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Minecraft:Ender Dragon: Difference between revisions

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| imagesize = 250px
| imagesize = 250px
| invimage = Ender Dragon Spawn Egg
| invimage = Ender Dragon Spawn Egg
| health = {{hp|200}}<ref group="note">Attacks that are not dealt directly to its head have their damage reduced by ~75%, giving it an effective {{hp|800}} should no attacks be dealt against its head.</ref>
| health = {{hp|200}}<ref group="note">Attacks have their damage reduced by ~75%, giving it an effective {{hp|800}}.</ref>
| behavior = Hostile
| behavior = Hostile
| mobtype = {{EntityLink|Monster}}
| mobtype = {{EntityLink|Monster}}
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The ender dragon has a light purple [[Minecraft:boss bar|health bar]] that appears at the top of the [[Minecraft:player]]'s screen. Its health is restored by nearby End crystals at the rate of {{hp|1}} every {{convert|10|gt|s}}, indicated by a white beam connecting the dragon and the crystal. Destroying an End crystal that is actively healing the dragon causes {{hp|10}} damage to it.  
The ender dragon has a light purple [[Minecraft:boss bar|health bar]] that appears at the top of the [[Minecraft:player]]'s screen. Its health is restored by nearby End crystals at the rate of {{hp|1}} every {{convert|10|gt|s}}, indicated by a white beam connecting the dragon and the crystal. Destroying an End crystal that is actively healing the dragon causes {{hp|10}} damage to it.  


The ender dragon only takes damage from explosions and players (including [[Minecraft:command]]s). The ender dragon is immune to fire, falling, drowning, freezing, poisoning, lightning, and the void; when perched, it is also immune to arrows (but not firework rockets shot from a crossbow). The dragon is immune to all [[Minecraft:status effect]]s, except for Instant Damage coming from a player (via a thrown [[Minecraft:Splash Potion|splash]] or [[Minecraft:Lingering Potion|lingering]] potion of Harming). When hit on any part that is not its head, the damage it takes is modified to <math>\frac{\text{original damage}}{4} + \min(1, \text{original damage})</math>, which adjusts the value toward {{frac|4|3}} ({{hp|1.334|notag=1}}<!--1.334 / 2 yields the properly rounded 0.667-->). {{IN|bedrock}} the dragon has similar armor but it is temporarily removed when a projectile hits its head. The ender dragon's hitbox, especially its wings, is larger than the ender dragon itself. This causes players to be knocked back even when not standing too close.
The ender dragon only takes damage from explosions and players (including [[Minecraft:command]]s). The ender dragon is immune to fire, falling, drowning, freezing, poisoning, lightning, and the void; when perched, it is also immune to arrows (but not firework rockets shot from a crossbow). The dragon is immune to all [[Minecraft:status effect]]s, except for Instant Damage coming from a player (via a thrown [[Minecraft:Splash Potion|splash]] or [[Minecraft:Lingering Potion|lingering]] potion of Harming).


The damage modification is applied to all damage types the dragon takes, including [[Minecraft:starvation]] and [[Minecraft:void]] damage, which are only possible with {{cmd|damage}}.
It also reduces all incoming damage to it by ~75% unless the attack is hitting its head, giving it an effective {{hp|800}} if no attacks are dealt against its head. In {{JE}}, due to a bug, the ender dragon's head has the same damage reduction as the rest of its hitboxes, giving no benefit to attacking its head.<ref>{{bug|MC-308469||Hitting the Ender Dragon's head hitbox no longer causes the ender dragon to take more damage}}</ref> This uses the formula <math>\frac{\text{original damage}}{4} + \min(1, \text{original damage})</math>, which adjusts the value toward {{frac|4|3}} ({{hp|1.334|notag=1}}<!--1.334 / 2 yields the properly rounded 0.667-->). {{IN|bedrock}}, this damage reduction is temporarily removed when a projectile hits its head. The ender dragon's hitbox, especially its wings, is larger than the ender dragon itself. This causes players to be knocked back even when not standing too close. The damage modification is applied to all damage types the dragon takes, including [[Minecraft:starvation]] and [[Minecraft:void]] damage, which are only possible with {{cmd|damage}}.


