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Minecraft:Java Edition 26.2-snapshot-1: Difference between revisions

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{{Infobox version
{{Infobox version
|title=Minecraft 26.2-snapshot-1
|title=Minecraft 26.2-snapshot-1
|image=26.2 Snapshot 1.jpg
|sort=26.2 Snapshot 1
|image2=Java Edition 26.2 Snapshot 1.png
|image=26.2-snapshot-1.jpg
|image2=Java Edition 26.2-snapshot-1.png
|edition=Java
|edition=Java
|type=Snapshot
|type=Snapshot
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|clientmap=
|clientmap=
|servermap=
|servermap=
|sort=26.002 Snapshot 1
|parent=26.2
|parent=26.2
|prevparent=26.1.2
|prevparent=26.1.2
|nextparent=
|nextparent=
|next=
|next=26.2 Snapshot 2
}}
}}<onlyinclude>
<onlyinclude>


'''26.2-snapshot-1''' ('''26.2 Snapshot 1''') is the first snapshot for [[Minecraft:Java Edition 26.2]], released on April 7, 2026,<ref>{{Mcnet|minecraft-26-2-snapshot-1|Minecraft 26.2 Snapshot 1|April 7, 2026}}</ref> which adds the [[Minecraft:sulfur caves]], [[Minecraft:sulfur cube]], [[Minecraft:sulfur]] and [[Minecraft:cinnabar]] block sets, and an experimental Vulkan renderer.
'''26.2-snapshot-1'''{{sic}} (also known as '''26.2 Snapshot 1''') is the first snapshot for [[Minecraft:Java Edition 26.2]], released on April 7, 2026,<ref>{{Mcnet|minecraft-26-2-snapshot-1|Minecraft 26.2 Snapshot 1|April 7, 2026}}</ref> which adds the [[Minecraft:sulfur caves]], [[Minecraft:sulfur cube]], [[Minecraft:sulfur]] and [[Minecraft:cinnabar]] block sets, and an experimental Vulkan renderer.


== Additions ==
== Additions ==
=== Blocks ===
=== Blocks ===
'''[[File:Cinnabar.png|32px]] [[Minecraft:Cinnabar]] (and its block family)'''
'''[[File:Cinnabar JE1 BE1.png|32px]] [[Minecraft:Cinnabar]]'''
* A red-colored block that generates in sulfur caves.
* A red-colored block that generates in sulfur caves.
* Can be [[Minecraft:Crafting|crafted]] or [[Minecraft:Stonecutter|cut]] into the following blocks:
* Can be [[Minecraft:crafted]] or [[Minecraft:Stonecutter|cut]] into the following blocks:
** Cinnabar [[File:Cinnabar Stairs.png|32px]] [[Minecraft:Cinnabar Stairs|stairs]], [[File:Cinnabar Slab.png|32px]] [[Minecraft:Cinnabar Slab|slabs]], [[File:Cinnabar Wall.png|32px]] [[Minecraft:Cinnabar Wall|walls]].
** Cinnabar [[File:Cinnabar Stairs JE1 BE1.png|32px]] [[Minecraft:Cinnabar Stairs|stairs]], [[File:Cinnabar Slab JE1 BE1.png|32px]] [[Minecraft:Cinnabar Slab|slabs]], [[File:Cinnabar Wall (ewU) JE1.png|32px]] [[Minecraft:Cinnabar Wall|walls]].
** [[File:Polished Cinnabar Block.png|32px]] [[Minecraft:Polished cinnabar]], [[File:Polished Cinnabar Stairs.png|32px]] [[Minecraft:Polished Cinnabar Stairs|stairs]], [[File:Polished Cinnabar Slab.png|32px]] [[Minecraft:Polished Cinnabar Slab|slabs]], [[File:Polished Cinnabar Wall.png|32px]] [[Minecraft:Polished Cinnabar Wall|walls]].
** [[File:Polished Cinnabar JE1 BE1.png|32px]] [[Minecraft:Polished cinnabar]], [[File:Polished Cinnabar Stairs (N) JE1 BE1.png|32px]] [[Minecraft:Polished Cinnabar Stairs|stairs]], [[File:Polished Cinnabar Slab JE1 BE1.png|32px]] [[Minecraft:Polished Cinnabar Slab|slabs]], [[File:Polished Cinnabar Wall (ewU) JE1.png|32px]] [[Minecraft:Polished Cinnabar Wall|walls]].
**[[File:Cinnabar Bricks.png|32px]] [[Minecraft:Cinnabar bricks]], [[File:Cinnabar Brick Stairs.png|32px]] [[Minecraft:Cinnabar Brick Stairs|brick stairs]], [[File:Cinnabar Brick Slab.png|32px]] [[Minecraft:Cinnabar Brick Slab|brick slabs]], [[File:Cinnabar Brick Wall.png|32px]] [[Minecraft:Cinnabar Brick Wall|brick walls]].
**[[File:Cinnabar Bricks JE1 BE1.png|32px]] [[Minecraft:Cinnabar bricks]], [[File:Cinnabar Brick Stairs (N) JE1 BE1.png|32px]] [[Minecraft:Cinnabar Brick Stairs|brick stairs]], [[File:Cinnabar Brick Slab JE1 BE1.png|32px]] [[Minecraft:Cinnabar Brick Slab|brick slabs]], [[File:Cinnabar Brick Wall (ewU) JE1.png|32px]] [[Minecraft:Cinnabar Brick Wall|brick walls]].
** [[File:Chiseled Cinnabar Block.png|32px]] [[Minecraft:Chiseled cinnabar]].
** [[File:Chiseled Cinnabar JE1 BE1.png|32px]] [[Minecraft:Chiseled cinnabar]].


