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Minecraft:Cauldron: Difference between revisions

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== Usage ==
== Usage ==
=== Storage for substances ===
=== Storage for substances ===
Cauldrons can hold a variety of substances. Fluids they cannot hold include [[Minecraft:milk]], [[Minecraft:Honey Bottle|honey]] and any food items that exist in [[Minecraft:bowl]]s; namely [[Minecraft:mushroom stew]], [[Minecraft:beetroot soup]], [[Minecraft:rabbit stew]] and [[Minecraft:suspicious stew]]. {{IN|java}}, cauldrons containing fluids are considered by the game to be separate blocks from each other and from empty cauldrons, which does not affect gameplay but does affect the commands needed to place them.
Cauldrons can hold a variety of substances. Fluids they cannot hold include [[Minecraft:milk]], [[Minecraft:Honey Bottle|honey]], [[Minecraft:mushroom stew]], [[Minecraft:beetroot soup]], [[Minecraft:rabbit stew]] and [[Minecraft:suspicious stew]]. {{IN|java}}, cauldrons containing fluids are considered by the game to be separate blocks from each other and from empty cauldrons, which does not affect gameplay but does affect the commands needed to place them.
 
{{IN|be}}, when a cauldron is filled with any amount of some substance, attempting to add a different substance to the cauldron and deletes the substance in the bucket/bottle, leaving the bucke/bottle.{{Needs testing|This needs to be tested in JE, since the behvavior there is unknown.}} Adding a water bucket or bottle to dyed water will reset the color and increase the water level by the correct amount.


==== Water ====
==== Water ====
{{Anchor|Holding water}}
{{Anchor|Holding water}}
A cauldron can be filled with [[Minecraft:water]] by {{control|using}} a [[Minecraft:water bucket]] on the cauldron. Once completely filled, a cauldron can be used to fill a water bucket by {{control|using}} an empty [[Minecraft:bucket]] on the cauldron; this empties the cauldron. Despite containing water, using a [[Minecraft:fish bucket]] on a cauldron does not fill it with water, but places water against it, meaning it does nothing to the cauldron.<ref>{{bug|MC-129109||Using a fish bucket on a cauldron does not fill the cauldron with water|WAI}}</ref>
A cauldron can be filled with [[Minecraft:water]] by {{control|using}} a [[Minecraft:water bucket]] on the cauldron. Once completely filled, a cauldron can be used to fill a water bucket by {{control|using}} an empty [[Minecraft:bucket]] on the cauldron; this empties the cauldron.
 
{{IN|je}} Despite containing water, using a [[Minecraft:fish bucket]] on a cauldron does not fill it with water, but places water against it, meaning it does nothing to the cauldron.<ref>{{bug|MC-129109||Using a fish bucket on a cauldron does not fill the cauldron with water|WAI}}</ref> {{IN|be}}, using any [[Minecraft:bucket of mob]] does nothing, leaving the bucket filled.


{{IN|je}}, the water cauldron [[Minecraft:water color]] changes based on the [[Minecraft:biome]] it is in. {{IN|be}}, the water color is always the same in any biome.
{{IN|je}}, the water cauldron [[Minecraft:water color]] changes based on the [[Minecraft:biome]] it is in. {{IN|be}}, the water color is always the same in any biome.


{{IN|be}}, a cauldron can also be filled when water touches the top of the cauldron. Once the water block is removed, the cauldron will be filled with water.
{{IN|be}}, a cauldron can also be filled when water touches the top of the cauldron. Once the water block is removed, the cauldron will be filled with water. This affects cauldrons with dyed water and potions too, and will replace the contents of the cauldron with undyed water. Powder snow and lava cauldrons are not affected.


