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Minecraft:Bogged: Difference between revisions

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Sync: updated from Minecraft
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{{Render|Sheared Bogged armed with Bow}}
{{Redirect|Bog|the swamp biome|Swamp|the mangrove swamp biome|Mangrove Swamp}}
{{Redirect|Bog|the swamp biome|Swamp|the mangrove swamp biome|Mangrove Swamp}}
{{About|the swamp skeleton variant|other skeletons|Skeleton (disambiguation)|the bogged like mob in Minecraft Dungeons|Dungeons: Mossy Skeleton}}
{{About|the swamp skeleton variant|other skeletons|Skeleton (disambiguation)|the poisonous skeleton in ''Minecraft Dungeons''|Dungeons:Mossy Skeleton}}
{{Update|New arrow damage in Bedrock Edition}}
{{Infobox entity
{{Infobox entity
| defaultimagesize = 100px
| defaultimagesize = 100px
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Normal: {{hp|3|poisoned=1}} - {{hp|5|poisoned=1}}<br>
Normal: {{hp|3|poisoned=1}} - {{hp|5|poisoned=1}}<br>
Hard: {{hp|4|poisoned=1}} - {{hp|8|poisoned=1}}<br>
Hard: {{hp|4|poisoned=1}} - {{hp|8|poisoned=1}}<br>
'''{{IN|Bedrock}}:'''<br>
'''{{IN|Bedrock}}:''' {{needs testing}}
Easy: {{hp|1|poisoned=1}} - {{hp|4|poisoned=1}}<br>
Normal: {{hp|1|poisoned=1}} - {{hp|4|poisoned=1}}<br>
depending on proximity<br>
Hard: {{hp|1|poisoned=1}} - {{hp|5|poisoned=1}}<br>
depending on proximity
<br>
<br>
[[File: Arrow of Poison.png|16px]] [[Minecraft:Tipped Arrow|Arrow of Poison]] : <br>
[[File:Arrow of Poison.png|16px]] [[Minecraft:Tipped Arrow|Arrow of Poison]]: <br>
{{EffectLink|Poison}} for 4 seconds, dealing {{hp|3|poisoned=1}}<br>
{{EffectLink|Poison}} for 4 seconds, dealing {{hp|3|poisoned=1}}<br>
<hr>
<hr>
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The eyes of bogged are emissive with [[Minecraft:Vibrant Visuals]], similar to strays and [[Minecraft:parched]].
The eyes of bogged are emissive with [[Minecraft:Vibrant Visuals]], similar to strays and [[Minecraft:parched]].
=== Picking up items ===
{{main|Geared mobs#Picking up gear}}
Some bogged spawn with the ability to pick up dropped [[Minecraft:item]]s from the ground. Unlike [[Minecraft:zombie]]s, however, they pick up only weapons, [[Minecraft:shield]]s, and armor. {{IN|Java}}, bogged pick up items that they happen to walk near. {{IN|Bedrock}}, they actively search for and walk towards dropped items.
If the picked up item is a [[Minecraft:weapon]] (other than a bow), the bogged uses the item as a melee weapon. Bogged do not pick up [[Minecraft:spear]]s under any circumstances. {{IN|Java}}, bogged prefer bows over other weapons, and do not pick up other weapons while wielding a bow. {{IN|Bedrock}}, the only weapon a bogged will swap its held bow for is a [[Minecraft:sword]]. When picking up weapons, bogged prefer ones that deal more damage ''without considering enchantments''. They also prefer weapons with NBT data over those without, and weapons that are less damaged.
If the picked up item is a shield, the bogged equips the shield into their offhand. It cannot use the shield to block incoming attacks, however.
If the picked up item is [[Minecraft:armor]], a [[Minecraft:carved pumpkin]] or a [[Minecraft:head]], the bogged equips itself with the item. Bogged prefer armor that give more armor points, and will replace their current armor with it. Bogged pick up cosmetic wearables (heads and carved pumpkins) as long as they aren't wearing a [[Minecraft:helmet]], and will replace the cosmetic wearable if they find a helmet.
If a bogged has equipment and picks up something they prefer more, the bogged drops the old equipment, with the same chance as if killed with Looting I{{Verify|Is this still the case in both Java and Bedrock?}}, in favor of the new one.
A bogged equipped with a picked-up [[Minecraft:item]] becomes persistent and does not [[Minecraft:despawn]], similar to being [[Minecraft:Name Tag|named]].


