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Minecraft:Combat: Difference between revisions

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{{about|the game mechanic|combat against other players|PvP|other uses|Combat (disambiguation)}}
{{about|the game mechanic|combat against other players|PvP|other uses|Combat (disambiguation)}}
{{stub}}
{{WIP}}
[[File:Combatlogo.png|thumb|Steve and Alex engaging in combat.]]
[[File:Combatlogo.png|thumb|Steve and Alex engaging in combat.]]


Line 14: Line 14:
The combat system is different between {{JE}} and {{BE}}, and is one of the biggest differences between the two editions.
The combat system is different between {{JE}} and {{BE}}, and is one of the biggest differences between the two editions.


=== Differences between Java and Bedrock ===
=== Differences between ''Java'' and ''Bedrock'' ===
[[File:Melee attack.gif|thumb|The attack cooldown triggering from attacking in {{JE}}.]]
[[File:Melee attack.gif|thumb|The attack cooldown triggering from attacking in {{JE}}.]]
[[File:Saturation boost.gif|thumb|Saturation boost triggering from reaching full hunger in {{JE}}.]]
[[File:Saturation boost.gif|thumb|Saturation boost triggering from reaching full hunger in {{JE}}.]]
Line 20: Line 20:
! colspan=2 |Attack cooldown
! colspan=2 |Attack cooldown
|-
|-
!Java Edition!!Bedrock Edition
! ''Java Edition'' !! ''Bedrock Edition''
|-
|-
|The [[Minecraft:attack cooldown]] exists, where attacking before the meter is full results in less damage, and attacking before 84.8% prevents [[Minecraft:critical hit]]s and [[Minecraft:sprint-knockback attack]]s. Weapons have differing attack speeds which affect how long their attack cooldowns are, with axes having higher attack damage than swords but with lower attack speeds. Switching items causes the attack cooldown to trigger. Spears jab attacks have a version of the attack cooldown where attacking is not possible until reaching 100% charge.||The attack cooldown does not exist. Spears jab attacks have a [[Minecraft:use cooldown]] instead of an attack cooldown, mimicing the forced cooldown behavior.
|The [[Minecraft:attack cooldown]] exists, where attacking before the meter is full results in less damage, and attacking before 84.8% prevents [[Minecraft:critical hit]]s and [[Minecraft:sprint-knockback attack]]s. Switching items also causes the attack cooldown to trigger.
|The attack cooldown does not exist.
|-
|Weapons have differing attack speeds which affect how long their attack cooldowns are, with axes having higher attack damages than swords but with lower attack speeds.
|Axes have lower attack damages than swords due to the absence of the attack cooldown.
|-
|Spears jab attacks have a version of the attack cooldown where attacking is not possible until reaching 100% charge.
|Spears jab attacks have a [[Minecraft:use cooldown]] instead of an attack cooldown, mimicking the forced cooldown behavior.
|-
|-
! colspan=2 |Saturation boost
! colspan=2 |Saturation boost
|-
|-
!Java Edition!!Bedrock Edition
! ''Java Edition'' !! ''Bedrock Edition''
|-
|-
|[[Minecraft:Saturation boost]] exists, which heals {{hp|1}} by consuming {{hunger|1.5}} saturation when at full hunger, and activates every 0.5 seconds (10 ticks).||Saturation boost does not exist, which drastically slows the rate of health regeneration and makes [[Minecraft:saturation]] only relevant for lessening the frequency of needing to eat.
|[[Minecraft:Saturation boost]] exists, which heals {{hp|1}} by consuming {{hunger|1.5}} saturation when at full hunger, and activates every 0.5 seconds (10 ticks).||Saturation boost does not exist, which drastically slows the rate of health regeneration and makes [[Minecraft:saturation]] only relevant for lessening the frequency of needing to eat.
Line 32: Line 39:
! colspan=2 |Critical hits and sprint-knockback attacks
! colspan=2 |Critical hits and sprint-knockback attacks
|-
|-
!Java Edition!!Bedrock Edition
! ''Java Edition'' !! ''Bedrock Edition''
|-
|-
