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Minecraft:Bedrock Edition 26.70: Difference between revisions

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{{Relevant guide|Bedrock Edition guides/Fourth Drop 2026}}
{{Relevant guide|Bedrock Edition guides/Fourth Drop 2026}}
'''26.70''', the release of the [[Minecraft:Fourth Drop 2026|fourth drop of 2026]], is an upcoming [[Minecraft:game drop]] for {{BE}} set to release in the fourth quarter of 2026, which adds the [[Minecraft:ice caves]] biome, including [[Minecraft:frostbite]]s, and fixes bugs.


'''26.70''', also known as '''1.26.70''', the release of the [[Minecraft:Fourth Drop 2026|fourth drop of 2026]], is an upcoming [[Minecraft:game drop]] for {{BE}} set to release in the fourth quarter of 2026, which adds the [[Minecraft:ice caves]] biome, including [[Minecraft:frostbite]]s. It also adds the [[Minecraft:Music Features Add-On]] and fixes bugs.
It also adds the built-in [[Minecraft:Music Features Add-On]], featuring the [[Minecraft:Disc Press|disc press]], craftable [[Minecraft:Blank Disc|blank discs]] to make [[Minecraft:Track Disc|track discs]], and the [[Minecraft:Pocket Jukebox|pocket jukebox]].


== Additions ==
== Additions ==
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|Packed Ice Brick Wall
|Packed Ice Brick Wall
|Chiseled Packed Ice
|Chiseled Packed Ice
|Snow Bricks
|Snow Brick Slab
|Snow Brick Stairs
|Snow Brick Wall
|Frostbite Spawn Egg
|Frostbite Spawn Egg
|Potion of Freezing
|Potion of Freezing
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* Can be created when [[Minecraft:water]] touches [[Minecraft:blue ice]].
* Can be created when [[Minecraft:water]] touches [[Minecraft:blue ice]].
* Breaks when standing for too long or jumping on them. Its crack level stages do not reset.
* Breaks when standing for too long or jumping on them. Its crack level stages do not reset.
** [[Minecraft:Frostbite]]s standing on brittle ice do not break it.
** [[Minecraft:Frostbite]]s and [[Minecraft:stray]]s standing on brittle ice do not break it.
* Produces [[Minecraft:particles]] during its first stage or when it breaks.
* Produces [[Minecraft:particles]] during its first stage or when it breaks.
* Emits [[Minecraft:vibration]]s when its crack level changes.
* Emits [[Minecraft:vibration]]s when its crack level changes.
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* Provides a small amount of light.
* Provides a small amount of light.
'''[[File:Icicle Base (D) BE1.png|32px]] [[File:Icicle Base (U) BE1.png|32px]] [[Minecraft:Icicle]]'''
'''[[File:Icicle Base (D) JE2 BE1.png|32px]] [[File:Icicle Base (U) JE2 BE1.png|32px]] [[Minecraft:Icicle]]'''
* A spike block that generates on the ceiling in ice caves, and can also be placed on the ground.
* A spike block that generates on the ceiling in ice caves, and can also be placed on the ground.
* Grows naturally up to 5 blocks long when hanging downward. Does not grow when there is light or in [[Minecraft:the Nether]].
* Grows naturally up to 5 blocks long when hanging downward. Does not grow when there is light or in [[Minecraft:the Nether]].
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* Damages entities when it falls and deals extra damage to entities that land on it.
* Damages entities when it falls and deals extra damage to entities that land on it.


'''[[File:Packed Ice Bricks JE1.png|32px]] [[Minecraft:Packed Ice Bricks]]'''
'''[[File:Packed Ice Bricks JE1.png|32px]] [[Minecraft:Packed ice bricks]]'''
* Can be crafted from 4 [[Minecraft:packed ice]].
* A new type of brick made of [[Minecraft:packed ice]].
* Have a [[File:Packed Ice Brick Slab JE1 BE1.png|32px]] [[Minecraft:Packed Ice Brick Slab|slab]], [[File:Packed Ice Brick Stairs JE1.png|32px]] [[Minecraft:Packed Ice Brick Stairs|stairs]], [[File:Packed Ice Brick Wall (ewU) BE1.png|32px]] [[Minecraft:Packed Ice Brick Wall|wall]], and [[File:Chiseled Packed Ice JE1 BE1.png|32px]] [[Minecraft:Chiseled Packed Ice|chiseled]] variant.
** Crafted using a 2×2 square of packed ice.
** These blocks are not slippery and can be obtained without using [[Minecraft:Silk Touch]].
* It has a [[File:Packed Ice Brick Slab JE1 BE1.png|32px]] [[Minecraft:Packed Ice Brick Slab|slab]], [[File:Packed Ice Brick Stairs JE1.png|32px]] [[Minecraft:Packed Ice Brick Stairs|stairs]], [[File:Packed Ice Brick Wall (ewU) BE1.png|32px]] [[Minecraft:Packed Ice Brick Wall|wall]], and [[File:Chiseled Packed Ice JE1 BE1.png|32px]] [[Minecraft:Chiseled Packed Ice|chiseled]] variant.
** These blocks are not slippery.
* Slabs, stairs, walls, and chiseled packed ice can also be crafted using a [[Minecraft:stonecutter]].
* Slabs, stairs, walls, and chiseled packed ice can also be crafted using a [[Minecraft:stonecutter]].
'''[[File:Snow Bricks JE1.png|32px]] [[Minecraft:Snow bricks]]'''
* A new type of brick made of [[Minecraft:snow block]]s.
** Crafted using a 2×2 square of snow blocks.
* It has a [[File:Snow Brick Slab JE1.png|32px]] [[Minecraft:Snow Brick Slab|slab]], [[File:Snow Brick Stairs (N) JE1.png|32px]] [[Minecraft:Snow Brick Stairs|stairs]], and [[File:Snow Brick Wall (ewU) JE1.png|32px]] [[Minecraft:Snow Brick Wall|wall]] variant.
* The correct tool to mine snow bricks is a [[Minecraft:shovel]], and will only drop themselves if mined with one.


=== Items ===
=== Items ===
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* Covered with [[Minecraft:brittle ice]] and a few blocks of [[Minecraft:calcite]], and are filled with [[Minecraft:water]] below its surface.
* Covered with [[Minecraft:brittle ice]] and a few blocks of [[Minecraft:calcite]], and are filled with [[Minecraft:water]] below its surface.


