Dragonwilds:Garou (race): Difference between revisions
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==Culture== | ==Culture== | ||
The Garou are divided into two castes: a highborn caste capable of wielding magic, and a commonborn caste that cannot. | The Garou are divided into two castes: a highborn caste capable of wielding magic, and a commonborn caste that cannot. Highborn Garou are physically larger than their common-born kin due to generations of selective breeding, producing bloodlines with greater strength, speed, and magical ability.{{CiteJournal|journal=Garou Druid|quote=Noble-born garou are larger than their common-born kin, resulting from very careful breeding practices. The noble bloodlines are stronger, faster, and capable of magic, clearly superior to the lower class of their society.}} Despite this divide, commonborn Garou are not treated poorly; there is no system of slavery or servitude among them.{{CiteJournal|journal=Garou Hunter|quote=They are not mistreated by their kin. There are no garou slaves or servants, but a lowborn garou can never rule.}} While commonborn may challenge for the throne, none have ever succeeded due to the physical and magical advantages held by the highborn.{{CiteJournal|journal=Garou Hunter|quote=The lower-born garou can never rise to the role of king. Many have tried, but all have failed. The highborn are simply stronger and wield magic that the lowborn cannot match.}} Most Commonborn Garou become hunters, where their exceptional skill with a bow earns them distinction.{{CiteJournal|journal=Garou Hunter|quote=lowborn garou often take up the hunter's mantle. Their precision with a bow is practically unmatched, and they delight in nothing more than seeing their quarry draw its last breath.}} | ||
===Political structure=== | ===Political structure=== | ||
The Garou were once separated into different clans until Lougrim united them under her rule. Each nation was ruled by a king, a gender-neutral title used by monarchs of all genders throughout their history on Antumnos.{{CiteJournal|journal=Garou King|quote=The title of King is gender neutral, and kings of all genders are recorded across garou history. This is because the mantle of queen has belonged to only two beings, Lougrim and her devourer. She fell upon the capital of the garou nation, the city of Magrawn, where she called out a challenge to all the reigning kings of the garou clans. They answered the summons and she defeated each of them together in a single, decisive, battle. From then on, she held the mantle of High Queen of the garou.}} Authority is earned through combat rather than bloodline; a leader must defeat all rivals to claim power.{{CiteJournal|journal=Garou Cloak|quote=Garou claim power not through birthright, but by proving their strength over all rivals.}} The right of challenge holds the highest place in Garou tradition, with strength and cunning valued above all else.{{CiteJournal|journal=Leathery Parchment|quote=My people have a tradition that is sacred above all others; the right of challenge. There is nothing we respect more than strength or cunning.}} No leader may refuse a challenge without forfeiting their right to rule.{{CiteJournal|journal=Garou Cloak|quote=A garou leader must be ready to face all challenges, because to refuse even one is a sign of weakness.}} These duels are always fatal; the Garou do not show quarter, and combat ends only when blood is shed.{{CiteJournal|journal=Garou Cloak|quote=When a challenge is made the two garou battle to the death. Mercy is a concept alien to them, once fangs are bared then blood must be spilled.}} Garou leaders are also bound by rigid codes of honour.{{CiteJournal|journal=Iron Crossbow|quote=Ranged weapons proved effective against the garou leadership, bound as they were by strict codes of honour.}} Thanes, Garou who seek the throne, mark themselves with ritual warpaint and pay tribute to Lougrim before issuing their challenge.{{CiteJournal|journal=Garou Thane|quote=The thane anoints themselves with special warpaint and offer reverence to a long-dead goddess before they find the king and call them to battle.}} Kings carry ancient tokens created by Lougrim's high priests, passed between rulers as symbols of authority. Each token holds a pebble from Antumnos, the Garou homeworld.{{CiteJournal|journal=King's Token|quote=These tokens are a unique creation, crafted hundreds of years ago by high priests of Lougrim. They are passed down from monarch to monarch, a sign of their overwhelming power and strength. Inside each token rests a single pebble taken from Antumnos, the Garou homeworld.