Minecraft:Wandering Trader: Difference between revisions
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== Spawning == | == Spawning == | ||
Wandering traders spawn randomly with two leashed trader llamas in the [[Minecraft:Overworld]] near the player, in any biome except in [[Minecraft:the void]] biome, controlled by the {{cd|#minecraft:without_wandering_trader_spawns}} biome tag {{in|JE}}. They typically spawn within a 48-block | Wandering traders spawn randomly with two leashed trader llamas in the [[Minecraft:Overworld]] near the player, in any biome except in [[Minecraft:the void]] biome, controlled by the {{cd|#minecraft:without_wandering_trader_spawns}} biome tag {{in|JE}}. They typically spawn within a 48-block centered box of a player. {{IN|bedrock}}, they also try to spawn by a claimed [[Minecraft:bell]] in a [[Minecraft:village]]. | ||
When the world is created (or updated from an older version), a counter is initialized to 24000 [[Minecraft:tick]]s (20 real-life minutes, or 1 Minecraft day). Each minute (1200 ticks), if {{gmr|spawn_wandering_traders}} is set to {{code|true}},{{only|java}} the counter is decreased by 1200. When the counter reaches 0 it is reset to 24000 and an attempt may be made to spawn a wandering trader, unless the game rule {{gmr|spawn_mobs|domobspawning}} is set to {{code|false}}. | When the world is created (or updated from an older version), a counter is initialized to 24000 [[Minecraft:tick]]s (20 real-life minutes, or 1 Minecraft day). Each minute (1200 ticks), if {{gmr|spawn_wandering_traders}} is set to {{code|true}},{{only|java}} the counter is decreased by 1200. When the counter reaches 0 it is reset to 24000 and an attempt may be made to spawn a wandering trader, unless the game rule {{gmr|spawn_mobs|domobspawning}} is set to {{code|false}}. | ||
When the counter is equal to 0 or lower for the first time, there is a 25% chance of making the attempt, which increases to 50% the second time and 75% thereafter until a trader is spawned, or no player is found for the attempt, where it will then be reset to 25%. If a player is found, then there is a 10% chance for a wandering trader to spawn. In summary, when the counter is equal to 0 or lower, the total chance that a trader will spawn will be either 2.5%, 5%, or 7.5% | When the counter is equal to 0 or lower for the first time, there is a 25% chance of making the attempt, which increases to 50% the second time and 75% thereafter until a trader is spawned, or no player is found for the attempt, where it will then be reset to 25%. If a player is found, then there is a 10% chance for a wandering trader to spawn. In summary, when the counter is equal to 0 or lower, the total chance that a trader will spawn will be either 2.5%, 5%, or 7.5%, with the chance getting higher each time a spawn attempt fails. | ||
When attempting a spawn, a random player is selected as the target location. If there is a [[Minecraft:bell]] within 48 blocks of the player, then the nearest such bell is used as the target location instead. Ten attempts are then made to find a valid mob spawning location. This is made on the uppermost block of a random X/Z position within -48/+47 of the target location on each axis. In ''Java Edition'', the game uses the highest Y-level "surface" block for these attempts, so the wandering trader will not spawn inside enclosed caves. If spawning the trader succeeds, an additional ten attempts are made for each of two trader llamas to find a position within -4/+3 of the trader in ''Java Edition''. In ''Bedrock Edition'', the trader always spawns together with its llamas on the same block. Wandering traders and their llamas can still spawn if the passive [[Minecraft:mob cap]] is full. | When attempting a spawn, a random player is selected as the target location. If there is a [[Minecraft:bell]] within 48 blocks of the player, then the nearest such bell is used as the target location instead. Ten attempts are then made to find a valid mob spawning location. This is made on the uppermost block of a random X/Z position within -48/+47 of the target location on each axis. In ''Java Edition'', the game uses the highest Y-level "surface" block for these attempts, so the wandering trader will not spawn inside enclosed caves. If spawning the trader succeeds, an additional ten attempts are made for each of two trader llamas to find a position within -4/+3 of the trader in ''Java Edition''. In ''Bedrock Edition'', the trader always spawns together with its llamas on the same block. Wandering traders and their llamas can still spawn if the passive [[Minecraft:mob cap]] is full. | ||
{{IN|bedrock}}, when using [[Minecraft:spawn egg]]s or the {{cmd|summon}} [[Minecraft:command]] to spawn a wandering trader, llamas always spawn with it. | {{IN|bedrock}}, when using [[Minecraft:spawn egg]]s or the {{cmd|summon}} [[Minecraft:command]] to spawn a wandering trader, llamas always spawn with it. Furthermore, wandering traders never spawn if {{cmd|mobevent minecraft:wandering_trader_event}} is set to {{code|false}}. | ||
=== Despawning === | === Despawning === | ||
{{IN|java}}, a wandering trader despawns after being | {{IN|java}}, a wandering trader despawns after being within both render distance and simulation distance for 48000 [[Minecraft:tick]]s (40 minutes, or 2 full ''Minecraft'' days), although ticks spent with the trading UI open are not counted. {{IN|bedrock}}, a wandering trader despawns after being loaded for either 48000 ticks (2 full ''Minecraft'' days) or 72000 ticks (3 full days) '''and''' the nearest player is more than 24 blocks away from it. In ''Bedrock Edition'', wandering traders also immediately despawn if all trades are used up and the nearest player is more than 24 blocks away. | ||
