Minecraft:Structure: Difference between revisions
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→Above ground structures: * Corrected inaccurate statement; grey carpet>>white carpet; the trapdoor of an igloo spawns underneath a white carpet, not one of the grey ones. |
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{{For}} | {{For}} | ||
[[File:21w07a Mineshaft.png|thumb|width=335x335|A [[mineshaft]] generating across a large cave.]] | [[File:21w07a Mineshaft.png|thumb|width=335x335|A [[mineshaft]] generating across a large cave.]] | ||
'''Structures''' (also known as a "'''generated structure'''" or "'''structure feature'''") are naturally-generated formations that can be located using {{cmd|locate structure}} and will not spawn in the world when the "Generate Structures" option is disabled during | '''Structures''' (also known as a "'''generated structure'''" or "'''structure feature'''") are naturally-generated formations that can be located using {{cmd|locate structure}} and will not spawn in the world when the "Generate Structures" option is disabled during world creation{{Only|java|short=JE}}. Certain [[Minecraft:feature]]s, such as monster rooms or desert wells, still generate when this option is disabled and are listed under {{Slink|2=Structure-like features}} due to their resemblance to other defined structures. | ||
== Overworld == | == Overworld == | ||
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=== Underground structures === | === Underground structures === | ||
These structures can generate only underground in any | These structures can generate only underground in any default Overworld. | ||
{| class="wikitable" | {| class="wikitable" | ||
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| | | | ||
* {{BiomeLink|Deep Dark}} | * {{BiomeLink|Deep Dark}} | ||
| Long corridors made of [[Minecraft:deepslate]] and [[Minecraft:wool]], connecting to a central building with a frame like structure made of | | Long corridors made of [[Minecraft:deepslate]] and [[Minecraft:wool]], connecting to a central building with a frame like structure made of reinforced deepslate. The central structure resembles a [[Minecraft:warden]]. Small ruins can be found scattered around the ancient city containing loot [[Minecraft:chest]]s inside. Since this structure generates in the deep dark biome, it contains many sculk sensors, shriekers, and catalysts. | ||
|[[File:Ancient city VV.png|frameless|width=300x300]] | |[[File:Ancient city VV.png|frameless|width=300x300]] | ||
|- | |- | ||
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* {{BiomeLink|Stony Shore}}{{only|be|short=1}} | * {{BiomeLink|Stony Shore}}{{only|be|short=1}} | ||
* {{BiomeLink|Mushroom Field Shore}}{{only|be|short=1}} | * {{BiomeLink|Mushroom Field Shore}}{{only|be|short=1}} | ||
| A hidden [[Minecraft:chest]] containing valuable | | A hidden [[Minecraft:chest]] containing valuable loot that spawn in coastal biomes. They are found using treasure maps located in shipwrecks and occasionally ocean ruins. The most notable item in buried chests are the [[Minecraft:Heart of the Sea|heart of the sea]] which is guaranteed to be found. Other common loot that can be found are diamonds, iron/gold ingots, emeralds, TNT and potions. | ||
|[[File:Buried Treasure Vibrant Visuals.png|frameless]] | |[[File:Buried Treasure Vibrant Visuals.png|frameless]] | ||
|- | |- | ||
| style="text-align:center" | '''{{EnvLink|Mineshaft}}''' | | style="text-align:center" | '''{{EnvLink|Mineshaft}}''' | ||
| Any [[Minecraft:Overworld]] biome except {{BiomeLink|Deep Dark}} | | Any [[Minecraft:Overworld]] biome except {{BiomeLink|Deep Dark}} | ||
| A maze of corridors supported by wooden beams, with incomplete rail systems on which | | A maze of corridors supported by wooden beams, with incomplete rail systems on which minecarts with chests can generate. Cave spider spawners may generate here heavily surrounded by [[Minecraft:cobweb]]s. In badlands biomes, they use dark oak planks instead of oak planks, and may generate close to the surface. | ||
|[[File:Mineshaft Vibrant Visuals.png|frameless]] | |[[File:Mineshaft Vibrant Visuals.png|frameless]] | ||
|- | |- | ||
| style="text-align:center" | '''{{EnvLink|Stronghold}}''' | | style="text-align:center" | '''{{EnvLink|Stronghold}}''' | ||
| Any [[Minecraft:Overworld]] biome | | Any [[Minecraft:Overworld]] biome | ||
| Strongholds in ''Minecraft'' are generated with maze-like underground structures composed of various specialized rooms, including the essential End portal room, libraries, prison cells, and storage areas. The [[Minecraft:End portal]] in the stronghold is the only way to access [[Minecraft:the End]] dimension, and it requires | | Strongholds in ''Minecraft'' are generated with maze-like underground structures composed of various specialized rooms, including the essential End portal room, libraries, prison cells, and storage areas. The [[Minecraft:End portal]] in the stronghold is the only way to access [[Minecraft:the End]] dimension, and it requires eyes of ender to activate. Eyes of ender are also used to locate the stronghold. | ||
|[[File:Stronghold Vibrant Visuals.png|frameless]] | |[[File:Stronghold Vibrant Visuals.png|frameless]] | ||
|- | |- | ||
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* {{BiomeLink|Snowy Taiga}} | * {{BiomeLink|Snowy Taiga}} | ||
* {{BiomeLink|Taiga}} | * {{BiomeLink|Taiga}} | ||
| A group of ruined buildings meant to resemble small, ancient settlements. The entire structure is buried underground except for the tip of the tower, which is exposed to the surface. The structure can contain | | A group of ruined buildings meant to resemble small, ancient settlements. The entire structure is buried underground except for the tip of the tower, which is exposed to the surface. The structure can contain suspicious gravel with various archaeology items. | ||
|[[File:Trail Ruins Vibrant Visuals.png|frameless]] | |[[File:Trail Ruins Vibrant Visuals.png|frameless]] | ||
|- | |- | ||
| style="text-align:center" | '''{{EnvLink|Trial Chambers}}''' | | style="text-align:center" | '''{{EnvLink|Trial Chambers}}''' | ||
| Any [[Minecraft:Overworld]] biome except {{BiomeLink|Deep Dark}} | | Any [[Minecraft:Overworld]] biome except {{BiomeLink|Deep Dark}} | ||
| A large underground structure made of | | A large underground structure made of copper and [[Minecraft:tuff]]-related blocks, featuring trial spawners and [[Minecraft:vault]]s in challenging combat rooms. It is the only place where the breeze is found, as well as the [[Minecraft:Heavy Core|heavy core]] in vault loot. | ||
|[[File:Trial chambers VV.png|frameless]] | |[[File:Trial chambers VV.png|frameless]] | ||
|} | |} | ||
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* {{BiomeLink|Desert}} | * {{BiomeLink|Desert}} | ||
* {{BiomeLink|Desert Hills}}{{only|be|short=1}} | * {{BiomeLink|Desert Hills}}{{only|be|short=1}} | ||
