Minecraft:Copper Boots: Difference between revisions
More actions
imported>SuperDeluxeFern →Mob loot: Parched can spawn with armor |
Fix template calls: add MC/ prefix |
||
| (One intermediate revision by the same user not shown) | |||
| Line 5: | Line 5: | ||
| armor = 1 | | armor = 1 | ||
| armortoughness = 0 | | armortoughness = 0 | ||
| durability = {{ | | durability = {{MC/JEBE|143|144}} | ||
| enchantability = 8 | | enchantability = 8 | ||
| knockbackresistance = 0 | | knockbackresistance = 0 | ||
| Line 11: | Line 11: | ||
| stackable = No | | stackable = No | ||
}} | }} | ||
'''Copper boots''' are a variant of [[Minecraft:boots]] crafted from | '''Copper boots''' are a variant of [[Minecraft:boots]] crafted from copper ingots. They are the sixth-highest tier of boots, having the same armor points as [[Minecraft:Leather Boots|leather]] and golden boots but with higher durability. | ||
== Obtaining == | == Obtaining == | ||
| Line 29: | Line 29: | ||
=== Mob loot === | === Mob loot === | ||
[[Minecraft:Zombie]]s, [[Minecraft:husk]]s, | [[Minecraft:Zombie]]s, [[Minecraft:husk]]s, skeletons, strays, bogged, and parched have a small chance to spawn wearing armor, which may include copper boots. There is a 8.5% chance (9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III) for the mob to drop the boots they're wearing upon death. The dropped boots are usually badly damaged, and may be enchanted with enchantment levels 5-19. | ||
== Usage == | == Usage == | ||
When worn, copper boots provide {{ | When worn, copper boots provide {{MC/Armor|1}} armor points. | ||
=== Repairing === | === Repairing === | ||
| Line 38: | Line 38: | ||
==== Combining ==== | ==== Combining ==== | ||
{{Crafting|Damaged Copper Boots|Damaged Copper Boots | {{MC/Crafting|Damaged Copper Boots|Damaged Copper Boots | ||
|Output = Copper Boots | |Output = Copper Boots | ||
|type = Tool | |type = Tool | ||
| Line 63: | Line 63: | ||
|description=|showdescription=1}} | |description=|showdescription=1}} | ||
Copper boots can be repaired in an [[Minecraft:anvil]] by adding units of the | Copper boots can be repaired in an [[Minecraft:anvil]] by adding units of the tiers' repair material, with each repair material restoring 25% the boots' maximum durability, rounded down. Two copper boots of the same tier can also be combined in an anvil. Both methods preserve a copper boots' enchantments. | ||
=== Enchantments === | === Enchantments === | ||
Copper boots can receive the following | Copper boots can receive the following enchantments: | ||
{|class="wikitable col-2-center col-3-right" | {|class="wikitable col-2-center col-3-right" | ||
|+ | |+ | ||
| Line 72: | Line 72: | ||
!Description | !Description | ||
!Max level | !Max level | ||
! | !Method | ||
!Weight | !Weight | ||
|- | |- | ||
| | |Protection<ref group=note name=exc>Protection, Projectile Protection, Blast Protection, and Fire Protection are mutually exclusive.</ref> | ||
|Increases overall damage reduction. | |Increases overall damage reduction. | ||
|IV | |IV | ||
|{{ | |{{MC/Blocklink|Enchanting Table}}<br/>{{MC/Blocklink|Anvil}} | ||
|10 | |10 | ||
|- | |- | ||
| | |Projectile Protection<ref group=note name="exc"/> | ||
|Increases damage reduction against projectiles. | |Increases damage reduction against projectiles. | ||
|IV | |IV | ||
|{{ | |{{MC/Blocklink|Enchanting Table}}<br/>{{MC/Blocklink|Anvil}} | ||
|5 | |5 | ||
|- | |- | ||
| | |Blast Protection<ref group=note name="exc"/> | ||
|Increases damage reduction against explosions. | |Increases damage reduction against explosions. | ||
|IV | |IV | ||
|{{ | |{{MC/Blocklink|Enchanting Table}}<br/>{{MC/Blocklink|Anvil}} | ||
|2 | |2 | ||
|- | |- | ||
| | |Fire Protection<ref group=note name="exc"/> | ||
|Increases damage reduction against fire. | |Increases damage reduction against fire. | ||
|IV | |IV | ||
|{{ | |{{MC/Blocklink|Enchanting Table}}<br/>{{MC/Blocklink|Anvil}} | ||
|5 | |5 | ||
|- | |- | ||
| | |Feather Falling | ||
|Reduces fall damage. | |Reduces fall damage. | ||
|IV | |IV | ||
|{{ | |{{MC/Blocklink|Enchanting Table}}<br/>{{MC/Blocklink|Anvil}} | ||
|5 | |5 | ||
|- | |- | ||
| | |Thorns | ||
|Deals returning damage to attackers. | |Deals returning damage to attackers. | ||
|III | |III | ||
|{{ | |{{MC/Blocklink|Anvil}} | ||
|1 | |1 | ||
|- | |- | ||
| | |Depth Strider<ref group=note name=exclusive2>Frost Walker and Depth Strider are mutually exclusive.</ref> | ||
|Increases underwater movement speed. | |Increases underwater movement speed. | ||
|III | |III | ||
|{{ | |{{MC/Blocklink|Enchanting Table}}<br/>{{MC/Blocklink|Anvil}} | ||
|2 | |2 | ||
|- | |- | ||
| | |Frost Walker<ref group=note name=exclusive2/> | ||