Unlike most mobs, naming the wandering trader with a [[Minecraft:name tag]] and/or placing it in a [[Minecraft:boat]]/[[Minecraft:minecart]] does not prevent it from despawning.<ref>{{bug|MC-143982||Named wandering traders despawn|WAI}}</ref> This also includes wandering traders as passengers of other mobs in ''Java Edition'', where it still despawns if summoned on top of another mob. | Unlike most mobs, naming the wandering trader with a [[Minecraft:name tag]] and/or placing it in a [[Minecraft:boat]]/[[Minecraft:minecart]] does not prevent it from despawning.<ref>{{bug|MC-143982||Named wandering traders despawn|WAI}}</ref> This also includes wandering traders as passengers of other mobs in ''Java Edition'', where it still despawns if summoned on top of another mob. | ||
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When a wandering trader is unloaded, either by moving into unloaded [[Minecraft:chunk]]s or entering another [[Minecraft:dimension]], its despawn timer freezes. | When a wandering trader is unloaded, either by moving into unloaded [[Minecraft:chunk]]s or entering another [[Minecraft:dimension]], its despawn timer freezes. | ||
In ''Java Edition'', wandering traders spawned via {{cmd|summon}}, [[Minecraft:spawn egg]]s or [[Minecraft:spawner]]s have a default <code>DespawnDelay</code> value of 0, meaning they do ''not'' despawn after 48000 ticks. | |||
== Behavior == | == Behavior == | ||
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Like villagers and witches, wandering traders do not visually sit down when riding objects such as [[Minecraft:boat]]s and [[Minecraft:minecart]]s.<ref>{{bug|MC-161106||Villagers, wandering traders and witches do not have a sitting animation, but other villager-related mobs do|WAI}}</ref> | Like villagers and witches, wandering traders do not visually sit down when riding objects such as [[Minecraft:boat]]s and [[Minecraft:minecart]]s.<ref>{{bug|MC-161106||Villagers, wandering traders and witches do not have a sitting animation, but other villager-related mobs do|WAI}}</ref> | ||
{{ | {{IN|BE}}, when a player holds an emerald or other item near a wandering trader who wants that item, the wandering trader holds up an item it offers in exchange, similar to villagers. | ||
== Trading == | == Trading == | ||
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=== Trade offers === | === Trade offers === | ||
The wandering trader offers nine trades in total | The wandering trader offers nine trades in total, always consisting of two purchase trades, two special trades, and five ordinary trades. | ||
These trades in each of these groups are not divided into categories; for example, a single wandering trader can sell 2 different saplings. Each individual trade is equally likely. | These trades in each of these groups are not divided into categories; for example, a single wandering trader can sell 2 different saplings. Each individual trade is equally likely. | ||
In the trading GUI, the trade offers are always listed in this order:<br> | In the trading GUI, the trade offers are always listed in this order:<br> | ||
* 2 | * 2 purchase trades | ||
* 2 special | * 2 special trades | ||
* 5 ordinary | * 5 ordinary trades | ||
{{TradeTable|title=Wandering Trader | {{TradeTable|title=Wandering Trader | ||
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|{{TradeLine|lvl=Special|slot=3-4|wantQuant=5|give=Potion of Invisibility|giveNote=wandering_trader_invisibility_duration|giveNoteText=Duration: 8:00|maxTrades=1}} | |{{TradeLine|lvl=Special|slot=3-4|wantQuant=5|give=Potion of Invisibility|giveNote=wandering_trader_invisibility_duration|giveNoteText=Duration: 8:00|maxTrades=1}} | ||
|{{TradeLine|lvl=Special|slot=3-4|wantQuant=6|give=Blue Ice|maxTrades=6}} | |{{TradeLine|lvl=Special|slot=3-4|wantQuant=6|give=Blue Ice|maxTrades=6}} | ||
|{{TradeLine|lvl=Special|slot=3-4|wantQuant=6-20|give=Enchanted Iron Pickaxe | |{{TradeLine|lvl=Special|slot=3-4|wantQuant=6-20|wantNote=Wandering Trader Iron Pickaxe|give=Enchanted Iron Pickaxe|giveNote=Wandering Trader Iron Pickaxe|giveNoteText=[[Minecraft:Enchanting table mechanics#Value|Enchanted]] with a random experience cost in range 5–19, equivalent to the middle slot of an [[Minecraft:enchanting table]] with [[Minecraft:Enchanting table mechanics#Bookshelf placement|13 bookshelves]]. The price is 1 plus the experience cost in emeralds.|maxTrades=1}} | ||
|{{TradeLine|lvl=Ordinary|slot=5-9|give=Fern|maxTrades=12}} | |{{TradeLine|lvl=Ordinary|slot=5-9|give=Fern|maxTrades=12}} | ||
|{{TradeLine|lvl=Ordinary|slot=5-9|give=Sugar Cane|maxTrades=8}} | |{{TradeLine|lvl=Ordinary|slot=5-9|give=Sugar Cane|maxTrades=8}} | ||
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|{{TradeLine|lvl=Ordinary|slot=5-9|give=Melon Seeds|maxTrades=12}} | |{{TradeLine|lvl=Ordinary|slot=5-9|give=Melon Seeds|maxTrades=12}} | ||
|{{TradeLine|lvl=Ordinary|slot=5-9|give=Name Tag|maxTrades=5}} | |{{TradeLine|lvl=Ordinary|slot=5-9|give=Name Tag|maxTrades=5}} | ||
|{{TradeLine|lvl=Ordinary|slot=5-9|give=Sulfur Spike|giveQuant=2|maxTrades=5}} | |||
