22.5% chance, only during Halloween) {{only|je|short=1}} <br>
{{drop|Block|Carved Pumpkin}} (22.5% chance, only during Halloween) {{only|je|short=1}} <br>
{{drop|Block|Jack o'Lantern}} (2.5% chance, only during Halloween) {{only|je|short=1}}
{{drop|Block|Jack o'Lantern}} (2.5% chance, only during Halloween) {{only|je|short=1}}
| speed = 0.23
| speed = 0.23<br>0.35 (gurgle)
| knockbackresistance = 0%–5%
| knockbackresistance = 0%–5%
}}
}}
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[[File:Zombie becoming Drowned.gif|thumb|A [[zombie]] converting into a drowned.|alt=A zombie from Minecraft converting into a drowned, a zombie variant.]]
[[File:Zombie becoming Drowned.gif|thumb|A [[zombie]] converting into a drowned.|alt=A zombie from Minecraft converting into a drowned, a zombie variant.]]


If a [[Minecraft:zombie]]'s head (not the legs) is submerged in water continuously for 30 seconds, it begins the process of converting into a drowned. The zombie begins shaking, similar to the effect seen while a [[Minecraft:zombie villager]] is being cured. At this point, the process cannot be stopped, and 15 seconds later the zombie becomes a drowned. The drowned appears with full health even if the previous zombie did not.
If a [[Minecraft:zombie]]'s head (not the legs) is submerged in water continuously for 30 seconds, it begins the process of converting into a drowned. The zombie begins shaking, similar to the effect seen while a [[Minecraft:zombie villager]] is being cured or a [[Minecraft:skeleton]] is converting into a [[Minecraft:stray]]. At this point, the process cannot be stopped, and 15 seconds later the zombie becomes a drowned. The drowned appears with full health even if the previous zombie did not.


{{IN|bedrock}} only, an item being held or worn by a zombie when it transforms into a drowned, whether it was picked up or naturally equipped, is automatically dropped with an 100% drop rate. {{IN|java}}, the converted drowned keeps the equipped items.
{{IN|bedrock}} only, an item being held or worn by a zombie when it transforms into a drowned, whether it was picked up or naturally equipped, is automatically dropped with an 100% drop rate at full [[Minecraft:durability]]. {{IN|java}}, the converted drowned keeps the equipped items.


Only normal zombies can transform into drowned, while [[Minecraft:zombie villager]]s and [[Minecraft:zombified piglin]]s cannot. For [[Minecraft:husk]]s, they first transform into a regular zombie, and subsequently convert to a drowned in the usual fashion. The zombie that is converted from a husk always has full health even if converted from a damaged husk.
Only normal zombies can transform into drowned, while [[Minecraft:zombie villager]]s and [[Minecraft:zombified piglin]]s cannot. For [[Minecraft:husk]]s, they first transform into a regular zombie, and subsequently convert to a drowned in the usual fashion. The zombie that is converted from a husk always has full health even if converted from a damaged husk.
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=== Reinforcements ===
=== Reinforcements ===
{{main|Zombie#Reinforcements 2|title1=Zombie § Reinforcements}}{{exclusive|Java|section=1}}
{{main|Zombie#Reinforcements|title1=Zombie § Reinforcements}}{{exclusive|Java|section=1}}
On Hard [[Minecraft:difficulty]], all drowned have a 0-10% chance to spawn other drowned as reinforcements when receiving [[Minecraft:damage]] while targeting an [[Minecraft:entity]]. Additionally, up to 5% of drowned spawn as leaders, getting a 50-75% boost to that chance. Reinforcements can only spawn in at least 2 block tall water.
On Hard [[Minecraft:difficulty]], all drowned have a 0-10% chance to spawn other drowned as reinforcements when receiving [[Minecraft:damage]] while targeting an [[Minecraft:entity]]. Additionally, up to 5% of drowned spawn as leaders, getting a 50-75% boost to that chance. Reinforcements can only spawn in at least 2 block tall water.


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=== Equipment ===
=== Equipment ===
'''''Java Edition'''''
For naturally-spawned drowned:
For naturally-spawned drowned:
* In the main hand (mutually exclusive):
* In the main hand (mutually exclusive):
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** Each drowned has a 3.75% chance to spawn with a {{ItemLink|fishing rod}}. May be enchanted.{{info needed|What is the probability of being enchanted and the average level of enchantment?}}
** Each drowned has a 3.75% chance to spawn with a {{ItemLink|fishing rod}}. May be enchanted.{{info needed|What is the probability of being enchanted and the average level of enchantment?}}
* In the offhand:
* In the offhand:
** Each drowned has a 3% chance to spawn with a {{ItemLink|nautilus shell}}.
** Each drowned has a 3%{{only|java|short=1}}/8%{{only|bedrock|short=1}} chance to spawn with a {{ItemLink|nautilus shell}}.


