Minecraft:Stray: Difference between revisions
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Like [[Minecraft:bogged]] and [[Minecraft:parched]], the eyes of strays are emissive with [[Minecraft:Vibrant Visuals]]. | Like [[Minecraft:bogged]] and [[Minecraft:parched]], the eyes of strays are emissive with [[Minecraft:Vibrant Visuals]]. | ||
=== Picking up items === | |||
{{main|Geared mobs#Picking up gear}} | |||
Some strays spawn with the ability to pick up dropped [[Minecraft:item]]s from the ground. Unlike [[Minecraft:zombie]]s, however, they pick up only weapons, [[Minecraft:shield]]s, and armor. {{IN|Java}}, strays pick up items that they happen to walk near. {{IN|Bedrock}}, they actively search for and walk towards dropped items. | |||
If the picked up item is a [[Minecraft:weapon]] (other than a bow), the stray uses the item as a melee weapon. Strays do not pick up [[Minecraft:spear]]s under any circumstances. {{IN|Java}}, strays prefer bows over other weapons, and do not pick up other weapons while wielding a bow. {{IN|Bedrock}}, the only weapon a stray will swap its held bow for is a [[Minecraft:sword]]. When picking up weapons, strays prefer ones that deal more damage ''without considering enchantments''. They also prefer weapons with NBT data over those without, and weapons that are less damaged. | |||
If the picked up item is a shield, the stray equips the shield into their offhand. It cannot use the shield to block incoming attacks, however. | |||
If the picked up item is [[Minecraft:armor]], a [[Minecraft:carved pumpkin]] or a [[Minecraft:head]], the stray equips itself with the item. Strays prefer armor that give more armor points, and will replace their current armor with it. Strays pick up cosmetic wearables (heads and carved pumpkins) as long as they aren't wearing a [[Minecraft:helmet]], and will replace the cosmetic wearable if they find a helmet. | |||
If a stray has equipment and picks up something they prefer more, the stray drops the old equipment, with the same chance as if killed with Looting I{{Verify|Is this still the case in both Java and Bedrock?}}, in favor of the new one. | |||
A stray equipped with a picked-up [[Minecraft:item]] becomes persistent and does not [[Minecraft:despawn]], similar to being [[Minecraft:Name Tag|named]]. | |||
== Sounds == | == Sounds == | ||
Revision as of 11:29, 9 August 2026
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For the {{{Description}}} of the same name, see [[{{{Destination}}}]]. |
Template:Update Template:Infobox entity A stray is a Minecraft:skeleton variant that spawns in various snow-covered Minecraft:biomes. They behave very similarly to skeletons, except they fire Minecraft:tipped arrows of Minecraft:Slowness from their Minecraft:bows and do not freeze in Minecraft:powder snow.
Spawning
A stray may spawn directly under the sky in Minecraft:snowy plains, or Minecraft:ice spikes, replacing 80% of skeletons. Additionally, a stray may spawn in frozen rivers, Minecraft:frozen oceans, Minecraft:deep frozen oceans, Minecraft:legacy frozen oceans, Minecraft:snowy slopes, Minecraft:jagged peaks and Minecraft:frozen peaks in Minecraft:Bedrock Edition. Strays do not spawn naturally from Minecraft:monster spawners Template:In.
Converting
When a Minecraft:skeleton is kept inside Minecraft:powder snow for Template:Convert, it begins shaking. After another Template:Convert, it becomes a stray. A converted stray appears with full health even if the original skeleton did not have full health. Items being held or worn by a skeleton when it becomes a stray remain unchanged. Unlike regular skeletons, Minecraft:bogged and Minecraft:parched do not turn into strays, but take freezing damage instead.
Trial spawners
Strays have a Template:Frac chance to be selected as the "ranged" mob for Minecraft:trial spawners in Minecraft:trial chambers.
Spider jockeys
Template:IN, Minecraft:spiders and Minecraft:cave spiders spawned in biomes where strays can spawn (spiders cannot naturally spawn in Minecraft:snowy plains) have a 1% chance to spawn as a Minecraft:spider jockey, with an 80% chance of the rider being a stray. Template:IN, stray spider jockeys cannot spawn naturally, but the skeleton rider can convert into a stray and continue as a stray spider jockey.
Drops
On death
- Any picked-up equipment has a 100% chance of dropping and drops with the same damage level it had when picked up.
- Any naturally spawned equipment, including the Minecraft:bow, has an 8.5% chance of dropping (9.5% with Minecraft:Looting I, 10.5% with Looting II and 11.5% with Looting III). It is damaged and may be enchanted.
- Template:Xp Minecraft:experience orbs when killed by a player or tamed Minecraft:wolf and an extra Template:Xp if the stray has Minecraft:armor.
Behavior
Strays behave the same as normal skeletons but make noises with an echoing effect and shoot Minecraft:tipped arrows that inflict Minecraft:Slowness for 30 seconds on any target that they hit. Template:IN, strays that are underwater use a melee attack that inflicts Slowness. Strays do not take damage from freezing in powder snow, but they are not immune to Slowness. A stray holding a Minecraft:tipped arrow or Minecraft:spectral arrow in its off-hand always shoots that type of arrow instead, and the arrow held is not consumed.