=== [[Minecraft:Music Features Add-On]] ===
=== Music Features Add-On ===
{{Additions table|title=Music Features Add-On
{{Additions table|title=Music Features Add-On
|Disc Press
|Disc Press
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'''[[Minecraft:Evoker]]'''
'''[[Minecraft:Evoker]]'''
* Damage dealt to players by evoker fangs now scales with difficulty, matching ''Java Edition''.
* Damage dealt to players by evoker fangs now scales with difficulty, matching ''Java Edition''.
'''[[Minecraft:Frog]]'''
* Frogs in deep water now reliably swim up and climb out onto nearby land.


'''[[Minecraft:Husk]]s''' and '''[[Minecraft:zombie]]s'''
'''[[Minecraft:Husk]]s''' and '''[[Minecraft:zombie]]s'''
* Now transform into frostbites when inside [[Minecraft:powder snow]].
* Now transform into frostbites when inside [[Minecraft:powder snow]].
'''[[Minecraft:Sulfur cube]]'''
* Added the "Cold" archetype, with similar properties to "Fast Sliding" except it is buoyant.
** Used when the sulfur cube absorbs a [[Minecraft:blue ice]] block.
** Floats and replaces water below it with a disk of [[Minecraft:frosted ice]] when it moves, similar to the [[Minecraft:Frost Walker]] enchantment.
*** Will only place frosted ice if the sulfur cube starts its movement while it is on ground.
*** Air blocks above the water block are required for frosted ice placement.
'''[[Minecraft:Turtle]]'''
* Adult turtles in water now climb out onto nearby land instead of staying in the water.


'''[[Minecraft:Zombified piglin]]'''
'''[[Minecraft:Zombified piglin]]'''
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'''Graphical'''
'''Graphical'''
* [[Minecraft:Skull]]s and [[Minecraft:chest]]s now face the player in first person and away from the player in third person view.
* [[Minecraft:Skull]]s and [[Minecraft:chest]]s now face the player in first person and away from the player in third person view.
* [[Minecraft:Shield]]s, [[Minecraft:crossbows]], [[Minecraft:spear]]s, and [[Minecraft:spyglass]]es animate correctly in first person view when selected.
* Attachable items now animate correctly in first person view when selected.
* Disabled block light quality options "High" and "Ultra" if they are unsupported, and added a notice explaining why.
* Disabled block light quality options "High" and "Ultra" if they are unsupported, and added a notice explaining why.
* Equipped platform-exclusive skins, such as Mario Mash-up skins, now appear in local and platform-only worlds on Nintendo Switch.


'''[[Minecraft:Marketplace]]'''
'''[[Minecraft:Marketplace]]'''
* Added support for purchasing Marketplace content as gifts for friends.
* Added support for purchasing Marketplace content as gifts for friends.
* Added responsive Marketplace hero rows that feature one highlighted item alongside supporting items.
* Updated Marketplace content cards to size artwork and item details to their layouts.
* Limited responsive Marketplace grids to six columns by default.
* The gifting error dialog now displays "Unable to Gift" when the sender is ineligible to send a gift.
* The gift purchase confirmation button now shows the Minecoin icon (or the PlayStation token on PlayStation) next to the price instead of the word "Minecoins".


'''[[Minecraft:Music]]'''
'''[[Minecraft:Music]]'''
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* The new Realms information screen's "Learn more" button disappears for a player once they have clicked it the first time.
* The new Realms information screen's "Learn more" button disappears for a player once they have clicked it the first time.
* The [[Minecraft:Realms Hub]]'s "Learn more" section now contains a button linking to a website with Realms tutorials, or contains a QR code for the player to access the tutorials.
* The [[Minecraft:Realms Hub]]'s "Learn more" section now contains a button linking to a website with Realms tutorials, or contains a QR code for the player to access the tutorials.
* Realms FAQ pages now hint to navigate down when expanded.
* Closed saves screen context menu at the start of Realm download.
* Updated Realms menu engine integration.


'''Server'''
'''Server'''
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* Deferred and limited background server status requests to reduce delays during sign-in and menu loading.
* Deferred and limited background server status requests to reduce delays during sign-in and menu loading.
* External link buttons in settings now properly animate before opening in the browser on all platforms.
* External link buttons in settings now properly animate before opening in the browser on all platforms.
* The Marketplace Pass in Subscriptions settings now shows the number of days remaining on the subscription.
* When reordering packs with a keyboard or controller, focus now stays on the pack being moved, and pressing back ({{Key|B}} on a controller, {{Key|Escape}} on a keyboard) cancels the move.
* Improved inventory item tooltips with a new description in <span style="color:Gray;">gray</span>; all previous item tooltip descriptions are now <span style="color:Gray;">gray</span> instead of <span style="color:Blue;">blue</span>:
{{collapse|content=
* {{ItemLink|Arrow of Infestation}}, {{ItemLink|Potion of Infestation}}, {{ItemLink|Splash Potion of Infestation}}, {{ItemLink|Lingering Potion of Infestation}}: Taking damage spawns silverfish
* {{ItemLink|Arrow of Oozing}}, {{ItemLink|Potion of Oozing}}, {{ItemLink|Splash Potion of Oozing}}, {{ItemLink|Lingering Potion of Oozing}}: Dying will spawn slimes
* {{ItemLink|Arrow of Weaving}}, {{ItemLink|Potion of Weaving}}, {{ItemLink|Splash Potion of Weaving}}, {{ItemLink|Lingering Potion of Weaving}}: Cobwebs won't slow you down, cobwebs spawn after death
* {{ItemLink|Arrow of Wind Charging}}, {{ItemLink|Potion of Wind Charging}}, {{ItemLink|Splash Potion of Wind Charging}}, {{ItemLink|Lingering Potion of Wind Charging}}: Release a burst of wind after death
* {{ItemLink|Bone Meal}}: Fertilizer
* {{BlockLink|Copper Chest}}: Storage & sorting
* {{BlockLink|Ender Chest}}: Storage in every dimension
* {{BlockLink|Honey Block}}: Sticky
* {{BlockLink|Lodestone}}: Alter compasses
* {{ItemLink|Ominous Bottle}}: Causes an ominous event when entering a village or trial chamber
* {{BlockLink|Redstone Repeater}}: Add signal delay
* {{BlockLink|Slime Block}}: Bouncy
* {{BlockLink|Sponge}}: Absorbs water
* {{ItemLink|Totem of Undying}}: Prevents death
* Redstone conductors: <span style="color:Red;">Redstone conductor</span>
** {{BlockLink|Redstone Repeater}}
}}