'''[[File:Potent Sulfur.png|32px]] [[Minecraft:Potent sulfur]]'''
'''[[File:Potent Sulfur JE1 BE1.png|32px]] [[Minecraft:Potent sulfur]]'''
* Generates naturally in water pools inside the [[Minecraft:sulfur caves]] biome.
* Generates naturally in water pools inside the [[Minecraft:sulfur caves]] biome.
* Produces bubbles which rise up to 4 water source blocks above it.
* Produces bubbles which rise up to 4 water source blocks above it.
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* The potent sulfur block can be crafted into 4 sulfur blocks.
* The potent sulfur block can be crafted into 4 sulfur blocks.


'''[[File:Sulfur.png|32px]] [[Minecraft:Sulfur]] (and its block family)'''
'''[[File:Sulfur JE1 BE1.png|32px]] [[Minecraft:Sulfur]]'''
* A yellow-colored block that generates in sulfur caves.
* A yellow-colored block that generates in sulfur caves.
* Can be to craft or cut into the following blocks:
* Can be crafted or cut into the following blocks:
** Sulfur [[File:Sulfur Stairs.png|32px]] [[Minecraft:Sulfur Stairs|stairs]], [[File:Sulfur Slab.png|32px]] [[Minecraft:Sulfur Slab|slabs]], [[File:Sulfur Wall.png|32px]] [[Minecraft:Sulfur Wall|walls]].
** Sulfur [[File:Sulfur Stairs (N) JE1 BE1.png|32px]] [[Minecraft:Sulfur Stairs|stairs]], [[File:Sulfur Slab JE1 BE1.png|32px]] [[Minecraft:Sulfur Slab|slabs]], [[File:Sulfur Wall (ewU) JE1.png|32px]] [[Minecraft:Sulfur Wall|walls]].
** [[File:Polished Sulfur.png|32px]] [[Minecraft:Polished sulfur]], [[File:Polished Sulfur Stairs.png|32px]] [[Minecraft:Polished Sulfur Stairs|stairs]], [[File:Polished Sulfur Slab.png|32px]] [[Minecraft:Polished Sulfur Slab|slabs]], [[File:Polished Sulfur Wall.png|32px]] [[Minecraft:Polished Sulfur Wall|walls]].
** [[File:Polished Sulfur JE1 BE1.png|32px]] [[Minecraft:Polished sulfur]], [[File:Polished Sulfur Stairs (N) JE1 BE1.png|32px]] [[Minecraft:Polished Sulfur Stairs|stairs]], [[File:Polished Sulfur Slab JE1 BE1.png|32px]] [[Minecraft:Polished Sulfur Slab|slabs]], [[File:Polished Sulfur Wall (ewU) JE1.png|32px]] [[Minecraft:Polished Sulfur Wall|walls]].
** [[File:Sulfur Bricks.png|32px]] [[Minecraft:Sulfur bricks]], [[File:Sulfur Brick Stairs.png|32px]] [[Minecraft:Sulfur Brick Stairs|brick stairs]], [[File:Sulfur Brick Slab.png|32px]] [[Minecraft:Sulfur Brick Slab|brick slabs]], [[File:Sulfur Brick Wall.png|32px]] [[Minecraft:Sulfur Brick Wall|brick walls]].
** [[File:Sulfur Bricks JE1 BE1.png|32px]] [[Minecraft:Sulfur bricks]], [[File:Sulfur Brick Stairs (N) JE1 BE1.png|32px]] [[Minecraft:Sulfur Brick Stairs|brick stairs]], [[File:Sulfur Brick Slab JE1 BE1.png|32px]] [[Minecraft:Sulfur Brick Slab|brick slabs]], [[File:Sulfur Brick Wall (ewU) JE1.png|32px]] [[Minecraft:Sulfur Brick Wall|brick walls]].
** [[File:Chiseled Sulfur.png|32px]] [[Minecraft:Chiseled sulfur]].
** [[File:Chiseled Sulfur JE1 BE1.png|32px]] [[Minecraft:Chiseled sulfur]].


=== Items ===
=== Items ===
'''[[File:Bucket of Sulfur Cube JE1 BE1.png|32px]] [[Minecraft:Bucket of sulfur cube]]'''
'''[[File:Bucket of Sulfur Cube JE1 BE1.png|32px]] [[Minecraft:Bucket of sulfur cube]]'''
* Can be obtained by using a [[Minecraft:bucket]] on an adult [[Minecraft:sulfur cube]].
* Can be obtained by using a [[Minecraft:bucket]] on a large [[Minecraft:sulfur cube]].