{{IN|JE}}, although the particles are displayed, [[Minecraft:critical hit]]s do not apply to the ender dragon, since it can be applied only to [[Minecraft:living entities]]. While the ender dragon is a living entity, the parts that are damaged are actually non-mob entities. Suffocation is completely non-applicable, as it either phases through or immediately destroys any block it touches.
{{IN|JE}}, the ender dragon is immune to [[Minecraft:critical hit]]s, since it can be applied only to [[Minecraft:living entities]]. While the ender dragon is a living entity, the parts that are damaged are actually non-mob entities. Suffocation is completely non-applicable, as it either phases through or immediately destroys any block it touches.


[[File:ender dragon green hitboxes.png|thumb|The green hitboxes of the ender dragon.]]
[[File:ender dragon green hitboxes.png|thumb|The green hitboxes of the ender dragon.]]
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|{{HistoryLine||1.19.3|dev=22w44a|[[File:Ender Dragon Spawn Egg JE2 BE1.png|32px]] Added [[Minecraft:spawn egg]]s for ender dragons, which can be obtained only with commands as to avoid potential destruction of [[Minecraft:Creative]] builds.<ref>{{bug|MC-189872||Certain mobs don't have spawn eggs|Fixed}}</ref>}}
|{{HistoryLine||1.19.3|dev=22w44a|[[File:Ender Dragon Spawn Egg JE2 BE1.png|32px]] Added [[Minecraft:spawn egg]]s for ender dragons, which can be obtained only with commands as to avoid potential destruction of [[Minecraft:Creative]] builds.<ref>{{bug|MC-189872||Certain mobs don't have spawn eggs|Fixed}}</ref>}}
|{{HistoryLine||1.21.2|dev=24w34a|Dragon fireballs no longer go through the [[Minecraft:world border]] if hit.}}
|{{HistoryLine||1.21.2|dev=24w34a|Dragon fireballs no longer go through the [[Minecraft:world border]] if hit.}}
|{{HistoryLine||1.21.4|dev=24w44a|The ender dragon now takes reduced damage from hits dealt to its head hitbox.<ref>{{bug|MC-308469||Hitting the Ender Dragon's head hitbox no longer causes the ender dragon to take more damage}}</ref>}}
|{{HistoryLine||26.1|dev=snap6|The ender dragon fight can now be activated in other dimensions.}}
|{{HistoryLine||26.1|dev=snap6|The ender dragon fight can now be activated in other dimensions.}}
}}
}}

Revision as of 11:04, 28 May 2026

Template:Redirect Template:Distinguish Template:Infobox entity Template:Relevant tutorial The ender dragon is a giant flying hostile Minecraft:boss mob found when first entering Minecraft:the End. It is the largest naturally spawning mob in the game. Its attacks involve charging at the Minecraft:player and shooting Minecraft:fireballs that create damaging effect clouds. The ender dragon can be re-summoned by placing four Minecraft:End crystals around the Minecraft:exit portal.

Defeating the ender dragon the first time activates the Minecraft:exit portal which allows safe return to the Minecraft:Overworld. Each time it is defeated, an Minecraft:End gateway is created on the outskirts of the central island which can be used to teleport to the Minecraft:outer End islands.

Spawning

Initial spawning

The ender dragon spawns 20 Minecraft:game ticks (1 second) after an entity first arrives in the End, along with the bedrock frame for the exit portal.

Re-summoning

File:End Crystals on the Exit portal.png
How to arrange End crystals on the exit portal to respawn the ender dragon. The exact placement does not matter, as long as one End crystal is placed on each side of the exit portal.

Players can re-summon the dragon by placing four Minecraft:End crystals on the edges of the Minecraft:exit portal, one on each side. If the exit portal is ever destroyed, End crystals can be placed on obsidian blocks placed where the bedrock of the original exit portal once stood. Template:IN, the crystals can be placed one block outward, in all or either of the four directions.

When it is re-summoned, the four End crystals point to the tops of each pillar, setting off a series of explosions that resets the obsidian pillars, iron bars, and End crystals. The top of each pillar explodes, destroying any player-placed blocks. Eventually, all of the End crystals point at the Minecraft:coordinates of (0.0, 128, 0.0) and the ender dragon spawns there. The four crystals placed around the Minecraft:exit portal then explode. The whole sequence lasts a bit over 30 seconds (exactly 604 ticks).

If any of the End crystals placed around the Minecraft:exit portal are destroyed, the summoning sequence is canceled.