{{IN|je}}, a cauldron can contain three levels of water. One level of water can be added to a cauldron by {{control|using}} a [[Minecraft:water bottle]] on it. One level of water can be removed from a cauldron, filling a water bottle, by {{control|using}} a [[Minecraft:glass bottle]] on it.
{{IN|je}}, a cauldron can contain three levels of water. One level of water can be added to a cauldron by {{control|using}} a [[Minecraft:water bottle]] on it. One level of water can be removed from a cauldron, filling a water bottle, by {{control|using}} a [[Minecraft:glass bottle]] on it.
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A cauldron placed below a down-facing [[Minecraft:pointed dripstone]] that has a waterlogged block{{only|JE}} or water source placed a block above it slowly fills with water. The cauldron can be placed at most 10 blocks below the dripstone, and will not be filled if any [[Minecraft:solid block]], water or lava{{Only|JE|short=1}}/ any block{{Only|BE|short=1}} is within this range.
A cauldron placed below a down-facing [[Minecraft:pointed dripstone]] that has a waterlogged block{{only|JE}} or water source placed a block above it slowly fills with water. The cauldron can be placed at most 10 blocks below the dripstone, and will not be filled if any [[Minecraft:solid block]], water or lava{{Only|JE|short=1}}/ any block{{Only|BE|short=1}} is within this range.
Attempting to add lava or potion to water empties the cauldron.{{only|be}}


The water in a cauldron cannot be sucked up by a [[Minecraft:sponge]], whether the sponge is touching the cauldron or not.<ref>{{bug|MC-271196||Sponges do not absorb water stored in Cauldrons|WAI}}</ref>
The water in a cauldron cannot be sucked up by a [[Minecraft:sponge]], whether the sponge is touching the cauldron or not.<ref>{{bug|MC-271196||Sponges do not absorb water stored in Cauldrons|WAI}}</ref>
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{{exclusive|bedrock|education|section=yes}}
{{exclusive|bedrock|education|section=yes}}


{{IN|bedrock}}, [[Minecraft:water]] in a cauldron can be dyed. {{control|Using}} a [[Minecraft:dye]] on the cauldron colors the water (at any fill level), consuming the dye. Multiple dyes may be added (one at a time) to produce mixed colors. {{control|Using}} any piece of [[Minecraft:leather armor]], [[Minecraft:leather horse armor]], or [[Minecraft:wolf armor]] on the cauldron dyes that item the color of the water, reducing the water in the cauldron by one level for each item dyed.
{{Collapse
|title=''Bedrock Edition'' cauldron dyeing formula:
|content=
{{control|Using}} a [[Minecraft:Dye#Dyeing armor|dye]] on the cauldron colors the water (at any fill level), consuming the dye. Multiple dyes may be added (one at a time) to produce mixed colors. {{control|Using}} any piece of [[Minecraft:leather armor]], [[Minecraft:leather horse armor]], or [[Minecraft:wolf armor]] on the cauldron dyes that item the color of the water, reducing the water in the cauldron by two levels for each item dyed.


Attempting to add water, lava, powder snow, or potions to dyed water empties the cauldron.
In ''Bedrock Edition'', dyes cannot be applied to armor directly and are applied to cauldron water instead. When a dye is used on undyed cauldron water, the water becomes dyed, and will have the color of that dye. When a dye is used on dyed cauldron water, a simple formula is
*<math>c_{next}=\left\lfloor\frac{c_{current}+c_{dye}}{2}\right\rfloor</math>
 
'''Notes:''' (when adding a single dye to dyed cauldron water)
*<math>c_{next}</math> is the color that the dyed water will have after the dye is added.
*<math>c_{current}</math> is the color of the dyed water before the dye is added.
*<math>c_{dye}</math> is the color of the dye.
 
