Minecraft:Golden Boots: Difference between revisions
More actions
imported>User-12316399 |
Fix template calls: add MC/ prefix |
||
| (One intermediate revision by the same user not shown) | |||
| Line 5: | Line 5: | ||
| armor = 1 | | armor = 1 | ||
| armortoughness = 0 | | armortoughness = 0 | ||
| durability = {{ | | durability = {{MC/JEBE|91|92}} | ||
| enchantability = 25 | | enchantability = 25 | ||
| knockbackresistance = 0 | | knockbackresistance = 0 | ||
| Line 11: | Line 11: | ||
| stackable = No | | stackable = No | ||
}} | }} | ||
'''Golden boots''' are a variant of [[Minecraft:boots]] crafted from | '''Golden boots''' are a variant of [[Minecraft:boots]] crafted from gold ingots. They are the sixth-highest tier of boots, having the same armor points as leather boots but with higher durability and enchantability. Like all golden armor, [[Minecraft:piglin]]s are attracted to golden boots, and do not attack any player wearing them. | ||
== Obtaining == | == Obtaining == | ||
| Line 27: | Line 27: | ||
=== Generated loot === | === Generated loot === | ||
{{LootChestItem|golden-boots,random-enchanted-golden-boots,soul-speed-enchanted-golden-boots}} | {{MC/LootChestItem|golden-boots,random-enchanted-golden-boots,soul-speed-enchanted-golden-boots}} | ||
=== Mob loot === | === Mob loot === | ||
[[Minecraft:Zombie]]s, [[Minecraft:husk]]s, | [[Minecraft:Zombie]]s, [[Minecraft:husk]]s, skeletons, strays, bogged, and [[Minecraft:piglin]]s have a small chance to spawn wearing armor, which may include golden boots. There is a 8.5% chance (9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III) for the mob to drop the boots they're wearing upon death unless they are spawned from an ominous trial spawner. The dropped boots are usually badly damaged, and may be enchanted with enchantment levels 5-19. | ||
== Usage == | == Usage == | ||
When worn, golden boots provide {{ | When worn, golden boots provide {{MC/Armor|1}} armor point. | ||
=== Piglins === | === Piglins === | ||
As with other pieces of gold armor, | As with other pieces of gold armor, piglins do not attack players wearing golden boots unless provoked or attacked. | ||
Piglins are also attracted towards golden boots on the ground and equip them after inspecting them. | Piglins are also attracted towards golden boots on the ground and equip them after inspecting them. | ||
| Line 64: | Line 64: | ||
==== Unit repair ==== | ==== Unit repair ==== | ||
{{ | {{MC/Main|Anvil mechanics#Unit repair}} | ||
{{Repairing | {{Repairing | ||
| head=1 | | head=1 | ||
| Line 73: | Line 73: | ||
}} | }} | ||
Boots can be repaired in an [[Minecraft:anvil]] by adding units of the | Boots can be repaired in an [[Minecraft:anvil]] by adding units of the tiers' repair material, with each repair material restoring 25% the boots' maximum durability, rounded down. Two boots of the same tier can also be combined in an anvil. Both methods preserve the boots' enchantments. | ||
=== Enchantments === | === Enchantments === | ||
Boots can receive the following | Boots can receive the following enchantments: | ||
{|class="wikitable col-2-center col-3-right" | {|class="wikitable col-2-center col-3-right" | ||
|+ | |+ | ||
| Line 82: | Line 82: | ||
!Description | !Description | ||
!Max Level | !Max Level | ||
! | !Method | ||
!Weight | !Weight | ||
|- | |- | ||
