Minecraft:Bedrock Edition 26.60: Difference between revisions
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| build = | | build = '''Android''':<br>52659797 (armeabi-v7a)<br>52659835 (arm64-v8a) | ||
| internal = '''Windows, Xbox''': 1.26.6004.0<br>'''ChromeOS, Android, iOS, iPadOS, Fire OS''': 1.26.60.4<br>'''PlayStation 4''': 3.51<br>'''PlayStation 5''': 1.061.000<br>'''Nintendo Switch 1/2''': 1.26.60 | | internal = '''Windows, Xbox''': 1.26.6004.0<br>'''ChromeOS, Android, iOS, iPadOS, Fire OS''': 1.26.60.4<br>'''PlayStation 4''': 3.51<br>'''PlayStation 5''': 1.061.000<br>'''Nintendo Switch 1/2''': 1.26.60 | ||
| editorver = 26.60 | | editorver = 26.60 | ||
Revision as of 11:03, 29 October 2026
Template:Infobox version 26.60, also known as 1.26.60, is a minor update for Template:BE released on October 27, 2026, which adds experimental features for the fourth drop of 2026 and fixes bugs.<ref>Template:Cite</ref>
Additions
Blocks
File:Missing Tile BE3.png Template:Cd
- Has no texture and no in-game name and can only be obtained via third-party software.
Changes
Blocks
Minecraft:Brown mushroom and Minecraft:red mushroom
- Can now be placed on any block with a top solid face regardless of lighting conditions.
- They still cannot spread unless the brightness at the new growth is less than 13, or its support block overrides light requirements, like Minecraft:mycelium.
- Can now be placed on blocks with central support.
- Updated the texture to remove hidden faces.
- Can no longer be placed on blocks occupied by an entity.
- Trapdoors now have snappable placement: holding the place block control while a trapdoor is selected will only place trapdoors in a fixed direction until the control is released.
- Snappable placement de-activates interaction with blocks until the placement interaction is completed.
Items
- Renamed the following explorer maps:
- Jungle Explorer Map → Jungle Pyramid Map
- Ocean Explorer Map → Ocean Monument Map
- Swamp Explorer Map → Swamp Hut Map
- Trial Explorer Map → Buried Trial Chambers Map
- Woodland Explorer Map → Woodland Mansion Map
Mobs
- Now correctly reject invalid equipment swaps and swap equipped items directly with items held by players.
- Babies now have a unique animation for sneaking, sprinting, and walking.
File:Drowned JE1 BE3.png Minecraft:Drowned
- The model now more closely matches Template:JE.
- Players now take fall damage when landing on a solid block at the boundary of a Minecraft:water block.
- No longer have dithering applied.
Gameplay
- Players can no longer duplicate items by holding an item and walking into a dropped stack of the same item while the inventory is full.
World generation
- Swamp abandoned camps no longer have a Minecraft:mycelium block.
- Singular Minecraft:coarse dirt blocks no longer generate.
- Minecraft:Lush caves now take priority over Minecraft:dripstone caves and Minecraft:sulfur caves to generate.
General
- Improved cursor movement while scrolling.
Graphical
- The sky fades in when Minecraft:Blindness and Minecraft:Night Vision are both active.
- Character Creator skins now consistently use the matching level-of-detail texture after changing profiles.
- The size of the Minecraft:End flash in Fancy graphics mode now more closely matches Java Edition.
- Automatic upscaling now uses the closest supported resolution rounded down when switching to the Custom graphics settings, and Custom mode displays a notice that automatic resolution is only valid for presets.
- Price information on Marketplace offers will still be visible on items temporarily owned through the Marketplace Pass.
- Vibrant Visuals content is no longer shown in the Marketplace Pass tab on unsupported devices.
- The Wishlist now updates immediately after items are added, removed, or purchased, instead of showing the previous contents until the game is restarted.
- Added support for a new Audio category.
- Added new icon for the Creators navigation button.
- Improved frame time of subcategory piece screens.
- Added reusable responsive pagination utilities for Marketplace layouts.
- Improved Wishlist pagination and alignment across different screen widths.
