Minecraft:Bedrock Edition 26.60: Difference between revisions
More actions
Sync: updated from Minecraft |
Sync: updated from Minecraft |
||
| Line 357: | Line 357: | ||
== Experimental == | == Experimental == | ||
These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features | These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features", and new "Drop 4 of 2026" [[Minecraft:experimental]] toggles. | ||
=== Additions === | === Additions === | ||
| Line 531: | Line 531: | ||
** New constructor optional parameter {{cd|options?: MessageBoxOptions}}. | ** New constructor optional parameter {{cd|options?: MessageBoxOptions}}. | ||
** New method {{cd|button3WithOptions(label: ObservableString | ObservableUIRawMessage | string | UIRawMessage, options?: MessageBoxButtonOptions): MessageBox}}. Allows to add a third button to the message box. | ** New method {{cd|button3WithOptions(label: ObservableString | ObservableUIRawMessage | string | UIRawMessage, options?: MessageBoxButtonOptions): MessageBox}}. Allows to add a third button to the message box. | ||
== Fixes == | == Fixes == | ||
Revision as of 11:05, 14 October 2026
Template:Infobox version 26.60, also known as 1.26.60, is an upcoming minor update for Template:BE set to release on October 27, 2026, which adds experimental features for the fourth drop of 2026 and fixes bugs.
This is the first full release of Bedrock Edition for Nintendo Switch 2, after a closed beta of the native version was available.<ref name="switch1">Template:Mcnet</ref> As opposed to the original Nintendo Switch version, which is backward-compatible with Nintendo Switch 2, this native version includes Minecraft:Vibrant Visuals, and an increase of the regular render distance to 28 chunks.
Together with this release, the Minecraft:Super Mario Mash-up, bundled with Nintendo platforms, will be updated for Vibrant Visuals. Additionally, newly purchased Minecraft:Minecoins will no longer be cross-platform available between Nintendo platforms and other platforms.<ref name="switch2">Template:Mcnet</ref>
Changes
Blocks
Minecraft:Brown mushroom and Minecraft:red mushroom
- Can now be placed on any block with a top solid face regardless of lighting conditions.
- They still cannot spread unless the brightness at the new growth is less than 13, or its support block overrides light requirements, like Minecraft:mycelium.
- Now require central block support.
- Updated the texture to remove hidden faces.Template:Verify
- Can no longer be placed on blocks occupied by an entity.
- Trapdoors now have snappable placement: holding the place block control while a trapdoor is selected will only place trapdoors in a fixed direction until the control is released.
- Snappable placement de-activates interaction with blocks until the placement interaction is completed.
Items
- Renamed the following explorer maps:
- Jungle Explorer Map → Jungle Pyramid Map
- Ocean Explorer Map → Ocean Monument Map
- Swamp Explorer Map → Swamp Hut Map
- Trial Explorer Map → Buried Trial Chambers Map
- Woodland Explorer Map → Woodland Mansion Map
Mobs
- Now correctly reject invalid equipment swaps and swap equipped items directly with items held by players.
- Babies now have a unique animation for sneaking, sprinting, and walking.
File:Drowned JE1 BE3.png Minecraft:Drowned
- The model now more closely matches Minecraft:Java Edition.
- Players now take fall damage when landing on a solid block at the boundary of a Minecraft:water block.
- No longer have Minecraft:dithering applied.
Gameplay
- Players can no longer duplicate items by holding an item and walking into a dropped stack of the same item while the inventory is full.
World generation
- Swamp abandoned camps no longer have a Minecraft:mycelium block.
- Singular Minecraft:coarse dirt blocks no longer generate.
- Minecraft:Lush caves now take priority over Minecraft:dripstone caves and Minecraft:sulfur caves to generate.
General
Controls
- Improved cursor movement while scrolling.
Graphical
- The sky fades in when Minecraft:Blindness and Minecraft:Night Vision are both active.
- Corrected detection of cubemap array texture support on older Windows graphics hardware.
- Character Creator skins now consistently use the matching level-of-detail texture after changing profiles.
- The size of the Minecraft:End flash in Fancy graphics mode now more closely matches Java Edition.
- Automatic upscaling now uses the closest supported resolution rounded down when switching to the Custom graphics settings, and Custom mode displays a notice that automatic resolution is only valid for presets.
