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Dragonwilds:Ranged: Difference between revisions

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{{External|rs|os|rsc}}
{{External|rs|os|rsc}}
{{Otheruses|def=no|a list of all requirements and unlockables within the Ranged skill|Ranged/Level up table}}
{{Otheruses|def=no|a list of all requirements and unlockables within the Ranged skill|Ranged/Level up table}}
{{Otheruses|def=no|the Ranged training guide|Ranged training}}
{{Infobox Skill
{{Infobox Skill
|name = Ranged
|name = Ranged
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|description = Defeat enemies with ranged weapons to level this skill.
|description = Defeat enemies with ranged weapons to level this skill.
}}
}}
[[File:Ranged.png|width=70x70]]'''Ranged''' is one of the eleven [[Dragonwilds:Skills]] in ''Runescape: Dragonwilds,'' is one of the three combat styles, and was released in 0.9. Fighting [[Dragonwilds:Monsters]] using ranged combat levels a player's Ranged to gain various bonuses that enhance their effectiveness with the skill.
[[File:Ranged.png|left|width=70x70]]
'''Ranged''' is one of the [[Dragonwilds:skills]] in ''Runescape: Dragonwilds,'' is one of the three combat styles, and was released in 0.9. Fighting [[Dragonwilds:monsters]] using ranged combat levels a player's Ranged to gain various bonuses that enhance their effectiveness with the skill.


Players use [[Dragonwilds:Ranged weapons|Ranged Weapons]] in combat to earn Ranged experience. The higher the tier of the weapons and ammo used, the higher the base damage and, thus, the more experience earned.
Players use [[Dragonwilds:Ranged weapons]] in combat to earn Ranged experience. The higher the tier of the weapons and ammo used, the higher the base damage and, thus, the more experience earned.


In addition, players can gain experience from [[Dragonwilds:Skill Tome - Ranged|Ranged Skill Tomes]] and the [[Dragonwilds:Tome of the Dragon Slayer]].  
In addition, players can gain experience from [[Dragonwilds:Skill Tome - Ranged|Ranged Skill Tomes]] and special reward tomes like the [[Dragonwilds:Tome of the Dragon Slayer]].


==Equipment==
==Equipment==
===Weapons===
===Weapons===
[[Dragonwilds:Ranged weapons|Ranged Weapons]] can be divided into three major classifications:
[[Dragonwilds:Ranged Weapons]] can be divided into three major classifications:


* [[Dragonwilds:Longbow|'''Longbows''']] require [[Dragonwilds:Arrows]] and must be drawn while aiming, providing players with an advantage in long-range combat.  Fully drawing the bow takes more time than shortbows but provides higher base damage and an additional damage bonus.  Attacking without aiming will instead use a [[Dragonwilds:Melee]]-based attack to push away close enemies.
* [[Dragonwilds:Longbow|'''Longbows''']] require [[Dragonwilds:arrows]] and must be drawn while aiming, providing players with an advantage in long-range combat.  Fully drawing the bow takes more time than shortbows but provides higher base damage and an additional damage bonus.  Attacking without aiming will instead use a [[Dragonwilds:melee]]-based attack to push away close enemies.
* '''[[Dragonwilds:Shortbows]]''' require [[Dragonwilds:Arrows]] and can be drawn without aiming, allowing players to release arrows in close combat quickly.  Shortbows have lower base damage than their longbow counterparts but have an increased firing rate.
* '''[[Dragonwilds:Shortbows]]''' require [[Dragonwilds:arrows]] and can be drawn without aiming, allowing players to release arrows in close combat quickly.  Shortbows have lower base damage than their longbow counterparts but have an increased firing rate.
* '''[[Dragonwilds:Crossbows]]''' require [[Dragonwilds:Bolts]], are optimal at short distances, and fire quicker than shortbows.  They are also a one-handed ranged weapon, allowing players to utilise [[Dragonwilds:Shields]] to [[Dragonwilds:Parry]].
* '''[[Dragonwilds:Crossbows]]''' require [[Dragonwilds:bolts]], are optimal at short distances, and fire quicker than shortbows.  They are also a one-handed ranged weapon, allowing players to utilise [[Dragonwilds:shields]] to [[Dragonwilds:parry]].


