Minecraft:Heads-up display: Difference between revisions
More actions
Sync: updated from Minecraft |
Sync: updated from Minecraft |
||
| Line 3: | Line 3: | ||
[[File:HUD example.png|thumb|350px|The HUD as seen in Survival mode]] | [[File:HUD example.png|thumb|350px|The HUD as seen in Survival mode]] | ||
The '''heads-up display (HUD)''' | The '''heads-up display (HUD)''' includes various UI elements shown on-screen during [[Minecraft:gameplay]]. It is superimposed on their view of the game world. | ||
== Display == | == Display == | ||
=== Hotbar === | === Hotbar === | ||
[[File:Hotbar.png|thumb|class=pixel-image|The hotbar]] | [[File:Hotbar.png|thumb|class=pixel-image|The hotbar]] | ||
[[File:Hotbar (BE).png|thumb|class=pixel-image|The hotbar {{in|be}} when using touch controls]] | [[File:Hotbar (BE).png|thumb|class=pixel-image|The hotbar {{in|be}} when using touch controls]] | ||
The hotbar is a selection bar that appears on the bottom of the screen. It is where the player stores and selects commonly used [[Minecraft:items]]. It consists of the bottom nine slots within the player's inventory. | The hotbar is a selection bar that appears on the bottom of the screen. It is where the player stores and selects commonly used [[Minecraft:items]]. It consists of the bottom nine slots within the player's inventory. Items do not show their stack count here in [[Minecraft:Creative]] mode. | ||
{{IN|je}}, players can [[Minecraft:dual wield]] allowing a second item to be shown on the other side, along with an additional hotbar slot on the same side. Both the slot and the item are shown only if it contains an item, which can either be added using the [[Minecraft:GUI]] or by pressing "{{control|swap items}}". | |||
{{IN|bedrock}}, the | {{IN|bedrock}}, tapping on a hotbar slot with touch controls selects the item. It also has an additional button for the inventory when using touch controls. | ||
=== Status bars === | |||
[[File:HUD.png|thumb|class=pixel-image|The most common bars in the HUD. Clockwise starting from the bottom left: the experience bar, the health bar, the armor bar, the oxygen bar, and the hunger bar]]Above the hotbar, various indicators and bars can be shown for the player's gameplay status. In [[Minecraft:Survival]] and [[Minecraft:Adventure]] mode, this shows the player's [[Minecraft:health]] points and [[Minecraft:hunger]] points. Health icons can take on a different appearance when the player is in [[Minecraft:Hardcore]] mode, [[Minecraft:Damage#Freezing|freezing]], under the [[Minecraft:Wither]] effect, or with [[Minecraft:Absorption]], and hunger icons take on a different appearance when under the [[Minecraft:Hunger]] effect. | |||
Armor points may be shown above the health points when the player is wearing [[Minecraft:armor]]. [[Minecraft:Damage#Drowning|Breath]] icons can be shown above the hunger icons to indicate the player's air supply unit when [[Minecraft:underwater]] or [[Minecraft:suffocating]].{{Only|be|short=1}} These bars are shown on the top-right and top-left on the screen when playing with the "Pocket UI" profile in ''Bedrock Edition''. | |||
==== Experience bar ==== | |||
The experience bar is shown in between the health and hunger bars, and the hotbar. It displays green progress for the next [[Minecraft:experience]] level, and shows a number for the player's current experience levels. | |||
==== Locator bar ==== | |||
{{main|Locator Bar}} | |||
[[File:Survival Locator Bar.png|thumb|class=pixel-image|Locator bar in [[Survival]] mode]] | |||
The locator bar appears in place of the experience bar when in a [[Minecraft:multiplayer]] game, except when gaining [[Minecraft:XP]]. It shows the position of other [[Minecraft:player]]s as colored square indicators, often referred to as waypoints. They appear approximately within 120° of the camera facing towards the target. If the target is on a significantly different Y-level, an arrow pointing to the target vertically appears over the square indicator. The player's experience levels are still shown above the locator bar. | |||
The locator bar is shown on any game mode, when it is toggled on by the {{Game rule link|locator_bar|playerwaypoints}} game rule. | |||