- Screen narration now correctly announces the position of navigation controls in the Realms Hub Timeline tab.
- Updated Realms purchase terms to include required automatic renewal notice on Switch.
- Updated the Realms Plus subscription expired screen with the new user interface.
- Realms subscriptions that were purchased but not linked to a Realm can now be recovered from the plan picker and purchase screens, showing the correct price and guiding the player through completing their Realm.
- Added support for opening a specific Realm from a Realms Play deep link.
- Added active packs to world slot view in the Realms Hub for administrators.
- The size of the active world is now shown on the Realms Hub "Worlds" tab.
- Realm world settings no longer remain stuck saving when the connection is interrupted.
- Minecraft:Hardcore worlds and active worlds are now identified correctly in Realm world slots.
- Updated the Add Members screens with Minecraft:Ore UI.
- Players other than friends can now be invited.
- The new screen features a search filter for gamertags, and shows the friend, follower, and recently played with lists.
- A new Member settings screen shows the default player permission option and button to clear all members.
- The invite links screen still uses the old UI.
- Individual player permissions are now managed on a screen merged with the "Edit role" screen.
- Blocked members are now shown on the main members list and can be unblocked there.
- Added applied packs list to Realms Hub world tab for player view.
- Updated admin log invite player action text.
- Added player list loading modal to roles and permissions screen.
- Added a flow to the Realms tab that allows for players to set up Realms for unused subscriptions.
- Removed remaining days section from the subscription tab.
- Changed members search bar to update results as user types.
- Major improvements have been made to world download speed.
- Added a help guide for Realm owners and admins.
- Improved world upload speed and stability.
- Added dedicated server settings to observe or enforce entity attack request compatibility and targeted-actor range.
- Updated order and descriptions of text background opacity options in Accessibility tab.
- Added a warning for going above the Visual graphics level render distance for Minecraft:Vibrant Visuals.
UI
- Updated Minecraft:poplar hanging sign's GUI to match other hanging signs.
- Focus now follows a pack to its new position when it is reordered, instead of moving somewhere unrelated.
- Added extended Latin, Cyrillic, and Greek characters to the Minecraft:Mojangles font. Character size increased to 8x12px. Languages that use these characters will no longer be displayed in a mix of fonts in the menus.
- Price information on Marketplace offers will still be visible on items temporarily owned through the Marketplace Pass.
- Old world synchronization can now be accessed using a gamepad in the Storage settings.
- Vibrant Visuals content is no longer shown in the Marketplace Pass tab on unsupported devices.
- The side panel of the report player screen is now scrollable, so the mute player option is no longer cut off on short screens or at large UI scales.
- Improved error messaging when joining Featured Experiences and Creator Experiences to make it more clear why a connection failed.
- Subscription plan picker buttons now show when a free trial is available.
- Removed the Change User button from the main menu on Xbox consoles.
- Improved the alignment and line wrapping of Chinese, Japanese, and Korean text in chat, books, and Minecraft:signs.
- Large worlds can now be duplicated on Nintendo Switch when sufficient storage is available.
- Updated how received party invites are shown and interacted with in the social drawer.
- Screen narration now pauses between each bullet point in Realms plan picker details.
- Progress bars now have a minimum of 3:1 non-text contrast ratio against the default menu background.
- When placing blocks at the height limit the game no longer spams error messages.
- Improved screen reader context readout when exiting text fields.
- Tag Panel in PDP Description now enabled even for items that don't have Subgenre or PlayerCount (Addons, Skins, Textures).
- Graphics mode buttons now remain responsive after switching to Vibrant Visuals and adjusting brightness.
- The Inbox now finishes loading when categories arrive after the page opens.
- Vietnamese and Lao combining marks now render without extra spacing or unwanted dotted circles.
- Improved frame time of subcategory piece screens.
- Added reusable responsive pagination utilities for Marketplace layouts.
- Improved Wishlist pagination and alignment across different screen widths.
- Skin info panel now displays on unpurchased skins.
- Players no longer become stuck on the "Generating World" loading screen when attempting to pause during dimension transfer.
- The Marketplace Wishlist now updates immediately after items are added, removed, or purchased, instead of showing the previous contents until the game is restarted.
- First-use onboarding now starts the selected multiplayer world while the player's persona appearance is still loading.
