Minecraft:Bedrock Edition 26.50: Difference between revisions
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| image = Bedrock 26.50 PatchNotes.jpg | | image = Bedrock 26.50 PatchNotes.jpg | ||
| image2 = Bedrock 26.50.png | | image2 = Bedrock 26.50.png | ||
| build = '''Android''':<br>50815046 (armeabi-v7a)<br>50815045 (arm64-v8a)<br>'''Fire OS''': 50815033<br>'''iOS, iPadOS''': 50815062 | | build = '''Windows''':50815049<br>'''Android''':<br>50815046 (armeabi-v7a)<br>50815045 (arm64-v8a)<br>'''Fire OS''': 50815033<br>'''iOS, iPadOS''': 50815062 | ||
| internal = '''Windows, Xbox''': 1.26. | | internal = '''Windows, Xbox''': 1.26.5004.0<br>'''ChromeOS, Android, iOS, iPadOS, Fire OS''': 1.26.50.4<br>'''PlayStation 4''': 3.48<br>'''PlayStation 5''': 1.058.000<br>'''Nintendo Switch''': 1.26.50 | ||
| editorver = 26.50 | | editorver = 26.50 | ||
| versioncode = '''Android''':<br /> | | versioncode = '''Android''':<br /> | ||
Revision as of 11:03, 23 October 2026
Template:Infobox version Template:Relevant guide
26.50, also known as 1.26.50, the release of Minecraft:Wilderness Bound, is a Minecraft:game drop for Template:BE released on September 15, 2026,<ref name=“twitter”>Template:Tweet</ref><ref>Template:Cite</ref> which adds the Minecraft:dappled forest biome, including Minecraft:red shrubs, Minecraft:shelf mushrooms, Minecraft:wool stairs and slabs, Minecraft:concrete stairs and slabs, Minecraft:straw beds, Minecraft:cushions, a new Minecraft:abandoned camp structure, and improved Minecraft:maps. It also fixes bugs.
Additions
Blocks
File:Straw Bed.png Minecraft:Straw bed
- A new type of Minecraft:bed which can be used to sleep through the night without changing the spawn point.
- It can only be used once and will be destroyed after use.
- Cannot be used in the Minecraft:Nether or the Minecraft:End. It is destroyed upon use.
- Generates in Minecraft:abandoned camps.
- 4 straw beds are crafted with 3 Minecraft:hay bales.
File:Poplar Sapling.png Minecraft:Poplar sapling
- A new sapling which grows into any one of red, orange, or yellow poplar trees.
- Sold by Minecraft:wandering traders.
Template:Animate Minecraft:Poplar leaves
- Added three new types of leaves that grow on their respective poplar tree variants.
- Randomly play ambient block sounds.
File:Poplar Log.png Minecraft:Poplar log
- A new log found in poplar trees.
- File:Stripped Poplar Log.png Can be stripped.
File:Poplar Wood.png Minecraft:Poplar wood
- A new wood crafted from poplar logs.
- File:Stripped Poplar Wood.png Can be stripped.
File:Poplar Planks.png Minecraft:Poplar planks
- A new type of planks crafted from poplar logs.
- Can be used to craft poplar File:Poplar Stairs.png stairs, File:Poplar Slab.png slabs, File:Poplar Fence (EW).png fences, File:Poplar Fence Gate.png fence gates, width=32x32 signs, File:Poplar Hanging Sign.png hanging signs, File:Poplar Button.png buttons, File:Poplar Pressure Plate.png pressure plates, File:Poplar Door.png doors, File:Poplar Trapdoor.png trapdoors, File:Poplar Boat.png boats, File:Poplar Boat with Chest.png boats with chests, and width=32x32 shelves.
File:Red Shrub.png Minecraft:Red shrub
- A Minecraft:bush-like plant block found in dappled forests.
- Can be composted and renewed by applying Minecraft:bone meal.
- Can be Minecraft:snowlogged.
File:Shelf Mushroom.png Minecraft:Shelf mushroom
- A mushroom variant found on the sides of log blocks.
- Comes in two sizes.
- Small shelf mushrooms can be grown into large with bone meal.
- Large shelf mushrooms drop two shelf mushroom items.
- Is bouncy when fallen on by entities.
- Can be used to make Minecraft:mushroom stew, Minecraft:suspicious stew, and Minecraft:rabbit stew.
- Sold by Minecraft:wandering traders.
Template:AnimateTemplate:Animate Minecraft:Concrete stairs and slabs
- New variants of Minecraft:concrete blocks that can be dyed in sixteen colors.
Template:AnimateTemplate:Animate Minecraft:Wool stairs and slabs
- New variants of Minecraft:wool blocks that can be dyed in sixteen colors.
Items
- File:Abandoned Campsite Map JE1.png Added abandoned camp maps showing the location of other Minecraft:abandoned camps in the following biomes:
- Added explorer maps for the following structures:
File:Portfolio BE1.png Minecraft:Portfolio
- Readded, but unobtainable without external tools. Cannot store data properly.
- Added the photo item from Template:Edu, but it does not have a texture. It is only obtainable with external tools and cannot be used properly.
Non-mob entities
Template:Animate Minecraft:Cushion
- A new Minecraft:entity that players can interact with to sit on.
- Has 16 color variants, crafted with its respective variant of Minecraft:wool slab.
- Can be placed on any flat surface.