| | |Protection<ref group=note name=exc>Protection, Projectile Protection, Blast Protection, and Fire Protection are mutually exclusive.</ref> | ||
|Increases overall damage reduction. | |Increases overall damage reduction. | ||
|IV | |IV | ||
|{{ | |{{MC/Blocklink|Enchanting Table}}<br/>{{MC/Blocklink|Anvil}} | ||
|10 | |10 | ||
|- | |- | ||
| | |Projectile Protection<ref group=note name="exc"/> | ||
|Increases damage reduction against projectiles. | |Increases damage reduction against projectiles. | ||
|IV | |IV | ||
|{{ | |{{MC/Blocklink|Enchanting Table}}<br/>{{MC/Blocklink|Anvil}} | ||
|5 | |5 | ||
|- | |- | ||
| | |Blast Protection<ref group=note name="exc"/> | ||
|Increases damage reduction against explosions. | |Increases damage reduction against explosions. | ||
|IV | |IV | ||
|{{ | |{{MC/Blocklink|Enchanting Table}}<br/>{{MC/Blocklink|Anvil}} | ||
|2 | |2 | ||
|- | |- | ||
| | |Fire Protection<ref group=note name="exc"/> | ||
|Increases damage reduction against fire. | |Increases damage reduction against fire. | ||
|IV | |IV | ||
|{{ | |{{MC/Blocklink|Enchanting Table}}<br/>{{MC/Blocklink|Anvil}} | ||
|5 | |5 | ||
|- | |- | ||
| | |Feather Falling | ||
|Reduces fall damage. | |Reduces fall damage. | ||
|IV | |IV | ||
|{{ | |{{MC/Blocklink|Enchanting Table}}<br/>{{MC/Blocklink|Anvil}} | ||
|5 | |5 | ||
|- | |- | ||
| | |Thorns | ||
|Deals returning damage to attackers. | |Deals returning damage to attackers. | ||
|III | |III | ||
|{{ | |{{MC/Blocklink|Anvil}} | ||
|1 | |1 | ||
|- | |- | ||
| | |Depth Strider<ref group=note name=exclusive2>Frost Walker and Depth Strider are mutually exclusive.</ref> | ||
|Increases underwater movement speed. | |Increases underwater movement speed. | ||
|III | |III | ||
|{{ | |{{MC/Blocklink|Enchanting Table}}<br/>{{MC/Blocklink|Anvil}} | ||
|2 | |2 | ||
|- | |- | ||
| | |Frost Walker<ref group=note name=exclusive2/> | ||
|Leaves a trail of ice when walking over water. | |Leaves a trail of ice when walking over water. | ||
|II | |II | ||
|{{ | |{{MC/Blocklink|Anvil}} | ||
|1 | |1 | ||
|- | |- | ||
| | |Soul Speed | ||
|Increases movement speed on | |Increases movement speed on soul sand. | ||
|III | |III | ||
|{{ | |{{MC/Blocklink|Anvil}} | ||
|1 | |1 | ||
|- | |- | ||
| | |Unbreaking | ||
|Grants a chance to negate durability consumption. | |Grants a chance to negate durability consumption. | ||
|III | |III | ||
|{{ | |{{MC/Blocklink|Enchanting Table}}<br/>{{MC/Blocklink|Anvil}} | ||
|5 | |5 | ||
|- | |- | ||
| | |Mending | ||
|Repairs the boots when obtaining | |Repairs the boots when obtaining experience. | ||
|I | |I | ||
|{{ | |{{MC/Blocklink|Anvil}} | ||
|2 | |2 | ||
|- | |- | ||
| | |Curse of Vanishing | ||
|The boots vanish on death, not dropping as an item. | |The boots vanish on death, not dropping as an item. | ||
|I | |I | ||
|{{ | |{{MC/Blocklink|Anvil}} | ||
|1 | |1 | ||
|- | |- | ||
| | |Curse of Binding | ||
|Removes the ability to de-equip the boots. | |Removes the ability to de-equip the boots. | ||
|I | |I | ||
|{{ | |{{MC/Blocklink|Anvil}} | ||
|1 | |1 | ||
|} | |} | ||
| Line 167: | Line 167: | ||
=== Armor trimming === | === Armor trimming === | ||
It is possible to upgrade armor with trims. This requires a | It is possible to upgrade armor with trims. This requires a smithing template, boots, and an ingot or crystal (iron ingot, copper ingot, gold ingot, netherite ingot, [[Minecraft:emerald]], redstone dust, lapis lazuli, amethyst shard, nether quartz, [[Minecraft:diamond]], or resin brick). | ||