=== Technical ===
=== Technical ===
'''AI goals'''
* {{cd|minecraft:behavior.move_to_land}}:
** Now only targets land the mob has a full path to, so mobs no longer swim against a wall trying to reach land on the other side.
** No longer gives up as soon as it starts when {{cd|goal_radius}} is smaller than the 2 blocks the mob moves past the land.
** When {{cd|search_count}} is above {{cd|0}}, sampled positions are now snapped to the ground, so mobs in deep water find nearby land much more reliably.
'''[[Minecraft:API]]'''
'''[[Minecraft:API]]'''
* Script API string arguments now preserve embedded NUL (\0) characters instead of being truncated.
* Script API string arguments now preserve embedded NUL (\0) characters instead of being truncated.
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** Released version 2.4.0 of {{cd|@minecraft/server-ui}}.
** Released version 2.4.0 of {{cd|@minecraft/server-ui}}.
** Added 2.5.0 beta of {{cd|@minecraft/server-ui}}.
** Added 2.5.0 beta of {{cd|@minecraft/server-ui}}.
* {{cd|PrimitiveText}} and {{cd|DebugText}} are no longer hidden by the "In Game Player Names" option being disabled.
'''Biome components'''
* {{cd|minecraft:tags}}:
** Added the {{cd|frozen}} tag to the ice caves biome.


'''Blocks'''
'''Blocks'''
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** Marks a block as a source of music discs for a jukebox directly below it.
** Marks a block as a source of music discs for a jukebox directly below it.
** Requires a compatible single container.
** Requires a compatible single container.
* Box arrays in {{cd|minecraft:collision_box}} have been updated as follows from version 1.26.70 and onwards:
** {{cd|origin}} and {{cd|size}} have been deprecated in favor of {{cd|min}} and {{cd|max}}.
** {{cd|min}} and {{cd|max}} were removed from version 1.26.60. Their minimum version is now 1.26.70 and they no longer require the "Upcoming Creator Features" experiment to use.
** The maximum box count limit for min and max arrays is now {{cd|32}}.
** The component will not accept empty values.


'''[[Minecraft:Block components]]'''
'''[[Minecraft:Block components]]'''
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** For new worlds (base game version 1.26.60 and later), scaffolding {{cd|bottom}} state changes now trigger neighbor block updates for parity with Java Edition; existing worlds keep the prior client-only update behavior.
** For new worlds (base game version 1.26.60 and later), scaffolding {{cd|bottom}} state changes now trigger neighbor block updates for parity with Java Edition; existing worlds keep the prior client-only update behavior.
* Modified {{cd|minecraft:destructible_by_mining}} component renamed {{cd|seconds_to_destroy}} field to {{cd|base_time_to_destroy}}.
* Modified {{cd|minecraft:destructible_by_mining}} component renamed {{cd|seconds_to_destroy}} field to {{cd|base_time_to_destroy}}.
'''[[Minecraft:Bedrock Dedicated Server|Dedicated server]]'''
* Added pack optimization support to Linux dedicated server.


'''Entity components'''
'''Entity components'''
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** Added {{cd|scale_damage_with_difficulty}} to {{cd|on_hit.impact_damage}} for entity format versions 1.26.70 and later, controlling whether impact damage dealt to players by mob-fired projectiles scales with world difficulty.
** Added {{cd|scale_damage_with_difficulty}} to {{cd|on_hit.impact_damage}} for entity format versions 1.26.70 and later, controlling whether impact damage dealt to players by mob-fired projectiles scales with world difficulty.
** {{cd|scale_damage_with_difficulty}} defaults to {{cd|true}}; set it to {{cd|false}} to disable difficulty scaling. Entities using earlier format versions retain their previous behavior with difficulty scaling disabled.
** {{cd|scale_damage_with_difficulty}} defaults to {{cd|true}}; set it to {{cd|false}} to disable difficulty scaling. Entities using earlier format versions retain their previous behavior with difficulty scaling disabled.
* Added the following fields to the {{cd|minecraft:teleport}} component.
** {{cd|target_teleport_distance}}: The minimum and maximum distance the entity can teleport towards its target.
*** Defaults to {{cd|[16.0, 16.0]}}.
** {{cd|target_teleport_offset}}: The maximum random offset, on each axis (x, y, z) and in either direction, added to the teleport direction.
*** Defaults to {{cd|[4.0, 8.0, 4.0]}}.
** {{cd|on_teleport_sound}}: Level sound event played after a successful teleport.
*** Falls back to the default teleport sound if none is bound; use "undefined" for a silent teleport.
*** Defaults to {{cd|teleport}}.
** {{cd|can_teleport_into_liquid}}: If set to {{cd|true}}, the entity can teleport into blocks that contain liquids, such as water.
*** Defaults to {{cd|false}}.
* {{cd|minecraft:trail}}:
** Updated the {{cd|minecraft:trail}} schema for format version 1.26.70.
*** {{cd|block_type}} defines the trail block to place.
*** {{cd|shape}} defines the horizontal placement pattern as {{cd|corners}}, {{cd|square}}, or {{cd|circle}}.
*** {{cd|extent}} defines the maximum horizontal distance from the center at which blocks can be placed.
*** {{cd|offset}} defines the trail block placement positions relative to the entity.
*** {{cd|placement_filter}} defines the entity conditions required before processing placement positions.
*** {{cd|placement_checks}} accepts {{cd|none}}, {{cd|block}}, or {{cd|standard}} to control validation at each placement position.
*** {{cd|placement_conditions}} defines block requirements at vertical {{cd|y_offset}} values from each placement position.
**** When omitted, {{cd|placement_conditions}} defaults to {{cd|[{ "y_offset": 0, "block_types": ["minecraft:air"] }]}}.
*** {{cd|place_only_on_block_position_change}} limits placement to ticks where the entity moves into a different block or lands, and defaults to {{cd|false}}.
* {{cd|minecraft:transformation}}:
** {{cd|transformation_sound}} now respects entity-specific sound mappings in {{cd|sounds.json}}.
'''Entity event responses'''
* Added the {{cd|place_feature}} entity event response, allowing features to be placed at the entity's position.
** The {{cd|feature}} field allows to specify the type of feature to place.
** The {{cd|target}} field allows to specify which target entity's position to place the feature at.
** This feature is currently only for internal use and will be made public in the future.