}} From childhood, Garou are steeped in this culture of strength and challenge; their children play at combat, searching the forests for sticks to use as the legendary weapon Skullsplitter while pretending to be King Raluh.{{CiteJournal|journal=Skullsplitter|quote=Garou children would often play pretend at great, epic, battles... no character was more popular than King Raluh, the mighty. Pups would wander into the forests in search of the sturdiest stick they could find and then announce to the other children that they were the king, and this stick that most legendary of weapons – Skullsplitter.}} | The Garou were once separated into different clans until Lougrim united them under her rule. Each nation was ruled by a king, a gender-neutral title used by monarchs of all genders throughout their history on Antumnos.{{CiteJournal|journal=Garou King|quote=The title of King is gender neutral, and kings of all genders are recorded across garou history. This is because the mantle of queen has belonged to only two beings, Lougrim and her devourer. She fell upon the capital of the garou nation, the city of Magrawn, where she called out a challenge to all the reigning kings of the garou clans. They answered the summons and she defeated each of them together in a single, decisive, battle. From then on, she held the mantle of High Queen of the garou.}} Authority is earned through combat rather than bloodline; a leader must defeat all rivals to claim power.{{CiteJournal|journal=Garou Cloak|quote=Garou claim power not through birthright, but by proving their strength over all rivals.}} The right of challenge holds the highest place in Garou tradition, with strength and cunning valued above all else.{{CiteJournal|journal=Leathery Parchment|quote=My people have a tradition that is sacred above all others; the right of challenge. There is nothing we respect more than strength or cunning.}} No leader may refuse a challenge without forfeiting their right to rule.{{CiteJournal|journal=Garou Cloak|quote=A garou leader must be ready to face all challenges, because to refuse even one is a sign of weakness.}} These duels are always fatal; the Garou do not show quarter, and combat ends only when blood is shed.{{CiteJournal|journal=Garou Cloak|quote=When a challenge is made the two garou battle to the death. Mercy is a concept alien to them, once fangs are bared then blood must be spilled.}} Garou leaders are also bound by rigid codes of honour.{{CiteJournal|journal=Iron Crossbow|quote=Ranged weapons proved effective against the garou leadership, bound as they were by strict codes of honour.}} Thanes, Garou who seek the throne, mark themselves with ritual warpaint and pay tribute to Lougrim before issuing their challenge.{{CiteJournal|journal=Garou Thane|quote=The thane anoints themselves with special warpaint and offer reverence to a long-dead goddess before they find the king and call them to battle.}} Kings carry ancient tokens created by Lougrim's high priests, passed between rulers as symbols of authority. Each token holds a pebble from Antumnos, the Garou homeworld.{{CiteJournal|journal=King's Token|quote=These tokens are a unique creation, crafted hundreds of years ago by high priests of Lougrim. They are passed down from monarch to monarch, a sign of their overwhelming power and strength. Inside each token rests a single pebble taken from Antumnos, the Garou homeworld.}} From childhood, Garou are steeped in this culture of strength and challenge; their children play at combat, searching the forests for sticks to use as the legendary weapon Skullsplitter while pretending to be King Raluh.{{CiteJournal|journal=Skullsplitter|quote=Garou children would often play pretend at great, epic, battles... no character was more popular than King Raluh, the mighty. Pups would wander into the forests in search of the sturdiest stick they could find and then announce to the other children that they were the king, and this stick that most legendary of weapons – Skullsplitter.}} | ||
Revision as of 11:00, 12 July 2026
Garou, also called Beastmen by the old settlers, are lion-like biped creatures native to Dragonwilds:AntumnosTemplate:CiteJournal. According to Dragonwilds:Vannaka, his ancestors and the Garou have some sort of history with each other. They originally worshipped Dragonwilds:Lougrim, who was considered a goddess and their High Queen. The garou are found throughout Dragonwilds:Ghornfell and Dragonwilds:Umbral Sands.