- Tag Panel in PDP Description now enabled even for items that don't have Subgenre or PlayerCount (Addons, Skins, Textures).
- Screen narration now correctly announces the position of navigation controls in the Realms Hub Timeline tab.
- Updated Realms purchase terms to include required automatic renewal notice on Switch.
- Updated the Realms Plus subscription expired screen with the new user interface.
- Realms subscriptions that were purchased but not linked to a Realm can now be recovered from the plan picker and purchase screens, showing the correct price and guiding the player through completing their Realm.
- Added support for opening a specific Realm from a Realms Play deep link.
- Added active packs to the world slot view in the Realms Hub.
- The size of the active world is now shown on the Realms Hub "Worlds" tab.
- Realm world settings no longer remain stuck saving when the connection is interrupted.
- Minecraft:Hardcore worlds and active worlds are now identified correctly in Realm world slots.
- Updated the Add Members screens with Minecraft:Ore UI.
- Players other than friends can now be invited.
- The new screen features a search filter for gamertags, and shows the friend, follower, and recently played with lists.
- A new Member settings screen shows the default player permission option and button to clear all members.
- The invite links screen still uses the old UI.
- Individual player permissions are now managed on a screen merged with the "Edit role" screen.
- Blocked members are now shown on the main members list and can be unblocked there.
- Updated admin log invite player action text.
- Added a player list loading modal to roles and permissions screen.
- Added a flow to the Realms tab that allows for players to set up Realms for unused subscriptions.
- Removed remaining days section from the Subscription tab.
- Major improvements have been made to world download and upload speed.
- Added a help guide for Realm owners and admins.
- Subscription plan picker buttons now show when a free trial is available.
- Screen narration now pauses between each bullet point in Realms plan picker details.
- Updated order and descriptions of text background opacity options in Accessibility tab.
- Added a warning for going above the Visual graphics level render distance for Minecraft:Vibrant Visuals.
UI
- Updated Minecraft:poplar hanging sign's GUI to match other hanging signs.
- Focus now follows a pack to its new position when it is reordered, instead of moving somewhere unrelated.
- Added extended Latin, Cyrillic, and Greek characters to the Minecraft:Mojangles font. Character size increased to 8x12px. Languages that use these characters will no longer be displayed in a mix of fonts in the menus.
- Old world synchronization can now be accessed using a gamepad in the Storage settings.
- The side panel of the report player screen is now scrollable, so the mute player option is no longer cut off on short screens or at large UI scales.
- Improved error messaging when joining Minecraft:featured servers to make it more clear why a connection failed.
- Removed the Change User button from the main menu on Xbox consoles.
- Improved the alignment and line wrapping of Chinese, Japanese, and Korean text in chat, books, and Minecraft:signs.
- Large worlds can now be duplicated on Nintendo Switch when sufficient storage is available.
- Updated how received party invites are shown and interacted with in the social drawer.
- Progress bars now have a minimum of 3:1 non-text contrast ratio against the default menu background.
- When placing blocks at the height limit the game no longer spams error messages.
- Improved screen reader context readout when exiting text fields.
- Graphics mode buttons now remain responsive after switching to Vibrant Visuals and adjusting brightness.
- The Inbox now finishes loading when categories arrive after the page opens.
- Vietnamese and Lao combining marks now render without extra spacing or unwanted dotted circles.
- Skin info panel now displays on unpurchased skins.
Technical
AI components
- Made schemas for the following components stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.60 and newer:
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Float Range field Template:Cd now only accepts an object with Template:Cd and Template:Cd values. Other formats will fail to parse.
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd field has changed to only accept an array format.
- Template:Cd
- Changed Template:Cd to not stop and to instead start every tick when the Minecraft:mob is stuck.
- Released Template:Cd version 2.11.0.
- Added Template:Cd version Template:Cd.
- Released Template:Cd from beta to 2.11.0.
- Released Template:Cd from beta to scripts version 2.11.0.
- Minecraft:Chorus Plant:
- Chorus plant blocks now expose the Template:Cd block states reflecting which adjacent chorus plants and Minecraft:chorus flowers they connect to.