- Added support for a new Audio category in the Marketplace.
- Added new icon for Creators navigation button in Marketplace.
Technical
AI Components
- Made schemas for the following components stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.60 and newer:
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Float Range field Template:Cd now only accepts an object with Template:Cd and Template:Cd values. Other formats will fail to parse.
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd field has changed to only accept an array format.
- Template:Cd
- Changed Template:Cd to not stop and to instead start every tick when the Minecraft:mob is stuck.
- Released Template:Cd version 2.11.0.
- Added Template:Cd version Template:Cd.
- Released Template:Cd from beta to 2.11.0.
- Released Template:Cd from beta to scripts version 2.11.0.
- DDUI:
- Released tooltip support at DDUI custom forms at Template:Cd v2.3.0.
- Added the field Template:Cd to the interface Template:Cd.
- Added the field Template:Cd to the interface Template:Cd.
- Added the field Template:Cd to the interface Template:Cd.
- Added the field Template:Cd to the interface Template:Cd.
- Added the field Template:Cd to the interface Template:Cd.
- Released button icon support to Template:Cd, including Template:Cd, Template:Cd, Template:Cd, Template:Cd, and Template:Cd.
- Released tooltip support at DDUI custom forms at Template:Cd v2.3.0.
- Template:Cd:
- Released the Template:Cd property to the stable API. When true, Template:Cd plays the sound as a server-managed broadcast that stays synchronized across listening players within the broadcast range.
- Released Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd, and Template:Cd from beta to scripts version Template:Cd.
- Released the Template:Cd option on Template:Cd and Template:Cd from beta to scripts version Template:Cd.
- Infinitely-looping sounds (Template:Cd) stop automatically when the last Template:Cd reference is dropped; retain the handle to keep the sound playing.
- Released server sound definitions from beta with format version Template:Cd.
- The field Template:Cd in Template:Cd now accepts int ranges, making it possible to configure trees to have varying thicknesses. Old configurations are still supported and will give the same behavior as previously.
- Template:Cd:
- Added Template:Cd, which exposes the gizmo's rotation rings as a Template:Cd.
- Added rotation configuration on Template:Cd: the enabled rotation axes, the rotation origin offset, a preferred ring radius, and a visual-only step.
- Added rotation lifecycle events through Template:Cd, which report grabbed, moved, released, and cancelled rotations in degrees with their source widget and component.
- Released Template:Cd and Template:Cd from beta to stable in Template:Cd v2.11.0.
- Minecraft:Shulker boxes now return a valid Template:Cd.
- Renamed Template:Cd to Template:Cd in Template:Cd.
- Jigsaw Structures:
- Added the optional Template:Cd property to Jigsaw Structure definitions for specifying a callback to run after the structure is placed in the world.
- Pack Settings:
- Multiselect pack settings now render their name above the dropdown selection UI element. The dropdown selection now shows the currently selected elements of the multiselect setting.
- Template:Cd:
- Template:Cd and Template:Cd treat volume as a multiplier of the sound definition's volume rather than replacing it.
- Being shown a player-scoped Template:Cd or a Template:Cd no longer corrupts a locator bar on next player joins.
- Released Template:Cd from Template:Cd to Template:Cd in Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd in Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd in Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd in Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd in Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd in Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd in Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd in Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd in Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd in Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd in Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd in Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd in Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd in Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd in Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd in Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd in Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd in Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd in Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd in Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd in Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd in Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd in Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd in Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd in Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd in Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd in Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd in Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd in Template:Cd.
- Pack Settings:
- The multiselect pack settings type now can take an optional field Template:Cd, which when set will display the text in the selection dropdown of the multiselect in the pack settings UI. When not set, the currently selected items will be shown instead.
- Minecraft:Chorus Plant:
- Chorus plant blocks now expose the Template:Cd block states reflecting which adjacent chorus plants and Minecraft:chorus flowers they connect to.
- Minecraft:Fire:
- Fire blocks now expose the Template:Cd block states reflecting the flammable and supporting blocks around them.
- Minecraft:Redstone Dust:
- Redstone dust blocks now expose the Template:Cd block states (Template:Cd, Template:Cd, Template:Cd) reflecting how the dust connects to its neighbors.
Blocks
- Template:Cd will no longer accept single box objects from v1.26.60 onwards in favor of only using arrays.