During the summoning sequence, the End crystals on top of the Minecraft:End spikes cannot be destroyed.

If the player does not pick up the dragon egg and starts to re-summon the dragon, the dragon egg disappears.

If the dragon goes through an Minecraft:End gateway, another immediately spawns at (0, 128, 0) while the other dragon flies to (0, 128, 0).

Death and drops

After the ender dragon is slain for the first time, the following events take place:

  • First, it moves to the highest dragon-immune block in the (0,0) column, which is typically the top of the exit portal. During this final move, the dragon can still damage other entities, despite being "dead".
  • Once it reaches (0,0), it changes model and slowly ascends, its wings and body becoming more tattered until it disappears in beams of light erupting from its center. A loud sound, Ender dragon death.ogg is played. This takes 10 seconds. During this ascension, the following occurs:
    • Starting Template:Convert after the dragon begins ascending, a total of Template:Xp Minecraft:experience points (ten drops of 960 and one drop of 2400) appear out of the dragon's body (one by one, per tick) — enough to bring a player from no experience all the way up to level 68. Some of the experience orbs can drop into the exit portal and can then be retrieved in the Overworld.
    • Shortly thereafter, exactly Template:Convert into the animation, the following occurs:
      • The bedrock structure fills in with End portal blocks to become the Minecraft:exit portal, enabling the player to transport back to the Minecraft:Overworld and Minecraft:respawn at their spawn point, or at Minecraft:world spawn if they didn't set a Minecraft:spawn point. If the exit portal doesn't exist at the expected location (for example, if it was destroyed in Creative Mode), a new one is created there.
      • A Minecraft:dragon egg appears above the island's central bedrock structure. If a block exists right above the center of the central bedrock structure, then the dragon egg spawns 1 block above the highest block at (0,0). If the highest block is at the height limit, then the dragon egg does not spawn.
      • An Minecraft:End gateway portal is generated 96 blocks away from the exit portal always floating at Y=75.

When a re-summoned ender dragon is slain, the same events occur, except that only Template:Xp experience points are dropped, and if there are already 20 End gateway portals, no more are generated. Template:IN, the dragon egg appears only the first time the ender dragon is slain; Template:In, it appears the first and second time.<ref>Template:Bug</ref><ref>Template:Ytl</ref>

Behavior

Template:See also During the battle with the ender dragon, unique music called "Boss" plays, the edges of the screen darken, black Minecraft:fog appears, and Minecraft:chunks around the exit portal are constantly loaded regardless of simulation distance. These happen as long as there is at least one player within a Euclidean distance of 192 blocks from (0.0, 128, 0.0).

The ender dragon has a light purple health bar that appears at the top of the Minecraft:player's screen. Its health is restored by nearby End crystals at the rate of Template:Hp every Template:Convert, indicated by a white beam connecting the dragon and the crystal. Destroying an End crystal that is actively healing the dragon causes Template:Hp damage to it.

The ender dragon only takes damage from explosions and players (including Minecraft:commands). The ender dragon is immune to fire, falling, drowning, freezing, poisoning, lightning, and the void; when perched, it is also immune to arrows (but not firework rockets shot from a crossbow). The dragon is immune to all Minecraft:status effects, except for Instant Damage coming from a player (via a thrown splash or lingering potion of Harming).

It also reduces all incoming damage to it by ~75% unless the attack is hitting its head, giving it an effective Template:Hp if no attacks are dealt against its head. In Template:JE, due to a bug, the ender dragon's head has the same damage reduction as the rest of its hitboxes, giving no benefit to attacking its head.<ref>Template:Bug</ref> This uses the formula <math>\frac{\text{original damage}}{4} + \min(1, \text{original damage})</math>, which adjusts the value toward Template:Frac (Template:Hp). Template:IN, this damage reduction is temporarily removed when a projectile hits its head. The ender dragon's hitbox, especially its wings, is larger than the ender dragon itself. This causes players to be knocked back even when not standing too close. The damage modification is applied to all damage types the dragon takes, including Minecraft:starvation and Minecraft:void damage, which are only possible with Template:Cmd.

Template:IN, the ender dragon is immune to Minecraft:critical hits, since it can be applied only to Minecraft:living entities. While the ender dragon is a living entity, the parts that are damaged are actually non-mob entities. Suffocation is completely non-applicable, as it either phases through or immediately destroys any block it touches.

