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Minecraft:The Nether: Difference between revisions

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{{about|the dimension|the update|Nether Update|other uses|Nether (disambiguation)}}
{{about|the dimension|the update|Nether Update|other uses|Nether (disambiguation)}}
[[File:The Nether.png|thumb|300px|A view of a [[crimson forest]] with a [[Minecraft:hoglin]], a [[Minecraft:ghast]] and three [[Minecraft:piglin]]s in the background.]]
[[File:The Nether.png|thumb|300px|A view of a [[crimson forest]] with a hoglin, a ghast and three [[Minecraft:piglin]]s in the background.]]
[[File:Vibrant Visuals Nether.png|thumb|The Nether with [[Vibrant Visuals]].]]
[[File:Vibrant Visuals Nether.png|thumb|The Nether with [[Vibrant Visuals]].]]
The '''Nether''' is a dangerous, volcanic, fungal [[Minecraft:dimension]] containing [[Minecraft:fire]], [[Minecraft:lava]], [[Minecraft:Nether fungi]] and normal [[Minecraft:mushrooms]], many [[Minecraft:hostile mobs]], and exclusive [[Minecraft:structure]]s and [[Minecraft:biome]]s.
The '''Nether''' is a dangerous, volcanic, fungal [[Minecraft:dimension]] containing [[Minecraft:fire]], [[Minecraft:lava]], Nether fungi and normal mushrooms, many hostile mobs, and exclusive [[Minecraft:structure]]s and [[Minecraft:biome]]s.


== Accessing ==
== Accessing ==
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[[File:Full and Budget Nether Portal.png|thumb|right|"Economy" portal without corners (left), and a full portal (right)]]
[[File:Full and Budget Nether Portal.png|thumb|right|"Economy" portal without corners (left), and a full portal (right)]]


To access the Nether, the [[Minecraft:player]] must construct a [[Minecraft:nether portal]] in the [[Minecraft:Overworld]] (portals created in [[Minecraft:the End]] do not activate). To create the portal, the player must first build a rectangular [[Minecraft:obsidian]] frame, ranging in size from a minimum of 4 blocks × 5 blocks to a maximum of 23 blocks × 23 blocks. Once the frame is completed, it can then be activated by placing [[Minecraft:fire]] within the frame, using [[Minecraft:flint and steel]], [[Minecraft:fire charge]], [[Minecraft:dispenser]]s, or any material that is capable of igniting fire.  
To access the Nether, the player must construct a nether portal in the [[Minecraft:Overworld]] (portals created in [[Minecraft:the End]] do not activate). To create the portal, the player must first build a rectangular [[Minecraft:obsidian]] frame, ranging in size from a minimum of 4 blocks × 5 blocks to a maximum of 23 blocks × 23 blocks. Once the frame is completed, it can then be activated by placing [[Minecraft:fire]] within the frame, using flint and steel, fire charge, [[Minecraft:dispenser]]s, or any material that is capable of igniting fire.  


The portal allows most [[Minecraft:entities]] (with the exception of the [[Minecraft:wither]] and the [[Minecraft:ender dragon]]) to be transported to a corresponding portal in the Nether. In [[Minecraft:Survival]], the player must stand in a nether portal for 4 seconds to enter the Nether. The player can step out of a portal before it completes its animation to abort the teleport. The portal plays a sound effect while the player is inside it. If there is no corresponding portal, a new 4×5 portal is created. The portal can be destroyed by breaking the obsidian frame, by a nearby explosion, or by placing [[Minecraft:water]] in the Overworld or [[Minecraft:lava]] into it with a [[Minecraft:bucket]] or [[Minecraft:dispenser]]. Any of the [[Minecraft:block]]s in the corners can be destroyed without destroying the portal.
The portal allows most entities (with the exception of the [[Minecraft:wither]] and the ender dragon) to be transported to a corresponding portal in the Nether. In Survival, the player must stand in a nether portal for 4 seconds to enter the Nether. The player can step out of a portal before it completes its animation to abort the teleport. The portal plays a sound effect while the player is inside it. If there is no corresponding portal, a new 4×5 portal is created. The portal can be destroyed by breaking the obsidian frame, by a nearby explosion, or by placing [[Minecraft:water]] in the Overworld or [[Minecraft:lava]] into it with a [[Minecraft:bucket]] or [[Minecraft:dispenser]]. Any of the [[Minecraft:block]]s in the corners can be destroyed without destroying the portal.


The Nether could generate in the former [[Minecraft:Old]]{{only|bedrock}} world type, (with the same 256×256 borders as the Overworld) though nether portals could not be created without using commands. Nether portals created in the Nether could spawn the player outside of the world barrier.
The Nether could generate in the former [[Minecraft:Old]]{{only|bedrock}} world type, (with the same 256×256 borders as the Overworld) though nether portals could not be created without using commands. Nether portals created in the Nether could spawn the player outside of the world barrier.


If [[Minecraft:cheats]] are enabled, players can also teleport to the Nether without using a nether portal: the syntax is {{cmd|execute in the_nether}} {{in|java}}, and {{cmd|execute in nether}} {{in|bedrock}}.
If cheats are enabled, players can also teleport to the Nether without using a nether portal: the syntax is {{cmd|execute in the_nether}} {{in|java}}, and {{cmd|execute in nether}} {{in|bedrock}}.


== Traits ==
== Traits ==
[[Minecraft:Bedrock]] forms a rough 5 layer ceiling on top of the nether (starting at [[Minecraft:altitude|y-level]] 123 and ending at y-level 127) restricting the player from leaving the Nether. Just like in the [[Minecraft:Overworld]], the player is protected from falling off the world by 5 bottom layers of bedrock (starting at y level 4 and ending at y-level 0) in a rough pattern. This makes the Nether 128 blocks high unlike the Overworld's 384. As with the vast Overworld and [[Minecraft:End]] dimensions of the ''Java'' and ''Bedrock'' Editions, the Nether is equally horizontally vast to the [[Minecraft:world border]].  
[[Minecraft:Bedrock]] forms a rough 5 layer ceiling on top of the nether (starting at y-level 123 and ending at y-level 127) restricting the player from leaving the Nether. Just like in the [[Minecraft:Overworld]], the player is protected from falling off the world by 5 bottom layers of bedrock (starting at y level 4 and ending at y-level 0) in a rough pattern. This makes the Nether 128 blocks high unlike the Overworld's 384. As with the vast Overworld and End dimensions of the ''Java'' and ''Bedrock'' Editions, the Nether is equally horizontally vast to the world border.  


{{IN|Java}}, build limit in the Nether is 256 blocks: if the player manages to get on top of the [[Minecraft:bedrock roof]], they can build additional 128 blocks upward on it. {{IN|bedrock}}, the build limit in the Nether is 128 blocks, despite it being 256 in the End, and 320 in the Overworld.
{{IN|Java}}, build limit in the Nether is 256 blocks: if the player manages to get on top of the bedrock roof, they can build additional 128 blocks upward on it. {{IN|bedrock}}, the build limit in the Nether is 128 blocks, despite it being 256 in the End, and 320 in the Overworld.


The Nether has no [[Minecraft:daylight cycle]] and no [[Minecraft:weather]]. Natural sources of [[Minecraft:light]] include [[Minecraft:fire]], [[Minecraft:lava]], [[Minecraft:Nether portal|portal]]s, [[Minecraft:shroomlight]]s and [[Minecraft:glowstone]]. Even with a light level of 0, the Nether has a dim ambient light (roughly equivalent to light level 8 in the Overworld). Light otherwise functions exactly the same as it does in the Overworld and the End. The Nether is the only dimension without directional lighting in [[Minecraft:Vibrant Visuals]], so there are no dynamic shadows.
The Nether has no daylight cycle and no weather. Natural sources of light include [[Minecraft:fire]], [[Minecraft:lava]], portals, [[Minecraft:shroomlight]]s and [[Minecraft:glowstone]]. Even with a light level of 0, the Nether has a dim ambient light (roughly equivalent to light level 8 in the Overworld). Light otherwise functions exactly the same as it does in the Overworld and the End. The Nether is the only dimension without directional lighting in [[Minecraft:Vibrant Visuals]], so there are no dynamic shadows.


The majority of "flora" in the Nether is fungus-based as opposed to plants. The Nether "grass" consists of specialized Nether mycelium (known as "[[Minecraft:nylium]]"). The Nether features its own unique [[Minecraft:fungi]] (including Nether wart), as well as equivalent [[Minecraft:huge fungi]] that serve as [[Minecraft:tree]]s. The stems of the huge fungi function as [[Minecraft:log]]s. Also present are a number of native vines and roots.
The majority of "flora" in the Nether is fungus-based as opposed to plants. The Nether "grass" consists of specialized Nether mycelium (known as "[[Minecraft:nylium]]"). The Nether features its own unique fungi (including Nether wart), as well as equivalent huge fungi that serve as trees. The stems of the huge fungi function as [[Minecraft:log]]s. Also present are a number of native vines and roots.


