Minecraft:Trial Chambers: Difference between revisions
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*{{EntityLink|Silverfish}} | *{{EntityLink|Silverfish}} | ||
*{{EntityLink|Breeze}} | *{{EntityLink|Breeze}} | ||
*{{EntityLink|Chicken}} <small>(rarely through [[Minecraft:Chicken Jockey|jockeys]] in {{JE}}, and uncommonly from eggs in dispensers)</small> | |||
*{{EntityLink|Chicken}} <small>(rarely through [[Minecraft:Chicken Jockey|jockeys]])</small> | |||
| blocks = | | blocks = | ||
* See {{slink||Structure}} | * See {{slink||Structure}} | ||
| Line 563: | Line 562: | ||
|- | |- | ||
| <code>trial_chambers/corridor/atrium_1</code> | | <code>trial_chambers/corridor/atrium_1</code> | ||
| Atrium 1 is a large room featuring a grand bifurcated staircase, a | | Atrium 1 is a large room featuring a grand bifurcated staircase, a fountain, two murals, and ladders connecting the surface level to the lower, middle and upper level of the corridor. | ||
The grand staircase design and the murals are chosen randomly. | The grand staircase design and the murals are chosen randomly. | ||
| Line 1,929: | Line 1,928: | ||
| Breeze slice 1 is the slice placed on the only side without any potential entrances. | | Breeze slice 1 is the slice placed on the only side without any potential entrances. | ||
It contains | It contains a breeze trial spawner and an ominous vault. | ||
| | | | ||
* 91 {{BlockLink|Tuff Bricks}} | * 91 {{BlockLink|Tuff Bricks}} | ||
| Line 3,131: | Line 3,130: | ||
* 2 [[Minecraft:bone block]]s | * 2 [[Minecraft:bone block]]s | ||
|} | |} | ||
Additionally, chickens can also appear in trial chambers in two different ways. | |||
* In {{JE}}, baby zombies or baby husks that spawn have a 5% chance to spawn as a [[Minecraft:chicken jockey]]. | |||
* Naturally generated dispensers can contain eggs and breezes can unintentionally power a button or pressure plate, activating the dispenser to fire the eggs, which have an 1/8 chance to spawn a chick. | |||
== Loot == | == Loot == | ||
| Line 3,333: | Line 3,336: | ||
* A scrapped chamber design appears in two [[Minecraft:YouTube]] videos showcasing the trial chambers and the trial spawners.<ref>{{ytl|lD7twuq1AoU| Minecraft 1.21: Early peek at trial chambers @ 0:40|Minecraft|November 16, 2023|t=40}}</ref><ref>{{ytl|FpE6q0nvVjA| Minecraft 1.21: A closer look at trial spawners @ 0:30|Minecraft|November 17, 2023|t=30}}</ref> It includes a trial spawner, two chests, and two redstone lamps with levers on top. | * A scrapped chamber design appears in two [[Minecraft:YouTube]] videos showcasing the trial chambers and the trial spawners.<ref>{{ytl|lD7twuq1AoU| Minecraft 1.21: Early peek at trial chambers @ 0:40|Minecraft|November 16, 2023|t=40}}</ref><ref>{{ytl|FpE6q0nvVjA| Minecraft 1.21: A closer look at trial spawners @ 0:30|Minecraft|November 17, 2023|t=30}}</ref> It includes a trial spawner, two chests, and two redstone lamps with levers on top. | ||
* [[Minecraft:Brandon Pearce]] thinks that whoever created trial chambers in-universe seem to be "pretty tinkery".<ref>{{tweet|kingbdogz|1819129051249872907|I think whoever or whatever built the Trial Chambers seems to be pretty tinkery - it doesn't feel much far off from what is already done with dispensers and traps in the structure.|August 1, 2024}}</ref> | * [[Minecraft:Brandon Pearce]] thinks that whoever created trial chambers in-universe seem to be "pretty tinkery".<ref>{{tweet|kingbdogz|1819129051249872907|I think whoever or whatever built the Trial Chambers seems to be pretty tinkery - it doesn't feel much far off from what is already done with dispensers and traps in the structure.|August 1, 2024}}</ref> | ||
== Gallery == | == Gallery == | ||
| Line 3,392: | Line 3,393: | ||
=== In other media === | === In other media === | ||
<gallery> | <gallery> | ||
Tricky Trials Key Art.png|[[Minecraft:Tricky Trials]] key art, featuring trial chambers | File:Tricky Trials Key Art.png|[[Minecraft:Tricky Trials]] key art, featuring trial chambers | ||
Looting Trial Spawner Artwork.jpg|[[Minecraft:Ari]], [[Minecraft:Noor]], and [[Minecraft:Efe]] looting a trial spawner and receiving trial keys | File:Looting Trial Spawner Artwork.jpg|[[Minecraft:Ari]], [[Minecraft:Noor]], and [[Minecraft:Efe]] looting a trial spawner and receiving trial keys | ||
Alex faces the breeze.jpeg|[[Minecraft:Alex]] faces a breeze in trial chambers. | File:Alex faces the breeze.jpeg|[[Minecraft:Alex]] faces a breeze in trial chambers. | ||
The breeze fires a wind charge.jpeg|A breeze fires a [[Minecraft:wind charge]]. | File:The breeze fires a wind charge.jpeg|A breeze fires a [[Minecraft:wind charge]]. | ||
Alex gets knocked back.jpeg|Alex gets knocked back | File:Alex gets knocked back.jpeg|Alex gets knocked back | ||
Alex falls.jpeg|Alex falls off the platform while the breeze watches. | File:Alex falls.jpeg|Alex falls off the platform while the breeze watches. | ||
Sunny and Ari entering the trial chambers.png|[[Minecraft:Ari]] and [[Minecraft:Sunny]] entering the trial chambers | File:Sunny and Ari entering the trial chambers.png|[[Minecraft:Ari]] and [[Minecraft:Sunny]] entering the trial chambers | ||
Minecraft characters fighting mobs.jpg|Ari and Sunny fighting [[Minecraft:husks]] | File:Minecraft characters fighting mobs.jpg|Ari and Sunny fighting [[Minecraft:husks]] | ||
Minecraft characters open the trial vault.png|Ari and Sunny open a [[Minecraft:vault]]. | File:Minecraft characters open the trial vault.png|Ari and Sunny open a [[Minecraft:vault]]. | ||
Sunny's Misfire.png|[[Minecraft:Steve]], [[Minecraft:Makena]], and many mobs caught in an explosion in the trial chambers | File:Sunny's Misfire.png|[[Minecraft:Steve]], [[Minecraft:Makena]], and many mobs caught in an explosion in the trial chambers | ||
Out we go.png|An active trial | File:Out we go.png|An active trial | ||
Hole in the chamber.png|Steve, Alex, Efe, Sunny, Kai, and Makena entering a trial chamber through a hole | File:Hole in the chamber.png|Steve, Alex, Efe, Sunny, Kai, and Makena entering a trial chamber through a hole | ||
Steve vs. the Bogged.png|Steve and a wolf fighting several bogged | File:Steve vs. the Bogged.png|Steve and a wolf fighting several bogged | ||
Walking in on the action.png|Another shot of an active trial | File:Walking in on the action.png|Another shot of an active trial | ||
File:LEGOMCTrialChamberUnboxed.webp|A [[Minecraft:Lego Minecraft]] trial chamber. | |||
</gallery> | </gallery> | ||
Latest revision as of 11:13, 29 May 2026
Template:Distinguish Template:Infobox structure Template:Relevant tutorial Trial chambersTemplate:Note are uncommon underground Minecraft:structures that serve as a mid-game combat challenge.<ref>Template:Mcnet</ref> They consist mostly of Minecraft:copper blocks and Minecraft:tuff bricks, and are the only place where Minecraft:trial spawners and Minecraft:vaults naturally generate. Trial chambers are also the only place where Minecraft:breezes spawn, whose Minecraft:breeze rods can be used to craft Minecraft:wind charges. Various materials such as Minecraft:heavy cores and certain Minecraft:armor trims are obtained exclusively by unlocking vaults in trial chambers. As it is the only source of breeze rods and heavy cores, the structure is also the location where Minecraft:maces are obtained.