Being an Minecraft:undead mob, they are:
- Damaged by the status effect Minecraft:Instant Health and healed by the status effect Minecraft:Instant Damage.
- Unaffected by the status effects Minecraft:Regeneration and Minecraft:Poison.
- Ignored by the Minecraft:wither.
- Affected by the Minecraft:Smite enchantment.
- Unable to swim in Minecraft:water, but do not drown.
- A threat to Minecraft:armadillos, causing them to hide in their shell.
As they are also under the "skeletons" Minecraft:entity type tag, if a stray kills a Minecraft:creeper, the creeper drops a Minecraft:music disc, randomly selected from 13, cat, blocks, chirp, far, mall, mellohi, stal, strad, ward, 11, and wait.
Like Minecraft:bogged and Minecraft:parched, the eyes of strays are emissive with Minecraft:Vibrant Visuals.
Picking up items
Template:Main Some strays spawn with the ability to pick up dropped Minecraft:items from the ground. Unlike Minecraft:zombies, however, they pick up only weapons, Minecraft:shields, and armor. Template:IN, strays pick up items that they happen to walk near. Template:IN, they actively search for and walk towards dropped items.
If the picked up item is a Minecraft:weapon (other than a bow), the stray uses the item as a melee weapon. Strays do not pick up Minecraft:spears under any circumstances. Template:IN, strays prefer bows over other weapons, and do not pick up other weapons while wielding a bow. Template:IN, the only weapon a stray will swap its held bow for is a Minecraft:sword. When picking up weapons, strays prefer ones that deal more damage without considering enchantments. They also prefer weapons with NBT data over those without, and weapons that are less damaged.
If the picked up item is a shield, the stray equips the shield into their offhand. It cannot use the shield to block incoming attacks, however.
If the picked up item is Minecraft:armor, a Minecraft:carved pumpkin or a Minecraft:head, the stray equips itself with the item. Strays prefer armor that give more armor points, and will replace their current armor with it. Strays pick up cosmetic wearables (heads and carved pumpkins) as long as they aren't wearing a Minecraft:helmet, and will replace the cosmetic wearable if they find a helmet.
If a stray has equipment and picks up something they prefer more, the stray drops the old equipment, with the same chance as if killed with Looting ITemplate:Verify, in favor of the new one.
A stray equipped with a picked-up Minecraft:item becomes persistent and does not Minecraft:despawn, similar to being named.
Sounds
Data values
ID
Template:Edition: Template:ID table
Template:Edition: Template:ID table
Entity data
Strays have entity data associated with them that contains various properties.
<section begin="entity data"/>
<section end="entity data"/>
Achievements
Achievements that apply to all mobs: Template:Collapse
Advancements
Advancements that apply to all mobs: Template:Collapse
History
Development
Java Edition
Bedrock Edition
Legacy Console Edition
New Nintendo 3DS Edition
Issues
Trivia
- Strays and other skeleton variants do not know how to use a Minecraft:crossbow, despite the same using method as a Minecraft:bow.
- According to the Minecraft:Minecraft website, the slowness arrows represent frozen arrows that freeze on impact.<ref name=":0" />
- The stray's fourth ambient sound is the skeleton's second ambient sound but partly edited.
Gallery
Renders
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A stray targeting
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A sitting stray
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A stray spider jockey
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A stray cave spider jockeyTemplate:Only
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A stray riding a Minecraft:skeleton horse
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A stray with Minecraft:invisibility effect
Screenshots
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A stray being compared to other skeleton variants Template:In
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A stray standing next to a normal Minecraft:skeleton
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Stray wearing a pumpkin on Halloween
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Stray without a bow
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A stray in a Minecraft:superflat world
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Several strays spawned during an ominous trial
Developer images
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One of the first images of strays, as tweeted by Minecraft:Jeb
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Two strays, one in full gold armor. Note the old texture
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First image of a stray in Bedrock Edition
Textures
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Stray texture file
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Stray overlay texture file
In other media
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Artwork of a stray
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Minecraft:Lego Minecraft stray
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The potato stray from 24w14potato
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An artwork from Minecraft:Minecraft.net
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Animation of a stray falling into powder snow
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Stray Minecraft:action figure
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A Template:MCSM as it appears in Template:MCSM
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A Template:MCD as it appears in Template:MCD
See also
References
External links
Minecraft:de:Eiswanderer Minecraft:es:Errante Minecraft:fr:Vagabond Minecraft:it:Errante Minecraft:ja:ストレイ Minecraft:ko:스트레이 Minecraft:lzh:流髑 Minecraft:nl:Verdwaalde Minecraft:pl:Tułacz Minecraft:pt:Errante Minecraft:ru:Зимогор Minecraft:th:โครงกระดูกน้ำแข็ง Minecraft:uk:Примара Minecraft:zh:流浪者