Most creatures found in the Nether are hostile and potentially dangerous.
Most creatures found in the Nether are hostile and potentially dangerous.
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Most items and blocks in the Nether function the same as they do in the Overworld, with a few notable exceptions:  
Most items and blocks in the Nether function the same as they do in the Overworld, with a few notable exceptions:  


*[[Minecraft:Bed]]s cannot be used as a spawn point; they instead [[Minecraft:explode]] and cause fires when a player attempts to sleep in one. It has an explosion power of 5. The explosion is larger than that of [[Minecraft:TNT]], which has an explosion power of 4.
*[[Minecraft:Bed]]s cannot be used as a spawn point; they instead explode and cause fires when a player attempts to sleep in one. It has an explosion power of 5. The explosion is larger than that of [[Minecraft:TNT]], which has an explosion power of 4.
** Villagers, if brought into the Nether, can still use beds safely during night time in the Overworld.
** Villagers, if brought into the Nether, can still use beds safely during night time in the Overworld.
*The player may use a powered [[Minecraft:respawn anchor]] to respawn in the Nether, but when it runs out of charges, the player once again respawns in the Overworld.
*The player may use a powered respawn anchor to respawn in the Nether, but when it runs out of charges, the player once again respawns in the Overworld.
*There is no way to place liquid [[Minecraft:water]] in the Nether without the use of [[Minecraft:commands]], except inside a [[Minecraft:cauldron]]. These can be used to put out a player on fire.
*There is no way to place liquid [[Minecraft:water]] in the Nether without the use of [[Minecraft:commands]], except inside a [[Minecraft:cauldron]]. These can be used to put out a player on fire.
**Using [[Minecraft:water bucket]]s produces steam particles and a hissing sound, leaving the player with an empty [[Minecraft:bucket]].
**Using water buckets produces steam particles and a hissing sound, leaving the player with an empty [[Minecraft:bucket]].
**[[Minecraft:Ice]] that is melted or smashed in the Nether does not produce water.
**[[Minecraft:Ice]] that is melted or smashed in the Nether does not produce water.
**A [[Minecraft:wet sponge]] instantly becomes a regular [[Minecraft:sponge]] when placed.
**A wet sponge instantly becomes a regular [[Minecraft:sponge]] when placed.
**If placed using cheats or when placed inside a cauldron, water takes on a reddish-brown color.{{only|bedrock}}
**If placed using cheats or when placed inside a cauldron, water takes on a reddish-brown color.{{only|bedrock}}
*Lava flows twice as far (eight blocks) and three times as fast in the Nether compared to Overworld, with the same flowing distance and half the flowing speed of water in the Overworld.
*Lava flows twice as far (eight blocks) and three times as fast in the Nether compared to Overworld, with the same flowing distance and half the flowing speed of water in the Overworld.
*[[Minecraft:Grass block]]s, most [[Minecraft:plants]], and [[Minecraft:leaves]] take on a dead-looking brownish color because the Nether is [[Minecraft:Biome#Temperature|dry and hot]].
*Grass blocks, most plants, and [[Minecraft:leaves]] take on a dead-looking brownish color because the Nether is [[Minecraft:Biome#Temperature|dry and hot]].
*[[Minecraft:Map]]s generate a brown-gray static pattern. The player's direction indicator is colored red{{only|bedrock|short=1}} and spins randomly; its location is still relative to the player's location in the Nether, except in the [[Minecraft:New Nintendo 3DS Edition]], where it is always in the center of the map.
*[[Minecraft:Map]]s generate a brown-gray static pattern. The player's direction indicator is colored red{{only|bedrock|short=1}} and spins randomly; its location is still relative to the player's location in the Nether, except in the [[Minecraft:New Nintendo 3DS Edition]], where it is always in the center of the map.
**Using an Overworld map in the Nether displays the player's relative coordinates.{{only|bedrock}}
**Using an Overworld map in the Nether displays the player's relative coordinates.{{only|bedrock}}
*[[Minecraft:Clock]]s spin wildly, making it impossible to tell the time while in the Nether. [[Minecraft:Compass]]es also spin wildly unless connected to a [[Minecraft:lodestone]], which they then point toward.
*[[Minecraft:Clock]]s spin wildly, making it impossible to tell the time while in the Nether. [[Minecraft:Compass]]es also spin wildly unless connected to a [[Minecraft:lodestone]], which they then point toward.
*[[Minecraft:Eye of Ender|Eyes of ender]] cannot be thrown, since no [[Minecraft:stronghold]]s generate in the Nether.
*[[Minecraft:Eye of Ender|Eyes of ender]] cannot be thrown, since no strongholds generate in the Nether.
*[[Minecraft:Snow golem]]s rapidly take fire damage and die, due to the Nether being dry and hot. However, they can survive if they have the [[Minecraft:Fire Resistance]] status effect.
*Snow golems rapidly take fire damage and die, due to the Nether being dry and hot. However, they can survive if they have the Fire Resistance status effect.
*[[Minecraft:Pointed Dripstone|Stalactites]] produce lava particles instead of water particles, and do not convert [[Minecraft:mud]] above them into [[Minecraft:clay]].<ref>{{bug|MC-264720||Mud does not convert to clay in Nether with dripstone|WAI}}</ref>
*[[Minecraft:Pointed Dripstone|Stalactites]] produce lava particles instead of water particles, and do not convert [[Minecraft:mud]] above them into [[Minecraft:clay]].<ref>{{bug|MC-264720||Mud does not convert to clay in Nether with dripstone|WAI}}</ref>
*Because there is no daylight cycle, certain blocks and mobs behave differently:
*Because there is no daylight cycle, certain blocks and mobs behave differently:
**[[Minecraft:Creaking heart]]s do not spawn [[Minecraft:creaking]]s when placed between two [[Minecraft:pale oak log]]s.
**Creaking hearts do not spawn creakings when placed between two pale oak logs.
**[[Minecraft:Eyeblossom]]s do not change between open and closed states depending on the time of day.
**[[Minecraft:Eyeblossom]]s do not change between open and closed states depending on the time of day.
**[[Minecraft:Bees]] work without resting as if it never turns night. [[Minecraft:Villagers]] still continue their routine following the Overworld daylight cycle.
**Bees work without resting as if it never turns night. Villagers still continue their routine following the Overworld daylight cycle.


== Environment ==
== Environment ==
The Nether features unique cave-like terrain with no sky. Lava and fire are common hazards everywhere in the Nether. Areas distant from the player are shrouded in [[Minecraft:Fog#Nether fog|fog]] of red or blue, depending on the biome, and some biomes are filled with [[Minecraft:particles]] in the air. The shape of the terrain in the Nether is independent of the biome distribution; instead, the biomes alter the surface material and add terrain features to the netherrack terrain.  
The Nether features unique cave-like terrain with no sky. Lava and fire are common hazards everywhere in the Nether. Areas distant from the player are shrouded in fog of red or blue, depending on the biome, and some biomes are filled with particles in the air. The shape of the terrain in the Nether is independent of the biome distribution; instead, the biomes alter the surface material and add terrain features to the netherrack terrain.  


=== Biomes===
=== Biomes===
The Nether is divided into several [[Minecraft:biomes]] just like the Overworld, each featuring unique terrain, mobs, structures, [[Minecraft:ambience]], etc. There are five [[Minecraft:biome]]s in the Nether:
The Nether is divided into several biomes just like the Overworld, each featuring unique terrain, mobs, structures, ambience, etc. There are five [[Minecraft:biome]]s in the Nether:


{| class="wikitable collapsible" data-description="Nether biomes"
{| class="wikitable collapsible" data-description="Nether biomes"
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!Screenshot
!Screenshot
|-
|-
| style="text-align:center;" |'''[[Minecraft:Nether wastes]]'''
| style="text-align:center;" |'''Nether wastes'''
|{{anchor|Nether|The Nether|Hell|Nether wastes}}
|{{anchor|Nether|The Nether|Hell|Nether wastes}}
The Nether wastes is the most common biome in the Nether. The terrain mainly consists of [[Minecraft:netherrack]], with [[Minecraft:glowstone]] clusters growing and lava leaking from the ceiling, and [[Minecraft:gravel]] and [[Minecraft:soul sand]] lining its shores. Most of the Nether mobs can spawn here, including [[Minecraft:ghast]]s, [[Minecraft:zombified piglin]]s, [[Minecraft:magma cube]]s, [[Minecraft:strider]]s, [[Minecraft:piglin]]s, and the occasional [[Minecraft:enderman]].
The Nether wastes is the most common biome in the Nether. The terrain mainly consists of [[Minecraft:netherrack]], with [[Minecraft:glowstone]] clusters growing and lava leaking from the ceiling, and [[Minecraft:gravel]] and soul sand lining its shores. Most of the Nether mobs can spawn here, including ghasts, zombified piglins, magma cubes, striders, [[Minecraft:piglin]]s, and the occasional [[Minecraft:enderman]].
|[[File:Nether Wastes Vibrant Visuals.png|frameless]]
|[[File:Nether Wastes Vibrant Visuals.png|frameless]]
|-
|-
| style="text-align:center;" |'''[[Minecraft:Soul sand valley]]'''
| style="text-align:center;" |'''Soul sand valley'''
|{{anchor|Soul sand valley}}
|{{anchor|Soul sand valley}}
The soul sand valley mainly consists of [[Minecraft:soul sand]], basalt and [[Minecraft:soul soil]]. Notable features of the biome are exposed [[Minecraft:nether fossil]]s in various shapes and sizes, large amounts of [[Minecraft:lava]], blue fog, large spires made of [[Minecraft:basalt]], [[Minecraft:soul fire]], and the occasional [[Minecraft:nether fortress]] or [[Minecraft:bastion remnant]]. [[Minecraft:Ghast]]s and [[Minecraft:skeleton]]s are common in this biome while [[Minecraft:Enderman|endermen]] are rare. [[Minecraft:Strider|Striders]] can spawn here as well. This is the only place to find [[Minecraft:dried ghast]]s naturally.
The soul sand valley mainly consists of soul sand, basalt and soul soil. Notable features of the biome are exposed nether fossils in various shapes and sizes, large amounts of [[Minecraft:lava]], blue fog, large spires made of [[Minecraft:basalt]], soul fire, and the occasional nether fortress or bastion remnant. Ghasts and skeletons are common in this biome while [[Minecraft:Enderman|endermen]] are rare. Striders can spawn here as well. This is the only place to find dried ghasts naturally.
|[[File:Soul Sand Valley Vibrant Visuals.png|frameless]]
|[[File:Soul Sand Valley Vibrant Visuals.png|frameless]]
|-
|-
| style="text-align:center;" |'''[[Minecraft:Crimson forest]]'''
| style="text-align:center;" |'''Crimson forest'''
|{{anchor|Crimson forest}}
|{{anchor|Crimson forest}}
The crimson forest consists of many [[Minecraft:Huge crimson fungus|huge crimson fungi]], which act as the "trees" of this biome. The huge fungi often generate with [[Minecraft:Weeping Vines|weeping vines]] hanging from them, and [[Minecraft:Shroomlight|shroomlights]] which light up the landscape. The floor is mostly covered with crimson [[Minecraft:nylium]], with occasional patches of bare [[Minecraft:netherrack]] or [[Minecraft:Nether wart block|nether wart blocks]]. [[Minecraft:Crimson Roots|Crimson roots]], [[Minecraft:crimson fungus]], and occasionally warped fungus grow on the ground. Small patches of nether wart blocks and weeping vines can also be found growing on the ceiling.   
The crimson forest consists of many huge crimson fungi, which act as the "trees" of this biome. The huge fungi often generate with [[Minecraft:Weeping Vines|weeping vines]] hanging from them, and [[Minecraft:Shroomlight|shroomlights]] which light up the landscape. The floor is mostly covered with crimson [[Minecraft:nylium]], with occasional patches of bare [[Minecraft:netherrack]] or nether wart blocks. [[Minecraft:Crimson Roots|Crimson roots]], crimson fungus, and occasionally warped fungus grow on the ground. Small patches of nether wart blocks and weeping vines can also be found growing on the ceiling.   