== Sounds ==
== Sounds ==
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|{{HistoryLine||1.21.100|dev=Preview 1.21.100.21|[[File:Spider Jockey (Bogged) BE.png|64px]] [[File:Cave Spider Jockey (Bogged) BE.png|64px]] Bogged can now spawn as riders of [[Minecraft:spider jockey]]s.<ref>{{bug|MCPE-221119|||F}}</ref>}}
|{{HistoryLine||1.21.100|dev=Preview 1.21.100.21|[[File:Spider Jockey (Bogged) BE.png|64px]] [[File:Cave Spider Jockey (Bogged) BE.png|64px]] Bogged can now spawn as riders of [[Minecraft:spider jockey]]s.<ref>{{bug|MCPE-221119|||F}}</ref>}}
|{{HistoryLine||26.0|dev=Preview 26.0.23|Bogged can no longer pick up [[Minecraft:spear]]s.}}
|{{HistoryLine||26.0|dev=Preview 26.0.23|Bogged can no longer pick up [[Minecraft:spear]]s.}}
|{{HistoryLine|bedrock upcoming}}
|{{HistoryLine||26.30|dev=Preview 26.30.20|Bogged now shoot arrows at a rate of 2.5 seconds on Hard difficulty, matching {{JE}}.<ref>{{bug|MCPE-61036}}</ref>}}
|{{HistoryLine||26.30|dev=Preview 26.30.20|Bogged now shoot arrows at a rate of 2.5 seconds on Hard difficulty, matching {{JE}}.<ref>{{bug|MCPE-61036}}</ref>}}
|{{HistoryLine||26.40|dev=Preview 26.40.27|Arrow damage from bogged now depends on its velocity and difficulty, rather than being randomized between a range.}}
}}
}}


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File:Bogged.webp|Idle animation.
File:Bogged.webp|Idle animation.
File:Sheared Bogged.png|A sheared bogged.
File:Sheared Bogged.png|A sheared bogged.
File:MinecraftBoggedWithoutSecondLayer.png|A bogged without its second layer (this state cannot be seen in vanilla gameplay).
File:Bogged without overlay JE2.png|A bogged without its second layer (this state cannot be seen in vanilla gameplay).
File:MinecraftShearedBoggedWithoutSecondLayer.png|A sheared bogged without its second layer (this state cannot be seen in vanilla gameplay).
File:MinecraftShearedBoggedWithoutSecondLayer.png|A sheared bogged without its second layer (this state cannot be seen in vanilla gameplay).
File:Spider Jockey (Bogged) BE.png|A bogged spider jockey.{{Only|be}}
File:Spider Jockey (Bogged) BE.png|A bogged spider jockey.{{Only|be}}
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[[Minecraft:ja:ボグド]]
[[Minecraft:ja:ボグド]]
[[Minecraft:ko:보그드]]
[[Minecraft:ko:보그드]]
[[Minecraft:lzh:濘髑]]
[[Minecraft:pl:Bagniak]]
[[Minecraft:pl:Bagniak]]
[[Minecraft:pt:Pantanoso]]
[[Minecraft:pt:Pantanoso]]

Latest revision as of 11:16, 9 August 2026

Template:Redirect

Template:Update Template:Infobox entity A bogged is a Minecraft:mushroom-covered Minecraft:skeleton variant that spawns in Minecraft:swamps and Minecraft:mangrove swamps. Bogged behave similarly to skeletons, but have less Minecraft:health, fire their Minecraft:bows more slowly, take damage from Minecraft:powder snow, cannot convert to Minecraft:strays, and shoot Minecraft:tipped arrows of Minecraft:Poison.

Spawning

Bogged can spawn in Minecraft:swamps and Minecraft:mangrove swamps, replacing about 30% of Minecraft:skeletons, as well as in Minecraft:trial chambers via Minecraft:trial spawners.

Natural spawning

  • Template:IN, they spawn in groups of four at a light level of 0 and can spawn both underground and above ground.
  • Template:IN, they spawn in groups of 1--2 at light levels 0 through 7, meaning they can spawn during the day in Minecraft:mangrove swamps where the overhead canopy is dense enough, but they cannot spawn underground.

Template:Mob spawn table

Trial spawners

Bogged have a Template:Frac chance to be selected as the "ranged" mob for trial spawners in trial chambers.

Spider jockeys

Template:ExclusiveMinecraft:Spiders and Minecraft:cave spiders spawned in swamps and mangrove swamps have a 1% chance to spawn as a Minecraft:spider jockey, with an 80% chance of the rider being a bogged.