|Leaves a trail of ice when walking over water. | |Leaves a trail of ice when walking over water. | ||
|II | |II | ||
|{{ | |{{MC/Blocklink|Anvil}} | ||
|1 | |1 | ||
|- | |- | ||
| | |Soul Speed | ||
|Increases movement speed on | |Increases movement speed on soul sand. | ||
|III | |III | ||
|{{ | |{{MC/Blocklink|Anvil}} | ||
|1 | |1 | ||
|- | |- | ||
| | |Unbreaking | ||
|Grants a chance to negate durability consumption. | |Grants a chance to negate durability consumption. | ||
|III | |III | ||
|{{ | |{{MC/Blocklink|Enchanting Table}}<br/>{{MC/Blocklink|Anvil}} | ||
|5 | |5 | ||
|- | |- | ||
| | |Mending | ||
|Repairs the boots when obtaining | |Repairs the boots when obtaining experience. | ||
|I | |I | ||
|{{ | |{{MC/Blocklink|Anvil}} | ||
|2 | |2 | ||
|- | |- | ||
| | |Curse of Vanishing | ||
|The boots vanish on death, not dropping as an item. | |The boots vanish on death, not dropping as an item. | ||
|I | |I | ||
|{{ | |{{MC/Blocklink|Anvil}} | ||
|1 | |1 | ||
|- | |- | ||
| | |Curse of Binding | ||
|Removes the ability to de-equip the boots. | |Removes the ability to de-equip the boots. | ||
|I | |I | ||
|{{ | |{{MC/Blocklink|Anvil}} | ||
|1 | |1 | ||
|} | |} | ||
| Line 156: | Line 156: | ||
=== Armor trimming === | === Armor trimming === | ||
It is possible to upgrade armor with trims. This requires a | It is possible to upgrade armor with trims. This requires a smithing template, a boots, and an ingot or crystal (iron ingot, copper ingot, gold ingot, netherite ingot, [[Minecraft:emerald]], redstone dust, lapis lazuli, amethyst shard, nether quartz, [[Minecraft:diamond]], or resin brick). | ||
These trims have no effect on the gameplay or strength of the armor. | These trims have no effect on the gameplay or strength of the armor. | ||
| Line 174: | Line 174: | ||
== Sounds == | == Sounds == | ||
{{ | {{MC/El|je}}: | ||
{{SoundTable | {{SoundTable | ||
| Line 206: | Line 206: | ||
}} | }} | ||
{{ | {{MC/El|be}}: | ||
{{SoundTable | {{SoundTable | ||
| type = bedrock | | type = bedrock | ||
| Line 233: | Line 233: | ||
== Data values == | == Data values == | ||
=== ID === | === ID === | ||
{{ | {{MC/Edition|java}} | ||
{{ID table | {{ID table | ||
|edition=java | |edition=java | ||
| Line 246: | Line 246: | ||
|foot=1}} | |foot=1}} | ||
{{ | {{MC/Edition|bedrock}} | ||
{{ID table | {{ID table | ||
|edition=bedrock | |edition=bedrock | ||
| Line 263: | Line 263: | ||
=== ''Java Edition'' === | === ''Java Edition'' === | ||
{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine|java}} | |{{MC/HistoryLine|java}} | ||
|{{HistoryLine||1.21.9|dev=25w31a|[[File:Copper Boots JE1 BE1.png|32px]] [[File:Copper Boots (item) JE1 BE1.png|32px]] Added copper boots.}} | |{{MC/HistoryLine||1.21.9|dev=25w31a|[[File:Copper Boots JE1 BE1.png|32px]] [[File:Copper Boots (item) JE1 BE1.png|32px]] Added copper boots.}} | ||
|{{HistoryLine||26.1|dev=snap7|[[File:Baby Copper Boots JE1 BE1.png|32px]] Added a specific texture and model for when the armor piece is worn by a humanoid baby mob.}} | |{{MC/HistoryLine||26.1|dev=snap7|[[File:Baby Copper Boots JE1 BE1.png|32px]] Added a specific texture and model for when the armor piece is worn by a humanoid baby mob.}} | ||
}} | }} | ||
=== ''Bedrock Edition'' === | === ''Bedrock Edition'' === | ||
{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine|bedrock}} | |{{MC/HistoryLine|bedrock}} | ||
|{{HistoryLine||1.21.100|exp=Drop 3 2025|dev=Preview 1.21.100.23|[[File:Copper Boots JE1 BE1.png|32px]] [[File:Copper Boots (item) JE1 BE1.png|32px]] Added copper boots.}} | |{{MC/HistoryLine||1.21.100|exp=Drop 3 2025|dev=Preview 1.21.100.23|[[File:Copper Boots JE1 BE1.png|32px]] [[File:Copper Boots (item) JE1 BE1.png|32px]] Added copper boots.}} | ||
|{{HistoryLine||26.10|dev=Preview 26.10.23|[[File:Baby Copper Boots JE1 BE1.png|32px]] Added a specific texture and model for when the armor piece is worn by a humanoid baby mob.}} | |{{MC/HistoryLine||26.10|dev=Preview 26.10.23|[[File:Baby Copper Boots JE1 BE1.png|32px]] Added a specific texture and model for when the armor piece is worn by a humanoid baby mob.}} | ||
}} | }} | ||
== Issues == | == Issues == | ||
{{ | {{MC/Issue list}} | ||
== Gallery == | == Gallery == | ||
| Line 286: | Line 286: | ||
== Navigation == | == Navigation == | ||
{{Navbox armor}}{{Navbox copper}}{{Navbox items|Equipment}} | {{MC/Navbox armor}}{{MC/Navbox copper}}{{MC/Navbox items|Equipment}} | ||
fr:Bottes | |||
pt:Botas de Cobre | |||
Latest revision as of 20:16, 9 April 2026
Template:Infobox item Copper boots are a variant of Minecraft:boots crafted from copper ingots. They are the sixth-highest tier of boots, having the same armor points as leather and golden boots but with higher durability.