'''[[Minecraft:Feature]]s'''
'''[[Minecraft:Feature]]s'''
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**** {{cd|surface_block}}: Optional block placed over the crevasse opening; omitted by default.
**** {{cd|surface_block}}: Optional block placed over the crevasse opening; omitted by default.
**** {{cd|fill_block}}: Optional block placed at or below the selected fill depth; omitted by default.
**** {{cd|fill_block}}: Optional block placed at or below the selected fill depth; omitted by default.
'''[[Minecraft:Item tag (Bedrock Edition)|Item tag]]'''
* Added new tag for sulfur cubes to make use of for physics determination and absorbing:
** {{cd|minecraft:sulfur_cube_archetype_cold}}


'''Mobs'''
'''Mobs'''
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* Route transitions are now built from animation selectors with {{cd|createRouteTransition}}, so an animation is data that can depend on the from/to navigation pair rather than a bespoke transition component.
* Route transitions are now built from animation selectors with {{cd|createRouteTransition}}, so an animation is data that can depend on the from/to navigation pair rather than a bespoke transition component.
* Route transitions now live in the standalone {{cd|@mojang/react-route-transition}} package, with the screen animation setting in {{cd|@mojang/react-screen-animation}}, so both can be consumed without depending on {{cd|@mojang/ui}}.
* Route transitions now live in the standalone {{cd|@mojang/react-route-transition}} package, with the screen animation setting in {{cd|@mojang/react-screen-animation}}, so both can be consumed without depending on {{cd|@mojang/ui}}.
* Core engine query hooks, except {{cd|useIsPaperDollSkinReadyQuery}}, are no longer exported from {{cd|@mojang/bedrock-core-engine}}, so screens read engine data through React context hooks and tests provide it with mock providers instead of faking raw queries.
* Screen reader state and user options now live in the standalone {{cd|@mojang/react-screen-reader}} and {{cd|@mojang/react-user-options}} packages.
* Split screen context values in {{cd|@mojang/react-device-information}} are now facets and include {{cd|isPrimaryUser}}.
* {{cd|TestWrapper}}, visual regression examples and playground {{cd|<Examples>}} now accept {{cd|splitScreen}}, {{cd|screenReader}}, and {{cd|userOptions}} props for mocking that data.
* Added "Close Creator Screens" keybinding to force close custom DDUI screens.


== Experimental ==
== Experimental ==
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* Added the beta {{cd|usePreciseRaycast}} option to {{cd|BlockRaycastOptions}} and {{cd|EntityRaycastOptions}} to preserve fractional distances and check the full ray. It defaults to {{cd|false}}, preserving legacy behavior, and does not apply to {{cd|BlockSearchOptions}}.
* Added the beta {{cd|usePreciseRaycast}} option to {{cd|BlockRaycastOptions}} and {{cd|EntityRaycastOptions}} to preserve fractional distances and check the full ray. It defaults to {{cd|false}}, preserving legacy behavior, and does not apply to {{cd|BlockSearchOptions}}.
* Entity raycasts with {{cd|usePreciseRaycast}} enabled throw {{cd|InvalidArgumentError}} for negative {{cd|maxDistance}} values.
* Entity raycasts with {{cd|usePreciseRaycast}} enabled throw {{cd|InvalidArgumentError}} for negative {{cd|maxDistance}} values.
* Added {{cd|class BlockItemFrameComponent}} to {{cd|beta}} for inspecting, setting, replacing, and clearing the item displayed by item frames, with an option to drop the item when clearing.
* Added {{cd|getRotation}} and {{cd|setRotation}} methods to {{cd|BlockItemFrameComponent}} in {{cd|beta}} for inspecting and setting item frame rotation in 45-degree increments, from {{cd|None}} through {{cd|Clockwise315}}.


'''Blocks'''
'''Blocks'''
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|237012|End flashes disappear too quickly.
|237012|End flashes disappear too quickly.
|237074|Custom block precipitation interactions do not vary across permutations.
|237074|Custom block precipitation interactions do not vary across permutations.
|237489|Closed captions are cleared everytime a GUI is closed.
|237495|Snow layers may not update to fall into snowloggable blocks.
|237495|Snow layers may not update to fall into snowloggable blocks.
|237532|Items with "minecraft:damage_absorption" do not absorb damage if the item is enchanted with Unbreaking and receives no durability loss due to the enchantment.
|237532|Items with "minecraft:damage_absorption" do not absorb damage if the item is enchanted with Unbreaking and receives no durability loss due to the enchantment.
|238783|Percent sign (%) is evaluated as a language key lookup in some contexts.
|238783|Percent sign (%) is evaluated as a language key lookup in some contexts.
|238923|Completed brushing suspicious sand does not show correct closed captions.
|240722|Block map color component class not providing data for vanilla blocks.
|241209|Transformed custom full blocks do not cull adjacent voxel shapes correctly.
|241209|Transformed custom full blocks do not cull adjacent voxel shapes correctly.
|241358|The game sometimes freezes when a player opens a chest that containing an explorer map in a abandoned camp.
|241358|The game sometimes freezes when a player opens a chest that containing an explorer map in a abandoned camp.
|242222|Honey blocks no longer provide side support.
|242222|Honey blocks no longer provide side support.
|242444|Cannot use the keyboard shortcuts of the hotbar to move items with a furnace open.
|242450|Keyboard functions are not feature-parity on Android and Chromebook.
|242510|Icons flicker when changing views in achievements screen.
|242595|Ray-traced objects without PBR maps support now appear reflective (RTX/ray-traced graphics mode).
|242595|Ray-traced objects without PBR maps support now appear reflective (RTX/ray-traced graphics mode).
|243311|The Ice Crystal item texture does not have a MERS texture.
|243311|The Ice Crystal item texture does not have a MERS texture.
|243320|Throwing a Wind Charge no longer produces sounds or subtitles.
|243320|Throwing a Wind Charge no longer produces sounds or subtitles.
|243321|Zombies will be hurted when powder snow transform they into frostbite.
|243322|Mobs that are immune to freezing are not immune to the Freezing mob effect.
|243322|Mobs that are immune to freezing are not immune to the Freezing mob effect.
|243328|Dispensers and Droppers no longer play ejection fail sounds and particles.
|243328|Dispensers and Droppers no longer play ejection fail sounds and particles.
|243329|Tripwire hooks no longer play sounds when triggered.
|243329|Tripwire hooks no longer play sounds when triggered.
|243354|Ore UI ''Minecraft'' logo stretches to fit frame.
|243361|Extended Potions of Freezing cannot be brewed using Redstone Dust.
|243361|Extended Potions of Freezing cannot be brewed using Redstone Dust.
|243530|Breaking an armor stand or cushion near a Sculk Catalyst consumes the player's experience.
|243516|Parity: Husk converts into a frostbite instead of a zombie while inside powder snow.
|243517|Drowned can die in powder snow instead of converting to frostbite.
|243530|Breaking an armor stand or cushion near a sculk catalyst consumes the player's experience.
|243539|Rotating a structure does not rotate {{cd|minecraft:sixteen_way_rotation}}.
|243539|Rotating a structure does not rotate {{cd|minecraft:sixteen_way_rotation}}.
|otherissuescount=27}}
|otherissuescount=36}}
'''Other'''
'''Other'''
* Fixed the base of an [[Minecraft:icicle]] visually flickering (z-fighting) with the block beneath it when viewed from a distance.
* Fixed the base of an [[Minecraft:icicle]] visually flickering (z-fighting) with the block beneath it when viewed from a distance.
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* Fixed entities with {{cd|minecraft:item_hopper}} to fire {{cd|EntityItemPickupAfterEvent}} when consuming an entire item stack and to report only the transferred amount for partial pickups, without emitting events for unsuccessful pickups.
* Fixed entities with {{cd|minecraft:item_hopper}} to fire {{cd|EntityItemPickupAfterEvent}} when consuming an entire item stack and to report only the transferred amount for partial pickups, without emitting events for unsuccessful pickups.
* Fixed {{cd|createFromClipboardItem}} saving the primary clipboard instead of the supplied clipboard item.
* Fixed {{cd|createFromClipboardItem}} saving the primary clipboard instead of the supplied clipboard item.
* Fixed light leaking in Vibrant Visuals when Block Light Quality is set to Medium.
* Fixed the map color of [[Minecraft:lightning rod]]s.
* Fixed an issue where teleporting into the side of a block could trigger effects meant for standing on it.
* Fixed an issue on the first connection to experiences that could prevent certain multiplayer features from working correctly.
* Fixed an issue where certain animations would play too fast in split screen play.
* Fixed an issue that could cause a rendering error when multiple items were placed on a [[Minecraft:campfire]] with ray tracing enabled.
* Fixed duplicate [[Minecraft:music disc]] playback when a split-screen player joins.
* Fixed a bug where offers in the Content section of the Marketplace Pass page loaded forever when the page was opened from a web deeplink.
* Fixed a bug where the grayscale attribute on icons and image atlas elements was not working in JSON based UIs.
* Fixed 'Activate Texture' button from opening a broken version of the settings menu.
* Fixed the [[Minecraft:wither]] entity becoming invalid before scripts could access it in {{cd|world.afterEvents.entityDie callbacks}}.