Minecraft:Ominous trials can also take place here through Minecraft:Bad Omen, where Minecraft:Trial Omen causes all trial spawners to become ominous, making them more difficult and providing greater rewards.
Generation
Trial chambers generate underground in the Minecraft:Overworld. The starting room generates at an Minecraft:altitude of between Y=-40 and -20, but the structure is not restricted to those Y levels; the majority of the structure's rooms tend to generate between Y=-20 and 0.Template:Verify
Trial chambers can only generate in new chunks, specifically ones that did not exist prior to Java Edition 1.21 and Bedrock Edition 1.21.0.
The generation of trial chambers follows a grid of 34×34 Minecraft:chunk regions centered on the world origin (X=0, Z=0). There is always one trial chambers structure generated in each region at a random location, unless a deep dark biome cancels the generation of the trial chambers.
While the origin point of the structure (Template:Code) cannot generate within a deep dark biome, other parts of it can intersect a deep dark biome.
Locating
Trial chambers can be located using Minecraft:trial explorer maps, which are sold by journeyman-level Minecraft:cartographer villagers for 12 Minecraft:emeralds and a Minecraft:compass. The maps always point to the nearest trial chamber relative to the cartographer that does not already have a trial explorer map that points to it. All maps bought from the same cartographer always points to the same structure.
Template:IN, a given villager always trades the same map, which is determined upon the trade unlocking.
An online seed map such as mcseedmap.net or chunkbase.com may be used instead.
Structure
The starting room of the structure is Template:Cd. This room connects to a chamber and a section of a corridor. At the end of the section of a corridor, an intersection links to another chamber and another section of a corridor is generated, but this time it ends on the atrium, which then leads to the entrance room.
The structure then branches out from some Template:Cd pieces.
File structure
All trial chambers structures found below are located in the folder Minecraft:client.jar/data/minecraft/structure/trial_chambersTemplate:Only or data/behavior_packs/vanilla/structures/trial_chambersTemplate:Only.
| List |
|---|
|
Blocks
Components
Corridors
Trial chambers feature two corridors:
- a corridor going from the entrance room to the intersection, passing through four slices and the atrium;
- a corridor going from the intersection to the end room, passing through four slices.
The intersection connects both corridors, forming an L-shape. The intersection and the end room always lead to a chamber, while slices have a probability to lead to a hallway (see Template:Slink).
Entrance
The entrance generates at the end of one of the two corridors.
entrance_1 and entrance_2 include a Minecraft:vault, two entrance chests, and a platform containing either an Minecraft:oak, a Minecraft:mangrove, or a Minecraft:cactus; additionally, entrance_1 has a secret room containing a bed and a chest.
entrance_3 includes two vaults and three entrance chests.
| Name | Description | Blocks | Image | Weight |
|---|---|---|---|---|
trial_chambers/corridor/entrance_1
|
Entrance 1 is a two-story room.
The first floor features a walkway, above which is a copper grate that leading to a hidden room containing a bed and a chest. A staircase leads to the second floor. The second floor contains a platform with a tree (either an oak, a mangrove or cactus) and two chests. Between the two chests, right next to the vegetation platform, is a trapdoor leading into a ventilation-shaft-like tunnel. This tunnel connects both floors. The second floor also features an upper ledge with a vault. |
|
<tabber> Oak= File:Trial Chambers entrance 1 (oak).png | |
| Template:Frac (33.33%) | ||||
trial_chambers/corridor/entrance_2
|
Entrance 2 is a two-story room.
The first floor is empty. A staircase leads to the second floor. The second floor contains a platform with a tree (either an oak, a mangrove or cactus) and two chests. It also features an upper ledge with a vault. |
<tabber> Oak= File:Trial Chambers entrance 2 (oak).png | ||
| Template:Frac (33.33%) | ||||
trial_chambers/corridor/entrance_3
|
Entrance 3 is a five-story room with two spiral staircases that intertwine with one another but never connect; each staircase leads to separate sections of each floor, preventing traversal between them even on the same level.
The first spiral staircase goes from the first floor to the last floor. The first floor features two chests and the third floor a third chest, while other sections of floors connected by the first spiral staircase are empty. The second spiral staircase goes from the second floor to the last floor. The fourth and fifth floor both feature a vault. |
File:Trial Chambers entrance 3.png | Template:Frac (33.33%) | |
| Addons | ||||
trial_chambers/corridor/addon/display_1
|
These substructures are the trees that can generate in entrance_1 and entrance_2.
|
File:Trial Chambers display 1.png | Template:Frac (33.33%) | |
trial_chambers/corridor/addon/display_2
|
File:Trial Chambers display 2.png | Template:Frac (33.33%) | ||
trial_chambers/corridor/addon/display_3
|
File:Trial Chambers display 3.png | Template:Frac (33.33%) | ||
Atrium
The atrium generates between the entrance and the slices. It always contains an Minecraft:ominous vault above the doorway leading to the entrance and a fountain.
Murals are generated on both sides; they can depict either a Minecraft:bogged, a Minecraft:breeze, a Minecraft:spider, or a spiral shape. The grand staircase is also chosen randomly.
2= File:Trial Chambers atrium 1 (2).png 3= File:Trial Chambers atrium 1 (3).png </tabber>| Name | Description | Blocks | Image | Weight |
|---|---|---|---|---|
trial_chambers/corridor/atrium_1
|
Atrium 1 is a large room featuring a grand bifurcated staircase, a fountain, two murals, and ladders connecting the surface level to the lower, middle and upper level of the corridor.
The grand staircase design and the murals are chosen randomly. |
<tabber> 1= File:Trial Chambers atrium 1 (1).png | ||
| Template:Frac (100%) | ||||
| Addons (grand staircase) | ||||
trial_chambers/corridor/atrium/grand_staircase_1
|
The grand staircase designs. | File:Trial Chambers grand staircase 1.png | Template:Frac (33.33%) | |
trial_chambers/corridor/atrium/grand_staircase_2
|
File:Trial Chambers grand staircase 2.png | Template:Frac (33.33%) | ||
trial_chambers/corridor/atrium/grand_staircase_3
|
File:Trial Chambers grand staircase 3.png | Template:Frac (33.33%) | ||
| Addons (mural) | ||||
trial_chambers/corridor/atrium/bogged_relief
|
The mural designs. They are respectively depicting a Minecraft:bogged, a Minecraft:breeze, a Minecraft:spider, and a spiral shape. | File:Trial Chambers bogged relief.png | Template:Frac (25%) | |
trial_chambers/corridor/atrium/breeze_relief
|
File:Trial Chambers breeze relief.png | Template:Frac (25%) | ||
trial_chambers/corridor/atrium/spider_relief
|
File:Trial Chambers spider relief.png | Template:Frac (25%) | ||
trial_chambers/corridor/atrium/spiral_relief
|
File:Trial Chambers spiral relief.png | Template:Frac (25%) | ||
Slices
Corridor slices, or straight pieces,Template:Note are sub-structures that make up the corridors; they are generated on top of a tuff brick plate. Each of the two corridors has four slices.
Except for straight_1 and straight_8, all slices have a copper door:
straight_2andstraight_5generate a copper door on the lower level;straight_3andstraight_6generate a copper door on the middle level;straight_4andstraight_7generate a copper door on the upper level.