- Always aligns horizontally to the grid, but vertically sit on top of the supporting surface.
- Breaks if the supporting block is removed.
- Cannot be moved.
- Does not have collision and can overlap with other objects (except other cushions).
World generation
- An autumn-themed forest biome which can be found near cold biomes that consists of Minecraft:poplar trees, Minecraft:red shrubs, Minecraft:leaf litter, Minecraft:brown mushrooms, Minecraft:shelf mushrooms, and rarely Minecraft:spruce trees.
- Poplar trees and fallen poplar trees generate here. Fallen poplar trees generate more frequently than other trees.
- Shelf mushrooms can be found here, placed on poplar trees and fallen poplar trees.
- The following passive and neutral mobs spawn in dappled forests, using their cold variants where applicable:
Template:Animate Minecraft:Poplar tree
- A Minecraft:tree that generates in dappled forests.
- Has three different colors of leaves: red, orange, and yellow, randomly chosen at generation or sapling growth.
- File:Poplar Fallen Log.png Fallen poplar trees have shelf mushrooms on them.
File:Abandoned Camp.png Minecraft:Abandoned camp
- A structure that generates in the following biomes:
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Abandoned camps of each structure have their own different variants, consisting of Minecraft:wool stairs of various colors, or having Minecraft:leaves, Minecraft:cobwebs, a Minecraft:tree, or a Minecraft:crop farm. There are also utility blocks such as Minecraft:straw beds and Minecraft:cushions.
- Minecraft:Chests and Minecraft:barrels can be found around the structure with loot.
Changes
Blocks
File:Hay Bale (UD) JE3 BE3.png Minecraft:Hay bale
- Updated sides texture from File:Hay Bale (UD) JE2 BE2.png so that the two red twines appear symmetrically distant from the top/bottom edges and line up with the Minecraft:straw bed.
- Multiple jukeboxes can now play the same sounds independently.
- Renamed from "Redstone Comparator".
General
- Removed the "Drop 3 of 2026" experiment and implemented all features in vanilla gameplay.
Graphical
- "Automatic" upscaling quality now defaults to native resolution when using the Custom graphics preset.
- Increased the maximum render distance with Minecraft:Vibrant Visuals to 48 chunks on Windows.
- The Template:Cmd command is now usable, sending messages in the current party.
- Party chat messages now appear in the gameplay Minecraft:chat for the player, with blue
<Party><Player>prefix. - Parties are no longer marked as "(Beta)".
- Disabled an expired Realm's Renew button when renewal is not supported on current device.
- Users are now warned when applying custom packs to their Realm and how they will appear when profanity filter is enabled. Custom pack names and descriptions are filtered when viewing in Edit world when profanity filter is enabled.
- Added support for Realm name changed and Realm description changed admin log events.
- Add different default values for some subscription details information that can come back null from Realms services to avoid blocking players from viewing subscription related screens with an error modal.
- Added guards for cases where callbacks are fired after facet goes out of scope in the Create new world flow.
- Introduced a localized loading spinner to replace the play button on the Realms tab when the client is fetching additional information from services, and a reload button that player can use to reload the tab should the fetch fails.
- Added "Dappled Forest".
- Removed the "Text to Speech with Device Settings" option.
- Added a Clear Layout Cache action to Storage settings for cached server tab content.
- Updated the Wishlist tab with Minecraft:Ore UI.
UI
- New social/friends drawer infrastructure with performance fixes.
- Added high-resolution Korean font support and fixed Korean text showing as question marks on mobile.
- Added missing translation text to layout button of the achievements screen.
- Selecting a featured item from the Dressing Room no longer requires 2 clicks to select the item.
- Ported the party eligibility check when joining multiplayer from JSON to the Ore UI.
- Added a new grid option for viewing achievements and some general UX improvements.
- Removed flickering icon and world card texture on layout change in the Play screen.
- The Play screen column layout now alternate between 4, 3 and 2 columns depending on GUI scale.
- Updated the inventory panel in the Loom, Stonecutter, Cartography Table, Villager, and Wandering Trader screens in Pocket UI to match the header style used by the Inventory and Crafting Table screens.
- Added Acquired date as the default sort option for the Owned by me tab in Create from template, showing the most recently acquired templates first.
- Text strings on world tile buttons across My World, My Templates, and Servers menus are no longer truncated by ellipses.
- Screenshots can now be set as world thumbnails without triggering an assertion.
- Trusted servers no longer prompt players for confirmation after restarting the client.
- Skins can now have names consisting entirely of numbers.
- Friend profiles now have a Realm-specific join button when the Realm is available.
- Updated the Chat Settings UI to increase readability of the Chat Color and My Mentions Color dropdowns.
- Added Marketplace wishlist pagination with gamepad bumper navigation.
- Added dynamic wishlist grid row sizing for Marketplace wishlist cards.
- Improved inventory item tooltips with a new description in blue:
- Some tools now show their efficiency on the tooltip:
- Minecraft:Axes show their "Chop Efficiency".
- Minecraft:Pickaxes show their "Mining Efficiency".
- Minecraft:Shovels show their "Dig Efficiency".
- Changed the color of Template:Cd from Template:Color to Template:Color.
- Changed the color of Template:Cd from Template:Color to Template:Color.
- Changed the color of Template:Cd from Template:Color to Template:Color.
- Changed the color of Template:Cd from Template:Color to Template:Color.