|{{TradeLine|lvl=Ordinary|slot=5-9|give=White Dye|giveQuant=3|maxTrades=12}} | |{{TradeLine|lvl=Ordinary|slot=5-9|give=White Dye|giveQuant=3|maxTrades=12}} | ||
|{{TradeLine|lvl=Ordinary|slot=5-9|give=Light Gray Dye|giveQuant=3|maxTrades=12}} | |{{TradeLine|lvl=Ordinary|slot=5-9|give=Light Gray Dye|giveQuant=3|maxTrades=12}} | ||
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|{{TradeLine|lvl=Ordinary|slot=5-9|wantQuant=5|give=Nautilus Shell|maxTrades=5}}}} | |{{TradeLine|lvl=Ordinary|slot=5-9|wantQuant=5|give=Nautilus Shell|maxTrades=5}}}} | ||
In [[Minecraft: | In the [[Minecraft:Third Drop 2026|third drop of 2026]]{{upcoming}}, wandering traders can also sell: | ||
* 1 {{BlockSprite|Poplar Sapling}} [[Minecraft:poplar sapling]] for 5 emeralds; with 8 trades in stock | |||
* 3 {{BlockSprite|Shelf Mushroom}} [[Minecraft:shelf mushroom]]s for 1 emerald; with 12 trades in stock | |||
* 8 {{BlockSprite|Poplar Log}} [[Minecraft:poplar log]]s for 1 emerald; with 4 trades in stock | |||
== Drops == | == Drops == | ||
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** {{nbt inherit/entity}} | ** {{nbt inherit/entity}} | ||
** {{nbt inherit/mob}} | ** {{nbt inherit/mob}} | ||
** {{nbt|int|DespawnDelay}}: The number of ticks counted down until this wandering trader is forced to despawn. The wandering trader despawns when this value reaches 1. | ** {{nbt|int|DespawnDelay}}: The number of ticks counted down until this wandering trader is forced to despawn. The wandering trader despawns when this value reaches 1. If set to a value of 0 or less, the value will not change and the wandering trader will not despawn. | ||
** {{nbt|compound|Offers}}: Is generated when the trading menu is opened for the first time. | ** {{nbt|compound|Offers}}: Is generated when the trading menu is opened for the first time. | ||
*** {{nbt|list|Recipes}}: List of trade options. | *** {{nbt|list|Recipes}}: List of trade options. | ||
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|{{HistoryLine|||dev=19w09a|Added two new [[Minecraft:sound]]s for wandering traders when they drink Invisibility potions and milk.}} | |{{HistoryLine|||dev=19w09a|Added two new [[Minecraft:sound]]s for wandering traders when they drink Invisibility potions and milk.}} | ||
|{{HistoryLine||1.15.2|dev=pre1|The spawning of wandering traders can now be controlled using {{cmd|gamerule doTraderSpawning}}.}} | |{{HistoryLine||1.15.2|dev=pre1|The spawning of wandering traders can now be controlled using {{cmd|gamerule doTraderSpawning}}.}} | ||
|{{HistoryLine||1.17|dev=21w05a|Wandering traders can sell [[Minecraft:small dripleaf]].}} | |{{HistoryLine||1.17|dev=21w05a|Wandering traders can now sell [[Minecraft:small dripleaf|small dripleaves]].}} | ||
|{{HistoryLine|||dev=21w13a|Wandering traders can sell [[Minecraft:pointed dripstone]], [[Minecraft:rooted dirt]] and [[Minecraft:moss block]].}} | |{{HistoryLine|||dev=21w13a|Wandering traders can now sell [[Minecraft:pointed dripstone]], [[Minecraft:rooted dirt]] and [[Minecraft:moss block]]s.}} | ||
|{{HistoryLine||1.19|dev=22w15a|Wandering traders can sell [[Minecraft:mangrove propagule]]s.}} | |{{HistoryLine||1.19|dev=22w15a|Wandering traders can now sell [[Minecraft:mangrove propagule]]s.}} | ||
|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|Wandering traders can sell [[Minecraft:cherry sapling]]s.}} | |{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|Wandering traders can now sell [[Minecraft:cherry sapling]]s.}} | ||
|{{HistoryLine||1.20.2|exp=[[Minecraft:Villager Trade Rebalance]]|dev=23w31a|Wandering traders now sell more items, and buy certain items from the player. | |{{HistoryLine||1.20.2|exp=[[Minecraft:Villager Trade Rebalance]]|dev=23w31a|Wandering traders now sell more items, and buy certain items from the player. | ||
|Most existing trades have lower prices and higher amounts in stock.}} | |Most existing trades have lower prices and higher amounts in stock.}} | ||
|{{HistoryLine||1.21.2|exp=Winter Drop|dev=24w40a|Wandering traders can now sell [[Minecraft:pale oak sapling]]s.}} | |{{HistoryLine||1.21.2|exp=Winter Drop|dev=24w40a|Wandering traders can now sell [[Minecraft:pale oak sapling]]s.|If the "Villager Trade Rebalance" experiment is also enabled, wandering traders can now sell [[Minecraft:pale oak log]]s.}} | ||
|{{HistoryLine||1.21.4|dev=24w44a|Wandering traders can sell [[Minecraft:open eyeblossom]], [[Minecraft:pale moss]], and [[Minecraft:pale hanging moss]].}} | |{{HistoryLine||1.21.4|dev=24w44a|Wandering traders can now sell [[Minecraft:open eyeblossom]]s, [[Minecraft:pale moss block]]s, and [[Minecraft:pale hanging moss]].}} | ||
|{{HistoryLine||1.21.5|dev=25w07a|The changes to wandering trader trades have been moved from [[Minecraft:Villager Trade Rebalance|experimental features]] and are now available during normal gameplay.}} | |{{HistoryLine||1.21.5|dev=25w07a|The changes to wandering trader trades have been moved from [[Minecraft:Villager Trade Rebalance|experimental features]] and are now available during normal gameplay.}} | ||
|{{HistoryLine|||dev=25w08a|Some of the new trades have changed from a stock of one single trade to a stock of two trades.}} | |{{HistoryLine|||dev=25w08a|Some of the new trades have changed from a stock of one single trade to a stock of two trades.}} | ||
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|{{HistoryLine|||dev=snap5|Wandering traders can now sell [[Minecraft:golden dandelion]]s.}} | |{{HistoryLine|||dev=snap5|Wandering traders can now sell [[Minecraft:golden dandelion]]s.}} | ||