On average, each trial chamber has 6,29 (Template:Frac) doors. These copper doors can either lead directly to a chamber, a hallway or nothing.<ref name="deadend">Template:Bug</ref> Provided the latter case doesn't happen:
- lower level doors always lead to a descending spiral staircase (
lower_hallway_connector); - upper level doors always lead to an ascending spiral staircase (
upper_hallway_connector); - middle level doors and these spiral staircases have a 97.48% chance to directly lead to a chamber, 2.44% chance to lead to a hallway piece, and 0.08% chance to directly lead to a dead-end (see Template:Slink).
Both straight_6 and straight_8 generate with a Minecraft:trial spawner that can either spawn a melee, small melee or ranged mob (see Template:Slink), but never Minecraft:breezes. straight_7 generates with a hidden Minecraft:vault.
In addition to their addons, slices can generate with various decorations such as Minecraft:flower pots, Minecraft:decorated pots, Minecraft:candles and corridor Minecraft:barrels (see Template:Slink). Some addons can generate with a trial spawner (that can either spawn a melee, small melee or ranged mob) and a vault.
| Name | Description | Blocks | Image | Weight |
|---|---|---|---|---|
| Slices | ||||
trial_chambers/corridor/straight_1
|
straight_1 does not generate with a copper door. | File:Trial Chambers straight 1.png | Template:Frac (7.14%) | |
trial_chambers/corridor/straight_2
|
straight_2 generates with a copper door on the lower level. | File:Trial Chambers straight 2.png | Template:Frac (14.28%) | |
trial_chambers/corridor/straight_3
|
straight_3 generates with a copper door on the middle level.
Additionally, one of its upper level sides is blocked by a wall. |
File:Trial Chambers straight 3.png | Template:Frac (14.28%) | |
trial_chambers/corridor/straight_4
|
straight_4 generates with a copper door on the upper level. | File:Trial Chambers straight 4.png | Template:Frac (14.28%) | |
trial_chambers/corridor/straight_5
|
straight_5 generates with a copper door on the lower level. | File:Trial Chambers straight 5.png | Template:Frac (14.28%) | |
trial_chambers/corridor/straight_6
|
straight_6 generates with a copper door on the middle level and a trial spawner on the lower level. | File:Trial Chambers straight 6.png | Template:Frac (14.28%) | |
trial_chambers/corridor/straight_7
|
straight_7 generates with a copper door on the upper level.
Additionally, one of its upper level sides is blocked by a wall in which a vault is hidden. |
File:Trial Chambers straight 7.png | Template:Frac (7.14%) | |
trial_chambers/corridor/straight_8
|
straight_8 does not generate with a copper door but generates with a trial spawner on the middle level. | File:Trial Chambers straight 8.png | Template:Frac (14.28%) | |
trial_chambers/corridor/first_platetrial_chambers/corridor/second_plate
|
This substructure is a technical piece. It serves as the foundation for the 4 slices of the corridor. | File:Trial Chambers plate.png | Template:Frac (100%) | |
| Addons (lower) | ||||
trial_chambers/corridor/addon/staircase
|
This addon is a staircase connecting the surface level to the lower level. | File:Trial Chambers staircase.png | Template:Frac (7.14%) | |
trial_chambers/corridor/addon/wall
|
This addon is a wall blocking off the surface level. | File:Trial Chambers wall.png | Template:Frac (7.14%) | |
trial_chambers/corridor/addon/ladder_to_middle
|
This addon is a ladder linking the lower level to the middle level. | File:Trial Chambers ladder to middle.png | Template:Frac (7.14%) | |
trial_chambers/corridor/addon/arrow_dispenser
|
This addon is a Minecraft:dispenser trap that can be triggered with Minecraft:tripwire hooks. The dispenser contains between 4 and 8 Minecraft:arrows. | File:Trial Chambers arrow-dispenser.png | Template:Frac (7.14%) | |
minecraft:trial_chambers/corridor/addon/bridge_lower
|
This addon is a bridge linking the two sides of the slice on the lower level and linked to the surface level. | File:Trial Chambers bridge lower.png | Template:Frac (9.09%) | |
| Addons (middle) | ||||
trial_chambers/corridor/addon/open_walkway
|
This addon is a copper grate walway linking the two sides of the slice on the middle level. | File:Trial Chambers open walkway.png | Template:Frac (18.18%) | |
trial_chambers/corridor/addon/walled_walkway
|
This addon is a walkway linking the two sides of the slice on the middle level, with its sides blocked by walls. It generates with a trial spawner. | File:Trial Chambers walled walkway.png | Template:Frac (33.33%) | |
| Addons (middle upper) | ||||
trial_chambers/corridor/addon/open_walkway_upper
|
This addon is a copper grate walkway linking the two sides of the slice on the upper level. | File:Trial Chambers open walkway upper.png | Template:Frac (16.67%) | |
trial_chambers/corridor/addon/chandelier_upper
|
This addon is a decoration that may generation on the upper level. | File:Trial Chambers chandelier upper.png | Template:Frac (8.33%) | |
trial_chambers/corridor/addon/decoration_upper
|
This addon is a copper grate platform linking the two sides of the slice on the upper level. | File:Trial Chambers decoration upper.png | Template:Frac (8.33%) | |
trial_chambers/corridor/addon/head_upper
|
This addon is a decoration that may generation on the upper level. | File:Trial Chambers head upper.png | Template:Frac (8.33%) | |
trial_chambers/corridor/addon/reward_upper
|
This addon is a copper grate platform linking the two sides of the slice on the upper level. It generates with a vault. | File:Trial Chambers reward upper.png | Template:Frac (8.33%) | |
End
The end room generates at the end of one of the two corridors. It always leads to one of these chambers with equal probability:
chamber_1eruptionassemblyslanted
End rooms cannot lead to any other chamber, i.e. it excludes:
chamber_2pedestalchamber_4chamber_8
End rooms always include an Minecraft:ominous vault. In addition to its ominous vault, end_2 also features a regular Minecraft:vault and an intersection chest.
| Name | Description | Blocks | Image | Weight |
|---|---|---|---|---|
trial_chambers/corridor/end_1
|
End 1 is a large room with two staircases leading up to the chamber. The two staircases are separated by a wall on which an ominous vault is placed. | File:Trial Chambers end 1.png | Template:Frac (50%) | |
trial_chambers/corridor/end_2
|
End 2 is a large room with a staircase leading up to the chamber. The staircase goes through four pillars linked by a copper grate ring on which a vault is placed.
A shallow water pool generates on the lower level. It contains a chest and an ominous vault in a room sealed by copper grates bellow the bridge leading up to the chamber. |
|
File:Trial Chambers end 2.png | Template:Frac (50%) |
Intersections
intersection_2.The intersection is the room that connects both corridors. It always features a safer zone equipped with Minecraft:beds as well as an entrance to a chamber. In addition to that:
intersection_1andintersection_2feature an Minecraft:ominous vault;intersection_2andintersection_3feature an intersection Minecraft:barrel;intersection_2features a secret room with an additional bed and a Minecraft:decorated pot always containing 3 Minecraft:strings.<ref name="string">Template:Bug</ref>
| Name | Description | Blocks | Image | Weight |
|---|---|---|---|---|
trial_chambers/intersection/intersection_1
|
Intersection 1 connects the two corridors by their upper levels. The two corridors and the chamber intersection 1 links to are connected by a bridge above a water a pool.
The bedroom in located in the middle of the water pool. An ominous vault is sealed by a wall next to the bedroom. |
|
<tabber> Normal view= File:Trial Chambers intersection 1.png | |
| Template:Frac (33.33%) | ||||
trial_chambers/intersection/intersection_2
|
Intersection 2 connects the two corridors by their surface levels. The two corridors and the chamber intersection 2 links to are connected by a small atrium.
