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Minecraft:Bedrock Edition Preview 1.20.40.20: Difference between revisions

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}}<onlyinclude>
}}<onlyinclude>


'''Beta 1.20.40.20''' (Android) or '''Preview 1.20.40.20''' (Windows, iOS, iPadOS, Xbox) is the first beta/''Preview'' version for [[Minecraft:Bedrock Edition 1.20.40]], released on September 7, 2023<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/19244682051341-Minecraft-Beta-Preview-1-20-40-20|title=Minecraft - Beta & ''Preview'' 1.20.40.20|website=Minecraft Feedback|date=September 7, 2023}}</ref>, which adds further experimental changes to [[Minecraft:villager]]s, explorer [[Minecraft:map]]s, more parity from {{JE}}, and fixes bugs.
'''Beta 1.20.40.20''' (Android) or '''Preview 1.20.40.20''' (Windows, iOS, iPadOS, Xbox) is the first beta/''Preview'' version for [[Minecraft:Bedrock Edition 1.20.40]], released on September 7, 2023<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/19244682051341-Minecraft-Beta-Preview-1-20-40-20|title=Minecraft - Beta & ''Preview'' 1.20.40.20|website=Minecraft Feedback|date=September 7, 2023}}</ref>, which adds further experimental changes to [[Minecraft:villager]]s, explorer [[Minecraft:map]]s, more parity from {{MC/JE}}, and fixes bugs.


== Changes ==
== Changes ==
=== Blocks ===
=== Blocks ===
'''[[Minecraft:Note Block]]'''
'''[[Minecraft:Note Block]]'''
* Updated the sound that’s played when [[Minecraft:wither skeleton]] [[Minecraft:skull]]s are placed on top.
* Updated the sound that’s played when wither skeleton skulls are placed on top.


'''[[Minecraft:Sculk]]'''
'''[[Minecraft:Sculk]]'''
* No longer drops [[Minecraft:XP]] when mined with [[Minecraft:Silk Touch]].
* No longer drops XP when mined with [[Minecraft:Silk Touch]].


'''[[Minecraft:Sculk Sensor]] and [[Minecraft:Calibrated Sculk Sensor]]'''
'''[[Minecraft:Sculk Sensor]] and [[Minecraft:Calibrated Sculk Sensor]]'''
* Can now detect closing the inventory of a [[Minecraft:boat with chest]], a [[Minecraft:Boat with Chest|bamboo raft with chest]], or a [[Minecraft:minecart with chest]].
* Can now detect closing the inventory of a boat with chest, a [[Minecraft:Boat with Chest|bamboo raft with chest]], or a minecart with chest.


'''[[Minecraft:Water]]'''
'''[[Minecraft:Water]]'''
* [[Minecraft:Mob]]s no longer receive [[Minecraft:fall damage]] when falling into a 1 block deep water pool.
* [[Minecraft:Mob]]s no longer receive fall damage when falling into a 1 block deep water pool.


=== Command format ===
=== Command format ===
'''{{cmd|give}}'''
'''{{MC/Cmd|give}}'''
* The sound for picking up items is now played when using the [[Minecraft:command]].
* The sound for picking up items is now played when using the command.


'''[[Minecraft:Chest]], [[Minecraft:Ender Chest]], [[Minecraft:Stonecutter]], and [[Minecraft:Trapped Chest]]'''
'''[[Minecraft:Chest]], [[Minecraft:Ender Chest]], [[Minecraft:Stonecutter]], and [[Minecraft:Trapped Chest]]'''
* Now they use the <code>minecraft:cardinal_direction</code> [[Minecraft:block state]] instead of <code>facing_direction</code>.
* Now they use the <code>minecraft:cardinal_direction</code> block state instead of <code>facing_direction</code>.
** <code>minecraft:cardinal_direction</code> uses four string values <code>["east", "north", "south", "west"]</code>.
** <code>minecraft:cardinal_direction</code> uses four string values <code>["east", "north", "south", "west"]</code>.


=== General ===
=== General ===
'''[[Minecraft:World options]]'''
'''World options'''
* The "Respawn radius" advanced option is now set to <code>10</code> by default instead of <code>5</code>.
* The "Respawn radius" advanced option is now set to <code>10</code> by default instead of <code>5</code>.


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'''[[Minecraft:Glass Bottle]]'''
'''[[Minecraft:Glass Bottle]]'''
* Now emit sounds when filling it from [[Minecraft:water]].
* Now emit sounds when filling it from [[Minecraft:water]].
* Pouring liquid from a bottle into a [[Minecraft:cauldron]] emits the appropriate [[Minecraft:sound]].
* Pouring liquid from a bottle into a [[Minecraft:cauldron]] emits the appropriate sound.
* Filling a bottle from a cauldron now emits the appropriate sound.
* Filling a bottle from a cauldron now emits the appropriate sound.
* Drinking from a bottle now emits the appropriate sound.
* Drinking from a bottle now emits the appropriate sound.


'''[[Minecraft:Explorer Map]]'''
'''[[Minecraft:Explorer Map]]'''
* Updated structure icons on explorer maps sold by [[Minecraft:cartographer]]s.
* Updated structure icons on explorer maps sold by cartographers.


=== Mobs ===
=== Mobs ===
'''[[Minecraft:Cat]]'''
'''Cat'''
* Now plays a [[Minecraft:sound]] when begging for food.
* Now plays a sound when begging for food.


'''[[Minecraft:Guardian]] and [[Minecraft:Elder Guardian]]'''
'''Guardian and Elder Guardian'''
* Makes flopping [[Minecraft:sound]]s again when on land.
* Makes flopping sounds again when on land.


'''[[Minecraft:Villager]]'''
'''[[Minecraft:Villager]]'''
* [[Minecraft:Cartographer]]s no longer offer exploration maps as a trade item when not in the overworld.
* Cartographers no longer offer exploration maps as a trade item when not in the overworld.


'''[[Minecraft:Wither Skeleton]]'''
'''Wither Skeleton'''
* Now have their own unique [[Minecraft:sound]]s.
* Now have their own unique sounds.


'''[[Minecraft:Zombie Villager]]'''
'''Zombie Villager'''
* Curing time is now randomized between 3 and 5 minutes, to match {{JE}}.
* Curing time is now randomized between 3 and 5 minutes, to match {{MC/JE}}.


=== Non-mob entities ===
=== Non-mob entities ===
'''[[Minecraft:Boat]] and [[Minecraft:Boat with Chest]]'''
'''[[Minecraft:Boat]] and [[Minecraft:Boat with Chest]]'''
* Falling from a great height while riding it no longer deals [[Minecraft:fall damage]].
* Falling from a great height while riding it no longer deals fall damage.