|{{HistoryLine|||dev=snap11|Wandering traders can now sell [[Minecraft:name tags]].}} | |{{HistoryLine|||dev=snap11|Wandering traders can now sell [[Minecraft:name tags]].}} | ||
|{{HistoryLine|upcoming | |{{HistoryLine||26.2|dev=snap6|Wandering traders can now sell [[Minecraft:sulfur spike]]s.<ref>{{bug|MC-307560||Wandering traders are unable to sell sulfur spikes|F}}</ref>}} | ||
|{{HistoryLine||26. | |{{HistoryLine|java upcoming}} | ||
|{{HistoryLine||26.3|dev=snap1|Wandering traders can now sell [[Minecraft:poplar sapling]]s and [[Minecraft:shelf mushroom]]s.}} | |||
|{{HistoryLine|||dev=snap2|Wandering traders can now sell [[Minecraft:poplar log]]s.<ref>{{bug|MC-309082||Wandering traders do not sell poplar logs|F}}</ref>}} | |||
}} | }} | ||
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{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine|bedrock}} | |{{HistoryLine|bedrock}} | ||
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|exp=Experimental Gameplay|[[File:Wandering Trader BE1.png|32px]] Added wandering traders, available only through Experimental Gameplay.}} | |{{HistoryLine||1.10.0|dev=beta 1.10.0.3|exp=Experimental Gameplay|[[File:Wandering Trader JE1 BE1.png|32px]] Added wandering traders, available only through Experimental Gameplay.}} | ||
|{{HistoryLine||1.11.0|dev=beta 1.11.0.3|exp=Experimental Gameplay|[[File:Wandering Trader JE1 BE1.png|32px]] Wandering traders now have their legs mirrored. | |{{HistoryLine||1.11.0|dev=beta 1.11.0.3|exp=Experimental Gameplay|[[File:Wandering Trader JE1 BE1.png|32px]] Wandering traders now have their legs mirrored. | ||
|Wandering traders now drink a [[Minecraft:potion of Invisibility]] during dusk, when [[Minecraft:damage|hurt]] by projectiles or magic attacks, and when avoiding [[Minecraft:illager]]s and [[Minecraft:zombie]]s. | |Wandering traders now drink a [[Minecraft:potion of Invisibility]] during dusk, when [[Minecraft:damage|hurt]] by projectiles or magic attacks, and when avoiding [[Minecraft:illager]]s and [[Minecraft:zombie]]s. | ||
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|Wandering traders now have 6 random trades, instead of 4.}} | |Wandering traders now have 6 random trades, instead of 4.}} | ||
|{{HistoryLine||1.12.0|dev=beta 1.12.0.2|Wandering traders now have [[Minecraft:sound]]s.}} | |{{HistoryLine||1.12.0|dev=beta 1.12.0.2|Wandering traders now have [[Minecraft:sound]]s.}} | ||
|{{HistoryLine||1.17.0|dev=beta 1.16.230.54|Wandering traders can sell [[Minecraft:small dripleaf]], [[Minecraft:pointed dripstone]], [[Minecraft:rooted dirt]] and [[Minecraft:moss block]].}} | |{{HistoryLine||1.17.0|dev=beta 1.16.230.54|Wandering traders can now sell [[Minecraft:small dripleaf|small dripleaves]], [[Minecraft:pointed dripstone]], [[Minecraft:rooted dirt]] and [[Minecraft:moss block]]s.}} | ||
|{{HistoryLine||1.19.0|dev=Preview 1.19.0.21|Can no longer open or close doors. | |{{HistoryLine||1.19.0|dev=Preview 1.19.0.21|Can no longer open or close doors. | ||
|Now randomly moves around. | |Now randomly moves around. | ||
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|Added new sound effects for gaining and losing [[Minecraft:Invisibility]]. | |Added new sound effects for gaining and losing [[Minecraft:Invisibility]]. | ||
|Can now be named with a [[Minecraft:name tag]], but this does not stop them from despawning.}} | |Can now be named with a [[Minecraft:name tag]], but this does not stop them from despawning.}} | ||
|{{HistoryLine|||dev=Preview 1.19.0.25|Wandering traders can sell [[Minecraft:mangrove propagule]]s.}} | |{{HistoryLine|||dev=Preview 1.19.0.25|Wandering traders can now sell [[Minecraft:mangrove propagule]]s.}} | ||
|{{HistoryLine||1.19.10|dev=Preview 1.19.10.21|Wandering traders now drink [[Minecraft:milk]] at dawn.}} | |{{HistoryLine||1.19.10|dev=Preview 1.19.10.21|Wandering traders now drink [[Minecraft:milk]] at dawn.}} | ||
|{{HistoryLine||1.19.20|dev=Preview 1.19.20.20|Wandering traders no longer spawn underground.}} | |{{HistoryLine||1.19.20|dev=Preview 1.19.20.20|Wandering traders no longer spawn underground.}} | ||
|{{HistoryLine||1.20.30|dev=Preview 1.20.20.20|Wandering traders can now sell | |{{HistoryLine||1.20.30|dev=Preview 1.20.20.20|Wandering traders can now sell [[Minecraft:cherry sapling]]s. | ||
|Wandering traders can no longer sell [[Minecraft:wheat seed]]s, [[Minecraft:beetroot seed]]s, [[Minecraft:pumpkin seed]]s and [[Minecraft:melon seed]]s.}} | |Wandering traders can no longer sell [[Minecraft:wheat seed]]s, [[Minecraft:beetroot seed]]s, [[Minecraft:pumpkin seed]]s and [[Minecraft:melon seed]]s.}} | ||
|{{HistoryLine|||dev=Preview 1.20.20.21|Wandering traders now sell blue, black, brown or white [[Minecraft:dye]]s instead of [[Minecraft:lapis lazuli]], [[Minecraft:ink sac]]s, [[Minecraft:cocoa bean]]s and [[Minecraft:bone meal]].}} | |{{HistoryLine|||dev=Preview 1.20.20.21|Wandering traders now sell blue, black, brown or white [[Minecraft:dye]]s instead of [[Minecraft:lapis lazuli]], [[Minecraft:ink sac]]s, [[Minecraft:cocoa bean]]s and [[Minecraft:bone meal]].}} | ||
|{{HistoryLine||1.20.30|exp=[[Minecraft:Villager Trade Rebalancing]]|dev=Preview 1.20.30.20|Wandering traders now sell more items, and buy certain items from the player. | |{{HistoryLine||1.20.30|exp=[[Minecraft:Villager Trade Rebalancing]]|dev=Preview 1.20.30.20|Wandering traders now sell more items, and buy certain items from the player. | ||