== Navigation ==
== Navigation ==

Latest revision as of 11:04, 31 October 2026

Template:Infobox version Template:Relevant guide 26.70, the release of the fourth drop of 2026, is an upcoming Minecraft:game drop for Template:BE set to release in the fourth quarter of 2026, which adds the Minecraft:ice caves biome, including Minecraft:frostbites, and fixes bugs.

It also adds the built-in Minecraft:Music Features Add-On, featuring the disc press, craftable blank discs to make track discs, and the pocket jukebox.

Additions

Template:Additions table

Blocks

File:Brittle Ice (age 0) JE1.png Minecraft:Brittle ice

File:Ice Crystal.png Minecraft:Ice crystal

  • A crystal block which generates on the ground in Minecraft:ice caves, and can be placed on all sides of a block.
  • Provides a small amount of light.

File:Icicle Base (D) JE2 BE1.png File:Icicle Base (U) JE2 BE1.png Minecraft:Icicle

  • A spike block that generates on the ceiling in ice caves, and can also be placed on the ground.
  • Grows naturally up to 5 blocks long when hanging downward. Does not grow when there is light or in Minecraft:the Nether.
  • Breaks when exposed to nearby light sources or while in the Nether, except for its base block.
  • Damages entities when it falls and deals extra damage to entities that land on it.

File:Packed Ice Bricks JE1.png Minecraft:Packed ice bricks

File:Snow Bricks JE1.png Minecraft:Snow bricks

Items

File:Frostbite Spawn Egg BE1.png Minecraft:Frostbite spawn egg

File:Ice Ball BE1.png Minecraft:Ice ball

  • A throwable projectile that deals 4 damage, scaling down with velocity.
  • Breaks on impact with blocks or entities, creating a particle effect and sound.
  • Obtained by killing a frostbite.

Template:Animate Minecraft:Potion of Freezing

File:Arrow of Freezing BE2.png Minecraft:Arrow of Freezing

  • A tipped arrow which causes the Freezing effect.

Mobs

width=55x55 File:Baby Frostbite.png Minecraft:Frostbite

  • A zombie variant that can be found in snowy biomes.
  • It has two modes of attacking: a melee attack and a ranged attack, similar to Minecraft:drowned.
    • Most frostbites use a standard melee attack, which gives the Freezing effect.
    • Some frostbites spawn holding ice balls, which they throw as a ranged attack. When the target is close, they switch to melee.
  • Drops Minecraft:rotten flesh and Minecraft:ice balls.
  • Transforms into a zombie when underwater for long enough.
  • It can stand on top of Minecraft:powder snow.
  • It is immune to Minecraft:Freezing and does not get slowed by the Freezing effect or powder snow.

Gameplay

Minecraft:Effects

  • File:Freezing.png Minecraft:Freezing
    • An effect that causes an entity to Minecraft:freeze, dealing damage over time, slowing their movement, and lowering their jump height.
    • Equipping a piece of leather armor prevents freezing damage but not the slowness.
    • Effect technically already existed as Minecraft:powder snow causes the same result.
    • Mobs will take additional damage from freezing while they are affected by the mob effect.
      • Mobs that are vulnerable to freezing have a five times multiplier to the damage taken.

World generation

Template:BiomeLink

File:Crevasse.png Minecraft:Crevasse

Music Features Add-On

Template:Additions table

Blocks

File:Disc Press.png Minecraft:Disc press

  • A craftable block that can be used to create track discs.

Template:Crafting

Items

File:Blank Disc BE1.png Minecraft:Blank disc

  • A craftable item, used in a disc press to make track discs, and to craft disc presses and pocket jukeboxes. Has no use on its own.

Template:Crafting

File:Pocket Jukebox BE1.png Minecraft:Pocket jukebox

  • A craftable item that can play music from track discs in the player's inventory.