- Template:Cd states now properly synchronize from host to client in multiplayer worlds.
- Removed the Creator World Clocks Features experiment and implemented all features into gameplay.
- Template:Cmd commands no longer require the Creator World Clocks Features experiment.
- New Template:Cmd commands no longer require the Creator World Clocks Features experiment.
- Added new Template:Cmd for modifying world clocks.
- Template:Cmd - Adds time to the clock. Cannot result in a negative time.
- Template:Cmd - Sets the clock to the specified time. Cannot be set to negative.
- Template:Cmd - Sets the clock to the occurrence of the time marker. Cannot result in a negative time.
- Template:Cmd - Pauses the clock.
- Template:Cmd - Resumes the clock.
- Template:Cmd - Outputs the clock's current time.
- Added new overloads to the Template:Cmd command for more control of the Overworld clock.
- Template:Cmd - Pauses the Overworld clock.
- Template:Cmd - Resumes the Overworld clock.
- Template:Cmd - Outputs the Overworld clock's current time.
- Replaced Template:Cmd with Template:Cmd.
- Sets the Overworld clock to the occurrence of the time marker.
- Template:Cd Files:
- Version 2 structure (Template:Cd) files can now use zlib compression to reduce file size.
- Added a root-level NBT integer tag, Template:Cd, with Template:Cd for no compression and Template:Cd for zlib compression; existing files without this tag continue to load as uncompressed structures.
- When compression is Template:Cd, the entire Template:Cd compound is serialized as NBT and stored as a zlib-compressed NBT byte array; other root-level metadata remains uncompressed.
- Structures exported from the game will now use this compression.
- Added a root-level NBT integer tag, Template:Cd, with Template:Cd for no compression and Template:Cd for zlib compression; existing files without this tag continue to load as uncompressed structures.
- Version 2 structure (Template:Cd) files can now use zlib compression to reduce file size.
- Updated the warning that suggests trying Minecraft:NetherNet to instead be an error when users are not using NetherNet, as Minecraft:RakNet is deprecated.
Entity components
- Made schemas for the following components stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.60 and newer:
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd now only accepts Template:Cd, Template:Cd, or Template:Cd; other values are invalid.
- Template:Cd entries must be non-empty block identifiers or valid block descriptor objects; invalid descriptor combinations are rejected.
- Template:Cd
- Int Range fields Template:Cd and Template:Cd now only accept an object with min and max values. Other formats will fail to parse.
- Template:Cd
- Template:Cd entries must now be objects; item identifier strings are no longer valid entries.
- Template:Cd within an Template:Cd entry must now be an array of effect objects; a single effect object is no longer valid.
- Template:Cd
- Template:Cd
- Template:Cd now only accepts an array format.
- Template:Cd
- Template:Cd now only accepts a scalar or an object with Template:Cd and Template:Cd values. Array values are no longer valid.
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd field now takes an object with Template:Cd and Template:Cd fields.
- Template:Cd
- Added new fields in versions 1.26.60 and newer:
- Template:Cd: A list of block descriptors for blocks that the trail can replace. Defaults to only replacing air when omitted.
- Template:Cd: The radius of the horizontal square of blocks placed by the trail, centered on spawn_offset. Accepts values from Template:Cd to Template:Cd; Template:Cd uses the legacy four-corner placement behavior.
- Template:Cd: When Template:Cd, replaces blocks matching Template:Cd even when normal block placement rules would prevent placement. Defaults to Template:Cd.
- Added new fields in versions 1.26.60 and newer:
- Template:Cd
- Template:Cd, Template:Cd, and Template:Cd fields under delay now reject negative values.
- Template:Cd and Template:Cd fields under delay now take floats in the range Template:Cd to Template:Cd.
- Template:Cd no longer accepts a bare number shorthand in versions 1.26.60 and newer; use the object form Template:Cd instead.
- Template:Cd and Template:Cd no longer accept a single string shorthand in versions 1.26.60 and newer; use an array of sound names instead.
- Bred Minecraft:sheep now expose the Template:Cd entity component.
Features
- Added dedicated server properties for configuring persistent and transient ticking area limits, including unlimited settings.
- Replacement rules on ore features no longer get silently skipped if the Template:Cd field is omitted.