|Most existing trades have lower prices and higher amounts in stock.}} | |Most existing trades have lower prices and higher amounts in stock.}} | ||
|{{HistoryLine||1.21.50|dev=Preview 1.21.50.20|Wandering traders can now sell [[Minecraft:pale oak sapling]]s, [[Minecraft:open eyeblossom]]s, [[Minecraft:pale hanging moss]], and [[Minecraft:pale moss]].}} | |{{HistoryLine||1.21.50|dev=Preview 1.21.50.20|Wandering traders can now sell [[Minecraft:pale oak sapling]]s, [[Minecraft:open eyeblossom]]s, [[Minecraft:pale hanging moss]], and [[Minecraft:pale moss block]]s.}} | ||
|{{HistoryLine||1.21.70|dev=Preview 1.21.70.23|The changes to wandering trader trades have been moved from [[Minecraft:Villager Trade Rebalance|experimental features]] and are now available during normal gameplay.}} | |{{HistoryLine||1.21.70|dev=Preview 1.21.70.23|The changes to wandering trader trades have been moved from [[Minecraft:Villager Trade Rebalance|experimental features]] and are now available during normal gameplay.}} | ||
|{{HistoryLine|||dev=Preview 1.21.70.25|Wandering traders' buy trades can now be used twice before being locked, instead of just once.}} | |{{HistoryLine|||dev=Preview 1.21.70.25|Wandering traders' buy trades can now be used twice before being locked, instead of just once.}} | ||
|{{HistoryLine||26.10|dev=Preview 26.10.23|Wandering traders can now sell [[Minecraft:golden dandelion]]s.}} | |{{HistoryLine||26.10|dev=Preview 26.10.23|Wandering traders can now sell [[Minecraft:golden dandelion]]s.}} | ||
|{{HistoryLine|||dev=Preview 26.10.25|Wandering traders can now sell [[Minecraft:name tag]]s.}} | |{{HistoryLine|||dev=Preview 26.10.25|Wandering traders can now sell [[Minecraft:name tag]]s.}} | ||
|{{HistoryLine||26.30|dev=Preview 26.30.25|Wandering traders can now sell [[Minecraft:sulfur spike]]s.}} | |||
|{{HistoryLine|bedrock upcoming}} | |||
|{{HistoryLine||26.50|dev=Preview 26.50.20|Wandering traders can now sell [[Minecraft:poplar log]]s.}} | |||
}} | }} | ||
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== Trivia == | == Trivia == | ||
* The wandering trader was inspired by traveling merchants from various RPGs, specifically ones that appeared to provide players with healing items in dangerous places.<ref>{{Mcnet|meet-wandering-trader|Meet the Wandering Trader|March 22, 2019|Per Landin}}</ref> It especially resembles the Travelling Merchant from Terraria. | * The wandering trader was inspired by traveling merchants from various RPGs, specifically ones that appeared to provide players with healing items in dangerous places.<ref>{{Mcnet|meet-wandering-trader|Meet the Wandering Trader|March 22, 2019|Per Landin}}</ref> It especially resembles the Travelling Merchant from ''Terraria''. | ||
* Wandering traders display their held items differently than most creatures do, using the "ground" parameter instead of the usual hand parameter in model display settings. | * Wandering traders display their held items differently than most creatures do, using the "ground" parameter instead of the usual hand parameter in model display settings. | ||
* The "Drop 3 of 2026" [[Minecraft:experiment]] {{in|BE}} referred to the [[Minecraft:abandoned camp]]s as "the wandering trader's hidden stashes". | |||
** The next ''Preview'' changed this to "the abandoned camps". | |||
* If listened closely, the hurt and death noises of the wandering trader contain [[Minecraft:villager]] hurt and death noises. | |||
== Gallery == | == Gallery == | ||
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=== Screenshots === | === Screenshots === | ||
<gallery> | <gallery> | ||
Wandering traders.png|A group of spawned-in wandering traders with a trader [[Minecraft:llama]] in the background | File:Wandering traders.png|A group of spawned-in wandering traders with a trader [[Minecraft:llama]] in the background | ||
Trader and llama.png|A wandering trader and its llama | File:Trader and llama.png|A wandering trader and its llama | ||
Wandering Trader Drinking Potion.png|A wandering trader drinking a [[Minecraft:potion of Invisibility]] | File:Wandering Trader Drinking Potion.png|A wandering trader drinking a [[Minecraft:potion of Invisibility]] | ||
Two wandering Trader.png|Two wandering traders | File:Two wandering Trader.png|Two wandering traders | ||
Wandering Trader at player village.png|A wandering trader that spawned in a player-made village {{in|ee}} | File:Wandering Trader at player village.png|A wandering trader that spawned in a player-made village {{in|ee}} | ||
Wandering trader.png|Wandering trader in the windswept hills | File:Wandering trader.png|Wandering trader in the windswept hills | ||
Wanderingtraderandnitwit.png.jpg|A wandering trader next to a nitwit [[Minecraft:villager]] | File:Wanderingtraderandnitwit.png.jpg|A wandering trader next to a nitwit [[Minecraft:villager]] | ||
File:Wandering trader in the Backrooms.jpeg|A wandering trader in what appears to be the {{Wikipedia|Backrooms}} | |||
</gallery> | </gallery> | ||
| Line 642: | Line 655: | ||
File:Wandering trader with Efe.jpeg|A wandering trader with [[Minecraft:Efe]] | File:Wandering trader with Efe.jpeg|A wandering trader with [[Minecraft:Efe]] | ||
File:Wandering Trader and Llama Animated Pixel Artwork.gif|Animated wandering trader artwork | File:Wandering Trader and Llama Animated Pixel Artwork.gif|Animated wandering trader artwork | ||
