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Minecraft:Fishing Rod: Difference between revisions

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=== Mob loot ===
=== Mob loot ===
[[Minecraft:Drowned]] have a 3.75% chance of spawning holding a fishing rod in their main hand, and {{in|bedrock}}, a converted drowned has a 1% chance to spawn with a fishing rod. If killed, they have an 8.5% chance of dropping this fishing rod. That chance increases by 1% for each level of Looting applied to a weapon (up to 11.5% chance). The dropped item is damaged and never enchanted.
[[Minecraft:Drowned]] have a 3.75% chance of spawning holding a fishing rod in their main hand, and {{in|bedrock}}, a converted drowned has a 1% chance to spawn with a fishing rod. If killed, they have an 8.5%{{Only|je|short=1}}/25%{{Only|be|short=1}} chance of dropping this fishing rod, increased by 1% for each level of Looting applied to a weapon. The dropped item is damaged and never enchanted.


=== Generated loot ===
=== Generated loot ===
Line 86: Line 86:
* {{EntityLink|End Crystal|End Crystals}}
* {{EntityLink|End Crystal|End Crystals}}
* {{EntityLink|Shulker|Shulkers}}
* {{EntityLink|Shulker|Shulkers}}
* Yourself


Attempting to reel in said entities still costs durability to the rod.
Attempting to reel in said entities still costs durability to the rod.
Line 320: Line 319:
{{JE}}:
{{JE}}:
{{main|Entity format}}
{{main|Entity format}}
<section begin="entity data"/><div class="treeview">
<section begin="entity data" /><div class="treeview">
* {{nbt|compound}} Entity data
* {{nbt|compound}} Entity data
** {{nbt inherit/entity}}
** {{nbt inherit/entity}}
</div><section end="entity data"/>
** {{nbt inherit/projectile}}
</div><section end="entity data" />


{{BE}}:
{{BE}}:
Line 340: Line 340:
{{HistoryTable
{{HistoryTable
|{{HistoryLine|java alpha}}
|{{HistoryLine|java alpha}}
|{{HistoryLine||v1.1.1|[[File:Fishing Rod JE1 BE1.png|32px]] Added fishing rods.|Fishing rods currently have no function.|Fishing rods are stackable.}}
|{{HistoryLine||v1.1.1|[[File:Fishing Rod JE1 BE1.png|32px]] Added fishing rods.|Fishing rods currently have no function and are held backwards.|Fishing rods are stackable.}}
|{{HistoryLine||v1.2.0|dev=<nowiki>?</nowiki>|slink=:Category:Information needed requiring unarchived version|Fishing rods have been updated to be able to [[Minecraft:fishing|catch fish]] from any body of [[Minecraft:water]].|In first and third person view, fishing rods are now held more realistically, similarly to other [[Minecraft:tool]]s, and they now also use the [[File:Stick JE1 BE1.png|32px]] [[Minecraft:stick]] texture when cast. However, a normal fishing rod is still always shown in the hotbar.|Fishing rods now have a durability of 64 uses.}}
|{{HistoryLine||v1.2.0|dev=<nowiki>?</nowiki>|slink=:Category:Information needed requiring unarchived version|Fishing rods have been updated to be able to [[Minecraft:fishing|catch fish]] from any body of [[Minecraft:water]].|In first and third person view, fishing rods are now held more realistically, similarly to other [[Minecraft:tool]]s, and they now also use the [[File:Stick JE1 BE1.png|32px]] [[Minecraft:stick]] texture when cast. However, a normal fishing rod is still always shown in the hotbar.|Fishing rods now have a durability of 64 uses.}}
|{{HistoryLine||v1.2.2|Fishing rods now work in [[Minecraft:multiplayer]]. Previously, fishing rods could be used in multiplayer, but would produce fake client-side fish that could not be picked up.|Fishing rods in multiplayer repeat the cast sound when reeling in, do not render the line, and do not switch textures when cast.}}
|{{HistoryLine||v1.2.2|Fishing rods now work in [[Minecraft:multiplayer]]. Previously, fishing rods could be used in multiplayer, but would produce fake client-side fish that could not be picked up.|Fishing rods in multiplayer repeat the cast sound when reeling in, do not render the line, and do not switch textures when cast.}}
Line 396: Line 396:
|{{HistoryLine||1.11.0|dev=beta 1.11.0.4|Fisherman [[Minecraft:villager]]s now [[Minecraft:trading|sell]] enchanted fishing rods for 6 [[Minecraft:emerald]]s as part of their third tier trade.}}
|{{HistoryLine||1.11.0|dev=beta 1.11.0.4|Fisherman [[Minecraft:villager]]s now [[Minecraft:trading|sell]] enchanted fishing rods for 6 [[Minecraft:emerald]]s as part of their third tier trade.}}
|{{HistoryLine||1.21.100|dev=Preview 1.21.100.22|Increased thickness of fishing line in [[Minecraft:Vibrant Visuals]] mode so it does not disappear from TAA.}}
|{{HistoryLine||1.21.100|dev=Preview 1.21.100.22|Increased thickness of fishing line in [[Minecraft:Vibrant Visuals]] mode so it does not disappear from TAA.}}
|{{HistoryLine|bedrock upcoming}}
|{{HistoryLine||26.40|dev=Preview 26.40.27|exp=Drop 3 of 2026|Fishing rods can now generate as part of [[Minecraft:abandoned camp]]s in barrels and chests.}}
|{{HistoryLine||26.40|dev=Preview 26.40.27|exp=Drop 3 of 2026|Fishing rods can now generate as part of [[Minecraft:abandoned camp]]s in barrels and chests.}}
|{{HistoryLine|upcoming bedrock}}
|{{HistoryLine||26.50|dev=Preview 26.50.22|All features from the "Drop 3 of 2026" experiment have been fully implemented.}}
}}
}}