''Bedrock Edition'' encodes each of these colors as an ARGB integer, which can also be thought of as a list of four integers.
* The first  byte of the integer is the alpha component (A) of the color.
* The second byte of the integer is the red  component (R) of the color.
* The third  byte of the integer is the green component (G) of the color.
* The fourth byte of the integer is the blue  component (B) of the color.
* A value of <math>x</math> in any given component corresponds to a value of <math>y=\operatorname{rounddown}\left(255\cdot x\right)</math> in the [[Minecraft:w:RGBA|RGBA]] format.
* The [[#Color values|color values]] of the dye items are stored in the RGBA format. To convert a value of <math>x</math> in the RGBA format to a float for the mixing algorithm, the formula <math>x=\frac{y}{255}</math> is used.
}}
 
If a cauldron with NBT data for dyed water is placed, when it rains, the cauldron can fill up to 1 level, and the color will not be reset. Any other cauldron with dyed water is not affected by rain.


==== Potions ====
==== Potions ====
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{{IN|bedrock}}, a cauldron can hold normal [[Minecraft:potion]]s, [[Minecraft:splash potion]]s and [[Minecraft:lingering potion]]s. {{control|Using}} a potion on a cauldron empties the potion and increases the level of the potion in the cauldron by two levels. A [[Minecraft:glass bottle]] can then be {{control|used}} on a cauldron with a potion in it, filling the bottle with that potion. This reduces the potion in the cauldron by two levels.
{{IN|bedrock}}, a cauldron can hold normal [[Minecraft:potion]]s, [[Minecraft:splash potion]]s and [[Minecraft:lingering potion]]s. {{control|Using}} a potion on a cauldron empties the potion and increases the level of the potion in the cauldron by two levels. A [[Minecraft:glass bottle]] can then be {{control|used}} on a cauldron with a potion in it, filling the bottle with that potion. This reduces the potion in the cauldron by two levels.


{{control|Using}} an [[Minecraft:arrow]] on a cauldron that contains a potion transforms the arrow into a [[Minecraft:tipped arrow]] with that potion [[Minecraft:effect]], and reduces the potion in the cauldron by two levels. Tipping multiple arrows at once can be more efficient, and it may use more than two levels at once. 2 levels of potion tips up to 16 arrows, 4 levels up to 32, and 6 levels up to a full stack of arrows, resulting in 16 tipped arrows per potion.
{{control|Using}} an [[Minecraft:arrow]] on a cauldron that contains a potion transforms the arrow into a [[Minecraft:tipped arrow]] with that potion [[Minecraft:effect]], and reduces the potion in the cauldron by one level. Tipping multiple arrows at once (as a stack) can be more efficient, but it uses more levels depending on the number of arrows. If the cauldron has only one to three levels, using any number of arrows on it uses all of the remaining levels, and dyes up to 16 arrows. If the cauldron has 4 or more levels, the level decreases based on the number of arrows tipped. Tipping 1 to 16 arrows reduces the level by 1. Tipping 17 to 32 arrows reduces the level by 4, and tipping 33 to 64 arrows reduces the level by 6. Generally speaking, this means the player can get up to 32 tipped arrows per potion. This can be done by filling the cauldron to level 4 (2 potions), tipping 16 arrows, taking a potion out of the cauldron, and then tipping 16 more arrows.
 
''Technically'', the bottom three levels of a cauldron are only counted as a single level for the purposes of tipping arrows. However, getting a cauldron with three levels is impossible without cheats, since putting potions in or using them always changes the level by two. Any quantity of arrows that would leave less one level of potion remaining when tipped empties the cauldron completely. If there is only one level of potion in the cauldron (which can only be achieved by directly setting the block of editing the NBT data to be that way), it cannot be retrieved using a glass bottle and must be either replaced or used to tip an arrow.


Attempting to put [[Minecraft:water]], [[Minecraft:lava]] or a different potion into a cauldron with a potion causes a hissing sound, and empties the cauldron.
If there is only one level of potion in the cauldron, it cannot be retrieved using a glass bottle and must be either replaced or used to tip arrows.