Gameplay
- Added dismount mode Template:Cd that dismounts in the looking direction of the passenger to a neighboring block that is not lava.
- Added new server authoritative system Template:Cd to handle the Template:Cd Template:Cd.
- Loading a custom dimension JSON file no longer logs a spurious content warning claiming Template:Cd is not present in the schema.
- [[Minecraft:Item components#minecraft:durability_sensor|Template:Cd]]:
- Template:Cd now accepts the name of any sound event defined in Template:Cd, in addition to the built-in sound event names, starting with format version 1.26.50 and no longer requires the Upcoming Creator Features experiment.
- [[Minecraft:Item components#minecraft:swing_sounds|Template:Cd]]:
- Template:Cd, Template:Cd, and Template:Cd now accept the name of any sound event defined in Template:Cd, in addition to the built-in sound event names, starting with format version 1.26.50 and no longer requires the Upcoming Creator Features experiment.
- [[Minecraft:Item components#minecraft:use_modifiers|Template:Cd]]:
- Template:Cd now accepts the name of any sound event defined in Template:Cd, in addition to the built-in sound event names, starting with format version 1.26.50 and no longer requires the Upcoming Creator Features experiment.
JSON UI
- Invalid JSON UI expressions will now emit a content error instead of failing silently.
Mobs
- Many mob properties are no longer saved if their values are the default.
- Added missing animations Template:Cd and Template:Cd to the legacy Template:Cd entity.
UI
- Development resource and behavior packs are now refreshed when managing packs for a world, and take precedence over other copies when their version is equal or newer.
- Bitmap fonts can now configure ASCII glyph cell height and vertical offset in an optional JSON file beside their first ASCII atlas, using Template:Cd and Template:Cd.
- Setting Template:Cd to Template:Cd in the atlas metadata selects extended character mapping and defaults the glyph height to 12 and vertical offset to -3; explicit height and offset values override these defaults.
- Added messages that explain why matchmaking queues are cancelled.
Experimental
These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features", and new "Drop 4 of 2026" Minecraft:experimental toggles.
Additions
Blocks
File:Ice Crystal (U) BE1.png Minecraft:Ice crystal
- A crystal block which generates on the ground in Minecraft:ice caves, and can be placed on all sides of a block.
- Provides a small amount of light.
File:Icicle Base (D) BE1.png File:Icicle Base (U) BE1.png Minecraft:Icicle
- A spike block that generates on the ceiling in ice caves, and can also be placed on the ground.
- Grows naturally up to 5 blocks long when hanging downward. Does not grow when there is light or in Minecraft:the Nether.
- Breaks when exposed to nearby light sources or while in the Nether, except for its base block.
- Damages entities when it falls and deals extra damage to entities that land on it.
Items
File:Frostbite Spawn Egg BE1.png Minecraft:Frostbite spawn egg
- Used to spawn a Minecraft:frostbite.
File:Ice Ball BE1.png Minecraft:Ice ball
- A throwable projectile that deals 4 damage, scaling down with velocity.
- Breaks on impact with blocks or entities, creating a particle effect and sound.
- Obtained by killing a frostbite.
Template:Animate Minecraft:Potion of Freezing
- Obtained by brewing an Minecraft:awkward potion with an Minecraft:ice ball.
- Causes the Minecraft:Freezing effect.
File:Arrow of Freezing BE1.png Minecraft:Arrow of Freezing
- A tipped arrow which causes the Freezing effect.
Mobs
width=55x55 File:Baby Frostbite.png Minecraft:Frostbite
- A zombie variant that can be found in snowy biomes.
- It has two modes of attacking: a melee attack and a ranged attack, similar to Minecraft:drowned.
- Most frostbites use a standard melee attack, which gives the Freezing effect.
- Some frostbites spawn holding ice balls, which they throw as a ranged attack. When the target is close, they switch to melee.
- Drops Minecraft:rotten flesh and Minecraft:ice balls.
- Transforms into a zombie when underwater for long enough.
- It can stand on top of Minecraft:powder snow.
- It is immune to Minecraft:Freezing and does not get slowed by the Freezing effect or powder snow.
Gameplay
- File:Freezing.png Minecraft:Freezing
- An effect that causes an entity to Minecraft:freeze, dealing damage over time, slowing their movement, and lowering their jump height.