Latest revision as of 11:10, 6 September 2026

Template:Dungeons hatnote

Template:Infobox item A fishing rod is a Minecraft:tool that casts a bobber used to fish in Minecraft:water or to hook and pull Minecraft:mobs, itemsTemplate:Only, and some other Minecraft:entities toward the player.

Obtaining

Crafting

Template:Crafting

Fishing

Template:Main Enchanted fishing rods are obtainable through fishing, with a 0.8% chance per attempt, while unenchanted ones are obtainable with a 0.2% chance per attempt. See Minecraft:fishing for more details.

Mob loot

Minecraft:Drowned have a 3.75% chance of spawning holding a fishing rod in their main hand, and Template:In, a converted drowned has a 1% chance to spawn with a fishing rod. If killed, they have an 8.5%Template:Only/25%Template:Only chance of dropping this fishing rod, increased by 1% for each level of Looting applied to a weapon. The dropped item is damaged and never enchanted.

Generated loot

Template:LootChestItem Template:Notelist

Trading

Template:Trade sources

Carrot/warped fungus on a stick

If a Minecraft:carrot on a stick or a Minecraft:warped fungus on a stick is used to the point of zero durability, it becomes a fishing rod again.

Usage

Fishing

Template:Main

Fishing rods can be cast into water. After a short period of time, a stream of bubble particles approaches the fishing rod. If the rod is reeled in once the particles "bite" the bobber, the player obtains a fish, junk, or possibly a treasure item. If the fishing rod was in the player's hand and is no longer, the fishing bobber Minecraft:entity despawns, unless the fishing rod is moved to the off-hand or it has been swapped with another fishing rod.Template:Cn

Crafting ingredient

Template:Crafting usage

Hooking mobs and other entities

Template:See also

The fishing rod can be used to hook Minecraft:mobs and some other Minecraft:entities, including itemsTemplate:Only and Minecraft:players. The fishing rod can then be reeled in, dragging the hooked object toward the player without dealing damage. Reeling in a Minecraft:mob or entity costs 5 points of durability, and reeling in an item costs 3 points. Reeling a mob pulls it toward the player with a speed of Template:Frac the distance between the mob and the player. Hooking entities Template:In with a flaming bobber cast through fire or lava can ignite the entity.