[[Minecraft:Hoglin|Hoglins]], [[Minecraft:Piglin|piglins]], [[Minecraft:Zombified piglin|zombified piglins]], and [[Minecraft:Strider|striders]] can spawn in this biome.  
Hoglins, [[Minecraft:Piglin|piglins]], zombified piglins, and striders can spawn in this biome.  
|[[File:Crimson Forest Vibrant Visuals.png|frameless]]
|[[File:Crimson Forest Vibrant Visuals.png|frameless]]
|-
|-
| style="text-align:center;" |'''[[Minecraft:Warped forest]]'''
| style="text-align:center;" |'''Warped forest'''
|{{anchor|Warped forest}}
|{{anchor|Warped forest}}
The warped forest consists of many [[Minecraft:Huge warped fungus|huge warped fungi]], which act as the "trees" of this biome. The huge fungi often generate with [[Minecraft:Shroomlight|shroomlights]], which light up the landscape. [[Minecraft:Twisting Vines|Twisting vines]] grow throughout the biome in patches. The floor is mostly covered with warped [[Minecraft:nylium]], with occasional patches of bare [[Minecraft:netherrack]] or [[Minecraft:warped wart block]]s. [[Minecraft:Warped Roots|Warped roots]], [[Minecraft:warped fungus]], [[Minecraft:Nether Sprouts|nether sprouts]], and occasionally crimson fungus grow on the ground.
The warped forest consists of many huge warped fungi, which act as the "trees" of this biome. The huge fungi often generate with [[Minecraft:Shroomlight|shroomlights]], which light up the landscape. [[Minecraft:Twisting Vines|Twisting vines]] grow throughout the biome in patches. The floor is mostly covered with warped [[Minecraft:nylium]], with occasional patches of bare [[Minecraft:netherrack]] or warped wart blocks. [[Minecraft:Warped Roots|Warped roots]], warped fungus, [[Minecraft:Nether Sprouts|nether sprouts]], and occasionally crimson fungus grow on the ground.


[[Minecraft:Endermen]] and [[Minecraft:strider]]s are the only mobs that spawn in this biome. The biome emits out a magenta-purple fog upon entry, and no [[Minecraft:music]] plays.   
Endermen and striders are the only mobs that spawn in this biome. The biome emits out a magenta-purple fog upon entry, and no music plays.   
|[[File:Warped Forest Vibrant Visuals.png|frameless]]
|[[File:Warped Forest Vibrant Visuals.png|frameless]]
|-
|-
| style="text-align:center;" |'''[[Minecraft:Basalt deltas]]'''
| style="text-align:center;" |'''Basalt deltas'''
|{{anchor|Basalt deltas}}
|{{anchor|Basalt deltas}}
A gray biome, the basalt deltas are said to be the remnant of ancient volcanic eruptions. The ground consists of [[Minecraft:basalt]] and [[Minecraft:blackstone]] blocks, with small patches of [[Minecraft:netherrack]] and pools of [[Minecraft:lava]]. The shape of the terrain is chaotic and uneven, making it somewhat difficult to traverse and build on. Unlike the other biomes in the Nether, [[Minecraft:bastion remnant]]s do not generate in basalt deltas. When this biome borders a lava ocean, clusters of basalt form near the coast. Fog is colored light-gray and particles of dust can be seen falling from the ceiling upon entry.  
A gray biome, the basalt deltas are said to be the remnant of ancient volcanic eruptions. The ground consists of [[Minecraft:basalt]] and [[Minecraft:blackstone]] blocks, with small patches of [[Minecraft:netherrack]] and pools of [[Minecraft:lava]]. The shape of the terrain is chaotic and uneven, making it somewhat difficult to traverse and build on. Unlike the other biomes in the Nether, bastion remnants do not generate in basalt deltas. When this biome borders a lava ocean, clusters of basalt form near the coast. Fog is colored light-gray and particles of dust can be seen falling from the ceiling upon entry.  


Magma cubes have a high spawn rate in this biome, making the basalt deltas the best place to [[Minecraft:Tutorial:Magma Cube farming|farm magma cream]], and ghasts are also common. This biome also contains a much higher abundance of blackstone compared to other Nether biomes.  
Magma cubes have a high spawn rate in this biome, making the basalt deltas the best place to farm magma cream, and ghasts are also common. This biome also contains a much higher abundance of blackstone compared to other Nether biomes.  
|[[File:Basalt Deltas Vibrant Visuals.png|frameless]]
|[[File:Basalt Deltas Vibrant Visuals.png|frameless]]
|}
|}
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!Image
!Image
|-
|-
! scope="row" |{{anchor|Nether Fortress}}[[Minecraft:Nether fortress]]
! scope="row" |{{anchor|Nether Fortress}}Nether fortress
|Nether fortresses are large, castle-like structures that are composed of [[Minecraft:nether bricks]]. This structure is often found bridging over [[Minecraft:lava sea]]s, or tunnelling through [[Minecraft:netherrack]].  
|Nether fortresses are large, castle-like structures that are composed of nether bricks. This structure is often found bridging over lava seas, or tunnelling through [[Minecraft:netherrack]].  
This structure is the only place where [[Minecraft:blaze]]s and [[Minecraft:wither skeleton]]s spawn, making fortresses the gateway to both bosses in the game: the [[Minecraft:ender dragon]] and the [[Minecraft:wither]]. Fortresses also contain blaze [[Minecraft:monster spawners]], as well as small [[Minecraft:nether wart]] farms. Nether fortresses can be found in all Nether biomes.
This structure is the only place where blazes and wither skeletons spawn, making fortresses the gateway to both bosses in the game: the ender dragon and the [[Minecraft:wither]]. Fortresses also contain blaze monster spawners, as well as small nether wart farms. Nether fortresses can be found in all Nether biomes.
|[[File:Nether Fortress Vibrant Visuals.png|frameless|A nether fortress bridging over basalt deltas.]]
|[[File:Nether Fortress Vibrant Visuals.png|frameless|A nether fortress bridging over basalt deltas.]]
|-
|-
!{{anchor|Nether Fossil}}[[Minecraft:Nether fossil]]
!{{anchor|Nether Fossil}}Nether fossil
|Nether fossils are structures comprised of [[Minecraft:bone block]]s that generate within the [[Minecraft:soul sand valley]] biome. These structures have 14 different designs. Unlike [[Minecraft:fossil]]s in the [[Minecraft:Overworld]], [[Minecraft:coal ore]] does not generate within these fossils. There's a possibility that a [[Minecraft:dried ghast]] can be spotted beneath Nether fossils.
|Nether fossils are structures comprised of bone blocks that generate within the soul sand valley biome. These structures have 14 different designs. Unlike [[Minecraft:fossil]]s in the [[Minecraft:Overworld]], coal ore does not generate within these fossils. There's a possibility that a dried ghast can be spotted beneath Nether fossils.
|[[File:Nether Fossil Vibrant Visuals.png|frameless|A nether fossil in a soul sand valley.]]
|[[File:Nether Fossil Vibrant Visuals.png|frameless|A nether fossil in a soul sand valley.]]
|-
|-
!{{anchor|Bastion Remnant}}[[Minecraft:Bastion remnant]]
!{{anchor|Bastion Remnant}}Bastion remnant
|Bastion remnants are large fortifications made up of [[Minecraft:blackstone]], [[Minecraft:blackstone bricks]] and [[Minecraft:basalt]]. A large amount of [[Minecraft:gold block]]s and [[Minecraft:chest|loot chests]] can be found within these structures. They generate in four distinct variants, each with its own unique structure and loot. They are inhabited by [[Minecraft:piglin]]s and [[Minecraft:piglin brute]]s, and in certain variants [[Minecraft:hoglin]]s as well. These structures generate within any Nether biome except for the [[Minecraft:basalt deltas]].
|Bastion remnants are large fortifications made up of [[Minecraft:blackstone]], blackstone bricks and [[Minecraft:basalt]]. A large amount of gold blocks and [[Minecraft:chest|loot chests]] can be found within these structures. They generate in four distinct variants, each with its own unique structure and loot. They are inhabited by [[Minecraft:piglin]]s and piglin brutes, and in certain variants hoglins as well. These structures generate within any Nether biome except for the basalt deltas.
|[[File:Bastion Remnant Vibrant Visuals.png|frameless|A bridge bastion remnant in a crimson forest.]]
|[[File:Bastion Remnant Vibrant Visuals.png|frameless|A bridge bastion remnant in a crimson forest.]]
|-
|-
!{{anchor|Ruined Portal}}[[Minecraft:Ruined portal]]
!{{anchor|Ruined Portal}}Ruined portal
|A structure containing what appears to be a destroyed [[Minecraft:nether portal]] and various types of [[Minecraft:stone]] or [[Minecraft:blackstone]] materials, when generating in the Overworld or the Nether, respectively. Netherrack generates on the ground around the portal, and a [[Minecraft:chest]] containing loot generates with the structure.
|A structure containing what appears to be a destroyed nether portal and various types of [[Minecraft:stone]] or [[Minecraft:blackstone]] materials, when generating in the Overworld or the Nether, respectively. Netherrack generates on the ground around the portal, and a [[Minecraft:chest]] containing loot generates with the structure.
These structures can be found in any Overworld and Nether biome.
These structures can be found in any Overworld and Nether biome.
|[[File:Nether Ruined Portal Vibrant Visuals.png|frameless|A giant ruined portal in the Nether.]]
|[[File:Nether Ruined Portal Vibrant Visuals.png|frameless|A giant ruined portal in the Nether.]]
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!Image  
!Image  
|-
|-
! scope="row" |{{anchor|Lava Sea}}[[Minecraft:Lava sea]]
! scope="row" |{{anchor|Lava Sea}}Lava sea
|Lava seas generate at and below [[Minecraft:altitude|level 31]] in all Nether biomes.
|Lava seas generate at and below level 31 in all Nether biomes.
[[Minecraft:Strider]]s can be found striding across these seas.
Striders can be found striding across these seas.
|[[File:Lava sea.png|alt=|frameless|A lava sea.]]
|[[File:Lava sea.png|alt=|frameless|A lava sea.]]
|-
|-
!{{anchor|Glowstone blob}}[[Minecraft:Glowstone blob]]
!{{anchor|Glowstone blob}}Glowstone blob
|Glowstone blobs generate on the ceiling of the Nether in all biomes.
|Glowstone blobs generate on the ceiling of the Nether in all biomes.
|[[File:GlowstoneInNether.png|frameless|A glowstone blob on the nether ceiling.]]
|[[File:GlowstoneInNether.png|frameless|A glowstone blob on the nether ceiling.]]
|-
|-
!{{Anchor|Basalt pillar}}[[Minecraft:Basalt pillar]]
!{{Anchor|Basalt pillar}}Basalt pillar
|Basalt pillars generate in [[Minecraft:soul sand valley]] biomes and on the [[Minecraft:lava sea]]s present there.
|Basalt pillars generate in soul sand valley biomes and on the lava seas present there.
|[[File:Lava pillars.png|frameless|A basalt pillar above a lava sea.]]
|[[File:Lava pillars.png|frameless|A basalt pillar above a lava sea.]]
|-
|-
!{{Anchor|Delta}}[[Minecraft:Delta]]
!{{Anchor|Delta}}Delta
|Deltas are sheets of constrained [[Minecraft:lava]] and [[Minecraft:magma block]]s found among the terrain of [[Minecraft:basalt deltas]] biomes.
|Deltas are sheets of constrained [[Minecraft:lava]] and magma blocks found among the terrain of basalt deltas biomes.
|[[File:Lava delta.png|frameless|Deltas surrounded by basalt and blackstone.]]
|[[File:Lava delta.png|frameless|Deltas surrounded by basalt and blackstone.]]
|-
|-
!{{Anchor|Hidden lava}}[[Minecraft:Spring#Hidden lava|Hidden lava]]
!{{Anchor|Hidden lava}}Hidden lava
|Single blocks of [[Minecraft:lava]] are buried within [[Minecraft:netherrack]] in all Nether biomes. These are particularly dangerous when mining in the Nether, as the lava can quickly flow out and overwhelm the player when uncovered.
|Single blocks of [[Minecraft:lava]] are buried within [[Minecraft:netherrack]] in all Nether biomes. These are particularly dangerous when mining in the Nether, as the lava can quickly flow out and overwhelm the player when uncovered.
|[[File:HiddenlavainNether.png|frameless|A lava source hidden in netherrack.]]
|[[File:HiddenlavainNether.png|frameless|A lava source hidden in netherrack.]]
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=== Mobs ===
=== Mobs ===
The Nether is home to its own share of [[Minecraft:mob]]s, most of which are immune to [[Minecraft:fire]] and [[Minecraft:lava]]. [[Minecraft:Skeleton]]s and [[Minecraft:endermen]] are the only [[Minecraft:Overworld]] mobs that can naturally spawn in the Nether; {{in|java}}, baby [[Minecraft:zombified piglin]]s may spawn as [[Minecraft:chicken jockey]]s.
The Nether is home to its own share of [[Minecraft:mob]]s, most of which are immune to [[Minecraft:fire]] and [[Minecraft:lava]]. Skeletons and endermen are the only [[Minecraft:Overworld]] mobs that can naturally spawn in the Nether; {{in|java}}, baby zombified piglins may spawn as chicken jockeys.