These trims have no effect on the gameplay or strength of the armor. | These trims have no effect on the gameplay or strength of the armor. | ||
| Line 182: | Line 182: | ||
== Sounds == | == Sounds == | ||
{{ | {{MC/El|je}}: | ||
{{SoundTable | {{SoundTable | ||
| Line 214: | Line 214: | ||
}} | }} | ||
{{ | {{MC/El|be}}: | ||
{{SoundTable | {{SoundTable | ||
|type = bedrock | |type = bedrock | ||
| Line 241: | Line 241: | ||
== Data values == | == Data values == | ||
=== ID === | === ID === | ||
{{ | {{MC/Edition|java}}: | ||
{{ID table | {{ID table | ||
|edition=java | |edition=java | ||
| Line 253: | Line 253: | ||
|foot=1}} | |foot=1}} | ||
{{ | {{MC/Edition|bedrock}}: | ||
{{ID table | {{ID table | ||
|edition=bedrock | |edition=bedrock | ||
| Line 268: | Line 268: | ||
== History == | == History == | ||
{{ | {{MC/More sounds|section=1|type=old|Legacy Console Edition exclusive equipping sound and version range}} | ||
=== ''Java Edition'' === | === ''Java Edition'' === | ||
{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine|java indev}} | |{{MC/HistoryLine|java indev}} | ||
|{{HistoryLine||20100212-1210|[[File:Golden Boots (item) JE1 BE1.png|32px]] Added golden boots.}} | |{{MC/HistoryLine||20100212-1210|[[File:Golden Boots (item) JE1 BE1.png|32px]] Added golden boots.}} | ||
|{{HistoryLine||20100218-0011|[[File:Golden Boots JE1 BE1.png|32px]]Added a model for golden boots. | |{{HistoryLine||20100218-0011|[[File:Golden Boots JE1 BE1.png|32px]]Added a model for golden boots. | ||
|Golden boots now give {{ | |Golden boots now give {{MC/Armor|3}} and have durability.}} | ||
|{{HistoryLine|java}} | |{{MC/HistoryLine|java}} | ||
|{{HistoryLine||1.2.1|dev=1.2|Changed name from "Golden boots" to "Golden Boots".}} | |{{MC/HistoryLine||1.2.1|dev=1.2|Changed name from "Golden boots" to "Golden Boots".}} | ||
|{{HistoryLine||1.8|dev=14w05a|Golden boots no longer turn red when [[Minecraft:mob]]s and | |{{MC/HistoryLine||1.8|dev=14w05a|Golden boots no longer turn red when [[Minecraft:mob]]s and players are hurt.}} | ||
|{{HistoryLine||1.9|dev=15w36d|Golden boots now have an [[Minecraft:attribute]] controlling the defense points.}} | |{{MC/HistoryLine||1.9|dev=15w36d|Golden boots now have an [[Minecraft:attribute]] controlling the defense points.}} | ||
|{{HistoryLine||1.11.1|dev=16w50a|Golden boots can now be | |{{MC/HistoryLine||1.11.1|dev=16w50a|Golden boots can now be smelted down into one gold nugget.}} | ||
|{{HistoryLine||1.14|dev=18w43a|[[File:Golden Boots JE2 BE2.png|32px]] [[File:Golden Boots (item) JE2 BE2.png|32px]] The textures of golden boots has been changed.}} | |{{MC/HistoryLine||1.14|dev=18w43a|[[File:Golden Boots JE2 BE2.png|32px]] [[File:Golden Boots (item) JE2 BE2.png|32px]] The textures of golden boots has been changed.}} | ||
|{{HistoryLine|||dev=19w08a|[[File:Golden Boots (item) JE3 BE3.png|32px]] The texture of the golden boots [[Minecraft:item]] has been changed.}} | |{{MC/HistoryLine|||dev=19w08a|[[File:Golden Boots (item) JE3 BE3.png|32px]] The texture of the golden boots [[Minecraft:item]] has been changed.}} | ||
|{{HistoryLine||1.16|dev=20w16a|Golden boots now generate randomly enchanted in | |{{MC/HistoryLine||1.16|dev=20w16a|Golden boots now generate randomly enchanted in ruined portal chests.}} | ||