== Experimental ==
== Experimental ==
Line 83: Line 83:
=== Changes ===
=== Changes ===
==== Gameplay ====
==== Gameplay ====
'''[[Minecraft:Trading]]'''
'''Trading'''
* Added seven new maps which cartographers can selling, depending on the biome they come from.
* Added seven new maps which cartographers can selling, depending on the biome they come from.
** Jungle and swamp villages do not generate naturally. Thus, players must breed villagers or cure zombie villagers in these biomes to access their trades.
** Jungle and swamp villages do not generate naturally. Thus, players must breed villagers or cure zombie villagers in these biomes to access their trades.
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|-
|-
! rowspan=2 | Novice
! rowspan=2 | Novice
| {{ItemLink|Paper}} || 24 || 0.05 || {{ItemLink|Emerald}} || 1 || 16 || 2
| {{MC/Itemlink|Paper}} || 24 || 0.05 || {{MC/Itemlink|Emerald}} || 1 || 16 || 2
|-
|-
| {{ItemLink|Emerald}} || 7 || 0.05 || {{ItemLink|Empty Map}} || 1 || 12 || 1
| {{MC/Itemlink|Emerald}} || 7 || 0.05 || {{MC/Itemlink|Empty Map}} || 1 || 12 || 1
|-
|-
! rowspan=2 | Apprentice
! rowspan=2 | Apprentice
| {{BlockLink|Glass Pane}} || 11 || 0.05 || {{ItemLink|Emerald}} || 1 || 16 || 10
| {{MC/Blocklink|Glass Pane}} || 11 || 0.05 || {{MC/Itemlink|Emerald}} || 1 || 16 || 10
|-
|-
| {{ItemLink|Emerald}}<br>{{ItemLink|Compass}} || 8<br>1 || 0.2 || ''Forementioned maps''<ref group=note>Divided into 3 groups, pulled independently.</ref> || 1 || 12 || 5
| {{MC/Itemlink|Emerald}}<br>{{MC/Itemlink|Compass}} || 8<br>1 || 0.2 || ''Forementioned maps''<ref group=note>Divided into 3 groups, pulled independently.</ref> || 1 || 12 || 5
|-
|-
! rowspan=2 | Journeyman
! rowspan=2 | Journeyman
| {{ItemLink|Compass}} || 1 || 0.05 || {{ItemLink|Emerald}} || 1 || 12 || 10
| {{MC/Itemlink|Compass}} || 1 || 0.05 || {{MC/Itemlink|Emerald}} || 1 || 12 || 10
|-
|-
| {{ItemLink|Emerald}}<br>{{ItemLink|Compass}} || 13<br>1 || 0.2 || {{ItemLink|Ocean Explorer Map}} || 1 || 12 || 10
| {{MC/Itemlink|Emerald}}<br>{{MC/Itemlink|Compass}} || 13<br>1 || 0.2 || {{MC/Itemlink|Ocean Explorer Map}} || 1 || 12 || 10
|-
|-
! rowspan=2 | Expert
! rowspan=2 | Expert
| {{ItemLink|Emerald}} || 7 || 0.05 || {{ItemLink|Item Frame}} || 1 || 12 || 15
| {{MC/Itemlink|Emerald}} || 7 || 0.05 || {{MC/Itemlink|Item Frame}} || 1 || 12 || 15
|-
|-
| {{ItemLink|Emerald}} || 3 || 0.05 || {{BlockSprite|white-banner}}{{BlockSprite|blue-banner}}{{BlockSprite|light-blue-banner}}{{BlockSprite|red-banner}}{{BlockSprite|pink-banner}}{{BlockSprite|green-banner}}{{BlockSprite|lime-banner}}{{BlockSprite|gray-banner}}<br>{{BlockSprite|black-banner}}{{BlockSprite|purple-banner}}{{BlockSprite|magenta-banner}}{{BlockSprite|cyan-banner}}{{BlockSprite|brown-banner}}{{BlockSprite|yellow-banner}}{{BlockSprite|orange-banner}}{{BlockSprite|light-gray-banner}}<br>Any color blank [[Minecraft:Banner]]<ref group="note" name="colored-offers">The list of possible offers contains individual offers for each color, so multiple colors may be offered by the same villager as separate trades.</ref> || 1 || 12 || 15
| {{MC/Itemlink|Emerald}} || 3 || 0.05 || {{MC/Blocksprite|white-banner}}{{MC/Blocksprite|blue-banner}}{{MC/Blocksprite|light-blue-banner}}{{MC/Blocksprite|red-banner}}{{MC/Blocksprite|pink-banner}}{{MC/Blocksprite|green-banner}}{{MC/Blocksprite|lime-banner}}{{MC/Blocksprite|gray-banner}}<br>{{MC/Blocksprite|black-banner}}{{MC/Blocksprite|purple-banner}}{{MC/Blocksprite|magenta-banner}}{{MC/Blocksprite|cyan-banner}}{{MC/Blocksprite|brown-banner}}{{MC/Blocksprite|yellow-banner}}{{MC/Blocksprite|orange-banner}}{{MC/Blocksprite|light-gray-banner}}<br>Any color blank [[Minecraft:Banner]]<ref group="note" name="colored-offers">The list of possible offers contains individual offers for each color, so multiple colors may be offered by the same villager as separate trades.</ref> || 1 || 12 || 15
|-
|-
! rowspan=2 | Master
! rowspan=2 | Master
| {{ItemLink|Emerald}} || 8 || 0.05 || {{ItemLink|Banner Pattern|Globe Banner Pattern}} || 1 || 12 || 30
| {{MC/Itemlink|Emerald}} || 8 || 0.05 || {{MC/Itemlink|Banner Pattern|Globe Banner Pattern}} || 1 || 12 || 30
|-
|-
| {{ItemLink|Emerald}}<br>{{ItemLink|Compass}} || 14<br>1 || 0.2 || {{ItemLink|Woodland Explorer Map}} || 1 || 1 || 30
| {{MC/Itemlink|Emerald}}<br>{{MC/Itemlink|Compass}} || 14<br>1 || 0.2 || {{MC/Itemlink|Woodland Explorer Map}} || 1 || 1 || 30
|}
|}
* Changed trades of armorers, change summary:
* Changed trades of armorers, change summary:
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|-
|-
! rowspan=2 | Novice
! rowspan=2 | Novice
| {{ItemLink|Coal}} || 15 || 0.05 || {{ItemLink|Emerald}} || 1 || 12 || 2
| {{MC/Itemlink|Coal}} || 15 || 0.05 || {{MC/Itemlink|Emerald}} || 1 || 12 || 2
|-
|-
| {{ItemLink|Iron Ingot}} || 5 || 0.05 || {{ItemLink|Emerald}} || 1 || 12 || 2
| {{MC/Itemlink|Iron Ingot}} || 5 || 0.05 || {{MC/Itemlink|Emerald}} || 1 || 12 || 2
|-
|-
! rowspan=4 | Apprentice
! rowspan=4 | Apprentice
| {{ItemLink|Emerald}} || 4 || 0.05 || {{ItemLink|Iron Boots}} || 1 || 12 || 5
| {{MC/Itemlink|Emerald}} || 4 || 0.05 || {{MC/Itemlink|Iron Boots}} || 1 || 12 || 5
|-
|-
| {{ItemLink|Emerald}} || 5 || 0.05 || {{ItemLink|Iron Helmet}} || 1 || 12 || 5
| {{MC/Itemlink|Emerald}} || 5 || 0.05 || {{MC/Itemlink|Iron Helmet}} || 1 || 12 || 5
|-
|-
| {{ItemLink|Emerald}} || 7 || 0.05 || {{ItemLink|Iron Leggings}} || 1 || 12 || 5
| {{MC/Itemlink|Emerald}} || 7 || 0.05 || {{MC/Itemlink|Iron Leggings}} || 1 || 12 || 5
|-
|-
| {{ItemLink|Emerald}} || 9 || 0.05 || {{ItemLink|Iron Chestplate}} || 1 || 12 || 5
| {{MC/Itemlink|Emerald}} || 9 || 0.05 || {{MC/Itemlink|Iron Chestplate}} || 1 || 12 || 5
|-
|-
! rowspan=3 | Journeyman
! rowspan=3 | Journeyman
| {{ItemLink|Lava Bucket}} || 1 || 0.05 || {{ItemLink|Emerald}} || 1 || 12 || 20
| {{MC/Itemlink|Lava Bucket}} || 1 || 0.05 || {{MC/Itemlink|Emerald}} || 1 || 12 || 20
|-
|-
| {{ItemLink|Emerald}} || 5 || 0.05 || {{ItemLink|Shield}} || 1 || 12 || 10
| {{MC/Itemlink|Emerald}} || 5 || 0.05 || {{MC/Itemlink|Shield}} || 1 || 12 || 10
|-
|-
| {{ItemLink|Emerald}} || 36 || 0.2 || {{ItemLink|Bell}} || 1 || 12 || 10
| {{MC/Itemlink|Emerald}} || 36 || 0.2 || {{MC/Itemlink|Bell}} || 1 || 12 || 10
|-
|-
! rowspan=4 | Expert
! rowspan=4 | Expert
| {{ItemLink|Emerald}} || 8 || 0.05 || {{ItemLink|Iron Boots}} (Thorns I) || 1 || 3 || 15
| {{MC/Itemlink|Emerald}} || 8 || 0.05 || {{MC/Itemlink|Iron Boots}} (Thorns I) || 1 || 3 || 15
|-
|-
| {{ItemLink|Emerald}} || 9 || 0.05 || {{ItemLink|Iron Helmet}} (Thorns I) || 1 || 3 || 15
| {{MC/Itemlink|Emerald}} || 9 || 0.05 || {{MC/Itemlink|Iron Helmet}} (Thorns I) || 1 || 3 || 15
|-
|-
| {{ItemLink|Emerald}} || 11 || 0.05 || {{ItemLink|Iron Leggings}} (Thorns I) || 1 || 3 || 15
| {{MC/Itemlink|Emerald}} || 11 || 0.05 || {{MC/Itemlink|Iron Leggings}} (Thorns I) || 1 || 3 || 15
|-
|-
| {{ItemLink|Emerald}} || 13 || 0.05 || {{ItemLink|Iron Chestplate}} (Thorns I) || 1 || 3 || 15
| {{MC/Itemlink|Emerald}} || 13 || 0.05 || {{MC/Itemlink|Iron Chestplate}} (Thorns I) || 1 || 3 || 15