- Equipping a piece of leather armor prevents freezing damage but not the slowness.
- Effect technically already existed as Minecraft:powder snow causes the same result.
- Mobs will take additional damage from freezing while they are affected by the mob effect.
- Mobs that are vulnerable to freezing have a five times multiplier to the damage taken.
World generation
- A cave biome that generates underneath frozen biomes. They occasionally generate on the surface.
- The terrain is composed of Minecraft:packed ice and Minecraft:calcite. Icicles hang from the ceiling; ice crystals and patches of Minecraft:snow generate on the ground.
- Large icicles made of packed ice generate on the ground and hanging from the ceiling.
- Ores generate inside blobs of Minecraft:stone and Minecraft:deepslate.
- Minecraft:Glow lichen, Minecraft:dirt, and Minecraft:granite do not generate.
- Common cave monsters, Minecraft:strays, and Minecraft:frostbites can spawn here.
Changes
Blocks
- Added unique sounds for Minecraft:ice.
Mobs
Minecraft:Husks and Minecraft:zombies
- Now transform into frostbites when inside powder snow.
Technical
- Custom restart time set in Template:Cd now properly overrides Overworld clock.
- Changed Template:Cd to return a Template:Cd which resolves when the hold has finished processing in Template:Cd in Template:Cd.
- Changed Template:Cd to return a Template:Cd which resolves when the query has finished processing in Template:Cd in Template:Cd.
- Changed Template:Cd to return a Template:Cd which resolves when the resume has finished processing in Template:Cd in Template:Cd.
- Added Template:Cd to Template:Cd.
- Added Template:Cd to Template:Cd.
- Added Template:Cd to Template:Cd.
- Added Template:Cd to Template:Cd.
- Added Template:Cd to Template:Cd for accessing the slots/recipe relating to player crafting UIs (currently only Template:Cd).
- Added Template:Cd to Template:Cd.
- Added Template:Cd to Template:Cd.
- Template:Cd:
- Released the version 2.3.0 of Template:Cd.
- Added the 2.4.0 beta of Template:Cd.
- DDUI:
- Added support for multi button row at custom forms in beta.
- New interface Template:Cd:
- Field Template:Cd. Text to display.
- Field Template:Cd. Action to execute when button is pressed.
- Field Template:Cd. Additional configuration for the button.
- Class Template:Cd:
- New method Template:Cd. Adds a multi button row.
- Parameter Template:Cd is an array that allows maximum three elements.
- Parameter Template:Cd contains additional configuration for the row, like visibility.
- New method Template:Cd. Adds a multi button row.
- Added property Template:Cd to Template:Cd and Template:Cd.
- Added property Template:Cd to Template:Cd and Template:Cd.
- Added the Template:Cd event in Template:Cd to let scripts cancel an attack initiated through a player item interaction before it causes authoritative attack effects.
- Added the class Template:Cd to Template:Cd for accessing recipe processing inputs and output (initially supporting the crafter block).
- Added the beta Script API access to the Template:Cd block component, including methods to read whether vibrations can be dampened or occluded.
- Added the class Template:Cd to Template:Cd.
- Added the class Template:Cd to Template:Cd.
- Added the class Template:Cd to Template:Cd.
- Added the class Template:Cd to Template:Cd.
- Added the property Template:Cd to Template:Cd.
- Added the property Template:Cd to Template:Cd.
- Added Template:Cd behind Template:Cd.
- It is only present on blocks with the Template:Cd component having Template:Cd set to Template:Cd.
- It provides the methods Template:Cd, Template:Cd, Template:Cd, Template:Cd, and Template:Cd.
- Up to 4 entities can be stored in a single block.
- Storage and API is compartmentalized per content pack, but the 4 entities limit applies globally.
Blocks
- Introduced the Template:Cd event that custom components can listen to.
- A block can schedule a named tick with Template:Cd, which takes a name and tick delay as parameters.
- A block can check if at least one named tick is already scheduled with Template:Cd, which takes a name as sole parameter.
- A block can remove all scheduled named ticks matching a name with Template:Cd, which takes a name as sole parameter.
- When handling the event from Template:Cd, Template:Cd can be leveraged to filter out events based on their name.
- Named ticks are grouped by content packs, two content packs can schedule the same named tick, but Template:Cd will return differently based on the content pack calling the method.