A drowned holding a trident or fishing rod has an 8.5% chance to drop it when killed by a [[Minecraft:player]] or tamed [[Minecraft:wolf]]. The chance is increased by 1% per level of [[Minecraft:Looting]], up to a max of 11.5% with Looting III. This means that killing 8 drowned with tridents without the Looting enchantment or 6 with Looting III, will have a greater than 50% chance of getting a trident.
In {{JE}}, on Halloween, a drowned may spawn wearing a [[Minecraft:carved pumpkin]] or [[Minecraft:jack o'lantern]]. However, they do not drop them, even when killed with Looting.
 
A drowned holding a trident or fishing rod has an 8.5% chance to drop it when killed by a [[Minecraft:player]] or tamed [[Minecraft:wolf]]. The chance is increased by 1% per level of [[Minecraft:Looting]], up to a max of 11.5% with Looting III. This means that killing 8 drowned with tridents without the Looting enchantment or 6 with Looting III, will have a greater than 60% chance of getting a trident.


A drowned holding a nautilus shell always drops it.
A drowned holding a nautilus shell always drops it.


Zombies converted to drowned are never equipped with new items. They keep any equipment the zombie had before conversion.
In {{JE}}, zombies converted to drowned are never equipped with new items. They keep any equipment the zombie had before conversion.
 
On Halloween, a drowned may spawn wearing a [[Minecraft:carved pumpkin]] or [[Minecraft:jack o'lantern]]. However, they do not drop them, even when killed with Looting.


'''''Bedrock Edition'''''
In {{BE}}, zombies converted to drowned are never equipped with tridents. Any equipment the zombie had before conversion is always dropped at full durability.


For naturally-spawned drowned:
For converted drowned in {{BE}}:
* In the main hand (mutually exclusive):
** Each drowned has a 6.25% chance to spawn with a {{ItemLink|trident}}. May be enchanted.{{info needed|What is the probability of being enchanted and the average level of enchantment?}}
** Each drowned has a 3.75% chance to spawn with a {{ItemLink|fishing rod}}. May be enchanted.{{info needed|What is the probability of being enchanted and the average level of enchantment?}}
* In the offhand:
** Each drowned has an 8% chance to spawn with a {{ItemLink|nautilus shell}}.
 
A drowned holding a trident or fishing rod has a 25% chance to drop it when killed by a player or tamed wolf. This chance is increased by 1% per level of Looting, up to a max of 28% with Looting III. This means that killing 3 drowned with tridents without the Looting enchantment or 2 with Looting III, will have a greater than 50% chance of getting a trident.
 
For converted drowned:
* 1% spawn with a {{ItemLink|fishing rod}} in the main hand.
* 1% spawn with a {{ItemLink|fishing rod}} in the main hand.
* 8% spawn with a {{ItemLink|nautilus shell}} in the offhand (same as naturally-spawned drowned).
* 8% spawn with a {{ItemLink|nautilus shell}} in the offhand (same as naturally-spawned drowned).
Zombies converted to drowned are never equipped with tridents. Any equipment the zombie had before conversion is dropped.


=== Farming ===
=== Farming ===
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If on land during the daytime, drowned seek out nearby water or shade. They sometimes step onto land but quickly return to the water.
If on land during the daytime, drowned seek out nearby water or shade. They sometimes step onto land but quickly return to the water.


Drowned seek out [[Minecraft:turtle egg]]s within 10 blocks {{in|bedrock}} and 24 blocks {{in|java}}. They stomp on turtle eggs until the eggs break. Drowned can even jump over a 1-block gap to reach a turtle egg successfully, even if the egg is raised 1 block higher than the gap.  
Drowned seek out [[Minecraft:turtle egg]]s within 10 blocks {{in|bedrock}} and 24 blocks {{in|java}}. They stomp on turtle eggs until the eggs break. Drowned can even jump over a 1-block gap to reach a turtle egg successfully, even if the egg is raised 1 block higher than the gap.{{verify|edition=java|test Java Edition to see if they actually jump a gap, they don't on Bedrock}}


Drowned are passive{{only|java|short=1}} or neutral{{only|bedrock|short=1}} during the day if no player in range is touching the [[Minecraft:water]].
Drowned are passive{{only|java|short=1}} or neutral{{only|bedrock|short=1}} during the day if no player in range is touching the [[Minecraft:water]].