File:LEGO Wandering Trader.png|[[Minecraft:Lego Minecraft]] | File:LEGO Wandering Trader.png|''[[Minecraft:Lego Minecraft]]'' wandering trader | ||
File:Wanderous Journey Trailer Concept Art.png|Concept art for [[Minecraft:A Wanderous Journey]] | File:Wanderous Journey Trailer Concept Art.png|Concept art for [[Minecraft:A Wanderous Journey]] | ||
File:Minecraft x Merlin concept art 3.jpg|A strange looking wandering trader in concept art for [[Minecraft:Minecraft Adventure]] | File:Minecraft x Merlin concept art 3.jpg|A strange looking wandering trader in concept art for [[Minecraft:Minecraft Adventure]] | ||
File:AMCM Wandering Trader.png|A Wandering Trader as seen in {{AMCM}} | File:AMCM Wandering Trader.png|A Wandering Trader as seen in {{AMCM}} | ||
File:Latest masterpiece.jpg|A wandering trader in [[Minecraft:Element Animation]]’s "latest masterpiece" | File:Latest masterpiece.jpg|A wandering trader in [[Minecraft:Element Animation]]’s "latest masterpiece" | ||
File:Wandering Trader thinks of llama.jpg|A wandering trader thinking of a regular [[Minecraft:llama]] | File:Wandering Trader thinks of llama.jpg|A wandering trader thinking of a regular [[Minecraft:llama]] | ||
File:Ski trouble.jpg | File:Ski trouble.jpg | ||
File:Wandering Trader MCD.png|A {{mcd|wandering trader}} as it appeared in earlier versions of {{MCD}} | |||
</gallery> | </gallery> | ||
Latest revision as of 11:14, 26 July 2026
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For the {{{Description}}} of the same name, see [[{{{Destination}}}]]. |
A wandering trader is a Minecraft:passive mob similar to Minecraft:villagers that sometimes spawns near Minecraft:players, alongside two Minecraft:trader llamas tied to it with Minecraft:leads. It can be Minecraft:traded with, buying commonly available resources and selling Minecraft:items mostly native to specific Minecraft:biomes. Its trades are randomized each time it spawns, and it will despawn after enough time has passed.
Spawning
Wandering traders spawn randomly with two leashed trader llamas in the Minecraft:Overworld near the player, in any biome except in Minecraft:the void biome, controlled by the Template:Cd biome tag Template:In. They typically spawn within a 48-block centered box of a player. Template:IN, they also try to spawn by a claimed Minecraft:bell in a Minecraft:village.
When the world is created (or updated from an older version), a counter is initialized to 24000 Minecraft:ticks (20 real-life minutes, or 1 Minecraft day). Each minute (1200 ticks), if Template:Gmr is set to Template:Code,Template:Only the counter is decreased by 1200. When the counter reaches 0 it is reset to 24000 and an attempt may be made to spawn a wandering trader, unless the game rule Template:Gmr is set to Template:Code.
When the counter is equal to 0 or lower for the first time, there is a 25% chance of making the attempt, which increases to 50% the second time and 75% thereafter until a trader is spawned, or no player is found for the attempt, where it will then be reset to 25%. If a player is found, then there is a 10% chance for a wandering trader to spawn. In summary, when the counter is equal to 0 or lower, the total chance that a trader will spawn will be either 2.5%, 5%, or 7.5%, with the chance getting higher each time a spawn attempt fails.
When attempting a spawn, a random player is selected as the target location. If there is a Minecraft:bell within 48 blocks of the player, then the nearest such bell is used as the target location instead. Ten attempts are then made to find a valid mob spawning location. This is made on the uppermost block of a random X/Z position within -48/+47 of the target location on each axis. In Java Edition, the game uses the highest Y-level "surface" block for these attempts, so the wandering trader will not spawn inside enclosed caves. If spawning the trader succeeds, an additional ten attempts are made for each of two trader llamas to find a position within -4/+3 of the trader in Java Edition. In Bedrock Edition, the trader always spawns together with its llamas on the same block. Wandering traders and their llamas can still spawn if the passive Minecraft:mob cap is full.
Template:IN, when using Minecraft:spawn eggs or the Template:Cmd Minecraft:command to spawn a wandering trader, llamas always spawn with it. Furthermore, wandering traders never spawn if Template:Cmd is set to Template:Code.
Despawning
Template:IN, a wandering trader despawns after being within both render distance and simulation distance for 48000 Minecraft:ticks (40 minutes, or 2 full Minecraft days), although ticks spent with the trading UI open are not counted. Template:IN, a wandering trader despawns after being loaded for either 48000 ticks (2 full Minecraft days) or 72000 ticks (3 full days) and the nearest player is more than 24 blocks away from it. In Bedrock Edition, wandering traders also immediately despawn if all trades are used up and the nearest player is more than 24 blocks away.
Unlike most mobs, naming the wandering trader with a Minecraft:name tag and/or placing it in a Minecraft:boat/Minecraft:minecart does not prevent it from despawning.<ref>Template:Bug</ref> This also includes wandering traders as passengers of other mobs in Java Edition, where it still despawns if summoned on top of another mob.
When a wandering trader is unloaded, either by moving into unloaded Minecraft:chunks or entering another Minecraft:dimension, its despawn timer freezes.