==== Riding mobs ==== | |||
{{fakeImage|{{healthbar|20|mob=1}}|A mob health bar}} | |||
[[File:Horse jump bar empty.png|thumb|class=pixel-image|The empty jump bar/dash bar]] | |||
[[File:Horse jump bar full.png|thumb|class=pixel-image|The full jump bar/dash bar]] | |||
Upon mounting a [[Minecraft:horse]], [[Minecraft:donkey]], [[Minecraft:mule]], [[Minecraft:llama]], [[Minecraft:pig]], [[Minecraft:strider]], [[Minecraft:camel]], [[Minecraft:happy ghast]], [[Minecraft:nautilus]], or [[Minecraft:zombie nautilus]], the ridden mob's health bar appears above the hunger bar. It uses a slightly different heart texture than the player's health bar. | |||
Also, upon mounting a horse, camel, nautilus, or zombie nautilus, the jump bar (for horses) or the dash bar (for camels, nautiluses and zombie nautiluses) also appears above the experience bar. When riding a [[Minecraft:skeleton horse]] underwater, the oxygen bar, if necessary, appears above the mob health bar. | |||
=== Item text === | === Item text === | ||
When the player switches an item in hand by {{Control|scroll hotbar|text=hotbar scrolling}}, its name is shown above the experience level for a short period of time. | [[File:Held item tooltip.png|thumb|A held item tooltip above the hotbar]] | ||
When the player switches an item in hand by {{Control|scroll hotbar|text=hotbar scrolling}}, its name is shown above the experience level for a short period of time. In ''Bedrock Edition'', the background opacity can be adjusted with the "Background opacity (text & tooltips)" option in the [[Minecraft:Settings#Accessibility|accessibility settings]]. | |||
The held item tooltip contains the name of the item which can be [[Minecraft:Formatting codes|formatted]]. In ''Bedrock Edition'', certain [[Minecraft:tooltip]] lines are also included, displayed in color {{Color|#C6C6C6}}: | |||
In ''Bedrock Edition'', playing a [[Minecraft:Music Disc|music disc]] shows "Now playing: ''music disc name''" in {{Color|#FF66B2}} (a color not available through formatting codes), positioned slightly above held item tooltips. [[Minecraft:Pocket Jukeboxes|Pocket jukeboxes]] can also show "Music paused" here.{{Upcoming|Music Features Add-On}}<gallery> | * [[Minecraft:Shulker Box|Shulker box]] contents{{Note|Item names can override formatting}} | ||
* [[Minecraft:Effects]] (on potions and suspicious stew) | |||
* [[Minecraft:Enchantments]] (enchantments colored {{Color|#447FFF}}, curses colored {{Color|#FF5555}}) | |||
* [[Minecraft:Item components#NBT components|NBT component]] information for <code>can_place_on</code>, <code>can_break</code>, and <code>keep_on_death</code> | |||
Only one held item tooltip can be shown at a time.<gallery> | |||
File:Styled held item tooltip.png|A styled item tooltip | |||
File:Shulker box held tooltip.png|Shulker box contents tooltip | |||
File:Effects held tooltip.png|Effects tooltip | |||
File:Enchantments held tooltip.png|Enchantments in the tooltip | |||
File:Cant move held tooltip.png|Can't move tooltip | |||
File:Not lost held tooltip.png|Not lost on death tooltip | |||
</gallery> | |||
In ''Bedrock Edition'', playing a [[Minecraft:Music Disc|music disc]] shows "Now playing: ''music disc name''" in {{Color|#FF66B2}} (a color not available through formatting codes), positioned slightly above held item tooltips. [[Minecraft:Pocket Jukeboxes|Pocket jukeboxes]] can also show "Music paused" here.{{Upcoming|Music Features Add-On}} | |||
Additionally, when the player attempts to {{Control|drop}} an inventory-locked item, it displays a message as item text that it can't be dropped.<gallery> | |||
File:Jukebox playing.png|The music disc playing message | File:Jukebox playing.png|The music disc playing message | ||
File:Pocket jukebox pause.png|Pocket jukebox pausing message | File:Pocket jukebox pause.png|Pocket jukebox pausing message | ||
File:Cant drop item text.png|Can't drop item text | |||
</gallery> | </gallery> | ||
| Line 36: | Line 72: | ||
The hand can be toggled independently from the HUD in ''Bedrock Edition'', meaning that it can be shown standalone without other HUD elements. However, pressing {{key|F1}} still hides the hand. | The hand can be toggled independently from the HUD in ''Bedrock Edition'', meaning that it can be shown standalone without other HUD elements. However, pressing {{key|F1}} still hides the hand. | ||