|-
|-
! rowspan=3 | Master
! rowspan=3 | Master
| {{ItemLink|Emerald}}<br>{{ItemLink|Diamond}} || 16<br>4 || 0.05 || {{ItemLink|Diamond Chestplate}} (Thorns I) || 1 || 3 || 30
| {{MC/Itemlink|Emerald}}<br>{{MC/Itemlink|Diamond}} || 16<br>4 || 0.05 || {{MC/Itemlink|Diamond Chestplate}} (Thorns I) || 1 || 3 || 30
|-
|-
| {{ItemLink|Emerald}}<br>{{ItemLink|Diamond}} || 16<br>3 || 0.05 || {{ItemLink|Diamond Leggings}} (Thorns I) || 1 || 3 || 30
| {{MC/Itemlink|Emerald}}<br>{{MC/Itemlink|Diamond}} || 16<br>3 || 0.05 || {{MC/Itemlink|Diamond Leggings}} (Thorns I) || 1 || 3 || 30
|-
|-
| {{BlockLink|Block of Iron}} || 1 || 0.05 || {{ItemLink|Emerald}} || 4 || 12 || 30
| {{MC/Blocklink|Block of Iron}} || 1 || 0.05 || {{MC/Itemlink|Emerald}} || 4 || 12 || 30
|}
|}
:: {| class="wikitable" style="text-align:center"
:: {| class="wikitable" style="text-align:center"
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|-
|-
! rowspan=2 | Novice
! rowspan=2 | Novice
| {{ItemLink|Coal}} || 15 || 0.05 || {{ItemLink|Emerald}} || 1 || 12 || 2
| {{MC/Itemlink|Coal}} || 15 || 0.05 || {{MC/Itemlink|Emerald}} || 1 || 12 || 2
|-
|-
| {{ItemLink|Iron Ingot}} || 5 || 0.05 || {{ItemLink|Emerald}} || 1 || 12 || 2
| {{MC/Itemlink|Iron Ingot}} || 5 || 0.05 || {{MC/Itemlink|Emerald}} || 1 || 12 || 2
|-
|-
! rowspan=4 | Apprentice
! rowspan=4 | Apprentice
| {{ItemLink|Emerald}} || 4 || 0.05 || {{ItemLink|Chainmail Boots}} || 1 || 12 || 5
| {{MC/Itemlink|Emerald}} || 4 || 0.05 || {{MC/Itemlink|Chainmail Boots}} || 1 || 12 || 5
|-
|-
| {{ItemLink|Emerald}} || 5 || 0.05 || {{ItemLink|Chainmail Helmet}} || 1 || 12 || 5
| {{MC/Itemlink|Emerald}} || 5 || 0.05 || {{MC/Itemlink|Chainmail Helmet}} || 1 || 12 || 5
|-
|-
| {{ItemLink|Emerald}} || 7 || 0.05 || {{ItemLink|Chainmail Leggings}} || 1 || 12 || 5
| {{MC/Itemlink|Emerald}} || 7 || 0.05 || {{MC/Itemlink|Chainmail Leggings}} || 1 || 12 || 5
|-
|-
| {{ItemLink|Emerald}} || 9 || 0.05 || {{ItemLink|Chainmail Chestplate}} || 1 || 12 || 5
| {{MC/Itemlink|Emerald}} || 9 || 0.05 || {{MC/Itemlink|Chainmail Chestplate}} || 1 || 12 || 5
|-
|-
! rowspan=3 | Journeyman
! rowspan=3 | Journeyman
| {{ItemLink|Lava Bucket}} || 1 || 0.05 || {{ItemLink|Emerald}} || 1 || 12 || 20
| {{MC/Itemlink|Lava Bucket}} || 1 || 0.05 || {{MC/Itemlink|Emerald}} || 1 || 12 || 20
|-
|-
| {{ItemLink|Emerald}} || 5 || 0.05 || {{ItemLink|Shield}} || 1 || 12 || 10
| {{MC/Itemlink|Emerald}} || 5 || 0.05 || {{MC/Itemlink|Shield}} || 1 || 12 || 10
|-
|-
| {{ItemLink|Emerald}} || 36 || 0.2 || {{ItemLink|Bell}} || 1 || 12 || 10
| {{MC/Itemlink|Emerald}} || 36 || 0.2 || {{MC/Itemlink|Bell}} || 1 || 12 || 10
|-
|-
! rowspan=4 | Expert
! rowspan=4 | Expert
| {{ItemLink|Emerald}} || 8 || 0.05 || {{ItemLink|Chainmail Boots}} (Unbreaking I) || 1 || 3 || 15
| {{MC/Itemlink|Emerald}} || 8 || 0.05 || {{MC/Itemlink|Chainmail Boots}} (Unbreaking I) || 1 || 3 || 15
|-
|-
| {{ItemLink|Emerald}} || 9 || 0.05 || {{ItemLink|Chainmail Helmet}} (Unbreaking I) || 1 || 3 || 15
| {{MC/Itemlink|Emerald}} || 9 || 0.05 || {{MC/Itemlink|Chainmail Helmet}} (Unbreaking I) || 1 || 3 || 15
|-
|-
| {{ItemLink|Emerald}} || 11 || 0.05 || {{ItemLink|Chainmail Leggings}} (Unbreaking I) || 1 || 3 || 15
| {{MC/Itemlink|Emerald}} || 11 || 0.05 || {{MC/Itemlink|Chainmail Leggings}} (Unbreaking I) || 1 || 3 || 15
|-
|-
| {{ItemLink|Emerald}} || 13 || 0.05 || {{ItemLink|Chainmail Chestplate}} (Unbreaking I) || 1 || 3 || 15
| {{MC/Itemlink|Emerald}} || 13 || 0.05 || {{MC/Itemlink|Chainmail Chestplate}} (Unbreaking I) || 1 || 3 || 15
|-
|-
! rowspan=3 | Master
! rowspan=3 | Master
| {{ItemLink|Emerald}} || 9 || 0.05 || {{ItemLink|Chainmail Helmet}} (Projectile Protection I) || 1 || 3 || 30
| {{MC/Itemlink|Emerald}} || 9 || 0.05 || {{MC/Itemlink|Chainmail Helmet}} (Projectile Protection I) || 1 || 3 || 30
|-
|-
| {{ItemLink|Emerald}} || 8 || 0.05 || {{ItemLink|Chainmail Boots}} (Feather Falling I) || 1 || 3 || 30
| {{MC/Itemlink|Emerald}} || 8 || 0.05 || {{MC/Itemlink|Chainmail Boots}} (Feather Falling I) || 1 || 3 || 30
|-
|-
| {{BlockLink|Block of Iron}} || 1 || 0.05 || {{ItemLink|Emerald}} || 4 || 12 || 30
| {{MC/Blocklink|Block of Iron}} || 1 || 0.05 || {{MC/Itemlink|Emerald}} || 4 || 12 || 30
|}
|}
:: {| class="wikitable" style="text-align:center"
:: {| class="wikitable" style="text-align:center"
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|-
|-
! rowspan=2 | Novice
! rowspan=2 | Novice
| {{ItemLink|Coal}} || 15 || 0.05 || {{ItemLink|Emerald}} || 1 || 12 || 2
| {{MC/Itemlink|Coal}} || 15 || 0.05 || {{MC/Itemlink|Emerald}} || 1 || 12 || 2
|-
|-
| {{ItemLink|Iron Ingot}} || 5 || 0.05 || {{ItemLink|Emerald}} || 1 || 12 || 2
| {{MC/Itemlink|Iron Ingot}} || 5 || 0.05 || {{MC/Itemlink|Emerald}} || 1 || 12 || 2
|-
|-
! rowspan=4 | Apprentice
! rowspan=4 | Apprentice
| {{ItemLink|Emerald}} || 4 || 0.05 || {{ItemLink|Iron Boots}} || 1 || 12 || 5
| {{MC/Itemlink|Emerald}} || 4 || 0.05 || {{MC/Itemlink|Iron Boots}} || 1 || 12 || 5
|-
|-
| {{ItemLink|Emerald}} || 5 || 0.05 || {{ItemLink|Iron Helmet}} || 1 || 12 || 5
| {{MC/Itemlink|Emerald}} || 5 || 0.05 || {{MC/Itemlink|Iron Helmet}} || 1 || 12 || 5
|-
|-
| {{ItemLink|Emerald}} || 7 || 0.05 || {{ItemLink|Iron Leggings}} || 1 || 12 || 5
| {{MC/Itemlink|Emerald}} || 7 || 0.05 || {{MC/Itemlink|Iron Leggings}} || 1 || 12 || 5
|-
|-
| {{ItemLink|Emerald}} || 9 || 0.05 || {{ItemLink|Iron Chestplate}} || 1 || 12 || 5
| {{MC/Itemlink|Emerald}} || 9 || 0.05 || {{MC/Itemlink|Iron Chestplate}} || 1 || 12 || 5
|-
|-
! rowspan=3 | Journeyman
! rowspan=3 | Journeyman
| {{ItemLink|Lava Bucket}} || 1 || 0.05 || {{ItemLink|Emerald}} || 1 || 12 || 20
| {{MC/Itemlink|Lava Bucket}} || 1 || 0.05 || {{MC/Itemlink|Emerald}} || 1 || 12 || 20
|-
|-
| {{ItemLink|Emerald}} || 5 || 0.05 || {{ItemLink|Shield}} || 1 || 12 || 10
| {{MC/Itemlink|Emerald}} || 5 || 0.05 || {{MC/Itemlink|Shield}} || 1 || 12 || 10
|-
|-
| {{ItemLink|Emerald}} || 36 || 0.2 || {{ItemLink|Bell}} || 1 || 12 || 10
| {{MC/Itemlink|Emerald}} || 36 || 0.2 || {{MC/Itemlink|Bell}} || 1 || 12 || 10
|-
|-
! rowspan=4 | Expert
! rowspan=4 | Expert
| {{ItemLink|Emerald}} || 8 || 0.05 || {{ItemLink|Iron Boots}} (Protection I) || 1 || 3 || 15
| {{MC/Itemlink|Emerald}} || 8 || 0.05 || {{MC/Itemlink|Iron Boots}} (Protection I) || 1 || 3 || 15
|-
|-
| {{ItemLink|Emerald}} || 9 || 0.05 || {{ItemLink|Iron Helmet}} (Protection I) || 1 || 3 || 15
| {{MC/Itemlink|Emerald}} || 9 || 0.05 || {{MC/Itemlink|Iron Helmet}} (Protection I) || 1 || 3 || 15
|-
|-
| {{ItemLink|Emerald}} || 11 || 0.05 || {{ItemLink|Iron Leggings}} (Protection I) || 1 || 3 || 15
| {{MC/Itemlink|Emerald}} || 11 || 0.05 || {{MC/Itemlink|Iron Leggings}} (Protection I) || 1 || 3 || 15
|-
|-
| {{ItemLink|Emerald}} || 13 || 0.05 || {{ItemLink|Iron Chestplate}} (Protection I) || 1 || 3 || 15
| {{MC/Itemlink|Emerald}} || 13 || 0.05 || {{MC/Itemlink|Iron Chestplate}} (Protection I) || 1 || 3 || 15
|-
|-
! rowspan=3 | Master
! rowspan=3 | Master
| {{ItemLink|Emerald}}<br>{{ItemLink|Diamond}} || 16<br>3 || 0.05 || {{ItemLink|Diamond Leggings}} (Protection I) || 1 || 3 || 30