In Java Edition, wandering traders spawned via Template:Cmd, Minecraft:spawn eggs or Minecraft:spawners have a default DespawnDelay value of 0, meaning they do not despawn after 48000 ticks.
Behavior
After spawning, the wandering trader prefers to wander within 16 blocks of the initial spawning target location, even if that player leaves, if not otherwise reacting to nearby players or mobs.Template:Verify
Wandering traders drink a Minecraft:potion of Invisibility during dusk and as needed to renew the effect during the night. They also drink Minecraft:milk if invisible during the day to remove the Minecraft:Invisibility effect.
Wandering traders avoid Minecraft:zombies and their variants (Minecraft:zombie villagers, Minecraft:husks, Minecraft:drowned, Minecraft:zombified piglins, Minecraft:zoglins), all Minecraft:illager variants (Minecraft:pillagers, Minecraft:vindicators, Minecraft:evokers, Minecraft:illusionersTemplate:Only), Minecraft:ravagers, and Minecraft:vexes, staying at least 8 Minecraft:blocks away. Unlike Minecraft:villagers, a wandering trader killed by zombies does not become a Minecraft:zombie villager.<ref>Template:Bug</ref> Minecraft:Witches do not attack wandering traders during Minecraft:raids.
Wandering traders drink potions of Invisibility if hurt by magic attacks or projectiles from hostile Minecraft:mobs (but not players), or when avoiding illagers, vexes, and zombies.Template:Only
When attacked by a Minecraft:player, a wandering trader flees from the player as a Minecraft:villager would do. The Minecraft:trader llamas, however, attack the player by spitting if their master gets hit, except in Minecraft:Peaceful. The llamas stop attacking if the player is killed and respawns, if the llamas are leashed after the wandering trader is killed, or if the player gets far enough away from them for a short period of time.
The wandering trader can sometimes form a caravan, due to wild Minecraft:llamas that follow the leashed trader llama(s).
Despite their similarities to villagers, attacking or killing wandering traders does not anger Minecraft:iron golems.<ref>Template:Bug</ref>
Like villagers and witches, wandering traders do not visually sit down when riding objects such as Minecraft:boats and Minecraft:minecarts.<ref>Template:Bug</ref>
Template:IN, when a player holds an emerald or other item near a wandering trader who wants that item, the wandering trader holds up an item it offers in exchange, similar to villagers.
Trading
The Minecraft:trading system is a Minecraft:gameplay mechanic that allows Minecraft:players to buy and sell Minecraft:items, in this case from a wandering trader.
Pressing the Template:Control control on the wandering trader allows a player to view the different trade offers, similar to a villager. Different offers are visible in a list, and clicking on one of the offers moves the corresponding items to the slots above the player's Minecraft:inventory. All offers involve Minecraft:emeralds as a currency.
Wandering traders typically sell items generated in the world or otherwise related to nature, such as Minecraft:plants, Minecraft:dyes, and Minecraft:buckets of fish. They can also trade less common items, such as Minecraft:coral blocks, Minecraft:blue ice, or Minecraft:nautilus shells. Overall, trades offered by wandering traders offer a way to obtain biome-specific materials, without having to travel to the specific biomes. They will also buy a select few items from the player, giving emeralds in return.
After the Minecraft:player uses the same trade several times, the wandering trader locks the trade, but unlike villagers, never unlocks the trade. The wandering trader can appear again around the player with new trades after a while.
Template:IN, wandering traders show available items once the player holds the required item, similar to Minecraft:villagers.
Wandering traders do not have the novice-master trading system like villagers. Instead, the player can buy anything from the wandering trader without the need of unlocking the previous trades.
Wandering traders do not increase the prices of its items being sold if attacked by the player, but does decrease the price if the player has the Minecraft:Hero of the Village effect Template:In.
Unlike Minecraft:villagers, wandering traders do not have an experience bar or career levels, and do not modify their offers or prices based on changing demand. This (the trade items or prices) can be changed by the player by editing the corresponding NBT data flag through the use of the Template:CmdTemplate:Only command.
Wandering traders are the only Minecraft:renewable source of Minecraft:sand, Minecraft:red sand, Minecraft:coral blocks, and Minecraft:small dripleaves without glitches.
The wandering trader cannot work at a job site block and restock, even when summoned with a villager profession or other villager data.
Trade offers
The wandering trader offers nine trades in total, always consisting of two purchase trades, two special trades, and five ordinary trades.
These trades in each of these groups are not divided into categories; for example, a single wandering trader can sell 2 different saplings. Each individual trade is equally likely.
In the trading GUI, the trade offers are always listed in this order:
- 2 purchase trades
- 2 special trades
- 5 ordinary trades
In the third drop of 2026Template:Upcoming, wandering traders can also sell:
- 1 Template:BlockSprite Minecraft:poplar sapling for 5 emeralds; with 8 trades in stock
- 3 Template:BlockSprite Minecraft:shelf mushrooms for 1 emerald; with 12 trades in stock
- 8 Template:BlockSprite Minecraft:poplar logs for 1 emerald; with 4 trades in stock
Drops
- A Minecraft:milk bucket (8.5% chance, increased 1% per level of Minecraft:Looting) if killed while holding or before finishing drinking.
- A Minecraft:potion of Invisibility (8.5% chance, increased 1% per level of Minecraft:Looting) if killed while holding or before finishing drinking.
- Any trade listed above (8.5% chance, increased 1% per level of Minecraft:Looting) if killed while showing the item. For example, killing a wandering trader that holds an Minecraft:emerald while the player holds a fermented spider eye, the wandering trader may drop 3 emeralds.Template:Only
A wandering trader is also a source of Minecraft:leads, as it typically spawns with two leashed Minecraft:trader llamas. These leads break and drop (at the location of the llama) if either trader or llama dies, if they are separated, or if the player uses shears to snip the lead(s). Shearing the wandering trader has no effect. The leads can only be sheared off the llamas.