|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w04a|Golden boots can now be trimmed using a | |{{MC/HistoryLine||1.19.4|exp=Update 1.20|dev=23w04a|Golden boots can now be trimmed using a smithing table. | ||
|There are 10 types of material that determine the color of the trim: iron, copper, gold, lapis, emerald, diamond, netherite, redstone, amethyst, and quartz.}} | |There are 10 types of material that determine the color of the trim: iron, copper, gold, lapis, emerald, diamond, netherite, redstone, amethyst, and quartz.}} | ||
|{{HistoryLine||26.1|dev=snap7|[[File:Baby Golden Boots JE1 BE1.png|32px]] Added a specific texture and model for when the armor piece is worn by a humanoid baby mob.}} | |{{MC/HistoryLine||26.1|dev=snap7|[[File:Baby Golden Boots JE1 BE1.png|32px]] Added a specific texture and model for when the armor piece is worn by a humanoid baby mob.}} | ||
}} | }} | ||
=== ''Bedrock Edition'' === | === ''Bedrock Edition'' === | ||
{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine|pocket alpha}} | |{{MC/HistoryLine|pocket alpha}} | ||
|{{HistoryLine||v0.6.0|[[File:Golden Boots JE1 BE1.png|32px]][[File:Golden Boots (item) JE1 BE1.png|32px]] Added boots.}} | |{{MC/HistoryLine||v0.6.0|[[File:Golden Boots JE1 BE1.png|32px]][[File:Golden Boots (item) JE1 BE1.png|32px]] Added boots.}} | ||
|{{HistoryLine|pocket}} | |{{MC/HistoryLine|pocket}} | ||
|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Golden boots can now be | |{{MC/HistoryLine||1.1.0|dev=alpha 1.1.0.0|Golden boots can now be smelted down into one gold nugget.}} | ||
|{{HistoryLine|bedrock}} | |{{MC/HistoryLine|bedrock}} | ||
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Golden Boots JE2 BE2.png|32px]][[File:Golden Boots (item) JE2 BE2.png|32px]] The textures of golden boots has been changed.}} | |{{MC/HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Golden Boots JE2 BE2.png|32px]][[File:Golden Boots (item) JE2 BE2.png|32px]] The textures of golden boots has been changed.}} | ||
|{{HistoryLine||1.11.0|dev=beta 1.11.0.5|[[File:Golden Boots (item) JE3 BE3.png|32px]] The texture of the golden boots [[Minecraft:item]] has been changed.}} | |{{MC/HistoryLine||1.11.0|dev=beta 1.11.0.5|[[File:Golden Boots (item) JE3 BE3.png|32px]] The texture of the golden boots [[Minecraft:item]] has been changed.}} | ||
|{{HistoryLine|||dev=beta 1.16.0.57|Golden boots can now be found in | |{{MC/HistoryLine|||dev=beta 1.16.0.57|Golden boots can now be found in ruined portal chest. | ||
|Golden boots can be found in | |Golden boots can be found in bastion remnant chest.}} | ||
|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.21|Boots can now be trimmed using a | |{{MC/HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.21|Boots can now be trimmed using a smithing table.}} | ||
|{{HistoryLine||26.10|dev=Preview 26.10.23|[[File:Baby Golden Boots JE1 BE1.png|32px]] Added a specific texture and model for when the armor piece is worn by a humanoid baby mob.}} | |{{MC/HistoryLine||26.10|dev=Preview 26.10.23|[[File:Baby Golden Boots JE1 BE1.png|32px]] Added a specific texture and model for when the armor piece is worn by a humanoid baby mob.}} | ||
}} | }} | ||
=== Legacy Console Edition === | === Legacy Console Edition === | ||
{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine|console}} | |{{MC/HistoryLine|console}} | ||