| Large [[Minecraft:sandstone]] buildings containing four [[Minecraft:chest]]s with loot in an underground room hidden beneath [[Minecraft:terracotta]]. The chests are trapped with [[Minecraft:TNT]] that detonates when a stone | | Large [[Minecraft:sandstone]] buildings containing four [[Minecraft:chest]]s with loot in an underground room hidden beneath [[Minecraft:terracotta]]. The chests are trapped with [[Minecraft:TNT]] that detonates when a stone pressure plate in the center is stepped on, destroying the chests and their contents. There is also a buried side room with [[Minecraft:Suspicious Sand|suspicious sand]]. | ||
|[[File:Desert Pyramid Vibrant Visuals.png|frameless]] | |[[File:Desert Pyramid Vibrant Visuals.png|frameless]] | ||
|- | |- | ||
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* {{BiomeLink|Snowy Taiga}} | * {{BiomeLink|Snowy Taiga}} | ||
* {{BiomeLink|Snowy Slopes}} | * {{BiomeLink|Snowy Slopes}} | ||
| [[Minecraft:Snow]] buildings that may have a basement hidden under a [[Minecraft:carpet|white carpet]]. The igloo itself contains little of value, but the basement has a [[Minecraft:villager]] and a | | [[Minecraft:Snow]] buildings that may have a basement hidden under a [[Minecraft:carpet|white carpet]]. The igloo itself contains little of value, but the basement has a [[Minecraft:villager]] and a zombie villager held captive behind iron bars. Acting as a tutorial, the basement contains all ingredients to cure the zombie villager, including a splash potion of Weakness on a brewing stand and [[Minecraft:Golden Apple|golden apple]] in a chest. | ||
|[[File:Igloo Vibrant Visuals.png|frameless]] | |[[File:Igloo Vibrant Visuals.png|frameless]] | ||
|- | |- | ||
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* {{BiomeLink|Taiga Hills}}{{only|bedrock|short=1}} | * {{BiomeLink|Taiga Hills}}{{only|bedrock|short=1}} | ||
* {{BiomeLink|Snowy Taiga Hills}}{{only|bedrock|short=1}} | * {{BiomeLink|Snowy Taiga Hills}}{{only|bedrock|short=1}} | ||
| An assortment of structures spawning | | An assortment of structures spawning pillagers. The main feature of interest is the watchtower: a tall structure built with wood and cobblestone that generates a loot [[Minecraft:chest]] on the top. Located around the watchtower are up to four small structures, including tents, target scarecrows, and wooden cages sometimes containing an iron golem or a group of up to 3 allays. | ||
|[[File:Pillager Outpost Vibrant Visuals.png|frameless]] | |[[File:Pillager Outpost Vibrant Visuals.png|frameless]] | ||
|- | |- | ||
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* {{BiomeLink|Swamp}} | * {{BiomeLink|Swamp}} | ||
* {{BiomeLink|Swamp Hills}}{{only|bedrock|short=1}} | * {{BiomeLink|Swamp Hills}}{{only|bedrock|short=1}} | ||
| Swamp huts are small wooden buildings on top of log stilts containing a [[Minecraft:cauldron]] with a random [[Minecraft:potion]]{{Only|be|short=1}} and | | Swamp huts are small wooden buildings on top of log stilts containing a [[Minecraft:cauldron]] with a random [[Minecraft:potion]]{{Only|be|short=1}} and crafting table. Upon their generation, one black cat and one [[Minecraft:witch]] occupy the structure's area and the mobs do not despawn naturally. The huts can be used to create a witch farm, as replacement witches spawn automatically. | ||
|[[File:Swamp hut VV.png|frameless]] | |[[File:Swamp hut VV.png|frameless]] | ||
|- | |- | ||
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* {{BiomeLink|Taiga Hills}}{{only|bedrock|short=1}} | * {{BiomeLink|Taiga Hills}}{{only|bedrock|short=1}} | ||
* {{BiomeLink|Snowy Taiga Hills}}{{only|bedrock|short=1}} | * {{BiomeLink|Snowy Taiga Hills}}{{only|bedrock|short=1}} | ||
| A town full of houses and job sites inhabited by [[Minecraft:villager]]s with random professions and up to two | | A town full of houses and job sites inhabited by [[Minecraft:villager]]s with random professions and up to two iron golems defending the village. They are constructed with a wide variety of materials and different architecture, depending on the biome that they generate in. Villages also contain farms with animals and crops, and cats spawn commonly around the houses. | ||
Villages can rarely generate as | Villages can rarely generate as abandoned villages where zombie villagers spawn instead of villagers. Houses no longer have torches, some blocks are broken and replaced with cobwebs or mossy cobblestone, and no iron golems spawn. | ||
|[[File:Village Vibrant Visuals.png|frameless]] | |[[File:Village Vibrant Visuals.png|frameless]] | ||
[[File:Abandoned Village Vibrant Visuals.png|frameless]] | [[File:Abandoned Village Vibrant Visuals.png|frameless]] | ||
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* {{BiomeLink|Lush Caves}}{{only|bedrock|short=1}} | * {{BiomeLink|Lush Caves}}{{only|bedrock|short=1}} | ||
* {{BiomeLink|Dark Forest Hills}}{{only|bedrock|short=1}} | * {{BiomeLink|Dark Forest Hills}}{{only|bedrock|short=1}} | ||
| Massive, systematically-generated buildings constructed with | | Massive, systematically-generated buildings constructed with dark oak and a cobblestone foundation. They contain many rooms (some hidden) and loot [[Minecraft:chest]]s scattered across their three floors, and are inhabited by vindicators and evokers that do not naturally despawn or respawn when defeated. Allays can sometimes be found in prison cells. | ||
|[[File:Woodland Mansion Ingame.png|frameless]] | |[[File:Woodland Mansion Ingame.png|frameless]] | ||
|} | |} | ||
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| style="text-align:center" | '''{{EnvLink|Ruined Portal}}''' | | style="text-align:center" | '''{{EnvLink|Ruined Portal}}''' | ||
| Any [[Minecraft:Overworld]] biome except {{BiomeLink|Deep Dark}} | | Any [[Minecraft:Overworld]] biome except {{BiomeLink|Deep Dark}} | ||
| An incomplete | | An incomplete Nether portal constructed with various types of [[Minecraft:stone]] materials. They can generate in varying sizes and positions, on the surface, underwater, and in caves. A [[Minecraft:netherrack]] platform generates underneath, as well as a loot chest and a few gold blocks. | ||
|[[File:Ruined Portal Vibrant Visuals.png|frameless]] | |[[File:Ruined Portal Vibrant Visuals.png|frameless]] | ||
|} | |} | ||
=== Underwater structures === | === Underwater structures === | ||
These structures generate below the | These structures generate below the sea level i.e. y=64 and in the Ocean [[Minecraft:Biome|biomes]]. | ||
Note that | Note that ocean ruins and shipwrecks sometimes generate above water on shores, and icebergs are partially above and below water. | ||
{| class="wikitable" | {| class="wikitable" | ||
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* {{BiomeLink|Deep Lukewarm Ocean}} | * {{BiomeLink|Deep Lukewarm Ocean}} | ||
* {{BiomeLink|Deep Warm Ocean}}{{only|bedrock|short=1}} | * {{BiomeLink|Deep Warm Ocean}}{{only|bedrock|short=1}} | ||
| Massive [[Minecraft:prismarine]] temples inhabited by | | Massive [[Minecraft:prismarine]] temples inhabited by guardians, as well as three elder guardians in fixed positions. Wet sponges, along with eight blocks of gold as treasure, also generate naturally here. The interior structure is randomly generated, resembling a maze of sorts. | ||
|[[File:Ocean Monument Vibrant Visuals.png|frameless]] | |[[File:Ocean Monument Vibrant Visuals.png|frameless]] | ||
|- | |- | ||
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* {{BiomeLink|Lukewarm Ocean}} | * {{BiomeLink|Lukewarm Ocean}} | ||