===Ammunition===
===Ammunition===
* '''[[Dragonwilds:Arrows]]''' are used with [[Dragonwilds:Bows]] and can be modified to apply [[Dragonwilds:Debuff|Debuffs]].
* '''[[Dragonwilds:Arrows]]''' are used with [[Dragonwilds:bows]] and can be modified to apply [[Dragonwilds:Debuff]]s.
** [[Dragonwilds:Weapon Barbs]] applies [[Dragonwilds:Bleed]].
** [[Dragonwilds:Weapon barbs]] applies [[Dragonwilds:Bleed]].
** [[Dragonwilds:Weapon Poison]] applies [[Dragonwilds:Poison]].
** [[Dragonwilds:Weapon poison]] applies [[Dragonwilds:Poison]].
** [[Dragonwilds:Fire Oil]] applies [[Dragonwilds:Burning|Burn]].
** [[Dragonwilds:Fire oil]] applies [[Dragonwilds:Burning|Burn]].


* '''[[Dragonwilds:Bolts]]''' are used with crossbows and can be enchanted with [[Dragonwilds:Gems]] using [[Dragonwilds:Magic]] for added effects.
* '''[[Dragonwilds:Bolts]]''' are used with crossbows and can be enchanted with [[Dragonwilds:gems]] using [[Dragonwilds:Magic]] for added effects.
** [[Dragonwilds:Enchanted Bronze Bolts]] use [[Dragonwilds:Opal|Opals]] and provide a chance to apply a knockdown effect.
** [[Dragonwilds:Enchanted bronze bolts]] use [[Dragonwilds:opal]]s and provide a chance to apply a knockdown effect.
** [[Dragonwilds:Enchanted Blurite Bolts]] use [[Dragonwilds:Jade|Jades]] and provide a chance to apply an area-of-effect damage.
** [[Dragonwilds:Enchanted blurite bolts]] use [[Dragonwilds:jade]]s and provide a chance to apply an area-of-effect damage.
** [[Dragonwilds:Enchanted Iron Bolts]] use [[Dragonwilds:Jade|Jades]] and provide a chance to apply a knockdown effect.
** [[Dragonwilds:Enchanted iron bolts]] use [[Dragonwilds:jade]]s and provide a chance to apply a knockdown effect.
** [[Dragonwilds:Enchanted Steel Bolts]] use [[Dragonwilds:Red Topaz]] and provide a chance to recover [[Dragonwilds:Lifeward]] .
** [[Dragonwilds:Enchanted steel bolts]] use [[Dragonwilds:red topaz]] and provide a chance to recover [[Dragonwilds:health]].
** [[Dragonwilds:Enchanted mithril bolts]] use [[Dragonwilds:sapphire]] and provide a chance to [[Dragonwilds:poison]] all nearby enemies.


===Armour===
===Armour===
[[Dragonwilds:Ranged armour]] provides a base defensive stat but also provides a stacking passive bonus, the more of the same combat type (i.e., melee, ranged, mage) you equip. Players can mix and match within that type. For example, a player wearing a [[Dragonwilds:Ranger Hat]] (ranged), [[Dragonwilds:Green Dragonhide Body]] (ranged), and [[Dragonwilds:White Platelegs]] (melee) will get the second tier of ranged set bonuses and the first tier of melee set bonuses. The ranged armour set bonuses are:
[[Dragonwilds:Ranged armour]] provides a base defensive stat but also provides a stacking passive bonus, the more of the same combat type (i.e., melee, ranged, mage) you equip. Players can mix and match within that type. For example, a player wearing a [[Dragonwilds:ranger hat]] (ranged), [[Dragonwilds:green dragonhide body]] (ranged), and [[Dragonwilds:white platelegs]] (melee) will get the second tier of ranged set bonuses and the first tier of melee set bonuses. The ranged armour set bonuses are:


* 1/3 -40% [[Dragonwilds:Stealth]] speed
* 1/3 +40% [[Dragonwilds:stealth]] speed
* 2/3 -33% ranged attack stamina cost
* 2/3 -33% ranged attack stamina cost
* 3/3 +25% [[Dragonwilds:Weak point]] damage
* 3/3 +25% [[Dragonwilds:weak point]] damage


==Boosts==
==Boosts==
Players can consume [[Dragonwilds:Potions]], eat [[Dragonwilds:Food]], or equip [[Dragonwilds:Trinkets]] to increase Ranged experience or increase damage and, indirectly, the experience.
Players can eat [[Dragonwilds:food]] or equip [[Dragonwilds:trinkets]] to increase Ranged experience received or damage dealt.


* [[Dragonwilds:Sweet Veg Ball]] - Grants a 10% XP boost for 5 minutes (300 seconds)
Unlike most other [[Dragonwilds:skills]] however, there are no '''Ranged''' potions, whether to increase experience or damage.
* [[Dragonwilds:Wild Pie]] - Grants a 10% XP boost for 10 minutes (600 seconds)
 
* [[Dragonwilds:Inspiring Amulet of Ranged]] - Provides a 5% XP boost for Ranged while worn
* [[Dragonwilds:Sweet veg ball]] - Grants a 10% XP boost for 5 minutes (300 seconds)
* [[Dragonwilds:Amulet of Accuracy]] - Increases critical damage by 12.5% while worn
* [[Dragonwilds:Wild pie]] - Grants a 10% XP boost for 10 minutes (600 seconds)
* [[Dragonwilds:Inspiring amulet of Ranged]] - Provides a 5% XP boost for Ranged while worn
* [[Dragonwilds:Amulet of accuracy]] - Increases critical damage by 12.5% while worn
* [[Dragonwilds:Unholy Symbol|Unholy symbol]] - Increases all damage by 15% while lowering maximum HP by 15 points.
* [[Dragonwilds:Amulet of glory]] - Increases critical damage to all combat style