=== | === Crosshair === | ||
[[File:Crosshair closeup.png|thumb|width=100x100|Close-up of the crosshair]] | |||
[[File: | The crosshair is a small cross in the middle of the screen. It shows the aim point of the [[Minecraft:tool]] or [[Minecraft:item]] being held to entities or blocks for attacking or any interactions within a specific [[Minecraft:Interaction range|range]] from the player. The crosshair inverts the colors of the area it is upon, which can result in a nearly invisible crosshair if the area is a medium gray. | ||
The | |||
On touch controls when the control mode is set to "Joystick & tap to interact" or "D-Pad & tap to interact" with "Split controls" disabled, the crosshair is only shown when aiming a ranged weapon or using a [[Minecraft:spyglass]]. | |||
=== Chat === | === Chat === | ||
| Line 62: | Line 92: | ||
=== Effects === | === Effects === | ||
[[File:All effect icons.png|thumb|width=200x200|All effect icons at the same time in ''Bedrock Edition'']] | |||
All [[Minecraft:effect]]s the player currently has are shown on the top-right of the screen. Ambient effects have a blue outline, and effects with particles hidden are not indicated in the HUD, including [[Minecraft:Darkness]].{{Only|je}} | |||
[[ | |||
{{IN|je}}, effects are organized from right to left in order of time remaining. Positive effects are shown on the top row and negative effects on the bottom row. {{IN|be}}, effects are organized from top to bottom in order of time remaining, with space for more columns on the left. | |||
Effects that are about to run out start to flash. | |||
=== Action bar === | === Action bar === | ||
| Line 215: | Line 240: | ||
In ''[[Minecraft:China Edition]]'', a "2 button" can be seen at the top of the screen. There is also a button to allow the player to take a screenshot or switch the camera and change voice settings. | In ''[[Minecraft:China Edition]]'', a "2 button" can be seen at the top of the screen. There is also a button to allow the player to take a screenshot or switch the camera and change voice settings. | ||
At the right of the screen, a button can be seen that is used to lock walking, sprinting or sneaking | At the right of the screen, a button can be seen that is used to lock walking, sprinting or sneaking. | ||
== Sounds == | == Sounds == | ||
| Line 352: | Line 377: | ||
* The crosshair is not centered. | * The crosshair is not centered. | ||
== Notes == | |||
{{notelist}} | |||
== References == | == References == | ||
{{Reflist}} | {{Reflist}} | ||
Latest revision as of 11:07, 31 October 2026
|
For the {{{Description}}} of the same name, see [[{{{Destination}}}]]. |
The heads-up display (HUD) includes various UI elements shown on-screen during Minecraft:gameplay. It is superimposed on their view of the game world.
Display
Hotbar
The hotbar is a selection bar that appears on the bottom of the screen. It is where the player stores and selects commonly used Minecraft:items. It consists of the bottom nine slots within the player's inventory. Items do not show their stack count here in Minecraft:Creative mode.
Template:IN, players can Minecraft:dual wield allowing a second item to be shown on the other side, along with an additional hotbar slot on the same side. Both the slot and the item are shown only if it contains an item, which can either be added using the Minecraft:GUI or by pressing "Template:Control".
Template:IN, tapping on a hotbar slot with touch controls selects the item. It also has an additional button for the inventory when using touch controls.
Status bars
Above the hotbar, various indicators and bars can be shown for the player's gameplay status. In Minecraft:Survival and Minecraft:Adventure mode, this shows the player's Minecraft:health points and Minecraft:hunger points. Health icons can take on a different appearance when the player is in Minecraft:Hardcore mode, freezing, under the Minecraft:Wither effect, or with Minecraft:Absorption, and hunger icons take on a different appearance when under the Minecraft:Hunger effect.