They are immune to [[Minecraft:guardian]]s or [[Minecraft:elder guardian]]s attacks. They also have a small chance to be immune to knockback when damaged.<ref>{{bug|MC-68605}}</ref>
They are immune to [[Minecraft:guardian]] and [[Minecraft:elder guardian]] attacks. They also have a small chance to be immune to knockback when damaged.<ref>{{bug|MC-68605}}</ref>


Drowned can be damaged by a fully-powered [[Minecraft:conduit]] within a distance of 8 blocks.
Drowned can be damaged by a fully-powered [[Minecraft:conduit]] within a distance of 8 blocks.
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They are always hostile toward [[Minecraft:axolotl]]s. Like other zombie variants, they chase and attack [[Minecraft:villager]]s, [[Minecraft:wandering trader]]s, [[Minecraft:snow golem]]s,{{only|bedrock|short=1}} baby [[Minecraft:turtle]]s, and [[Minecraft:iron golem]]s, but only at night or in dark areas.
They are always hostile toward [[Minecraft:axolotl]]s. Like other zombie variants, they chase and attack [[Minecraft:villager]]s, [[Minecraft:wandering trader]]s, [[Minecraft:snow golem]]s,{{only|bedrock|short=1}} baby [[Minecraft:turtle]]s, and [[Minecraft:iron golem]]s, but only at night or in dark areas.


If a drowned kills a [[Minecraft:villager]], either with a melee attack or with a trident, the villager has a chance of turning into a [[Minecraft:zombie villager]] (a 0% chance on Easy [[Minecraft:difficulty]], a 50% chance on Normal, and a 100% chance on Hard).
If a drowned kills a [[Minecraft:villager]], either with a melee attack or with a thrown trident, the villager has a chance of turning into a [[Minecraft:zombie villager]] (a 0% chance on Easy [[Minecraft:difficulty]], a 50% chance on Normal, and a 100% chance on Hard).


==== Drowned-specific ====
==== Drowned-specific ====
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{{IN|java}}, a drowned is also neutral if it is equipped with a [[Minecraft:trident]] during the daytime, only attacking the player if provoked. During the night or in [[Minecraft:thunderstorm]]s, they become hostile and attack any [[Minecraft:player]] or baby turtle they see, without provocation.
{{IN|java}}, a drowned is also neutral if it is equipped with a [[Minecraft:trident]] during the daytime, only attacking the player if provoked. During the night or in [[Minecraft:thunderstorm]]s, they become hostile and attack any [[Minecraft:player]] or baby turtle they see, without provocation.


Every drowned has a melee attack, and if it spawns with a [[Minecraft:trident]], the trident is used as a ranged [[Minecraft:weapon]]. A drowned with a trident can throw it every 1.5 seconds, sending it up to 20 blocks away. Thrown tridents cannot be picked up by the player, just like [[Minecraft:arrows]] shot by [[Minecraft:skeleton]]s. {{IN|bedrock}}, a drowned with a trident also uses a melee attack if their target is within a 3 blocks [[Minecraft:distance]].  
Every drowned has a melee attack, and if it spawns with a [[Minecraft:trident]], the trident is used as a ranged [[Minecraft:weapon]]. A drowned with a trident can throw it every 1.5 seconds, sending it up to 20 blocks away. Thrown tridents cannot be picked up by the player, just like [[Minecraft:arrows]] shot by [[Minecraft:skeleton]]s. {{IN|bedrock}}, a drowned with a trident also uses a melee attack if their target is within a 3 blocks [[Minecraft:distance]].{{upcoming|JE 26.3}} They can use this melee attack while mounted on entities, except for zombie nautiluses {{in|Bedrock}}.<ref>{{bug|MCPE-233164|||WAI}}</ref>