- Changed the color of Template:Cd from Template:Color to Template:Color.
- Changed the color of Template:Cd from Template:Color to Template:Color.
- Changed the color of Template:Cd from Template:Color to Template:Color.
- Changed the color of Template:Cd from Template:Color to Template:Color.
- Changed the color of Template:Cd from Template:Color to Template:Color.
- Changed the color of Template:Cd from Template:Color to Template:Color.
- Changed the color of Template:Cd from Template:Color to Template:Color.
- Changed the color of Template:Cd from Template:Color to Template:Color.
- Realms Plus subscribers who open Marketplace Pass from the Marketplace sidebar now go straight to the View All Packs screen instead of the subscription page.
- Some sign-in errors which were previously reported as "Wool" are now reported with a more specific codename.
- Screen narration now properly reads out the first focused element after opening the game menu.
- Added an option to mute a Minecraft:player when reporting their chat messages.
- Added a grid mode to the Minecraft:achievements screen.
Items
- Renamed from "Redstone Comparator".
Template:Animate Minecraft:Locator map, map, empty map, and Minecraft:explorer maps
- Updated existing inventory icons.
- The player icon on maps shows the facing direction when outside the map once again, with a new texture.
- Explorer maps can no longer be zoomed out, neither in a Minecraft:crafting table nor in a Minecraft:cartography table.
Mobs
- Now spawns in all Minecraft:Overworld biomes except the Minecraft:deep dark, as long as the light level is low enough.
- Now spawn in groups of 8.
- Minecraft:Armor stands and Minecraft:drowned are now harder for mobs to detect while invisible.
Technical
Actor Components
- Made the following schemas stricter when parsing and fail to load an entity json that has invalid data in versions 1.26.50 and newer:
AI Components
- Made schemas for the following components stricter when parsing and fail to load an entity json that has invalid data in versions 1.26.50 and newer:
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- The Template:Cd, Template:Cd, and Template:Cd fields has changed to only take arrays.
- Alternate names for fields are no longer valid.
- Template:Cd and Template:Cd fields under Template:Cd now take floats in the range Template:Cd - Template:Cd.
- Template:Cd field now takes the following string values instead of integers: Template:Cd, Template:Cd, Template:Cd.
- Template:Cd field under Template:Cd now takes an object with Template:Cd and Template:Cd fields.
- Template:Cd field under Template:Cd now now takes an array of mob instances.
AI Goals
- Added Template:Cd to Template:Cd for format versions 1.26.50 and newer.
- Template:Cd makes the entity hold its position while within attack range.
- Template:Cd makes the entity continue moving toward its target while within attack range.
- Actor goal Template:Cd now takes a float range for Template:Cd instead of Template:Cd and Template:Cd for format versions 1.26.50 and newer.
- Made the schema for Template:Cd stricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.50 and newer.
- Updated Template:Cd: Whenever the goal stops or is removed through a component group change, the mob's navigation is always interrupted.
- Released Template:Cd version 2.10.0.
- Added Template:Cd version 2.11.0-beta.
- Template:Cd now exposes an Template:Cd property that returns a unique identifier for the instance.
- Template:Cd now exposes a Template:Cd property that reports the sound event the instance was started with.
- Template:Cd now exposes a Template:Cd property that returns the Player the sound was played for, or undefined for broadcast sounds.
- Template:Cd now exposes a Template:Cd property that returns a Template:Cd when the underlying sound definition includes duration information, otherwise undefined.
- Added Template:Cd with a Template:Cd property, an Template:Cd property, and a Template:Cd getter that returns the elapsed playback time in seconds.
- Template:Cd now exposes a Template:Cd signal with a Template:Cd property that matches the id of the Template:Cd that completed, which fires when a tracked sound's declared duration elapses.
- Released interface Template:Cd from Template:Cd to Template:Cd.
- Changed function Template:Cd to use Template:Cd in Template:Cd.
- Released function Template:Cd from Template:Cd to Template:Cd.
- Released function Template:Cd from Template:Cd to Template:Cd.
- Released function Template:Cd from Template:Cd to Template:Cd.
- Released function Template:Cd from Template:Cd to Template:Cd.
- Released interface Template:Cd from Template:Cd to Template:Cd.
- Released enum Template:Cd from Template:Cd to Template:Cd.
- Renamed Template:Cd to Template:Cd for consistency.
- Released class Template:Cd from Template:Cd to Template:Cd.
- Released class Template:Cd from Template:Cd to Template:Cd.
- Released class Template:Cd from Template:Cd to Template:Cd.
- Released class Template:Cd from Template:Cd to Template:Cd.
- Released class Template:Cd from Template:Cd to Template:Cd.
- Released interface Template:Cd from Template:Cd to Template:Cd.
- Released property Template:Cd from Template:Cd to Template:Cd.
- Released property Template:Cd from Template:Cd to Template:Cd.
- Moved Template:Cd from Template:Cd into Template:Cd.
- Released the class Template:Cd from Template:Cd to Template:Cd.
- Released the class Template:Cd from Template:Cd to Template:Cd.
- Released the class Template:Cd from Template:Cd to Template:Cd.
- Released the class Template:Cd from Template:Cd to Template:Cd.
- Released the interface Template:Cd from Template:Cd to Template:Cd.
- Released the property Template:Cd from Template:Cd to Template:Cd.
- Released the property Template:Cd from Template:Cd to Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd.