| {{MC/Itemlink|Emerald}}<br>{{MC/Itemlink|Diamond}} || 16<br>3 || 0.05 || {{MC/Itemlink|Diamond Leggings}} (Protection I) || 1 || 3 || 30
|-
|-
| {{ItemLink|Emerald}}<br>{{ItemLink|Diamond}} || 16<br>2 || 0.05 || {{ItemLink|Diamond Boots}} (Protection I) || 1 || 3 || 30
| {{MC/Itemlink|Emerald}}<br>{{MC/Itemlink|Diamond}} || 16<br>2 || 0.05 || {{MC/Itemlink|Diamond Boots}} (Protection I) || 1 || 3 || 30
|-
|-
| {{BlockLink|Block of Iron}} || 1 || 0.05 || {{ItemLink|Emerald}} || 4 || 12 || 30
| {{MC/Blocklink|Block of Iron}} || 1 || 0.05 || {{MC/Itemlink|Emerald}} || 4 || 12 || 30
|}
|}
:: {| class="wikitable" style="text-align:center"
:: {| class="wikitable" style="text-align:center"
Line 269: Line 269:
|-
|-
! rowspan=2 | Novice
! rowspan=2 | Novice
| {{ItemLink|Coal}} || 15 || 0.05 || {{ItemLink|Emerald}} || 1 || 12 || 2
| {{MC/Itemlink|Coal}} || 15 || 0.05 || {{MC/Itemlink|Emerald}} || 1 || 12 || 2
|-
|-
| {{ItemLink|Iron Ingot}} || 5 || 0.05 || {{ItemLink|Emerald}} || 1 || 12 || 2
| {{MC/Itemlink|Iron Ingot}} || 5 || 0.05 || {{MC/Itemlink|Emerald}} || 1 || 12 || 2
|-
|-
! rowspan=4 | Apprentice
! rowspan=4 | Apprentice
| {{ItemLink|Emerald}} || 4 || 0.05 || {{ItemLink|Iron Boots}} || 1 || 12 || 5
| {{MC/Itemlink|Emerald}} || 4 || 0.05 || {{MC/Itemlink|Iron Boots}} || 1 || 12 || 5
|-
|-
| {{ItemLink|Emerald}} || 5 || 0.05 || {{ItemLink|Iron Helmet}} || 1 || 12 || 5
| {{MC/Itemlink|Emerald}} || 5 || 0.05 || {{MC/Itemlink|Iron Helmet}} || 1 || 12 || 5
|-
|-
| {{ItemLink|Emerald}} || 7 || 0.05 || {{ItemLink|Iron Leggings}} || 1 || 12 || 5
| {{MC/Itemlink|Emerald}} || 7 || 0.05 || {{MC/Itemlink|Iron Leggings}} || 1 || 12 || 5
|-
|-
| {{ItemLink|Emerald}} || 9 || 0.05 || {{ItemLink|Iron Chestplate}} || 1 || 12 || 5
| {{MC/Itemlink|Emerald}} || 9 || 0.05 || {{MC/Itemlink|Iron Chestplate}} || 1 || 12 || 5
|-
|-
! rowspan=3 | Journeyman
! rowspan=3 | Journeyman
| {{ItemLink|Lava Bucket}} || 1 || 0.05 || {{ItemLink|Emerald}} || 1 || 12 || 20
| {{MC/Itemlink|Lava Bucket}} || 1 || 0.05 || {{MC/Itemlink|Emerald}} || 1 || 12 || 20
|-
|-
| {{ItemLink|Emerald}} || 5 || 0.05 || {{ItemLink|Shield}} || 1 || 12 || 10
| {{MC/Itemlink|Emerald}} || 5 || 0.05 || {{MC/Itemlink|Shield}} || 1 || 12 || 10
|-
|-
| {{ItemLink|Emerald}} || 36 || 0.2 || {{ItemLink|Bell}} || 1 || 12 || 10
| {{MC/Itemlink|Emerald}} || 36 || 0.2 || {{MC/Itemlink|Bell}} || 1 || 12 || 10
|-
|-
! rowspan=4 | Expert
! rowspan=4 | Expert
| {{ItemLink|Emerald}} || 2 || 0.05 || {{ItemLink|Iron Boots}} (Curse of Binding) || 1 || 3 || 15
| {{MC/Itemlink|Emerald}} || 2 || 0.05 || {{MC/Itemlink|Iron Boots}} (Curse of Binding) || 1 || 3 || 15
|-
|-
| {{ItemLink|Emerald}} || 3 || 0.05 || {{ItemLink|Iron Helmet}} (Curse of Binding) || 1 || 3 || 15
| {{MC/Itemlink|Emerald}} || 3 || 0.05 || {{MC/Itemlink|Iron Helmet}} (Curse of Binding) || 1 || 3 || 15
|-
|-
| {{ItemLink|Emerald}} || 5 || 0.05 || {{ItemLink|Iron Leggings}} (Curse of Binding) || 1 || 3 || 15
| {{MC/Itemlink|Emerald}} || 5 || 0.05 || {{MC/Itemlink|Iron Leggings}} (Curse of Binding) || 1 || 3 || 15
|-
|-
| {{ItemLink|Emerald}} || 7 || 0.05 || {{ItemLink|Iron Chestplate}} (Curse of Binding) || 1 || 3 || 15
| {{MC/Itemlink|Emerald}} || 7 || 0.05 || {{MC/Itemlink|Iron Chestplate}} (Curse of Binding) || 1 || 3 || 15
|-
|-
! rowspan=3 | Master
! rowspan=3 | Master
| {{ItemLink|Emerald}}<br>{{ItemLink|Diamond}} || 6<br>2 || 0.05 || {{ItemLink|Diamond Helmet}} (Curse of Binding) || 1 || 3 || 30
| {{MC/Itemlink|Emerald}}<br>{{MC/Itemlink|Diamond}} || 6<br>2 || 0.05 || {{MC/Itemlink|Diamond Helmet}} (Curse of Binding) || 1 || 3 || 30
|-
|-
| {{ItemLink|Emerald}}<br>{{ItemLink|Diamond}} || 8<br>3 || 0.05 || {{ItemLink|Diamond Chestplate}} (Curse of Binding) || 1 || 3 || 30
| {{MC/Itemlink|Emerald}}<br>{{MC/Itemlink|Diamond}} || 8<br>3 || 0.05 || {{MC/Itemlink|Diamond Chestplate}} (Curse of Binding) || 1 || 3 || 30
|-
|-
| {{BlockLink|Block of Iron}} || 1 || 0.05 || {{ItemLink|Emerald}} || 4 || 12 || 30
| {{MC/Blocklink|Block of Iron}} || 1 || 0.05 || {{MC/Itemlink|Emerald}} || 4 || 12 || 30
|}
|}
:: {| class="wikitable" style="text-align:center"
:: {| class="wikitable" style="text-align:center"
Line 311: Line 311:
|-
|-
! rowspan=2 | Novice
! rowspan=2 | Novice
| {{ItemLink|Coal}} || 15 || 0.05 || {{ItemLink|Emerald}} || 1 || 12 || 2
| {{MC/Itemlink|Coal}} || 15 || 0.05 || {{MC/Itemlink|Emerald}} || 1 || 12 || 2
|-
|-
| {{ItemLink|Iron Ingot}} || 5 || 0.05 || {{ItemLink|Emerald}} || 1 || 12 || 2
| {{MC/Itemlink|Iron Ingot}} || 5 || 0.05 || {{MC/Itemlink|Emerald}} || 1 || 12 || 2
|-
|-
! rowspan=4 | Apprentice
! rowspan=4 | Apprentice
| {{ItemLink|Emerald}} || 4 || 0.05 || {{ItemLink|Iron Boots}} || 1 || 12 || 5
| {{MC/Itemlink|Emerald}} || 4 || 0.05 || {{MC/Itemlink|Iron Boots}} || 1 || 12 || 5
|-
|-
| {{ItemLink|Emerald}} || 5 || 0.05 || {{ItemLink|Iron Helmet}} || 1 || 12 || 5
| {{MC/Itemlink|Emerald}} || 5 || 0.05 || {{MC/Itemlink|Iron Helmet}} || 1 || 12 || 5
|-
|-
| {{ItemLink|Emerald}} || 7 || 0.05 || {{ItemLink|Iron Leggings}} || 1 || 12 || 5
| {{MC/Itemlink|Emerald}} || 7 || 0.05 || {{MC/Itemlink|Iron Leggings}} || 1 || 12 || 5
|-
|-
| {{ItemLink|Emerald}} || 9 || 0.05 || {{ItemLink|Iron Chestplate}} || 1 || 12 || 5
| {{MC/Itemlink|Emerald}} || 9 || 0.05 || {{MC/Itemlink|Iron Chestplate}} || 1 || 12 || 5
|-
|-
! rowspan=3 | Journeyman
! rowspan=3 | Journeyman
| {{ItemLink|Lava Bucket}} || 1 || 0.05 || {{ItemLink|Emerald}} || 1 || 12 || 20
| {{MC/Itemlink|Lava Bucket}} || 1 || 0.05 || {{MC/Itemlink|Emerald}} || 1 || 12 || 20
|-
|-
| {{ItemLink|Emerald}} || 5 || 0.05 || {{ItemLink|Shield}} || 1 || 12 || 10
| {{MC/Itemlink|Emerald}} || 5 || 0.05 || {{MC/Itemlink|Shield}} || 1 || 12 || 10
|-
|-
| {{ItemLink|Emerald}} || 36 || 0.2 || {{ItemLink|Bell}} || 1 || 12 || 10
| {{MC/Itemlink|Emerald}} || 36 || 0.2 || {{MC/Itemlink|Bell}} || 1 || 12 || 10
|-
|-
! rowspan=2 | Expert
! rowspan=2 | Expert
| {{ItemLink|Emerald}} || 8 || 0.05 || {{ItemLink|Iron Boots}} (Frost Walker I) || 1 || 3 || 15
| {{MC/Itemlink|Emerald}} || 8 || 0.05 || {{MC/Itemlink|Iron Boots}} (Frost Walker I) || 1 || 3 || 15
|-
|-
| {{ItemLink|Emerald}} || 9 || 0.05 || {{ItemLink|Iron Helmet}} (Aqua Affinity) || 1 || 3 || 15
| {{MC/Itemlink|Emerald}} || 9 || 0.05 || {{MC/Itemlink|Iron Helmet}} (Aqua Affinity) || 1 || 3 || 15
|-
|-
! rowspan=3 | Master
! rowspan=3 | Master
| {{ItemLink|Emerald}}<br>{{ItemLink|Diamond}} || 12<br>2 || 0.05 || {{ItemLink|Diamond Boots}} (Frost Walker I) || 1 || 3 || 30
| {{MC/Itemlink|Emerald}}<br>{{MC/Itemlink|Diamond}} || 12<br>2 || 0.05 || {{MC/Itemlink|Diamond Boots}} (Frost Walker I) || 1 || 3 || 30
|-
|-
| {{ItemLink|Emerald}}<br>{{ItemLink|Diamond}} || 12<br>3 || 0.05 || {{ItemLink|Diamond Helmet}} (Aqua Affinity) || 1 || 3 || 30
| {{MC/Itemlink|Emerald}}<br>{{MC/Itemlink|Diamond}} || 12<br>3 || 0.05 || {{MC/Itemlink|Diamond Helmet}} (Aqua Affinity) || 1 || 3 || 30
|-
|-
| {{BlockLink|Block of Iron}} || 1 || 0.05 || {{ItemLink|Emerald}} || 4 || 12 || 30
| {{MC/Blocklink|Block of Iron}} || 1 || 0.05 || {{MC/Itemlink|Emerald}} || 4 || 12 || 30