A drowned's trident can be [[Minecraft:enchanted]]. The [[Minecraft:Loyalty]], [[Minecraft:Impaling]], and [[Minecraft:Channeling]] enchantments work the same as they would for a player, while [[Minecraft:Riptide]] has no effect for drowned.
A drowned's trident can be [[Minecraft:enchanted]]. The [[Minecraft:Loyalty]], [[Minecraft:Impaling]], and [[Minecraft:Channeling]] enchantments work the same as they would for a player, while [[Minecraft:Riptide]] has no effect for drowned.
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* {{EntityLink|Sheep}}
* {{EntityLink|Sheep}}
* {{EntityLink|Mooshroom|text=Mooshrooms}}
* {{EntityLink|Mooshroom|text=Mooshrooms}}
* {{EntitySprite|Ocelot}} Untrusting [[Minecraft:ocelot]]s
* {{EntitySprite|Ocelot}} Untrusting adult [[Minecraft:ocelot]]s
* {{EntitySprite|Cat}} Untamed [[Minecraft:cat]]s
* {{EntitySprite|Cat}} Untamed [[Minecraft:cat]]s
* {{EntitySprite|Angry Wolf}} Untamed [[Minecraft:wolves]]
* {{EntitySprite|Angry Wolf}} Untamed [[Minecraft:wolves]]
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|{{HistoryLine|java}}
|{{HistoryLine|java}}
|{{HistoryLine||1.13|dev=18w11a|[[File:Drowned JE1.png|32px]] [[File:Baby Drowned JE1.png|22px]] Added drowned mobs.
|{{HistoryLine||1.13|dev=18w11a|[[File:Drowned JE1.png|32px]] [[File:Baby Drowned JE1.png|22px]] Added drowned mobs.
|[[File:Zombie becoming Drowned.gif|32px]] Zombies now convert into drowned instead of dying from [[Minecraft:drowning]].}}
|[[File:Zombie becoming Drowned.gif|32px]] Zombies now convert into drowned instead of dying from [[Minecraft:drowning]].
|Drowned drop [[Minecraft:gold ingot]]s when killed.}}
|{{HistoryLine|||dev=18w15a|Drowned now occasionally spawn with a [[Minecraft:nautilus shell]].}}
|{{HistoryLine|||dev=18w15a|Drowned now occasionally spawn with a [[Minecraft:nautilus shell]].}}
|{{HistoryLine|||dev=18w16a|Drowned now spawn in [[Minecraft:underwater ruin]]s.}}
|{{HistoryLine|||dev=18w16a|Drowned now spawn in [[Minecraft:underwater ruin]]s.}}
|{{HistoryLine|||dev=18w22a|[[File:Swimming Drowned.png|32px]] Drowned now have a [[Minecraft:swimming]] animation.}}
|{{HistoryLine|||dev=18w22a|[[File:Swimming Drowned.png|32px]] Drowned now have a [[Minecraft:swimming]] animation.}}
|{{HistoryLine||?|[[File:Drowned JE2.png|32px]] The texture UV of drowned have been changed.}}
|{{HistoryLine||1.14|dev=18w43a|Drowned no longer spawn in [[Minecraft:swamp]]s.}}
|{{HistoryLine||1.14|dev=18w43a|Drowned no longer spawn in [[Minecraft:swamp]]s.}}
|{{HistoryLine|||dev=19w05a|Drowned are now hostile toward the new [[Minecraft:wandering trader]]s.}}
|{{HistoryLine|||dev=19w05a|Drowned are now hostile toward the new [[Minecraft:wandering trader]]s.}}
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|{{HistoryLine||1.15|dev=19w46a|Baby drowned can now be spawned by using the drowned [[Minecraft:spawn egg]] on it.<ref>{{bug|MC-2871}}</ref>}}
|{{HistoryLine||1.15|dev=19w46a|Baby drowned can now be spawned by using the drowned [[Minecraft:spawn egg]] on it.<ref>{{bug|MC-2871}}</ref>}}
|{{HistoryLine||1.16|dev=20w10a|[[Minecraft:Firework]] damage now provokes drowned with tridents.<ref>{{bug|MC-111498||Fireworks and water bottles damage don't make neutral mobs angry or hostile|Fixed}}</ref>}}
|{{HistoryLine||1.16|dev=20w10a|[[Minecraft:Firework]] damage now provokes drowned with tridents.<ref>{{bug|MC-111498||Fireworks and water bottles damage don't make neutral mobs angry or hostile|Fixed}}</ref>}}
|{{HistoryLine||1.17|dev=21w05a|Drowned now drop [[Minecraft:copper ingot]]s instead of [[Minecraft:gold ingot]]s.}}
|{{HistoryLine||1.17|dev=20w45a|[[File:Drowned JE2.png|32px]] [[File:Baby Drowned JE2.png|22px]] The texture UV of drowned have been changed.}}
|{{HistoryLine|||dev=21w05a|Drowned now drop [[Minecraft:copper ingot]]s instead of [[Minecraft:gold ingot]]s.}}
|{{HistoryLine||1.17.1|dev=pre1|Increased the drop probability of copper ingots from 5% to 11%, and increased the drop probability of each level of [[Minecraft:Looting]] spell from 1% to 2%.
|{{HistoryLine||1.17.1|dev=pre1|Increased the drop probability of copper ingots from 5% to 11%, and increased the drop probability of each level of [[Minecraft:Looting]] spell from 1% to 2%.
|Drowned no longer pick up [[Minecraft:glow ink sac]]s, to prevent them from persisting after picking up loot from a dead glow squid.}}
|Drowned no longer pick up [[Minecraft:glow ink sac]]s, to prevent them from persisting after picking up loot from a dead glow squid.}}
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|{{HistoryLine||26.1|dev=snap1|Leader drowned now spawn with their maximum health instead of 20 health.<ref>{{bug|MC-219981||Leader zombie-type mobs spawn with 20 health despite having increased max health|Fixed}}</ref>}}
|{{HistoryLine||26.1|dev=snap1|Leader drowned now spawn with their maximum health instead of 20 health.<ref>{{bug|MC-219981||Leader zombie-type mobs spawn with 20 health despite having increased max health|Fixed}}</ref>}}
|{{HistoryLine|||dev=snap7|Baby variants of drowned are now called gurgles.
|{{HistoryLine|||dev=snap7|Baby variants of drowned are now called gurgles.
|[[File:Baby Drowned JE2.png|28px]] The model and texture of gurgles have been changed.}}
|[[File:Baby Drowned JE3.png|28px]] The model and texture of gurgles have been changed.}}
|{{HistoryLine|||dev=snap10|[[File:Baby Drowned JE3.png|28px]] The model and texture of gurgles have been changed to have their heads not be exactly like the adults.}}
|{{HistoryLine|||dev=snap10|[[File:Baby Drowned JE4.png|28px]] The model and texture of gurgles have been changed to have their heads not be exactly like the adults.}}
|{{HistoryLine|java upcoming}}
|{{HistoryLine||26.3|dev=snap2|Drowned can now do a melee attack within 3 blocks while holding a trident, matching {{BE}}.}}
}}
}}