The bedroom in located on a mezzanine and contains a barrel. An ominous vault is placed on the staircase leading to the bedroom. A secret chamber is hidden behind the wall at the back of the 2 beds on the left. The secret chamber contains a purple bed, a decorated pot containing 3 strings, a table, a Minecraft:crafting table, and a potted Minecraft:dead bush. |
|
<tabber> Normal view= File:Trial Chambers intersection 2.png | |
| Template:Frac (33.33%) | ||||
trial_chambers/intersection/intersection_3
|
Intersection 3 is a tall vertical room. The top of the intersection connects through the second section of the corridor (i.e. the one leading to the entrance), while the bottom of it connects through the first section of the corridor (i.e. the one leading to the end room). The chamber intersection 3 links to is found at the bottom.
The center is filled up by a tall tower with three levels: the upper level connects to the second corridor, the middle level contains 3 beds and a barrel, and the lower level is a copper grate walkway leading to nothing. Unlike the other two intersections, this intersection doesn't contain an ominous vault. |
|
File:Trial Chambers intersection 3.png | Template:Frac (33.33%) |
Hallways
Hallways are segments that connect corridors to chambers. When a copper door generates in a corridor, it (or, in the case of an upper or lower door, the spiral staircase that follows it; see Template:Slink) may lead to one of the following pieces:
- a chamber (97.48%);
- a hallway segment (1.14%);
- an encounter (0.41%);Template:Only
- a dead end (0.08%).
If the selected piece cannot be generated, the game attempts to generate a different piece. After a certain number of failed attempts, it defaults to generating a dead end.Template:Info needed If the dead end itself cannot be generated, no piece is generated.<ref name="deadend"/>
This process is then repeated at the end of each hallway segment or encounter. Furthermore, hallways never branch, meaning that every copper door found in corridors eventually leads to a single chamber, a dead end, or nothing.
| Name | Description | Blocks | Image | Weight |
|---|---|---|---|---|
| Hallway segments | ||||
trial_chambers/hallway/cache_1
|
These pieces constitute the various trial chamber hallways. | File:Trial Chambers cache 1.png | Template:JEBE | |
trial_chambers/hallway/corridor_connector_1
|
File:Trial Chambers corridor connector 1.png | Template:JEBE | ||
trial_chambers/hallway/left_corner
|
File:Trial Chambers left corner.png | Template:JEBE | ||
trial_chambers/hallway/right_corner
|
Template:JEBE | |||
trial_chambers/hallway/straight
|
File:Trial Chambers straight.png | Template:JEBE | ||
trial_chambers/hallway/straight_staircase
|
File:Trial Chambers straight staircase.png | Template:JEBE | ||
trial_chambers/hallway/straight_staircase_down
|
Template:JEBE | |||
trial_chambers/hallway/long_straight_staircase
|
File:Trial Chambers long straight staircase.png | Template:JEBE | ||
trial_chambers/hallway/long_straight_staircase_down
|
Template:JEBE | |||
trial_chambers/hallway/corner_staircase
|
File:Trial Chambers corner staircase.png | Template:JEBE | ||
trial_chambers/hallway/corner_staircase_down
|
File:Trial Chambers corner staircase down.png | Template:JEBE | ||
trial_chambers/hallway/trapped_staircase
|
File:Trial Chambers trapped staircase.png | Template:JEBE | ||
trial_chambers/hallway/upper_hallway_connector
|
This pieces is always connected to a corridor upper level door (see Template:Slink). | File:Trial Chambers upper hallway connector.png | Template:JEBE | |
trial_chambers/hallway/lower_hallway_connector
|
This pieces is always connected to a corridor lower level door (see Template:Slink). | File:Trial Chambers lower hallway connector.png | Template:JEBE | |
| Dead ends | ||||
trial_chambers/hallway/rubble
|
These pieces have a small chance of generating in hallways, stopping the hallway's expansion and acting as a dead end.
They also generate as fallback pieces: during the generation, after a certain number of failed attempts at generating other pieces, it defaults to generating a dead end. In that case, the weight is Template:Frac (25%) for all four pieces. |
File:Trial Chambers rubble.png | Template:JEBE | |
trial_chambers/hallway/rubble_chamber
|
File:Trial Chambers rubble chamber.png | Template:JEBE | ||
trial_chambers/hallway/rubble_chamber_thin
|
File:Trial Chambers rubble chamber thin.png | Template:JEBE | ||
trial_chambers/hallway/rubble_thin
|
Template:JEBE | |||
Encounters
Template:Exclusive Template:Message box
Encounters are hallway pieces that consist in "short challenges leading to a larger chamber".<ref>Template:Snap</ref> They feature a single trial spawner and a vault.
| Name | Description | Blocks | Image | Weight |
|---|---|---|---|---|
trial_chambers/hallway/encounter_1
|
Encounter 1 is a two-story room whose second floor has a vault and a trial spawner. The trial spawner can generate either melee, small melee or ranged mobs. |
|
File:Trial Chambers encounter 1.png | Template:Frac (0.08%) |
trial_chambers/hallway/encounter_2
|
Encounter 2 is a two-story room whose first floor has a vault and a breeze trial spawner. Dispensers may generate in the first floor walls. | File:Trial Chambers encounter 2.png | Template:Frac (0.08%) | |
trial_chambers/hallway/encounter_3
|
Encounter 3 is a tall vertical room whose first floor has a vault and which contains a trial spawner near the top. The trial spawner can generate either melee, small melee or ranged mobs. | File:Trial Chambers encounter 3.png | Template:Frac (0.08%) | |
trial_chambers/hallway/encounter_4
|
Encounter 4 is a tall vertical room whose first floor is filled with pointed dripstones and contains a vault. The top floor contains a trial spawner that generate slow ranged mobs and a dispenser trap. Players must cross the room by performing parkour on copper grates. | File:Trial Chambers encounter 4.png | Template:Frac (0.08%) | |
trial_chambers/hallway/encounter_5
|
Encounter 5 is a large room which contains a vault and a breeze trial spawner. The room is filled with decor and can generate dispenser in the walls. |
|
File:Trial Chambers encounter 5.png | Template:Frac (0.08%) |
Chambers
Chambers are large combat rooms that contain multiple trial spawners and vaults, as well as one ominous vault. Chambers can be accessed from hallways, intersections, end rooms, and corridor slices.
Each chamber design has several potential entrances, of which only one is connected to the rest of the structure. The remaining entrances are sealed with an entrance cap (see Template:Slink). Each potential entrance, including the sealed ones, generates a disposal consisting of a hopper placed above a barrel (see Template:Slink), allowing players to manage their inventory before entering a chamber.<ref name="disposal">Template:Tweet</ref>
| Name | Description | Blocks | Image | Weight |
|---|---|---|---|---|
trial_chambers/chamber/chamber_1
|
Chamber_1 is a large room which has a tall column in its center. It has one potential entrance on each of its four faces; three on an upper level and one on a middle level.
It generates a breeze trial spawner as part of the column. Additionally, it and can generate up to two ranged trial spawners as part of walkways. It tries to generate an ominous vault embedded in a wall near the bottom of the column,Template:Note and can generate up to two regular vaults as part of walkways. In addition to its addons, dispensers may generate embedded in the walls. |
|
File:Trial Chambers chamber 1.png | Template:JEBE |
trial_chambers/chamber/chamber_2
|
Chamber_2 is a large room which has a tall column in its center and a floor made of powder snow. It has one potential entrance on each of its four faces; three on an upper level and one on a middle level.