|}
|}
:: {| class="wikitable" style="text-align:center"
:: {| class="wikitable" style="text-align:center"
Line 349: Line 349:
|-
|-
! rowspan=2 | Novice
! rowspan=2 | Novice
| {{ItemLink|Coal}} || 15 || 0.05 || {{ItemLink|Emerald}} || 1 || 12 || 2
| {{MC/Itemlink|Coal}} || 15 || 0.05 || {{MC/Itemlink|Emerald}} || 1 || 12 || 2
|-
|-
| {{ItemLink|Iron Ingot}} || 5 || 0.05 || {{ItemLink|Emerald}} || 1 || 12 || 2
| {{MC/Itemlink|Iron Ingot}} || 5 || 0.05 || {{MC/Itemlink|Emerald}} || 1 || 12 || 2
|-
|-
! rowspan=4 | Apprentice
! rowspan=4 | Apprentice
| {{ItemLink|Emerald}} || 4 || 0.05 || {{ItemLink|Chainmail Boots}} || 1 || 12 || 5
| {{MC/Itemlink|Emerald}} || 4 || 0.05 || {{MC/Itemlink|Chainmail Boots}} || 1 || 12 || 5
|-
|-
| {{ItemLink|Emerald}} || 5 || 0.05 || {{ItemLink|Chainmail Helmet}} || 1 || 12 || 5
| {{MC/Itemlink|Emerald}} || 5 || 0.05 || {{MC/Itemlink|Chainmail Helmet}} || 1 || 12 || 5
|-
|-
| {{ItemLink|Emerald}} || 7 || 0.05 || {{ItemLink|Chainmail Leggings}} || 1 || 12 || 5
| {{MC/Itemlink|Emerald}} || 7 || 0.05 || {{MC/Itemlink|Chainmail Leggings}} || 1 || 12 || 5
|-
|-
| {{ItemLink|Emerald}} || 9 || 0.05 || {{ItemLink|Chainmail Chestplate}} || 1 || 12 || 5
| {{MC/Itemlink|Emerald}} || 9 || 0.05 || {{MC/Itemlink|Chainmail Chestplate}} || 1 || 12 || 5
|-
|-
! rowspan=3 | Journeyman
! rowspan=3 | Journeyman
| {{ItemLink|Lava Bucket}} || 1 || 0.05 || {{ItemLink|Emerald}} || 1 || 12 || 20
| {{MC/Itemlink|Lava Bucket}} || 1 || 0.05 || {{MC/Itemlink|Emerald}} || 1 || 12 || 20
|-
|-
| {{ItemLink|Emerald}} || 5 || 0.05 || {{ItemLink|Shield}} || 1 || 12 || 10
| {{MC/Itemlink|Emerald}} || 5 || 0.05 || {{MC/Itemlink|Shield}} || 1 || 12 || 10
|-
|-
| {{ItemLink|Emerald}} || 36 || 0.2 || {{ItemLink|Bell}} || 1 || 12 || 10
| {{MC/Itemlink|Emerald}} || 36 || 0.2 || {{MC/Itemlink|Bell}} || 1 || 12 || 10
|-
|-
! rowspan=4 | Expert
! rowspan=4 | Expert
| {{ItemLink|Emerald}} || 8 || 0.05 || {{ItemLink|Chainmail Boots}} (Mending) || 1 || 3 || 15
| {{MC/Itemlink|Emerald}} || 8 || 0.05 || {{MC/Itemlink|Chainmail Boots}} (Mending) || 1 || 3 || 15
|-
|-
| {{ItemLink|Emerald}} || 9 || 0.05 || {{ItemLink|Chainmail Helmet}} (Mending) || 1 || 3 || 15
| {{MC/Itemlink|Emerald}} || 9 || 0.05 || {{MC/Itemlink|Chainmail Helmet}} (Mending) || 1 || 3 || 15
|-
|-
| {{ItemLink|Emerald}} || 11 || 0.05 || {{ItemLink|Chainmail Leggings}} (Mending) || 1 || 3 || 15
| {{MC/Itemlink|Emerald}} || 11 || 0.05 || {{MC/Itemlink|Chainmail Leggings}} (Mending) || 1 || 3 || 15
|-
|-
| {{ItemLink|Emerald}} || 13 || 0.05 || {{ItemLink|Chainmail Chestplate}} (Mending) || 1 || 3 || 15
| {{MC/Itemlink|Emerald}} || 13 || 0.05 || {{MC/Itemlink|Chainmail Chestplate}} (Mending) || 1 || 3 || 15
|-
|-
! rowspan=3 | Master
! rowspan=3 | Master
| {{ItemLink|Emerald}} || 9 || 0.05 || {{ItemLink|Chainmail Helmet}} (Respiration I) || 1 || 3 || 30
| {{MC/Itemlink|Emerald}} || 9 || 0.05 || {{MC/Itemlink|Chainmail Helmet}} (Respiration I) || 1 || 3 || 30
|-
|-
| {{ItemLink|Emerald}} || 8 || 0.05 || {{ItemLink|Chainmail Boots}} (Depth Strider I) || 1 || 3 || 30
| {{MC/Itemlink|Emerald}} || 8 || 0.05 || {{MC/Itemlink|Chainmail Boots}} (Depth Strider I) || 1 || 3 || 30
|-
|-
| {{BlockLink|Block of Iron}} || 1 || 0.05 || {{ItemLink|Emerald}} || 4 || 12 || 30
| {{MC/Blocklink|Block of Iron}} || 1 || 0.05 || {{MC/Itemlink|Emerald}} || 4 || 12 || 30
|}
|}
:: {| class="wikitable" style="text-align:center"
:: {| class="wikitable" style="text-align:center"
Line 391: Line 391:
|-
|-
! rowspan=2 | Novice
! rowspan=2 | Novice
| {{ItemLink|Coal}} || 15 || 0.05 || {{ItemLink|Emerald}} || 1 || 12 || 2
| {{MC/Itemlink|Coal}} || 15 || 0.05 || {{MC/Itemlink|Emerald}} || 1 || 12 || 2
|-
|-
| {{ItemLink|Iron Ingot}} || 5 || 0.05 || {{ItemLink|Emerald}} || 1 || 12 || 2
| {{MC/Itemlink|Iron Ingot}} || 5 || 0.05 || {{MC/Itemlink|Emerald}} || 1 || 12 || 2
|-
|-
! rowspan=4 | Apprentice
! rowspan=4 | Apprentice
| {{ItemLink|Emerald}} || 4 || 0.05 || {{ItemLink|Iron Boots}} || 1 || 12 || 5
| {{MC/Itemlink|Emerald}} || 4 || 0.05 || {{MC/Itemlink|Iron Boots}} || 1 || 12 || 5
|-
|-
| {{ItemLink|Emerald}} || 5 || 0.05 || {{ItemLink|Iron Helmet}} || 1 || 12 || 5
| {{MC/Itemlink|Emerald}} || 5 || 0.05 || {{MC/Itemlink|Iron Helmet}} || 1 || 12 || 5
|-
|-
| {{ItemLink|Emerald}} || 7 || 0.05 || {{ItemLink|Iron Leggings}} || 1 || 12 || 5
| {{MC/Itemlink|Emerald}} || 7 || 0.05 || {{MC/Itemlink|Iron Leggings}} || 1 || 12 || 5
|-
|-
| {{ItemLink|Emerald}} || 9 || 0.05 || {{ItemLink|Iron Chestplate}} || 1 || 12 || 5
| {{MC/Itemlink|Emerald}} || 9 || 0.05 || {{MC/Itemlink|Iron Chestplate}} || 1 || 12 || 5
|-
|-
! rowspan=3 | Journeyman
! rowspan=3 | Journeyman
| {{ItemLink|Lava Bucket}} || 1 || 0.05 || {{ItemLink|Emerald}} || 1 || 12 || 20
| {{MC/Itemlink|Lava Bucket}} || 1 || 0.05 || {{MC/Itemlink|Emerald}} || 1 || 12 || 20
|-
|-
| {{ItemLink|Emerald}} || 5 || 0.05 || {{ItemLink|Shield}} || 1 || 12 || 10
| {{MC/Itemlink|Emerald}} || 5 || 0.05 || {{MC/Itemlink|Shield}} || 1 || 12 || 10
|-
|-
| {{ItemLink|Emerald}} || 36 || 0.2 || {{ItemLink|Bell}} || 1 || 12 || 10
| {{MC/Itemlink|Emerald}} || 36 || 0.2 || {{MC/Itemlink|Bell}} || 1 || 12 || 10
|-
|-
! rowspan=4 | Expert
! rowspan=4 | Expert
| {{ItemLink|Emerald}}<br>{{ItemLink|Diamond Boots}} || 4<br>1 || 0.05 || {{ItemLink|Diamond Leggings}} || 1 || 3 || 15
| {{MC/Itemlink|Emerald}}<br>{{MC/Itemlink|Diamond Boots}} || 4<br>1 || 0.05 || {{MC/Itemlink|Diamond Leggings}} || 1 || 3 || 15
|-
|-
| {{ItemLink|Emerald}}<br>{{ItemLink|Diamond Leggings}} || 4<br>1 || 0.05 || {{ItemLink|Diamond Chestplate}} || 1 || 3 || 15
| {{MC/Itemlink|Emerald}}<br>{{MC/Itemlink|Diamond Leggings}} || 4<br>1 || 0.05 || {{MC/Itemlink|Diamond Chestplate}} || 1 || 3 || 15
|-
|-
| {{ItemLink|Emerald}}<br>{{ItemLink|Diamond Helmet}} || 4<br>1 || 0.05 || {{ItemLink|Diamond Boots}} || 1 || 3 || 15
| {{MC/Itemlink|Emerald}}<br>{{MC/Itemlink|Diamond Helmet}} || 4<br>1 || 0.05 || {{MC/Itemlink|Diamond Boots}} || 1 || 3 || 15
|-
|-
| {{ItemLink|Emerald}}<br>{{ItemLink|Diamond Chestplate}} || 2<br>1 || 0.05 || {{ItemLink|Diamond Helmet}} || 1 || 3 || 15
| {{MC/Itemlink|Emerald}}<br>{{MC/Itemlink|Diamond Chestplate}} || 2<br>1 || 0.05 || {{MC/Itemlink|Diamond Helmet}} || 1 || 3 || 15
|-
|-
! rowspan=3 | Master
! rowspan=3 | Master
| {{ItemLink|Emerald}}<br>{{ItemLink|Diamond}} || 18<br>4 || 0.05 || {{ItemLink|Diamond Chestplate}} (Blast Protection I) || 1 || 3 || 30
| {{MC/Itemlink|Emerald}}<br>{{MC/Itemlink|Diamond}} || 18<br>4 || 0.05 || {{MC/Itemlink|Diamond Chestplate}} (Blast Protection I) || 1 || 3 || 30
|-
|-
| {{ItemLink|Emerald}}<br>{{ItemLink|Diamond}} || 18<br>3 || 0.05 || {{ItemLink|Diamond Leggings}} (Blast Protection I) || 1 || 3 || 30
| {{MC/Itemlink|Emerald}}<br>{{MC/Itemlink|Diamond}} || 18<br>3 || 0.05 || {{MC/Itemlink|Diamond Leggings}} (Blast Protection I) || 1 || 3 || 30
|-
|-
| {{BlockLink|Block of Diamond}} || 1 || 0.05 || {{ItemLink|Emerald}} || 42 || 12 || 30
| {{MC/Blocklink|Block of Diamond}} || 1 || 0.05 || {{MC/Itemlink|Emerald}} || 42 || 12 || 30
|}
|}