'''[[File:Sulfur Cube Spawn Egg JE1 BE1.png|32px]] [[Minecraft:Sulfur cube spawn egg]]'''
'''[[File:Sulfur Cube Spawn Egg JE1 BE1.png|32px]] [[Minecraft:Sulfur cube spawn egg]]'''
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=== Mobs ===
=== Mobs ===
'''[[File:Sulfur Cube JE1.png|32px]] [[File:Sulfur Cube JE1.png|15px]][[Minecraft:Sulfur cube]]'''
'''[[File:Sulfur Cube JE1.png|32px]] [[Minecraft:Sulfur cube]]'''
* Spawns in the new [[Minecraft:sulfur caves]] biome.
* Spawns in the new [[Minecraft:sulfur caves]] biome.
* Is a [[Minecraft:passive mob]], although it spawns like a hostile mob (it belongs to the hostile mob cap, and competes with hostile mobs for spawning space). It also despawns when no player is near.
* Has {{hp|8}} health points.
* They move by jumping around, matching the movement of [[Minecraft:slime]]s and [[Minecraft:magma cube]]s.
* When a player interacts with it while holding a block, the sulfur cube will absorb the block and disable its AI.
* When a player interacts with it while holding a block, the sulfur cube will absorb the block and disable its AI.
* With a block inside, a player can also interact with the sulfur cube while holding [[Minecraft:shears]] to shear the block.  
* With a block inside, a player can also interact with the sulfur cube while holding [[Minecraft:shears]] to shear the block. This re-enables its AI.
** This enables its AI.
* The sulfur cube will follow a player holding a block it can absorb.
* The sulfur cube will follow a player holding a block it can absorb.
* The sulfur cube can also look for block items nearby and move towards them to absorb them.
* The sulfur cube can also look for block items nearby and move towards them to absorb them.
* When killed, the sulfur cube splits into two smaller sulfur cubes.
* When killed, the sulfur cube splits into two smaller sulfur cubes.
** They have no loot drops when killed.
* The small sulfur cube can be tempted and fed with [[Minecraft:slimeball]]s to grow them into large sulfur cubes.
* The small sulfur cube can be tempted and fed with [[Minecraft:slimeball]]s to grow them into large sulfur cubes.
* With a block inside, the sulfur cube will not take any fall or player damage and will become a physical object that players can interact with by punching and pushing.
* With a block inside, the sulfur cube will not take any fall or player damage and will become a physical object that players can interact with by punching and pushing.
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* A large sulfur cube can be picked up using an empty [[Minecraft:bucket]].
* A large sulfur cube can be picked up using an empty [[Minecraft:bucket]].
* [[Minecraft:Dispenser]]s can now equip and swap blocks inside a sulfur cube, as well as shear it with shears to remove the block it is holding.
* [[Minecraft:Dispenser]]s can now equip and swap blocks inside a sulfur cube, as well as shear it with shears to remove the block it is holding.
* Dispensers can spawn a sulfur cube from a [[Minecraft:bucket of sulfur cube]].
* Dispensers can spawn a sulfur cube from a [[Minecraft:bucket of sulfur cube]], but not pick them back up.
* With a block inside, it will assume one of the archetypes (listed below) and change its physical properties to match the block it absorbs:
* With a block inside, it will assume one of the archetypes (listed below) and change its physical properties to match the block it absorbs:
** Each archetype is characterized by the speed of the ball when hit, how bouncy it is when colliding with blocks and collidable entities, as well as its ground friction, air drag and if it floats in liquids
** Each archetype is characterized by the speed of the ball when hit, how bouncy it is when colliding with blocks and collidable entities, as well as its ground friction, air drag and if it floats in liquids
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**** Used when absorbing [[Minecraft:wooden]] blocks.
**** Used when absorbing [[Minecraft:wooden]] blocks.
*** Slow Flat: slow speed, low bounciness, medium ground friction and medium air drag.
*** Slow Flat: slow speed, low bounciness, medium ground friction and medium air drag.
****Used when absorbing [[Minecraft:metal]] blocks.
**** Used when absorbing [[Minecraft:metal]] blocks.
*** Fast Flat: fast speed, low bounciness, medium ground friction and low air drag.
*** Fast Flat: fast speed, low bounciness, medium ground friction and low air drag.
**** Used when absorbing organic blocks.
**** Used when absorbing organic blocks.
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* Generates naturally underground and inside hills or mountains.
* Generates naturally underground and inside hills or mountains.
* Has bands of [[Minecraft:sulfur]] and [[Minecraft:cinnabar]].
* Has bands of [[Minecraft:sulfur]] and [[Minecraft:cinnabar]].
* Spawns the [[Minecraft:sulfur cube]] mob as well as [[Minecraft:cave spider]]s.
* Spawns the [[Minecraft:sulfur cube]] mob, as well as [[Minecraft:cave spider]]s instead of regular [[Minecraft:spider]]s.
* Generates with [[Minecraft:sulfur pool]]s which contain [[Minecraft:potent sulfur]].
* Generates with [[Minecraft:sulfur pool]]s which contain [[Minecraft:potent sulfur]].


