Minecraft:Combat: Difference between revisions
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* In ''Java Edition'', the attack damage of weapons and tools displayed in the tooltip is their actual value. In ''Bedrock Edition'', the barehand damage of {{hp|1}} is added to the damage of the weapon used, causing all weapons and tools aside from [[Minecraft:trident]]s and [[Minecraft:mace]]s to deal {{hp|1}} more damage than in ''Java Edition''. | * In ''Java Edition'', the attack damage of weapons and tools displayed in the tooltip is their actual value. In ''Bedrock Edition'', the barehand damage of {{hp|1}} is added to the damage of the weapon used, causing all weapons and tools aside from [[Minecraft:trident]]s and [[Minecraft:mace]]s to deal {{hp|1}} more damage than in ''Java Edition''. | ||
* In ''Java Edition'' [[Minecraft:sword]]s deal a [[Minecraft:sweep attack]] if the player is grounded, is not performing a [[Minecraft:sprint-knockback attack]], and has an attack cooldown charge of 84.8% or greater. Sweep attacks hit surrounding entities for {{hp|1}} and knock them back. The [[Minecraft:Sweeping Edge]] enchantment increases sweep attack damage to surrounding mobs from {{hp|1}} to 50% of the base damage at level 1, 67% at level 2, and 75% at level 3. In ''Bedrock Edition'', swords cannot do sweep attacks, and there is no Sweeping Edge enchantment. | * In ''Java Edition'' [[Minecraft:sword]]s deal a [[Minecraft:sweep attack]] if the player is grounded, is not performing a [[Minecraft:sprint-knockback attack]], and has an attack cooldown charge of 84.8% or greater. Sweep attacks hit surrounding entities for {{hp|1}} and knock them back. The [[Minecraft:Sweeping Edge]] enchantment increases sweep attack damage to surrounding mobs from {{hp|1}} to 50% of the base damage at level 1, 67% at level 2, and 75% at level 3. In ''Bedrock Edition'', swords cannot do sweep attacks, and there is no Sweeping Edge enchantment. | ||
* In ''Java Edition'', [[Minecraft:shield]]s are activated using right click, preventing their use if the player is holding an item in the mainhand that has right click functionality, such as a [[Minecraft:spear]], [[Minecraft:trident]], [[Minecraft:bow]], [[Minecraft:crossbow]], or [[Minecraft:food]]. In ''Bedrock Edition'', shields are activated by [[Minecraft:sneaking]], allowing for them to be used even while holding an item in the mainhand that has right click functionality. | |||
* In ''Java Edition'', [[Minecraft:Sharpness]], [[Minecraft:Smite]], [[Minecraft:Bane of Arthropods]], and [[Minecraft:Impaling]] have their damage added after [[Minecraft:critical hit]]s and [[Minecraft:Strength]]. In ''Bedrock Edition'', their damage is added before critical hits and Strength, giving them increased effectiveness compared to ''Java Edition'' when doing critical hits. | * In ''Java Edition'', [[Minecraft:Sharpness]], [[Minecraft:Smite]], [[Minecraft:Bane of Arthropods]], and [[Minecraft:Impaling]] have their damage added after [[Minecraft:critical hit]]s and [[Minecraft:Strength]]. In ''Bedrock Edition'', their damage is added before critical hits and Strength, giving them increased effectiveness compared to ''Java Edition'' when doing critical hits. | ||
* In ''Java Edition'', Sharpness increases damage by {{hp|1}} for the first level and by {{hp|0.5}} for each subsequent level. In ''Bedrock Edition'', it instead adds {{hp|1.25}} damage per level rounded down, giving it increased effectiveness compared to ''Java Edition''. This narrows the damage increase gap between Sharpness and its counterparts Smite and Bane of Arthropods, making the latter two less valuable in ''Bedrock Edition''. | * In ''Java Edition'', Sharpness increases damage by {{hp|1}} for the first level and by {{hp|0.5}} for each subsequent level. In ''Bedrock Edition'', it instead adds {{hp|1.25}} damage per level rounded down, giving it increased effectiveness compared to ''Java Edition''. This narrows the damage increase gap between Sharpness and its counterparts Smite and Bane of Arthropods, making the latter two less valuable in ''Bedrock Edition''. | ||