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|Drowned now spawn in aquifers in dripstone caves.<ref>{{bug|MCPE-144066}}</ref>}}
|Drowned now spawn in aquifers in dripstone caves.<ref>{{bug|MCPE-144066}}</ref>}}
|{{HistoryLine||1.21.60|dev=Preview 1.21.60.21|Baby drowned now have the same speed as baby zombies, baby zombie villagers, and baby husks.<ref>{{bug|MCPE-34574||Baby drowned does not have the same speed as other baby zombies|Fixed}}</ref>}}
|{{HistoryLine||1.21.60|dev=Preview 1.21.60.21|Baby drowned now have the same speed as baby zombies, baby zombie villagers, and baby husks.<ref>{{bug|MCPE-34574||Baby drowned does not have the same speed as other baby zombies|Fixed}}</ref>}}
|{{HistoryLine||1.21.120|dev=Preview 1.21.120.23|Drowned no longer drop their held [[Minecraft:trident]] in favor of a [[Minecraft:nautilus shell]].|Drowned can now spawn with enchanted tridents.}}
|{{HistoryLine||1.21.120|dev=Preview 1.21.120.23|Drowned no longer drop their held [[Minecraft:trident]] in favor of a [[Minecraft:nautilus shell]].|Drowned can now spawn with enchanted tridents.|The chance of a trident dropping from a drowned has been decreased from 25% to 8.5%, matching {{JE}}. This new chance can now be affected by [[Minecraft:Looting]].}}
|{{HistoryLine|||dev=Preview 1.21.120.24|[[File:Drowned BE2.png|32px]] [[File:Baby Drowned BE2.png|22px]] The drowned model's right arm position has been fixed. The missing pixels of the drowned's texture have been fixed.}}
|{{HistoryLine|||dev=Preview 1.21.120.24|[[File:Drowned BE2.png|32px]] [[File:Baby Drowned BE2.png|22px]] The drowned model's right arm position has been fixed. The missing pixels of the drowned's texture have been fixed.}}
|{{HistoryLine||1.21.130|dev=Preview 1.21.130.20|Drowned can now apply vertical knockback to the player when dealing melee damage.|[[File:Zombie Nautilus Jockey BE1.png|48px]] Drowned that don't spawn in rivers now have a 50% chance to spawn as [[Minecraft:zombie nautilus]] jockeys.}}
|{{HistoryLine||1.21.130|dev=Preview 1.21.130.20|Drowned can now apply vertical knockback to the player when dealing melee damage.|[[File:Zombie Nautilus Jockey BE1.png|48px]] Drowned that don't spawn in rivers now have a 50% chance to spawn as [[Minecraft:zombie nautilus]] jockeys.}}
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|Baby drowned now drop items when killed.<ref>{{bug|MCPE-93172||Baby drowned don't drop anything|Fixed}}</ref>
|Baby drowned now drop items when killed.<ref>{{bug|MCPE-93172||Baby drowned don't drop anything|Fixed}}</ref>
|Drowned can no longer pick up [[Minecraft:spear]]s.}}
|Drowned can no longer pick up [[Minecraft:spear]]s.}}
|{{HistoryLine|||dev=Preview 26.0.27|15% of baby drowned can now ride any nearby mob.}}
|{{HistoryLine|||dev=Preview 26.0.27|15% of baby drowned that spawn now search and ride any nearby mob.}}
|{{HistoryLine||26.10|dev=Preview 26.10.23|Baby variants of drowned are now called gurgles.
|{{HistoryLine||26.10|dev=Preview 26.10.23|Baby variants of drowned are now called gurgles.
|[[File:Baby Drowned BE3.png|28px]] The model and texture of gurgles have been changed.}}
|[[File:Baby Drowned BE3.png|28px]] The model and texture of gurgles have been changed.}}
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== Gallery ==
== Gallery ==
=== Renders ===
=== Renders ===
{{Update|section=1|Renders for an unarmed gurgle pursuing a target in Java Edition and a gurgle brandishing its trident in Java Edition are outdated}}
<gallery>
<gallery>
Drowned with Trident.png|A drowned with a trident in {{JE}}
Drowned with Trident.png|A drowned with a trident in {{JE}}
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Baby Drowned with Trident BE4.png|A gurgle with a trident in ''Bedrock Edition''
Baby Drowned with Trident BE4.png|A gurgle with a trident in ''Bedrock Edition''
Drowned Targeting.png|An unarmed drowned pursuing a target in ''Java Edition''
Drowned Targeting.png|An unarmed drowned pursuing a target in ''Java Edition''
Baby Drowned Targeting.png|An unarmed gurgle pursuing a target in ''Java Edition''
Baby Drowned Targeting.png|An unarmed baby drowned pursuing a target in ''Java Edition (outdated picture)''
Drowned Throwing Trident.png|A drowned brandishing its trident in ''Java Edition''
Drowned Throwing Trident.png|A drowned brandishing its trident in ''Java Edition''
Drowned Throwing Trident BE.png|A drowned brandishing its in ''Bedrock Edition''
Drowned Throwing Trident BE.png|A drowned brandishing its trident in ''Bedrock Edition''
Baby Drowned Throwing Trident.png|A gurgle brandishing its trident in ''Java Edition''
Baby Drowned Throwing Trident.png|A baby drowned brandishing its trident in ''Java Edition (outdated picture)''
Baby Drowned Throwing Trident BE3.png|A gurgle brandishing its trident in ''Bedrock Edition''
Baby Drowned Throwing Trident BE3.png|A gurgle brandishing its trident in ''Bedrock Edition''
Drowned with Fishing Rod.png|A drowned with a [[Minecraft:fishing rod]] in ''Java Edition''
Drowned with Fishing Rod.png|A drowned with a [[Minecraft:fishing rod]] in ''Java Edition''
Line 747: Line 735:
File:Drowned Conversion.mp4|An animation of a zombie converting into a drowned<ref> {{Cite Instagram|minecraft|Bku8MXaDXtV|Poor zombies are constantly stumbling into Minecraft’s oceans! But what happens to them down in the depths?|July 2, 2018}}</ref>
File:Drowned Conversion.mp4|An animation of a zombie converting into a drowned<ref> {{Cite Instagram|minecraft|Bku8MXaDXtV|Poor zombies are constantly stumbling into Minecraft’s oceans! But what happens to them down in the depths?|July 2, 2018}}</ref>
File:LEGO Drowned.png|[[Minecraft:LEGO Minecraft]] Drowned
File:LEGO Drowned.png|[[Minecraft:LEGO Minecraft]] Drowned
File:Acid Drowned.png|''Acid Drowned'', an official T-shirt design  
File:Acid Drowned.png|''Acid Drowned'', an official T-shirt design
File:MCD Drowned (Tier 1).png|A {{MCD|drowned}} as seen in ''[[Minecraft:Minecraft Dungeons]]''
</gallery>
</gallery>