Obtaining
Crafting
Mob loot
Minecraft:Zombies, Minecraft:husks, skeletons, strays, bogged, and parched have a small chance to spawn wearing armor, which may include copper boots. There is a 8.5% chance (9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III) for the mob to drop the boots they're wearing upon death. The dropped boots are usually badly damaged, and may be enchanted with enchantment levels 5-19.
Usage
When worn, copper boots provide 1 (Template:Armorbar) armor points.
Repairing
Two damaged pairs of copper boots can be combined through Minecraft:crafting or using the Minecraft:grindstone. The durability of the used copper boots are added together, plus an extra 5% durability. Both the crafting table and grindstone methods do not keep the enchantments of either boots.
Combining
Script error: No such module "crafting". Template:Grinding
Unit repair
Copper boots can be repaired in an Minecraft:anvil by adding units of the tiers' repair material, with each repair material restoring 25% the boots' maximum durability, rounded down. Two copper boots of the same tier can also be combined in an anvil. Both methods preserve a copper boots' enchantments.
Enchantments
Copper boots can receive the following enchantments:
| Name | Description | Max level | Method | Weight |
|---|---|---|---|---|
| Protection<ref group=note name=exc>Protection, Projectile Protection, Blast Protection, and Fire Protection are mutually exclusive.</ref> | Increases overall damage reduction. | IV |
|
10 |
| Projectile Protection<ref group=note name="exc"/> | Increases damage reduction against projectiles. | IV |
|
5 |
| Blast Protection<ref group=note name="exc"/> | Increases damage reduction against explosions. | IV |
|
2 |
| Fire Protection<ref group=note name="exc"/> | Increases damage reduction against fire. | IV |
|
5 |
| Feather Falling | Reduces fall damage. | IV |
|
5 |
| Thorns | Deals returning damage to attackers. | III |
|
1 |
| Depth Strider<ref group=note name=exclusive2>Frost Walker and Depth Strider are mutually exclusive.</ref> | Increases underwater movement speed. | III |
|
2 |
| Frost Walker<ref group=note name=exclusive2/> | Leaves a trail of ice when walking over water. | II |
|
1 |
| Soul Speed | Increases movement speed on soul sand. | III |
|
1 |
| Unbreaking | Grants a chance to negate durability consumption. | III |
|
5 |
| Mending | Repairs the boots when obtaining experience. | I |
|
2 |
| Curse of Vanishing | The boots vanish on death, not dropping as an item. | I |
|
1 |
| Curse of Binding | Removes the ability to de-equip the boots. | I |
|
1 |
Armor trimming
It is possible to upgrade armor with trims. This requires a smithing template, a boots, and an ingot or crystal (iron ingot, copper ingot, gold ingot, netherite ingot, Minecraft:emerald, redstone dust, lapis lazuli, amethyst shard, nether quartz, Minecraft:diamond, or resin brick).
These trims have no effect on the gameplay or strength of the armor.
Smelting ingredient
Sounds
- REDIRECT Template:Edition
- REDIRECT Template:Edition
Data values
ID
Template:!((Java EditionTemplate:))! Template:ID table
Template:!((Bedrock EditionTemplate:))! Template:ID table
History
Java Edition
Bedrock Edition
Issues
Script error: No such module "Issue list".
Gallery
Renders
-
Enchanted appearance in inventory
| Head slot | |||||
|---|---|---|---|---|---|
| Chest slot | |||||
| Legs slot | |||||
| Feet slot | |||||
| Mob equipment |
|
| Material | |
|---|---|
| Building blocks | |
| Functional blocks | |
| Armor | |
| Tools | |
| Mobs |
Template:Article otherTemplate:Article other
fr:Bottes pt:Botas de Cobre