It generates a ranged trial spawner as part of the column. Additionally, it and can generate up to two ranged trial spawners as part of walkways. It generates an ominous vault as part of the column, on its lower level, and can generate up to two regular vaults as part of walkways. In addition to its addons, dispensers may generate embedded in the walls. |
File:Trial Chambers chamber 2.png | Template:JEBE | |
| Column | ||||
trial_chambers/chamber/addon/c1_breeze
|
The column substructure is exclusive to chamber_1 as chamber_2's column is built-in.
It generated in the middle of the chamber, always features a breeze trial chamber on its middle level. It generated with a staircase connecting the lower level of the room to the middle level of the column. On the upper level, the columns attempts to generate hanging platforms on all four sides. However, a hanging platform may fail to generate if the space is already occupied by an entrance piece. |
File:Trial Chambers c1 breeze.png | Template:Frac (100%) | |
trial_chambers/chamber/addon/lower_staircase_down
|
File:Trial Chambers lower staircase down.png | Template:Frac (100%) | ||
| Entrances | ||||
trial_chambers/chamber/addon/full_stacked_walkway
|
This sub-structure can generate attached to any entrance, except the one to the left of the ominous vault.
It acts as a walkway that features a ranged trial spawner. |
File:Trial Chambers full stacked walkway.png | Template:Frac (16.67%) | |
trial_chambers/chamber/addon/full_stacked_walkway_2
|
This sub-structure can generate attached to any entrance, except the one to the left of the ominous vault.
It acts as a walkway that features a ranged trial spawner and a vault. |
File:Trial Chambers full stacked walkway 2.png | Template:Frac (16.67%) | |
trial_chambers/chamber/addon/full_corner_column
|
This sub-structure can generate attached to any entrance, except the one to the right of the ominous vault and the middle level one.
It generates hanging platforms directly in front of the entrance and to the left when entering the chamber. |
File:Trial Chambers full corner column.png | Template:Frac (16.67%) | |
trial_chambers/chamber/addon/grate_bridge
|
This sub-structure can generate attached to any upper level entrance. It connects the entrance to the column. | File:Trial Chambers grate bridge.png | Template:Frac (16.67%) | |
trial_chambers/chamber/addon/short_platform
|
This sub-structure can generate attached to any upper level entrance. It acts as a small overhang. | File:Trial Chambers short platform.png | Template:Frac (16.67%) | |
trial_chambers/chamber/addon/short_grate_platform
|
This sub-structure acts similarly to short_platform, except it tries to generate hanging platforms on all three sides; a hanging platform may fail to generate if the space is already occupied by an entrance piece.
|
File:Trial Chambers short grate platform.png | Template:Frac (16.67%) | |
| Hanging platform | ||||
trial_chambers/chamber/addon/hanging_platform
|
This sub-structure is a hanging platform that tries to generate when called by the full_corner_column or short_grate_platform sub-structures.
|
File:Trial Chambers hanging platform.png | Template:Frac (100%) | |
| Unused | ||||
trial_chambers/chamber/addon/walkway_with_bridge_1
|
This pieces is an unused sub-structure. Despite existing within the template pool with a weight of Template:Frac, it cannot generate as it doesn't include any jigsaw block.
It includes a structure block in save mode. |
File:Trial Chambers walkway with bridge 1.png | — | |
| Name | Description | Blocks | Image | Weight |
|---|---|---|---|---|
trial_chambers/chamber/pedestal
|
Pedestal is a large room with a large pedestal in its center. It has two potential entrances; one on its upper level and one on its lower level.
It generates with 8 slices, including an ominous one, and 4 quadrants. |
|
File:Trial Chambers pedestal.png | Template:JEBE |
| Center | ||||
trial_chambers/chamber/pedestal/center_1
|
This center piece is a large pedestal with three trial spawners on top.
One of these trial spawners is a breeze trial spawner, and the two other can generate either melee, small melee or ranged mobs. |
File:Trial Chambers Pedestal center 1.png | Template:Frac (100%) | |
| Slices | ||||
trial_chambers/chamber/pedestal/ominous_slice_1
|
This slice always generates opposite the upper potential entrance.
It contains an ominous vault on its upper floor. |
File:Trial Chambers Pedestal ominous slice 1.png | Template:Frac (100%) | |
trial_chambers/chamber/pedestal/slice_1
|
This slice can be attached to any wall.
It contains a vault on its upper floor. |
File:Trial Chambers Pedestal slice 1.png | Template:Frac (7.69%) | |
trial_chambers/chamber/pedestal/slice_2
|
This slice can be attached to any wall.
It contains a vault on its lower floor. |
File:Trial Chambers Pedestal slice 2.png | Template:Frac (23.08%) | |
trial_chambers/chamber/pedestal/slice_3
|
This slice can be attached to any wall.
It contains a vault on its upper floor. |
File:Trial Chambers Pedestal slice 3.png | Template:Frac (23.08%) | |
trial_chambers/chamber/pedestal/slice_4
|
This slice can be attached to any wall.
It contains a vault on its lower floor. |
File:Trial Chambers Pedestal slice 4.png | Template:Frac (23.08%) | |
trial_chambers/chamber/pedestal/slice_5
|
This slice can be attached to any wall.
It contains a vault on its upper floor. |
File:Trial Chambers Pedestal slice 5.png | Template:Frac (23.08%) | |
| Quadrants | ||||
trial_chambers/chamber/pedestal/quadrant_1
|
These sub-structures theoretically generate in the corners of the chamber. However, due to a bug, the Pedestal chamber can only generate with the Slanted chamber's quadrants (see Template:Slink).<ref>Template:Bug</ref> | File:Trial Chambers Pedestal quadrant 1.png | Template:Frac (33.33%) | |
trial_chambers/chamber/pedestal/quadrant_2
|
File:Trial Chambers Pedestal quadrant 2.png | Template:Frac (33.33%) | ||
trial_chambers/chamber/pedestal/quadrant_3
|
File:Trial Chambers Pedestal quadrant 3.png | Template:Frac (33.33%) | ||
| Name | Description | Blocks | Image | Weight |
|---|---|---|---|---|
trial_chambers/chamber/chamber_4
|
Chamber_4 is a small two-story room. It has three potential entrance; one on the lower level and two on the upper level.
It generates two small melee trial spawners, both on the upper level, and a vault on each level. An ominous vault is located between the two upper level potential entrances. Chamber 4 does not come with addons nor generate dispensers in the walls. However, it may generate various decor (see Template:Slink). |
|
File:Trial Chambers chamber 4.png | Template:JEBE |
| Name | Description | Blocks | Image | Weight |
|---|---|---|---|---|
trial_chambers/chamber/eruption
|
Eruption is a large room with a fountain-like structure in its center surrounded by magma blocks. It has three potential entrances; one on its upper level and two on its lower level.
It generates a breeze trial spawner and a vault on the side where it does not have a potential entrance. The three other sides are filled with random slices, and the corners are filled with random quadrants. |
File:Trial Chambers eruption.png | Template:JEBE | |
| Center | ||||
trial_chambers/chamber/eruption/center_1
|
Center 1 is a center pedestal which contains a fountain-like structure with a dispenser.
It theoretically contains a hidden vault inside; however, due to limited space, the vault never generates. |
File:Trial Chambers Eruption center 1.png | Template:Frac (100%) | |
| Slices | ||||
trial_chambers/chamber/eruption/breeze_slice_1
|
Breeze slice 1 is the slice placed on the only side without any potential entrances.
It contains a breeze trial spawner and an ominous vault. |
File:Trial Chambers Eruption breeze slice 1.png | Template:Frac (100%) | |
trial_chambers/chamber/eruption/slice_1
|
Slice 1 can be attached to any potential entrance.