'''[[Minecraft:Sulfur spring]]'''
'''[[Minecraft:Sulfur spring]]'''
* Is a new feature which generates naturally above the sulfur caves biome.
* Is a new feature which generates naturally on the surface above the sulfur caves biome.
* Consists of sulfur, potent sulfur and [[Minecraft:magma block]]s.
* Consists of sulfur, potent sulfur and [[Minecraft:magma block]]s.
* Sulfur springs come in 4 different size variants:
* Sulfur springs come in 4 different size variants:
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*** {{cd|operation}}: how to modify the attribute, one of {{cd|add_value}}, {{cd|add_multiplied_base}} and {{cd|add_multiplied_total}}
*** {{cd|operation}}: how to modify the attribute, one of {{cd|add_value}}, {{cd|add_multiplied_base}} and {{cd|add_multiplied_total}}


'''[[Minecraft:Particles (Java Edition)|Particles]]'''
'''[[Minecraft:Options]]'''
* Added {{cd|sulfur_cube_goo}}
** Particles showing on a sulfur cube mob when hopping around.
 
'''[[Minecraft:Settings]]'''
* Added "Graphics API" in the video settings.
* Added "Graphics API" in the video settings.
** There are three values: Default, Prefer Vulkan and Prefer OpenGL.
** There are three values: Default, Prefer Vulkan and Prefer OpenGL.
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*** "Prefer OpenGL" will attempt to render using OpenGL, but fall back to Vulkan if it doesn't work.
*** "Prefer OpenGL" will attempt to render using OpenGL, but fall back to Vulkan if it doesn't work.


'''[[Minecraft:Tags]]'''
'''[[Minecraft:Particles (Java Edition)|Particles]]'''
* Block Tags
* Added {{cd|sulfur_cube_goo}}
** Particles showing on a sulfur cube mob when hopping around.
 
'''[[Minecraft:Splash]]es'''
* Added "Now on Vulcan 1.2!".
 
'''[[Minecraft:Tag (Java Edition)|Tags]]'''
* Block tags
** Added {{cd|#suppresses_bounce}}
** Added {{cd|#suppresses_bounce}}
*** Contains all blocks that suppress the bounciness of entities when colliding with them.
*** Contains all blocks that suppress the bounciness of entities when colliding with them.
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*** Contains blocks that can be broken with shears with speed 2.
*** Contains blocks that can be broken with shears with speed 2.


* Item Tags
* Damage Type Tags
** Added {{cd|minecraft:sulfur_cube_with_block_immune_to}} for all damage types that sulfur cubes are immune to when having a block absorbed.
 
* Item tags
** Added {{cd|#glazed_terracotta}}, {{cd|#concrete}}, and {{cd|#concrete_powders}} items collection tags.
** Added {{cd|#glazed_terracotta}}, {{cd|#concrete}}, and {{cd|#concrete_powders}} items collection tags.
** Added {{cd|#sulfur_cube_food}}
** Added {{cd|#sulfur_cube_food}}
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*** {{cd|#sulfur_cube_archetype/sticky}}
*** {{cd|#sulfur_cube_archetype/sticky}}


* Entity Tags
'''Vulkan support'''
** Added {{cd|minecraft:sulfur_cube_with_block_immune_to}} for all damage types that sulfur cubes are immune to when having a block absorbed.
 
'''Vulkan Support'''
* As previously announced, it is intended to switch the game from OpenGL to Vulkan.
* As previously announced, it is intended to switch the game from OpenGL to Vulkan.
* Vulkan is not supported by older hardware or drivers – OpenGL will be used as a fallback on those cases.
* Vulkan is not supported by older hardware or drivers – OpenGL will be used as a fallback on those cases.
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== Changes ==
== Changes ==
=== Mobs ===
=== Mobs ===
'''[[Minecraft:Hoglin]] and [[Minecraft:Zoglin]]'''
'''[[Minecraft:Hoglin]] and [[Minecraft:zoglin]]'''
* Fixed baby hoglin's and zoglin's left ear texture so it's properly mirrored.
* Fixed their babies' left ear texture so they are properly mirrored.