- Minecraft:Fire:
- Fire blocks now expose the Template:Cd block states reflecting the flammable and supporting blocks around them.
- Minecraft:Redstone Dust:
- Redstone dust blocks now expose the Template:Cd block states (Template:Cd, Template:Cd, Template:Cd) reflecting how the dust connects to its neighbors.
Blocks
- Template:Cd will no longer accept single box objects from v1.26.60 onwards in favor of only using arrays.
- Template:Cd states now properly synchronize from host to client in multiplayer worlds.
- Removed the Creator World Clocks Features experiment and implemented all features into gameplay.
- Template:Cmd commands no longer require the Creator World Clocks Features experiment.
- New Template:Cmd commands no longer require the Creator World Clocks Features experiment.
- Added new Template:Cmd for modifying world clocks.
- Template:Cmd - Adds time to the clock. Cannot result in a negative time.
- Template:Cmd - Sets the clock to the specified time. Cannot be set to negative.
- Template:Cmd - Sets the clock to the occurrence of the time marker. Cannot result in a negative time.
- Template:Cmd - Pauses the clock.
- Template:Cmd - Resumes the clock.
- Template:Cmd - Outputs the clock's current time.
- Added new overloads to the Template:Cmd command for more control of the Overworld clock.
- Template:Cmd - Pauses the Overworld clock.
- Template:Cmd - Resumes the Overworld clock.
- Template:Cmd - Outputs the Overworld clock's current time.
- Replaced Template:Cmd with Template:Cmd.
- Sets the Overworld clock to the occurrence of the time marker.
- Template:Cd Files:
- Version 2 structure (Template:Cd) files can now use zlib compression to reduce file size.
- Added a root-level NBT integer tag, Template:Cd, with Template:Cd for no compression and Template:Cd for zlib compression; existing files without this tag continue to load as uncompressed structures.
- When compression is Template:Cd, the entire Template:Cd compound is serialized as NBT and stored as a zlib-compressed NBT byte array; other root-level metadata remains uncompressed.
- Structures exported from the game will now use this compression.
- Added a root-level NBT integer tag, Template:Cd, with Template:Cd for no compression and Template:Cd for zlib compression; existing files without this tag continue to load as uncompressed structures.
- Version 2 structure (Template:Cd) files can now use zlib compression to reduce file size.
- Released tooltip support at DDUI custom forms at Template:Cd v2.3.0.
- Added the field Template:Cd to the interface Template:Cd.
- Added the field Template:Cd to the interface Template:Cd.
- Added the field Template:Cd to the interface Template:Cd.
- Added the field Template:Cd to the interface Template:Cd.
- Added the field Template:Cd to the interface Template:Cd.
- Released button icon support to Template:Cd, including Template:Cd, Template:Cd, Template:Cd, Template:Cd, and Template:Cd.
- Released tooltip support at DDUI custom forms at Template:Cd v2.3.0.
- Template:Cd:
- Released the Template:Cd property to the stable API. When true, Template:Cd plays the sound as a server-managed broadcast that stays synchronized across listening players within the broadcast range.
- Released Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd, and Template:Cd from beta to scripts version Template:Cd.
- Released the Template:Cd option on Template:Cd and Template:Cd from beta to scripts version Template:Cd.
- Infinitely-looping sounds (Template:Cd) stop automatically when the last Template:Cd reference is dropped; retain the handle to keep the sound playing.
- Released server sound definitions from beta with format version Template:Cd.
- The field Template:Cd in Template:Cd now accepts int ranges, making it possible to configure trees to have varying thicknesses. Old configurations are still supported and will give the same behavior as previously.
- Template:Cd:
- Added Template:Cd, which exposes the gizmo's rotation rings as a Template:Cd.
- Added rotation configuration on Template:Cd: the enabled rotation axes, the rotation origin offset, a preferred ring radius, and a visual-only step.
- Added rotation lifecycle events through Template:Cd, which report grabbed, moved, released, and cancelled rotations in degrees with their source widget and component.
- Released Template:Cd and Template:Cd from beta to stable in Template:Cd v2.11.0.
- Minecraft:Shulker boxes now return a valid Template:Cd.