* {{BiomeLink|Deep Warm Ocean}}{{only|bedrock|short=1}} | * {{BiomeLink|Deep Warm Ocean}}{{only|bedrock|short=1}} | ||
| A collection of small structures made of | | A collection of small structures made of stone bricks or [[Minecraft:sandstone]] depending on the ocean temperature. Drowned may spawn naturally here. Along with loot chests, they contain suspicious sand or suspicious gravel. Suspicious sand in warm ocean ruins is the only way to get the sniffer egg. | ||
|[[File:Ocean Ruins Vibrant Visuals.png|frameless]] | |[[File:Ocean Ruins Vibrant Visuals.png|frameless]] | ||
|- | |- | ||
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* {{BiomeLink|Warped Forest}} | * {{BiomeLink|Warped Forest}} | ||
* {{BiomeLink|Soul Sand Valley}} | * {{BiomeLink|Soul Sand Valley}} | ||
| Enormous, castle-like [[Minecraft:blackstone]] structures housing [[Minecraft:piglin]]s and | | Enormous, castle-like [[Minecraft:blackstone]] structures housing [[Minecraft:piglin]]s and piglin brutes. They can generate in various forms (bridges, housing units, hoglin stables, and treasure rooms) and chest loot varies from one form to the next. Large quantities of gold blocks generate within the structure and this is the only place where netherite upgrades can be found. | ||
|[[File:Bastion Remnant Vibrant Visuals.png|frameless]] | |[[File:Bastion Remnant Vibrant Visuals.png|frameless]] | ||
|- | |- | ||
| style="text-align:center" | '''{{EnvLink|Nether Fortress}}''' | | style="text-align:center" | '''{{EnvLink|Nether Fortress}}''' | ||
| All [[Minecraft:The Nether|Nether]] biomes | | All [[Minecraft:The Nether|Nether]] biomes | ||
| Towering castles made of | | Towering castles made of Nether bricks that contain blaze monster spawners and Nether wart farms. They are divided into open-air ramparts and winding interior corridors, some of which contain loot chests. Wither skeletons and blazes exclusively spawn here. | ||
|[[File:Nether Fortress Vibrant Visuals.png|frameless]] | |[[File:Nether Fortress Vibrant Visuals.png|frameless]] | ||
|- | |- | ||
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| | | | ||
* {{BiomeLink|Soul Sand Valley}} | * {{BiomeLink|Soul Sand Valley}} | ||
| [[Minecraft:Fossil]] variants that are more incomplete and purely composed of | | [[Minecraft:Fossil]] variants that are more incomplete and purely composed of bone blocks. Dried ghasts may sometimes generate near Nether fossils. | ||
{{IN|Bedrock}}, this is technically a feature rather than a structure feature. | {{IN|Bedrock}}, this is technically a feature rather than a structure feature. | ||
|[[File:Nether Fossil Vibrant Visuals.png|frameless]] | |[[File:Nether Fossil Vibrant Visuals.png|frameless]] | ||
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| style="text-align:center" | '''{{EnvLink|Ruined Portal}}''' | | style="text-align:center" | '''{{EnvLink|Ruined Portal}}''' | ||
| All [[Minecraft:The Nether|Nether]] biomes | | All [[Minecraft:The Nether|Nether]] biomes | ||
| Similar to the Overworld ruined portal, this is an incomplete | | Similar to the Overworld ruined portal, this is an incomplete Nether portal constructed with [[Minecraft:blackstone]] materials instead of stone. They can generate in varying sizes and positions, with a loot chest and a few gold blocks. | ||
|[[File:Nether Ruined Portal Vibrant Visuals.png|frameless]] | |[[File:Nether Ruined Portal Vibrant Visuals.png|frameless]] | ||
|} | |} | ||
== The End == | == The End == | ||
[[Minecraft:The End]] is the final and most barren dimension. After defeating the | [[Minecraft:The End]] is the final and most barren dimension. After defeating the ender dragon, gateways to the outer islands are created. | ||
{| class=wikitable | {| class=wikitable | ||
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| style="text-align:center" | '''{{EnvLink|End City}}''' | | style="text-align:center" | '''{{EnvLink|End City}}''' | ||
| | | | ||
* {{BiomeSprite|the-end}} | * {{BiomeSprite|the-end}} The End{{only|be|short=1}} | ||
* {{BiomeLink|End Midlands}}{{only|java|short=1}} | * {{BiomeLink|End Midlands}}{{only|java|short=1}} | ||
* {{BiomeLink|End Highlands}}{{only|java|short=1}} | * {{BiomeLink|End Highlands}}{{only|java|short=1}} | ||
| Sprawling, well-connected towers built from | | Sprawling, well-connected towers built from purpur blocks, End stone bricks, and magenta stained glass. They are inhabited by shulkers that guard valuable loot [[Minecraft:chest]]s, and may generate an End ship holding a pair of [[Minecraft:elytra]]. | ||
|[[File:End City Vibrant Visuals.png|frameless]] | |[[File:End City Vibrant Visuals.png|frameless]] | ||
|} | |} | ||
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== Structure-like features == | == Structure-like features == | ||
{{main|Feature}} | {{main|Feature}} | ||
These world generation features share similarities with structures but are generated in the same manner as trees and ores. They will generate even when the "Generate Structures" | These world generation features share similarities with structures but are generated in the same manner as trees and ores. They will generate even when the "Generate Structures" option{{Only|java|short=JE}} is disabled. These cannot be located using the {{cmd|locate}} command. | ||
{| class=wikitable | {| class=wikitable | ||
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| style="text-align:center" | {{EnvLink|Amethyst Geode}} | | style="text-align:center" | {{EnvLink|Amethyst Geode}} | ||
| style="text-align:center" | All [[Minecraft:Overworld]] biomes | | style="text-align:center" | All [[Minecraft:Overworld]] biomes | ||
|Large, hollow spherical rocks composed of outer layers of | |Large, hollow spherical rocks composed of outer layers of smooth basalt and [[Minecraft:calcite]] with an inner layer of amethyst blocks. This is the only place where budding amethyst and amethyst blocks can be found. They come in many sizes, including open geodes and entirely encased geodes. | ||
|[[File:Geode VV.png|frameless]] | |[[File:Geode VV.png|frameless]] | ||
|- | |- | ||
| style="text-align:center" | {{EnvLink|Bonus Chest}} | | style="text-align:center" | {{EnvLink|Bonus Chest}} | ||
| style="text-align:center" | Any near the world spawn | | style="text-align:center" | Any near the world spawn | ||
| A chest with beginner loot, that spawns near the [[Minecraft:world spawn]] if the feature was toggled on when | | A chest with beginner loot, that spawns near the [[Minecraft:world spawn]] if the feature was toggled on when creating the world. | ||
|[[File:Bonus Chest Vibrant Visuals.png|frameless]] | |[[File:Bonus Chest Vibrant Visuals.png|frameless]] | ||
|- | |- | ||
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* {{BiomeLink|End Midlands}}{{only|java|short=1}} | * {{BiomeLink|End Midlands}}{{only|java|short=1}} | ||
* {{BiomeLink|End Highlands}}{{only|java|short=1}} | * {{BiomeLink|End Highlands}}{{only|java|short=1}} | ||
* {{BiomeSprite|the-end}} | * {{BiomeSprite|the-end}} The End | ||
| A 1-block portal that activates after the | | A 1-block portal that activates after the ender dragon is defeated. Using an ender pearl, the player can teleport to the outer regions of the End. They generate infinetely throughout the world as gateways back to the main island. | ||