=== Command format ===
=== Command format ===
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=== Gameplay ===
=== Gameplay ===
'''[[Minecraft:Advancement]]s'''
* "Adventuring Time" now requires visiting the sulfur cave.
'''[[Minecraft:Vibration]]'''
'''[[Minecraft:Vibration]]'''
* When an entity bounces off of a block or other collidable entity, it emits a vibration of frequency 2.
* When an entity bounces off of a block or other collidable entity, it emits a vibration of frequency 2.
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** The fields {{cd|cannot_replace}} and {{cd|invalid_blocks}} in blocks section of feature configuration now also accept an ID and a list of IDs in addition to a tag.
** The fields {{cd|cannot_replace}} and {{cd|invalid_blocks}} in blocks section of feature configuration now also accept an ID and a list of IDs in addition to a tag.
* {{cd|minecraft:root_system}}
* {{cd|minecraft:root_system}}
** The field {{cd|root_replaceable}} in the feature configuration now also accepts an ID or a list of IDs in addition to a tag
** The field {{cd|root_replaceable}} in the feature configuration now also accepts an ID or a list of IDs in addition to a tag.
* {{cd|minecraft:vegetation_patch}}
* {{cd|minecraft:vegetation_patch}}
** The field {{cd|replaceable}} in the feature configuration now also accepts an ID and or a list of IDs in addition to a tag.
** The field {{cd|replaceable}} in the feature configuration now also accepts an ID and or a list of IDs in addition to a tag.
* {{cd|minecraft:waterlogged_vegetation_patch}}
* {{cd|minecraft:waterlogged_vegetation_patch}}
** The field replaceable in the feature configuration now also accepts an ID and or a list of IDs in addition to a tag
** The field {{cd|replaceable}} in the feature configuration now also accepts an ID and or a list of IDs in addition to a tag.


'''[[Minecraft:Data pack]]'''
'''[[Minecraft:Data pack]]'''
* The [[Minecraft:pack format]] version is now {{cd|101.2}}.
* The [[Minecraft:pack format]] version is now {{cd|101.2}}.
'''[[Minecraft:Debug screen]]'''
* The {{cd|entity_spawn_counts}} debug entry now refers to the ambient mob count as {{cd|AM}} and the axolotl mob count as {{cd|AX}} instead of referring to both as {{cd|A}}.


'''[[Minecraft:Dimension type]]s'''
'''[[Minecraft:Dimension type]]s'''
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'''[[Minecraft:Tags]]'''
'''[[Minecraft:Tags]]'''
* Biome Tags
** Added {{cd|sulfur_caves}} to {{cd|d=and|#is_overworld|#stronghold_biased_to|#has_structure/mineshaft|#has_structure/ruined_portal_standard|#has_structure/trial_chambers}} tags.
* Block Tags
* Block Tags
** {{cd|#concrete_powder}} collection tag has been renamed to {{cd|#concrete_powders}}
** {{cd|#concrete_powder}} collection tag has been renamed to {{cd|#concrete_powders}}.
** Added {{cd|d=and|cinnabar|sulfur|potent_sulfur}} to {{cd|#overworld_carver_replaceables}} tag.
** Added {{cd|d=and|cinnabar|sulfur}} to {{cd|#sculk_replaceable}} tag.
** Added {{cd|d=and|cinnabar_slab|polished_cinnabar_slab|cinnabar_brick_slab|sulfur_slab|polished_sulfur_slab|sulfur_brick_slab}} to {{cd|#slabs}} tag.
** Added {{cd|d=and|cinnabar_stairs|polished_cinnabar_stairs|cinnabar_brick_stairs|sulfur_stairs|polished_sulfur_stairs|sulfur_brick_stairs}} to {{cd|#stairs}} tag.
** Added {{cd|d=and|cinnabar_wall|polished_cinnabar_wall|cinnabar_brick_wall|sulfur_wall|polished_sulfur_wall|sulfur_brick_wall}} to {{cd|#walls}} tag.
** Added {{cd|d=and|cinnabar|cinnabar_slab|cinnabar_stairs|cinnabar_wall|polished_cinnabar|polished_cinnabar_slab|polished_cinnabar_stairs|polished_cinnabar_wall|cinnabar_bricks|cinnabar_brick_slab|cinnabar_brick_stairs|cinnabar_brick_wall|chiseled_cinnabar|sulfur|potent_sulfur|sulfur_slab|sulfur_stairs|sulfur_wall|polished_sulfur|polished_sulfur_slab|polished_sulfur_stairs|polished_sulfur_wall|sulfur_bricks|sulfur_brick_slab|sulfur_brick_stairs|sulfur_brick_wall|chiseled_sulfur}} to {{cd|#mineable/pickaxe}} tag.


* Entity Tags
* Entity Tags
** Added {{cd|minecraft:sulfur_cube}} to {{cd|non_controlling_rider}}.
** Added {{cd|minecraft:sulfur_cube}} to {{cd|d=and|non_controlling_rider|not_scary_for_pufferfish}} tags.
** Updated {{cd|not_scary_for_pufferfish}} to include the sulfur cube.
 
* Game Event Tags
** Added {{cd|bounce}} to {{cd|d=and|#vibrations|#warden_can_listen}} tags.
 
* Item Tags
** Added {{cd|d=and|cinnabar_slab|polished_cinnabar_slab|cinnabar_brick_slab|sulfur_slab|polished_sulfur_slab|sulfur_brick_slab}} to {{cd|#slabs}} tag.
** Added {{cd|d=and|cinnabar_stairs|polished_cinnabar_stairs|cinnabar_brick_stairs|sulfur_stairs|polished_sulfur_stairs|sulfur_brick_stairs}} to {{cd|#stairs}} tag.
** Added {{cd|d=and|cinnabar_wall|polished_cinnabar_wall|cinnabar_brick_wall|sulfur_wall|polished_sulfur_wall|sulfur_brick_wall}} to {{cd|#walls}} tag.