An entity that stands in a cauldron filled to any level with any potion does not receive the effect of the potion.
An entity that stands in a cauldron filled to any level with any potion does not receive the effect of the potion.
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=== Removing dye from items ===
=== Removing dye from items ===
{{Main|Dye#Dyeing armor}}
{{Main|Dye#Dyeing armor}}
A cauldron with [[Minecraft:water]] can wash the dye off of [[Minecraft:leather armor]], [[Minecraft:leather horse armor]], [[Minecraft:wolf armor]], and [[Minecraft:shulker box]]es, and can remove the top-most pattern layer of a [[Minecraft:banner]]. This is done by pressing {{control|use}} on the cauldron with the leather armor, wolf armor, shulker box, or banner in hand. Each wash reduces the water in the cauldron by one level. The water does not become dyed while removing dye from objects.
A cauldron with undyed [[Minecraft:water]] can wash the dye off of [[Minecraft:leather armor]], [[Minecraft:leather horse armor]], [[Minecraft:wolf armor]], and [[Minecraft:shulker box]]es, and can also remove the top-most pattern layer of a [[Minecraft:banner]]. This is done by pressing {{control|use}} on the cauldron with the leather armor, wolf armor, shulker box, or banner in hand. Each wash reduces the water in the cauldron by one level. The water does not become dyed while removing dye from objects.


=== Profession ===
=== Profession ===

Latest revision as of 11:02, 3 August 2026

Template:For Template:Infobox block A cauldron is a Minecraft:block that can contain Minecraft:water, Minecraft:lava, or Minecraft:powder snow and, in certain situations, collect them from the environment. Template:IN, it can also hold dyed water or Minecraft:potions and can be used to efficiently create Minecraft:tipped arrows. It also serves as a Minecraft:leatherworker's Minecraft:job site block.

Obtaining

Breaking

A cauldron can be obtained using any Minecraft:pickaxe. If mined without a pickaxe, it drops nothing. Regardless of the tool, when a cauldron is destroyed, its contents are lost. Template:Breaking row

Natural generation

File:Witch Hut.jpg
A naturally occurring cauldron inside of a witch hut.

A single empty cauldron is generated in each Minecraft:swamp hut. Template:IN, the cauldrons generated there are Template:Frac to Template:Frac full of a random Minecraft:potion.

A cauldron Template:Frac full of water is generated in each Minecraft:igloo basement.

File:MansionJailInner.png
A cauldron in a woodland mansion jail.

Cauldrons can be found in a few rooms inside of Minecraft:woodland mansions.

Two filled cauldrons can be found inside savanna, taiga, snowy taiga, and plains Minecraft:village tannery houses.

A single filled cauldron can be found in plains village and desert village tannery houses.

Template:IN, three filled cauldrons can be found in plains village tannery houses.

Cauldrons can also generate in Minecraft:trail ruins and Minecraft:abandoned camps.Template:Upcoming

Crafting

A cauldron can be crafted from Minecraft:iron ingots. Template:Crafting

Usage

Storage for substances

Cauldrons can hold a variety of substances. Fluids they cannot hold include Minecraft:milk, honey, Minecraft:mushroom stew, Minecraft:beetroot soup, Minecraft:rabbit stew and Minecraft:suspicious stew. Template:IN, cauldrons containing fluids are considered by the game to be separate blocks from each other and from empty cauldrons, which does not affect gameplay but does affect the commands needed to place them.

Template:IN, when a cauldron is filled with any amount of some substance, attempting to add a different substance to the cauldron and deletes the substance in the bucket/bottle, leaving the bucke/bottle.Template:Needs testing Adding a water bucket or bottle to dyed water will reset the color and increase the water level by the correct amount.

Water

Template:Anchor A cauldron can be filled with Minecraft:water by Template:Control a Minecraft:water bucket on the cauldron. Once completely filled, a cauldron can be used to fill a water bucket by Template:Control an empty Minecraft:bucket on the cauldron; this empties the cauldron.