Other Overworld mobs do not naturally spawn in the Nether but can be brought in through portals (except for of the [[Minecraft:wither]] and [[Minecraft:ender dragon]]).
Other Overworld mobs do not naturally spawn in the Nether but can be brought in through portals (except for of the [[Minecraft:wither]] and ender dragon).


There are currently 12 {{in|je}}, or 11 {{in|be}}, mobs that spawn in this dimension, with 3 additional associated mobs:
There are currently 12 {{in|je}}, or 11 {{in|be}}, mobs that spawn in this dimension, with 3 additional associated mobs:
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*{{EntityLink|Strider}}
*{{EntityLink|Strider}}
*{{EntityLink|Zombified Piglin}}
*{{EntityLink|Zombified Piglin}}
*{{EntityLink|Warm Chicken}}{{only|je|short=1}} (from zombified piglin [[Minecraft:chicken jockey]]s)
*{{EntityLink|Warm Chicken}}{{only|je|short=1}} (from zombified piglin chicken jockeys)
*{{EntityLink|Enderman}}
*{{EntityLink|Enderman}}


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|-
|-
!{{EntityLink|Blaze}}
!{{EntityLink|Blaze}}
| colspan="12" {{tc|yes|Spawn in [[Minecraft:nether fortress]]es}}
| colspan="12" {{tc|yes|Spawn in nether fortresses}}
| colspan="4" {{tc|unknown|Do not spawn}}
| colspan="4" {{tc|unknown|Do not spawn}}
|-
|-
!{{EntityLink|Wither Skeleton}}
!{{EntityLink|Wither Skeleton}}
| colspan="8" {{tc|yes|Spawn in [[Minecraft:nether fortress]]es}}
| colspan="8" {{tc|yes|Spawn in nether fortresses}}
| colspan="8" {{tc|unknown|Do not spawn}}
| colspan="8" {{tc|unknown|Do not spawn}}
|-
|-
!{{EntityLink|Skeleton}}
!{{EntityLink|Skeleton}}
| colspan="14" {{tc|yes|Spawn in the [[Minecraft:soul sand valley]], [[Minecraft:Nether wastes]]. In [[Minecraft:nether fortress]] 20% chance to replace Wither Skeletons}}
| colspan="14" {{tc|yes|Spawn in the soul sand valley, Nether wastes. In nether fortress 20% chance to replace Wither Skeletons}}
| colspan="8" {{tc|unknown|Do not spawn}}
| colspan="8" {{tc|unknown|Do not spawn}}
|-
|-
!{{EntityLink|Ghast}}
!{{EntityLink|Ghast}}
| colspan="22" {{tc|yes|Spawn in [[Minecraft:basalt deltas]], [[Minecraft:Nether wastes]], and [[Minecraft:soul sand valley]]}}
| colspan="22" {{tc|yes|Spawn in basalt deltas, Nether wastes, and soul sand valley}}
|-
|-
!{{EntityLink|Hoglin}}
!{{EntityLink|Hoglin}}
| colspan="22" {{tc|yes|Spawn in [[Minecraft:crimson forest]]s}}
| colspan="22" {{tc|yes|Spawn in crimson forests}}
|-
|-
!{{EntityLink|Magma Cube}}
!{{EntityLink|Magma Cube}}
| colspan="22" {{tc|yes|Spawn in [[Minecraft:basalt deltas]], [[Minecraft:Nether wastes]], and [[Minecraft:nether fortress]]}}
| colspan="22" {{tc|yes|Spawn in basalt deltas, Nether wastes, and nether fortress}}
|-
|-
!{{EntityLink|Piglin}}
!{{EntityLink|Piglin}}
| colspan="22" {{tc|yes|Spawn in [[Minecraft:crimson forest]], [[Minecraft:Nether wastes]]}}
| colspan="22" {{tc|yes|Spawn in crimson forest, Nether wastes}}
|-
|-
!{{EntityLink|Piglin Brute}}
!{{EntityLink|Piglin Brute}}
| colspan="22" {{tc|unknown|Do not spawn, only upon generation in [[Minecraft:bastion remnants]]}}
| colspan="22" {{tc|unknown|Do not spawn, only upon generation in bastion remnants}}
|-
|-
!{{EntityLink|Strider}}
!{{EntityLink|Strider}}
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|}
|}


'''Associated:''' The following mobs are associated with the Nether, but do not spawn naturally without player interaction.<ref>[[Minecraft: Mobspotter's Encyclopedia]], page 146 to 150</ref><ref>{{snap|25w46a|id=a|November 11, 2025}}</ref>
'''Associated:''' The following mobs are associated with the Nether, but do not spawn naturally without player interaction.<ref> Mobspotter's Encyclopedia, page 146 to 150</ref><ref>{{snap|25w46a|id=a|November 11, 2025}}</ref>
*{{EntityLink|Happy Ghast}}
*{{EntityLink|Happy Ghast}}
*{{EntityLink|Wither}}
*{{EntityLink|Wither}}
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==== Structures ====
==== Structures ====
These blocks are only generated as part of [[Minecraft:nether fortress]]es, [[Minecraft:nether fossil]]s[[Minecraft:bastion remnant]]s and [[Minecraft:ruined portal]]s, when the "[[Minecraft:Structures|generated structures]]" option is on.
These blocks are only generated as part of nether fortresses, nether fossils,  bastion remnants and ruined portals, when the "generated structures" option is on.
{{columns-list|
{{columns-list|
* {{BlockLink|Polished Basalt}}
* {{BlockLink|Polished Basalt}}
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=== Folder ===
=== Folder ===
{{IN|java}}, the Nether is stored in <code>[[Minecraft:.minecraft]]/saves/''worldname''/DIM-1</code>. Deleting this folder resets the Nether, so that all player-made changes and buildings in that dimension are undone.
{{IN|java}}, the Nether is stored in <code>.minecraft/saves/''worldname''/DIM-1</code>. Deleting this folder resets the Nether, so that all player-made changes and buildings in that dimension are undone.