'''[[Minecraft:Textures]]'''
'''[[Minecraft:Textures]]'''
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** Added new Item sprites:
** Added new Item sprites:
*** <samp>item/sulfur_cube_bucket.png</samp>
*** <samp>item/sulfur_cube_bucket.png</samp>
*** <samp>item/sulfur_cube_spawn_egg.png</samp>
* Entity textures
* Entity textures
** Added new entity textures:
** Added new entity textures:
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== Fixes ==
== Fixes ==
{{fixes|project=MC|fixedin=26.2-snapshot-1
{{fixes|project=MC|fixedin=26.2-snapshot-1
|;From released versions before 26.2
|;old
|236770|The "Ambient" and "Axolotl" mob caps both display as "A" in the debug overlay.
|236770|The "Ambient" and "Axolotl" mob caps both display as "A" in the debug overlay.
|252814|The clamp density function takes a direct input and doesn't allow a reference.
|252814|The clamp density function takes a direct input and doesn't allow a reference.
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|306946|The block light transition from level 1 to 0 under the night sky is not smooth when Smooth Lighting is enabled.
|306946|The block light transition from level 1 to 0 under the night sky is not smooth when Smooth Lighting is enabled.
}}</onlyinclude>
}}</onlyinclude>
== Videos ==
{{slicedlime|F-Qmu5tKIsI|FFo1KgmQ4Lg}}


== References ==
== References ==
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[[Minecraft:es:Java Edition 26.2-snapshot-1]]
[[Minecraft:es:Java Edition 26.2-snapshot-1]]
[[Minecraft:fr:Édition Java 26.2-snapshot-1]]
[[Minecraft:fr:Édition Java 26.2-snapshot-1]]
[[Minecraft:ja:Java Edition 26.2 Snapshot 1]]
[[Minecraft:it:Java Edition 26.2-snapshot-1]]
[[Minecraft:ja:Java Edition 26.2-snapshot-1]]
[[Minecraft:lzh:爪哇版二六點二之快照一]]
[[Minecraft:lzh:爪哇版二六點二之快照一]]
[[Minecraft:nl:26.2-snapshot-1]]
[[Minecraft:pt:Edição Java 26.2-snapshot-1]]
[[Minecraft:pt:Edição Java 26.2-snapshot-1]]
[[Minecraft:ru:26.2-snapshot-1 (Java Edition)]]
[[Minecraft:ru:26.2-snapshot-1 (Java Edition)]]
[[Minecraft:th:รุ่น Java 26.2-snapshot-1]]
[[Minecraft:zh:Java版26.2-snapshot-1]]
[[Minecraft:zh:Java版26.2-snapshot-1]]

Latest revision as of 11:07, 9 June 2026

Template:Infobox version

26.2-snapshot-1Template:Sic (also known as 26.2 Snapshot 1) is the first snapshot for Minecraft:Java Edition 26.2, released on April 7, 2026,<ref>Template:Mcnet</ref> which adds the Minecraft:sulfur caves, Minecraft:sulfur cube, Minecraft:sulfur and Minecraft:cinnabar block sets, and an experimental Vulkan renderer.

Additions

Blocks

File:Cinnabar JE1 BE1.png Minecraft:Cinnabar

File:Potent Sulfur JE1 BE1.png Minecraft:Potent sulfur

  • Generates naturally in water pools inside the Minecraft:sulfur caves biome.
  • Produces bubbles which rise up to 4 water source blocks above it.
  • When placed underneath up to 4 water source blocks, it generates a cloud of nausea-causing gas on the water surface.
    • This cloud spreads across adjacent water with a maximum radius of 3 blocks.
  • Can be crafted from 9 Minecraft:sulfur blocks.
  • The potent sulfur block can be crafted into 4 sulfur blocks.