Template:IN Despite containing water, using a Minecraft:fish bucket on a cauldron does not fill it with water, but places water against it, meaning it does nothing to the cauldron.<ref>Template:Bug</ref> Template:IN, using any Minecraft:bucket of mob does nothing, leaving the bucket filled.

Template:IN, the water cauldron Minecraft:water color changes based on the Minecraft:biome it is in. Template:IN, the water color is always the same in any biome.

Template:IN, a cauldron can also be filled when water touches the top of the cauldron. Once the water block is removed, the cauldron will be filled with water. This affects cauldrons with dyed water and potions too, and will replace the contents of the cauldron with undyed water. Powder snow and lava cauldrons are not affected.

Template:IN, a cauldron can contain three levels of water. One level of water can be added to a cauldron by Template:Control a Minecraft:water bottle on it. One level of water can be removed from a cauldron, filling a water bottle, by Template:Control a Minecraft:glass bottle on it.

Template:IN, a cauldron can contain six levels of water, and Template:Control a water bottle or a bottle on a cauldron respectively adds or removes two levels from it. If there are less than two levels remaining, a bottle cannot be used to retrieve the remaining water, and it must be either replaced or removed through a method that reduces the level by one.

A cauldron slowly fills with Minecraft:water when Minecraft:rained upon, if starting empty or with some water. This happens randomly, at 5% of the rate in which snow accumulates on the ground during Minecraft:snowfall.

Water can be stored in a cauldron, even in Minecraft:the Nether. Water in a cauldron does not freeze in cold biomes.

Water in a cauldron does not absorb Minecraft:explosion damage; make Minecraft:sounds and Minecraft:particles; absorb fall damage;<ref>Template:Bug</ref><ref>Template:Bug</ref> allow Minecraft:tridents enchanted with Minecraft:Riptide to activate;<ref>Template:Bug</ref><ref>Template:Bug</ref> or damage Minecraft:endermenTemplate:Only, Minecraft:striders, or Minecraft:blazes.<ref>Template:Bug</ref><ref>Template:Bug</ref> Cauldrons do not deal drowning damage to mobs inside of them<ref>Template:Bug</ref> and Minecraft:fish act as if there is no water inside it.<ref>Template:Bug</ref> The player cannot float or Minecraft:swim in it, as the water is about level with the player's waist. Jumping in a cauldron does not produce any bubble or water particles.

A cauldron placed below a down-facing Minecraft:pointed dripstone that has a waterlogged blockTemplate:Only or water source placed a block above it slowly fills with water. The cauldron can be placed at most 10 blocks below the dripstone, and will not be filled if any Minecraft:solid block, water or lavaTemplate:Only/ any blockTemplate:Only is within this range.

The water in a cauldron cannot be sucked up by a Minecraft:sponge, whether the sponge is touching the cauldron or not.<ref>Template:Bug</ref>

Lava

Template:Anchor

File:Lava Cauldron.png
Cauldron filled with lava

Cauldrons can be used to hold lava. Lava can be manually added to a cauldron using a Minecraft:lava bucket, and can be removed with an empty Minecraft:bucket. Template:IN, when a cauldron is already filled with water, it empties the cauldron and makes an extinguishing sound.

A cauldron filled with lava emits a light level of 15, similar to lava, and burns any Minecraft:entity inside of it.

Lava inside a cauldron does not interact with water outside of the cauldron. The lava disappears upon putting water in the cauldron.

A Minecraft:redstone comparator with a lava cauldron behind it outputs redstone signal strength of 3.<ref name=JavaLava>Template:Bug</ref><ref>Template:Bug</ref>

A cauldron placed below a downward-facing Minecraft:pointed dripstone that has lava placed a block above it slowly fills with lava, making lava Minecraft:renewable. The same condition for filling water from pointed dripstones applies.

Lava inside cauldrons does not have different height "levels" like water inside cauldrons does, and Minecraft:glass bottles cannot be used on a lava cauldron.