Armor points may be shown above the health points when the player is wearing Minecraft:armor. Breath icons can be shown above the hunger icons to indicate the player's air supply unit when Minecraft:underwater or Minecraft:suffocating.Template:Only These bars are shown on the top-right and top-left on the screen when playing with the "Pocket UI" profile in Bedrock Edition.
Experience bar
The experience bar is shown in between the health and hunger bars, and the hotbar. It displays green progress for the next Minecraft:experience level, and shows a number for the player's current experience levels.
Locator bar
The locator bar appears in place of the experience bar when in a Minecraft:multiplayer game, except when gaining Minecraft:XP. It shows the position of other Minecraft:players as colored square indicators, often referred to as waypoints. They appear approximately within 120° of the camera facing towards the target. If the target is on a significantly different Y-level, an arrow pointing to the target vertically appears over the square indicator. The player's experience levels are still shown above the locator bar.
The locator bar is shown on any game mode, when it is toggled on by the Template:Game rule link game rule.
Riding mobs
Upon mounting a Minecraft:horse, Minecraft:donkey, Minecraft:mule, Minecraft:llama, Minecraft:pig, Minecraft:strider, Minecraft:camel, Minecraft:happy ghast, Minecraft:nautilus, or Minecraft:zombie nautilus, the ridden mob's health bar appears above the hunger bar. It uses a slightly different heart texture than the player's health bar.
Also, upon mounting a horse, camel, nautilus, or zombie nautilus, the jump bar (for horses) or the dash bar (for camels, nautiluses and zombie nautiluses) also appears above the experience bar. When riding a Minecraft:skeleton horse underwater, the oxygen bar, if necessary, appears above the mob health bar.
Item text
When the player switches an item in hand by Template:Control, its name is shown above the experience level for a short period of time. In Bedrock Edition, the background opacity can be adjusted with the "Background opacity (text & tooltips)" option in the accessibility settings.
The held item tooltip contains the name of the item which can be formatted. In Bedrock Edition, certain Minecraft:tooltip lines are also included, displayed in color Template:Color:
- Shulker box contentsTemplate:Note
- Minecraft:Effects (on potions and suspicious stew)
- Minecraft:Enchantments (enchantments colored Template:Color, curses colored Template:Color)
- NBT component information for
can_place_on,can_break, andkeep_on_death
Only one held item tooltip can be shown at a time.
-
A styled item tooltip
-
Shulker box contents tooltip
-
Effects tooltip
-
Enchantments in the tooltip
-
Can't move tooltip
-
Not lost on death tooltip
In Bedrock Edition, playing a music disc shows "Now playing: music disc name" in Template:Color (a color not available through formatting codes), positioned slightly above held item tooltips. Pocket jukeboxes can also show "Music paused" here.Template:Upcoming
Additionally, when the player attempts to Template:Control an inventory-locked item, it displays a message as item text that it can't be dropped.
-
The music disc playing message
-
Pocket jukebox pausing message
-
Can't drop item text
Hand
The player's hand is always shown on the right side of the screen (left side if the player's main hand is set to "left"),Template:Only and corresponds to the player's hand in the Minecraft:skin. Template:IN, all animations from the hand as seen in third person are also seen on the HUD, including the breathing animation and eating/drinking. When an item in the hotbar is selected, it shows in place of the hand rotated similarly to held items in third-person, with a switching animation. Some held items can show animations, and when charging a Minecraft:crossbow in Bedrock Edition, the left hand can also be seen. Items can also be held in the Minecraft:offhand slot, which will show on the other side, but an empty hand is not shown. With Minecraft:Vibrant Visuals, directional light effects (shadows, caustics, light) are also visible on the hand, and held items apply their texture sets.
The hand can be toggled independently from the HUD in Bedrock Edition, meaning that it can be shown standalone without other HUD elements. However, pressing Template:Key still hides the hand.
Crosshair
The crosshair is a small cross in the middle of the screen. It shows the aim point of the Minecraft:tool or Minecraft:item being held to entities or blocks for attacking or any interactions within a specific range from the player. The crosshair inverts the colors of the area it is upon, which can result in a nearly invisible crosshair if the area is a medium gray.
On touch controls when the control mode is set to "Joystick & tap to interact" or "D-Pad & tap to interact" with "Split controls" disabled, the crosshair is only shown when aiming a ranged weapon or using a Minecraft:spyglass.