File:Sulfur JE1 BE1.png Minecraft:Sulfur

Items

File:Bucket of Sulfur Cube JE1 BE1.png Minecraft:Bucket of sulfur cube

File:Sulfur Cube Spawn Egg JE1 BE1.png Minecraft:Sulfur cube spawn egg

Mobs

File:Sulfur Cube JE1.png Minecraft:Sulfur cube

  • Spawns in the new Minecraft:sulfur caves biome.
  • Is a Minecraft:passive mob, although it spawns like a hostile mob (it belongs to the hostile mob cap, and competes with hostile mobs for spawning space). It also despawns when no player is near.
  • Has Template:Hp health points.
  • They move by jumping around, matching the movement of Minecraft:slimes and Minecraft:magma cubes.
  • When a player interacts with it while holding a block, the sulfur cube will absorb the block and disable its AI.
  • With a block inside, a player can also interact with the sulfur cube while holding Minecraft:shears to shear the block. This re-enables its AI.
  • The sulfur cube will follow a player holding a block it can absorb.
  • The sulfur cube can also look for block items nearby and move towards them to absorb them.
  • When killed, the sulfur cube splits into two smaller sulfur cubes.
    • They have no loot drops when killed.
  • The small sulfur cube can be tempted and fed with Minecraft:slimeballs to grow them into large sulfur cubes.
  • With a block inside, the sulfur cube will not take any fall or player damage and will become a physical object that players can interact with by punching and pushing.
  • A large sulfur cube can be picked up using an empty Minecraft:bucket.
  • Minecraft:Dispensers can now equip and swap blocks inside a sulfur cube, as well as shear it with shears to remove the block it is holding.
  • Dispensers can spawn a sulfur cube from a Minecraft:bucket of sulfur cube, but not pick them back up.
  • With a block inside, it will assume one of the archetypes (listed below) and change its physical properties to match the block it absorbs:
    • Each archetype is characterized by the speed of the ball when hit, how bouncy it is when colliding with blocks and collidable entities, as well as its ground friction, air drag and if it floats in liquids
    • There are the following archetypes:
      • Regular: medium speed, medium bounciness, medium ground friction and low air drag.
      • Bouncy: fast speed, high bounciness, medium ground friction and low air drag.
      • Slow Flat: slow speed, low bounciness, medium ground friction and medium air drag.
      • Fast Flat: fast speed, low bounciness, medium ground friction and low air drag.
        • Used when absorbing organic blocks.
      • Light: slow speed, high bounciness, medium ground friction and high air drag.
      • Fast Sliding: fast speed, no bounciness, low ground friction and low air drag.
        • Used when absorbing icy blocks.
      • Slow Sliding: slow speed, no bounciness, low ground friction and low air drag.
        • Used when absorbing shroom blocks.
    • There are also two special archetypes:

World generation

Minecraft:Sulfur caves

Minecraft:Sulfur spring

  • Is a new feature which generates naturally on the surface above the sulfur caves biome.
  • Consists of sulfur, potent sulfur and Minecraft:magma blocks.
  • Sulfur springs come in 4 different size variants:
    • Small
    • Medium
    • Large
    • Extra Large

General

Minecraft:Attributes

  • Added Template:Cd
    • Determines how much drag is applied to an entity while in the air.
    • Accepts values between Template:Cd and Template:Cd.
    • Default value: Template:Cd – the entity uses existing drag when moving in the air.
    • Minimum value: Template:Cd – no drag is applied to the entity.
    • Values higher than Template:Cd increase the drag applied to the entity when moving through the air.
  • Added Template:Cd
    • Determines what portion of the velocity is restituted after the entity collides with blocks and collidable entities.
    • When landing on bouncy blocks, like Minecraft:beds and Minecraft:slime blocks, the higher bounciness (of the block or the entity) is applied.
    • Accepts values between Template:Cd and Template:Cd
    • Default value: Template:Cd – no velocity is restituted.
    • Maximum value: Template:Cd – full velocity is restituted, collisions with blocks and collidable entities will have no effect on lowering the velocity.
  • Added Template:Cd
    • Determines how much ground friction is applied to the entity with regards to the block it is on.
    • Accepts values between Template:Cd and Template:Cd
    • Default value: Template:Cd – friction of blocks is not modified.
    • Minimum value: Template:Cd – friction of blocks is reduced to zero.
    • Values higher than Template:Cd increase the friction applied to the entity from the blocks it is on.

Minecraft:Data component format

  • Added Template:Cd
    • Represents the item that is absorbed by the Minecraft:sulfur cube.
    • Format: item that is absorbed by the sulfur cube.
      • e.g. minecraft:sulfur_cube_content=green_wool

Minecraft:Game events

  • Added Template:Cd
    • Emitted when an entity collides with a block or a collidable entity with non-zero bounciness.
    • Has a vibration frequency of 2.

Minecraft:Identifiers

Minecraft:Options

  • Added "Graphics API" in the video settings.
    • There are three values: Default, Prefer Vulkan and Prefer OpenGL.
      • "Default" is the recommend rendering engine the game will use unless there is issues.
        • Currently, it is the same as "Prefer Vulkan"
      • "Prefer Vulkan" will attempt to render using Vulkan, but fall back to OpenGL if it doesn't work.
      • "Prefer OpenGL" will attempt to render using OpenGL, but fall back to Vulkan if it doesn't work.

Particles

  • Added Template:Cd
    • Particles showing on a sulfur cube mob when hopping around.

Minecraft:Splashes

  • Added "Now on Vulcan 1.2!".

Tags

  • Block tags
    • Added Template:Cd
      • Contains all blocks that suppress the bounciness of entities when colliding with them.
    • Added Template:Cd and Template:Cd blocks collection tags
    • Added Template:Cd
      • Contains blocks that can be broken with shears with speed 15.
    • Added Template:Cd
      • Contains blocks that can be broken with shears with speed 5.
    • Added Template:Cd
      • Contains blocks that can be broken with shears with speed 2.
  • Damage Type Tags
    • Added Template:Cd for all damage types that sulfur cubes are immune to when having a block absorbed.