- Up to 4 named ticks can be scheduled at a given time on the same block position.
- The name of a scheduled named tick cannot be longer than 31 characters.
- Changing the block at a position wipes its scheduled named ticks.
- Changing the permutation at a position does not wipe its scheduled named ticks.
- Template:Cd will no longer accept single box objects from v1.26.60 onwards in favor of only using arrays.
- Now supports Template:Cd/Template:Cd coordinates in addition to Template:Cd/Template:Cd with the "Upcoming Creator Features" experiment toggled.
- Added a new boolean field Template:Cd with the "Upcoming Creator Features" experiment toggled.
- Added an optional Template:Cd field to container in the Template:Cd block component, accepting literal text or localization keys of 1 to 256 characters with Upcoming Creator Features enabled; omitting the field leaves the container heading blank.
- Data-driven container titles now stay on one line and truncate with ... when needed in Classic and Pocket UI, including after localization.
- Added experimential block components, which require format version 1.26.60 and the Upcoming Creator Features experiment:
- Added the experimental Template:Cd block component, which defines whether a block can transmit enchantment power. If set to true and a block with this component is placed in the 1 block gap between an Minecraft:enchanting table and a Minecraft:bookshelf, the enchantment table will remain powered by the bookshelf.
- Added the experimental Template:Cd block component, which defines whether a custom block dampens or occludes vibrations through the Template:Cd and Template:Cd properties.
- Added the experimental Template:Cd block component, which lets creators configure which neighboring block changes trigger the neighbor change after event for block custom components.
- Added the beta Template:Cd event for custom block components.
- Use Template:Cd to choose which neighboring directions trigger the event.
- Call Template:Cd to get the neighboring block changes.
- For each tick, the game queues one event for each listening block with neighbor changes. Changes from different ticks create separate events, even if delivery is delayed.
- Each chunk queues at most 4,096 events and delivers at most 100 events per tick. New events are dropped while the queue is full.
- Template:Cd returns one Template:Cd for each direction that changed during the tick.
- If one direction changes more than once during a tick, Template:Cd contains the permutation before the first change and Template:Cd contains the permutation after the last change. Intermediate permutations are not included.
- Template:Cd points from the listening block to the neighbor that changed.
- Template:Cd is a live handle to the listening block. The permutations returned by Template:Cd are snapshots of the changed neighbor.
- If the block does not have Template:Cd, changes from all neighboring directions can trigger the event.
- Added new overloads to the Template:Cmd command for more control of the Overworld clock under the Creator World Clocks Features experiment.
- Template:Cmd - Pauses the Overworld clock.
- Template:Cmd - Resumes the Overworld clock.
- Template:Cmd - Outputs the Overworld clock's current time.
- The Template:Cmd command now makes the item plops sound when the object is put in your inventory.
- Replaced Template:Cmd with Template:Cmd under the Creator World Clocks Features experiment.
- Sets the Overworld clock to the occurrence of the time marker. By default this is next and works the same as the old Template:Cd variation.
- Added the Template:Cd component, letting custom dimensions configure the height at which clouds render. No component means clouds do not render.
DDUI
- Added support for multi button row at message box in beta. Button layout could be vertical or horizontal.
- New interface Template:Cd:
- Field Template:Cd: Sets the desired layout for the buttons, true for horizontal, false for vertical. Default value is false.
- Class Template:Cd:
- New constructor optional parameter Template:Cd.
- New method Template:Cd. Allows to add a third button to the message box.
Fixes
Template:Fixes Other
- Fixed closed captions for baby Minecraft:turtles and baby Minecraft:polar bears so they display "Baby Turtle" and "Baby Polar Bear" instead of the adult subtitles.
- Fixed multiple narration enumeration problems within modals.
- Fixed an issue where a Minecraft:piston's arm could get stuck in the neighbouring block when replaced by Template:Cmd or Template:Cmd.
- Fixed a bug which caused aliasing artifacts on Minecraft:beds and Minecraft:signs when colored block lighting is enabled.
- Fixed instability when Block Light Quality is set to Volumetric Lights on PlayStation 4 and Android.
- Fixed marketplace updates not completing and progress screen not closing automatically.
- Fix a rare issue where a healing a mob could result in its death.