- Renamed Template:Cd to Template:Cd in Template:Cd.
- Jigsaw Structures:
- Added the optional Template:Cd property to Jigsaw Structure definitions for specifying a callback to run after the structure is placed in the world.
- Pack Settings:
- Multiselect pack settings now render their name above the dropdown selection UI element. The dropdown selection now shows the currently selected elements of the multiselect setting.
- Template:Cd:
- Template:Cd and Template:Cd treat volume as a multiplier of the sound definition's volume rather than replacing it.
- Being shown a player-scoped Template:Cd or a Template:Cd no longer corrupts a locator bar on next player joins.
- Released Template:Cd from Template:Cd to Template:Cd in Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd in Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd in Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd in Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd in Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd in Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd in Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd in Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd in Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd in Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd in Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd in Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd in Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd in Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd in Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd in Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd in Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd in Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd in Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd in Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd in Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd in Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd in Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd in Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd in Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd in Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd in Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd in Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd in Template:Cd.
- Pack Settings:
- The multiselect pack settings type now can take an optional field Template:Cd, which when set will display the text in the selection dropdown of the multiselect in the pack settings UI. When not set, the currently selected items will be shown instead.
- Updated the warning that suggests trying Minecraft:NetherNet to instead be an error when users are not using NetherNet, as Minecraft:RakNet is deprecated.
- Added dedicated server settings to observe or enforce entity attack request compatibility and targeted-actor range.
Entity components
- Made schemas for the following components stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.60 and newer:
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd now only accepts Template:Cd, Template:Cd, or Template:Cd; other values are invalid.
- Template:Cd entries must be non-empty block identifiers or valid block descriptor objects; invalid descriptor combinations are rejected.
- Template:Cd
- Int Range fields Template:Cd and Template:Cd now only accept an object with min and max values. Other formats will fail to parse.
- Template:Cd
- Template:Cd entries must now be objects; item identifier strings are no longer valid entries.
- Template:Cd within an Template:Cd entry must now be an array of effect objects; a single effect object is no longer valid.
- Template:Cd
- Template:Cd
- Template:Cd now only accepts an array format.
- Template:Cd
- Template:Cd now only accepts a scalar or an object with Template:Cd and Template:Cd values. Array values are no longer valid.
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd field now takes an object with Template:Cd and Template:Cd fields.
- Template:Cd
- Added new fields in versions 1.26.60 and newer:
- Template:Cd: A list of block descriptors for blocks that the trail can replace. Defaults to only replacing air when omitted.
- Template:Cd: The radius of the horizontal square of blocks placed by the trail, centered on spawn_offset. Accepts values from Template:Cd to Template:Cd; Template:Cd uses the legacy four-corner placement behavior.
- Template:Cd: When Template:Cd, replaces blocks matching Template:Cd even when normal block placement rules would prevent placement. Defaults to Template:Cd.
- Added new fields in versions 1.26.60 and newer:
- Template:Cd
- Template:Cd, Template:Cd, and Template:Cd fields under delay now reject negative values.
- Template:Cd and Template:Cd fields under delay now take floats in the range Template:Cd to Template:Cd.
- Template:Cd no longer accepts a bare number shorthand in versions 1.26.60 and newer; use the object form Template:Cd instead.
- Template:Cd and Template:Cd no longer accept a single string shorthand in versions 1.26.60 and newer; use an array of sound names instead.
- Bred Minecraft:sheep now expose the Template:Cd entity component.
Features
- Added dedicated server properties for configuring persistent and transient ticking area limits, including unlimited settings.
- Replacement rules on ore features no longer get silently skipped if the Template:Cd field is omitted.
Gameplay
- Added dismount mode Template:Cd that dismounts in the looking direction of the passenger to a neighboring block that is not lava.
- Added new server authoritative system Template:Cd to handle the Template:Cd Template:Cd.
- Loading a custom dimension JSON file no longer logs a spurious content warning claiming Template:Cd is not present in the schema.
- [[Minecraft:Item components#minecraft:durability_sensor|Template:Cd]]:
- Template:Cd now accepts the name of any sound event defined in Template:Cd, in addition to the built-in sound event names, starting with format version 1.26.50 and no longer requires the Upcoming Creator Features experiment.