Vulkan support

  • As previously announced, it is intended to switch the game from OpenGL to Vulkan.
  • Vulkan is not supported by older hardware or drivers – OpenGL will be used as a fallback on those cases.
  • The current requirement is Vulkan 1.2 with dynamic rendering and push descriptors, but this requirement may increase or decrease over time.
  • Currently an experimental rendering backend, and may not be as performant or stable.
  • Under Vulkan, it is preferred the player's dedicated graphics card over any integrated graphics, which is a change from OpenGL.
  • The player can see which backend is being used in the F3 debug overlay (in the system_specs section).
  • On macOS, MoltenVK is used to translate Vulkan to Metal.

Changes

Mobs

Minecraft:Hoglin and Minecraft:zoglin

  • Fixed their babies' left ear texture so they are properly mirrored.

Command format

General

  • When granting or revoking several advancements, the command output will now report how many advancements changed state across all players.
  • When granting or revoking advancements or a criterion on several players, the command output will now report the number of players that any change applied to.

Gameplay

Minecraft:Advancements

  • "Adventuring Time" now requires visiting the sulfur cave.

Minecraft:Vibration

  • When an entity bounces off of a block or other collidable entity, it emits a vibration of frequency 2.

General

General

  • Profiling the game with Tracy (launching with Template:Cd) now includes GPU timings.
  • Rendering now uses a reversed depth buffer, which helps with Z-fighting on most hardware.

Minecraft:Attributes

Minecraft:Configured features

  • Template:Cd
    • The fields Template:Cd and Template:Cd in blocks section of feature configuration now also accept an ID and a list of IDs in addition to a tag.
  • Template:Cd
    • The field Template:Cd in the feature configuration now also accepts an ID or a list of IDs in addition to a tag.
  • Template:Cd
    • The field Template:Cd in the feature configuration now also accepts an ID and or a list of IDs in addition to a tag.
  • Template:Cd
    • The field Template:Cd in the feature configuration now also accepts an ID and or a list of IDs in addition to a tag.

Minecraft:Data pack

Minecraft:Debug screen

Minecraft:Dimension types

  • The field Template:Cd now also accepts an ID and a list of IDs in addition to a tag.

Minecraft:Resource pack

Minecraft:Shaders

  • The core/rendertype_text, core/rendertype_text_see_through, core/rendertype_text_intensity, core/rendertype_text_intensity_see_through, core/rendertype_text_background, and core/rendertype_text_background_see_through shaders have been replaced by core/text and core/text_background
    • Variants are now controlled by shader defines: IS_GUI, IS_SEE_THROUGH, and IS_GRAYSCALE

Minecraft:Sounds

Structure processors

Minecraft:Tags

Minecraft:Textures

  • Block sprites
    • Added new block textures:
      • block/chiseled_cinnabar.png
      • block/chiseled_sulfur.png
      • block/cinnabar.png
      • block/cinnabar_bricks.png
      • block/polished_cinnabar.png
      • block/polished_sulfur.png
      • block/potent_sulfur.png
      • block/sulfur.png
      • block/sulfur_bricks.png
  • Item sprites
    • Added new Item sprites:
      • item/sulfur_cube_bucket.png
      • item/sulfur_cube_spawn_egg.png
  • Entity textures
    • Added new entity textures:
      • entity/sulfur_cube/sulfur_cube_outer.png
      • entity/sulfur_cube/sulfur_cube_inner.png

Minecraft:World generation

  • Dripstone features
    • Renamed the feature type Template:Cd to Template:Cd
      • Added the field Template:Cd – Block State, describes the block forming the base of the speleothem.
      • Added the field Template:Cd – Block State, describes the block creating the columns of the speleothem.
      • Added the field Template:Cd – Block ID, list of Block IDs, or hash-prefixed Block Tag describing which blocks this feature can generate on.
      • Renamed the field Template:Cd to Template:Cd
    • Renamed the feature type Template:Cd to Template:Cd.
    • Adjusted the feature type Template:Cd.
      • Added the field Template:Cd – Block ID, list of Block IDs, or hash-prefixed Block Tag describing which blocks this feature can generate on.
  • Added the Template:Cd surface rule.
    • Replaces blocks based on the specified noise and gradient list.
    • Format: object with fields:
      • Template:Cd – noise id, the noise to sample.
      • Template:Cd – non-empty list of objects with fields, the list to sample based on the noise value:
        • Template:Cd (optional) – the block state to select at this index.
          • If this field is not defined, the surface rule will not replace any block when sampling this entry.
  • Added the Template:Cd feature type
    • Generates a list of placed features in order. If any feature in the list is not placed, the following features will also be skipped.
    • Format: object with fields:
      • Template:Cd – list of Placed Features or hash-prefixed placed feature tag, the features to generate.
  • Added the Template:Cd feature type
    • Places one template randomly chosen from the given Weighted List of Identifiers. By default, the template will be spawned randomly rotated, centered around the origin.
    • Format: object with fields:
      • Template:Cd – Weighted List of structure template entries. Each structure template entry is composed of an Identifier and a list of rotations to randomly choose from.

Fixes

Template:Fixes

Videos

Template:Slicedlime

References

Template:Reflist

Navigation

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