|[[File:End Gateway Vibrant Visuals.png|frameless]] | |[[File:End Gateway Vibrant Visuals.png|frameless]] | ||
|- | |- | ||
| style="text-align:center" | {{EnvLink|id=obsidian-platform|link=End platform|End Platform}} | | style="text-align:center" | {{EnvLink|id=obsidian-platform|link=End platform|End Platform}} | ||
| | | | ||
* {{BiomeSprite|the-end}} | * {{BiomeSprite|the-end}} The End | ||
| Obsidian platform on which the player spawns when they enter the End. | | Obsidian platform on which the player spawns when they enter the End. | ||
|[[File:Obsidian Platform Vibrant Visuals.png|frameless]] | |[[File:Obsidian Platform Vibrant Visuals.png|frameless]] | ||
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| style="text-align:center" | {{EnvLink|link=End spike|Obsidian Pillar|End Spike}} | | style="text-align:center" | {{EnvLink|link=End spike|Obsidian Pillar|End Spike}} | ||
| | | | ||
* {{BiomeSprite|the-end}} | * {{BiomeSprite|the-end}} The End | ||
| Tall obsidian pillars that hold the | | Tall obsidian pillars that hold the End crystals. Some of them also have iron bars. | ||
|[[File:End Spike Vibrant Visuals.png|frameless]] | |[[File:End Spike Vibrant Visuals.png|frameless]] | ||
|- | |- | ||
| style="text-align:center" | {{EnvLink|Exit portal}} | | style="text-align:center" | {{EnvLink|Exit portal}} | ||
| | | | ||
* {{BiomeSprite|the-end}} | * {{BiomeSprite|the-end}} The End | ||
| A feature that looks like a fountain. It becomes the only portal to the Overworld and a | | A feature that looks like a fountain. It becomes the only portal to the Overworld and a dragon egg spawns on it after the player defeats the ender dragon. | ||
|[[File:Exit Portal Vibrant Visuals.png|frameless]] | |[[File:Exit Portal Vibrant Visuals.png|frameless]] | ||
|- | |- | ||
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* {{BiomeLink|Desert Hills}}{{only|be|short=1}} | * {{BiomeLink|Desert Hills}}{{only|be|short=1}} | ||
* {{BiomeLink|Desert Lakes}}{{only|be|short=1}} | * {{BiomeLink|Desert Lakes}}{{only|be|short=1}} | ||
|Usually buried feature made of | |Usually buried feature made of bone blocks and [[Minecraft:Coal Ore|coal]] or [[Minecraft:Diamond Ore|diamond]] ore depending on the altitude. | ||
|[[File:Fossil Vibrant Visuals.png|frameless]] | |[[File:Fossil Vibrant Visuals.png|frameless]] | ||
|- | |- | ||
| style="text-align:center" | {{EnvLink|Monster Room}} | | style="text-align:center" | {{EnvLink|Monster Room}} | ||
| style="text-align:center" | All [[Minecraft:Overworld]] biomes | | style="text-align:center" | All [[Minecraft:Overworld]] biomes | ||
| A small [[Minecraft:cobblestone]] room containing a | | A small [[Minecraft:cobblestone]] room containing a monster spawner, which spawns [[Minecraft:zombie]]s, skeletons, or spiders, as well as up to two loot [[Minecraft:chest]]s. They are typically connected to underground caves but may generate above ground or intersected with true structures such as mineshafts or strongholds. | ||
|[[File:Monster room VV.png|frameless]] | |[[File:Monster room VV.png|frameless]] | ||
|- | |- | ||
| style="text-align:center" | {{EnvLink|Void start platform}} | | style="text-align:center" | {{EnvLink|Void start platform}} | ||
| | | | ||
* {{BiomeSprite|the-void}} | * {{BiomeSprite|the-void}} The Void | ||
| A platform made of [[Minecraft:stone]] with a [[Minecraft:cobblestone]] block in the center. They can spawn only in | | A platform made of [[Minecraft:stone]] with a [[Minecraft:cobblestone]] block in the center. They can spawn only in superflat worlds with "The Void" preset selected. | ||
|[[File:Void platform Vibrant Visuals.jpeg|frameless]] | |[[File:Void platform Vibrant Visuals.jpeg|frameless]] | ||
|} | |} | ||
== Removed structures == | == Removed structures == | ||
These are structures that have been removed or exist only in older versions of '' | These are structures that have been removed or exist only in older versions of ''Minecraft''. | ||
{| class=wikitable | {| class=wikitable | ||
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| {{EnvLink|Brick Pyramid}} | | {{EnvLink|Brick Pyramid}} | ||
| Anywhere, since biomes did not exist at the time. | | Anywhere, since biomes did not exist at the time. | ||
| A giant pyramid that had no interior and was made solely out of bricks. It was made to test structure generation. The official name for this structure is unknown. Was removed in | | A giant pyramid that had no interior and was made solely out of bricks. It was made to test structure generation. The official name for this structure is unknown. Was removed in Java Edition Infdev 20100327. | ||
|- | |- | ||
| {{BlockLink|link=Glass pillar|Glass|Glass Pillar}} | | {{BlockLink|link=Glass pillar|Glass|Glass Pillar}} | ||
| Any [[Minecraft:Overworld]] biome. | | Any [[Minecraft:Overworld]] biome. | ||
| A tall, 1×1 glass pillar that stretched from the End portal room in the stronghold all the way to the build limit. According to Jeb, it was a debug feature that he forgot to remove. It was removed in the version | | A tall, 1×1 glass pillar that stretched from the End portal room in the stronghold all the way to the build limit. According to Jeb, it was a debug feature that he forgot to remove. It was removed in the version Java Edition Beta 1.9 Prerelease 4. | ||
|- | |- | ||
| {{EnvLink|link=Starting house|Starting-house|Starting House}} | | {{EnvLink|link=Starting house|Starting-house|Starting House}} | ||
| Anywhere on the | | Anywhere on the Java Edition Indev world. | ||
| Used to serve as the spawn location for the player during the Indev phase. The first edition of this house was made of mossy cobblestone, but later it was changed to wooden planks. It also originally included chests with various items, which were later removed. | | Used to serve as the spawn location for the player during the Indev phase. The first edition of this house was made of mossy cobblestone, but later it was changed to wooden planks. It also originally included chests with various items, which were later removed. | ||
|- | |- | ||
| {{EnvLink|Monolith}} | | {{EnvLink|Monolith}} | ||
| Anywhere during | | Anywhere during Infdev. | ||
| Chunk-sized patches of terrain that would generate up to the height limit. They were never intended to be in the game as they were just a "glitch". Monoliths were patched in the version | | Chunk-sized patches of terrain that would generate up to the height limit. They were never intended to be in the game as they were just a "glitch". Monoliths were patched in the version Alpha v1.2.0 Preview. | ||
|- | |- | ||
| {{EnvLink|Nether Reactor}}{{only|be|short=1}} | | {{EnvLink|Nether Reactor}}{{only|be|short=1}} | ||
| Line 372: | Line 372: | ||
|- | |- | ||
| {{EnvLink|link=Bedrock Edition removed features#Nether Spires|Nether-spire|Nether Spire}}{{only|be|short=1}} | | {{EnvLink|link=Bedrock Edition removed features#Nether Spires|Nether-spire|Nether Spire}}{{only|be|short=1}} | ||
| Anywhere where the | | Anywhere where the Nether reactor was built. | ||