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}} | }} | ||
|{{HistoryLine|||dev=15w36a|Armor damage reduction has been rebalanced, with higher incoming damage causing armor to protect less, replacing the previous linear formula. The maximum damage reduction has also been decreased from 80% to 66%. | |{{HistoryLine|||dev=15w36a|Armor damage reduction has been rebalanced, with higher incoming damage causing armor to protect less, replacing the previous linear formula. The maximum damage reduction has also been decreased from 80% to 66%. | ||
|Protection has been nerfed, with its | |Protection has been nerfed, with its 4% increase per level going from quadratic ({{cd|(4 × ''level''²)%}}) to linear ({{cd|(4 × ''level'')%}}). | ||
|Sharpness has been buffed, with it now adding {{hp|1}} | |Sharpness has been buffed, with it now adding {{hp|1}} to the base damage at level I and an additional {{hp|1.5}} for each additional level, up from a flat {{hp|1.25}} per level, using the formula <code>Level + 0.5 * (Level - 1)</code>. | ||
|Fishing bobbers no longer inflict knockback when attaching to an entity.}} | |Fishing bobbers no longer inflict knockback when attaching to an entity.}} | ||
|{{HistoryLine|||dev=15w36d|Armor durability has returned to not affecting damage reduction. | |{{HistoryLine|||dev=15w36d|Armor durability has returned to not affecting damage reduction. | ||
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|{{HistoryLine|||dev=15w47b|Added sounds when executing strong attacks, weak attacks, critical hits, and sprint-knockback attacks.}} | |{{HistoryLine|||dev=15w47b|Added sounds when executing strong attacks, weak attacks, critical hits, and sprint-knockback attacks.}} | ||
|{{HistoryLine|||dev=15w49a|Entities that are airborne no longer take vertical knockback when attacked, now only taking horizontal knockback. | |{{HistoryLine|||dev=15w49a|Entities that are airborne no longer take vertical knockback when attacked, now only taking horizontal knockback. | ||
|Sweep attacks now deal {{hp|1}} | |Sweep attacks now deal {{hp|1}} to entities, rather than {{hp|0}}.}} | ||
|{{HistoryLine|||dev=16w02a|The attack cooldown damage reduction formula has been adjusted, with reduction now being a linear 50%–100% rather than quadratic 0%–100% | |{{HistoryLine|||dev=16w02a|The attack cooldown damage reduction formula has been adjusted, with reduction now being a linear 50%–100% rather than quadratic 0%–100% | ||
|Armor damage reduction calculations have been adjusted a second time, with the maximum damage reduction returning back to 80%, and the damage reduction can no longer decrease below 25% due to the strength of an incoming attack.}} | |Armor damage reduction calculations have been adjusted a second time, with the maximum damage reduction returning back to 80%, and the damage reduction can no longer decrease below 25% due to the strength of an incoming attack.}} | ||
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|{{HistoryLine||1.20.2|dev=23w33a|Changed the way melee attack reach is calculated for non-player entities.}} | |{{HistoryLine||1.20.2|dev=23w33a|Changed the way melee attack reach is calculated for non-player entities.}} | ||
}} | }} | ||
== Gallery == | |||
<gallery> | |||
File:Minecraft characters fighting mobs.jpg|[[Minecraft:Ari]] and [[Minecraft:Sunny]] in combat against [[Minecraft:husks]]. | |||
</gallery> | |||
== Issues == | == Issues == | ||
{{issue list|Combat}} | {{issue list|Combat}} | ||
== Navigation == | == Navigation == | ||
{{Navbox combat|general}} | {{Navbox combat|general}} | ||
{{Navbox gameplay}} | {{Navbox gameplay}} | ||
Revision as of 11:03, 8 May 2026
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For the {{{Description}}} of the same name, see [[{{{Destination}}}]]. |
Combat represents the act of fighting Minecraft:mobs and other Minecraft:players.
Mechanics
Combat system
The combat system is different between Template:JE and Template:BE, and is one of the biggest differences between the two editions.