|[[Minecraft:Critical hit]]s and [[Minecraft:sprint-knockback attack]]s cannot be performed simultaniously, as the sprint-knockback attack takes priority.||Critical hits and sprint-knockback attacks can be performed simultaniously.
|[[Minecraft:Critical hit]]s and [[Minecraft:sprint-knockback attack]]s cannot be performed simultaniously, as the sprint-knockback attack takes priority.||Critical hits and sprint-knockback attacks can be performed simultaniously.
Line 38: Line 45:
! colspan=2 |Airborne vertical knockback
! colspan=2 |Airborne vertical knockback
|-
|-
!Java Edition!!Bedrock Edition
! ''Java Edition'' !! ''Bedrock Edition''
|-
|-
|Entities that are already in the air do not take additional vertical [[Minecraft:Knockback (mechanic)|knockback]] when attacked.||Entities that are already in the air are knocked further into the air when attacked.
|Entities that are already in the air do not take additional vertical [[Minecraft:Knockback (mechanic)|knockback]] when attacked.||Entities that are already in the air are knocked further into the air when attacked.
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! colspan=2 |Item attack damage values
! colspan=2 |Item attack damage values
|-
|-
!Java Edition!!Bedrock Edition
! ''Java Edition'' !! ''Bedrock Edition''
|-
|-
|The attack damage of weapons and tools displayed in the tooltip is their actual value.||The barehand damage of {{hp|1}} is added to the damage of the weapon used, causing all weapons and tools aside from [[Minecraft:trident]]s and [[Minecraft:mace]]s to deal {{hp|1}} more damage than in ''Java Edition''.<ref group="note">Tridents and maces are an exception because their base damage is 1 lower than Java, which causes the added 1 base damage to make their total equal Java's.</ref>
|The attack damage of weapons and tools displayed in the tooltip is their actual value.||The barehand damage of {{hp|1}} is added to the damage of the weapon used, causing all weapons and tools aside from [[Minecraft:trident]]s and [[Minecraft:mace]]s to deal {{hp|1}} more damage than in ''Java Edition''.<ref group="note">Tridents and maces are an exception because their base damage is 1 lower than in ''Java Edition'', which causes the added 1 base damage to make their total equal to ''Java''{{'}}s.</ref>
|-
|-
! colspan=2 |Sweep attack
! colspan=2 |Sweep attack
|-
|-
!Java Edition!!Bedrock Edition
! ''Java Edition'' !! ''Bedrock Edition''
|-
|[[Minecraft:Sweep attack]]s exist, where if a sword-wielding player is grounded, is not performing a [[Minecraft:sprint-knockback attack]], and has an attack cooldown charge of 84.8% or greater, they perform a sweep. Sweep attacks hit surrounding entities for {{hp|1}} and knock them back.
|Sweep attacks do not exist.
|-
|The [[Minecraft:Sweeping Edge]] enchantment increases sweep attack damage to surrounding mobs from {{hp|1}} to 50% of the base damage at level 1, 67% at level 2, and 75% at level 3.
|The Sweeping Edge enchantment does not exist.
|-
! colspan=2 |Shield activation and knockback
|-
! ''Java Edition'' !! ''Bedrock Edition''
|-
|[[Minecraft:Shield]]s are activated using right click, preventing their use if the player is holding an item in the mainhand that has right click functionality, such as a [[Minecraft:spear]], [[Minecraft:trident]], [[Minecraft:bow]], [[Minecraft:crossbow]], or [[Minecraft:food]].
|Shields are activated by [[Minecraft:sneaking]], allowing for them to be used even while holding an item in the mainhand that has right click functionality.
|-
|-
|[[Minecraft:Sweep attack]]s exist, where if a sword-wielding player is grounded, is not performing a [[Minecraft:sprint-knockback attack]], and has an attack cooldown charge of 84.8% or greater, they perform a sweep. Sweep attacks hit surrounding entities for {{hp|1}} and knock them back. The [[Minecraft:Sweeping Edge]] enchantment increases sweep attack damage to surrounding mobs from {{hp|1}} to 50% of the base damage at level 1, 67% at level 2, and 75% at level 3.||Sweep attacks do not exist, and there is no Sweeping Edge enchantment.