Latest revision as of 11:05, 24 July 2026

Template:For Template:Infobox entity Drowned are common neutral underwater Minecraft:zombie variants that spawn in Minecraft:oceans, Minecraft:rivers, and Minecraft:dripstone caves, or when zombies drown. They primarily attack through melee attacks, but may also come armed with Minecraft:tridents that they can throw at range. A baby drowned is referred to as a gurgle.<ref>Template:Mcnet</ref>

Spawning

Natural generation

Drowned spawn naturally at water blocks that emit light level of 0 and Minecraft:internal sky light level being 7 and below in all Minecraft:ocean biomes, aquifers in the Minecraft:dripstone caves biome, and Minecraft:river biomes. They spawn at higher rates in rivers and dripstone caves than in ocean biomes.

Template:IN, drowned spawn individually inside flowing water or source water that is 2 blocks or taller (this can include waterlogged blocks or bubble columns). In ocean biomes and dripstone caves, drowned spawn at Y < 58; this restriction does not apply to rivers meaning they can also spawn during the day in that biome as long as it is deep enough for the sky light level to reach 7 and below.

Template:IN, drowned spawn in groups of 2-4 in Minecraft:oceans, Minecraft:frozen rivers, and Minecraft:dripstone caves while they spawn individually in Minecraft:rivers inside flowing water or source water of any depth, but they spawn at higher rates in water that is 2 blocks or taller.Template:Info needed They spawn only on the surface that is on the highest spawnable block at any given X, Z coordinate. They count toward the monster population control cap and also have their own density caps of 5 in oceans and 2 in rivers. They can spawn during the day as long as the water is deep enough for the sky light level to reach 7 and below.

Drowned have a chance to spawn with either a Minecraft:trident or a Minecraft:fishing rod in their main hand, and occasionally with a Minecraft:nautilus shell in their offhand. Template:IN, when spawned as a gurgle they also have a small chance to spawn riding a Minecraft:chicken, creating a drowned Minecraft:chicken jockey. They are the only Overworld zombie variant within the game that cannot spawn naturally with any Minecraft:armor.