Lava inside cauldrons does not spread fires like free lava.

Holding powder snow

Minecraft:Powder snow is currently the only solid material that can be stored in a cauldron. A cauldron slowly fills with powder snow during Minecraft:snowfall, if starting empty or with any layer of powder snow already inside. Up to threeTemplate:Only or sixTemplate:Only layers can be filled. When the cauldron is full, Template:Ctrl using a Minecraft:bucket creates a Minecraft:powder snow bucket and empties the cauldron. Entities standing in the cauldron do not take freeze damage, and entities wearing Minecraft:leather boots still fall through the powder snow. As with cauldrons full of water, falling into a powder snow cauldron does not prevent fall damage.

A Minecraft:redstone comparator with a powder snow cauldron behind it outputs a redstone signal strength proportional to the fill level, up to 3.

Contrary to a cauldron filled with water, a powder snow cauldron that is not full cannot be filled up with a powder snow bucket, as Template:Control the bucket on the cauldron instead places powder snow against it.

Dyed water

Template:Anchor

File:Dyed water with two dyes.jpeg
All colors of dyed water that can be made with two dyes.

Template:Exclusive

Template:Collapse{2}\right\rfloor</math>

Notes: (when adding a single dye to dyed cauldron water)

  • <math>c_{next}</math> is the color that the dyed water will have after the dye is added.
  • <math>c_{current}</math> is the color of the dyed water before the dye is added.
  • <math>c_{dye}</math> is the color of the dye.

Bedrock Edition encodes each of these colors as an ARGB integer, which can also be thought of as a list of four integers.

  • The first byte of the integer is the alpha component (A) of the color.
  • The second byte of the integer is the red component (R) of the color.
  • The third byte of the integer is the green component (G) of the color.
  • The fourth byte of the integer is the blue component (B) of the color.
  • A value of <math>x</math> in any given component corresponds to a value of <math>y=\operatorname{rounddown}\left(255\cdot x\right)</math> in the RGBA format.
  • The color values of the dye items are stored in the RGBA format. To convert a value of <math>x</math> in the RGBA format to a float for the mixing algorithm, the formula <math>x=\frac{y}{255}</math> is used.

}}

If a cauldron with NBT data for dyed water is placed, when it rains, the cauldron can fill up to 1 level, and the color will not be reset. Any other cauldron with dyed water is not affected by rain.

Potions

Template:Anchor Template:Exclusive

Template:IN, a cauldron can hold normal Minecraft:potions, Minecraft:splash potions and Minecraft:lingering potions. Template:Control a potion on a cauldron empties the potion and increases the level of the potion in the cauldron by two levels. A Minecraft:glass bottle can then be Template:Control on a cauldron with a potion in it, filling the bottle with that potion. This reduces the potion in the cauldron by two levels.

Template:Control an Minecraft:arrow on a cauldron that contains a potion transforms the arrow into a Minecraft:tipped arrow with that potion Minecraft:effect, and reduces the potion in the cauldron by one level. Tipping multiple arrows at once (as a stack) can be more efficient, but it uses more levels depending on the number of arrows. If the cauldron has only one to three levels, using any number of arrows on it uses all of the remaining levels, and dyes up to 16 arrows. If the cauldron has 4 or more levels, the level decreases based on the number of arrows tipped. Tipping 1 to 16 arrows reduces the level by 1. Tipping 17 to 32 arrows reduces the level by 4, and tipping 33 to 64 arrows reduces the level by 6. Generally speaking, this means the player can get up to 32 tipped arrows per potion. This can be done by filling the cauldron to level 4 (2 potions), tipping 16 arrows, taking a potion out of the cauldron, and then tipping 16 more arrows.

If there is only one level of potion in the cauldron, it cannot be retrieved using a glass bottle and must be either replaced or used to tip arrows.