|Shields do not deal knockback to attackers.
|Shields deal knockback to attackers, even if the attack was from an axe which stunned the shield.
|-
|-
! colspan=2 |Shield activation
! colspan=2 |Crossbow behavior
|-
|-
!Java Edition!!Bedrock Edition
! ''Java Edition'' !! ''Bedrock Edition''
|-
|-
|[[Minecraft:Shield]]s are activated using right click, preventing their use if the player is holding an item in the mainhand that has right click functionality, such as a [[Minecraft:spear]], [[Minecraft:trident]], [[Minecraft:bow]], [[Minecraft:crossbow]], or [[Minecraft:food]].||Shields are activated by [[Minecraft:sneaking]], allowing for them to be used even while holding an item in the mainhand that has right click functionality.
|Crossbows do random damage between {{hp|7}} and {{hp|11}}.
|Crossbows always do a consistent {{hp|9}}.
|-
|[[Minecraft:Firework rocket]]s explode on impact with blocks and entities.
|Firework rockets do not explode on impact with blocks or entities, instead sliding across the ground.<ref>{{bug|MCPE-52675||Fireworks do not explode on impact with entity and blocks|Unresolved}}</ref>
|-
|Continuing to hold {{Control|use}} after firing a crossbow causes it to begin recharging again, and crossbows do not have a firing delay after becoming fully charged, and do not have a recharging delay after firing.
|Continuing to hold {{Control|use}} after firing a crossbow does not cause it to begin recharging, as the input must be released and then inputed again. There is also small delay after fully charging a crossbow where it cannot be fired despite being fully charged, and a similar delay after firing a crossbow where it cannot be recharged again.<ref>{{bug|MCPE-238829||Continuing to hold the use key with a crossbow after firing it does not start the charging phase, and both firing and charging are delayed|Unresolved}}</ref> These bugs cause crossbows to effectively charge and fire slower than in ''Java Edition''.
|-
|-
! colspan=2 |Sharpness damage
! colspan=2 |Sharpness damage
|-
|-
!Java Edition!!Bedrock Edition
! ''Java Edition'' !! ''Bedrock Edition''
|-
|-
|[[Minecraft:Sharpness]] increases damage by {{hp|1}} for the first level and by {{hp|0.5}} for each subsequent level.||Sharpness adds {{hp|1.25}} damage per level rounded down, giving it increased effectiveness compared to ''Java Edition''. This narrows the damage increase gap between Sharpness and its counterparts Smite and Bane of Arthropods, making the latter two less valuable in ''Bedrock Edition''.
|[[Minecraft:Sharpness]] increases damage by {{hp|1}} for the first level and by {{hp|0.5}} for each subsequent level.||Sharpness adds {{hp|1.25}} damage per level rounded down, giving it increased effectiveness compared to ''Java Edition''. This narrows the damage increase gap between Sharpness and its counterparts Smite and Bane of Arthropods, making the latter two less valuable in ''Bedrock Edition''.
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! colspan=2 |Impaling activation
! colspan=2 |Impaling activation
|-
|-
!Java Edition!!Bedrock Edition
! ''Java Edition'' !! ''Bedrock Edition''
|-
|-
|[[Minecraft:Impaling]] applies its damage increase against [[Minecraft:aquatic mob]]s.||Impaling applies its damage increase against [[Minecraft:mob]]s and [[Minecraft:player]]s in contact with [[Minecraft:water]] or [[Minecraft:rain]].
|[[Minecraft:Impaling]] applies its damage increase against [[Minecraft:aquatic mob]]s.||Impaling applies its damage increase against [[Minecraft:mob]]s and [[Minecraft:player]]s in contact with [[Minecraft:water]] or [[Minecraft:rain]].
Line 74: Line 102:
! colspan=2 |Damage enchantments with critical hits
! colspan=2 |Damage enchantments with critical hits
|-
|-
!Java Edition!!Bedrock Edition
! ''Java Edition'' !! ''Bedrock Edition''
|-
|-
|Sharpness, [[Minecraft:Smite]], [[Minecraft:Bane of Arthropods]], and [[Minecraft:Impaling]] have their damage added after [[Minecraft:critical hit]]s and [[Minecraft:Strength]].||Sharpness, Smite, Bane of Arthropods, and Impaling have their damage added before critical hits and Strength, giving them increased effectiveness compared to ''Java Edition'' when doing critical hits.