It contains a vault on its lower floor. |
File:Trial Chambers Eruption slice 1.png | Template:Frac (33.33%) | |
trial_chambers/chamber/eruption/slice_2
|
Slice 2 can be attached to any potential entrance. | File:Trial Chambers Eruption slice 2.png | Template:Frac (33.33%) | |
trial_chambers/chamber/eruption/slice_3
|
Slice 3 can be attached to any potential entrance.
It contains a melee trial spawner on its lower floor. |
File:Trial Chambers Eruption slice 3.png | Template:Frac (33.33%) | |
| Quadrants | ||||
trial_chambers/chamber/eruption/quadrant_1
|
Quadrant 1 can generate in the corners of the chamber. | File:Trial Chambers Eruption quadrant 1.png | Template:Frac (20%) | |
trial_chambers/chamber/eruption/quadrant_2
|
Quadrant 2 can generate in the corners of the chamber.
It contains a vault on its upper floor. |
File:Trial Chambers Eruption quadrant 2.png | Template:Frac (20%) | |
trial_chambers/chamber/eruption/quadrant_3
|
Quadrant 3 can generate in the corners of the chamber.
It contains a vault on its upper floor. |
File:Trial Chambers Eruption quadrant 3.png | Template:Frac (20%) | |
trial_chambers/chamber/eruption/quadrant_4
|
Quadrant 4 can generate in the corners of the chamber.
It contains a ranged trial spawner on its upper floor. |
File:Trial Chambers Eruption quadrant 4.png | Template:Frac (20%) | |
trial_chambers/chamber/eruption/quadrant_5
|
Quadrant 5 can generate in the corners of the chamber.
It contains a ranged trial spawner on its upper floor. |
File:Trial Chambers Eruption quadrant 5.png | Template:Frac (20%) | |
| Name | Description | Blocks | Image | Weight |
|---|---|---|---|---|
trial_chambers/chamber/assembly
|
Assembly a large room consisting of a main floor, a balcony and a platform. It has three potential entrances: on each leading to the platform, one to the balcony, and one in a underground passageway.
The main floor contains a vault, a breeze trial spawner, an ominous vault embedded in a wall, and may have dispensers embedded in the walls. The platform contains two vaults and a ranged trial spawner. The underground passageway, located bellow the main floor, contains a single vault. On the main floor, 11 random upper addons, such as hanging platforms, generate attached to the ceiling, while 11 random lower addons generate attached to the floor. In addition to these addons, dispensers may generate embedded in the walls. The two staircases leading to the balcony are randomly selected. |
File:Trial Chambers assembly.png | Template:JEBE | |
| Addons (lower) | ||||
trial_chambers/chamber/assembly/cover_1
|
These addons consist in walls of copper grates around staircases embedded into the floor and sealed by trapdoors. | File:Trial Chambers Assembly cover 1.png | Template:Frac (9.09%) | |
trial_chambers/chamber/assembly/cover_2
|
File:Trial Chambers Assembly cover 2.png | Template:Frac (9.09%) | ||
trial_chambers/chamber/assembly/cover_3
|
File:Trial Chambers Assembly cover 3.png | Template:Frac (9.09%) | ||
trial_chambers/chamber/assembly/cover_4
|
File:Trial Chambers Assembly cover 4.png | Template:Frac (9.09%) | ||
trial_chambers/chamber/assembly/cover_5
|
File:Trial Chambers Assembly cover 5.png | Template:Frac (9.09%) | ||
trial_chambers/chamber/assembly/cover_6
|
File:Trial Chambers Assembly cover 6.png | Template:Frac (9.09%) | ||
trial_chambers/chamber/assembly/cover_7
|
This addon is identical to the previous ones, but without walls of copper grates around the staircases. | File:Trial Chambers Assembly cover 7.png | Template:Frac (22.73%) | |
trial_chambers/chamber/assembly/full_column
|
This addon consists in a large pillar attached to the ceiling. | File:Trial Chambers Assembly full column.png | Template:Frac (9.09%) | |
trial_chambers/chamber/assembly/platform_1
|
This addon is a small platform. | File:Trial Chambers Assembly platform 1.png | Template:Frac (9.09%) | |
trial_chambers/chamber/assembly/spawner_1
|
This addon is a taller platform. Despite its name, it does not generate with a trial spawner. | File:Trial Chambers Assembly spawner 1.png | Template:Frac (4.55%) | |
| Addons (upper) | ||||
trial_chambers/chamber/assembly/hanging_1
|
These hanging platforms mays generate attached to the ceiling, provided a full_column lower addon prevent the generation by taking the room.
|
File:Trial Chambers Assembly hanging 1.png | Template:Frac (18.18%) | |
trial_chambers/chamber/assembly/hanging_2
|
File:Trial Chambers Assembly hanging 2.png | Template:Frac (9.09%) | ||
trial_chambers/chamber/assembly/hanging_3
|
File:Trial Chambers Assembly hanging 3.png | Template:Frac (18.18%) | ||
trial_chambers/chamber/assembly/hanging_4
|
File:Trial Chambers Assembly hanging 4.png | Template:Frac (18.18%) | ||
trial_chambers/chamber/assembly/hanging_5
|
This sub-structure consists in no hanging platform, leaving the ceiling empty. | File:Trial Chambers Assembly hanging 5.png | Template:Frac (36.36%) | |
| Staircases | ||||
trial_chambers/chamber/assembly/right_staircase_1
|
One of the three staircases designs leading to the balcony. The right and left sides are independent. | File:Trial Chambers Assembly right staircase 1.png | Template:Frac (33.33%) | |
trial_chambers/chamber/assembly/left_staircase_1
|
File:Trial Chambers Assembly left staircase 1.png | |||
trial_chambers/chamber/assembly/right_staircase_2
|
One of the three staircases designs leading to the balcony. The right and left sides are independent. | File:Trial Chambers Assembly right staircase 2.png | Template:Frac (33.33%) | |
trial_chambers/chamber/assembly/left_staircase_2
|
File:Trial Chambers Assembly left staircase 2.png | |||
trial_chambers/chamber/assembly/right_staircase_3
|
One of the three staircases designs leading to the balcony. The right and left sides are independent.
It contains a trial spawner that can generate either melee, small melee or ranged mobs on the upper floor. |
File:Trial Chambers Assembly right staircase 3.png | Template:Frac (33.33%) | |
trial_chambers/chamber/assembly/left_staircase_3
|
File:Trial Chambers Assembly left staircase 3.png | |||
| Name | Description | Blocks | Image | Weight |
|---|---|---|---|---|
trial_chambers/chamber/chamber_8
|
Chamber_8 is a tall four-story room. It has two potential entrance; one on the lower level and one on the third level.
The first floor contains two vaults. The second and third floors both contain a slow ranged trial spawner. The fourth floor contains two slow ranged trial spawner, a vault, and an ominous vault. Dispensers can generate in the walls. |
File:Trial Chambers chamber 8.png | Template:JEBE |
| Name | Description | Blocks | Image | Weight |
|---|---|---|---|---|
trial_chambers/chamber/slanted
|
Slanted is a large two-story room. It has two potential entrance; one on the lower level and one on the upper level.