==== World generation ====
==== World generation ====
'''[[Minecraft:Ancient City]]'''
'''Ancient City'''
* Increases the chance of generating enchanted books with [[Minecraft:Mending]].
* Increases the chance of generating enchanted books with Mending.


'''[[Minecraft:Desert Pyramid]]'''
'''Desert Pyramid'''
* Increases the chance of generating enchanted books with [[Minecraft:Unbreaking]] (level I to III).
* Increases the chance of generating enchanted books with Unbreaking (level I to III).


'''[[Minecraft:Jungle Temple]]'''
'''Jungle Temple'''
* Increases the chance of generating enchanted books with [[Minecraft:Unbreaking]] (level I to III).
* Increases the chance of generating enchanted books with Unbreaking (level I to III).


'''[[Minecraft:Mineshaft]]'''
'''Mineshaft'''
* Increases the chance of generating enchanted books with [[Minecraft:Efficiency]] (level I to V).
* Increases the chance of generating enchanted books with Efficiency (level I to V).


'''[[Minecraft:Pillager Outpost]]'''
'''Pillager Outpost'''
* Increases the chance of generating enchanted books with [[Minecraft:Quick Charge]] (level I to III).
* Increases the chance of generating enchanted books with Quick Charge (level I to III).


==== Technical ====
==== Technical ====
'''[[Minecraft:API]]'''
'''API'''
* Changed the names of the <code>CameraSetOptions</code> options to not include the word 'Script'.
* Changed the names of the <code>CameraSetOptions</code> options to not include the word 'Script'.
* Added the <code>chat(message: string)</code> method.
* Added the <code>chat(message: string)</code> method.
Line 493: Line 493:


'''[[Minecraft:Add-on|Render Dragon Features for Creators]]'''
'''[[Minecraft:Add-on|Render Dragon Features for Creators]]'''
* [[Minecraft:Soul torch]]es are now treated as point lights in the "Deferred Technical Preview".
* Soul torches are now treated as point lights in the "Deferred Technical Preview".
* Allow data-driving of point lights and their colors for any block via [[Minecraft:resource pack]]s in the "Deferred Technical Preview".
* Allow data-driving of point lights and their colors for any block via resource packs in the "Deferred Technical Preview".
* Improved chunk rendering performance in "Deferred Technical Preview".
* Improved chunk rendering performance in "Deferred Technical Preview".


Line 511: Line 511:
|154385|New UI for brewing stand doesn't fit the screen.
|154385|New UI for brewing stand doesn't fit the screen.
|157918|Missing sound for filling water bottles from source blocks and cauldrons.
|157918|Missing sound for filling water bottles from source blocks and cauldrons.
|160290|Command {{cmd|damage}} override type not working correctly.
|160290|Command {{MC/Cmd|damage}} override type not working correctly.
|164734|Command candidates are not displayed if <code>@e[type{{=}}item]</code> is entered in {{cmd|execute}}.
|164734|Command candidates are not displayed if <code>@e[type{{=}}item]</code> is entered in {{MC/Cmd|execute}}.
|168369|Purple border and tooltip text are broken when upgrading diamond gear to netherite.
|168369|Purple border and tooltip text are broken when upgrading diamond gear to netherite.
|173155|Soul speed effect does not work when crawling on soul soil.
|173155|Soul speed effect does not work when crawling on soul soil.
Line 520: Line 520:
|172377|Zombie villagers don't have biome or rank overlays.
|172377|Zombie villagers don't have biome or rank overlays.
|172785|Player can pass through blocks by spamming jump and sneak.
|172785|Player can pass through blocks by spamming jump and sneak.
|173362|{{cmd|recipe}} is still highlighted in blue in the chat box.
|173362|{{MC/Cmd|recipe}} is still highlighted in blue in the chat box.
|173898|Foxes can't pick up equippable items (armor, mob heads, carved pumpkin, etc.).
|173898|Foxes can't pick up equippable items (armor, mob heads, carved pumpkin, etc.).
|otherissuescount=5}}
|otherissuescount=5}}
Line 534: Line 534:


== References ==
== References ==
{{reflist}}
{{MC/Reflist}}


== Navigation ==
== Navigation ==
{{Navbox Bedrock Edition versions|1.2x}}
{{MC/Navbox Bedrock Edition versions|1.2x}}


[[Category:Bedrock Edition 1.20.40 betas]]
[[Category:Bedrock Edition 1.20.40 betas]]
[[Minecraft:de:Bedrock Edition beta 1.20.40.20]]
de:Bedrock Edition beta 1.20.40.20
[[Minecraft:es:Bedrock Edition beta 1.20.40.20]]
es:Bedrock Edition beta 1.20.40.20
[[Minecraft:ko:Bedrock Edition 프리뷰 1.20.40.20]]
ko:Bedrock Edition 프리뷰 1.20.40.20
[[Minecraft:pt:Edição Bedrock Preview 1.20.40.20]]
pt:Edição Bedrock Preview 1.20.40.20
[[Minecraft:uk:Preview 1.20.40.20 (Bedrock Edition)]]
uk:Preview 1.20.40.20 (Bedrock Edition)
[[Minecraft:zh:基岩版1.20.40.20]]
zh:基岩版1.20.40.20

Latest revision as of 19:19, 9 April 2026

Template:Infobox version

Beta 1.20.40.20 (Android) or Preview 1.20.40.20 (Windows, iOS, iPadOS, Xbox) is the first beta/Preview version for Minecraft:Bedrock Edition 1.20.40, released on September 7, 2023<ref>Template:Cite</ref>, which adds further experimental changes to Minecraft:villagers, explorer Minecraft:maps, more parity from Java Edition, and fixes bugs.

Changes

Blocks

Minecraft:Note Block

  • Updated the sound that’s played when wither skeleton skulls are placed on top.

Minecraft:Sculk

Minecraft:Sculk Sensor and Minecraft:Calibrated Sculk Sensor

  • Can now detect closing the inventory of a boat with chest, a bamboo raft with chest, or a minecart with chest.

Minecraft:Water

  • Minecraft:Mobs no longer receive fall damage when falling into a 1 block deep water pool.

Command format

  1. REDIRECT Template:Command

Template:Redr

  • The sound for picking up items is now played when using the command.

Minecraft:Chest, Minecraft:Ender Chest, Minecraft:Stonecutter, and Minecraft:Trapped Chest

  • Now they use the minecraft:cardinal_direction block state instead of facing_direction.
    • minecraft:cardinal_direction uses four string values ["east", "north", "south", "west"].

General

World options

  • The "Respawn radius" advanced option is now set to 10 by default instead of 5.

Items

Minecraft:Glass Bottle

  • Now emit sounds when filling it from Minecraft:water.
  • Pouring liquid from a bottle into a Minecraft:cauldron emits the appropriate sound.
  • Filling a bottle from a cauldron now emits the appropriate sound.
  • Drinking from a bottle now emits the appropriate sound.

Minecraft:Explorer Map

  • Updated structure icons on explorer maps sold by cartographers.

Mobs

Cat

  • Now plays a sound when begging for food.

Guardian and Elder Guardian

  • Makes flopping sounds again when on land.

Minecraft:Villager

  • Cartographers no longer offer exploration maps as a trade item when not in the overworld.

Wither Skeleton

  • Now have their own unique sounds.

Zombie Villager

  • Curing time is now randomized between 3 and 5 minutes, to match Java Edition.

Non-mob entities

Minecraft:Boat and Minecraft:Boat with Chest

  • Falling from a great height while riding it no longer deals fall damage.

Experimental

These additions and changes are accessible by enabling the "Villager Trade Rebalancing", "Beta APIs", "Molang Features", and "Render Dragon Features for Creators" experimental toggles.

Changes

Gameplay

Trading

  • Added seven new maps which cartographers can selling, depending on the biome they come from.
    • Jungle and swamp villages do not generate naturally. Thus, players must breed villagers or cure zombie villagers in these biomes to access their trades.
    • Village maps points to a village in specific biome. Jungle explorer map points to a jungle pyramid. Swamp explorer map points to a swamp hut.
Available new tradable maps
Desert Jungle Plains Savanna Snow Swamp Taiga
Group 1 Savanna Village Map Savanna Village Map Savanna Village Map Desert Village Map Plains Village Map Snowy Village Map Plains Village Map
Group 2 Plains Village Map Desert Village Map Taiga Village Map Plains Village Map Taiga Village Map Taiga Village Map Snowy Village Map
Group 3 Jungle Explorer Map Swamp Explorer Map Jungle Explorer Map Swamp Explorer Map Jungle Explorer Map Swamp Explorer Map
Current version of trades for cartographer
Level Item wanted Default quantity Price multiplier Item given Quantity Trades until disabled XP to villager
Novice
  1. REDIRECT Template:ItemLink || 24 || 0.05 ||
  2. REDIRECT Template:ItemLink || 1 || 16 || 2
  1. REDIRECT Template:ItemLink || 7 || 0.05 ||
  2. REDIRECT Template:ItemLink || 1 || 12 || 1
Apprentice
  1. redirect Template:blockLink

Template:Redr || 11 || 0.05 ||

  1. REDIRECT Template:ItemLink || 1 || 16 || 10
  1. REDIRECT Template:ItemLink
  2. REDIRECT Template:ItemLink || 8
    1 || 0.2 || Forementioned maps<ref group=note>Divided into 3 groups, pulled independently.</ref> || 1 || 12 || 5
Journeyman
  1. REDIRECT Template:ItemLink || 1 || 0.05 ||
  2. REDIRECT Template:ItemLink || 1 || 12 || 10
  1. REDIRECT Template:ItemLink
  2. REDIRECT Template:ItemLink || 13
    1 || 0.2 ||
  3. REDIRECT Template:ItemLink || 1 || 12 || 10
Expert
  1. REDIRECT Template:ItemLink || 7 || 0.05 ||
  2. REDIRECT Template:ItemLink || 1 || 12 || 15
  1. REDIRECT Template:ItemLink || 3 || 0.05 ||
  2. redirect Template:BlockSprite

Template:Redr

  1. redirect Template:BlockSprite

Template:Redr

  1. redirect Template:BlockSprite

Template:Redr

  1. redirect Template:BlockSprite

Template:Redr

  1. redirect Template:BlockSprite

Template:Redr

  1. redirect Template:BlockSprite

Template:Redr

  1. redirect Template:BlockSprite

Template:Redr

  1. redirect Template:BlockSprite

Template:Redr

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Any color blank Minecraft:Banner<ref group="note" name="colored-offers">The list of possible offers contains individual offers for each color, so multiple colors may be offered by the same villager as separate trades.</ref> || 1 || 12 || 15