|Sharpness, [[Minecraft:Smite]], [[Minecraft:Bane of Arthropods]], and [[Minecraft:Impaling]] have their damage added after [[Minecraft:critical hit]]s and [[Minecraft:Strength]].||Sharpness, Smite, Bane of Arthropods, and Impaling have their damage added before critical hits and Strength, giving them increased effectiveness compared to ''Java Edition'' when doing critical hits.
|-
|-
! colspan=2 |Spear jab attack cooldown on switch
! colspan=2 |Projectile behavior
|-
! ''Java Edition'' !! ''Bedrock Edition''
|-
|The movement of the player influences the flight of fired projectiles. Sprinting forward when firing an arrow from a [[Minecraft:bow]] or [[Minecraft:crossbow]], or when throwing a throwable item like an [[Minecraft:ender pearl]], causes it to fly further. Similarly, firing while falling causes projectiles to fly downwards more, and firing them while ascending gives them a further distance increase.
|Fired projectiles are unaffected by player movement.
|-
|-
!Java Edition!!Bedrock Edition
|Projectiles are launched the same tick that they are fired.
|Projectiles are launched several ticks after they are fired, causing a desync.<ref>{{bug|MCPE-238830||Projectiles are launched several ticks after they are inputted to fire|Unresolved}}</ref>
|-
|-
|Switching to a [[Minecraft:spear]] causes the attack cooldown to trigger, preventing the spear's jab attack from being used until the cooldown is complete due to the spear's forced attack cooldown.||Switching to a spear does not cause the use cooldown to trigger, allowing for a jab attack to be executed immediately upon switching to a spear.
! colspan=2 |Durability
|-
! ''Java Edition'' !! ''Bedrock Edition''
|-
|All items have the durability they are programmed with.
|All items have 1 more durability than they are programmed with.<ref>{{bug|MCPE-176713||Durability is off by one|Unresolved}}</ref>
|-
|Attacking invulnerable entities does not cause durability damage.
|Attacking invulnerable entities causes durability damage, causing high CPS to break items fast.<ref>{{bug|MCPE-157150||When hitting very fast, some hits won't deal damage to the entity but will still remove durability from your weapon|Unresolved}}</ref>
|-
! colspan=2 |Spear behavior
|-
! ''Java Edition'' !! ''Bedrock Edition''
|-
|Switching to a [[Minecraft:spear]] causes the attack cooldown to trigger, preventing the spear's jab attack from being used until the cooldown is complete due to the spear's forced attack cooldown.
|Switching to a spear does not cause the use cooldown to trigger, allowing for a jab attack to be executed immediately upon switching to a spear.
|-
|A charge attack can be initiated instantly after doing a jab attack.
|There is a several tick delay after doing a jab attack where a charge attack cannot be initiated.<ref>{{bug|MCPE-238831||There is a several tick delay after jab attacking where a charge attack cannot be initiated|Unresolved}}</ref>
|-
|Charge attacks do not display critical hit particles when connecting.
|Charge attacks display critical hit particles when connecting, despite not actually being critical hits.
|-
! colspan=2 |Melee attack sounds
|-
! ''Java Edition'' !! ''Bedrock Edition''
|-
|Doing a normal attack with sufficient attack cooldown (above 84.8%) plays the strong attack sound, and doing a normal attack without sufficient attack cooldown (below 84.8%) plays the weak attack sound. Missing a normal attack (attacking the air) plays no sound.
|Connecting a normal attack plays the strong attack sound, and missing a normal attack (attacking the air) plays the weak attack sound.<ref>{{bug|MCPE-28266||Attack sounds are heard when nothing is being hit (punching the air)|Works As Intended}}</ref>
|-
|Doing a sprint-knockback attack plays a unique sound.
|Doing a sprint-knockback attack does not play a unique sound.
|}
|}