- [[Minecraft:Item components#minecraft:swing_sounds|Template:Cd]]:
- Template:Cd, Template:Cd, and Template:Cd now accept the name of any sound event defined in Template:Cd, in addition to the built-in sound event names, starting with format version 1.26.50 and no longer requires the Upcoming Creator Features experiment.
- [[Minecraft:Item components#minecraft:use_modifiers|Template:Cd]]:
- Template:Cd now accepts the name of any sound event defined in Template:Cd, in addition to the built-in sound event names, starting with format version 1.26.50 and no longer requires the Upcoming Creator Features experiment.
JSON UI
- Invalid JSON UI expressions will now emit a content error instead of failing silently.
Mobs
- Many mob properties are no longer saved if their values are the default.
- Added missing animations Template:Cd and Template:Cd to the legacy Template:Cd entity.
UI
- Development resource and behavior packs are now refreshed when managing packs for a world, and take precedence over other copies when their version is equal or newer.
- Bitmap fonts can now configure ASCII glyph cell height and vertical offset in an optional JSON file beside their first ASCII atlas, using Template:Cd and Template:Cd.
- Setting Template:Cd to Template:Cd in the atlas metadata selects extended character mapping and defaults the glyph height to 12 and vertical offset to -3; explicit height and offset values override these defaults.
- Added messages that explain why matchmaking queues are cancelled.
Experimental
These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features", and new "Drop 4 of 2026" Minecraft:experimental toggles.
Additions
Blocks
File:Ice Crystal (U) BE1.png Minecraft:Ice crystal
- A crystal block which generates on the ground in Minecraft:ice caves, and can be placed on all sides of a block.
- Provides a small amount of light.
File:Icicle Base (D) JE2 BE1.png File:Icicle Base (U) JE2 BE1.png Minecraft:Icicle
- A spike block that generates on the ceiling in ice caves, and can also be placed on the ground.
- Grows naturally up to 5 blocks long when hanging downward. Does not grow when there is light or in Minecraft:the Nether.
- Breaks when exposed to nearby light sources or while in the Nether, except for its base block.
- Damages entities when it falls and deals extra damage to entities that land on it.
Items
File:Frostbite Spawn Egg BE1.png Minecraft:Frostbite spawn egg
- Used to spawn a Minecraft:frostbite.
File:Ice Ball BE1.png Minecraft:Ice ball
- A throwable projectile that deals 4 damage, scaling down with velocity.
- Breaks on impact with blocks or entities, creating a particle effect and sound.
- Obtained by killing a frostbite.
Template:Animate Minecraft:Potion of Freezing
- Obtained by brewing an Minecraft:awkward potion with an Minecraft:ice ball.
- Causes the Minecraft:Freezing effect.
File:Arrow of Freezing BE1.png Minecraft:Arrow of Freezing
- A tipped arrow which causes the Freezing effect.
Mobs
width=55x55 File:Baby Frostbite.png Minecraft:Frostbite
- A zombie variant that can be found in snowy biomes.
- It has two modes of attacking: a melee attack and a ranged attack, similar to Minecraft:drowned.
- Most frostbites use a standard melee attack, which gives the Freezing effect.
- Some frostbites spawn holding ice balls, which they throw as a ranged attack. When the target is close, they switch to melee.
- Drops Minecraft:rotten flesh and Minecraft:ice balls.
- Transforms into a zombie when underwater for long enough.
- It can stand on top of Minecraft:powder snow.
- It is immune to Minecraft:Freezing and does not get slowed by the Freezing effect or powder snow.
Gameplay
- File:Freezing.png Minecraft:Freezing
- An effect that causes an entity to Minecraft:freeze, dealing damage over time, slowing their movement, and lowering their jump height.
- Equipping a piece of leather armor prevents freezing damage but not the slowness.
- Effect technically already existed as Minecraft:powder snow causes the same result.
- Mobs will take additional damage from freezing while they are affected by the mob effect.
- Mobs that are vulnerable to freezing have a five times multiplier to the damage taken.