An entity that stands in a cauldron filled to any level with any potion does not receive the effect of the potion.

Using an empty Minecraft:bucket on a cauldron filled with any potion does nothing, as the bucket remains empty and the potion in the cauldron does not empty.

Removing dye from items

Template:Main A cauldron with undyed Minecraft:water can wash the dye off of Minecraft:leather armor, Minecraft:leather horse armor, Minecraft:wolf armor, and Minecraft:shulker boxes, and can also remove the top-most pattern layer of a Minecraft:banner. This is done by pressing Template:Control on the cauldron with the leather armor, wolf armor, shulker box, or banner in hand. Each wash reduces the water in the cauldron by one level. The water does not become dyed while removing dye from objects.

Profession

Template:Main If a cauldron has not been claimed by a Minecraft:villager, any nearby unemployed villager has a chance to change their profession to leatherworker and claim the cauldron as their Minecraft:job site block.

Extinguishing fire

A cauldron with Minecraft:water or Minecraft:powder snow extinguishes Minecraft:entities on Minecraft:fire that fall into it and the entity emits black particles. This includes Minecraft:mobs, Minecraft:players, Minecraft:items (if they land in the cauldron before burning up), and flaming Minecraft:arrowsTemplate:Only. Flaming arrows stuck into the side are also extinguished. Entities must reach the water or powder snow in it. Each entity extinguished causes the substance in the cauldron to decrease by one level. If the cauldron is filled with powder snow, it then becomes a water cauldron with one less level of water.

Redstone component

File:Cauldron transmission over piston.png
An example of a cauldron used in a redstone circuit.

Template:See also

A cauldron can act as a power source for a Minecraft:redstone comparator. With a cauldron behind it (either directly, or separated by an unpowered solid block), a comparator outputs a signal strength proportional to how full the cauldron is: 0 for empty, 1 for one-third full, 2 for two-thirds full, and 3 for completely full or filled with lava. However, if there is a block between the cauldron and the comparator, the comparator does not immediately update.

Sounds

Generic

Despite being composed entirely of iron, cauldrons do not use iron sounds.<ref>Template:Bug</ref>

Template:Sound table/Block/Normal

Unique

Template:Edition: Template:SoundTable

Template:Edition: Template:SoundTable

Data values

ID

Template:Edition: Template:ID table Template:ID table Template:ID table Template:ID table

Template:Edition: Template:ID table Template:ID table Template:ID table

Block states

Template:See also

Template:El:
Water cauldron and powder snow cauldron: Template:Bst

Template:El: Template:Bst Template:Bst

Block data

Template:IN, a cauldron has a block entity associated with it that holds additional data about the block.

See Minecraft:Bedrock Edition level format/Block entity format.

Achievements

Template:Load achievements

History

Template:See technical block

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Legacy Console Edition

Template:HistoryTable

New Nintendo 3DS Edition

Template:HistoryTable

Water cauldron

Template:Info needed section

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Legacy Console Edition

Template:HistoryTable

New Nintendo 3DS Edition

Template:HistoryTable

Lava cauldron

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Legacy Console Edition

Template:HistoryTable

Powder snow cauldron

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Potion cauldron

Template:More images

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Legacy Console Edition

Template:HistoryTable

New Nintendo 3DS Edition

Template:HistoryTable

Data history

Template:HistoryTable

Issues

Template:Issue list

Trivia

  • The inside of a cauldron is 0.25 (Template:Frac) blocks tall.
  • A cauldron that contains a liquid other than water (via a level editor or Minecraft:add-on) appears as containing an opaque liquid, and the cauldron retains the applicable properties such as producing light if containing lava.

Gallery

Renders

Normal water

Dyed water

Template:Exclusive

Cauldrons filled with potions

Template:Exclusive Template:Update

Powder snow

Screenshots

Mojang screenshots

Development images

In other media

References

Template:Reflist

External links

Navigation

Template:Navbox blocks

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