Line 451: Line 516:
|{{HistoryLine||1.20.2|dev=23w33a|Changed the way melee attack reach is calculated for non-player entities.}}
|{{HistoryLine||1.20.2|dev=23w33a|Changed the way melee attack reach is calculated for non-player entities.}}
}}
}}
=== ''Bedrock Edition'' ===
{{Empty section}}
== Issues ==
{{Issue list}}


== Gallery ==
== Gallery ==
<gallery>
<gallery>
File:Minecraft characters fighting mobs.jpg|[[Minecraft:Ari]] and [[Minecraft:Sunny]] in combat against [[Minecraft:husks]].
File:Minecraft characters fighting mobs.jpg|[[Minecraft:Ari]] and [[Minecraft:Sunny]] in combat against [[Minecraft:husk]]s
</gallery>
</gallery>
== Issues ==
{{issue list|Combat}}


== Notes ==
== Notes ==
{{notelist}}
{{notelist}}
== References ==
{{reflist}}


== Navigation ==
== Navigation ==
{{Navbox combat|general}}
{{Navbox combat|general}}
{{Navbox gameplay}}
{{Navbox gameplay}}

Revision as of 11:08, 10 May 2026

Template:WIP

File:Combatlogo.png
Steve and Alex engaging in combat.

Combat represents the act of fighting Minecraft:mobs and other Minecraft:players.

Mechanics

Combat system

The combat system is different between Template:JE and Template:BE, and is one of the biggest differences between the two editions.