Chat
Template:Main Chat messages are also shown on the HUD, in the bottom left cornerTemplate:Only/top left cornerTemplate:Only, showing anything recently spoken or commands recently executed. Template:IN, this can be expanded with Template:Key, allowing the player to enter chat messages or commands, and view the full chat history. Template:IN, pressing Template:Key opens the chat menu, which is not part of the HUD but a separate Minecraft:menu screen.
Elements such as the chat size, background opacity, its visibility in general, font, text color, and more can be changed in the Minecraft:optionsTemplate:Only/chat settings.Template:Only
Closed captions
Closed captions display text for Minecraft:sounds in-game. When turned on, this lists sounds in the world that are nearby to the player on the right of the screen. If the sounds are offscreen, "<" or ">" point in the direction the sound is coming from. As the sound fades away, the text also fades, becoming less white.
Subtitles can be enabled in the "Music & Sounds"Template:Only or "Accessibility Settings" sections of the Minecraft:options/Minecraft:settings menu.
Effects
All Minecraft:effects the player currently has are shown on the top-right of the screen. Ambient effects have a blue outline, and effects with particles hidden are not indicated in the HUD, including Minecraft:Darkness.Template:Only
Template:IN, effects are organized from right to left in order of time remaining. Positive effects are shown on the top row and negative effects on the bottom row. Template:IN, effects are organized from top to bottom in order of time remaining, with space for more columns on the left.
Effects that are about to run out start to flash.
Action bar
Template:Main The action bar is a space just above the player's hotbar where text can be displayed. Some gameplay elements use this to give contextual hints to the player. Text can also be displayed here using the Template:Cmd command. Template:IN, the opacity of the black background of the action bar can be adjusted with the "Action bar opacity" option in the accessibility settings.
Autosave indicator
The autosave indicator indicates when the game is autosaving. In Minecraft:Java Edition, this is turned on by default and shows "Saving world" in the bottom-right of the screen. In Minecraft:Bedrock Edition, this is turned off by default and shows an animation of an arrow pointing into a Minecraft:chest in the top-right of the screen.
Whether or not this appears can be toggled in the Minecraft:options.
Bossbar
A bossbar is a bar at the top of the screen that can track Minecraft:health of a boss mob or the total health of Minecraft:raid mobs. The bossbar appears naturally in the game through three means: during a Minecraft:raid, after constructing a Minecraft:wither, and upon entering Minecraft:the End if the Minecraft:ender dragon has not yet been defeated. Template:IN, a bossbar can be created manually using the /bossbar command. There is a limit of 6Template:Verify bars shown.
Screen effects and overlays
Template:Main Screen effects encompass a variety of effects applied alongside or beneath the heads-up display as augmentations to the Minecraft:player's point of view as a method of conveying further information about a player's current state.
Screen title
Template:Main
A screen title is displayed to players as a single line of large center-aligned text in the middle of their displays, and can include a subtitle; a second, separate line of text displayed just below the title. It is controlled with the /title and /titleraw commands. Template:IN, the opacity of the black background of the screen title can be adjusted with the "Text Background Opacity" option in the accessibility settings.
Scoreboard
The scoreboard system is a complex gameplay mechanic utilized through Minecraft:commands. Mainly intended for mapmakers and Minecraft:server operators, scoreboards are used to track, set, and list the scores of Minecraft:entities in a myriad of different ways. It is displayed on the right side of the screen.
Toasts
Template:Main Toasts are text boxes shown when the player unlocks new crafting recipes. Additionally, Template:In, exclusive toasts show when a new music track starts playing, or the player obtains advancements. Most of them show up in the top right corner of the screen, and are displayed in front of effect icons. Music toasts appear in the top left of the screen instead.
Tutorial hints (also known as game tips in Minecraft:Bedrock Edition) are toasts which show up when a player starts a world in Minecraft:Survival mode for the first time on a device. They are meant to guide new players who may not know the controls. These can be turned off in the Minecraft:settings.Template:Only
If multiple recipes are unlocked at once, they all use the same toast. If multiple advancements are unlocked at once, they appear listed one under the other. Up to five toasts can be displayed at once.
Template:IN, the duration of toast messages can be adjusted in the accessibility settings.