Culture
The Garou are divided into two castes: a highborn caste capable of wielding magic, and a commonborn caste that cannot. Highborn Garou are physically larger than their common-born kin due to generations of selective breeding, producing bloodlines with greater strength, speed, and magical ability.Template:CiteJournal Despite this divide, commonborn Garou are not treated poorly; there is no system of slavery or servitude among them.Template:CiteJournal While commonborn may challenge for the throne, none have ever succeeded due to the physical and magical advantages held by the highborn.Template:CiteJournal Most Commonborn Garou become hunters, where their exceptional skill with a bow earns them distinction.Template:CiteJournal
Political structure
The Garou were once separated into different clans until Lougrim united them under her rule. Each nation was ruled by a king, a gender-neutral title used by monarchs of all genders throughout their history on Antumnos.Template:CiteJournal Authority is earned through combat rather than bloodline; a leader must defeat all rivals to claim power.Template:CiteJournal The right of challenge holds the highest place in Garou tradition, with strength and cunning valued above all else.Template:CiteJournal No leader may refuse a challenge without forfeiting their right to rule.Template:CiteJournal These duels are always fatal; the Garou do not show quarter, and combat ends only when blood is shed.Template:CiteJournal Garou leaders are also bound by rigid codes of honour.Template:CiteJournal Thanes, Garou who seek the throne, mark themselves with ritual warpaint and pay tribute to Lougrim before issuing their challenge.Template:CiteJournal Kings carry ancient tokens created by Lougrim's high priests, passed between rulers as symbols of authority. Each token holds a pebble from Antumnos, the Garou homeworld.Template:CiteJournal From childhood, Garou are steeped in this culture of strength and challenge; their children play at combat, searching the forests for sticks to use as the legendary weapon Skullsplitter while pretending to be King Raluh.Template:CiteJournal
Hunting and identity
The hunt is central to Garou identity, stirring something deep and primal within them. During a hunt, all other concerns fade away, replaced by the excitement of pursuit and the satisfaction of the kill.Template:CiteJournal Lougrim shaped the Garou into disciplined hunters, granting their first blacksmiths knowledge of weapon-making through visions.Template:CiteJournal She forbade the use of poisoned arrows, viewing it as dishonourable; hunters were expected to kill quickly and humanely, though mages were permitted to use poison in their spells.Template:CiteJournal During her reign, Garou druids followed strict traditions that directed them toward appropriate prey.Template:CiteJournal
Cultural shifts
When Kuldra killed and consumed Lougrim, claiming the title of High Queen, Garou society changed. The authority of kings diminished over time; once rulers of nations, they became clan leaders subordinate to the god-eater.Template:CiteJournal Though they now serve Kuldra, the Garou maintain their traditional challenge rituals; power is still determined by strength.Template:CiteJournal Their priests acknowledge Kuldra as High Queen while continuing to mourn the goddess who shaped their people.Template:CiteJournal Lougrim's merciful teachings were abandoned under Kuldra. Where the Garou once refused poison and hunted cleanly, their new High Queen encouraged them to use every available weapon.Template:CiteJournal Under Kuldra, the druids became more vicious, embracing a brutal philosophy where only the strong deserve to survive.Template:CiteJournal Kuldra despised humans, considering them inferior. Under her rule, humans became the primary target of Garou hunts.Template:CiteJournal Despite these changes, some Garou speak of a legendary silver wolf, believing it to be Lougrim reborn and gathering strength to one day challenge Kuldra.Template:CiteJournal During the conflicts in the Dragonwilds:Third Age, some Garou were captured by Zamorakian forces and subjected to vampyric experiments.Template:CiteText These experiments lead to the creation of the Template:RSL, leading Dragonwilds:Vannaka to search around Dragonwilds:Ashenfall for hints about his ancestors.Template:CiteText
Moon Garou
The moon Garou are those who rejected Kudrla's claim in victory and title, and moved to Dragonwilds:Umbral Sands, where they would live in peace and prosperity. Within the new region, they found themselves in a harder situation to live in, but were still about to live within it. It wasn't until Dragonwilds:Elidinis was found, where they learned to better live in the sands. They came to worship her as the River Goddess, and of the moon as well, replacing Lugrim.