Differences between Java and Bedrock

File:Melee attack.gif
The attack cooldown triggering from attacking in Template:JE.
File:Saturation boost.gif
Saturation boost triggering from reaching full hunger in Template:JE.
Attack cooldown
Java Edition Bedrock Edition
The Minecraft:attack cooldown exists, where attacking before the meter is full results in less damage, and attacking before 84.8% prevents Minecraft:critical hits and Minecraft:sprint-knockback attacks. Switching items also causes the attack cooldown to trigger. The attack cooldown does not exist.
Weapons have differing attack speeds which affect how long their attack cooldowns are, with axes having higher attack damages than swords but with lower attack speeds. Axes have lower attack damages than swords due to the absence of the attack cooldown.
Spears jab attacks have a version of the attack cooldown where attacking is not possible until reaching 100% charge. Spears jab attacks have a Minecraft:use cooldown instead of an attack cooldown, mimicking the forced cooldown behavior.
Saturation boost
Java Edition Bedrock Edition
Minecraft:Saturation boost exists, which heals Template:Hp by consuming Template:Hunger saturation when at full hunger, and activates every 0.5 seconds (10 ticks). Saturation boost does not exist, which drastically slows the rate of health regeneration and makes Minecraft:saturation only relevant for lessening the frequency of needing to eat.
Critical hits and sprint-knockback attacks
Java Edition Bedrock Edition
Minecraft:Critical hits and Minecraft:sprint-knockback attacks cannot be performed simultaniously, as the sprint-knockback attack takes priority. Critical hits and sprint-knockback attacks can be performed simultaniously.
Airborne vertical knockback
Java Edition Bedrock Edition
Entities that are already in the air do not take additional vertical knockback when attacked. Entities that are already in the air are knocked further into the air when attacked.
Item attack damage values
Java Edition Bedrock Edition
The attack damage of weapons and tools displayed in the tooltip is their actual value. The barehand damage of Template:Hp is added to the damage of the weapon used, causing all weapons and tools aside from Minecraft:tridents and Minecraft:maces to deal Template:Hp more damage than in Java Edition.<ref group="note">Tridents and maces are an exception because their base damage is 1 lower than in Java Edition, which causes the added 1 base damage to make their total equal to JavaTemplate:'s.</ref>
Sweep attack
Java Edition Bedrock Edition
Minecraft:Sweep attacks exist, where if a sword-wielding player is grounded, is not performing a Minecraft:sprint-knockback attack, and has an attack cooldown charge of 84.8% or greater, they perform a sweep. Sweep attacks hit surrounding entities for Template:Hp and knock them back. Sweep attacks do not exist.
The Minecraft:Sweeping Edge enchantment increases sweep attack damage to surrounding mobs from Template:Hp to 50% of the base damage at level 1, 67% at level 2, and 75% at level 3. The Sweeping Edge enchantment does not exist.
Shield activation and knockback
Java Edition Bedrock Edition
Minecraft:Shields are activated using right click, preventing their use if the player is holding an item in the mainhand that has right click functionality, such as a Minecraft:spear, Minecraft:trident, Minecraft:bow, Minecraft:crossbow, or Minecraft:food. Shields are activated by Minecraft:sneaking, allowing for them to be used even while holding an item in the mainhand that has right click functionality.
Shields do not deal knockback to attackers. Shields deal knockback to attackers, even if the attack was from an axe which stunned the shield.
Crossbow behavior
Java Edition Bedrock Edition
Crossbows do random damage between Template:Hp and Template:Hp. Crossbows always do a consistent Template:Hp.
Minecraft:Firework rockets explode on impact with blocks and entities. Firework rockets do not explode on impact with blocks or entities, instead sliding across the ground.<ref>Template:Bug</ref>
Continuing to hold Template:Control after firing a crossbow causes it to begin recharging again, and crossbows do not have a firing delay after becoming fully charged, and do not have a recharging delay after firing. Continuing to hold Template:Control after firing a crossbow does not cause it to begin recharging, as the input must be released and then inputed again. There is also small delay after fully charging a crossbow where it cannot be fired despite being fully charged, and a similar delay after firing a crossbow where it cannot be recharged again.<ref>Template:Bug</ref> These bugs cause crossbows to effectively charge and fire slower than in Java Edition.
Sharpness damage
Java Edition Bedrock Edition
Minecraft:Sharpness increases damage by Template:Hp for the first level and by Template:Hp for each subsequent level. Sharpness adds Template:Hp damage per level rounded down, giving it increased effectiveness compared to Java Edition. This narrows the damage increase gap between Sharpness and its counterparts Smite and Bane of Arthropods, making the latter two less valuable in Bedrock Edition.
Impaling activation
Java Edition Bedrock Edition
Minecraft:Impaling applies its damage increase against Minecraft:aquatic mobs. Impaling applies its damage increase against Minecraft:mobs and Minecraft:players in contact with Minecraft:water or Minecraft:rain.
Damage enchantments with critical hits
Java Edition Bedrock Edition
Sharpness, Minecraft:Smite, Minecraft:Bane of Arthropods, and Minecraft:Impaling have their damage added after Minecraft:critical hits and Minecraft:Strength. Sharpness, Smite, Bane of Arthropods, and Impaling have their damage added before critical hits and Strength, giving them increased effectiveness compared to Java Edition when doing critical hits.
Projectile behavior
Java Edition Bedrock Edition
The movement of the player influences the flight of fired projectiles. Sprinting forward when firing an arrow from a Minecraft:bow or Minecraft:crossbow, or when throwing a throwable item like an Minecraft:ender pearl, causes it to fly further. Similarly, firing while falling causes projectiles to fly downwards more, and firing them while ascending gives them a further distance increase. Fired projectiles are unaffected by player movement.
Projectiles are launched the same tick that they are fired. Projectiles are launched several ticks after they are fired, causing a desync.<ref>Template:Bug</ref>
Durability
Java Edition Bedrock Edition
All items have the durability they are programmed with. All items have 1 more durability than they are programmed with.<ref>Template:Bug</ref>
Attacking invulnerable entities does not cause durability damage. Attacking invulnerable entities causes durability damage, causing high CPS to break items fast.<ref>Template:Bug</ref>
Spear behavior
Java Edition Bedrock Edition
Switching to a Minecraft:spear causes the attack cooldown to trigger, preventing the spear's jab attack from being used until the cooldown is complete due to the spear's forced attack cooldown. Switching to a spear does not cause the use cooldown to trigger, allowing for a jab attack to be executed immediately upon switching to a spear.
A charge attack can be initiated instantly after doing a jab attack. There is a several tick delay after doing a jab attack where a charge attack cannot be initiated.<ref>Template:Bug</ref>
Charge attacks do not display critical hit particles when connecting. Charge attacks display critical hit particles when connecting, despite not actually being critical hits.
Melee attack sounds
Java Edition Bedrock Edition
Doing a normal attack with sufficient attack cooldown (above 84.8%) plays the strong attack sound, and doing a normal attack without sufficient attack cooldown (below 84.8%) plays the weak attack sound. Missing a normal attack (attacking the air) plays no sound. Connecting a normal attack plays the strong attack sound, and missing a normal attack (attacking the air) plays the weak attack sound.<ref>Template:Bug</ref>
Doing a sprint-knockback attack plays a unique sound. Doing a sprint-knockback attack does not play a unique sound.

History

Java Edition

Template:HistoryTable

Bedrock Edition

Template:Empty section

Issues

Template:Issue list

Gallery

Notes

Template:Notelist

References

Template:Reflist

Navigation

Template:Navbox combat Template:Navbox gameplay