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Minecraft:Zombie Villager

From SAS Gaming Wiki

Template:For Template:Infobox entity A zombie villager is a variant of the Minecraft:zombie that can be cured into a normal Minecraft:villager using a Minecraft:golden apple while it is under the effect of Minecraft:Weakness.

Spawning

File:Zombie Villager with Enchanted Wep.png
A plains zombie villager with an enchanted iron sword

Template:IN, when Minecraft:zombies spawn during the normal cycle, there is a 5% chance that one of them will be replaced with a zombie villager. This chance increases to 20% in old growth pine taiga biomes.

Template:IN, when zombies spawn during the normal cycle, there is a 5% chance that 2–4 of them will be replaced with zombie villagers.

Template:Mob spawn table

Converting

Additionally, if any type of zombie kills a Minecraft:villager, that villager has a chance of turning into a zombie villager depending on the game difficulty.

Difficulty Chance
Easy 0%
Normal 50%
Hard 100%

In Java Edition, a converted zombie villager does not despawn if the player has traded with it at least once prior to its conversion, but unlike all other persistent mobs it still counts toward the hostile mob cap. If the zombie villager picks up any item however, it remains persistent but is excluded from the mob cap. Template:IN all converted zombie villagers are persistent.

Abandoned villages

Zombie villagers may also spawn as part of abandoned villages during world generation, the number of which depends on the buildings in that village, as some buildings generate zombie villagers inside and some do not. Like villagers, the zombie villagers’ biome outfits are based on the type of village. These zombie villagers are persistent and do not despawn.

Igloo basements

A zombie villager appears alongside a Minecraft:cleric villager in every Minecraft:igloo basement (a normal zombie villager in Bedrock Edition and a cleric zombie villager in Java Edition), both locked in small cages behind Minecraft:iron bars. One of them transforms into a leatherworker, due to the workstation (a cauldron). The zombie villager is persistent and does not despawn.

Reinforcements

Template:Exclusive Template:Main On Hard Minecraft:difficulty, all zombie villagers have a 0-10% chance to spawn other zombie villagers as reinforcements when receiving Minecraft:damage while targeting an Minecraft:entity. Additionally, up to 5% of zombie villagers spawn as leaders, getting a 50-75% boost to that chance.

Variants

Baby zombie villagers

Baby zombie villagers make up 5% of zombie villager spawns. They behave similarly to regular zombie villagers, with the following differences:

Baby zombie villagers are spawned when a Minecraft:zombie kills a baby Minecraft:villager, the chance of infection being the same as adult zombie villagers. Baby zombie villagers also spawn naturally, but the combined chance (5% villagers × 5% babies) is low at 0.25% (or 1 in 400 chance) of all newly spawned zombies.

Mounts

Template:Exclusive Template:IN, 15% of naturally spawned baby zombie villagers are supposed to start riding a mob and become a Minecraft:jockey when it tries attacking, but doesn't due to Template:Bug.

This is due to the fact that in the Template:Cd file, in the Template:Cd component group, it has the Template:Cd component, which has Template:Cd, which makes the baby zombie villager able to ride mobs. However, in the Template:Cd event, there is an incorrect entity filter applied when a zombie villager spawns with a profession:

Template:Cd

The above entity filter tries to prevent adding professions to babies, but filters like this only apply when in a "lifetime" event, not a spawning event. Thus, this filter has no effect on the baby zombie villagers that spawn. The component groups of the professions that zombie villagers have contain the Template:Cd components that override the Template:Cd component group's Template:Cd component, preventing baby zombie villagers being part of the Template:Cd Minecraft:family, which prevents them from riding mobs. However, they are still part of the Template:Cd family, and skeleton horses are rideable by mobs in said family, which means that baby zombie villager jockeys can only search for nearby skeleton horses to mount.