Template:Mob spawn table

Ocean ruins

Drowned spawn during the generation of certain Minecraft:ocean ruin structures. These drowned do not naturally despawn unless the world is set to Peaceful difficulty.

When spawning mounted on a zombie nautilus, the zombie nautilus is also persistent (does not despawn).

Conversion

A zombie from Minecraft converting into a drowned, a zombie variant.
A zombie converting into a drowned.

If a Minecraft:zombie's head (not the legs) is submerged in water continuously for 30 seconds, it begins the process of converting into a drowned. The zombie begins shaking, similar to the effect seen while a Minecraft:zombie villager is being cured or a Minecraft:skeleton is converting into a Minecraft:stray. At this point, the process cannot be stopped, and 15 seconds later the zombie becomes a drowned. The drowned appears with full health even if the previous zombie did not.

Template:IN only, an item being held or worn by a zombie when it transforms into a drowned, whether it was picked up or naturally equipped, is automatically dropped with an 100% drop rate at full Minecraft:durability. Template:IN, the converted drowned keeps the equipped items.

Only normal zombies can transform into drowned, while Minecraft:zombie villagers and Minecraft:zombified piglins cannot. For Minecraft:husks, they first transform into a regular zombie, and subsequently convert to a drowned in the usual fashion. The zombie that is converted from a husk always has full health even if converted from a damaged husk.

Zombie nautilus jockeys

When an adult drowned spawns outside of (frozen) Minecraft:river biomes, either naturally or as part of a structure, and is wielding a trident in its main hand, it has a 50% chance to spawn riding a Minecraft:zombie nautilus, i.e. as a Minecraft:zombie nautilus jockey.

Reinforcements

Template:MainTemplate:Exclusive On Hard Minecraft:difficulty, all drowned have a 0-10% chance to spawn other drowned as reinforcements when receiving Minecraft:damage while targeting an Minecraft:entity. Additionally, up to 5% of drowned spawn as leaders, getting a 50-75% boost to that chance. Reinforcements can only spawn in at least 2 block tall water.

Drops

On death

Template:DropTable

Adult drowned drop Template:Xp and an additional Template:Xp per naturally-spawned equipment if killed by a player, axolotl or tamed wolf. Gurgles drop Template:Xp and an additional Template:Xp per naturally-spawned equipment if killed by a player, Minecraft:axolotl or tamed Minecraft:wolf.

Any picked-up equipment has a 100% chance of dropping, and drops without changing the damage that has accumulated on it.

Equipment

For naturally-spawned drowned:

In Template:JE, on Halloween, a drowned may spawn wearing a Minecraft:carved pumpkin or Minecraft:jack o'lantern. However, they do not drop them, even when killed with Looting.

A drowned holding a trident or fishing rod has an 8.5% chance to drop it when killed by a Minecraft:player or tamed Minecraft:wolf. The chance is increased by 1% per level of Minecraft:Looting, up to a max of 11.5% with Looting III. This means that killing 8 drowned with tridents without the Looting enchantment or 6 with Looting III, will have a greater than 60% chance of getting a trident.

A drowned holding a nautilus shell always drops it.

In Template:JE, zombies converted to drowned are never equipped with new items. They keep any equipment the zombie had before conversion.

In Template:BE, zombies converted to drowned are never equipped with tridents. Any equipment the zombie had before conversion is always dropped at full durability.

For converted drowned in Template:BE:

Farming

Template:Main

Farms that convert Minecraft:zombies into drowned produce all of naturally-spawned equipment dropped by Minecraft:zombies, as well as Minecraft:fishing rods, Minecraft:copper ingots, and (in Bedrock Edition) Minecraft:nautilus shells.

A drowned farm must be designed to harvest naturally-spawned drowned to produce Minecraft:tridents in all game editions and Minecraft:nautilus shells in Java Edition.

Behavior

File:Swimming Drowned.png
A drowned swimming Template:In.

During the day, drowned stay on the floor of the body of water they are in, unless provoked.

If on land during the daytime, drowned seek out nearby water or shade. They sometimes step onto land but quickly return to the water.

Drowned seek out Minecraft:turtle eggs within 10 blocks Template:In and 24 blocks Template:In. They stomp on turtle eggs until the eggs break. Drowned can even jump over a 1-block gap to reach a turtle egg successfully, even if the egg is raised 1 block higher than the gap.Template:Verify

Drowned are passiveTemplate:Only or neutralTemplate:Only during the day if no player in range is touching the Minecraft:water.

They are immune to Minecraft:guardian and Minecraft:elder guardian attacks. They also have a small chance to be immune to knockback when damaged.<ref>Template:Bug</ref>

Drowned can be damaged by a fully-powered Minecraft:conduit within a distance of 8 blocks.

Template:IN, drowned can mount and ride any untamed Minecraft:zombie nautilus that they collide with, but they do not actively search for zombie nautiluses to mount. However, 15% of gurgles can actively search for one.