It has a breeze trial spawner in its center around which are 4 slices, including an ominous one, and 4 quadrants. Unlike other chambers that generate with full slices, Slanted's slice are split into two parts: hallways (on the lower level) and ramps (on the upper level). |
|
File:Trial Chambers slanted.png | Template:JEBE |
| Center | ||||
trial_chambers/chamber/slanted/center
|
This pieces generates in the center. It contains a breeze trial spawner on the upper floor. | File:Trial Chambers Slanted center.png | Template:Frac (100%) | |
| Slices (hallways) | ||||
trial_chambers/chamber/slanted/hallway_1
|
These pieces consist of the lower part of Slanted's slices.
|
File:Trial Chambers Slanted hallway 1.png | Template:Frac (33.33%) | |
trial_chambers/chamber/slanted/hallway_2
|
File:Trial Chambers Slanted hallway 2.png | Template:Frac (33.33%) | ||
trial_chambers/chamber/slanted/hallway_3
|
File:Trial Chambers Slanted hallway 3.png | Template:Frac (33.33%) | ||
| Slices (ramps) | ||||
trial_chambers/chamber/slanted/ominous_upper_arm_1
|
This piece consist of an upper part of Slanted's slices. It generates attached to a single side of the center piece and contains an ominous vault. | File:Trial Chambers Slanted ominous upper arm 1.png | Template:Frac (100%) | |
trial_chambers/chamber/slanted/ramp_1
|
These pieces consist of the lower part of Slanted's slices.
|
File:Trial Chambers Slanted ramp 1.png | Template:Frac (25%) | |
trial_chambers/chamber/slanted/ramp_2
|
File:Trial Chambers Slanted ramp 2.png | Template:Frac (25%) | ||
trial_chambers/chamber/slanted/ramp_3
|
File:Trial Chambers Slanted ramp 3.png | Template:Frac (25%) | ||
trial_chambers/chamber/slanted/ramp_4
|
File:Trial Chambers Slanted ramp 4.png | Template:Frac (25%) | ||
| Quadrants | ||||
trial_chambers/chamber/slanted/quadrant_1
|
This quadrant consists of a staircase connecting the two floors. It contains a vault under the staircase and a melee trial spawner on the upper level. | File:Trial Chambers Slanted quadrant 1.png | Template:Frac (25%) | |
trial_chambers/chamber/slanted/quadrant_2
|
These quadrants consist in two unconnected floors, each containing a vault. | File:Trial Chambers Slanted quadrant 2.png | Template:Frac (25%) | |
trial_chambers/chamber/slanted/quadrant_3
|
File:Trial Chambers Slanted quadrant 3.png | Template:Frac (25%) | ||
trial_chambers/chamber/slanted/quadrant_4
|
This quadrants consist in a parkour connecting the two floors. It contains dispensers embedded in its walls. | File:Trial Chambers Slanted quadrant 4.png | Template:Frac (25%) | |
Miscellaneous
Decor
Decor includes decorated pots, flower pots, candles, and barrels. It can generate in slices, some encounters, and some chambers.
Disposals and beds are also classified as decor but are not part of the decor pool: they only generate near chamber entrances and at intersections respectively.
| Name | Description | Blocks | Image | Weight |
|---|---|---|---|---|
| Decor (regular) | ||||
trial_chambers/decor/barrel
|
— | File:Trial Chambers barrel.png | Template:Frac (4.44%) | |
trial_chambers/decor/flow_pot
|
— | File:Trial Chambers flow pot.png | Template:Frac (2.22%) | |
trial_chambers/decor/guster_pot
|
File:Trial Chambers guster pot.png | Template:Frac (2.22%) | ||
trial_chambers/decor/scrape_pot
|
File:Trial Chambers scrape pot.png | Template:Frac (2.22%) | ||
trial_chambers/decor/undecorated_pot
|
File:Trial Chambers undecorated pot.png | Template:Frac (22.22%) | ||
trial_chambers/decor/candle_1
|
Candles are never lit. | File:Trial Chambers candle 1.png | Template:Frac (2.22%) | |
trial_chambers/decor/candle_2
|
File:Trial Chambers candle 2.png | Template:Frac (2.22%) | ||
trial_chambers/decor/candle_3
|
File:Trial Chambers candle 3.png | Template:Frac (2.22%) | ||
trial_chambers/decor/candle_4
|
File:Trial Chambers candle 4.png | Template:Frac (2.22%) | ||
trial_chambers/decor/dead_bush_pot
|
— | File:Trial Chambers dead bush pot.png | Template:Frac (4.44%) | |
trial_chambers/decor/empty_pot
|
— | File:Trial Chambers empty pot.png | Template:Frac (4.44%) | |
| Disposal | ||||
trial_chambers/decor/disposal
|
Disposals consist of a hopper placed above an empty barrel. Their purpose is to help players manage their inventory before entering a chamber.<ref name="disposal"/> | File:Trial Chambers disposal.png | Template:Frac (100%) | |
| Bed | ||||
trial_chambers/decor/<color>_bed
|
Beds can generate in any color, with each color having a 6.52% (Template:Frac) chance of generating, except pink which has a 2.17% (Template:Frac) chance.
The bed that generate in the secret room of |
Template:Animate | Template:Frac (100%) | |
Dispenser
| Name | Description | Blocks | Image | Weight |
|---|---|---|---|---|
trial_chambers/dispensers/chamber
|
Used in full_stacked_walkway_2.
|
File:Trial Chambers dispensers chamber.png | Template:Frac (25%) | |
trial_chambers/dispensers/floor_dispenser
|
Used in assembly.
|
File:Trial Chambers floor dispenser.png | Template:Frac (25%) | |
trial_chambers/dispensers/wall_dispenser
|
Used in most rooms. | File:Trial Chambers wall dispenser.png | Template:Frac (25%) |
Loot containers
| Name | Description | Blocks | Image |
|---|---|---|---|
| Chests | |||
trial_chambers/chests/connectors/supply
|
This substructure is a technical connector. It is always replaced by air during the structure generation. | ||
trial_chambers/chests/supply
|
— | File:Trial Chambers chests supply.png | |
| Vaults | |||
trial_chambers/reward/vault
|
— | File:Vaultrender3.png | |
trial_chambers/reward/ominous_vault
|
— |
|
File:VaultrenderO2.png |
Trial spawners
|
For the {{{Description}}} of the same name, see [[{{{Destination}}}]]. |
| Name | Description | Blocks | Image |
|---|---|---|---|
trial_chambers/spawner/breeze/breeze
|
Spawns Minecraft:breezes. | File:Breeze trial spawner.png | |
trial_chambers/spawner/melee/husk
|
Spawns Minecraft:husks. | File:Husk trial spawner.png | |
trial_chambers/spawner/melee/spider
|
Spawns Minecraft:spiders. | File:Spider trial spawner.png | |
trial_chambers/spawner/melee/zombie
|
Spawns Minecraft:zombies. | File:Zombie trial spawner.png | |
trial_chambers/spawner/ranged/poison_skeleton
|
Spawns Minecraft:bogged. | File:Poison skeleton trial spawner.png | |
trial_chambers/spawner/slow_ranged/poison_skeleton
|
Spawns bogged.
Unlike the regular spawner: 4 mobs are allowed to exist simultaneously instead of 3, an additional player adds 2 mobs instead of 0.5, and the spawner waits Template:Convert ticks between spawn attempts instead of Template:Convert. | ||
trial_chambers/spawner/ranged/skeleton
|
Spawns Minecraft:skeletons. | File:Skeleton trial spawner.png | |
trial_chambers/spawner/slow_ranged/skeleton
|
Spawns skeletons.
Unlike the regular spawner: 4 mobs are allowed to exist simultaneously instead of 3, an additional player adds 2 mobs instead of 0.5, and the spawner waits Template:Convert ticks between spawn attempts instead of Template:Convert. | ||
trial_chambers/spawner/ranged/stray
|
Spawns Minecraft:strays. | File:Stray trial spawner.png | |
trial_chambers/spawner/slow_ranged/stray
|
Spawns strays.