| A tall and round structure that spawned over the Nether reactor. It was made out of [[Minecraft:obsidian]], which was later changed to [[Minecraft:netherrack]]. It would spawn various | | A tall and round structure that spawned over the Nether reactor. It was made out of [[Minecraft:obsidian]], which was later changed to [[Minecraft:netherrack]]. It would spawn various zombie pigmen and items from [[Minecraft:the Nether]]. Its purpose was to enable the players on ''Pocket Edition'' to obtain certain items, since the Nether was not implemented yet. | ||
|- | |- | ||
| {{EnvLink|link=Obsidian wall|Obsidian Wall}} | | {{EnvLink|link=Obsidian wall|Obsidian Wall}} | ||
| Line 384: | Line 384: | ||
{{main|World generation#Features and structures}} | {{main|World generation#Features and structures}} | ||
Structures are generated for a given chunk after the terrain has been formed. The | Structures are generated for a given chunk after the terrain has been formed. The chunk format includes a tag called {{cd|TerrainPopulated}} that indicates whether structures whose "point of origin" is in that chunk have been generated. If it is false or missing, it generates again. Structure generation is based on what is already in the chunk, so (for example) flagging a chunk that has already been populated for repopulation approximately doubles the amount of ore in it. When structures are generated, they can spill over into neighboring chunks that have been previously generated. | ||
== Data values == | == Data values == | ||
| Line 492: | Line 492: | ||
{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine|java infdev}} | |{{HistoryLine|java infdev}} | ||
|{{HistoryLine||20100625-1917|Added | |{{HistoryLine||20100625-1917|Added dungeons.}} | ||
|{{HistoryLine|java beta}} | |{{HistoryLine|java beta}} | ||
|{{HistoryLine||1.8|dev=Pre-release | |{{HistoryLine||1.8|dev=Pre-release | ||
|Added | |Added mineshafts. | ||
|Added | |Added plains villages. | ||
|Added | |Added strongholds.}} | ||
|{{HistoryLine|java}} | |{{HistoryLine|java}} | ||
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease|Added | |{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease|Added Nether fortresses.}} | ||
|{{HistoryLine||1.2.1|dev=12w04a|Added | |{{HistoryLine||1.2.1|dev=12w04a|Added desert wells.}} | ||
|{{HistoryLine||1.3.1|dev=12w21a|Added | |{{HistoryLine||1.3.1|dev=12w21a|Added desert villages and desert pyramids.}} | ||
|{{HistoryLine|||dev=12w22a|Added | |{{HistoryLine|||dev=12w22a|Added jungle pyramids.}} | ||
|{{HistoryLine||1.4.2|dev=12w40a|Added | |{{HistoryLine||1.4.2|dev=12w40a|Added swamp huts.}} | ||
|{{HistoryLine||1.8|dev=14w25a|Added | |{{HistoryLine||1.8|dev=14w25a|Added ocean monuments.}} | ||
|{{HistoryLine||1.8.1|dev=pre1|Swamp huts can now spawn witches at levels 64 to 71, enabling three spawning floors for witches.}} | |{{HistoryLine||1.8.1|dev=pre1|Swamp huts can now spawn witches at levels 64 to 71, enabling three spawning floors for witches.}} | ||
|{{HistoryLine||1.9|dev=15w31a|Added | |{{HistoryLine||1.9|dev=15w31a|Added End cities.}} | ||
|{{HistoryLine|||dev=15w43a|Added | |{{HistoryLine|||dev=15w43a|Added igloos.}} | ||
|{{HistoryLine||1.10|dev=16w20a|Added [[Minecraft:fossil]]s, | |{{HistoryLine||1.10|dev=16w20a|Added [[Minecraft:fossil]]s, badlands mineshafts, savanna villages, taiga villages and abandoned villages.}} | ||
|{{HistoryLine|||dev=16w21a|Blacksmith job sites in villages now generate with cobblestone in all biomes, rather than acacia logs in savannas and sandstone in deserts.}} | |{{HistoryLine|||dev=16w21a|Blacksmith job sites in villages now generate with cobblestone in all biomes, rather than acacia logs in savannas and sandstone in deserts.}} | ||
|{{HistoryLine|||dev=pre1|Zombie villagers generated in zombie villages no longer despawn. | |{{HistoryLine|||dev=pre1|Zombie villagers generated in zombie villages no longer despawn. | ||
|Wooden fences are now substituted with the biome’s corresponding wood type. | |Wooden fences are now substituted with the biome’s corresponding wood type. | ||
|Paths no longer replace most blocks, preventing them from generating in treetops or bridging ravines.}} | |Paths no longer replace most blocks, preventing them from generating in treetops or bridging ravines.}} | ||
|{{HistoryLine||1.11|dev=16w39a|Added | |{{HistoryLine||1.11|dev=16w39a|Added woodland mansions.|Added the {{cmd|locate}} command that shows the coordinates of the nearest structures.}} | ||
|{{HistoryLine|||dev=16w42a|[[Minecraft:Witch]]es that spawn upon the generation of | |{{HistoryLine|||dev=16w42a|[[Minecraft:Witch]]es that spawn upon the generation of witch huts no longer despawn.}} | ||
|{{HistoryLine||1.13|dev=17w43a|Structures using structure files can now be modified, with the addition of | |{{HistoryLine||1.13|dev=17w43a|Structures using structure files can now be modified, with the addition of data packs.}} | ||
|{{HistoryLine|||dev=17w47a|Flower pots in swamp huts now contain mushrooms; they were previously empty.}} | |{{HistoryLine|||dev=17w47a|Flower pots in swamp huts now contain mushrooms; they were previously empty.}} | ||
|{{HistoryLine|||dev=18w09a|Added | |{{HistoryLine|||dev=18w09a|Added ocean ruins.}} | ||
|{{HistoryLine|||dev=18w10a|Added | |{{HistoryLine|||dev=18w10a|Added buried treasure chests.}} | ||
|{{HistoryLine|||dev=18w11a|Added | |{{HistoryLine|||dev=18w11a|Added shipwrecks.}} | ||
|{{HistoryLine||1.14|dev=18w47a|Added | |{{HistoryLine||1.14|dev=18w47a|Added pillager outposts.}} | ||
|{{HistoryLine|||dev=18w48a|Overhauled plains villages.}} | |{{HistoryLine|||dev=18w48a|Overhauled plains villages.}} | ||
|{{HistoryLine|||dev=18w49a|Overhauled savanna villages and added | |{{HistoryLine|||dev=18w49a|Overhauled savanna villages and added snowy tundra villages.}} | ||
|{{HistoryLine|||dev=18w50a|Overhauled desert and taiga villages.}} | |{{HistoryLine|||dev=18w50a|Overhauled desert and taiga villages.}} | ||
|{{HistoryLine|||dev=19w04a|Re-added desert and taiga abandoned villages.}} | |{{HistoryLine|||dev=19w04a|Re-added desert and taiga abandoned villages.}} | ||
|{{HistoryLine|||dev=19w07a|Re-added plains and savanna abandoned villages and added snowy tundra abandoned villages.}} | |{{HistoryLine|||dev=19w07a|Re-added plains and savanna abandoned villages and added snowy tundra abandoned villages.}} | ||
|{{HistoryLine||1.16|dev=20w06a|Added | |{{HistoryLine||1.16|dev=20w06a|Added Nether fossils.}} | ||
|{{HistoryLine|||dev=20w16a|Added | |{{HistoryLine|||dev=20w16a|Added bastion remnants and ruined portals.}} | ||
|{{HistoryLine||1.17|dev=20w45a|Added | |{{HistoryLine||1.17|dev=20w45a|Added amethyst geodes.}} | ||
|{{HistoryLine||1.19|dev=Deep Dark Experimental Snapshot 1|Added | |{{HistoryLine||1.19|dev=Deep Dark Experimental Snapshot 1|Added ancient cities.}} | ||
|{{HistoryLine|||dev=22w11a|Removed | |{{HistoryLine|||dev=22w11a|Removed ancient cities.}} | ||
|{{HistoryLine|||dev=22w13a|Re-added | |{{HistoryLine|||dev=22w13a|Re-added ancient cities.}} | ||
|{{HistoryLine||1.20|dev=23w12a|Added | |{{HistoryLine||1.20|dev=23w12a|Added trail ruins.}} | ||
|{{HistoryLine||1.20.3|dev=23w45a|exp=Update 1.21|Added | |{{HistoryLine||1.20.3|dev=23w45a|exp=Update 1.21|Added trial chambers.}} | ||
}} | }} | ||
| Line 539: | Line 539: | ||