File:Ender dragon green hitboxes.png
The green hitboxes of the ender dragon.

By using the Template:Key shortcut, the dragon's Minecraft:bounding box appears.Template:Only However, it cannot be damaged at just any spot in this large volume: eight green sub-hitboxes are also shown, which indicate the locations where the dragon can take damage: the tail (three hitboxes), body, head, neck, and wings (one hitbox for each wing).

Minecraft:Name tags cannot be used on an ender dragon, because it is not possible to interact directly with it, only with its parts (green hitboxes), which are not living entities.

Ender dragons killed by Template:CmdTemplate:Only or from damage belonging to the type self_destruct, and was not spawned from the Minecraft:playerTemplate:Only, will skip their death animation and the Minecraft:exit portal will immediately open; Template:In, if the dragon was killed by Template:Cmd it will stay in the same place and play its death animation there instead of flying to the exit portal.

The purple eyes and mouth of the ender dragon are emissive with Minecraft:Vibrant Visuals enabled.

Movement

The ender dragon is a flying mob and cannot stand on the ground. It flies around the End's main island.

The dragon can pass through all Minecraft:blocks and destroys most of them, but it can still be affected by flowing Minecraft:water, Minecraft:lava, and Minecraft:bubble columns. Blocks not destroyed are those that naturally generate on the central End island, such as End stone, and those that are intended to be indestructible, such as bedrock.

The following blocks will not be destroyed if the ender dragon passes through them:

Template:IN, these blocks are marked under the dragon_immune Minecraft:tag, with the exception of light blocks and fire, which are marked as dragon_transparent.

Destroyed blocks are not Minecraft:dropped, but containers other than Minecraft:shulker boxes and Minecraft:ender chests drop their contents.

Attacking

File:Dragon breath attack.png
The dragon performing its toxic breath attack.
File:Java Edition dragon phases.svg
Arrows indicate possible phase transitions in Java Edition. Circles are triggered by external events and will override the current phase.

The dragon never targets any entity but the player, although other mobs may turn hostile to the dragon when hit, and the dragon may sometimes retaliate against other mobs if it takes damage to a projectile. Any entities hit by its wings are dealt Template:Hp damage (or Template:Hp damage if hit by its head), and Template:In, are thrown into the air, sometimes to fatal heights or off the island. Neither of these effects is applied for Template:Frac second after the dragon takes damage.

The ender dragon has four main states of behavior:

Guarding
  • The dragon begins in this state, circling the ring of obsidian pillars on either the outside if there are still End crystals or the inside if the crystals are destroyed.
  • With each crystal's destruction, it takes damage and there is an increased chance of the dragon switching states.
Targeting
  • Whenever the dragon finds itself less than 10 blocks or more than 150 blocks from its current target, it attempts to choose a new target. When damaged it targets a point just behind itself, causing it to turn away and choose a new target.
Strafing
  • Upon the destruction of an End crystal, the dragon switches to strafing. As soon as it is within 64 blocks, it shoots a fireball at the player.
  • The dragon resumes circling after this state.
DivingTemplate:Only
  • The dragon dives onto the target player's position, taken at the start of the dive. The dragon never seems to perform this attack mid-flight in game, it only seems to do it when exiting the portal.
  • The dragon resumes circling after this state, whether or not it actually hit the player.
  • Does not happen on Java Edition due to a bug.<ref>Template:Bug</ref>
Perching
  • While guarding and the dragon has reached the end of the path, it has 1 in (3 + crystals alive) chance (~7.7% up to 33%)Template:Info needed to go to the exit portal structure (approaching from the side opposite the player if possible) and lands on the highest block of the coordinates (X=0, Z=0), up to (Y=101).Template:Only The dragon circles above the exit structure while slowly descending Template:In,<ref>Template:Bug</ref> or dive from the obsidian pillars Template:In. If there is no block in (X=0, Z=0) the dragon flies down to (Y=0) and "perches" there Template:In, or freezes right when it switches to perching Template:In. The dragon is immune to arrows and thrown tridents in this state; they catch fire and bounce off.
Dragon's breath
  • After 1.25 seconds, if a player is within 20 blocks of the exit portal structure, the dragon roars and use its 3-second breath attack, damaging players similarly to a Minecraft:lingering potion of Minecraft:Harming. This does not happen on Peaceful difficulty Template:In. An area of visible particles in the shape of a horizontal disc one block tall and 5 to 6 blocks in diameter appears where the breath attack strikes, either on the ground or floating in the air, at whatever point the breath attack struck a block. The harming effect zone where the player takes damage is confined to a smaller area in the center this visible cloud, covering about 3 to 4 blocks.
  • The harming effect portion of the purple clouds emitted from the dragon's breath attack can be collected in a Minecraft:glass bottle to obtain Minecraft:dragon's breath. Each bottle of dragon's breath collected removes one block from the lingering damage zone of the breath attack. The visible clouds remain for 3 seconds whether the dragons breath is bottled or not. By rapidly collecting all of the harmful blocks, usually around three, even a direct hit from the breath attack can be mostly and even entirely negated before the player suffers any damage.
Charge
  • If the player is not near the portal within 5 seconds of the dragon's landing, it charges at the closest player within 150 blocks with a line of sight from the dragon's head.Template:Only Template:IN line of sight is not required.
Take-off
  • After four consecutive breath attacks, or if the dragon fails to locate a player within 150 blocks, it takes off from its perch. Template:IN, it always takes off in Peaceful difficulty, making it difficult to land melee hits.
  • The dragon resumes circling after this state.
Escape
  • If cumulative damage taken while perched exceeds Template:Hp, the dragon takes off and resets the damage accumulator. The accumulator is not reset if it does not take enough damage.
  • The dragon resumes circling after this state.