{{IN|bedrock}}, the <code>[[Minecraft:com.mojang]]/minecraftWorlds/''world ID''/db</code> folder contains several collections of chunks. Some of these files are used for the Nether, but it is impossible to tell which ones simply by reading the file name.
{{IN|bedrock}}, the <code>[[Minecraft:com.mojang]]/minecraftWorlds/''world ID''/db</code> folder contains several collections of chunks. Some of these files are used for the Nether, but it is impossible to tell which ones simply by reading the file name.
Line 391: Line 391:
{{HistoryTable
{{HistoryTable
|{{HistoryLine|java indev}}
|{{HistoryLine|java indev}}
|{{HistoryLine||0.31|dev=20100107|Added a [[Minecraft:Java Edition removed features#Indev map theme|map theme]] named "Hell". It was a normal map, but with a lava ocean, perpetually dim lighting, and a black sky with dull red clouds.}}
|{{HistoryLine||0.31|dev=20100107|Added a map theme named "Hell". It was a normal map, but with a lava ocean, perpetually dim lighting, and a black sky with dull red clouds.}}
|{{HistoryLine|java infdev}}
|{{HistoryLine|java infdev}}
|{{HistoryLine||20100227-1414|Map themes, including Hell, have been removed.}}
|{{HistoryLine||20100227-1414|Map themes, including Hell, have been removed.}}
|{{HistoryLine||20100327|The defunct map theme button has been removed from the interface.}}
|{{HistoryLine||20100327|The defunct map theme button has been removed from the interface.}}
|{{HistoryLine|java alpha}}
|{{HistoryLine|java alpha}}
|{{HistoryLine||September 18, 2010|link=wordofnotch:1144331509|Notch mentions the return of the hell biome, and that it can be used for fast travel, based on a transportation method used in the novel series ''[[Minecraft:wikipedia:The Wheel of Time|The Wheel of Time]]'' by Robert Jordan. Within a dangerous transportation system, "the Ways", people could travel a massive amount of distance in a few days instead of weeks.}}
|{{HistoryLine||September 18, 2010|link=wordofnotch:1144331509|Notch mentions the return of the hell biome, and that it can be used for fast travel, based on a transportation method used in the novel series ''The Wheel of Time'' by Robert Jordan. Within a dangerous transportation system, "the Ways", people could travel a massive amount of distance in a few days instead of weeks.}}
|{{HistoryLine||v1.2.0|dev=October 4, 2010|slink=wordofnotch:1243370641|This announcement poster hinted that the hell world would utilize [[Minecraft:nether portal|portals]] and that distance traveled inside the hell world would be multiplied greatly on the map above ground.}}
|{{HistoryLine||v1.2.0|dev=October 4, 2010|slink=wordofnotch:1243370641|This announcement poster hinted that the hell world would utilize portals and that distance traveled inside the hell world would be multiplied greatly on the map above ground.}}
|{{HistoryLine|||dev=October 8, 2010|slink=wordofnotch:1269865704|Notch reveals a new block type, now known as soul sand, that would be included in the new dimension.}}
|{{HistoryLine|||dev=October 8, 2010|slink=wordofnotch:1269865704|Notch reveals a new block type, now known as soul sand, that would be included in the new dimension.}}
|{{HistoryLine|||dev=October 10, 2010|slink=wordofnotch:1285109161|A screenshot was released by [[Minecraft:Notch]] depicting what the Nether would look like.}}
|{{HistoryLine|||dev=October 10, 2010|slink=wordofnotch:1285109161|A screenshot was released by Notch depicting what the Nether would look like.}}
|{{HistoryLine|||dev=October 11, 2010|slink=wordofnotch:27054892351|Notch makes mention of the first mob to be added to the Nether, saying "You will hate the [[Minecraft:Ghast]]."}}
|{{HistoryLine|||dev=October 11, 2010|slink=wordofnotch:27054892351|Notch makes mention of the first mob to be added to the Nether, saying "You will hate the Ghast."}}
|{{HistoryLine|||dev=October 25, 2010|slink=wordofnotch:28689926226|Notch tweets that he is working on the second new Nether mob, and says that they are less dangerous but are otherwise "pointless."}}
|{{HistoryLine|||dev=October 25, 2010|slink=wordofnotch:28689926226|Notch tweets that he is working on the second new Nether mob, and says that they are less dangerous but are otherwise "pointless."}}
|{{HistoryLine|||dev=October 29, 2010|slink=wordofnotch:1427565678|Notch was conflicted on naming the new dimension; he wanted to avoid "re-using existing religious names", and wanted to use a more creative and original name. He considered both "the Slip" and "the Nexus" but felt that neither felt "[M]inecrafty enough". It was eventually changed to "the Nether" on the day of the Halloween Update release.}}
|{{HistoryLine|||dev=October 29, 2010|slink=wordofnotch:1427565678|Notch was conflicted on naming the new dimension; he wanted to avoid "re-using existing religious names", and wanted to use a more creative and original name. He considered both "the Slip" and "the Nexus" but felt that neither felt "[M]inecrafty enough". It was eventually changed to "the Nether" on the day of the Halloween Update release.}}
|{{HistoryLine|||dev=preview|A preview of the Halloween Update was sent out to two gaming websites later that day.<ref>{{tumblr|notch|1431121056}}</ref> The name "the Slip" was used in this release as a placeholder.<ref>{{tweet|notch|29082646882|No, "The Slip" is not the final name. It's just a placeholder in the preview I sent out.|October 29, 2010}}</ref>
|{{HistoryLine|||dev=preview|A preview of the Halloween Update was sent out to two gaming websites later that day.<ref>{{tumblr|notch|1431121056}}</ref> The name "the Slip" was used in this release as a placeholder.<ref>{{tweet|notch|29082646882|No, "The Slip" is not the final name. It's just a placeholder in the preview I sent out.|October 29, 2010}}</ref>
|Added the Nether, including [[Minecraft:ghast]]s, [[Minecraft:zombie pigmen]], [[Minecraft:netherrack]], [[Minecraft:soul sand]], [[Minecraft:glowstone]], and [[Minecraft:nether portal]]s.}}
|Added the Nether, including ghasts, zombie pigmen, [[Minecraft:netherrack]], soul sand, [[Minecraft:glowstone]], and nether portals.}}
|{{HistoryLine||v1.2.2|Lava was made to flow farther than it did on the Overworld.}}
|{{HistoryLine||v1.2.2|Lava was made to flow farther than it did on the Overworld.}}
|{{HistoryLine|java beta}}
|{{HistoryLine|java beta}}
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|The Nether now finally works in multiplayer.}}
|The Nether now finally works in multiplayer.}}
|{{HistoryLine|java}}
|{{HistoryLine|java}}
|{{HistoryLine||1.0.0|dev=September 16, 2011|slink={{tweet|jeb_|114629982042591232}}|[[Minecraft:Jens Bergensten]] tweets a teaser screenshot of changes to the Nether terrain generation, including nether fortresses.}}
|{{HistoryLine||1.0.0|dev=September 16, 2011|slink={{tweet|jeb_|114629982042591232}}|Jens Bergensten tweets a teaser screenshot of changes to the Nether terrain generation, including nether fortresses.}}
|{{HistoryLine|||dev=September 19, 2011|slink={{tweet|jeb_|115736801347506176}}|Jens releases a second teaser screenshot, showcasing the structure of the upcoming nether fortresses.}}
|{{HistoryLine|||dev=September 19, 2011|slink={{tweet|jeb_|115736801347506176}}|Jens releases a second teaser screenshot, showcasing the structure of the upcoming nether fortresses.}}
|{{HistoryLine|||dev=September 21, 2011|slink={{tweet|jeb_|116549786051682304}}|Jens mentions that he is finished with most of the new Nether features, including two new mobs, one of which is a "retexturing attempt".}}
|{{HistoryLine|||dev=September 21, 2011|slink={{tweet|jeb_|116549786051682304}}|Jens mentions that he is finished with most of the new Nether features, including two new mobs, one of which is a "retexturing attempt".}}
|{{HistoryLine|||dev=Beta 1.9 Prerelease|Many new additions to the Nether, including: [[Minecraft:magma cube]]s, [[Minecraft:blaze]]s (as well as blaze monster spawners and [[Minecraft:blaze rod]]s), [[Minecraft:nether fortress]]es (including [[Minecraft:nether bricks]], [[Minecraft:nether brick stairs]] and [[Minecraft:nether brick fence]]s), [[Minecraft:nether wart]], [[Minecraft:ghast tear]]s dropped by ghasts and [[Minecraft:gold nugget]]s dropped by zombie pigmen.}}
|{{HistoryLine|||dev=Beta 1.9 Prerelease|Many new additions to the Nether, including: magma cubes, blazes (as well as blaze monster spawners and blaze rods), nether fortresses (including nether bricks, nether brick stairs and nether brick fences), nether wart, ghast tears dropped by ghasts and gold nuggets dropped by zombie pigmen.}}
|{{HistoryLine|||dev=Beta 1.9 Prerelease 4|With the addition of the [[Minecraft:Silk Touch]] enchantment, it was possible to legitimately obtain [[Minecraft:water]] using [[Minecraft:ice]] in the Nether.}}  
|{{HistoryLine|||dev=Beta 1.9 Prerelease 4|With the addition of the [[Minecraft:Silk Touch]] enchantment, it was possible to legitimately obtain [[Minecraft:water]] using [[Minecraft:ice]] in the Nether.}}  
|{{HistoryLine|||dev=Beta 1.9 Prerelease 5|The ability to pick up ice blocks with the Silk Touch enchantment was removed.}}
|{{HistoryLine|||dev=Beta 1.9 Prerelease 5|The ability to pick up ice blocks with the Silk Touch enchantment was removed.}}
|{{HistoryLine||1.2.1|dev=12w03a|Fog in the Nether now appears closer to the player.}}
|{{HistoryLine||1.2.1|dev=12w03a|Fog in the Nether now appears closer to the player.}}
|{{HistoryLine|||dev=12w06a|[[Minecraft:Snow golem]]s now take damage in the Nether.}}
|{{HistoryLine|||dev=12w06a|Snow golems now take damage in the Nether.}}
|{{HistoryLine|||dev=12w07a|The build limit has been increased from 128 to 256, allowing players to build on top of the roof.}}
|{{HistoryLine|||dev=12w07a|The build limit has been increased from 128 to 256, allowing players to build on top of the roof.}}
|{{HistoryLine||1.3.1|dev=12w16a|Added the {{cmd|give}} command. Using it to get water or <code>flowing_water</code> blocks allows another way to place water in the Nether.}}
|{{HistoryLine||1.3.1|dev=12w16a|Added the {{cmd|give}} command. Using it to get water or <code>flowing_water</code> blocks allows another way to place water in the Nether.}}
|{{HistoryLine|||dev=12w17a|Ice can now be obtained with Silk Touch again, but ice no longer melts into water in the Nether.}}
|{{HistoryLine|||dev=12w17a|Ice can now be obtained with Silk Touch again, but ice no longer melts into water in the Nether.}}
|{{HistoryLine|||dev=12w22a|Rarely, nether portals spawn zombie pigmen.}}
|{{HistoryLine|||dev=12w22a|Rarely, nether portals spawn zombie pigmen.}}
|{{HistoryLine|||dev=12w27a|Growing [[Minecraft:nether wart]] is no longer restricted to the Nether – it can be grown in the [[Minecraft:Overworld]] and [[Minecraft:the End]].}}
|{{HistoryLine|||dev=12w27a|Growing nether wart is no longer restricted to the Nether – it can be grown in the [[Minecraft:Overworld]] and [[Minecraft:the End]].}}
|{{HistoryLine||1.4.2|dev=12w32a|Zombie pigmen can wear armor, and the sword they are holding makes them deal more damage.}}
|{{HistoryLine||1.4.2|dev=12w32a|Zombie pigmen can wear armor, and the sword they are holding makes them deal more damage.}}
|{{HistoryLine|||dev=12w34a|Any mobs and entities can travel through nether portals.}}
|{{HistoryLine|||dev=12w34a|Any mobs and entities can travel through nether portals.}}
|{{HistoryLine|||dev=12w36a|Added [[Minecraft:wither skeleton]]s.}}
|{{HistoryLine|||dev=12w36a|Added wither skeletons.}}
|{{HistoryLine||1.4.6|dev=12w49a|Added nether brick slabs.}}
|{{HistoryLine||1.4.6|dev=12w49a|Added nether brick slabs.}}
|{{HistoryLine||1.5|dev=13w01a|[[Minecraft:Nether quartz ore]] is added to the Nether, which spawns around netherrack.}}
|{{HistoryLine||1.5|dev=13w01a|Nether quartz ore is added to the Nether, which spawns around netherrack.}}
|{{HistoryLine|||dev=13w02a|Lava flows more quickly in the Nether, and hidden lava can be found in the Nether.}}
|{{HistoryLine|||dev=13w02a|Lava flows more quickly in the Nether, and hidden lava can be found in the Nether.}}
|{{HistoryLine||1.6.1|dev=13w18a|[[Minecraft:Chest]]s can now be found in nether fortresses.}}
|{{HistoryLine||1.6.1|dev=13w18a|[[Minecraft:Chest]]s can now be found in nether fortresses.}}
|{{HistoryLine||2013 Music Update|Four [[Minecraft:music]] tracks added for the Nether, including "Concrete Halls", "Dead Voxel", "Warmth" and "Ballad of the Cats".}}
|{{HistoryLine||2013 Music Update|Four music tracks added for the Nether, including "Concrete Halls", "Dead Voxel", "Warmth" and "Ballad of the Cats".}}
|{{HistoryLine||1.7.2|dev=13w37a|Added the {{cmd|setblock}} command that can place water in the Nether.}}
|{{HistoryLine||1.7.2|dev=13w37a|Added the {{cmd|setblock}} command that can place water in the Nether.}}
|{{HistoryLine||1.8|dev=14w03a|Added the {{cmd|fill}} command that can place water in the Nether.}}
|{{HistoryLine||1.8|dev=14w03a|Added the {{cmd|fill}} command that can place water in the Nether.}}
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|{{HistoryLine||1.9|dev=15w31a|Removed the Nether fog.}}
|{{HistoryLine||1.9|dev=15w31a|Removed the Nether fog.}}
|{{HistoryLine|||dev=15w31c|Re-added the Nether fog.}}
|{{HistoryLine|||dev=15w31c|Re-added the Nether fog.}}
|{{HistoryLine|||dev=15w49a|The [[Minecraft:wither]] and [[Minecraft:ender dragon]] no longer travel through portals.}}
|{{HistoryLine|||dev=15w49a|The [[Minecraft:wither]] and ender dragon no longer travel through portals.}}
|{{HistoryLine||1.10|dev=16w20a|[[Minecraft:Endermen]] now rarely spawn in the Nether, and can now pick up netherrack.
|{{HistoryLine||1.10|dev=16w20a|Endermen now rarely spawn in the Nether, and can now pick up netherrack.
|Added magma blocks.
|Added magma blocks.
|Added [[Minecraft:red nether bricks]] and [[Minecraft:nether wart block]]s, which can be crafted but do not otherwise generate naturally in the Nether.}}
|Added red nether bricks and nether wart blocks, which can be crafted but do not otherwise generate naturally in the Nether.}}
|{{HistoryLine||1.13|dev=18w06a|Vertical air cavities, stretching from bedrock level as far as Y{{=}}35 and filled with lava to Y{{=}}10, now occur in chains across the bottom of the Nether, often forming extensive canyons.}}
|{{HistoryLine||1.13|dev=18w06a|Vertical air cavities, stretching from bedrock level as far as Y{{=}}35 and filled with lava to Y{{=}}10, now occur in chains across the bottom of the Nether, often forming extensive canyons.}}
|{{HistoryLine|||dev=18w19a|The [[Minecraft:biome]] "Hell" has been renamed to "Nether".}}
|{{HistoryLine|||dev=18w19a|The [[Minecraft:biome]] "Hell" has been renamed to "Nether".}}
|{{HistoryLine|||dev=pre5|The biome ID of the Nether has been changed from <code>hell</code> to <code>nether</code>.}}
|{{HistoryLine|||dev=pre5|The biome ID of the Nether has been changed from <code>hell</code> to <code>nether</code>.}}
|{{HistoryLine||1.14|dev=18w43a|Added nether brick walls and red nether brick slabs, stairs and walls.}}
|{{HistoryLine||1.14|dev=18w43a|Added nether brick walls and red nether brick slabs, stairs and walls.}}
|{{HistoryLine|||dev=19w14a|[[Minecraft:Soul sand]] and [[Minecraft:gravel]] now generate around lava sea level instead of between y level 60 and 65.<ref>{{bug|MC-152207||Almost no naturally generating soul sand in nether wastes; changed soul sand generation after 1.13.2|WAI}}</ref>}}
|{{HistoryLine|||dev=19w14a|Soul sand and [[Minecraft:gravel]] now generate around lava sea level instead of between y level 60 and 65.<ref>{{bug|MC-152207||Almost no naturally generating soul sand in nether wastes; changed soul sand generation after 1.13.2|WAI}}</ref>}}
|{{HistoryLine||1.16|dev=20w06a|Added 3 new [[Minecraft:biome]]s to the Nether, the [[Minecraft:crimson forest]], [[Minecraft:warped forest]] and [[Minecraft:soul sand valley]], while renaming the original Nether biome to [[Minecraft:nether wastes]].
|{{HistoryLine||1.16|dev=20w06a|Added 3 new [[Minecraft:biome]]s to the Nether, the crimson forest, warped forest and soul sand valley, while renaming the original Nether biome to nether wastes.
|Added [[Minecraft:ancient debris]], a rare [[Minecraft:ore]] that generates in the Nether.
|Added ancient debris, a rare [[Minecraft:ore]] that generates in the Nether.
|Added [[Minecraft:hoglin]]s, which spawn exclusively in the crimson forest in the Nether.}}
|Added hoglins, which spawn exclusively in the crimson forest in the Nether.}}
|{{HistoryLine|||dev=20w07a|Added [[Minecraft:piglin]]s, which spawn in both the crimson forest and nether wastes in the Nether.}}
|{{HistoryLine|||dev=20w07a|Added [[Minecraft:piglin]]s, which spawn in both the crimson forest and nether wastes in the Nether.}}
|{{HistoryLine|||dev=20w09a|Changed the ambient lighting in the Nether, it is now much darker}}
|{{HistoryLine|||dev=20w09a|Changed the ambient lighting in the Nether, it is now much darker}}
|{{HistoryLine|||dev=20w10a|Added [[Minecraft:ambience]] to the Nether.}}
|{{HistoryLine|||dev=20w10a|Added ambience to the Nether.}}
|{{HistoryLine|||dev=20w11a|Added [[Minecraft:twisting vines]] to the warped forest biome in the Nether.
|{{HistoryLine|||dev=20w11a|Added twisting vines to the warped forest biome in the Nether.
|Added [[Minecraft:nether gold ore]] to the Nether.}}
|Added nether gold ore to the Nether.}}
|{{HistoryLine|||dev=20w13a|Added [[Minecraft:strider]]s, which spawn on lava lakes.}}
|{{HistoryLine|||dev=20w13a|Added striders, which spawn on lava lakes.}}
|{{HistoryLine|||dev=20w15a|Added the [[Minecraft:basalt deltas]] biome to the Nether.
|{{HistoryLine|||dev=20w15a|Added the basalt deltas biome to the Nether.
|Added 3 new [[Minecraft:music]] tracks including: "Chrysopoeia", "Rubedo" and "So Below".}}
|Added 3 new music tracks including: "Chrysopoeia", "Rubedo" and "So Below".}}
|{{HistoryLine|||dev=20w16a|Added [[Minecraft:bastion remnant]]s to the Nether.  
|{{HistoryLine|||dev=20w16a|Added bastion remnants to the Nether.  
|Added [[Minecraft:ruined portal]]s, which can generate in the Nether.}}
|Added ruined portals, which can generate in the Nether.}}
|{{HistoryLine||1.16.2|dev=20w27a|Added [[Minecraft:piglin brute]]s, which spawn in bastion remnants.}}
|{{HistoryLine||1.16.2|dev=20w27a|Added piglin brutes, which spawn in bastion remnants.}}
|{{HistoryLine||1.21.6|dev=25w15a|Added [[Minecraft:dried ghast]]s, which spawn in nether fossils.}}
|{{HistoryLine||1.21.6|dev=25w15a|Added dried ghasts, which spawn in nether fossils.}}
|{{HistoryLine||1.21.11|dev=25w44a|Environmental fog in the Nether is no longer dependent on the render distance setting and will consistently be applied from 10 to 96 blocks.}}
|{{HistoryLine||1.21.11|dev=25w44a|Environmental fog in the Nether is no longer dependent on the render distance setting and will consistently be applied from 10 to 96 blocks.}}
}}
}}
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{{HistoryTable
{{HistoryTable
|{{HistoryLine|pocket alpha}}
|{{HistoryLine|pocket alpha}}
|{{HistoryLine||April 22, 2015|link={{tweet|_tomcc|590916949028294656}}|[[Minecraft:Tommaso Checchi]] tweets a picture of the Nether, showing that it is officially in development.
|{{HistoryLine||April 22, 2015|link={{tweet|_tomcc|590916949028294656}}|Tommaso Checchi tweets a picture of the Nether, showing that it is officially in development.
|He later tweets a refusal to state how finished it is or the planned version.<ref>{{tweet|_tomcc|590917082071576576|I won't tell you in which version that's going to be out though, neither how finished that is :)|April 22, 2015}}</ref>}}
|He later tweets a refusal to state how finished it is or the planned version.<ref>{{tweet|_tomcc|590917082071576576|I won't tell you in which version that's going to be out though, neither how finished that is :)|April 22, 2015}}</ref>}}
|{{HistoryLine||v0.12.1|dev=build 1|Added the Nether.
|{{HistoryLine||v0.12.1|dev=build 1|Added the Nether.
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|{{HistoryLine||v0.16.0|dev=build 1|Water cannot be placed in the Nether without inventory editing or using commands.}}
|{{HistoryLine||v0.16.0|dev=build 1|Water cannot be placed in the Nether without inventory editing or using commands.}}
|{{HistoryLine|pocket}}
|{{HistoryLine|pocket}}
|{{HistoryLine||1.0.0|Four [[Minecraft:music]] tracks added for the Nether, including "Concrete Halls", "Dead Voxel", "Warmth" and "Ballad of the Cats".}}  
|{{HistoryLine||1.0.0|Four music tracks added for the Nether, including "Concrete Halls", "Dead Voxel", "Warmth" and "Ballad of the Cats".}}  
|{{HistoryLine||1.1.3|dev=alpha 1.1.3.0|Added magma blocks.
|{{HistoryLine||1.1.3|dev=alpha 1.1.3.0|Added magma blocks.
|Added [[Minecraft:red nether bricks]] and [[Minecraft:nether wart block]]s, which can be crafted but do not otherwise generate naturally in the Nether.}}
|Added red nether bricks and nether wart blocks, which can be crafted but do not otherwise generate naturally in the Nether.}}
|{{HistoryLine|bedrock}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|Added 3 new [[Minecraft:biome]]s to the Nether, the [[Minecraft:crimson forest]], [[Minecraft:warped forest]] and [[Minecraft:soul sand valley]].
|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|Added 3 new [[Minecraft:biome]]s to the Nether, the crimson forest, warped forest and soul sand valley.
|Added [[Minecraft:ancient debris]], a rare [[Minecraft:ore]] that generates in the Nether.
|Added ancient debris, a rare [[Minecraft:ore]] that generates in the Nether.
|Added [[Minecraft:hoglin]]s and [[Minecraft:piglin]]s, hoglins spawn exclusively in the [[Minecraft:crimson forest]] in the Nether, while piglins spawn in both the crimson forest and nether wastes in the Nether.}}
|Added hoglins and [[Minecraft:piglin]]s, hoglins spawn exclusively in the crimson forest in the Nether, while piglins spawn in both the crimson forest and nether wastes in the Nether.}}
|{{HistoryLine|||dev=beta 1.16.0.57|Added [[Minecraft:ambience]] to the Nether.
|{{HistoryLine|||dev=beta 1.16.0.57|Added ambience to the Nether.
|Added [[Minecraft:nether gold ore]] to the Nether.
|Added nether gold ore to the Nether.
|Added [[Minecraft:strider]]s, which spawn on lava lakes.
|Added striders, which spawn on lava lakes.
|Added the [[Minecraft:basalt deltas]] biome to the Nether.
|Added the basalt deltas biome to the Nether.
|Added 3 new [[Minecraft:music]] tracks including: "Chrysopoeia", "Rubedo" and "So Below".
|Added 3 new music tracks including: "Chrysopoeia", "Rubedo" and "So Below".
|Added [[Minecraft:bastion remnant]]s to the Nether.  
|Added bastion remnants to the Nether.  
|Added [[Minecraft:ruined portal]]s, which can generate in the Nether.
|Added ruined portals, which can generate in the Nether.
|Gravel and [[Minecraft:blackstone]] patch can now generate below lava sea level in the Nether.}}
|Gravel and [[Minecraft:blackstone]] patch can now generate below lava sea level in the Nether.}}
|{{HistoryLine||1.16.20|dev=beta 1.16.20.50|Added [[Minecraft:piglin brute]]s, which spawn in bastion remnants.}}
|{{HistoryLine||1.16.20|dev=beta 1.16.20.50|Added piglin brutes, which spawn in bastion remnants.}}
|{{HistoryLine||1.21.80|exp=Drop 2 2025|dev=Preview 1.21.80.25|Added [[Minecraft:dried ghast]]s, which spawn in nether fossils.
|{{HistoryLine||1.21.80|exp=Drop 2 2025|dev=Preview 1.21.80.25|Added dried ghasts, which spawn in nether fossils.
}}
}}
}}
}}
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|{{HistoryLine|console}}
|{{HistoryLine|console}}
|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Added the Nether.}}
|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Added the Nether.}}
|{{HistoryLine||xbox=TU7|Added [[Minecraft:nether fortress]]es.}}
|{{HistoryLine||xbox=TU7|Added nether fortresses.}}
|{{HistoryLine||xbox=TU9|Added new music to the Nether.
|{{HistoryLine||xbox=TU9|Added new music to the Nether.
|Added Reset Nether option to force regeneration of the Nether. This is helpful for older saves that didn't have a nether fortress.
|Added Reset Nether option to force regeneration of the Nether. This is helpful for older saves that didn't have a nether fortress.
|Growing [[Minecraft:nether wart]] is no longer restricted to the Nether – it can be grown in the [[Minecraft:Overworld]] and [[Minecraft:the End]].}}
|Growing nether wart is no longer restricted to the Nether – it can be grown in the [[Minecraft:Overworld]] and [[Minecraft:the End]].}}
|{{HistoryLine||xbox=TU12|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[Minecraft:Snow golem]]s now take damage in the Nether.|The build limit has been increased from 128 to 256, allowing players to build on top of the roof.}}
|{{HistoryLine||xbox=TU12|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Snow golems now take damage in the Nether.|The build limit has been increased from 128 to 256, allowing players to build on top of the roof.}}
|{{HistoryLine||xbox=TU14|xbone=CU1|ps3=1.04|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[Minecraft:Nether quartz ore]] is added to the Nether, which spawns around netherrack.}}
|{{HistoryLine||xbox=TU14|xbone=CU1|ps3=1.04|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Nether quartz ore is added to the Nether, which spawns around netherrack.}}
|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|switch=1.0.1|Any mobs and entities can travel through nether portals.|Added [[Minecraft:wither skeleton]]s.|[[Minecraft:Chest]]s can now be found in nether fortresses.}}
|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|switch=1.0.1|Any mobs and entities can travel through nether portals.|Added wither skeletons.|[[Minecraft:Chest]]s can now be found in nether fortresses.}}
|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|Endermen can now spawn in the Nether, and can now pick up netherrack.
|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|Endermen can now spawn in the Nether, and can now pick up netherrack.
|Added [[Minecraft:magma block]]s.
|Added magma blocks.
|Added [[Minecraft:red nether bricks]] and [[Minecraft:nether wart block]]s, which can be crafted, but do not otherwise generate naturally in the Nether.}}
|Added red nether bricks and nether wart blocks, which can be crafted, but do not otherwise generate naturally in the Nether.}}
}}
}}