World generation
- A cave biome that generates underneath frozen biomes. They occasionally generate on the surface.
- The terrain is composed of Minecraft:packed ice and Minecraft:calcite. Icicles hang from the ceiling; ice crystals and patches of Minecraft:snow generate on the ground.
- Large icicles made of packed ice generate on the ground and hanging from the ceiling.
- Ores generate inside blobs of Minecraft:stone and Minecraft:deepslate.
- Minecraft:Glow lichen, Minecraft:dirt, and Minecraft:granite do not generate.
- Common cave monsters, Minecraft:strays, and Minecraft:frostbites can spawn here.
Changes
Blocks
- Added unique sounds for Minecraft:ice.
Mobs
Minecraft:Husk and Minecraft:zombie
- Now transform into frostbites when inside powder snow.
Technical
- Custom restart time set in Template:Cd now properly overrides Overworld clock.
- Changed Template:Cd to return a Template:Cd which resolves when the hold has finished processing in Template:Cd in Template:Cd.
- Changed Template:Cd to return a Template:Cd which resolves when the query has finished processing in Template:Cd in Template:Cd.
- Changed Template:Cd to return a Template:Cd which resolves when the resume has finished processing in Template:Cd in Template:Cd.
- Added Template:Cd to Template:Cd.
- Added Template:Cd to Template:Cd.
- Added Template:Cd to Template:Cd.
- Added Template:Cd to Template:Cd.
- Added Template:Cd to Template:Cd for accessing the slots/recipe relating to player crafting UIs (currently only Template:Cd).
- Added Template:Cd to Template:Cd.
- Added Template:Cd to Template:Cd.
- Template:Cd:
- Released the version 2.3.0 of Template:Cd.
- Added the 2.4.0 beta of Template:Cd.
- Added Template:Cd behind Template:Cd.
- It is only present on blocks with the Template:Cd component having Template:Cd set to Template:Cd.
- It provides the methods Template:Cd, Template:Cd, Template:Cd, Template:Cd, and Template:Cd.
- Up to 4 entities can be stored in a single block.
- Storage and API is compartmentalized per content pack, but the 4 entities limit applies globally.
Blocks
- Introduced the Template:Cd event that custom components can listen to.
- A block can schedule a named tick with Template:Cd, which takes a name and tick delay as parameters.
- A block can check if at least one named tick is already scheduled with Template:Cd, which takes a name as sole parameter.
- A block can remove all scheduled named ticks matching a name with Template:Cd, which takes a name as sole parameter.
- When handling the event from Template:Cd, Template:Cd can be leveraged to filter out events based on their name.
- Named ticks are grouped by content packs, two content packs can schedule the same named tick, but Template:Cd will return differently based on the content pack calling the method.
- Up to 4 named ticks can be scheduled at a given time on the same block position.
- The name of a scheduled named tick cannot be longer than 31 characters.
- Changing the block at a position wipes its scheduled named ticks.
- Changing the permutation at a position does not wipe its scheduled named ticks.
- Template:Cd will no longer accept single box objects from v1.26.60 onwards in favor of only using arrays.
- Now supports Template:Cd/Template:Cd coordinates in addition to Template:Cd/Template:Cd with the "Upcoming Creator Features" experiment toggled.
- Added a new boolean field Template:Cd with the "Upcoming Creator Features" experiment toggled.
- Added an optional Template:Cd field to container in the Template:Cd block component, accepting literal text or localization keys of 1 to 256 characters with Upcoming Creator Features enabled; omitting the field leaves the container heading blank.
- Data-driven container titles now stay on one line and truncate with ... when needed in Classic and Pocket UI, including after localization.
- Added experimential block components, which require format version 1.26.60 and the Upcoming Creator Features experiment:
- Added the experimental Template:Cd block component, which defines whether a block can transmit enchantment power. If set to true and a block with this component is placed in the 1 block gap between an Minecraft:enchanting table and a Minecraft:bookshelf, the enchantment table will remain powered by the bookshelf.
- Added the experimental Template:Cd block component, which defines whether a custom block dampens or occludes vibrations through the Template:Cd and Template:Cd properties.