When the dragon takes a fatal blow, it flies toward the exit portal structure before dying, unless it cannot find it within 150 blocks, or it is inside blocks.

Dragon Fireball

Template:Infobox entity Dragon fireballs are special Minecraft:fireballs that the ender dragon fires. The ender dragon always fires one dragon fireball for each End crystal destroyed by the player, and also fires them periodically. Unlike Minecraft:ghast fireballs, they cannot be deflected and do not deal any Minecraft:damage or knockback on impact with an entity. Instead, they deposit purple effect clouds across the ground that damage players the same way a lingering Minecraft:potion of Harming II does. This means that the ender dragon's fireballs deal magic damage, which ignores any damage reduction from the player's armor. However, its damage is reduced by the Minecraft:Protection enchantment. The purple effect cloud's hitbox slowly grows larger in diameter until it disappears.

As with its close-ranged breath attack, the purple clouds can be bottled to obtain the Minecraft:dragon's breath.

Unlike lingering potions of Harming, the effect cloud does not shrink when affecting mobs.

Sounds

Template:Edition: Template:SoundTable

Template:Edition: Template:SoundTable

Data values

ID

Template:Edition: Template:ID table Template:ID table

Template:Edition: Template:ID table Template:ID table

Entity data

Ender dragons have entity data associated with them that contain various properties.

Template:El:

See Minecraft:Bedrock Edition level format/Entity format.

Template:El: Template:Main

<section begin="entity data"/>

<section end="entity data"/>

Dragon fireballs have entity data associated with them that contain various properties.

<section begin="fireball entity data"/>

<section end="fireball entity data"/>

Command details

File:Dragonfireballimpact.jpg
A dragon fireball spawned by a command (left) and the damage from the explosion it caused (right).

Template:IN, the Template:Cmd command, by default, summons a harmless ender dragon that hovers in place. Setting the DragonPhase tag (by issuing either the Template:Cmd or the Template:Cmd commands) starts the ender dragon's ordinary behavior, although the health bar does not appear because it is managed by the ender dragon fight status rather than by the dragon entity itself. If spawned away from the center of the map (x=0, z=0), it flies to the center then resumes normal behavior (see #Behavior).

Achievements

Template:Load achievements

Achievements that apply to all mobs: Template:Collapse

Advancements

Template:Load advancements

Advancements that apply to all mobs: Template:Collapse

Videos

Template:Yt

History

Template:More images

Announcement

Template:HistoryTable

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Legacy Console Edition

Template:HistoryTable

New Nintendo 3DS Edition

Template:HistoryTable

Data history

Template:HistoryTable

Issues

Template:Issue list

Trivia

Notch-related

Gallery

Screenshots

Mojang screenshots

Textures

Development images

In other media

Merchandise

Notes

Template:Notelist

References

Template:Reflist

External links

Navigation

Template:Navbox The End Template:Navbox entities Template:Featured

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