The maximum distance the Minecraft:player can get between the bobber and themselves is 33 blocks. A hooked entity that exceeds this distance detaches from the bobber.

Calculators/Projectile motion

Multiple players can hook the same entity, and when multiple players reel in the entity at the same time, it flies a larger distance than normal.

Besides mobs and items, entities that can be reeled in include:

Some entities can be hooked, but cannot be reeled in:

Attempting to reel in said entities still costs durability to the rod.

Any other entities cannot be hooked at all.

Dismounting entities

Template:Exclusive Template:IN, a mob or a player riding a Minecraft:minecart, a Minecraft:boat, or a mob can be dismounted by reeling it in.

Fuel

A fishing rod can be used as fuel in Minecraft:furnaces, smelting 1.5 items per fishing rod, regardless of its durability.

Redstone

The hook can also be used to activate Minecraft:wooden pressure plates or Minecraft:weighted pressure plates.

Repairing

Combining

Template:Crafting Template:Grinding

Anvil repair

Template:Main Template:Repairing A fishing rod can be combined with another fishing rod in an Minecraft:anvil, preserving the Minecraft:enchantments of both.

Enchantments

A fishing rod can receive the following enchantments:

Name Description Max level Method Weight
Minecraft:Lure Decreases the wait time for hooking. III Template:BlockLink
Template:BlockLink
2
Minecraft:Luck of the Sea Increases fishing luck. III Template:BlockLink
Template:BlockLink
2
Minecraft:Unbreaking Grants a chance to negate durability consumption. III Template:BlockLink
Template:BlockLink
5
Minecraft:Mending Repairs the fishing rod when obtaining Minecraft:experience. I Template:BlockLink 2
Minecraft:Curse of Vanishing The fishing rod vanishes on death, not dropping as an item. I Template:BlockLink 1

Fishing Bobber

Template:Infobox entity Template:See also Fishing bobbers have entity data associated with them that contain various properties of the entity. Template:IN, they despawn after being on ground for more than 1200 ticks. When fishing bobber enters water (Template:Nbt becomes Template:Cd), despawn timer resets. Template:Info needed

Sounds

Template:Edition:
Fishing bobbers use the Friendly Creatures sound category for entity-dependent sound events.<ref group="sound" name="oddcats" />

Template:SoundTable

Template:Edition: Template:SoundTable

Data values

ID

Template:Edition: Template:ID table Template:ID table

Template:Edition: Template:ID table Template:ID table

Entity data

Template:JE: Template:Main

<section begin="entity data" />

<section end="entity data" />

Template:BE:

See Minecraft:Bedrock Edition level format/Entity format.

Achievements

Template:Load achievements

Advancements

Template:Load advancements

History

Template:More sounds

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Legacy Console Edition

Template:HistoryTable

New Nintendo 3DS Edition

Template:HistoryTable

Data history

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Issues

Template:Issue list

Trivia

Gallery

Renders

Screenshots

Mojang screenshots

In other media

Notes

Template:Notelist

References

Template:Reflist

Navigation

Template:Navbox tools Template:Navbox items Template:Navbox entities Template:Navbox combat

Minecraft:cs:Rybářský prut Minecraft:de:Angel Minecraft:es:Caña de pescar Minecraft:fr:Canne à pêche Minecraft:hu:Horgászbot Minecraft:it:Canna da pesca Minecraft:ja:釣竿 Minecraft:ko:낚싯대 Minecraft:lzh:漁竿 Minecraft:nl:Vishengel Minecraft:pl:Wędka Minecraft:pt:Vara de Pesca Minecraft:ru:Удочка Minecraft:uk:Вудка Minecraft:zh:钓鱼竿