Using the Template:Cmd command, it is possible to make a "converted" baby zombie villager ride:Template:Columns-list

Geared zombie villagers

Template:Main Along with Minecraft:skeletons and regular Minecraft:zombies, some zombie villagers are capable of picking up dropped Minecraft:items. These zombie villagers automatically pick up and hold any item that they come across (except Minecraft:jack o'lanternsTemplate:Only, Minecraft:mob heads and Minecraft:pumpkins, as these are worn on their heads), and use any Minecraft:armor, Minecraft:weapons, or Minecraft:tools picked up. If they encounter another similar item, they pick it up and drop their previous item:

  • if the new Minecraft:item is Minecraft:armor or a sword and the old item was not (for example, zombie villagers prefer Minecraft:swords to Minecraft:pickaxes and Minecraft:helmets to Minecraft:pumpkins),
  • if both items are armor/swords and the new item is better damage-wise (reduces more damage for armor, or inflicts more damage for swords),
  • if both items are armor/swords with the same damage reduction/infliction, the new item has NBT tags while the old does not or the new item is more damaged than the old item, or
  • if both items are bows and the new item has NBT tags while the old does not.

Minecraft:Items dropped by Minecraft:mobs in exchange for another cannot be picked up by Minecraft:players or mobs for 10 game ticks (0.5 seconds, barring lag), but can be picked up by Minecraft:hoppers.

Minecraft:Armor worn by zombie villagers is not damaged from most damage sources, which means it cannot "wear out" the way Minecraft:player armor does. Minecraft:Helmets (not Minecraft:blocks like Minecraft:pumpkins) on zombie villagers can wear away and break if the zombie villager is exposed to daylight, or has an Minecraft:anvil or other falling block dropped on its head. Zombie villagers also have a natural armor rating of Template:Armor, which gives 1.6 - 8% damage reduction from most sources.

Some zombie villagers that are capable of picking up Minecraft:items spawn already in possession of such items, and those items may also be Minecraft:enchanted. The chances of that event are listed below. If a zombie villager spawns wearing multiple pieces of Minecraft:armor, the armor is never mismatched (i.e. all pieces are made of the same material).

Chances of zombie villagers wearing or picking up armor, per Minecraft:difficulty
Easy Normal Hard
Can pick up loot 0% 0%-55%<ref group="note" name="localdifficulty"/> 6.875%-55%<ref group="note" name="localdifficulty"/>
Armor 0% 0%-15%<ref group="note" name="localdifficulty">Value is based on the Minecraft:regional difficulty.</ref> 1.875%-15%<ref group="note" name="localdifficulty"/>
Armor enchantment<ref group="note" name="enchantment"/> 0% 0%-50%<ref group="note" name="localdifficulty"/> 6.25%-50%<ref group="note" name="localdifficulty"/>
Weapon<ref group="note">Template:Frac chance of an iron sword, Template:Frac chance of an iron spear, Template:Frac chance of an iron shovel</ref> 1% 1% 5%
Weapon enchantment<ref group="note" name="enchantment">Enchantment is the same as on an enchantment table at level 5–22.<ref group="note" name="localdifficulty"/></ref> 0% 0%-25%<ref group="note" name="localdifficulty"/> 3.125%-25%<ref group="note" name="localdifficulty"/>

Template:Notelist

If a zombie villager does spawn with armor, the chances of specific armor are as follows:

Chances of different armor pieces, per difficulty
Armor Easy & Normal Hard
Helmet 100% 100%
Helmet & chestplate 75% 90%
Helmet & chestplate & leggings 56.25% 81%
Full set 42.19% 72.9%

The chances of particular materials are:

Chances of different armor types
Armor type Chance
Leather 23.60%
Copper 32.23%
Gold 33.29%
Chain 9.73%
Iron 1.10%
Diamond 0.04%

Any zombie villager that spawns with equipmentTemplate:Only (picked-up items don't count) Minecraft:drops 1–3 extra Minecraft:experience per Minecraft:item.

Villager variants

A zombie villager retains its biome outfit and profession after zombification from a villager. They also retain their trades. Zombie villagers with a profession cannot work at a job site block.

Below is a table listing the various biome outfits and professions, along with the specific job site block that each profession requires:

Minecraft:Zombie Villager/Professions

Variant spawning

A zombie villager has variants depending on what biome it had spawned in, a Minecraft:Plains variant spawning in Minecraft:Sunflower Plains is an example.