==Experience mechanics==
==Experience mechanics==
Players who deal regular damage will receive <math>0.25 \times damage\ dealt</math> experience depending on the maximum health of the enemy. Players who deal critical damage will receive <math>0.5 \times damage\ dealt</math> experience, depending on the maximum health of the enemy.  For example, if a player deals 88 regular damage to a [[Dragonwilds:chicken]], the player will only receive 5 Ranged experience, since the maximum health of the chicken is 20 hitpoints (20 hitpoints x .25 experience factor = 5 experience).
Players who deal regular damage will receive <math>0.25 \times damage\ dealt</math> experience depending on the maximum health of the enemy. Players who deal critical damage will receive <math>0.5 \times damage\ dealt</math> experience, depending on the maximum health of the enemy.  For example, if a player deals 88 regular damage to a [[Dragonwilds:chicken]], the player will only receive 5 Ranged experience, since the maximum health of the chicken is 20 hitpoints (20 hitpoints x .25 experience factor = 5 experience).
Players can also earn more experience by targeting the monster's weak points. Below is a list that shows the area on the monster:
===Animals and flora===
{| class="wikitable"
|+
!Normal enemies
!Weak point
|-
|[[Dragonwilds:Chicken]]
|N/A
|-
|[[Dragonwilds:Chinchompa]]
|N/A
|-
|[[Dragonwilds:Kebbit]]
|N/A
|-
|[[Dragonwilds:Magpie]] and [[Dragonwilds:raven]]
|N/A
|-
|[[Dragonwilds:Cow]]
|Head
|-
|[[Dragonwilds:Deer]]
|Head
|-
|[[Dragonwilds:Rat]]s
|Head
|-
|[[Dragonwilds:Sheep]]
|Head
|-
|[[Dragonwilds:Terrorbird]]
|Head (neck included)
|-
|[[Dragonwilds:Wolf|Wolves]] (including [[Dragonwilds:dire wolf]])
|Head
|-
|Vines ([[Dragonwilds:Wild Jade Vine|Wild]] and [[Dragonwilds:Wild Lapulis Vine|Shock]])
|Flower area
|-
|[[Dragonwilds:Ram]]
|Head
|-
|[[Dragonwilds:Goblin (disambiguation)|Goblins]]
|Head
|-
|[[Dragonwilds:Garou (disambiguation)|Garou]]
|Head
|-
|[[Dragonwilds:Undead]] enemies
|Head
|-
|[[Dragonwilds:Skeletal archer]]
|Head
|-
|[[Dragonwilds:Skeletal hoplite]]
|Head
|-
|[[Dragonwilds:Skeletal warrior]]
|Head
|-
|[[Dragonwilds:Skeletal marauder]]
|Head
|-
|[[Dragonwilds:Skeletal necromancer]]
|Head
|-
|[[Dragonwilds:Withered enemies]]
|Head
|-
|[[Dragonwilds:Black Knights]]
|Head
|-
|[[Dragonwilds:Zamorakian acolyte]] & [[Dragonwilds:mage of Zamorak]]
|Head
|-
|[[Dragonwilds:Vault guardians]]
|Head
|-
|[[Dragonwilds:Nature spirit]]s
|Head
|-
|[[Dragonwilds:Soulstone sentinel]]
|Head
|}
===Bosses===
{| class="wikitable"
|+
!Bosses
!Weak point
|-
|[[Dragonwilds:Rat king]]
|Head
|-
|[[Dragonwilds:Plague king]]
|Head
|-
|[[Dragonwilds:Vault archon]]
|Head
|-
|[[Dragonwilds:Vault overlord]]
|Head
|-
|[[Dragonwilds:Vault incinerator]]
|Head
|-
|[[Dragonwilds:Vault pyroclast]]
|Head
|-
|[[Dragonwilds:Vault corruptor]]
|Head
|-
|[[Dragonwilds:Abyssal demon]]
|Head and Exposed core
|-
|[[Dragonwilds:Garou King]]
|Head
|-
|[[Dragonwilds:Velgar]]
|Head
|-
|[[Dragonwilds:Zogre]]
|Head
|-
|[[Dragonwilds:Green dragon]]
|Head
|-
|[[Dragonwilds:Imaru]]
|Head & Exposed core
|-
|[[Dragonwilds:Blue dragon]]
|Head
|-
|[[Dragonwilds:Black Knight Titan]]
|Head
|}


==Levelling==
==Levelling==
''See [[Dragonwilds:experience]] for a table of the experience required to reach each level.''
''See [[Dragonwilds:experience]] for a table of the experience required to reach each level.''


Levelling Ranged grants access to both passive benefits as well as unlocking [[Dragonwilds:Spells]] and other abilities.
Levelling Ranged grants access to both passive benefits as well as unlocking [[Dragonwilds:spells]] and other abilities.
 