- Added the experimental Template:Cd block component, which lets creators configure which neighboring block changes trigger the neighbor change after event for block custom components.
- Added the beta Template:Cd event for custom block components.
- Use Template:Cd to choose which neighboring directions trigger the event.
- Call Template:Cd to get the neighboring block changes.
- For each tick, the game queues one event for each listening block with neighbor changes. Changes from different ticks create separate events, even if delivery is delayed.
- Each chunk queues at most 4,096 events and delivers at most 100 events per tick. New events are dropped while the queue is full.
- Template:Cd returns one Template:Cd for each direction that changed during the tick.
- If one direction changes more than once during a tick, Template:Cd contains the permutation before the first change and Template:Cd contains the permutation after the last change. Intermediate permutations are not included.
- Template:Cd points from the listening block to the neighbor that changed.
- Template:Cd is a live handle to the listening block. The permutations returned by Template:Cd are snapshots of the changed neighbor.
- If the block does not have Template:Cd, changes from all neighboring directions can trigger the event.
- Added new overloads to the Template:Cmd command for more control of the Overworld clock under the Creator World Clocks Features experiment.
- Template:Cmd - Pauses the Overworld clock.
- Template:Cmd - Resumes the Overworld clock.
- Template:Cmd - Outputs the Overworld clock's current time.
- The Template:Cmd command now makes the item plops sound when the object is put in your inventory.
- Replaced Template:Cmd with Template:Cmd under the Creator World Clocks Features experiment.
- Sets the Overworld clock to the occurrence of the time marker. By default this is next and works the same as the old Template:Cd variation.
- Added the Template:Cd component, letting custom dimensions configure the height at which clouds render. No component means clouds do not render.
- Added support for multi button row at custom forms in beta.
- New interface Template:Cd:
- Field Template:Cd. Text to display.
- Field Template:Cd. Action to execute when button is pressed.
- Field Template:Cd. Additional configuration for the button.
- Class Template:Cd:
- New method Template:Cd. Adds a multi button row.
- Parameter Template:Cd is an array that allows maximum three elements.
- Parameter Template:Cd contains additional configuration for the row, like visibility.
- New method Template:Cd. Adds a multi button row.
- Added property Template:Cd to Template:Cd and Template:Cd.
- Added property Template:Cd to Template:Cd and Template:Cd.
- Added the Template:Cd event in Template:Cd to let scripts cancel an attack initiated through a player item interaction before it causes authoritative attack effects.
- Added the class Template:Cd to Template:Cd for accessing recipe processing inputs and output (initially supporting the crafter block).
- Added the beta Script API access to the Template:Cd block component, including methods to read whether vibrations can be dampened or occluded.
- Added the class Template:Cd to Template:Cd.
- Added the class Template:Cd to Template:Cd.
- Added the class Template:Cd to Template:Cd.
- Added the class Template:Cd to Template:Cd.
- Added the property Template:Cd to Template:Cd.
- Added the property Template:Cd to Template:Cd.
- Added support for multi button row at message box in beta. Button layout could be vertical or horizontal.
- New interface Template:Cd:
- Field Template:Cd: Sets the desired layout for the buttons, true for horizontal, false for vertical. Default value is false.
- Class Template:Cd:
- New constructor optional parameter Template:Cd.
- New method Template:Cd. Allows to add a third button to the message box.
Fixes
Template:Fixes Other
- Fixed closed captions for baby Minecraft:turtles and baby Minecraft:polar bears so they display "Baby Turtle" and "Baby Polar Bear" instead of the adult subtitles.
- Fixed multiple narration enumeration problems within modals.
- Fixed an issue where a Minecraft:piston's arm could get stuck in the neighbouring block when replaced by Template:Cmd or Template:Cmd.
- Fixed a bug which caused aliasing artifacts on Minecraft:beds and Minecraft:signs when colored block lighting is enabled.
- Fixed Marketplace updates not completing and progress screen not closing automatically.
- Fix a rare issue where a healing a mob could result in its death.
- Fixed Realm world name wrapping too much on member-view worlds tab.
- Fixed an issue where a friend's world could appear more than once in the Play menu when the friend was signed in to multiple online services.