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== Trivia ==
== Trivia ==
*Upon entering the Nether as a single player, the passage of time freezes in the Overworld and resumes when the player returns unless the {{cmd|forceload}} command is used. This is due to the spawn chunks no longer being ticked, and not [[Minecraft:chunk]]s loading and unloading as some players believe. The spawn chunks are kept loaded when there are no players in the Overworld, but most things other than basic redstone stop working.
*Upon entering the Nether as a single player, the passage of time freezes in the Overworld and resumes when the player returns unless the {{cmd|forceload}} command is used. This is due to the spawn chunks no longer being ticked, and not chunks loading and unloading as some players believe. The spawn chunks are kept loaded when there are no players in the Overworld, but most things other than basic redstone stop working.
*Names considered for the Nether included "Inferno"<ref>{{tweet|notch|28437325743|@DoubleS1928 Inferno's a pretty good name!|October 23, 2010}}</ref>, "the Ways"<ref>{{tweet|notch|28439685286|the ways would be a neat homage to WoT..|October 23, 2010}}</ref>, "the Nexus"<ref>{{tweet|notch|28481318257|not bad! :-D|October 23, 2010}}</ref>, and "the Core"<ref>{{tweet|notch|29088769634|"The Core"! I like that.|October 29, 2010}}</ref>. During development, the names "Hell" and "the Slip" were used as placeholders.
*Names considered for the Nether included "Inferno"<ref>{{tweet|notch|28437325743|@DoubleS1928 Inferno's a pretty good name!|October 23, 2010}}</ref>, "the Ways"<ref>{{tweet|notch|28439685286|the ways would be a neat homage to WoT..|October 23, 2010}}</ref>, "the Nexus"<ref>{{tweet|notch|28481318257|not bad! :-D|October 23, 2010}}</ref>, and "the Core"<ref>{{tweet|notch|29088769634|"The Core"! I like that.|October 29, 2010}}</ref>. During development, the names "Hell" and "the Slip" were used as placeholders.
*The numbers for the 3 dimensions are -1=the Nether, 0=Overworld, 1=the End. This contributes to a misconception that the Nether is "below" the Overworld.
*The numbers for the 3 dimensions are -1=the Nether, 0=Overworld, 1=the End. This contributes to a misconception that the Nether is "below" the Overworld.
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*{{IN|bedrock}}, if a section of the bedrock ceiling is removed (e.g., through commands) mobs can spawn directly below where the ceiling should be, despite the surface density cap in the Nether being 0.
*{{IN|bedrock}}, if a section of the bedrock ceiling is removed (e.g., through commands) mobs can spawn directly below where the ceiling should be, despite the surface density cap in the Nether being 0.
*{{IN|console}}, the size of the Nether is limited, with bedrock walls surrounding it on all sides. The Overworld-Nether ratio varies depending on the world size: it is 1:3 for Classic and Small worlds, 1:6 for Medium worlds, and 1:8 (the same as ''Java'' and ''Bedrock'' editions) for Large worlds.
*{{IN|console}}, the size of the Nether is limited, with bedrock walls surrounding it on all sides. The Overworld-Nether ratio varies depending on the world size: it is 1:3 for Classic and Small worlds, 1:6 for Medium worlds, and 1:8 (the same as ''Java'' and ''Bedrock'' editions) for Large worlds.
*The crimson and warped forest biomes are suggested to decontaminate the Nether environment from potential landfill pollution that coincides with the presence of [[Minecraft:ancient debris]].<ref>{{mcnet|taking-inventory--netherite-scrap|Taking Inventory: Netherite Scrap|March 25, 2021|Duncan Geere}}</ref>
*The crimson and warped forest biomes are suggested to decontaminate the Nether environment from potential landfill pollution that coincides with the presence of ancient debris.<ref>{{mcnet|taking-inventory--netherite-scrap|Taking Inventory: Netherite Scrap|March 25, 2021|Duncan Geere}}</ref>