- Released the class Template:Cd from Template:Cd to Template:Cd.
- Released the class Template:Cd from Template:Cd to Template:Cd.
- Released the class Template:Cd from Template:Cd to Template:Cd.
- Released the class Template:Cd from Template:Cd to Template:Cd.
- Template:Cd now throws an Error when the entity has passengers and the target dimension is different from the entity's current dimension. Passengers must be dismounted before teleporting to another dimension. Current solution is scoped to fix current game breaking interruptions with future improvements backlogged.
- Tamed pets no longer attempt to follow their owner when the owner travels to or from a custom dimension.
- The Template:Cd property of Template:Cd now applies to Template:Cd, Template:Cd, Template:Cd, Template:Cd, and Template:Cd.
- World now exposes a Template:Cd property that returns a Template:Cd for querying registered server sound definitions.
- Added Template:Cd with a Template:Cd method that returns the registered SoundDefinition entries and accepts an optional Template:Cd.
- Added Template:Cd with a Template:Cd property, a Template:Cd property, a Template:Cd property, and a Template:Cd property.
- Added Template:Cd with a Template:Cd property.
- Added Template:Cd with Template:Cd, Template:Cd, Template:Cd, and Template:Cd properties.
- Added Template:Cd with Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd, and Template:Cd properties.
- Template:Cd now accepts a Template:Cd in addition to a sound event id.
- Released version 1.0.0 of Template:Cd, promoting the module and all of its APIs out of beta.
- Template:Cd version 1.0.0 requires version 2.3.0 or later of Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd.
- Template:Cd and Template:Cd now return custom dimension types in addition to vanilla dimension types.
- DDUI:
- The close button in DDUI forms now make a sound when clicked or when the form is closed with a key shortcut.
- Dimension:
- Moved the Template:Cd method from Template:Cd to Template:Cd, allowing regions of blocks to be cloned from one area of a dimension to another with support for clone modes and an optional block filter.
- Released the enum Template:Cd.
- Released the Template:Cd method Template:Cd.
- Moved the Template:Cd method from Template:Cd to Template:Cd, allowing regions of blocks to be cloned from one area of a dimension to another with support for clone modes and an optional block filter.
- Thin Minecraft:fences and Minecraft:tripwire:
- Vanilla Minecraft:glass panes, Minecraft:iron bars, Minecraft:copper bars, and tripwire blocks now expose Template:Cd block states reflecting which cardinal neighbors they connect to.
- For new worlds, thin fence and tripwire connection state changes now trigger neighbor block updates for parity with Template:JE; existing worlds keep the prior client-only update behavior.
- Updated the Block JSON loader to support future optimizations and out of game upgrades.
- Minecraft:Leaves:
- All leaves blocks now carry the Template:Cd tag.
- Minecraft:Tree features match through Template:Cd in Template:Cd instead of listing each leaves block by name, so a new leaves block no longer has to be added to every tree feature to be grown through.
- All leaves blocks now carry the Template:Cd tag.
- Template:Cd:
- The Template:Cd block tag now also grants the shears breaking speed bonus, matching the behavior of the other Template:Cd tags.
Blocks
- Minecraft:Fences:
- Vanilla fence blocks now expose per-direction connection block states (Template:Cd, Template:Cd, Template:Cd, Template:Cd), reflecting which neighbors the fence connects to. Changing a fence's connections now sends block updates to neighboring blocks in worlds using version 1.26.50 and later.
- Minecraft:Stairs
- Vanilla stair blocks now expose a Template:Cd block state (Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd) reflecting the corner shape formed with adjacent stairs.
- For new worlds (base game version 1.26.40 and later), stair corner-state changes now trigger neighbor block updates for parity with Java Edition; existing worlds keep the prior client-only update behavior.
- Extended Template:Cmd command behaviour with multi-blocks to Scripting fill block APIs, such as Template:Cd.
- The block component minecraft:block_entity no longer requires the experimental toggle from format version 1.26.20 onward.
- Removed Template:Cd component restrictions for multi-blocks, each part will have its own block entity by design.
- Released horizontal multi-blocks; these are blocks defined with the Template:Cd trait with a direction field that is horizontal.
- The Upcoming Creator Features experiment is still required for them if Template:Cd is less than 1.26.50.
- Replacing a custom block that has a Template:Cd component with a different block definition now creates a new block entity, so the previous block's dynamic properties are no longer carried over to the block that replaced it.
- Changing only a block state keeps the same block entity and its dynamic properties.
- Camera presets that inherit from Template:Cd no longer reset the player's rotation the first time they are applied, for presets using format version 1.26.50 or later.
- Added the Template:Cmd command, which lets dedicated-server operators save, delete, and check the status of the server identity key.
DDUI
- Added Template:Cd to Template:Cd within Template:Cd so the slider display can format to a certain decimal point.
- Released Template:Cd and Template:Cd to version 2.2.0 of Template:Cd.
- Template:Cd is now the default transport used by dedicated servers.
- Windows dedicated servers now use the correct application data directory.
- Added a dedicated server option to unpack optimized creator packs into loose files.
Entity components
- Added Template:Cd teleportation fields to the Template:Cd component.
- Template:Cd determines whether the entity attempts to teleport away from an incoming projectile and defaults to Template:Cd.
- Template:Cd defines the conditions an incoming projectile must meet to trigger a teleport attempt.
- Added type families to vanilla projectile entities.