|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Golden Boots JE1 BE1.png|32px]] [[File:Golden Boots (item) JE1 BE1.png|32px]] Added golden boots.}} | |{{MC/HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Golden Boots JE1 BE1.png|32px]] [[File:Golden Boots (item) JE1 BE1.png|32px]] Added golden boots.}} | ||
|{{HistoryLine||xbox=TU24|xbone=CU12|ps3=1.16|psvita=1.16|ps4=1.16|Golden boots no longer turn red when [[Minecraft:mob]]s and | |{{MC/HistoryLine||xbox=TU24|xbone=CU12|ps3=1.16|psvita=1.16|ps4=1.16|Golden boots no longer turn red when [[Minecraft:mob]]s and players are hurt.}} | ||
|{{HistoryLine||xbox=TU25|xbone=CU14|ps3=1.17|psvita=1.17|ps4=1.17|Golden boots now have the quick equip functionality.}} | |{{MC/HistoryLine||xbox=TU25|xbone=CU14|ps3=1.17|psvita=1.17|ps4=1.17|Golden boots now have the quick equip functionality.}} | ||
|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|Golden boots now have an [[Minecraft:attribute]] controlling the defense points.}} | |{{MC/HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|Golden boots now have an [[Minecraft:attribute]] controlling the defense points.}} | ||
|{{HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|Golden boots can now be | |{{MC/HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|Golden boots can now be smelted down into one gold nugget.}} | ||
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Golden Boots JE2 BE2.png|32px]] [[File:Golden Boots (item) JE2 BE2.png|32px]] The textures of golden boots have been changed.}} | |{{MC/HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Golden Boots JE2 BE2.png|32px]] [[File:Golden Boots (item) JE2 BE2.png|32px]] The textures of golden boots have been changed.}} | ||
}} | }} | ||
=== ''New Nintendo 3DS Edition'' === | === ''New Nintendo 3DS Edition'' === | ||
{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine|new 3ds}} | |{{MC/HistoryLine|new 3ds}} | ||
|{{HistoryLine||0.1.0|[[File:Golden Boots JE1 BE1.png|32px]] [[File:Golden Boots (item) JE1 BE1.png|32px]] Added golden boots.}} | |{{MC/HistoryLine||0.1.0|[[File:Golden Boots JE1 BE1.png|32px]] [[File:Golden Boots (item) JE1 BE1.png|32px]] Added golden boots.}} | ||
}} | }} | ||
=== Data history === | === Data history === | ||
{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine|java}} | |{{MC/HistoryLine|java}} | ||
|{{HistoryLine||1.13|dev=17w47a|Prior to | |{{MC/HistoryLine||1.13|dev=17w47a|Prior to ''The Flattening'', this item's numeral ID was 317.}} | ||
}} | }} | ||
== Issues == | == Issues == | ||
{{ | {{MC/Issue list}} | ||
== Gallery == | == Gallery == | ||
| Line 339: | Line 339: | ||
== Navigation == | == Navigation == | ||
{{Navbox armor}} | {{MC/Navbox armor}} | ||
{{Navbox gold}} | {{MC/Navbox gold}} | ||
{{Navbox items|tools}} | {{MC/Navbox items|tools}} | ||
[[Category:Armor]] | [[Category:Armor]] | ||
[[Category:Combat]] | [[Category:Combat]] | ||
pt:Botas de Ouro | |||
Latest revision as of 20:26, 9 April 2026
Template:Infobox item Golden boots are a variant of Minecraft:boots crafted from gold ingots. They are the sixth-highest tier of boots, having the same armor points as leather boots but with higher durability and enchantability. Like all golden armor, Minecraft:piglins are attracted to golden boots, and do not attack any player wearing them.