Template:Crafting

  • The color of the item matches with the bundle; there are 16 color variants plus one undyed.
  • Its GUI functions similarly to a Minecraft:bundle. It can hold 20 track discs at once.
  • When the player Template:Control it, it will start playing the first track. When the player uses it again, it pauses, after which it can be resumed.
    • Music played from a pocket jukebox will be played client-side, muting background music.
    • Multiple tracks are played subsequently as a playlist.
    • The music finishes when the pocket jukebox is no longer in the player's inventory, or the playing track disc is taken out of the pocket jukebox.
  • Can be held in the Minecraft:offhand, but not used when doing so.

File:Track Disc White BE1.png Minecraft:Track disc

  • A track disc item is produced upon using a blank disc in a disc press. It can hold one music track, and can be played in a Minecraft:jukebox or pocket jukebox.
  • There are 16 color variants plus one undyed.

Changes

Blocks

Minecraft:Blue ice, Minecraft:frosted ice, and Minecraft:packed ice

  • Added unique sounds.

Minecraft:Ice

  • Added unique sounds.
  • Added Minecraft:ambient sounds for ice.
    • When an ice block is surrounded by at least 8 ice blocks in all horizontal directions (east, west, north, and south), with one air block above and one water block below, it has a chance to emit a sound.

File:Jukebox JE3 BE3.png Minecraft:Jukebox

Enchantments

Minecraft:Frost Walker

  • Water now freezes in a circular area around the wearer, removing directional bias from the ice trail.
  • Water now freezes only while the wearer is on the ground, preventing fatal fall damage caused by frosted ice forming beneath them while diving into water.

Mobs

Minecraft:Drowned

Minecraft:Elder guardian and Minecraft:guardian

  • Increased guardian base attack damage from 5 to 6 and elder guardian base attack damage from 5 to 8, matching Java Edition.

Minecraft:Evoker

  • Damage dealt to players by evoker fangs now scales with difficulty, matching Java Edition.

Minecraft:Frog

  • Frogs in deep water now reliably swim up and climb out onto nearby land.

Minecraft:Husks and Minecraft:zombies

Minecraft:Sulfur cube

  • Added the "Cold" archetype, with similar properties to "Fast Sliding" except it is buoyant.
    • Used when the sulfur cube absorbs a Minecraft:blue ice block.
    • Floats and replaces water below it with a disk of Minecraft:frosted ice when it moves, similar to the Minecraft:Frost Walker enchantment.
      • Will only place frosted ice if the sulfur cube starts its movement while it is on ground.
      • Air blocks above the water block are required for frosted ice placement.

Minecraft:Turtle

  • Adult turtles in water now climb out onto nearby land instead of staying in the water.

Minecraft:Zombified piglin

  • Unarmed piglins and piglin brutes now remain unarmed when transforming into zombified piglins.

Gameplay

Minecraft:Breaking

General

Minecraft:Closed captions

  • Added generic closed captions to jump and land sounds.

Minecraft:Experiments

  • Removed the "Drop 4 of 2026" experiment and implemented all features in vanilla gameplay.

Graphical

  • Minecraft:Skulls and Minecraft:chests now face the player in first person and away from the player in third person view.
  • Attachable items now animate correctly in first person view when selected.
  • Disabled block light quality options "High" and "Ultra" if they are unsupported, and added a notice explaining why.
  • Equipped platform-exclusive skins, such as Mario Mash-up skins, now appear in local and platform-only worlds on Nintendo Switch.

Minecraft:Marketplace

  • Added support for purchasing Marketplace content as gifts for friends.
  • Added responsive Marketplace hero rows that feature one highlighted item alongside supporting items.
  • Updated Marketplace content cards to size artwork and item details to their layouts.
  • Limited responsive Marketplace grids to six columns by default.
  • The gifting error dialog now displays "Unable to Gift" when the sender is ineligible to send a gift.
  • The gift purchase confirmation button now shows the Minecoin icon (or the PlayStation token on PlayStation) next to the price instead of the word "Minecoins".

Minecraft:Music

  • Ambient music is now muted when players return within range of a playing jukebox after leaving its broadcast range.

Minecraft:Realms

  • Realms FAQ scrollbars now update when sections are expanded.
  • The new Realms information screen's "Learn more" button disappears for a player once they have clicked it the first time.
  • The Minecraft:Realms Hub's "Learn more" section now contains a button linking to a website with Realms tutorials, or contains a QR code for the player to access the tutorials.
  • Realms FAQ pages now hint to navigate down when expanded.
  • Closed saves screen context menu at the start of Realm download.
  • Updated Realms menu engine integration.

Server

  • Added optional dedicated server performance warnings with configurable tick-time thresholds and notification cooldowns.

UI

  • Added store row names to text-to-speech.
  • Screen narration now reads slider values the way they are displayed.
  • A skin or offer is now focused by default when entering the character edit screen.
  • Pack downloads on Windows will be stored as blobs to mitigate partial deletion of cached pack content by Windows Disk Management.
  • Bopomofo and Bopomofo Extended characters now use consistent full-width spacing alongside Chinese text.
  • Updated the Minecraft:Inbox Feedback tab on consoles to direct players to feedback.minecraft.net.
  • Japanese and Chinese text now displays correctly on the Marketplace's "My Library" button on mobile.
  • Profile images now update correctly when the selected character appearance changes.
  • New Player Path mode and difficulty card illustrations no longer flicker or resize when the screen first appears.
  • Changed Block Light Quality options to Low, Medium, High, and Ultra, though their functionality remains the same.
  • Added responsive Marketplace store rows for browsing content cards.
  • Marketplace offers that are incompatible with the player's device now remain visible with purchase buttons disabled.
  • Improved loading time of player profile overview tab.
  • The freezing screen overlay no longer lingers after respawning when a player dies with the Freezing effect.
  • The health bar now updates correctly when a Minecraft:totem of undying activates.
  • Splash potions, lingering potions, and XP bottles now display the correct captions when breaking.
  • Minecraft:Wind charges now display the correct captions when thrown.
  • Deferred and limited background server status requests to reduce delays during sign-in and menu loading.
  • External link buttons in settings now properly animate before opening in the browser on all platforms.
  • The Marketplace Pass in Subscriptions settings now shows the number of days remaining on the subscription.
  • When reordering packs with a keyboard or controller, focus now stays on the pack being moved, and pressing back (Template:Key on a controller, Template:Key on a keyboard) cancels the move.
  • Improved inventory item tooltips with a new description in gray; all previous item tooltip descriptions are now gray instead of blue:

Template:Collapse

Technical

AI goals

  • Template:Cd:
    • Now only targets land the mob has a full path to, so mobs no longer swim against a wall trying to reach land on the other side.
    • No longer gives up as soon as it starts when Template:Cd is smaller than the 2 blocks the mob moves past the land.
    • When Template:Cd is above Template:Cd, sampled positions are now snapped to the ground, so mobs in deep water find nearby land much more reliably.