- All vanilla projectile entities now include the Template:Cd family.
- Each projectile includes a type-specific family, such as Template:Cd, Template:Cd, or Template:Cd.
- The Template:Cd field on the Template:Cd component is now defaulted to false with format version 1.26.50 and above while remaining defaulted to true otherwise.
- Made the schema for Template:Cd stricter for format version 1.26.50 and later.
- Immunity to the freezing from Minecraft:powder snow is no longer hardcoded at runtime and is instead defined by the Template:Cd component.
- The following mobs will be upgraded to automatically have this component:
- All non-mob entities are implicitly immune.
- Vulnerability to freezing damage from powder snow is no longer hardcoded at runtime and is instead defined by the Template:Cd component.
- The following mobs will be upgraded to automatically have this component:
- The ambient sounds of entities are no longer redefined at runtime and instead respect the conditions defined by Template:Cd.
- Previously the ambient sound event name of an entity would be overwritten in these conditions:
- If its head was in water then it would become Template:Cd.
- If it was not on the ground then it would become Template:Cd.
- If it would otherwise play ambient sounds and it was a baby then it would become Template:Cd.
- If any of these conditions were true then it would override any user-defined entry in the Template:Cd parameter of Template:Cd.
- Now this will no longer happen and only the event name specified by Template:Cd will be used.
- Entities defined in any older version will fall back to the original overriding path as a Template:Cd component will be added.
- The Template:Cd is deprecated as users should now specify the intended behavior in Template:Cd.
- Previously the ambient sound event name of an entity would be overwritten in these conditions:
- Deprecated Template:Cd's Template:Cd field in favor of a spatial check that determines when the projectile has left its shooter's vehicle hierarchy.
- Projectiles can now only hit the entity that shot them, or entities in the same vehicle hierarchy (such as the shooter's mount), after they have spatially left that hierarchy.
- Made the Template:Cd component schema stricter for entity JSON at format version 1.26.50 and later.
- Added the Template:Cd component for entity definitions with a format version of 1.26.50 and later.
- Entities with this component can stand on top of Minecraft:powder snow.
- The Template:Cd type family no longer grants this behavior to entity definitions using format version 1.26.50 or later.
- Entity definitions using an older format version that include the Template:Cd type family are automatically upgraded to include this component.
- The Minecraft:endermite, Minecraft:fox, Minecraft:rabbit, and Minecraft:silverfish entity definitions no longer include the Template:Cd type family.
- Added the Template:Cd entity component.
- When set, the entity is immune to movement slowdown from the specified blocks.
- The Template:Cd field on Template:Cd now defaults to Template:Cd for format version 1.26.30 and above, and Template:Cd for older versions.
- Vanilla projectile entities now explicitly set Template:Cd to Template:Cd on their Template:Cd component.
- A content error is now emitted when Template:Cd is set to true on an entity using a Vanilla projectile Template:Cd (e.g., Template:Cd), as it is not intended to be used with Vanilla projectiles.
- Added the Template:Cd feature which places features based on a collection of conditions evaluated in order.
- The Template:Cd field is an array of objects, each containing a Template:Cd reference and an optional Molang condition expression.
- The Template:Cd field controls when evaluation stops: Template:Cd stops at the first condition that passes, Template:Cd stops at the first successful placement, and Template:Cd (default) evaluates all entries without stopping early.
- Added the Template:Cd that places an ordered column made of 1–4 block types: Template:Cd, Template:Cd, Template:Cd, and Template:Cd.
- Its default growth direction is Template:Cd.
- The blocks used depend on the generated column height:
- 1 block: Template:Cd
- 2 blocks: Template:Cd + Template:Cd
- 3 blocks: Template:Cd + Template:Cd + Template:Cd
- 4+ blocks: Template:Cd + one or more Template:Cd + Template:Cd + Template:Cd
- The restrictions include: Template:Cd which restricts valid placement surfaces and Template:Cd to restrict which existing blocks may be replaced (omit to allow any).
- A new value, Template:Cd, to the field Template:Cd has been added to the schema of Template:Cd, which allows the feature to be snapped to walls as well as ceilings and floors.
- A new field Template:Cd has been added to the schema of Template:Cd, which allows specifying whether the snapped feature can be snapped through solid blocks.
- If the snap is started inside a block that is not water or air, this field decides if the feature can snap out of it.
- Renamed the field Template:Cd to Template:Cd in the schema for Template:Cd.
Gameplay
- The Template:Cd component in the dimension JSON is now optional and only supported on custom dimensions; using it on a vanilla dimension now produces a content error instead of being silently accepted.
- Added the Template:Cd component to custom dimension JSON, allowing creators to configure the biome a custom dimension generates with.
- Added support for defining custom dimensions with JSON and configuring custom dimension heights.
JSON Schema
- The JSON document upgrader now differentiates base game JSON from creator JSON, so base game content may use the Template:Cd namespace while creator content continues to be validated against creator namespace rules.
- Added the optional operator field to all loot table conditions, allowing control of whether the condition's result is used directly or negated.
- Template:Cd and Template:Cd apply when the condition evaluates to Template:Cd.
- Template:Cd and Template:Cd apply when the condition evaluates to Template:Cd
- Omitting operator preserves the existing behavior and is equivalent to using Template:Cd.
Mobs
- Many mob properties are no longer saved if their values are the default.
- Added Template:Cd world generation Molang query that returns Template:Cd if the biome at the current placement position has all of the specified tags.