Plains variantTemplate:Columns-list Taiga variantTemplate:Columns-list Jungle variant Template:Columns-list Savanna variant Template:Columns-list Snowy variant Template:Columns-list Swamp variant Template:Columns-list Desert variant Template:Columns-list

Drops

On death

Template:DropTable Any picked-up equipment has a 100% chance of dropping on death or when cured and drops with the same damage level it had when picked up.

Naturally-spawned equipment

Template:Exclusive In Template:JE<ref>Template:Bug</ref>, a zombie villager can spawn with any of the following:

Zombie villagers have an 8.5% chance of dropping their naturally-spawned equipment (other than Halloween pumpkins), and drop it with a random durability. Each level of Minecraft:Looting increases the chance by 1 percentage point (11.5% with Looting III). They cannot drop the Minecraft:diamond swords that they occasionally wield during ominous trials.

Template:Notelist

Experience

Adult zombie villagers drop Template:Xp and an additional Template:Xp per naturally-spawned equipment. Baby zombie villagers drop Template:Xp experience.

Behavior

Template:Main

Zombie villagers behave as ordinary Minecraft:zombies, except that they do not convert to Minecraft:drowned when submerged.

Zombie villagers that were converted from Minecraft:villagers retain their professions and clothes, which gain a tattered appearance. Naturally spawned zombie villagers (or ones spawned with spawn eggs) have a random profession, and can also spawn with unemployed or Minecraft:nitwit outfits. Template:IN, due to a bug, baby zombie villagers can have professions.

Template:IN, zombie villagers are never spawned as part of a Minecraft:zombie siege, but if a zombie villager naturally spawns nearby, it will join the siege and behave like all other zombies.

Using spears

Zombie villagers wielding spears have different attacking behavior. When attacking, they use the spear's charge attack while moving towards their target. They hold the charge through its full duration, using all 3 stages. Once the charge attack has ended or they get too close to their target, they walk away to increase the distance between them and their target before turning around to begin another charge.

Mob type

Being an Minecraft:undead mob, they are:

Curing

Template:Redirect Template:Relevant tutorial

Zombie villagers can be cured (converted to normal Minecraft:villagers) by first giving them the Minecraft:Weakness effect, which can be applied by:

The weakened zombie villager must then be healed by Template:Control a (non-enchanted<ref>Template:Bug</ref>) Minecraft:golden apple on it. The zombie villager begins to shudder to signal that curing is in progress. Also, the Weakness effect is removed, replaced by Minecraft:Strength for the duration of the curing process. An internal countdown timer is then started, counting down the total time to cure.

Time to cure is initially a random integer between 3600 and 6000 ticks (180 to 300 seconds, 3 to 5 minutes). On each tick, there is a 1% chance for the game to look for cure accelerants. It checks each block within a 9×9×9 cube centered on the villager for either Minecraft:iron bars or a Minecraft:bed (either half of a bed, detected separately; Minecraft:copper bars are ignored). For each one found up to 14, there is a 30% chance of decreasing the countdown timer by 1 more tick. Therefore, having at least 14 half-beds and/or iron bars within range speeds up conversion by an average of 4.2%.<ref>Template:Ytl</ref>

During the curing process, the zombie villager behaves like a normal zombie except that it gains Minecraft:Strength (with a potency that doesn't depend on the Minecraft:difficulty level). Thus, a zombie villager is more dangerous during curing than at other times.

At the end of the curing process, the zombie villager transforms into a Minecraft:villager and gains the Minecraft:Nausea effect for 10 seconds (which has no effect on the villager's behavior). If it was holding any item it picked up, that item is dropped (unless it was enchanted with Minecraft:Curse of Binding, in which case it remains in the villager's inventory but is not worn and does not drop if the villager is killed). If it was a baby before it was transformed into a zombie villager, it remains a baby after the cure. If it had traded with a player at least once, it recovers its former profession and inventory of trades. Otherwise, it recovers its profession but might immediately change it if it finds and claims a workstation block for a different profession.

A newly-cured villager, if it had a profession prior to being zombified, offers a trading discount to the player who administered the cure. These discounts are permanent. If a villager is cured more than once, no additional discounts are applied. Villagers near the cured villager are also affected but offer fewer, smaller discounts.

Zombie villagers that are in the process of converting do not despawn if the player moves far away from them, but like all monsters, they despawn if the Minecraft:difficulty is changed to Peaceful.