Demo timer
In the demo mode, a timer shows on the top-right indicating the remaining free playtime for that world.
Bedrock Edition exclusive elements
Controller hints
When using a controller, available actions the player can take are listed on the bottom left and right of the screen, alongside the icon of the button to press to perform that action. Controller hints can be toggled in the Minecraft:settings or by pressing Template:Keys on a keyboard.
Mobile controller
These buttons are present only in mobile and desktop versions with a touchscreen, and they are used to control the player. Players can Minecraft:sneak, fly and jump using the mobile controller.
In the settings under Template:UI, players can choose between D-Pad, normal joystick (touch control mode), and joystick with crosshair aim control mode. D-Pad crosshair aim is available separate using "Split Controls" setting.
The position, scale, and opacity of individual controls can be customized in the touch settings.
In addition to control buttons, there is a row of static buttons at the top of the screen, allowing to change perspective (if enabled), open the game menu, open the Minecraft:chat, and access Minecraft:emotes. The size of these buttons can be adjusted.
An independent action button sometimes appears above the hotbar when a unique action can be performed.
Paper doll
The paper doll is a side-view of the player displayed in the top-left corner of the screen. It shows the player's Minecraft:skin and any Minecraft:armor worn. If the player is walking, the paper doll shows the player's legs moving. If the player is Minecraft:sneaking, sprint-Minecraft:swimming, emoting, or flying with Minecraft:elytra, this can also be seen.
The paper doll can be toggled by pressing Template:Key on keyboard, or in the Minecraft:settings. This can be done independently from hiding the HUD, although pressing Template:Key also disables the paper doll.
Position and Days Played
If enabled in the Minecraft:world options, the player's Minecraft:coordinates and/or days played will be displayed in a box in the top left of the screen. If both are enabled at the same time, the position is listed above the number of days played. Both are shown below the paper doll, and above the chat. The background opacity of this text is affected by the "Text Background Opacity" accessibility setting.
Identify
In the Minecraft:controls menu, a keybind can be assigned to Identify for keyboard & mouse or controller modes. Once pressed in-game, this shows above the hotbar (as an item tooltip) the name of the Minecraft:block or Minecraft:entity the player currently faces. If an entity has been renamed, the custom name will display instead. This is only shown when an object in front of the player can be interacted with (usually hitting or breaking), so Minecraft:water or objects far away are not described.
This also reveals names from Minecraft:technical blocks, like Piston Arm Collision, Lit Furnace, or Cave Vines.
As this uses the same space as held item tooltips, they cannot be shown at the same time and are affected by the same settings.
Splitscreen
Minecraft:Splitscreen mode on consoles divides the screen into sections for each player, each having its own HUD. The gamertag of the respective player is shown on the top-right of the HUD for each section, which can be toggled in the video settings.
Compass
Available in the Minecraft:Editor only, a compass shows on the top-right of the world viewer in tool mode. This rotates accordingly with the player's view, showing the increasing or decreasing directions of X and Z Minecraft:coordinates. Clicking on a direction of the compass turns the camera into that direction. It shows as part of the HUD in the actual world viewer; not as part of the GUI overlay from tool mode. It can be toggled in the settings.
Java Edition exclusive elements
Attack indicator
The attack indicator is a subtle element that can be displayed as a sword silhouette, or as a sword sprite next to the hotbar, depending on the player's Minecraft:options. The attack indicator is not displayed at all when the respective option is set to "OFF".
If the option for the attack indicator is set to "Crosshair" mode, the attack indicator will be displayed as a horizontal sword silhouette directly underneath and in the same style as the crosshair, in the following way:
- when the attack cooldown timer is active, the attack indicator will signify the remaining cooldown time, and subsequently disappear once the cooldown ends
- when a fully cooled weapon is being held, and a Minecraft:mob or Minecraft:player is within Minecraft:reach, the attack indicator, along with an additional plus-sign (+), will signify that the weapon is in range to land a full-damage blow. The cooldown timer is displayed the same way on the attack indicator even if this condition is active, except for that the plus-sign will not be displayed until the cooldown is over.
If the option for the attack indicator is set to "Hotbar" mode, the attack indicator will be displayed as a unique sprite of a gray sword to the right of the hotbar. As the attack cooldown timer advances, the sprite will begin to adopt color and fill progressively from the bottom-up. The sword sprite disappears once the cooldown is over.