Master
  1. REDIRECT Template:ItemLink || 8 || 0.05 ||
  2. REDIRECT Template:ItemLink || 1 || 12 || 30
  1. REDIRECT Template:ItemLink
  2. REDIRECT Template:ItemLink || 14
    1 || 0.2 ||
  3. REDIRECT Template:ItemLink || 1 || 1 || 30
  • Changed trades of armorers, change summary:
    • Buying diamond armor now also requires a small amount of diamonds.
    • Most master-level armorers buy iron blocks and pay 4 emeralds for them.
    • Chainmail armor is exclusively sold by jungle and swamp armorers.
    • The savanna armorer sells cursed diamond armor at reduced prices.
    • The taiga armorer can swap one piece of diamond armor for another.
Current version of trades for desert armorers
Level Item wanted Default quantity Price multiplier Item given Quantity Trades until disabled XP to villager
Novice
  1. REDIRECT Template:ItemLink || 15 || 0.05 ||
  2. REDIRECT Template:ItemLink || 1 || 12 || 2
  1. REDIRECT Template:ItemLink || 5 || 0.05 ||
  2. REDIRECT Template:ItemLink || 1 || 12 || 2
Apprentice
  1. REDIRECT Template:ItemLink || 4 || 0.05 ||
  2. REDIRECT Template:ItemLink || 1 || 12 || 5
  1. REDIRECT Template:ItemLink || 5 || 0.05 ||
  2. REDIRECT Template:ItemLink || 1 || 12 || 5
  1. REDIRECT Template:ItemLink || 7 || 0.05 ||
  2. REDIRECT Template:ItemLink || 1 || 12 || 5
  1. REDIRECT Template:ItemLink || 9 || 0.05 ||
  2. REDIRECT Template:ItemLink || 1 || 12 || 5
Journeyman
  1. REDIRECT Template:ItemLink || 1 || 0.05 ||
  2. REDIRECT Template:ItemLink || 1 || 12 || 20
  1. REDIRECT Template:ItemLink || 5 || 0.05 ||
  2. REDIRECT Template:ItemLink || 1 || 12 || 10
  1. REDIRECT Template:ItemLink || 36 || 0.2 ||
  2. REDIRECT Template:ItemLink || 1 || 12 || 10
Expert
  1. REDIRECT Template:ItemLink || 8 || 0.05 ||
  2. REDIRECT Template:ItemLink (Thorns I) || 1 || 3 || 15
  1. REDIRECT Template:ItemLink || 9 || 0.05 ||
  2. REDIRECT Template:ItemLink (Thorns I) || 1 || 3 || 15
  1. REDIRECT Template:ItemLink || 11 || 0.05 ||
  2. REDIRECT Template:ItemLink (Thorns I) || 1 || 3 || 15
  1. REDIRECT Template:ItemLink || 13 || 0.05 ||
  2. REDIRECT Template:ItemLink (Thorns I) || 1 || 3 || 15
Master
  1. REDIRECT Template:ItemLink
  2. REDIRECT Template:ItemLink || 16
    4 || 0.05 ||
  3. REDIRECT Template:ItemLink (Thorns I) || 1 || 3 || 30
  1. REDIRECT Template:ItemLink
  2. REDIRECT Template:ItemLink || 16
    3 || 0.05 ||
  3. REDIRECT Template:ItemLink (Thorns I) || 1 || 3 || 30
  1. redirect Template:blockLink

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  1. REDIRECT Template:ItemLink || 4 || 12 || 30
Current version of trades for jungle armorers
Level Item wanted Default quantity Price multiplier Item given Quantity Trades until disabled XP to villager
Novice
  1. REDIRECT Template:ItemLink || 15 || 0.05 ||
  2. REDIRECT Template:ItemLink || 1 || 12 || 2
  1. REDIRECT Template:ItemLink || 5 || 0.05 ||
  2. REDIRECT Template:ItemLink || 1 || 12 || 2
Apprentice
  1. REDIRECT Template:ItemLink || 4 || 0.05 ||
  2. REDIRECT Template:ItemLink || 1 || 12 || 5
  1. REDIRECT Template:ItemLink || 5 || 0.05 ||
  2. REDIRECT Template:ItemLink || 1 || 12 || 5
  1. REDIRECT Template:ItemLink || 7 || 0.05 ||
  2. REDIRECT Template:ItemLink || 1 || 12 || 5
  1. REDIRECT Template:ItemLink || 9 || 0.05 ||
  2. REDIRECT Template:ItemLink || 1 || 12 || 5
Journeyman
  1. REDIRECT Template:ItemLink || 1 || 0.05 ||
  2. REDIRECT Template:ItemLink || 1 || 12 || 20
  1. REDIRECT Template:ItemLink || 5 || 0.05 ||
  2. REDIRECT Template:ItemLink || 1 || 12 || 10
  1. REDIRECT Template:ItemLink || 36 || 0.2 ||
  2. REDIRECT Template:ItemLink || 1 || 12 || 10
Expert
  1. REDIRECT Template:ItemLink || 8 || 0.05 ||
  2. REDIRECT Template:ItemLink (Unbreaking I) || 1 || 3 || 15
  1. REDIRECT Template:ItemLink || 9 || 0.05 ||
  2. REDIRECT Template:ItemLink (Unbreaking I) || 1 || 3 || 15
  1. REDIRECT Template:ItemLink || 11 || 0.05 ||
  2. REDIRECT Template:ItemLink (Unbreaking I) || 1 || 3 || 15
  1. REDIRECT Template:ItemLink || 13 || 0.05 ||
  2. REDIRECT Template:ItemLink (Unbreaking I) || 1 || 3 || 15
Master
  1. REDIRECT Template:ItemLink || 9 || 0.05 ||
  2. REDIRECT Template:ItemLink (Projectile Protection I) || 1 || 3 || 30
  1. REDIRECT Template:ItemLink || 8 || 0.05 ||
  2. REDIRECT Template:ItemLink (Feather Falling I) || 1 || 3 || 30
  1. redirect Template:blockLink

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  1. REDIRECT Template:ItemLink || 4 || 12 || 30
Current version of trades for plains armorers
Level Item wanted Default quantity Price multiplier Item given Quantity Trades until disabled XP to villager
Novice
  1. REDIRECT Template:ItemLink || 15 || 0.05 ||
  2. REDIRECT Template:ItemLink || 1 || 12 || 2
  1. REDIRECT Template:ItemLink || 5 || 0.05 ||
  2. REDIRECT Template:ItemLink || 1 || 12 || 2
Apprentice
  1. REDIRECT Template:ItemLink || 4 || 0.05 ||
  2. REDIRECT Template:ItemLink || 1 || 12 || 5
  1. REDIRECT Template:ItemLink || 5 || 0.05 ||
  2. REDIRECT Template:ItemLink || 1 || 12 || 5
  1. REDIRECT Template:ItemLink || 7 || 0.05 ||
  2. REDIRECT Template:ItemLink || 1 || 12 || 5
  1. REDIRECT Template:ItemLink || 9 || 0.05 ||
  2. REDIRECT Template:ItemLink || 1 || 12 || 5
Journeyman
  1. REDIRECT Template:ItemLink || 1 || 0.05 ||
  2. REDIRECT Template:ItemLink || 1 || 12 || 20
  1. REDIRECT Template:ItemLink || 5 || 0.05 ||
  2. REDIRECT Template:ItemLink || 1 || 12 || 10
  1. REDIRECT Template:ItemLink || 36 || 0.2 ||
  2. REDIRECT Template:ItemLink || 1 || 12 || 10
Expert
  1. REDIRECT Template:ItemLink || 8 || 0.05 ||
  2. REDIRECT Template:ItemLink (Protection I) || 1 || 3 || 15
  1. REDIRECT Template:ItemLink || 9 || 0.05 ||
  2. REDIRECT Template:ItemLink (Protection I) || 1 || 3 || 15
  1. REDIRECT Template:ItemLink || 11 || 0.05 ||
  2. REDIRECT Template:ItemLink (Protection I) || 1 || 3 || 15
  1. REDIRECT Template:ItemLink || 13 || 0.05 ||
  2. REDIRECT Template:ItemLink (Protection I) || 1 || 3 || 15
Master
  1. REDIRECT Template:ItemLink
  2. REDIRECT Template:ItemLink || 16
    3 || 0.05 ||
  3. REDIRECT Template:ItemLink (Protection I) || 1 || 3 || 30
  1. REDIRECT Template:ItemLink
  2. REDIRECT Template:ItemLink || 16
    2 || 0.05 ||
  3. REDIRECT Template:ItemLink (Protection I) || 1 || 3 || 30
  1. redirect Template:blockLink

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  1. REDIRECT Template:ItemLink || 4 || 12 || 30
Current version of trades for savanna armorers
Level Item wanted Default quantity Price multiplier Item given Quantity Trades until disabled XP to villager
Novice
  1. REDIRECT Template:ItemLink || 15 || 0.05 ||
  2. REDIRECT Template:ItemLink || 1 || 12 || 2
  1. REDIRECT Template:ItemLink || 5 || 0.05 ||
  2. REDIRECT Template:ItemLink || 1 || 12 || 2
Apprentice
  1. REDIRECT Template:ItemLink || 4 || 0.05 ||
  2. REDIRECT Template:ItemLink || 1 || 12 || 5
  1. REDIRECT Template:ItemLink || 5 || 0.05 ||
  2. REDIRECT Template:ItemLink || 1 || 12 || 5
  1. REDIRECT Template:ItemLink || 7 || 0.05 ||
  2. REDIRECT Template:ItemLink || 1 || 12 || 5
  1. REDIRECT Template:ItemLink || 9 || 0.05 ||
  2. REDIRECT Template:ItemLink || 1 || 12 || 5
Journeyman
  1. REDIRECT Template:ItemLink || 1 || 0.05 ||
  2. REDIRECT Template:ItemLink || 1 || 12 || 20
  1. REDIRECT Template:ItemLink || 5 || 0.05 ||
  2. REDIRECT Template:ItemLink || 1 || 12 || 10
  1. REDIRECT Template:ItemLink || 36 || 0.2 ||
  2. REDIRECT Template:ItemLink || 1 || 12 || 10
Expert
  1. REDIRECT Template:ItemLink || 2 || 0.05 ||
  2. REDIRECT Template:ItemLink (Curse of Binding) || 1 || 3 || 15
  1. REDIRECT Template:ItemLink || 3 || 0.05 ||
  2. REDIRECT Template:ItemLink (Curse of Binding) || 1 || 3 || 15
  1. REDIRECT Template:ItemLink || 5 || 0.05 ||
  2. REDIRECT Template:ItemLink (Curse of Binding) || 1 || 3 || 15
  1. REDIRECT Template:ItemLink || 7 || 0.05 ||
  2. REDIRECT Template:ItemLink (Curse of Binding) || 1 || 3 || 15
Master
  1. REDIRECT Template:ItemLink
  2. REDIRECT Template:ItemLink || 6
    2 || 0.05 ||
  3. REDIRECT Template:ItemLink (Curse of Binding) || 1 || 3 || 30
  1. REDIRECT Template:ItemLink
  2. REDIRECT Template:ItemLink || 8
    3 || 0.05 ||
  3. REDIRECT Template:ItemLink (Curse of Binding) || 1 || 3 || 30
  1. redirect Template:blockLink