- Added Template:Cd world generation Molang query that returns Template:Cd if the biome at the current placement position has at least one of the specified tags.
- Added new query Template:Cd which checks if the head of the entity is in water.
Packs
- System packs are now sorted into alpha-numeric ordering before being added to the stack.
- System packs that fail to load their manifest file or fail to execute their script plugin will now stop the dedicated server.
Pack Settings
- Added a new multiselect pack setting type, letting pack authors declare a list of options.
- Molang can query for active options in the multiselect via Template:Cd.
- Template:Cd now can return an array of strings for multiselect options in Template:Cd beta.
- Template:Cd now can be an array of strings for multiselect options in Template:Cd beta.
Script Debugger
- Added the Template:Cd server property; script debugger listen mode now binds to loopback by default, and non-loopback listen addresses require a configured passcode.
Server
- Released version Template:Cd of Template:Cd.
- Released Template:Cd block component out of experimental.
- It can be used to assign a set of sounds to block and its permutations similar to sound field in blocks.json.
- blocks.json overrides values of Template:Cd component, including values in all permutations.
- Added Template:Cd to sound objects in Template:Cd, allowing streamed ordinary sound events to play independent simultaneous instances. The field defaults to true in format version 1.26.50 and later.
- The Template:Cd event has been split into two events.
- Template:Cd happens when a Minecraft:husk becomes submerged in Minecraft:water.
- Template:Cd happens when a Minecraft:zombie becomes submerged in Minecraft:water.
- This change was incorrectly stated as husks and zombies now preserving their equipment when transformed into zombies and drowned.
Structure Files
- Added version 2 of the structure (Template:Cd) file format.
- The Template:Cd arrays are now stored as NBT IntArrayTags instead of a ListTag containing one IntTag per block, which significantly reduces the time and memory needed to save and load structures.
- The second Template:Cd array is now optional in version 2 structure (Template:Cd) files, and is left out when nothing is stored in the extra block layer, making those files ~50% smaller.
- Version 1 structures still load correctly, and are upgraded to version 2 the next time they are saved.
Experimental
These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features", "Render Dragon Features for Creators", new "Creator World Clocks Features", and new "Points of Interest (POI)" Minecraft:experimental toggles.
Changes
Technical
- Added Template:Cd property to Template:Cd and Template:Cd.
- Changed the following beta APIs in Template:Cd:
- Changed arguments for Template:Cd take an Template:Cd and boolean to allow this player to ignore player limits when joining the server.
- Changed arguments for Template:Cd to take an Template:Cd.
- Changed arguments for Template:Cd to take an Template:Cd.
- Added property Template:Cd to Template:Cd.
- Added new Template:Cd.
- Template:Cd:
- The Template:Cd property can now be modified to control which players receive the chat message.
- Added new tech and support for using scripting to interface with the VS Code debugger live diagnostics:
- Added the class Template:Cd to access the new debugger diagnostics tech.
- Added the class Template:Cd, used to represent a tab view in the debugger live diagnostics page.
- Added the class Template:Cd, used to represent a single display view within a tab.
- Added the class Template:Cd for representing data to be used with the live diagnostics.
- Added the class Template:Cd for diagnostics related errors.
- Added the Template:Cd class to Template:Cd in Template:Cd.
- Has properties for Template:Cd, Template:Cd, and Template:Cd to retrieve state of the world clock.
- Added Template:Cd class to Template:Cd in Template:Cd.
- Has a Template:Cd function to allow registrations of new world clocks during startup.
- Added the Template:Cd class to Template:Cd in Template:Cd. This is thrown by Template:Cd when registration of a world clock fails.
- Added the Template:Cd class to Template:Cd in Template:Cd. This is thrown when trying to register a new world clock after reloading scripts.
- Added the Template:Cd class to Template:Cd in Template:Cd. This is thrown when trying to register world clocks outside of the Template:Cd.
- Added the Template:Cd class to Template:Cd in Template:Cd. This is thrown by Template:Cd when a world clock does not exist.
- Added the Template:Cd to Template:Cd in Template:Cd
- Added the Template:Cd function to the Template:Cd class in Template:Cd
- Template:Cd:
- Added the optional Template:Cd parameter to Template:Cd for restricting traversal directions.
- Scripting websockets now send a ping packet to the socket server every 45 seconds instead of every second.
- The Template:Cd payload in sounds/sound_definitions.json now accepts an optional Template:Cd field on each definition specifying an XZ range in blocks.
- Added the Template:Cd class to Template:Cd in Template:Cd.
- Has properties for Template:Cd, Template:Cd, and Template:Cd.
- Added the Template:Cd interface to Template:Cd in Template:Cd.
- Added the Template:Cd interface to Template:Cd in Template:Cd.
- Added the Template:Cd class to Template:Cd in Template:Cd. This is thrown when an existing world clock has an invalid time marker after reloading scripts.
- Added the Template:Cd class to Template:Cd in Template:Cd. This is thrown by a Template:Cd when adding a time marker fails.
- Added the Template:Cd class to Template:Cd in Template:Cd. This is thrown by Template:Cd when trying to remove a time marker with the Template:Cd namespace.
- Added the Template:Cd class to Template:Cd in Template:Cd. This is thrown when trying to access data on an invalid time marker Template:Cd namespace.