{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine|pocket alpha}} | |{{HistoryLine|pocket alpha}} | ||
|{{HistoryLine||v0.9.0|dev=build 1|Added | |{{HistoryLine||v0.9.0|dev=build 1|Added villages, abandoned mineshafts, strongholds, dungeons, and desert wells.}} | ||
|{{HistoryLine|||dev=build 2|Added | |{{HistoryLine|||dev=build 2|Added desert villages.}} | ||
|{{HistoryLine||v0.10.0|dev=build 1|Abandoned mineshafts now generate on ground level in | |{{HistoryLine||v0.10.0|dev=build 1|Abandoned mineshafts now generate on ground level in badlands biomes.}} | ||
|{{HistoryLine||v0.11.0|dev=build 1|Added desert wells.}} | |{{HistoryLine||v0.11.0|dev=build 1|Added desert wells.}} | ||
|{{HistoryLine||v0.12.1|dev=build 1|Added [[Minecraft:the Nether]] along with | |{{HistoryLine||v0.12.1|dev=build 1|Added [[Minecraft:the Nether]] along with Nether fortresses.}} | ||
|{{HistoryLine||v0.13.0|dev=build 1|Added | |{{HistoryLine||v0.13.0|dev=build 1|Added desert pyramids.}} | ||
|{{HistoryLine||v0.14.0|dev=build 1|Added | |{{HistoryLine||v0.14.0|dev=build 1|Added swamp huts.|[[Minecraft:Cauldron]]s in swamp huts are filled with a random [[Minecraft:potion]].}} | ||
|{{HistoryLine||v0.15.0|dev=build 1|Added | |{{HistoryLine||v0.15.0|dev=build 1|Added jungle pyramids, savanna villages, taiga villages, snowy taiga villages and abandoned villages.}} | ||
|{{HistoryLine||v0.16.0|dev=build 1|Added | |{{HistoryLine||v0.16.0|dev=build 1|Added ocean monuments.}} | ||
|{{HistoryLine|pocket}} | |{{HistoryLine|pocket}} | ||
|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Added [[Minecraft:the End]] and along with | |{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Added [[Minecraft:the End]] and along with End cities. | ||
|Added igloos.}} | |Added igloos.}} | ||
|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Added | |{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Added woodland mansions.}} | ||
|{{HistoryLine||1.1.3|dev=alpha 1.1.3.0|Added [[Minecraft:fossil]]s.}} | |{{HistoryLine||1.1.3|dev=alpha 1.1.3.0|Added [[Minecraft:fossil]]s.}} | ||
|{{HistoryLine|bedrock}} | |{{HistoryLine|bedrock}} | ||
|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|Added | |{{HistoryLine||1.4.0|dev=beta 1.2.14.2|Added shipwrecks. | ||
|Added buried treasure chests.}} | |Added buried treasure chests.}} | ||
|{{HistoryLine|||dev=beta 1.2.20.1|Added | |{{HistoryLine|||dev=beta 1.2.20.1|Added ocean ruins.}} | ||
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Added | |{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Added pillager outposts. | ||
|Overhauled villages.|Removed abandoned villages.}} | |Overhauled villages.|Removed abandoned villages.}} | ||
|{{HistoryLine||1.13.0|dev=beta 1.13.0.9|Re-added abandoned villages.}} | |{{HistoryLine||1.13.0|dev=beta 1.13.0.9|Re-added abandoned villages.}} | ||
|{{HistoryLine||1.16.0|dev=beta 1.16.0.57|Added | |{{HistoryLine||1.16.0|dev=beta 1.16.0.57|Added Nether fossils, bastion remnants, and ruined portals.}} | ||
|{{HistoryLine||1.17.0|dev=beta 1.17.0.50|Added | |{{HistoryLine||1.17.0|dev=beta 1.17.0.50|Added amethyst geodes.}} | ||
|{{HistoryLine||1.18.30|dev=beta 1.18.30.32|Added | |{{HistoryLine||1.18.30|dev=beta 1.18.30.32|Added ancient cities.}} | ||
|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.22|Added | |{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.22|Added trail ruins.}} | ||
|{{HistoryLine||1.20.60|dev=Preview 1.20.60.20|exp=Update 1.21|Added | |{{HistoryLine||1.20.60|dev=Preview 1.20.60.20|exp=Update 1.21|Added trial chambers.}} | ||
}} | }} | ||
| Line 570: | Line 570: | ||
{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine|console}} | |{{HistoryLine|console}} | ||
|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Added | |{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Added dungeons.}} | ||
|{{HistoryLine||xbox=TU5|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Added | |{{HistoryLine||xbox=TU5|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Added villages, abandoned mineshafts, and strongholds.}} | ||
|{{HistoryLine||xbox=TU12|Added | |{{HistoryLine||xbox=TU12|Added desert wells.}} | ||
|{{HistoryLine||xbox=TU14|ps3=1.04|psvita=1.00|ps4=1.00|Added | |{{HistoryLine||xbox=TU14|ps3=1.04|psvita=1.00|ps4=1.00|Added jungle and desert pyramids.}} | ||
|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|Added | |{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|Added swamp huts.}} | ||
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|Added | |{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|Added ocean monuments.}} | ||
|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|Added [[Minecraft:fossil]]s and | |{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|Added [[Minecraft:fossil]]s and igloos.}} | ||
|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|Added | |{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|Added End cities.}} | ||
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Added | |{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Added woodland mansions.}} | ||
|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Added | |{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Added shipwrecks, ocean ruins, icebergs, and buried treasure chests.}} | ||
|{{HistoryLine||xbox=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|Added | |{{HistoryLine||xbox=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|Added pillager outposts, and plains, desert, savanna, taiga, snowy tundra, and snowy taiga villages.}} | ||
}} | }} | ||
| Line 589: | Line 589: | ||
* [[Minecraft:Biome]] | * [[Minecraft:Biome]] | ||
* [[Minecraft:Feature]] | * [[Minecraft:Feature]] | ||
* | * Generated structures data file format | ||
* [[Minecraft:Jigsaw Block]] | * [[Minecraft:Jigsaw Block]] | ||
* [[Minecraft:Structure Block]] | * [[Minecraft:Structure Block]] | ||
| Line 595: | Line 595: | ||
== External links == | == External links == | ||
* [https://help.minecraft.net/hc/en-us/articles/360059615491-Rare-Structures-in-Minecraft Rare Structures in Minecraft] – | * [https://help.minecraft.net/hc/en-us/articles/360059615491-Rare-Structures-in-Minecraft Rare Structures in Minecraft] – Minecraft Help Center | ||
== Navigation == | == Navigation == | ||
| Line 604: | Line 604: | ||
[[Category:Structures]] | [[Category:Structures]] | ||
de:Bauwerk | |||
es:Estructura | |||
fr:Structure | |||
it:Struttura | |||
ja:構造物 | |||
ko:생성 구조물 | |||
lzh:構 | |||
nl:Gegenereerde structuren | |||
pl:Układy generowane | |||
pt:Estrutura | |||
ru:Натуральные структуры | |||
th:โครงสร้าง | |||
uk:Структура | |||
zh:生成结构 | |||
Revision as of 16:06, 9 April 2026
Structures (also known as a "generated structure" or "structure feature") are naturally-generated formations that can be located using Template:Cmd and will not spawn in the world when the "Generate Structures" option is disabled during world creationTemplate:Only. Certain Minecraft:features, such as monster rooms or desert wells, still generate when this option is disabled and are listed under Template:Slink due to their resemblance to other defined structures.
Overworld
The Minecraft:Overworld contains numerous structures, at a wide variety of scales.