===Abilities===
{| class="wikitable"
{| class="wikitable"
!Level
!Level
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!Type
!Type
!Description
!Description
|-
|All
|Ammo Recovery Chance
|Passive
|Increases the chance to recover ammo (bolt/arrow) per level.
|-
|-
|3
|3
|[[Dragonwilds:Quick Action]]
|[[Dragonwilds:Quick Action]]
|Passive
|Passive
|Perform [[Dragonwilds:Quick Action|Quick Actions]] with ranged weapons using the Primary Action button.
|Perform [[Dragonwilds:Quick Action]]s with ranged weapons using the Primary Action button.
|-
|-
|5
|5
|[[Dragonwilds:Archery Target]]
|[[Dragonwilds:Archery Target]]
|Recipe
|Recipe
|Build an [[Dragonwilds:Archery Target]] to practice your Ranged accuracy against. Shoot the bullseye for a surprise!
|Build an [[Dragonwilds:archery target]] to practice your Ranged accuracy against. Shoot the bullseye for a surprise!
|-
|-
|8
|8
|[[Dragonwilds:Trick Shot]]
|[[Dragonwilds:Trick Shot]]
|Passive
|Passive
|After firing a fully drawn [[Dragonwilds:arrow]], release follow-up shots at the right time for increased damage!
|After firing a fully drawn [[Dragonwilds:arrow]], release follow-up shots at exactly the right time for 15% increased damage!
|-
|-
|12
|12
|[[Dragonwilds:Snare]]
|[[Dragonwilds:Snare]]
|Spell
|Spell
|Conjure Earth Magic at your feet and lay a trap for your [[Dragonwilds:enemies]]! Those caught inside become rooted in place for a short time.
|Conjure earth magic at your feet and lay a trap for your [[Dragonwilds:enemies]]! Those caught inside become rooted in place for a short time.
|-
|-
|15
|15
|[[Dragonwilds:Toxic Behaviour]]
|[[Dragonwilds:Toxic Behaviour]]
|Recipe
|Recipe
|Unlocks the recipe for [[Dragonwilds:Weapon Poison]], which can be used to imbue [[Dragonwilds:Melee weapons]] with [[Dragonwilds:Poison]] or to craft Poisonous [[Dragonwilds:Arrows]].
|Unlocks the recipe for [[Dragonwilds:weapon poison]], which can be used to imbue [[Dragonwilds:melee weapons]] with [[Dragonwilds:Poison]] or to craft Poisonous [[Dragonwilds:arrows]].
|-
|-
|18
|18
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|[[Dragonwilds:Make 'Em Bleed]]
|[[Dragonwilds:Make 'Em Bleed]]
|Recipe
|Recipe
|Unlocks the recipe for [[Dragonwilds:Weapon Barbs]], which can be used to imbue [[Dragonwilds:Melee weapons]] with [[Dragonwilds:Bleed]] or to craft Barbed [[Dragonwilds:Arrows]].
|Unlocks the recipe for [[Dragonwilds:weapon barbs]], which can be used to imbue [[Dragonwilds:melee weapons]] with [[Dragonwilds:Bleed]] or to craft Barbed [[Dragonwilds:arrows]].
|-
|-
|25
|25
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|40
|40
|[[Dragonwilds:Venomous Trapper]]
|[[Dragonwilds:Venomous Trapper]]
|Passive/Spell
|Passive/spell
|The [[Dragonwilds:Snare|Snare Trap]] now triggers a cloud of [[Dragonwilds:poison]] when activated, causing [[Dragonwilds:enemies]] stuck inside it to become poisoned over time.
|The [[Dragonwilds:Snare|Snare Trap]] now triggers a cloud of [[Dragonwilds:poison]] when activated, causing [[Dragonwilds:enemies]] stuck inside it to become poisoned over time.
|-
|-
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|Fire Starter
|Fire Starter
|Recipe
|Recipe
|Unlocks the [[Dragonwilds:Fire Oil]] and [[Dragonwilds:Fire arrows]] Recipes, giving you new ways to [[Dragonwilds:Burning|burn]] your [[Dragonwilds:enemies]] to ash!
|Unlocks the [[Dragonwilds:fire oil]] and [[Dragonwilds:fire arrows]] recipes, giving you new ways to [[Dragonwilds:Burning|burn]] your [[Dragonwilds:enemies]] to ash!
|-
|-
|99
|99
|[[Dragonwilds:Ranged Cape|Ranged Skillcape]]
|[[Dragonwilds:Ranged Cape|Ranged Skillcape]]
|Recipe
|Recipe
|Unlocks the ability to wear and create the Ranged Skillcape and its trimmed variant at the Crafting Table.
|Unlocks the ability to wear and create the Ranged skillcape and its trimmed variant at the crafting table.
|}
|}


==Update history==
==Update history==
{{UH|
{{UH|
{{UL
|type = update
|date = [[Dragonwilds:31 March]] [[Dragonwilds:2026]]
|ver = 0.11 is live now! Enter Dowdun Reach...
|vernum = 0.11
|update = The maximum level increased from 50 to 99.
}}
{{UL
{{UL
|type = update
|type = update
Line 143: Line 299:


== Trivia ==
== Trivia ==
 
* Before the 0.9 update, this skill did not have a skill tree. While there did exist ranged weapons, the only way to level up this skill was by finding skill tomes.
* Prior to the 0.9 update, this skill did not have a skill tree. While there did exist ranged weapons, the only way to level up this skill was by finding skill tomes.
** This is similar to the Magic skill prior the 0.8 update.
** This is similar to the Magic skill prior to the 0.8 update.
{{Ranged}}
{{Ranged}}
{{Skills}}
{{Skills}}
[[Category:Ranged]]
[[Category:Ranged]]
{{Skill training guides}}