- Added the Template:Cd class to Template:Cd in Template:Cd. This is thrown by a Template:Cd when a time marker does not exist.
- Added the Template:Cd class to Template:Cd in Template:Cd. This is thrown by Template:Cd when the world clock's current time is behind the time marker's first occurrence.
- Added the Template:Cd class to Template:Cd in Template:Cd.
- This event is fired when a world clock's time is directly changed through scripting or commands.
- Added the Template:Cd class to Template:Cd in Template:Cd.
- Added the Template:Cd class to Template:Cd in Template:Cd.
- This event is fired when a world clock is paused.
- Added the Template:Cd class to Template:Cd in Template:Cd.
- Added the Template:Cd class to Template:Cd in Template:Cd.
- This event is fired when a world clock is resumed.
- Added the Template:Cd class to Template:Cd in Template:Cd.
- Added the Template:Cd class to Template:Cd in Template:Cd.
- This event is fired when a world clock's time hits a time marker.
- Added the Template:Cd class to Template:Cd in Template:Cd.
- Added the Template:Cd class to Template:Cd in Template:Cd.
- This event is fired when a world clock ticks at the maximum time and is about to restart.
- The Template:Cd property on the event can be optionally set to set a custom restart time for the world clock.
- Added Template:Cd class to Template:Cd in Template:Cd.
- Added the Template:Cd interface to Template:Cd in Template:Cd.
- Has a clock property to filter out which clock the event should fire for.
- Added the Template:Cd interface to Template:Cd in Template:Cd.
- Has a clock property to filter out which clock the event should fire for.
- Has an optional Template:Cd property to filter out which time marker the event should fire for.
- Template:Cd:
- Added read-only Template:Cd and Template:Cd properties to beta that return the player and player id that tamed the entity.
- Template:Cd:
- Added the Template:Cd event signal to Template:Cd in Template:Cd. This is used to subscribe to world clock time modified events.
- Added the Template:Cd event signal to Template:Cd in Template:Cd. This is used to subscribe to world clock paused events.
- Added the Template:Cd event signal to Template:Cd in Template:Cd. This is used to subscribe to world clock resumed events.
- Added the Template:Cd event signal to Template:Cd in Template:Cd. This is used to subscribe to world clock time marker events.
- Template:Cd:
- Added the Template:Cd event signal to Template:Cd in Template:Cd. This is used to subscribe to world clock restart events.
- Template:Cd:
- Added Template:Cd property in Template:Cd.
- Added Template:Cd function in Template:Cd.
- Added Template:Cd function in Template:Cd.
- Added Template:Cd function in Template:Cd.
- Added Template:Cd function in Template:Cd.
- Added Template:Cd function in Template:Cd.
- Template:Cd:
- Added Template:Cd parameter to Template:Cd function to optionally create time markers during registration in beta.
Blocks
- Blocks defined with the Template:Cd trait cannot also define the Template:Cd component if the multi-block direction field is horizontal.
- Added the Template:Cd field to the Template:Cd block component, which gives a custom block a container that holds up to 54 item stacks, persists with the world, drops its contents when the block is broken, and opens a container screen when the block is used.
- Replacing a custom block whose Template:Cd declares a container with a different block definition rebuilds its block entity, so the outgoing block drops its container contents rather than handing them to the new block.
- Added scripting access to custom block inventories provided by Template:Cd containers.
- Added a new Template:Cmd sub-command for modifying world clocks under the Creator World Clocks Features experiment.
- Template:Cmd - Adds time to the clock. Cannot result in a negative time.
- Template:Cmd - Sets the clock to the specified time. Cannot be set to negative.
- Template:Cmd - Sets the clock to the occurrence of the time marker. Cannot result in a negative time.
- Template:Cmd - Pauses the clock.
- Template:Cmd - Resumes the clock.
- Template:Cmd - Outputs the clock's current time.
- Added Template:Cmd for locating registered points by type or tag.
DDUI
- Added support to show icons for buttons.
- Added property Template:Cd in Template:Cd for the following interfaces:
- Added function Template:Cd.
- Added function Template:Cd.
- Added property Template:Cd for the interface Template:Cd.
- Added interface Template:Cd.
- Added interface Template:Cd.
- The playback position now restarts at the beginning of each iteration when a looping sound repeats, and a looping sound's duration is only considered complete after all of its iterations have played.
- Added scripting API to query Points of Interest in the current dimension.
Fixes
Template:Fixes Other
- Fixed the Minecraft:poplar sign UI texture to match with Java Edition.
- Fixed the Minecraft:poplar log top texture to have the correct color palette.
- Fixed Minecraft:clouds rendering as bright white spots after switching to Minecraft:Vibrant Visuals in-game with low cloud render distance.
- Fixed a bug when a pack's dependency packs would not load pack settings properly.
- Fixed in-game realms system performance regression.
- Fixed a rare crash that could occur while ticking block entities.
- Fixed a crash that can occur when failing to parse certain resource pack contents.
- Fixed an issue where updates to chunks would sometimes not save correctly when the same chunk was unloaded and loaded rapidly.
- Fixed Template:Cd and Template:Cd so they can be called from before events.
- Fixed a bug where large Images in CustomForms cause the background of the form to be invisible for an extended period of time.