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  1. REDIRECT Template:ItemLink || 4 || 12 || 30
Current version of trades for snow armorers
Level Item wanted Default quantity Price multiplier Item given Quantity Trades until disabled XP to villager
Novice
  1. REDIRECT Template:ItemLink || 15 || 0.05 ||
  2. REDIRECT Template:ItemLink || 1 || 12 || 2
  1. REDIRECT Template:ItemLink || 5 || 0.05 ||
  2. REDIRECT Template:ItemLink || 1 || 12 || 2
Apprentice
  1. REDIRECT Template:ItemLink || 4 || 0.05 ||
  2. REDIRECT Template:ItemLink || 1 || 12 || 5
  1. REDIRECT Template:ItemLink || 5 || 0.05 ||
  2. REDIRECT Template:ItemLink || 1 || 12 || 5
  1. REDIRECT Template:ItemLink || 7 || 0.05 ||
  2. REDIRECT Template:ItemLink || 1 || 12 || 5
  1. REDIRECT Template:ItemLink || 9 || 0.05 ||
  2. REDIRECT Template:ItemLink || 1 || 12 || 5
Journeyman
  1. REDIRECT Template:ItemLink || 1 || 0.05 ||
  2. REDIRECT Template:ItemLink || 1 || 12 || 20
  1. REDIRECT Template:ItemLink || 5 || 0.05 ||
  2. REDIRECT Template:ItemLink || 1 || 12 || 10
  1. REDIRECT Template:ItemLink || 36 || 0.2 ||
  2. REDIRECT Template:ItemLink || 1 || 12 || 10
Expert
  1. REDIRECT Template:ItemLink || 8 || 0.05 ||
  2. REDIRECT Template:ItemLink (Frost Walker I) || 1 || 3 || 15
  1. REDIRECT Template:ItemLink || 9 || 0.05 ||
  2. REDIRECT Template:ItemLink (Aqua Affinity) || 1 || 3 || 15
Master
  1. REDIRECT Template:ItemLink
  2. REDIRECT Template:ItemLink || 12
    2 || 0.05 ||
  3. REDIRECT Template:ItemLink (Frost Walker I) || 1 || 3 || 30
  1. REDIRECT Template:ItemLink
  2. REDIRECT Template:ItemLink || 12
    3 || 0.05 ||
  3. REDIRECT Template:ItemLink (Aqua Affinity) || 1 || 3 || 30
  1. redirect Template:blockLink

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  1. REDIRECT Template:ItemLink || 4 || 12 || 30
Current version of trades for swamp armorers
Level Item wanted Default quantity Price multiplier Item given Quantity Trades until disabled XP to villager
Novice
  1. REDIRECT Template:ItemLink || 15 || 0.05 ||
  2. REDIRECT Template:ItemLink || 1 || 12 || 2
  1. REDIRECT Template:ItemLink || 5 || 0.05 ||
  2. REDIRECT Template:ItemLink || 1 || 12 || 2
Apprentice
  1. REDIRECT Template:ItemLink || 4 || 0.05 ||
  2. REDIRECT Template:ItemLink || 1 || 12 || 5
  1. REDIRECT Template:ItemLink || 5 || 0.05 ||
  2. REDIRECT Template:ItemLink || 1 || 12 || 5
  1. REDIRECT Template:ItemLink || 7 || 0.05 ||
  2. REDIRECT Template:ItemLink || 1 || 12 || 5
  1. REDIRECT Template:ItemLink || 9 || 0.05 ||
  2. REDIRECT Template:ItemLink || 1 || 12 || 5
Journeyman
  1. REDIRECT Template:ItemLink || 1 || 0.05 ||
  2. REDIRECT Template:ItemLink || 1 || 12 || 20
  1. REDIRECT Template:ItemLink || 5 || 0.05 ||
  2. REDIRECT Template:ItemLink || 1 || 12 || 10
  1. REDIRECT Template:ItemLink || 36 || 0.2 ||
  2. REDIRECT Template:ItemLink || 1 || 12 || 10
Expert
  1. REDIRECT Template:ItemLink || 8 || 0.05 ||
  2. REDIRECT Template:ItemLink (Mending) || 1 || 3 || 15
  1. REDIRECT Template:ItemLink || 9 || 0.05 ||
  2. REDIRECT Template:ItemLink (Mending) || 1 || 3 || 15
  1. REDIRECT Template:ItemLink || 11 || 0.05 ||
  2. REDIRECT Template:ItemLink (Mending) || 1 || 3 || 15
  1. REDIRECT Template:ItemLink || 13 || 0.05 ||
  2. REDIRECT Template:ItemLink (Mending) || 1 || 3 || 15
Master
  1. REDIRECT Template:ItemLink || 9 || 0.05 ||
  2. REDIRECT Template:ItemLink (Respiration I) || 1 || 3 || 30
  1. REDIRECT Template:ItemLink || 8 || 0.05 ||
  2. REDIRECT Template:ItemLink (Depth Strider I) || 1 || 3 || 30
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  1. REDIRECT Template:ItemLink || 4 || 12 || 30
Current version of trades for taiga armorers
Level Item wanted Default quantity Price multiplier Item given Quantity Trades until disabled XP to villager
Novice
  1. REDIRECT Template:ItemLink || 15 || 0.05 ||
  2. REDIRECT Template:ItemLink || 1 || 12 || 2
  1. REDIRECT Template:ItemLink || 5 || 0.05 ||
  2. REDIRECT Template:ItemLink || 1 || 12 || 2
Apprentice
  1. REDIRECT Template:ItemLink || 4 || 0.05 ||
  2. REDIRECT Template:ItemLink || 1 || 12 || 5
  1. REDIRECT Template:ItemLink || 5 || 0.05 ||
  2. REDIRECT Template:ItemLink || 1 || 12 || 5
  1. REDIRECT Template:ItemLink || 7 || 0.05 ||
  2. REDIRECT Template:ItemLink || 1 || 12 || 5
  1. REDIRECT Template:ItemLink || 9 || 0.05 ||
  2. REDIRECT Template:ItemLink || 1 || 12 || 5
Journeyman
  1. REDIRECT Template:ItemLink || 1 || 0.05 ||
  2. REDIRECT Template:ItemLink || 1 || 12 || 20
  1. REDIRECT Template:ItemLink || 5 || 0.05 ||
  2. REDIRECT Template:ItemLink || 1 || 12 || 10
  1. REDIRECT Template:ItemLink || 36 || 0.2 ||
  2. REDIRECT Template:ItemLink || 1 || 12 || 10
Expert
  1. REDIRECT Template:ItemLink
  2. REDIRECT Template:ItemLink || 4
    1 || 0.05 ||
  3. REDIRECT Template:ItemLink || 1 || 3 || 15
  1. REDIRECT Template:ItemLink
  2. REDIRECT Template:ItemLink || 4
    1 || 0.05 ||
  3. REDIRECT Template:ItemLink || 1 || 3 || 15
  1. REDIRECT Template:ItemLink
  2. REDIRECT Template:ItemLink || 4
    1 || 0.05 ||
  3. REDIRECT Template:ItemLink || 1 || 3 || 15
  1. REDIRECT Template:ItemLink
  2. REDIRECT Template:ItemLink || 2
    1 || 0.05 ||
  3. REDIRECT Template:ItemLink || 1 || 3 || 15
Master
  1. REDIRECT Template:ItemLink
  2. REDIRECT Template:ItemLink || 18
    4 || 0.05 ||
  3. REDIRECT Template:ItemLink (Blast Protection I) || 1 || 3 || 30
  1. REDIRECT Template:ItemLink
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    3 || 0.05 ||
  3. REDIRECT Template:ItemLink (Blast Protection I) || 1 || 3 || 30
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  1. REDIRECT Template:ItemLink || 42 || 12 || 30

World generation

Ancient City

  • Increases the chance of generating enchanted books with Mending.

Desert Pyramid

  • Increases the chance of generating enchanted books with Unbreaking (level I to III).

Jungle Temple

  • Increases the chance of generating enchanted books with Unbreaking (level I to III).

Mineshaft

  • Increases the chance of generating enchanted books with Efficiency (level I to V).

Pillager Outpost

  • Increases the chance of generating enchanted books with Quick Charge (level I to III).

Technical

API

  • Changed the names of the CameraSetOptions options to not include the word 'Script'.
  • Added the chat(message: string) method.
  • Changed get to return ItemType | undefined.
  • Changed source on ItemDefinitionTriggeredAfterEvent to be optional.
  • Added the following methods to Player:
    • above(steps?: number): Block | undefined
    • below(steps?: number): Block | undefined
    • north(steps?: number): Block | undefined
    • east(steps?: number): Block | undefined
    • south(steps?: number): Block | undefined
    • west(steps?: number): Block | undefined
    • offset(offset: Vector3): Block | undefined
    • center(): Vector3
    • bottomCenter(): Vector3
    • Made getItemStack function return ItemStack or undefined.
    • playMusic(trackId: string, musicOptions?: MusicOptions): void
    • queueMusic(trackId: string, musicOptions?: MusicOptions): void
    • stopMusic(): void
  • BlockStates
    • Made get function return BlockStateType or undefined.
  • Updated ExplosionAfterEvent and ExplosionBeforeEvent.
    • getUpdatedBlocks() will now return Block[].
    • setUpdatesBlocks(blocks: Block[]) now takes in a Block[].
  • Dynamic Properties
    • Property registration is no longer required and propertyRegistry has been removed from the worldInitialize event.
    • Removed limits on the count and size of properties that can set on an entity or the world.
    • Default values have been removed. getProperty will now always return undefined for unset properties.
    • String dynamic property values are now restricted to a length of 32767 bytes.
    • Removed function removeDynamicProperty.
    • Added function getDynamicPropertyIds - Returns an array of all dynamic property ids on an entity/world used by the Minecraft:behavior pack.
    • Added function getDynamicPropertyTotalByteCount - Returns the total number of bytes used by all dynamic properties on an entity/world by the behavior pack.
    • Added function clearDynamicProperties - Removes all dynamic properties added by this behavior pack from an entity/world.
    • Dynamic property numbers are now stored with double precision (64 bits)
  • Adding PlayerInteractWithBlock and PlayerInteractWithEntity before & after events.
  • Adding PlayerDimensionChangeBeforeEvent and PlayerDimensionChangeAfterEvent.

Minecraft:JSON

  • Added a content error when attempting to load a damage sensor with an invalid "cause" value.
  • Allow single value parsing for minecraft:icon item component.
  • The camel mob dash component can now be applied to rideable mobs other than horse, donkey, and mule using minecraft:dash.
  • Trade items now have a filters property to determine if a trade should be considered.
  • Trade items no longer support the biome property to check villager biome types, the is_mark_variant filter can be used in the filters property instead to check the villager biome type.

Minecraft:Molang

  • Updated to version 1.20.40.

Render Dragon Features for Creators

  • Soul torches are now treated as point lights in the "Deferred Technical Preview".
  • Allow data-driving of point lights and their colors for any block via resource packs in the "Deferred Technical Preview".
  • Improved chunk rendering performance in "Deferred Technical Preview".

Fixes

Template:Fixes Others

  • Fixed an issue where text to speech did not say how to open chat or emotes.
  • Text-to-speech message for popup title/description is now played properly.
  • Clicking off the game window will not unselect a friend.
  • Fixed a bug where the tooltip for the v-sync setting was showing without being hovered.
  • Fixed a bug where "PBR" was not included in HUD while in level using "Deferred Technical Preview".

Notes

Template:Notelist

References

<references group="">

 </references>

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