Like Minecraft:spiders and Minecraft:endermen, drowned have eyes (in addition to their noses and mouths) that appear to glow in Bedrock Edition, although they do not produce light. With Minecraft:Vibrant Visuals, all bright parts in the first layer are emissive and glow in the dark.

Template:IN, drowned are never spawned as part of a Minecraft:zombie siege, but if a drowned naturally spawns nearby, it will join the siege and behave like all other zombies.

Attacking

Generic

Template:Main They are always hostile toward Minecraft:axolotls. Like other zombie variants, they chase and attack Minecraft:villagers, Minecraft:wandering traders, Minecraft:snow golems,Template:Only baby Minecraft:turtles, and Minecraft:iron golems, but only at night or in dark areas.

If a drowned kills a Minecraft:villager, either with a melee attack or with a thrown trident, the villager has a chance of turning into a Minecraft:zombie villager (a 0% chance on Easy Minecraft:difficulty, a 50% chance on Normal, and a 100% chance on Hard).

Drowned-specific

During the day, drowned ignore Minecraft:players on land and in Minecraft:boats, only attacking if the player enters the water.

Template:IN, a drowned is also neutral if it is equipped with a Minecraft:trident during the daytime, only attacking the player if provoked. During the night or in Minecraft:thunderstorms, they become hostile and attack any Minecraft:player or baby turtle they see, without provocation.

Every drowned has a melee attack, and if it spawns with a Minecraft:trident, the trident is used as a ranged Minecraft:weapon. A drowned with a trident can throw it every 1.5 seconds, sending it up to 20 blocks away. Thrown tridents cannot be picked up by the player, just like Minecraft:arrows shot by Minecraft:skeletons. Template:IN, a drowned with a trident also uses a melee attack if their target is within a 3 blocks Minecraft:distance.Template:Upcoming They can use this melee attack while mounted on entities, except for zombie nautiluses Template:In.<ref>Template:Bug</ref>

A drowned's trident can be Minecraft:enchanted. The Minecraft:Loyalty, Minecraft:Impaling, and Minecraft:Channeling enchantments work the same as they would for a player, while Minecraft:Riptide has no effect for drowned.

A drowned equipped with a trident continues throwing it at the player even after the player leaves the water, or gets a long distance away.<ref>Template:Bug</ref> It also attacks any player that attacks it or another drowned. However, it is not provoked by a player killing another drowned in one hit.Template:Only<ref>Template:Bug</ref>

If one drowned is hit by another drowned's thrown trident, the attacked drowned ignores it. Template:Only

Sometimes,Template:Info needed drowned do not immediately become aggressive toward a player when the player first enters the water. However these are not "passive" drowned, but slow or non-movers which more-often will melee attack when the player draws closely.

Breaking doors

Up to 10% of drowned spawn with the ability to break wooden and Minecraft:copper doors on Minecraft:Hard difficulty.

Picking up items

Some drowned spawn with the ability to pick up loot that is on the ground. That includes armor and weapons or tools just like regular zombies. Unlike zombies however, they can also pick up tridents, which they always prefer over anything else.

Mob type

Being an Minecraft:undead mob, they are:

As they are Minecraft:monsters, Minecraft:golden dandelions do not work on gurgles.

Swimming

Template:Exclusive

File:Swimming Drowned BE2.png
A drowned swimming Template:In.

Drowned use a swimming animation similar to the Minecraft:player. They use this animation whenever they try to pathfind to a player that is either below or above them; if the player is on the same ground level, the drowned simply walk toward them. Drowned also use this animation if they are tracking a player while they are not standing on a solid block. Their hitbox does not change when using this animation.

If they hold a nautilus shell or anything else in their offhand, their arms are in the same posture as a player's. When attacking, they use the player's attacking animation. Still, they use the same swimming animation when tracking a player underwater.

Mounting

Template:IN, 15% of naturally spawned gurgles can start riding a mob and become a Minecraft:jockey when it tries attacking. A jockey mob ridden by a gurgle will adapt to the speed of its rider. A gurgle can ride:Template:Columns-list

Sounds

Template:JE: Template:SoundTable

Template:BE: Template:SoundTable

Data values

ID

Template:Edition: Template:ID table

Template:Edition: Template:ID table

Entity data

Drowned have entity data associated with them that contains various properties.

Template:El: Template:Main

<section begin="entity data"/>

<section end="entity data"/>

Template:El:

See Minecraft:Bedrock Edition level format/Entity format.

Achievements

Template:Load achievements

Achievements that apply to all mobs: Template:Collapse

Advancements

Template:Load advancements

Advancements that apply to all mobs: Template:Collapse

History

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Legacy Console Edition

Template:HistoryTable

Issues

Template:Issue list

Trivia

Gallery

Renders

Template:Update

Screenshots

Mojang images

Textures

In other media

References

Template:Reflist

External links

Navigation

Template:Navbox entities

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