- Fixed realm world name wrapping too much on member-view worlds tab.
- Fixed an issue where a friend's world could appear more than once in the Play menu when the friend was signed in to multiple online services.
- Fixed button icons in the player profile menu briefly flash when entering the screen or switching tabs.
- Fixed a bug that caused an active pack being reordered with a controller to jump to the wrong position when the pack list was scrolled mid-drag.
- Fixed an issue where disabled buttons would appear clickable when narration is on.
- Fixed listd command sometimes reporting one way ping, it now reports round trip ping time.
- Fixing live diagnostics display for 'ticking' chunks not being gathered correctly.
- Fixed a crash that could occur when leaving or losing connection to a world as the loading screen finished.
- Fixed a bug where ghost lights would exist when rapidly removing point light blocks.
- Fixed enumeration problems with controllers on various modals on Realms.
- Fixed Realm rate limit modal not being enumerated.
- Fixed the close X button on moderation feed options modal not being enumerated.
- Fixed Minecraft:straw beds reporting missing geometry content errors and rendering incorrectly in worlds and templates using a base game version older than 1.26.50.
- Fixed an issue where an extended piston was missing from the results of Template:Cmd when its arm was outside the cloned area, and where a piston cloned without its arm would destroy itself.
- Fixed a crash when adjusting render resolution on PlayStation with high settings in Minecraft:Vibrant Visuals.
- Fixed Android back button not working in Minecraft:Ore UI.
- Fixed an issue where the Template:Cd component was not narrating expanded hints.
- Fixed labels removing all whitespace adjacent to formatting codes.
- Fixed an issue where user could see themselves as admin in the members list but their actions would not update until leaving and re-entering realm hub.
- Fixed missing label narration for toggles, sliders, input binding, and button panels in Settings.
- Fixed Arcana glyphs not appearing in Minecraft:enchanting table slots.
- Fixed a bug where point lights would not cast shadows in Minecraft:the Nether or deep underground.
- Fixed border focus issues on medium sized realm stories.
- Fixed text blocks below the "What are Realms?" section on Realms PDP not being enumerated.
- Fixed silent Xbox Live sign-in hanging indefinitely by adding a timeout that surfaces a network error.
- Fixed Minecraft:hoppers and other containers losing their items when replaced using the Template:Cmd or Template:Cmd commands.
- Fixed a bug where declining to purchase a missing Marketplace pack could leave players stuck in an error loop.
- Fixed Character Creator items and custom skin layers, such as outerwear, footwear, leggings, socks, and belts not being hidden underneath equipped armor.
- Fixed an issue where Minecraft:sheep would get stuck in their grazing animation.
- Fixed potential softlock when unblocking player in Ore UI invite members screen.
- Fixed a crash that could occur when loading malformed resource archives.
- Fixed a crash when trying to render too many hearts on the HUD.
- Fixed Show More Button in Classic Skins "Get More" and "Marketplace Pass" lists not hiding after loading all offer list.
- Fixed Template:Cd not fading in from silence unless the volume was also set after the call.
- Fixed Template:Cd and Template:Cd being ignored when called before the sound finished loading.
- Fixed Template:Cd jumping to the previous target volume when called again before an earlier fade finished.
- Fixed a bug where changing the Custom Time value causes the sky to flicker between Day and the custom time.
- Fixed a bug on Android where the Disclosure pop-up could not be interacted with.
- Fixed Minecraft:redstone dust not rendering the climb up the side of a block when the same wire also steps down to another wire on the opposite side.
- Fixed a bug where distance fog was overly bright when rendered in front of a water surface.
- Fixed an issue where sounds could become out of sync after the game was paused and resumed.
- Fixed a crash when holding an invalid Minecraft:photo.
- Fixed an issue where joining a friend's world while already in a world could incorrectly load newer Vanilla resources when the friend's world used an older template.
- Fixed an issue with infinitely growing string values in level data.
References
Template:Navbox Bedrock Edition versions
Minecraft:es:Bedrock Edition 26.60 Minecraft:ja:Bedrock Edition 26.60 Minecraft:pt:Edição Bedrock 26.60 Minecraft:ru:26.60 (Bedrock Edition) Minecraft:uk:26.60 (Bedrock Edition) Minecraft:zh:基岩版26.60