- Fixed MERS not applying to assets in multiple Vanilla content slices:
- 1.21.120 Minecraft:copper chest
- 1.21.120 Minecraft:gray dye, Minecraft:green dye, Minecraft:light blue dye, and Minecraft:light gray dye
- 26.20 baby Minecraft:bee
- 26.20 baby Minecraft:fox
- Fixed Template:Cd not being compatible with certain JSON tools.
- Fixed texture bleeding on custom blocks using automatic block face UV assignment with undersized textures.
- Fixed the alignment of the Minecraft:spruce shelf MERS texture.
- Fixed an issue which sometimes caused Template:Cd from resource packs to have no effect.
- Fixed an issue where transferring to another server with the same resource pack at a different version would cause players to load in with no resource pack applied.
- Fixed dedicated server system packs not loading pack settings.
- Fixed a bug where damage calculation did not apply correctly to Minecraft:Players falling from certain heights through one block of Minecraft:water.
- Fixed an issue that could cause players who died while inside a Minecraft:Nether portal to respawn in the Minecraft:Nether.
- Fixed tears in the dithering effect when looking through models in Vibrant Visuals.
- Fixed downloading a copy of a Realm world never happening if the settings were changed.
- Fixed height on the members search bar.
- Fixed the string Core and Plus sometimes being translated in other languages than the selected one.
- Fixed a crash that could occur when opening Change Control Mode under Touch Settings after deleting a world.
- Fixed vertical menu screen reader narration in Settings screens.
- Fixed capes causing visual discrepancies between the in game model and the model shown in the Dressing Room.
- Fixed error message display when the Marketplace wishlist fails to load, ensuring players receive appropriate feedback about connectivity and service issues.
- Fixed a bug where hiding a CustomForm and then immediately showing another one would get the response UserBusy.
- Fixed input and HUD delay after closing Data Driven UI screens.
- Fixed the Minecraft:straw bed texture so it no longer contains floating pixels or extra pixels that are never visible in-game.
- Fixed Minecraft:totem of undying activation not synchronizing Minecraft:health when final health equals the original value.
- Fixed an issue where players and Minecraft:mobs could load in a world at (0,0,0) and lose all their Minecraft:items after reloading world.
- Fixed a bug with item in hand jittering with temporal anti-aliasing upscaling enabled.
- Fixed a bug where Minecraft:spiders and Minecraft:cave spiders would occasionally be slowed by Minecraft:cobwebs.
- Fixed an issue where mobs and players could reload with an inconsistent movement speed.
- Fixed realm role actions not showing correctly for certain roles.
- Fixed a crash that could occur while retrieving network addresses on Android.
- Fixed 'out of space' error displaying when attempting to download large items regardless of available space.
- Fixed an issue where setting the Cheats toggle to OFF during world creation would not reset cheats to default values.
- Fixed the Template:Cd property on Template:Cd when used with Template:Cd, Template:Cd, Template:Cd, and Template:Cd.
- Fixed screens visited not mounting if another global route action happened while the screen was unmounting.
- Fixed an issue that caused the brightness of some point lights to oscillate.
- Fixed an issue that caused the Minecraft:sky to render incorrectly when seen through Minecraft:boats in Vibrant Visuals.
- Fixed an issue where using a Minecraft:lava bucket on a Minecraft:cow produced a Minecraft:milk bucket.
- Fixed a crash that could occur when flying over or through water bodies with entities nearby.
- Fixed a double toast notification happening while importing an old world from a PlayStation 4 preview to a PlayStation 5 preview.
- Fixed a bug where calling the Template:Cd method could result in read-only errors when writing new properties to the Minecraft:player class afterwards.
- Fixed an error when deeplinking from the subscribe now button from the Marketplace Pass site while client is closed.
- Fixed Minecraft:trees not generating in Minecraft:cherry grove and Minecraft:old growth birch forest abandoned camps.
- Fixed Minecraft:red shrubs flickering when placed against one another in multiplayer.
- Fixed being able to place a Minecraft:cushion on top of another cushion when moving quickly in any direction.
- Fixed triangular gaps that could appear in water surfaces where water meets a bank or flows over a lip.
- Fixed an issue that would sometimes cause a crash when opening the Realms Edit World, particularly on iOS devices.
- Fixed a crash that could occur when render controller expressions referenced variables of the wrong resource type.
- Fixed worlds containing chunks saved before block connection upgrades getting stuck while loading when creating the world.
- Fixed game stuttering in worlds after long play sessions or after leaving the game suspended for an extended time.
- Fixed Minecraft:poplar hanging sign visuals to be in parity with other signs.
- Fixed leftover instances where button touch areas did not align with the buttons in windowed Android modes with a title bar, such as Samsung DeX and pop up view.
- Fixed a bug where a party leader using Join Game on a friend not in their party would spuriously see the "Your party is too large" message.
- Fixed the gamepad cursor in menus becoming choppy after long play sessions or after leaving the game suspended for an extended time.
- Fixed Template:Cd APIs throwing when a player re-joins server.
- Fixed an issue where DDUI Template:Cd was not working in split screen.
- Fixed Template:Cd no longer affecting an item's position in the slot.
References
Template:Navbox Bedrock Edition versions
Minecraft:de:Bedrock Edition 26.50 Minecraft:es:Bedrock Edition 26.50 Minecraft:ja:Bedrock Edition 26.50 Minecraft:pt:Edição Bedrock 26.50 Minecraft:ru:26.50 (Bedrock Edition) Minecraft:uk:26.50 (Bedrock Edition) Minecraft:zh:基岩版26.50