History
While it is unknown when the Garou arrived in Gielinor, having settled within Dragonwilds:Ghornfell of Ashenfall, it is known that sometime before their arrival, Lougrim had stumbled upon Antumnos, the homeworld of the Garou. She was treated as prey before taking the form of a powerful predator, forcing the hunters into submission.Template:CiteJournal She soon arrived at the capital, the city of Magrawn. After learning of their culture and customs, she called out a challenge to all the reigning kings of the Garou clans. They answered the summons, and she defeated each of them together in a single, decisive battle. From then on, she held the mantle of High Queen of the Garou.Template:CiteJournal Sometime during the Dragonwilds:Third Age, when the humans were traveling through Ghornfell, searching for iron from a region over,Template:CiteJournal the Garou ambushed them. During the darkness of the night, they picked off the humans one by one.Template:CiteJournal This ignited a fierce conflict between the humans and the garou. Each incursion escalated the tension between the two sides, pushing them perilously close to the brink of war. What usually stopped the two sides from advancing was the Dragonwilds:Whispering Swamp, forming a buffer between the two factions, as both sides did not enjoy the idea of drowning in combat.Template:CiteJournal The tide of battle shifted in the humans' favour when Dragonwilds:Bandos sent an emissary to Ashenfall to ally with the humans,Template:CiteJournal as Bandos wanted revenge on Lougrim.Template:CiteJournal With an alliance formed between the humans and goblins, the Garou were slowly pushed back, but Lougrim found an alliance with the Dragonkin, helping the Garou turn the tide of the war.Template:CiteJournalTemplate:CiteJournal As the garou pushed the humans and goblins back, Bandos finally intervened, challenging Dragonwilds:Velgar. His arrogance cost him his victory; fighting without weapons, armour, or protective ward, Bandos was forced to retreat, abandoning his goblin followers and human allies.Template:CiteJournalTemplate:CiteJournal With Bandos' retreat, the war ended in Garou victory. Lougrim offered peace to the humans, so long as both sides did not cause conflict with one another. This peace remained until the end of the Third Age, when Kuldra led the Dragonwilds:Dragon Rebellion. She became the new High Queen of the Garou while her forces wiped out the human population in Ashenfall.
During and after the rebellion, the some of the garou were left alone by the dragons, becoming one of the few inhabitants of Ashenfall, along with the goblins in Dragonwilds:Brynmoor and the undead in Dragonwilds:Fellhollow. However, the Moon Garou, those that rejected Kuldra's rule were terrorized by Dragonwilds:Fuzan when they lived in peace within Umbral Sands.
Notable Garou
- Dragonwilds:Garou Hunter
- Dragonwilds:Garou Thane
- Dragonwilds:Garou Berserker
- Dragonwilds:Garou Druid
- Dragonwilds:Garou King
- Dragonwilds:Caratacus
- Dragonwilds:Ashien: A legendary Garou druid who was among the first to wield a Dragonwilds:Blightwood Battlestaff. According to legend, the goddess Lougrim sent her on a quest to defeat a demon in the swamps. Template:CiteJournal
- Dragonwilds:Dahnu: A Garou who was raised with love by the druid Gahl after her village was destroyed. She became a skilled hunter and eventually claimed a king's throne through reason and wit rather than combat. She ruled her people well until Velgar ended her reign. Template:CiteJournal
- Dragonwilds:Gahl: A Garou druid who lost everyone he knew in the wars. After finding a Garou village in ruins and goblins threatening a Garou pup, he killed the goblins and raised the child (Dahnu) with love, teaching her to hunt with a bow when she showed no talent for magic. Template:CiteJournal
- Dragonwilds:King Raluh: A legendary Garou king who, according to stories, was granted a weapon called Dragonwilds:Skullsplitter by Lougrim that could destroy any foe. Template:CiteJournal
- Dragonwilds:King Rolthar: A mighty Garou king who challenged Velgar to combat and was slain. Velgar respected his strength and returned his body to his people for a proper burial. His resting place is now on a mountain in the Dragonwilds:Stormtouched Highlands. Template:CiteJournal
Trivia
- Garou is a French word, meaning "werewolf", while in Japan the word means "hungry wolf".