Minecraft:API

Biome components

Blocks

  • Added the Template:Cd block component.
    • Marks a block as a source of music discs for a jukebox directly below it.
    • Requires a compatible single container.
  • Box arrays in Template:Cd have been updated as follows from version 1.26.70 and onwards:

Minecraft:Block components

  • Minecraft:Doors:
    • The upper half of a door now reports the same Template:Cd block state as the lower half, rather than always reporting the door as closed. This covers doors placed by players, doors generated as part of a structure, and doors in existing worlds, which are corrected the first time their chunk loads.
  • Minecraft:Repeater:
    • Repeater blocks now expose a Template:Cd block state that is true while a powered repeater or comparator is feeding one of the repeater's side inputs.
    • For new worlds (base game version 1.26.60 and later), repeater Template:Cd state changes now trigger neighbor block updates for parity with Java Edition; existing worlds keep the prior client-only update behavior.
  • Minecraft:Scaffolding:
    • Scaffolding blocks now expose a Template:Cd block state that is true when the block below provides no support and is not another scaffolding.
    • For new worlds (base game version 1.26.60 and later), scaffolding Template:Cd state changes now trigger neighbor block updates for parity with Java Edition; existing worlds keep the prior client-only update behavior.
  • Modified Template:Cd component renamed Template:Cd field to Template:Cd.

Dedicated server

  • Added pack optimization support to Linux dedicated server.

Entity components

  • The Template:Cd component now preserves empty equipment slots when Template:Cd is set to Template:Cd.
  • Made schema for the Template:Cd component stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.60 and newer.
  • Made schema for the Template:Cd component stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.60 and newer.
  • Made schema for the Template:Cd component stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.60 and newer.
  • Made schema for the Template:Cd component stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.60 and newer.
  • The Template:Cd component enables any mob to stand on brittle ice without breaking it.
  • Template:Cd:
    • Added Template:Cd to Template:Cd for entity format versions 1.26.70 and later, controlling whether impact damage dealt to players by mob-fired projectiles scales with world difficulty.
    • Template:Cd defaults to Template:Cd; set it to Template:Cd to disable difficulty scaling. Entities using earlier format versions retain their previous behavior with difficulty scaling disabled.
  • Added the following fields to the Template:Cd component.
    • Template:Cd: The minimum and maximum distance the entity can teleport towards its target.
    • Template:Cd: The maximum random offset, on each axis (x, y, z) and in either direction, added to the teleport direction.
    • Template:Cd: Level sound event played after a successful teleport.
      • Falls back to the default teleport sound if none is bound; use "undefined" for a silent teleport.
      • Defaults to Template:Cd.
    • Template:Cd: If set to Template:Cd, the entity can teleport into blocks that contain liquids, such as water.
  • Template:Cd:
  • Template:Cd:

Entity event responses

  • Added the Template:Cd entity event response, allowing features to be placed at the entity's position.
    • The Template:Cd field allows to specify the type of feature to place.
    • The Template:Cd field allows to specify which target entity's position to place the feature at.
    • This feature is currently only for internal use and will be made public in the future.

Minecraft:Features

  • Added the internal-only Template:Cd world generation feature, which carves a winding, tapered crevasse into exposed terrain.
    • This feature is not currently available for use in creator content.
    • The crevasse follows the terrain surface, extends in opposite directions from its placement position, and requires a minimum connected footprint before carving.
      • The following fields configure generation:
        • Template:Cd: Maximum end-to-end length in blocks, from 4 to 16; defaults to 16.
        • Template:Cd: Maximum cross-section width in blocks, from 2 to 8; defaults to 4.
        • Template:Cd: Minimum connected horizontal footprint required before carving, from 1 to 32 blocks; defaults to 10.
        • Template:Cd: Amount of horizontal curvature, from 0.0 to 16.0; defaults to 4.0.
        • Template:Cd: Range used to select the carve depth below the origin terrain surface, from 4 to 32 blocks; defaults to [6, 10].
        • Template:Cd: Range used to select the fill depth below the origin terrain surface, from 0 to 32 blocks; defaults to [4, 6].
        • Template:Cd: Optional block placed over the crevasse opening; omitted by default.
        • Template:Cd: Optional block placed at or below the selected fill depth; omitted by default.

Item tag

  • Added new tag for sulfur cubes to make use of for physics determination and absorbing:

Mobs

  • Internal only Vex goals are no longer listed in legacy goal documentation.

Packs

  • System packs can no longer be overridden by development packs with the same identity.

Minecraft:Points of Interest

  • Released support for defining point-of-interest types with hierarchical tags in behavior packs.
  • Released Template:Cmd for locating registered points by type or tag.

UI

  • Downloading Marketplace content no longer deletes development resource, behavior, or skin packs with matching UUIDs.
  • Malformed JSON UI in resource packs (unresolved control names, invalid anchors, unknown control types, unsolvable layouts, malformed binding expressions, and view binding loops) is now reported as a content log error.
  • Route transitions are now built from animation selectors with Template:Cd, so an animation is data that can depend on the from/to navigation pair rather than a bespoke transition component.
  • Route transitions now live in the standalone Template:Cd package, with the screen animation setting in Template:Cd, so both can be consumed without depending on Template:Cd.
  • Core engine query hooks, except Template:Cd, are no longer exported from Template:Cd, so screens read engine data through React context hooks and tests provide it with mock providers instead of faking raw queries.
  • Screen reader state and user options now live in the standalone Template:Cd and Template:Cd packages.
  • Split screen context values in Template:Cd are now facets and include Template:Cd.
  • Template:Cd, visual regression examples and playground Template:Cd now accept Template:Cd, Template:Cd, and Template:Cd props for mocking that data.
  • Added "Close Creator Screens" keybinding to force close custom DDUI screens.

Experimental

These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features", and new "Nether Spawning Rebalancing" Minecraft:experimental toggles.