== Gallery ==
== Gallery ==
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File:NetherBoundary.png|A warped forest and a crimson forest
File:NetherBoundary.png|A warped forest and a crimson forest
File:Ghast shooting at player.png|A ghast shooting at the player
File:Ghast shooting at player.png|A ghast shooting at the player
File:Piglins hunting hoglin.png|[[Minecraft:Piglins]] hunting a [[Minecraft:hoglin]]
File:Piglins hunting hoglin.png|Piglins hunting a hoglin
File:Bartering piglins.png|[[Minecraft:Bartering]] piglins
File:Bartering piglins.png|Bartering piglins
File:Treasure bastion box bottom.png|The inside of a bastion remnant
File:Treasure bastion box bottom.png|The inside of a bastion remnant
File:Fortress2.png|Nether fortress in a warped forest
File:Fortress2.png|Nether fortress in a warped forest
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File:Nether Map.gif|Using a map in the Nether causes the player's position indicator to rotate, but any markers do not.
File:Nether Map.gif|Using a map in the Nether causes the player's position indicator to rotate, but any markers do not.
File:Mushrooms naturally generated above the nether.png|Mushrooms naturally generated above the Nether.
File:Mushrooms naturally generated above the nether.png|Mushrooms naturally generated above the Nether.
File:Nether canyon.jpg|A Nether [[Minecraft:canyon]].
File:Nether canyon.jpg|A Nether canyon.
File:Gravel in Nether.png|[[Minecraft:Gravel]] in the Nether.
File:Gravel in Nether.png|[[Minecraft:Gravel]] in the Nether.
File:All nether biomes.png|The junction of all biomes in the Nether.
File:All nether biomes.png|The junction of all biomes in the Nether.
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File:Water in the nether by waterlogging.png|Historically there have been many glitches enabling water to be placed in the Nether.
File:Water in the nether by waterlogging.png|Historically there have been many glitches enabling water to be placed in the Nether.
File:Netherfarlands.png|The Far Lands in the Nether.
File:Netherfarlands.png|The Far Lands in the Nether.
File:Hell RTX.png|The Nether with [[Minecraft:ray tracing]]. Note that there are no ray tracing effects because of the lack of daylight, but Nether fog is disabled.
File:Hell RTX.png|The Nether with ray tracing. Note that there are no ray tracing effects because of the lack of daylight, but Nether fog is disabled.
</gallery>
</gallery>