In the combat tests, a shield indicator could also be enabled in the same locations.
Debug screen
Template:Main The debug screen (also commonly referred to as the "F3 screen") is triggered when F3 is pressed. It functions as a menu for accessing debugging information, but it also provides useful in-game information like player coordinates.
The debug screen consists of info text lines and five toggleable graphs: profiler, frame rate, Minecraft:tick rate, bandwidth, and ping time graphs. These graphs can be toggled with specific key combinations.
List Players
Template:Main In multiplayer, holding the key bound to List Players (default: Template:Key) will show a list of players at the middle of the top of the screen, including their Minecraft:username, the front face of their Minecraft:skin's head, and their signal strength.
Options
In the Minecraft:options menu, the GUI scale option changes the size of the HUD and GUI. The number of the GUI scale is equivalent to the size, in pixels, each pixel of the original texture gets upscaled to. The default setting, "auto", changes the size of the HUD and GUI depending on the size of the game window.Template:Only The "auto" setting searches for a size where the largest GUI element possible can be upscaled without hiding parts of that element.Template:Verify This is the reason why the GUI textures in the assets of the game have a large margin to the left and the right while still being rendered in the Center of the screen. If centering without losing pixels isn't possible in the given window size at GUI scale 1 (1:1 Pixel ratio), the GUI element gets aligned to the left and center of the window, leading to the hiding of the built in margin.Template:Verify
There is an option to hide the HUD. If the player is using keyboard controls, this can also be done with Template:Key. Template:IN, the "Hide HUD" option toggles the hotbar, crosshair, and if using touch controls, buttons. The hand, paper doll, and coordinates are separate options.
Template:IN, the Template:Cmd command can toggle the visibility of each HUD element.
Players can toggle the HUD, the vignette effect on fancy graphics, some screen effects and overlays, and the block hitbox by pressing the Template:Key key.
The player can choose whether to use their right or left hand. This option also moves the off-hand slot to the opposite side Template:In, and mirrors the touch controls Template:In.
In Minecraft:Java Edition, the attack indicator can be set to show by the crosshair, beside the hotbar, or to have it hidden. In the combat tests, a shield indicator can also be enabled in the same locations.
In Java Edition, Minecraft:subtitles can be enabled in the "Music & Sounds" or "Accessibility Settings" sections of the Minecraft:options menu.
In Java Edition, music toasts can be disabled in "Music & Sounds".
The Minecraft:autosave indicator can be toggled in the video settings.
In Java Edition, various settings related to the Minecraft:chat can be modified in Minecraft:options. Template:IN, these settings can only be changed in the chat settings accessible from the chat menu, except for the opacity and message duration, which can be changed in the accessibility settings.
In Bedrock Edition, the opacity of several HUD elements can be changed in the accessibility settings, as well as toast notification duration.
In Bedrock Edition, the UI style can be toggled between Classic and Pocket. Pocket UI (default on mobile) moves certain objects such as the health and hunger bar to the top corners of the screen.
China Edition
In Minecraft:China Edition, a "2 button" can be seen at the top of the screen. There is also a button to allow the player to take a screenshot or switch the camera and change voice settings.
At the right of the screen, a button can be seen that is used to lock walking, sprinting or sneaking.
Sounds
Videos
History
Java Edition
Bedrock Edition
Legacy Console Edition
Issues
Trivia
- The player's hand does not disappear in first person mode after death.Template:Only<ref>Template:Bug – "Hand visible in death screen after player entity despawns" resolved as "Won't Fix"</ref>
- The hearts on a mounted mob's health bar resemble Minecraft:saddles.
- The background of each hotbar slot uses a unique texture that resembles Minecraft:sand blocks when darkened
- The crosshair is not centered.
Notes
References
Minecraft:de:Head-up-Display Minecraft:es:Interfaz de usuario Minecraft:fr:Interface utilisateur Minecraft:ja:HUD Minecraft:ko:HUD Minecraft:lzh:昂首 Minecraft:nl:Heads-up display Minecraft:pl:HUD Minecraft:pt:Interface de usuário Minecraft:ru:HUD Minecraft:uk:HUD Minecraft:zh:平视显示器