Latest revision as of 11:01, 31 August 2026

Template:External Template:Otheruses Template:Otheruses Template:Infobox Skill

width=70x70
width=70x70

Ranged is one of the Dragonwilds:skills in Runescape: Dragonwilds, is one of the three combat styles, and was released in 0.9. Fighting Dragonwilds:monsters using ranged combat levels a player's Ranged to gain various bonuses that enhance their effectiveness with the skill.

Players use Dragonwilds:Ranged weapons in combat to earn Ranged experience. The higher the tier of the weapons and ammo used, the higher the base damage and, thus, the more experience earned.

In addition, players can gain experience from Ranged Skill Tomes and special reward tomes like the Dragonwilds:Tome of the Dragon Slayer.

Equipment

Weapons

Dragonwilds:Ranged Weapons can be divided into three major classifications:

  • Longbows require Dragonwilds:arrows and must be drawn while aiming, providing players with an advantage in long-range combat. Fully drawing the bow takes more time than shortbows but provides higher base damage and an additional damage bonus. Attacking without aiming will instead use a Dragonwilds:melee-based attack to push away close enemies.
  • Dragonwilds:Shortbows require Dragonwilds:arrows and can be drawn without aiming, allowing players to release arrows in close combat quickly. Shortbows have lower base damage than their longbow counterparts but have an increased firing rate.
  • Dragonwilds:Crossbows require Dragonwilds:bolts, are optimal at short distances, and fire quicker than shortbows. They are also a one-handed ranged weapon, allowing players to utilise Dragonwilds:shields to Dragonwilds:parry.

Ammunition

Armour

Dragonwilds:Ranged armour provides a base defensive stat but also provides a stacking passive bonus, the more of the same combat type (i.e., melee, ranged, mage) you equip. Players can mix and match within that type. For example, a player wearing a Dragonwilds:ranger hat (ranged), Dragonwilds:green dragonhide body (ranged), and Dragonwilds:white platelegs (melee) will get the second tier of ranged set bonuses and the first tier of melee set bonuses. The ranged armour set bonuses are:

Boosts

Players can eat Dragonwilds:food or equip Dragonwilds:trinkets to increase Ranged experience received or damage dealt.

Unlike most other Dragonwilds:skills however, there are no Ranged potions, whether to increase experience or damage.

Experience mechanics

Players who deal regular damage will receive <math>0.25 \times damage\ dealt</math> experience depending on the maximum health of the enemy. Players who deal critical damage will receive <math>0.5 \times damage\ dealt</math> experience, depending on the maximum health of the enemy. For example, if a player deals 88 regular damage to a Dragonwilds:chicken, the player will only receive 5 Ranged experience, since the maximum health of the chicken is 20 hitpoints (20 hitpoints x .25 experience factor = 5 experience).

Players can also earn more experience by targeting the monster's weak points. Below is a list that shows the area on the monster:

Animals and flora

Normal enemies Weak point
Dragonwilds:Chicken N/A
Dragonwilds:Chinchompa N/A
Dragonwilds:Kebbit N/A
Dragonwilds:Magpie and Dragonwilds:raven N/A
Dragonwilds:Cow Head
Dragonwilds:Deer Head
Dragonwilds:Rats Head
Dragonwilds:Sheep Head
Dragonwilds:Terrorbird Head (neck included)
Wolves (including Dragonwilds:dire wolf) Head
Vines (Wild and Shock) Flower area
Dragonwilds:Ram Head
Goblins Head
Garou Head
Dragonwilds:Undead enemies Head
Dragonwilds:Skeletal archer Head
Dragonwilds:Skeletal hoplite Head
Dragonwilds:Skeletal warrior Head
Dragonwilds:Skeletal marauder Head
Dragonwilds:Skeletal necromancer Head
Dragonwilds:Withered enemies Head
Dragonwilds:Black Knights Head
Dragonwilds:Zamorakian acolyte & Dragonwilds:mage of Zamorak Head
Dragonwilds:Vault guardians Head
Dragonwilds:Nature spirits Head
Dragonwilds:Soulstone sentinel Head