Drops

On death

Template:DropTable

Shearing

A bogged drops 2 Minecraft:mushrooms when Minecraft:sheared. Each individual mushroom has an equal chance of dropping as either a brown or Minecraft:red mushroom. Afterward, it cannot be sheared again, and the mushrooms growing from its head are permanently removed from the bogged.

Behavior

File:Bogged Attacking Screenshot.png
A bogged aiming to a player.

Bogged behave the same as normal skeletons and shoot Minecraft:tipped arrows that inflict Minecraft:Poison for 4 seconds (dealing Template:Hp Minecraft:damage) on any target that they hit. When shooting their Minecraft:bow, bogged are just as fast as skeletons or Minecraft:strays, but bogged have a longer cooldown between attacks. The cooldown is 3.5 seconds on Easy and Normal Minecraft:difficulties, or 2.5 seconds on Hard. This is 1.5 seconds slower than the skeleton's attack Minecraft:cooldown. A bogged holding a Minecraft:tipped arrow or Minecraft:spectral arrow in its off-hand always shoots that type of arrow instead, and the Minecraft:arrow held is not consumed.

Unlike regular skeletons, bogged in Minecraft:powder snow take freezing Minecraft:damage and do not convert into strays.<ref>Template:Bug</ref>

Being an Minecraft:undead mob, they are:

As they are also under the "skeletons" Minecraft:entity type tag, if a bogged kills a Minecraft:creeper, the creeper drops a Minecraft:music disc, randomly selected from 13, cat, blocks, chirp, far, mall, mellohi, stal, strad, ward, 11, and wait.

The eyes of bogged are emissive with Minecraft:Vibrant Visuals, similar to strays and Minecraft:parched.

Picking up items

Template:Main Some bogged spawn with the ability to pick up dropped Minecraft:items from the ground. Unlike Minecraft:zombies, however, they pick up only weapons, Minecraft:shields, and armor. Template:IN, bogged pick up items that they happen to walk near. Template:IN, they actively search for and walk towards dropped items.

If the picked up item is a Minecraft:weapon (other than a bow), the bogged uses the item as a melee weapon. Bogged do not pick up Minecraft:spears under any circumstances. Template:IN, bogged prefer bows over other weapons, and do not pick up other weapons while wielding a bow. Template:IN, the only weapon a bogged will swap its held bow for is a Minecraft:sword. When picking up weapons, bogged prefer ones that deal more damage without considering enchantments. They also prefer weapons with NBT data over those without, and weapons that are less damaged.

If the picked up item is a shield, the bogged equips the shield into their offhand. It cannot use the shield to block incoming attacks, however.

If the picked up item is Minecraft:armor, a Minecraft:carved pumpkin or a Minecraft:head, the bogged equips itself with the item. Bogged prefer armor that give more armor points, and will replace their current armor with it. Bogged pick up cosmetic wearables (heads and carved pumpkins) as long as they aren't wearing a Minecraft:helmet, and will replace the cosmetic wearable if they find a helmet.

If a bogged has equipment and picks up something they prefer more, the bogged drops the old equipment, with the same chance as if killed with Looting ITemplate:Verify, in favor of the new one.

A bogged equipped with a picked-up Minecraft:item becomes persistent and does not Minecraft:despawn, similar to being named.

Sounds

Template:JE: Template:SoundTable

Template:BE: Template:SoundTable

Data values

ID

Template:JE: Template:ID table

Template:BE: Template:ID table

Entity data

Bogged have entity data associated with them that contains various properties.

Template:JE: Template:Main

<section begin="entity data"/>

<section end="entity data"/>

Template:BE:

See Minecraft:Bedrock Edition level format/Entity format.

Achievements

Template:Load achievements

Achievements that apply to all mobs: Template:Collapse

Advancements

Template:Load advancements

Advancements that apply to all mobs: Template:Collapse

History

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Issues

Template:Issue list

Trivia

  • In real life, human corpses can become mummified within peat bogs, with levels of preservation varying from perfect to just the skeletons. These are referred to as Template:W.

Gallery

Renders

Screenshots

Before 24w09a

Mojang screenshots

Development renders

Textures

In other media

References

Template:Reflist

Navigation

Template:Navbox entities

Minecraft:de:Sumpfskelett Minecraft:es:Ciénago Minecraft:fr:Embourbé Minecraft:it:Paludoso Minecraft:ja:ボグド Minecraft:ko:보그드 Minecraft:lzh:濘髑 Minecraft:pl:Bagniak Minecraft:pt:Pantanoso Minecraft:ru:Болотник Minecraft:uk:Болотяник Minecraft:zh:沼骸