Differences between Java and Bedrock
- In Java Edition, the Minecraft:attack cooldown mechanic is present where attacking before the meter is full results in less damage, and attacking before 84.8% prevents Minecraft:critical hits and Minecraft:sprint-knockback attacks. Weapons have differing attack speeds which affect how long their attack cooldowns are, with axes having higher attack damage than swords but with lower attack speeds. Switching items also causes the attack cooldown to trigger. Bedrock Edition features no attack cooldown.
- In Java Edition, the Minecraft:saturation boost mechanic is present, which heals Template:Hp by consuming Template:Hunger saturation when at full hunger, and activates every 0.5 seconds (10 ticks). In Bedrock Edition, there is no saturation boost which drastically slows the rate of health regeneration, and makes Minecraft:saturation only relevant for lessening the frequency of needing to eat.
- In Java Edition, Minecraft:critical hits and Minecraft:sprint-knockback attacks cannot be performed simultaniously, as the sprint-knockback attack takes priority. In Bedrock Edition, they can instead be performed simultaniously.
- In Java Edition, entities that are already in the air do not take additional vertical knockback when attacked. In Bedrock Edition, they are instead knocked further into the air.
- In Java Edition, the attack damage of weapons and tools displayed in the tooltip is their actual value. In Bedrock Edition, the barehand damage of Template:Hp is added to the damage of the weapon used, causing all weapons and tools aside from Minecraft:tridents and Minecraft:maces to deal Template:Hp more damage than in Java Edition.
- In Java Edition Minecraft:swords deal a Minecraft:sweep attack if the player is grounded, is not performing a Minecraft:sprint-knockback attack, and has an attack cooldown charge of 84.8% or greater. Sweep attacks hit surrounding entities for Template:Hp and knock them back. The Minecraft:Sweeping Edge enchantment increases sweep attack damage to surrounding mobs from Template:Hp to 50% of the base damage at level 1, 67% at level 2, and 75% at level 3. In Bedrock Edition, swords cannot do sweep attacks, and there is no Sweeping Edge enchantment.
- In Java Edition, Minecraft:shields are activated using right click, preventing their use if the player is holding an item in the mainhand that has right click functionality, such as a Minecraft:spear, Minecraft:trident, Minecraft:bow, Minecraft:crossbow, or Minecraft:food. In Bedrock Edition, shields are activated by Minecraft:sneaking, allowing for them to be used even while holding an item in the mainhand that has right click functionality.
- In Java Edition, Minecraft:Sharpness, Minecraft:Smite, Minecraft:Bane of Arthropods, and Minecraft:Impaling have their damage added after Minecraft:critical hits and Minecraft:Strength. In Bedrock Edition, their damage is added before critical hits and Strength, giving them increased effectiveness compared to Java Edition when doing critical hits.
- In Java Edition, Sharpness increases damage by Template:Hp for the first level and by Template:Hp for each subsequent level. In Bedrock Edition, it instead adds Template:Hp damage per level rounded down, giving it increased effectiveness compared to Java Edition. This narrows the damage increase gap between Sharpness and its counterparts Smite and Bane of Arthropods, making the latter two less valuable in Bedrock Edition.
| Edition | I | II | III | IV | V |
|---|---|---|---|---|---|
| Template:IN | Template:Hp | Template:Hp | Template:Hp | Template:Hp | Template:Hp |
| Template:IN | Template:Hp | Template:Hp | Template:Hp | Template:Hp | Template:Hp |
- In Java Edition, Minecraft:Impaling applies its damage increase against Minecraft:aquatic mobs. In Bedrock Edition, it instead applies against any entities in contact with Minecraft:water or Minecraft:rain, allowing it to be used against Minecraft:players.
- In Java Edition, switching onto a Minecraft:spear causes the attack cooldown to trigger, preventing the spear's jab attack from being used until the cooldown is complete due to the spear's forced attack cooldown. In Bedrock Edition, while spears have Minecraft:use cooldowns that match the Java Edition attack cooldowns, they do not trigger when switching onto the spear, allowing for a jab attack to be executed immediately upon switching to a spear.