Dragonwilds:Weapons
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Weapons are items that can be used to deal damage to enemies. Their damage types are represented by the RuneScape combat triangle, and can come in 3 types - Melee, Dragonwilds:Ranged, and Dragonwilds:Magic. They are crafted via various furniture such as the Dragonwilds:Crafting Table and Dragonwilds:Smithing Anvil, and can be repaired there as well if their Dragonwilds:durability drops or they break. The various foes in the world are weak to and resist certain types of attacks, so a varied arsenal is paramount for ease of exploration in Dragonwilds:Ashenfall.
Various monsters and chests within the world have a chance to contain recipes for new weapons, which can be read and then crafted at their respective workshop.
- See Dragonwilds:Stamina for a breakdown of the stamina costs for using each weapon, or Dragonwilds:Combat for a complete list of the Damage per Second for each weapon and style, enemy weaknesses, etc.
Melee Weapons
Melee Weapons are currently split into two categories - 1-Handed and 2-Handed Weapons.
Attack Combos shown include the bonus attacks awarded by Dragonwilds:Weapon Expertise, unlocked at 16 Dragonwilds:Attack.
- 1-handed and 2-handed weapons can utilize the block mechanic without a shield.
1-Handed Weapons
2-Handed Weapons
Ranged Weapons
Ranged weapons are currently split into three categories - shortbows, longbows, and crossbows.
- Shortbows can be fired without aiming by utilising the quickfire mechanic, or can be aimed and drawn for a higher damage shot.
- Longbows must be aimed and drawn to fire, with differing damages based on the time taken to draw.
Damage per second in this section assumes a full ranged armour set bonus, and does include the increased ranged attack speed and weak point damage perks.
- Crossbows are one-handed weapons that can be fired by utilizing the quickfire mechanic. However, firing bolts inflicts less damage than shortbows and longbows.
- This allows a proper comparison between ranged, melee, and magic.
- Some enemies, however, such as Velgar, are immune to weak point damage.
Shortbows
Shortbows have shorter draw times and a quickfire mechanic, allowing for faster shots, but sacrifice the damage and reach of their longbow cousins.
Longbows
Longbows can fire their shots farther and deal more damage than their shortbow cousins, but sacrifice the Draw Speed and Quick Fire mechanic their cousins have.
Crossbows
Crossbows can fire their shots in closer range compared to the shortbow variants, but can fire more rapid and successive shots than the shortbows.
Magic Weapons
Magic weapons currently consist only of Battlestaves, using Dragonwilds:Runes as ammo.
- Battlestaves can expend a large amount of magical energy at once through a secondary attack, based on the rune used. This consumes 5 runes per cast.
- Air: Stuns and knocks back enemies. Increases damage and stun based on charge time.
- Fire: Breathe fire in a cone in front of you. Increases duration, not damage, of the cone based on charge time at 2-5 ticks of damage.
Damage per second in this section assumes a full magic armour set bonus, and does include the increased magic conjuring time and magical critical hit chance perks.