Bosses

Bosses Weak point
Dragonwilds:Rat king Head
Dragonwilds:Plague king Head
Dragonwilds:Vault archon Head
Dragonwilds:Vault overlord Head
Dragonwilds:Vault incinerator Head
Dragonwilds:Vault pyroclast Head
Dragonwilds:Vault corruptor Head
Dragonwilds:Abyssal demon Head and Exposed core
Dragonwilds:Garou King Head
Dragonwilds:Velgar Head
Dragonwilds:Zogre Head
Dragonwilds:Green dragon Head
Dragonwilds:Imaru Head & Exposed core
Dragonwilds:Blue dragon Head
Dragonwilds:Black Knight Titan Head

Levelling

See Dragonwilds:experience for a table of the experience required to reach each level.

Levelling Ranged grants access to both passive benefits as well as unlocking Dragonwilds:spells and other abilities.

Level Ability Type Description
All Ammo Recovery Chance Passive Increases the chance to recover ammo (bolt/arrow) per level.
3 Dragonwilds:Quick Action Passive Perform Dragonwilds:Quick Actions with ranged weapons using the Primary Action button.
5 Dragonwilds:Archery Target Recipe Build an Dragonwilds:archery target to practice your Ranged accuracy against. Shoot the bullseye for a surprise!
8 Dragonwilds:Trick Shot Passive After firing a fully drawn Dragonwilds:arrow, release follow-up shots at exactly the right time for 15% increased damage!
12 Dragonwilds:Snare Spell Conjure earth magic at your feet and lay a trap for your Dragonwilds:enemies! Those caught inside become rooted in place for a short time.
15 Dragonwilds:Toxic Behaviour Recipe Unlocks the recipe for Dragonwilds:weapon poison, which can be used to imbue Dragonwilds:melee weapons with Dragonwilds:Poison or to craft Poisonous Dragonwilds:arrows.
18 Dragonwilds:Hunter's Sense Passive Crouch for a short time to activate your Dragonwilds:Hunter's Sense, allowing you to sense nearby creatures and Dragonwilds:enemies.
22 Dragonwilds:Make 'Em Bleed Recipe Unlocks the recipe for Dragonwilds:weapon barbs, which can be used to imbue Dragonwilds:melee weapons with Dragonwilds:Bleed or to craft Barbed Dragonwilds:arrows.
25 Dragonwilds:Spectral Arrows Spell Enchant your equipped Dragonwilds:bow with astral magic, causing Dragonwilds:arrows to penetrate multiple targets.
30 Dragonwilds:Crossbow Trick Shot Passive Dragonwilds:Trick Shot now applies to Dragonwilds:crossbow weapons. Fire at the right time to instantly finish reloading and ready your next shot!
35 Dragonwilds:Enchanted Crossbow Bolts Recipe Unlocks the ability to craft Dragonwilds:Enchanted Crossbow Bolts. Enchanted Dragonwilds:bolts have a chance of triggering unique magical effects when fired!
40 Dragonwilds:Venomous Trapper Passive/spell The Snare Trap now triggers a cloud of Dragonwilds:poison when activated, causing Dragonwilds:enemies stuck inside it to become poisoned over time.
45 Fire Starter Recipe Unlocks the Dragonwilds:fire oil and Dragonwilds:fire arrows recipes, giving you new ways to burn your Dragonwilds:enemies to ash!
99 Ranged Skillcape Recipe Unlocks the ability to wear and create the Ranged skillcape and its trimmed variant at the crafting table.

Update history

Template:UH

Trivia

  • Before the 0.9 update, this skill did not have a skill tree. While there did exist ranged weapons, the only way to level up this skill was by finding skill tomes.
    • This is similar to the Magic skill prior the 0.8 update.

Template:Ranged Template:Skills Template:Skill training guides