Specific to Java Edition

  • If a zombie villager spawned as a nitwit or was a nitwit before it was transformed into a zombie villager, it remains a nitwit if cured.
  • If cured, naturally spawned zombie villagers keep their profession for one tick then become unemployed.
  • A cured villager gains both the permanent and the temporary but spreadable type of positive gossip from curing.
  • There is a bug whereby if a zombie villager chicken jockey is recently cured, the baby Minecraft:villager will still ride the chicken. The rider will grow to a normal villager after 20 minutes and, if struck by lightning, can be turned into a Minecraft:witch jockey.

Specific to Bedrock Edition

  • A former nitwit zombie villager becomes an unemployed villager and can learn a profession after the cure.
  • Villagers in a range of 16 blocks in a cube surrounding the cured villager also offer a small discount proportional to the number of cured villagers (up to 10).
  • Saving and reloading the world causes the curing process to finish as soon as the chunk containing the villager is ticked. This does not happen if the player moves out of range, then returns: In that case, the countdown timer pauses until the player returns.
  • After the curing process, naturally spawned zombie villagers can gain a different profession from the one they had while zombified.

Jockey

Template:Exclusive

File:Baby Zombie Riding Zombie Butcher.png
A butcher zombie villager ridden by a baby zombie

15% of nearby baby Minecraft:zombies, Minecraft:husks, or Minecraft:gurgles may ride an adult zombie villager to form a Minecraft:jockey.

Sounds

Template:JE: Template:SoundTable

Template:BE: Template:SoundTable

Data values

ID

Template:Edition: Template:ID table

Template:Edition: Template:ID table Template:ID table

Entity data

Zombie villagers have entity data associated with them that contains various properties.

Template:El:

See Minecraft:Bedrock Edition level format/Entity format.

Template:El: Template:Main

<section begin="entity data"/>

Type Data value
File:Desert Zombie Villager Base.png Desert minecraft:desert
File:Jungle Zombie Villager Base.png Jungle minecraft:jungle
File:Plains Zombie Villager Base.png Plains minecraft:plains
File:Savanna Zombie Villager Base.png Savanna minecraft:savanna
File:Snowy Zombie Villager Base.png Snowy minecraft:snow
File:Swamp Zombie Villager Base.png Swamp minecraft:swamp
File:Taiga Zombie Villager Base.png Taiga minecraft:taiga
Profession Data value
File:Plains Zombie Armorer.png Armorer minecraft:armorer
File:Plains Zombie Butcher.png Butcher minecraft:butcher
File:Plains Zombie Cartographer.png Cartographer minecraft:cartographer
File:Plains Zombie Cleric.png Cleric minecraft:cleric
File:Plains Zombie Farmer.png Farmer minecraft:farmer
File:Plains Zombie Fisherman.png Fisherman minecraft:fisherman
File:Plains Zombie Fletcher.png Fletcher minecraft:fletcher
File:Plains Zombie Leatherworker.png Leatherworker minecraft:leatherworker
File:Plains Zombie Librarian.png Librarian minecraft:librarian
File:Plains Zombie Nitwit.png Nitwit minecraft:nitwit
File:Plains Zombie Villager Base.png Unemployed minecraft:none
File:Plains Zombie Mason.png Mason minecraft:mason
File:Plains Zombie Shepherd.png Shepherd minecraft:shepherd
File:Plains Zombie Toolsmith.png Toolsmith minecraft:toolsmith
File:Plains Zombie Weaponsmith.png Weaponsmith minecraft:weaponsmith

<section end="entity data"/>

Achievements

Template:Load achievements

Achievements that apply to all mobs: Template:Collapse

Advancements

Template:Load advancements

Advancements that apply to all mobs: Template:Collapse

Videos

Template:Video note Template:Yt

History

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Legacy Console Edition

Template:HistoryTable

New Nintendo 3DS Edition

Template:HistoryTable

Data history

Template:HistoryTable

Issues

Template:Issue list

Trivia

Gallery

Template:More images

Textures

Renders

Halloween

Screenshots

In other media

References

Template:Reflist

Navigation

Template:Navbox entities Template:Navbox villagers

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