- Fixed button icons in the player profile menu briefly flash when entering the screen or switching tabs.
- Fixed a bug that caused an active pack being reordered with a controller to jump to the wrong position when the pack list was scrolled mid-drag.
- Fixed an issue where disabled buttons would appear clickable when narration is on.
- Fixed Template:Cmd command sometimes reporting one way ping, it now reports round trip ping time.
- Fixing live diagnostics display for 'ticking' chunks not being gathered correctly.
- Fixed a crash that could occur when leaving or losing connection to a world as the loading screen finished.
- Fixed a bug where ghost lights would exist when rapidly removing point light blocks.
- Fixed enumeration problems with controllers on various modals on Realms.
- Fixed Realm rate limit modal not being enumerated.
- Fixed the close X button on moderation feed options modal not being enumerated.
- Fixed Minecraft:straw beds reporting missing geometry content errors and rendering incorrectly in worlds and templates using a base game version older than 1.26.50.
- Fixed an issue where an extended piston was missing from the results of Template:Cmd when its arm was outside the cloned area, and where a piston cloned without its arm would destroy itself.
- Fixed a crash when adjusting render resolution on PlayStation with high settings in Minecraft:Vibrant Visuals.
- Fixed Android back button not working in Minecraft:Ore UI.
- Fixed an issue where the Template:Cd component was not narrating expanded hints.
- Fixed labels removing all whitespace adjacent to formatting codes.
- Fixed an issue where user could see themselves as admin in the members list but their actions would not update until leaving and re-entering the Realms Hub.
- Fixed missing label narration for toggles, sliders, input binding, and button panels in the settings.
- Fixed Arcana glyphs not appearing in Minecraft:enchanting table slots.
- Fixed border focus issues on medium sized Realm Stories.
- Fixed text blocks below the "What are Realms?" section on Realms PDP not being enumerated.
- Fixed silent Xbox Live sign-in hanging indefinitely by adding a timeout that surfaces a network error.
- Fixed Minecraft:hoppers and other containers losing their items when replaced using the Template:Cmd or Template:Cmd commands.
- Fixed a bug where declining to purchase a missing Marketplace pack could leave players stuck in an error loop.
- Fixed Character Creator items and custom skin layers, such as outerwear, footwear, leggings, socks, and belts not being hidden underneath equipped armor.
- Fixed an issue where Minecraft:sheep would get stuck in their grazing animation.
- Fixed a crash that could occur when loading malformed resource archives.
- Fixed a crash when trying to render too many hearts on the HUD.
- Fixed Show More button in Classic Skins "Get More" and "Marketplace Pass" lists not hiding after loading all offer list.
- Fixed Template:Cd not fading in from silence unless the volume was also set after the call.
- Fixed Template:Cd and Template:Cd being ignored when called before the sound finished loading.
- Fixed Template:Cd jumping to the previous target volume when called again before an earlier fade finished.
- Fixed a bug where changing the Custom Time value causes the sky to flicker between Day and the custom time.
- Fixed a bug on Android where the disclosure pop-up could not be interacted with.
- Fixed Minecraft:redstone dust not rendering the climb up the side of a block when the same wire also steps down to another wire on the opposite side.
- Fixed a bug where distance fog was overly bright when rendered in front of a water surface.
- Fixed an issue where sounds could become out of sync after the game was paused and resumed.
- Fixed a crash when holding an invalid Minecraft:photo.
- Fixed an issue where joining a friend's world while already in a world could incorrectly load newer Vanilla resources when the friend's world used an older template.
- Fixed an issue with infinitely growing string values in level data.
- Players no longer become stuck on the "Generating World" loading screen when attempting to pause during dimension transfer.
References
Template:Navbox Bedrock Edition versions
Minecraft:de:Bedrock Edition 26.60 Minecraft:es:Bedrock Edition 26.60 Minecraft:ja:Bedrock Edition 26.60 Minecraft:pt:Edição Bedrock 26.60 Minecraft:ru:26.60 (Bedrock Edition) Minecraft:uk:26.60 (Bedrock Edition) Minecraft:zh:基岩版26.60