Underground structures
These structures can generate only underground in any default Overworld.
| Structure | Biome(s) | Description | Screenshot |
|---|---|---|---|
| Template:EnvLink | Long corridors made of Minecraft:deepslate and Minecraft:wool, connecting to a central building with a frame like structure made of reinforced deepslate. The central structure resembles a Minecraft:warden. Small ruins can be found scattered around the ancient city containing loot Minecraft:chests inside. Since this structure generates in the deep dark biome, it contains many sculk sensors, shriekers, and catalysts. | width=300x300 | |
| Template:EnvLink | A hidden Minecraft:chest containing valuable loot that spawn in coastal biomes. They are found using treasure maps located in shipwrecks and occasionally ocean ruins. The most notable item in buried chests are the heart of the sea which is guaranteed to be found. Other common loot that can be found are diamonds, iron/gold ingots, emeralds, TNT and potions. | File:Buried Treasure Vibrant Visuals.png | |
| Template:EnvLink | Any Minecraft:Overworld biome except Template:BiomeLink | A maze of corridors supported by wooden beams, with incomplete rail systems on which minecarts with chests can generate. Cave spider spawners may generate here heavily surrounded by Minecraft:cobwebs. In badlands biomes, they use dark oak planks instead of oak planks, and may generate close to the surface. | File:Mineshaft Vibrant Visuals.png |
| Template:EnvLink | Any Minecraft:Overworld biome | Strongholds in Minecraft are generated with maze-like underground structures composed of various specialized rooms, including the essential End portal room, libraries, prison cells, and storage areas. The Minecraft:End portal in the stronghold is the only way to access Minecraft:the End dimension, and it requires eyes of ender to activate. Eyes of ender are also used to locate the stronghold. | File:Stronghold Vibrant Visuals.png |
| Template:EnvLink | A group of ruined buildings meant to resemble small, ancient settlements. The entire structure is buried underground except for the tip of the tower, which is exposed to the surface. The structure can contain suspicious gravel with various archaeology items. | File:Trail Ruins Vibrant Visuals.png | |
| Template:EnvLink | Any Minecraft:Overworld biome except Template:BiomeLink | A large underground structure made of copper and Minecraft:tuff-related blocks, featuring trial spawners and Minecraft:vaults in challenging combat rooms. It is the only place where the breeze is found, as well as the heavy core in vault loot. | File:Trial chambers VV.png |
Above ground structures
These structures generate only aboveground.
| Structure | Biome(s) | Description | Screenshot |
|---|---|---|---|
| Template:EnvLink | Large Minecraft:sandstone buildings containing four Minecraft:chests with loot in an underground room hidden beneath Minecraft:terracotta. The chests are trapped with Minecraft:TNT that detonates when a stone pressure plate in the center is stepped on, destroying the chests and their contents. There is also a buried side room with suspicious sand. | File:Desert Pyramid Vibrant Visuals.png | |
| Template:EnvLink | Minecraft:Snow buildings that may have a basement hidden under a white carpet. The igloo itself contains little of value, but the basement has a Minecraft:villager and a zombie villager held captive behind iron bars. Acting as a tutorial, the basement contains all ingredients to cure the zombie villager, including a splash potion of Weakness on a brewing stand and golden apple in a chest. | File:Igloo Vibrant Visuals.png | |
| Template:EnvLink | Overgrown Minecraft:cobblestone structures containing two loot chests, with one trapped with two Minecraft:dispensers firing Minecraft:arrows by Minecraft:redstone and the other hidden behind a Minecraft:lever puzzle. Setting the correct combination for the Minecraft:lever puzzle moves a block on the main floor, revealing a hidden cavity and the Minecraft:chest. | File:Jungle Pyramid Vibrant Visuals.png | |
| Template:EnvLink |
|
An assortment of structures spawning pillagers. The main feature of interest is the watchtower: a tall structure built with wood and cobblestone that generates a loot Minecraft:chest on the top. Located around the watchtower are up to four small structures, including tents, target scarecrows, and wooden cages sometimes containing an iron golem or a group of up to 3 allays. | File:Pillager Outpost Vibrant Visuals.png |
| Template:EnvLink | Swamp huts are small wooden buildings on top of log stilts containing a Minecraft:cauldron with a random Minecraft:potionTemplate:Only and crafting table. Upon their generation, one black cat and one Minecraft:witch occupy the structure's area and the mobs do not despawn naturally. The huts can be used to create a witch farm, as replacement witches spawn automatically. | File:Swamp hut VV.png | |
| Template:EnvLink | A town full of houses and job sites inhabited by Minecraft:villagers with random professions and up to two iron golems defending the village. They are constructed with a wide variety of materials and different architecture, depending on the biome that they generate in. Villages also contain farms with animals and crops, and cats spawn commonly around the houses.
Villages can rarely generate as abandoned villages where zombie villagers spawn instead of villagers. Houses no longer have torches, some blocks are broken and replaced with cobwebs or mossy cobblestone, and no iron golems spawn. |
File:Village Vibrant Visuals.png | |
| Template:EnvLink | Massive, systematically-generated buildings constructed with dark oak and a cobblestone foundation. They contain many rooms (some hidden) and loot Minecraft:chests scattered across their three floors, and are inhabited by vindicators and evokers that do not naturally despawn or respawn when defeated. Allays can sometimes be found in prison cells. | File:Woodland Mansion Ingame.png |
Aboveground and underground structures
These structures generate both aboveground and underground.
| Structure | Biome(s) | Description | Screenshot |
|---|---|---|---|
| Template:EnvLink | Any Minecraft:Overworld biome except Template:BiomeLink | An incomplete Nether portal constructed with various types of Minecraft:stone materials. They can generate in varying sizes and positions, on the surface, underwater, and in caves. A Minecraft:netherrack platform generates underneath, as well as a loot chest and a few gold blocks. | File:Ruined Portal Vibrant Visuals.png |
Underwater structures
These structures generate below the sea level i.e. y=64 and in the Ocean biomes.
Note that ocean ruins and shipwrecks sometimes generate above water on shores, and icebergs are partially above and below water.
| Structure | Biome(s) | Description | Screenshot |
|---|---|---|---|
| Template:EnvLink | Massive Minecraft:prismarine temples inhabited by guardians, as well as three elder guardians in fixed positions. Wet sponges, along with eight blocks of gold as treasure, also generate naturally here. The interior structure is randomly generated, resembling a maze of sorts. | File:Ocean Monument Vibrant Visuals.png | |
| Template:EnvLink | A collection of small structures made of stone bricks or Minecraft:sandstone depending on the ocean temperature. Drowned may spawn naturally here. Along with loot chests, they contain suspicious sand or suspicious gravel. Suspicious sand in warm ocean ruins is the only way to get the sniffer egg. | File:Ocean Ruins Vibrant Visuals.png | |
| Template:EnvLink | Wooden structures resembling sunken ships in varying states of deterioration, containing up to three loot Minecraft:chests. Sometimes they can generate on land. | File:Shipwreck Vibrant Visuals.png |
The Nether
Minecraft:The Nether, though equally vast, contains far fewer biomes and structures than the Overworld.
| Structure | Biome(s) | Description | Screenshot |
|---|---|---|---|
| Template:EnvLink | Enormous, castle-like Minecraft:blackstone structures housing Minecraft:piglins and piglin brutes. They can generate in various forms (bridges, housing units, hoglin stables, and treasure rooms) and chest loot varies from one form to the next. Large quantities of gold blocks generate within the structure and this is the only place where netherite upgrades can be found. | File:Bastion Remnant Vibrant Visuals.png | |
| Template:EnvLink | All Nether biomes | Towering castles made of Nether bricks that contain blaze monster spawners and Nether wart farms. They are divided into open-air ramparts and winding interior corridors, some of which contain loot chests. Wither skeletons and blazes exclusively spawn here. | File:Nether Fortress Vibrant Visuals.png |
| Template:EnvLink | Minecraft:Fossil variants that are more incomplete and purely composed of bone blocks. Dried ghasts may sometimes generate near Nether fossils.