Changes

Mobs

Minecraft:Mob spawning

Technical

Minecraft:API

Blocks

  • Added the optional Boolean field Template:Cd to the Template:Cd loot function, defaulting to false and requiring the Upcoming Creator Features experiment.
  • When Template:Cd is Template:Cd, stored entities are copied from the block entity to the dropped item without being released, independently of the Template:Cd option.
  • Placing the dropped item restores its stored entities when the placed block supports entity storage, without releasing them.
  • Split Template:Cd's Template:Cd into Template:Cd and Template:Cd.
    • Template:Cd is a string property matching the name used when Template:Cd was used.
    • Template:Cd is a method that returns true if the event was scheduled by your pack.
  • Added two new methods to the Block API and renamed one:
    • Template:Cd which returns the amount of named events scheduled at a position, agnostic of pack origin.
    • Template:Cd which returns the vector of named events scheduled at a position by that pack.
    • Renamed Template:Cd to Template:Cd.
  • Template:Cd:
    • Added the optional Template:Cd boolean to container for block format versions 1.26.20 and later with Upcoming Creator Features enabled; it defaults to Template:Cd.
    • Setting Template:Cd to Template:Cd disables the built-in container UI and allows normal block interaction events, including registered Template:Cd callbacks, to run instead; omitting the field or setting it to Template:Cd preserves container opening without those callbacks.
    • Custom containers now follow chest interaction permissions, preventing container opening and interaction callbacks for players without permission to open containers, even when the UI is disabled.
    • Custom containers are now recognized as interactive container blocks, preventing duplicate client-side use of held items during interaction.
    • The HUD now shows the "Open" interaction hint for custom containers only when their UI is enabled.

Entity

  • Added beta Script API support for positioning entities as passengers of blocks.
    • Template:Cd positions an entity as a passenger of a block, with a position offset, rotation, rotation limit, and Template:Cd (Template:Cd, Template:Cd, or Template:Cd).
    • Template:Cd stops an entity from being a passenger of a block.
    • The read-only Template:Cd property reports whether an entity is a passenger of a block.
    • Destroying or changing a block does not automatically stop an entity from being its passenger; scripts must call Template:Cd because blocks are agnostic of their passengers.
    • The existing Template:Cd returns true when an entity is riding a vehicle or is a passenger of a block in the Riding pose; the new query.is_laying returns true when an entity is a passenger of a block in the Template:Cd pose. When Template:Cd is true and both queries are false, the entity is in the Template:Cd pose for animation.

Entity components

  • Added a new experimental Template:Cd entity component, available to entity definitions using the beta format version, which runs an entity event every time a named time marker fires on a named world clock.

Entity filters

  • Added the Template:Cd entity filter for comparing an entity's speed in meters per second.
  • Added the Template:Cd entity filter for comparing an entity's horizontal speed in meters per second.
  • Added the Template:Cd entity filter for comparing an entity's signed vertical speed in meters per second.

Minecraft:Features

  • POI type definitions now respect behavior pack stacking order, allowing higher-priority packs to override definitions from lower-priority packs.

Template:Cmd

Network protocol

Fixes

Template:Fixes Other

  • Fixed the base of an Minecraft:icicle visually flickering (z-fighting) with the block beneath it when viewed from a distance.
  • Fixed tooltip error where freezing displayed a rank.
  • Fixed tooltip error where freezing was listed as positive.
  • Fixed "Chat instructions on join" to show supported join instructions even in single-player worlds and with gameplay tips enabled; turning the setting off still allows contextual multiplayer tips.
  • Fixed text-to-speech not outputting time correctly when focused on realm player sessions on Realms Timeline tab.
  • Fixed a bug that caused all visible chunks to reload when resizing the game window on Windows.
  • Fixed script Template:Cd icons being rendered behind the text background and also being impacted by lighting.
  • Fixed bug where Realm admin log would remain on loading spinner if a player's profile did not fetch succesfully.
  • Fixes a crash that can sometimes happen on PlayStation 5 when the game uses a large number of textures at once.
  • Fixed a crash that could occur when the resource pack list refreshes while a pack is highlighted.
  • Fixed a crash due to a race condition when teleporting and removing entities on the same tick.
  • Fixed the alignment of text field focus outlines.
  • Fixed the Social button on the main menu requiring two presses to open the Social Drawer after launching the game.
  • Fixed Custom Skin button occasionally not rendering and not showing the selected skin.
  • Fixed Template:Cd and Template:Cd to clamp item stack sizes to the item's maximum stack size.
  • Fixed some scenarios where the text length was incorrectly calculated for Template:Cd used by Template:Cd.
  • Fixed a bug where Minecraft:zombies can gain new Minecraft:armor or tools after being converted from Minecraft:husks.
  • Fixed the illumination of transparent particles in Minecraft:Vibrant Visuals.
  • Fixed difficulty scaling for damage dealt to players by mob-fired projectiles to match Java Edition.
  • Fixed an issue on Android where searching from the Marketplace search results page could send players back to the Marketplace front page or the main menu.
  • Fixed an issue where an upload could fail during processing due to an unexpected block error.
  • Fixed the simulation distance setting description to reflect the correct range.
  • Fixed issues with worlds not saving correctly when the game was suspended or closed.
  • Fixed a crash that could occur after spending a long time in the menus.
  • Fixed entities with Template:Cd to fire Template:Cd when consuming an entire item stack and to report only the transferred amount for partial pickups, without emitting events for unsuccessful pickups.
  • Fixed Template:Cd saving the primary clipboard instead of the supplied clipboard item.
  • Fixed the map color of Minecraft:lightning rods.
  • Fixed an issue where teleporting into the side of a block could trigger effects meant for standing on it.
  • Fixed an issue on the first connection to experiences that could prevent certain multiplayer features from working correctly.
  • Fixed an issue where certain animations would play too fast in split screen play.
  • Fixed an issue that could cause a rendering error when multiple items were placed on a Minecraft:campfire with ray tracing enabled.
  • Fixed duplicate Minecraft:music disc playback when a split-screen player joins.
  • Fixed a bug where offers in the Content section of the Marketplace Pass page loaded forever when the page was opened from a web deeplink.
  • Fixed a bug where the grayscale attribute on icons and image atlas elements was not working in JSON based UIs.
  • Fixed 'Activate Texture' button from opening a broken version of the settings menu.
  • Fixed the Minecraft:wither entity becoming invalid before scripts could access it in Template:Cd.

Navigation

Template:Navbox Bedrock Edition versions

Minecraft:es:Bedrock Edition 26.70 Minecraft:pt:Edição Bedrock 26.70 Minecraft:ru:26.70 (Bedrock Edition) Minecraft:zh:基岩版26.70