Unlike the regular spawner: 4 mobs are allowed to exist simultaneously instead of 3, an additional player adds 2 mobs instead of 0.5, and the spawner waits Template:Convert ticks between spawn attempts instead of Template:Convert. | ||
trial_chambers/spawner/small_melee/baby_zombie
|
Spawns Minecraft:baby zombies. | File:Baby zombie trial spawner.png | |
trial_chambers/spawner/small_melee/cave_spider
|
Spawns Minecraft:cave spiders. | File:Cave spider trial spawner.png | |
trial_chambers/spawner/small_melee/silverfish
|
Spawns Minecraft:silverfishes. | File:Silverfish trial spawner.png | |
trial_chambers/spawner/small_melee/slime
|
Spawns Minecraft:slimes. | File:Slime trial spawner.png |
Mobs
Natural hostile mob spawning is disabled within a trial chamber. Mobs spawn only from the Minecraft:trial spawners. The number of mobs spawned scales with the number of players in range of each spawner, and breezes are spawned less per spawner and per player than other mobs.
When a trial chamber structure generates, one mob from each of the following categories is randomly selected for the trial spawners in that structure. Every mob within the same category has an equal chance to be selected. The breeze is in its own category and is thus guaranteed to be found in certain chambers.
| Category | Mob spawned | Floor | Blocks in/on the floor |
|---|---|---|---|
| Breeze | Template:EntityLink | ||
| Melee | Template:EntityLink | ||
| Template:EntityLink | |||
| Template:EntityLink |
| ||
| Small melee | Template:EntityLink | ||
| Template:EntityLink | |||
| Template:EntityLink | |||
| Template:EntityLink |
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Additionally, chickens can also appear in trial chambers in two different ways.
- In Template:JE, baby zombies or baby husks that spawn have a 5% chance to spawn as a Minecraft:chicken jockey.
- Naturally generated dispensers can contain eggs and breezes can unintentionally power a button or pressure plate, activating the dispenser to fire the eggs, which have an 1/8 chance to spawn a chick.
Loot
Template:Seealso Loot is available from Minecraft:vaults, Minecraft:chests, Minecraft:barrels, Minecraft:dispensers, and Minecraft:decorated pots from within the chambers. Players who defeat a trial spawner each receive rewards; this loot scales depending on the number of players who defeat the trial spawner.
Vaults
Template:AnchorTemplate:MainTemplate:LootChest
Ominous vaults
Template:Main Template:LootChest
Chests
Entrances
Intersections
The room where the loot is stored isn't actually an intersection, it is a corridor end. Template:LootChest
Supply
Barrels
Intersection barrels
Corridor barrels
Despite being barrels, the corridor containers are referred to as chests by the game.
Decorated pots
In addition to the below, decorated pots may have flow, guster, or scrape designs, which yield their respective pottery sherds when broken, along with bricks for any blank sides. There is a Template:Frac chance that the pot is composed entirely out of bricks, and Template:Frac chance for each of the variants with a single sherd.
Dispensers
Chamber dispenser
Corridor dispenser
Water dispenser
Trial spawners
When all mobs have been killed, the Minecraft:trial spawner has a 50% chance of picking the Minecraft:trial key, in which case it drops for all players. The other 50% of the time it drops one of the other items for each player.
Ominous trial spawners
When all mobs have been killed, the Minecraft:ominous trial spawner has a 30% chance of picking the Minecraft:ominous trial key, in which case it drops for all players. The other 70% of the time it drops one of the other items for each player.
Data values
ID
Achievements
Advancements
Videos
History
Java Edition
Bedrock Edition
Issues
Trivia
- The idea of trial chambers evolved from Minecraft:CornerHard pitching in a meeting to revisit the Minecraft:monster room.<ref>Template:Twl</ref>
- The design of trial chambers was inspired by the architecture of Template:Wn civilizations, whose geometric designs fit well into Minecraft. The design combines the aesthetic of ancient civilizations with a futuristic feel.<ref>Template:Ytl</ref>
- A scrapped chamber design appears in two Minecraft:YouTube videos showcasing the trial chambers and the trial spawners.<ref>Template:Ytl</ref><ref>Template:Ytl</ref> It includes a trial spawner, two chests, and two redstone lamps with levers on top.
- Minecraft:Brandon Pearce thinks that whoever created trial chambers in-universe seem to be "pretty tinkery".<ref>Template:Tweet</ref>
Gallery
Screenshots
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The main corridor in trial chambers
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An intersection room featuring 4 beds and a loot barrel
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An atrium inside the trial chambers
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An encounter inside the trial chambers
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A trial chamber covered in Minecraft:sculk veins
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A Minecraft:monster room connected to trial chambers
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Another monster room in a trial chamber
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An Minecraft:amethyst geode, Minecraft:mineshaft and a Minecraft:monster room together in a trial chamber within a Minecraft:lush cave
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Minecraft:Ruined portal generated inside a trial chamber
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A mural on a wall depicting the face of a Minecraft:bogged
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A mural on a wall depicting the face of a Minecraft:breeze
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A mural on a wall depicting the face of a Minecraft:spider
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A mural on a wall depicting a spiral design
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A screenshot where Minecraft:Trial Spawner pedestals break through Minecraft:bedrock in a superflat world upgraded from a pre-1.18 version
Mojang screenshots
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Trial chamber room
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Trial chamber fountain room
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Trial chamber corridor
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Dispensers in a trial chamber
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A corridor inside a trial chamber
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A corridor of the trial chamber
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The second floor of a trial chamber
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A view of a corridor
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An ominous vault
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A staircase at the end of a trial chamber hallway
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A trap featuring a dispenser and two tripwires
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A large room with a Minecraft:trial spawner in the middle
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A trial chamber corridor with a trial spawner on the balcony
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Trial chambers encapsulated in stone
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Trial chambers not using the encapsulate terrain adaption type
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Trial chambers in a lush caves biome
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A vertical room with a vault
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Minecraft:Sunny in the trial chambers
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Minecraft:Efe using a bow
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Minecraft:Makena using a wind charge in the trial chambers
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Ditto
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Minecraft:Noor using a mace in the trial chambers
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Another shot of Noor
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Decorated Template:Cd
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An entrance with a water fountain in the trial chamber
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A bedroom in the trial chamber
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A well decorated trial chamber
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Music & painting in the trial chamber
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Minecraft:Alex and Minecraft:Kai in trial chambers
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Kai jumps across platforms in trial chambers
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A trial chambers disposal unit
In other media
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Minecraft:Tricky Trials key art, featuring trial chambers
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Minecraft:Alex faces a breeze in trial chambers.
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A breeze fires a Minecraft:wind charge.
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Alex gets knocked back
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Alex falls off the platform while the breeze watches.
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Minecraft:Ari and Minecraft:Sunny entering the trial chambers
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Ari and Sunny fighting Minecraft:husks
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Ari and Sunny open a Minecraft:vault.
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Minecraft:Steve, Minecraft:Makena, and many mobs caught in an explosion in the trial chambers
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An active trial
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Steve, Alex, Efe, Sunny, Kai, and Makena entering a trial chamber through a hole
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Steve and a wolf fighting several bogged
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Another shot of an active trial
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A Minecraft:Lego Minecraft trial chamber.
Concept artwork
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Trial chambers concept arts
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Ditto
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Ditto
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Ditto
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Ditto
Notes
References
External links
- Building Blocks: Trial Chamber – Minecraft.net on September 19, 2024
- Template:Mcnet
- Template:Mcnet
- Template:Mcnet
- Template:Mcnet
Template:Navbox generated structures Template:Featured
Minecraft:de:Prüfungskammern Minecraft:es:Cámaras de desafío Minecraft:fr:Chambres des épreuves Minecraft:ja:試練の間 Minecraft:ko:시련의 회당 Minecraft:pl:Komnaty próby Minecraft:pt:Câmaras do Desafio Minecraft:ru:Камеры испытаний Minecraft:uk:Палац випробувань Minecraft:zh:试炼密室