Template:IN, this is technically a feature rather than a structure feature. |
File:Nether Fossil Vibrant Visuals.png | |
| Template:EnvLink | All Nether biomes | Similar to the Overworld ruined portal, this is an incomplete Nether portal constructed with Minecraft:blackstone materials instead of stone. They can generate in varying sizes and positions, with a loot chest and a few gold blocks. | File:Nether Ruined Portal Vibrant Visuals.png |
The End
Minecraft:The End is the final and most barren dimension. After defeating the ender dragon, gateways to the outer islands are created.
| Structure | Biome(s) | Description | Screenshot |
|---|---|---|---|
| Template:EnvLink | Sprawling, well-connected towers built from purpur blocks, End stone bricks, and magenta stained glass. They are inhabited by shulkers that guard valuable loot Minecraft:chests, and may generate an End ship holding a pair of Minecraft:elytra. | File:End City Vibrant Visuals.png |
Structure-like features
Template:Main These world generation features share similarities with structures but are generated in the same manner as trees and ores. They will generate even when the "Generate Structures" optionTemplate:Only is disabled. These cannot be located using the Template:Cmd command.
| Features | Biome(s) | Description | Screenshot |
|---|---|---|---|
| Template:EnvLink | All Minecraft:Overworld biomes | Large, hollow spherical rocks composed of outer layers of smooth basalt and Minecraft:calcite with an inner layer of amethyst blocks. This is the only place where budding amethyst and amethyst blocks can be found. They come in many sizes, including open geodes and entirely encased geodes. | File:Geode VV.png |
| Template:EnvLink | Any near the world spawn | A chest with beginner loot, that spawns near the Minecraft:world spawn if the feature was toggled on when creating the world. | File:Bonus Chest Vibrant Visuals.png |
| Template:EnvLink | Small Minecraft:sandstone feature holding Minecraft:water in their center cavity with suspicious sand below. | File:Desert Well Vibrant Visuals.png | |
| Template:EnvLink | A 1-block portal that activates after the ender dragon is defeated. Using an ender pearl, the player can teleport to the outer regions of the End. They generate infinetely throughout the world as gateways back to the main island. | File:End Gateway Vibrant Visuals.png | |
| Template:EnvLink |
|
Obsidian platform on which the player spawns when they enter the End. | File:Obsidian Platform Vibrant Visuals.png |
| Template:EnvLink |
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Tall obsidian pillars that hold the End crystals. Some of them also have iron bars. | File:End Spike Vibrant Visuals.png |
| Template:EnvLink |
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A feature that looks like a fountain. It becomes the only portal to the Overworld and a dragon egg spawns on it after the player defeats the ender dragon. | File:Exit Portal Vibrant Visuals.png |
| Template:EnvLink | Usually buried feature made of bone blocks and coal or diamond ore depending on the altitude. | File:Fossil Vibrant Visuals.png | |
| Template:EnvLink | All Minecraft:Overworld biomes | A small Minecraft:cobblestone room containing a monster spawner, which spawns Minecraft:zombies, skeletons, or spiders, as well as up to two loot Minecraft:chests. They are typically connected to underground caves but may generate above ground or intersected with true structures such as mineshafts or strongholds. | File:Monster room VV.png |
| Template:EnvLink |
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A platform made of Minecraft:stone with a Minecraft:cobblestone block in the center. They can spawn only in superflat worlds with "The Void" preset selected. | File:Void platform Vibrant Visuals.jpeg |
Removed structures
These are structures that have been removed or exist only in older versions of Minecraft.
| Structure | Biome(s) | Description |
|---|---|---|
| Template:EnvLink | Anywhere, since biomes did not exist at the time. | A giant pyramid that had no interior and was made solely out of bricks. It was made to test structure generation. The official name for this structure is unknown. Was removed in Java Edition Infdev 20100327. |
| Template:BlockLink | Any Minecraft:Overworld biome. | A tall, 1×1 glass pillar that stretched from the End portal room in the stronghold all the way to the build limit. According to Jeb, it was a debug feature that he forgot to remove. It was removed in the version Java Edition Beta 1.9 Prerelease 4. |
| Template:EnvLink | Anywhere on the Java Edition Indev world. | Used to serve as the spawn location for the player during the Indev phase. The first edition of this house was made of mossy cobblestone, but later it was changed to wooden planks. It also originally included chests with various items, which were later removed. |
| Template:EnvLink | Anywhere during Infdev. | Chunk-sized patches of terrain that would generate up to the height limit. They were never intended to be in the game as they were just a "glitch". Monoliths were patched in the version Alpha v1.2.0 Preview. |
| Template:EnvLinkTemplate:Only | Anywhere, as it's built by the player. | A player-built structure that would turn into the "Nether Spire", and would give the player access to unobtainable items. The reason for its addition is because Minecraft:the Nether did not exist Template:In back then. It was then removed after the addition of the Nether in Pocket Edition. |
| Template:EnvLinkTemplate:Only | Anywhere where the Nether reactor was built. | A tall and round structure that spawned over the Nether reactor. It was made out of Minecraft:obsidian, which was later changed to Minecraft:netherrack. It would spawn various zombie pigmen and items from Minecraft:the Nether. Its purpose was to enable the players on Pocket Edition to obtain certain items, since the Nether was not implemented yet. |
| Template:EnvLink | Anywhere, since it stretched toward every direction. | A 2 block tall obsidian wall that was present during some versions of the Infdev phase. It started in the middle of the world, and stretched toward north, south, west and east. This structure doesn't have an official name. |
Generation
Structures are generated for a given chunk after the terrain has been formed. The chunk format includes a tag called Template:Cd that indicates whether structures whose "point of origin" is in that chunk have been generated. If it is false or missing, it generates again. Structure generation is based on what is already in the chunk, so (for example) flagging a chunk that has already been populated for repopulation approximately doubles the amount of ore in it. When structures are generated, they can spill over into neighboring chunks that have been previously generated.
Data values
ID
The following table lists configured structure features' IDs Template:In and structure features' IDs Template:In. These IDs can be used in Template:Cmd command.
Tags
Template:Exclusive Template:IN, there are some structure tags in vanilla game.
| Tag | Structure(s) |
|---|---|
#cats_spawn_as_black#cats_spawn_in
|
Template:EnvLink |
#dolphin_located
|
Template:EnvLink Template:EnvLink |
#eye_of_ender_located
|
Template:EnvLink |
#mineshaft
|
Template:EnvLink |
#ocean_ruin
|
Template:EnvLink |
#on_ocean_explorer_maps
|
Template:EnvLink |
|
|
Template:EnvLink |
#on_trial_explorer_maps
|
Template:EnvLink |
#on_woodland_explorer_maps
|
Template:EnvLink |
#ruined_portal
|
Template:EnvLink |
#shipwreck
|
Template:EnvLink |
#village
|
Template:EnvLink |
Achievements
Advancements
History
Java Edition
Bedrock Edition
Legacy Console Edition
Issues
See also
- Minecraft:Biome
- Minecraft:Feature
- Generated structures data file format
- Minecraft:Jigsaw Block
- Minecraft:Structure Block
- Minecraft:Air
External links
- Rare Structures in Minecraft – Minecraft Help Center
Template:Navbox generated structures Template:Navbox environment
de:Bauwerk es:Estructura fr:Structure it:Struttura ja:構造物 ko:생성 구조물 lzh:構 nl:Gegenereerde structuren pl:Układy generowane pt:Estrutura ru:Натуральные структуры th:โครงสร้าง uk:Структура zh:生成结构