Obtaining
Crafting
Generated loot
Script error: No such module "lootChest".
Mob loot
Minecraft:Zombies, Minecraft:husks, skeletons, strays, bogged, and Minecraft:piglins have a small chance to spawn wearing armor, which may include golden boots. There is a 8.5% chance (9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III) for the mob to drop the boots they're wearing upon death unless they are spawned from an ominous trial spawner. The dropped boots are usually badly damaged, and may be enchanted with enchantment levels 5-19.
Usage
When worn, golden boots provide 1 (Template:Armorbar) armor point.
Piglins
As with other pieces of gold armor, piglins do not attack players wearing golden boots unless provoked or attacked.
Piglins are also attracted towards golden boots on the ground and equip them after inspecting them.
Smelting
Repairing
Combining
Template:Crafting Template:Grinding
Unit repair
{{#vardefine:params|0 }}Template:Hatnote Template:Repairing
Boots can be repaired in an Minecraft:anvil by adding units of the tiers' repair material, with each repair material restoring 25% the boots' maximum durability, rounded down. Two boots of the same tier can also be combined in an anvil. Both methods preserve the boots' enchantments.
Enchantments
Boots can receive the following enchantments:
| Name | Description | Max Level | Method | Weight |
|---|---|---|---|---|
| Protection<ref group=note name=exc>Protection, Projectile Protection, Blast Protection, and Fire Protection are mutually exclusive.</ref> | Increases overall damage reduction. | IV |
|
10 |
| Projectile Protection<ref group=note name="exc"/> | Increases damage reduction against projectiles. | IV |
|
5 |
| Blast Protection<ref group=note name="exc"/> | Increases damage reduction against explosions. | IV |
|
2 |
| Fire Protection<ref group=note name="exc"/> | Increases damage reduction against fire. | IV |
|
5 |
| Feather Falling | Reduces fall damage. | IV |
|
5 |
| Thorns | Deals returning damage to attackers. | III |
|
1 |
| Depth Strider<ref group=note name=exclusive2>Frost Walker and Depth Strider are mutually exclusive.</ref> | Increases underwater movement speed. | III |
|
2 |
| Frost Walker<ref group=note name=exclusive2/> | Leaves a trail of ice when walking over water. | II |
|
1 |
| Soul Speed | Increases movement speed on soul sand. | III |
|
1 |
| Unbreaking | Grants a chance to negate durability consumption. | III |
|
5 |
| Mending | Repairs the boots when obtaining experience. | I |
|
2 |
| Curse of Vanishing | The boots vanish on death, not dropping as an item. | I |
|
1 |
| Curse of Binding | Removes the ability to de-equip the boots. | I |
|
1 |
Armor trimming
It is possible to upgrade armor with trims. This requires a smithing template, boots, and an ingot or crystal (iron ingot, copper ingot, gold ingot, netherite ingot, Minecraft:emerald, redstone dust, lapis lazuli, amethyst shard, nether quartz, Minecraft:diamond, or resin brick).
These trims have no effect on the gameplay or strength of the armor.
Sounds
- REDIRECT Template:Edition
- REDIRECT Template:Edition
Data values
ID
Template:!((Java EditionTemplate:))!: Template:ID table
Template:!((Bedrock EditionTemplate:))!: Template:ID table
History
Java Edition
Bedrock Edition
Legacy Console Edition
New Nintendo 3DS Edition
Data history
Issues
Script error: No such module "Issue list".
Gallery
Renders
-
Enchanted appearance when worn
-
Enchanted appearance in inventory
| Head slot | |||||
|---|---|---|---|---|---|
| Chest slot | |||||
| Legs slot | |||||
| Feet slot | |||||
| Mob equipment |
|
| Material | |
|---|---|
| Building blocks | |
| Armor | |
| Tools | |
| Plant/Related |
Template:Article otherTemplate:Article other
pt:Botas de Ouro