Separating mobs upon leads have the connection broken, dropping the leads if they enter boats for example. Unless they enter the same boat at the same time, every lead is always broken if at least one moves into a boat (or Minecraft:minecart).
Wandering traders do not drop any loot or Minecraft:experience when killed (except for the consumables mentioned above).
Template:IN, wandering traders reward experience after a successful trade.
Sounds
Data values
ID
Template:Edition: Template:ID table
Template:Edition: Template:ID table
Entity data
Wandering traders have entity data associated with them that contains various properties.
<section begin="entity data" />
- Template:Nbt Entity data
- Template:Nbt inherit/breedable
- The Template:Cd tag cannot be set to a negative number, making it impossible for them to be a baby.
- Template:Nbt inherit/entity
- Template:Nbt inherit/mob
- Template:Nbt: The number of ticks counted down until this wandering trader is forced to despawn. The wandering trader despawns when this value reaches 1. If set to a value of 0 or less, the value will not change and the wandering trader will not despawn.
- Template:Nbt: Is generated when the trading menu is opened for the first time.
- Template:Nbt: List of trade options.
- Template:Nbt A trade option.
- Template:Nbt: The first 'cost' item, without the Slot tag.
- Template:Nbt: May not exist. The second 'cost' item, without the Slot tag.
- Template:Nbt: The maximum number of times this trade can be used before it is disabled. Increases by a random amount from 2 to 12 when offers are refreshed.
- Template:Nbt: 1 or 0 (true/false) - true if this trade provides XP orb drops. All trades from naturally-generated villagers in Java Edition reward XP orbs.
- Template:Nbt: The item being sold for each set of cost items, without the Slot tag.
- Template:Nbt: The number of times this trade has been used. The trade becomes disabled when this is greater or equal to maxUses.
- Template:Nbt A trade option.
- Template:Nbt: List of trade options.
- Template:Nbt: The block location that the trader wanders toward.
- Template:Nbt: Each compound tag in this list is an item in the wandering trader's inventory, up to a maximum of 8 slots. Items in two or more slots that can be stacked together are automatically be condensed into one slot. If there are more than 8 slots, the last slot is removed until the total is 8. If there are 9 slots but two previous slots can be condensed, the last slot returns after the two other slots are combined. Wandering traders don't change their inventory automatically or drop items from it upon death. The inventory is currently unused.
- Template:Nbt An item in the inventory, excluding the Slot tag.
<section end="entity data" />
Achievements
Achievements that apply to all mobs: Template:Collapse
Advancements
Advancements that apply to all mobs: Template:Collapse
History
Java Edition
Bedrock Edition
PlayStation 4 Edition
Data history
-
A wandering trader in 19w05a
Issues
Trivia
- The wandering trader was inspired by traveling merchants from various RPGs, specifically ones that appeared to provide players with healing items in dangerous places.<ref>Template:Mcnet</ref> It especially resembles the Travelling Merchant from Terraria.
- Wandering traders display their held items differently than most creatures do, using the "ground" parameter instead of the usual hand parameter in model display settings.
- The "Drop 3 of 2026" Minecraft:experiment Template:In referred to the Minecraft:abandoned camps as "the wandering trader's hidden stashes".
- The next Preview changed this to "the abandoned camps".
- If listened closely, the hurt and death noises of the wandering trader contain Minecraft:villager hurt and death noises.
Gallery
Renders
-
A wandering trader without its second layer. This state cannot normally be seen in-game.
Concept artwork
-
An early concept featuring texture close to pre-Minecraft:Texture Update design
-
Another concept
-
Concept with a hat and early trader llama
Screenshots
-
A group of spawned-in wandering traders with a trader Minecraft:llama in the background
-
A wandering trader and its llama
-
A wandering trader drinking a Minecraft:potion of Invisibility
-
Two wandering traders
-
A wandering trader that spawned in a player-made village Template:In
-
Wandering trader in the windswept hills
-
A wandering trader next to a nitwit Minecraft:villager
-
A wandering trader in what appears to be the Template:Wikipedia
Textures
-
Wandering trader texture file
In other media
-
Artwork
-
Artwork with background
-
A Wandering Trader in promotional artwork for the first Minecraft:Caves & Cliffs update
-
Minecraft:Makena offering a Minecraft:milk bucket to a wandering trader
-
An isometric wandering trader near Minecraft:sheep
-
A wandering trader speaking to Minecraft:Sunny
-
Wandering trader and Minecraft:cartographer in front of sheep
-
A wandering trader with Minecraft:Efe
-
Animated wandering trader artwork
-
Minecraft:Lego Minecraft wandering trader
-
Concept art for Minecraft:A Wanderous Journey
-
A strange looking wandering trader in concept art for Minecraft:Minecraft Adventure
-
A Wandering Trader as seen in Template:AMCM
-
A wandering trader in Minecraft:Element Animation’s "latest masterpiece"
-
A wandering trader thinking of a regular Minecraft:llama
-
A Template:Mcd as it appeared in earlier versions of Template:MCD
See also
- Minecraft:The Traveling Trader, a DLC map themed around wandering traders
References
External links
Template:Navbox entities Template:Navbox villagers
Minecraft:de:Fahrender Händler Minecraft:es:Vendedor ambulante Minecraft:fr:Marchand ambulant Minecraft:it:Mercante ambulante Minecraft:ja:行商人 Minecraft:ko:떠돌이 상인 Minecraft:lzh:行商 Minecraft:pl:Wędrowny handlarz Minecraft:pt:Vendedor Ambulante Minecraft:ru:Странствующий торговец Minecraft:th:พ่อค้าเร่ร่อน Minecraft:uk:Мандрівний крамар Minecraft:zh:流浪商人