=== Development images ===
=== Development images ===
<gallery>
<gallery>
Halloween Update Screenshot.png|The first screenshot released by [[Minecraft:Notch]] showing what the Nether would look like.
Halloween Update Screenshot.png|The first screenshot released by Notch showing what the Nether would look like.
Netherrack-first.jpg|The first screenshot released by [[Minecraft:Jeb]] in September 2011 of [[Minecraft:nether fortress]]es.
Netherrack-first.jpg|The first screenshot released by Jeb in September 2011 of nether fortresses.
Nbrick.png|Brightened version of the previous screenshot.
Nbrick.png|Brightened version of the previous screenshot.
New Nether 2.jpg|Another early view of a nether fortress Jeb released in September 2011.
New Nether 2.jpg|Another early view of a nether fortress Jeb released in September 2011.
New Nether 2 bright.jpg|Brightened.
New Nether 2 bright.jpg|Brightened.
OldNether.png|The Nether as it appeared prior to [[Minecraft:Beta 1.8]].
OldNether.png|The Nether as it appeared prior to Beta 1.8.
</gallery>
</gallery>


=== In other media ===
=== In other media ===
<gallery>
<gallery>
File:Alex in the Nether.jpg|Artwork of [[Minecraft:Alex]] in the Nether.
File:Alex in the Nether.jpg|Artwork of Alex in the Nether.
File:Piglin Head Animation.jpg|[[Minecraft:Sunny]] using a [[Minecraft:piglin head]] on a [[Minecraft:note block]] in a [[Minecraft:crimson forest]].
File:Piglin Head Animation.jpg|Sunny using a piglin head on a note block in a crimson forest.
File:Nether Wastes MCD.png|[[Minecraft:MCD:Nether Wastes|Nether Wastes]] as they appear in ''[[Minecraft:Minecraft Dungeons]]''.
File:Nether Wastes MCD.png|Nether Wastes as they appear in ''[[Minecraft:Minecraft Dungeons]]''.
File:MCA25 12-13.jpg|[[Minecraft:Efe]] in the Nether, from [[Minecraft:Minecraft Annual 2025]].
File:MCA25 12-13.jpg|[[Minecraft:Efe]] in the Nether, from Minecraft Annual 2025.
File:LEGO The Nether.png|A ''[[Minecraft:Lego Minecraft]]'' Micro World set of the Nether.
File:LEGO The Nether.png|A ''Lego Minecraft'' Micro World set of the Nether.
File:LEGOMCTheNetherBastionBoxed.png|A minifigure-scale ''LEGO Minecraft'' set of the Nether.
File:LEGOMCTheNetherBastionBoxed.png|A minifigure-scale ''LEGO Minecraft'' set of the Nether.
File:AMCM Malgosha leads.jpeg|The Nether as seen in {{AMCM}}.
File:AMCM Malgosha leads.jpeg|The Nether as seen in {{AMCM}}.
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== External links ==
== External links ==
*{{Mcnet|visit-nether-|Visit the Nether!|October 11, 2019|[[Minecraft:Duncan Geere]]}}
*{{Mcnet|visit-nether-|Visit the Nether!|October 11, 2019|Duncan Geere}}
*{{Mcnet|nightmares-nether|Nightmares in the Nether|June 9, 2020|[[Minecraft:Kelsey Howard]]}}  
*{{Mcnet|nightmares-nether|Nightmares in the Nether|June 9, 2020|Kelsey Howard}}  
*{{Mcnet|the-nether-and-i|The Nether and I|June 14, 2020|[[Minecraft:Sofia Dankis]]}}
*{{Mcnet|the-nether-and-i|The Nether and I|June 14, 2020|Sofia Dankis}}
*{{Mcnet|a-briefish-history-nether|A brief-ish history of the Nether|March 8, 2021|[[Minecraft:Sofia Dankis]]}}
*{{Mcnet|a-briefish-history-nether|A brief-ish history of the Nether|March 8, 2021|Sofia Dankis}}
*{{ytl|-7LsK-RtAWY|Minecraft: The Great Wild {{!}} The Nether|Minecraft|August 26, 2023}}
*{{ytl|-7LsK-RtAWY|Minecraft: The Great Wild {{!}} The Nether|Minecraft|August 26, 2023}}
== Navigation ==
== Navigation ==
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[[Category:The Nether| ]]
[[Category:The Nether| ]]


[[Minecraft:cs:Nether]]
cs:Nether
[[Minecraft:de:Nether]]
de:Nether
[[Minecraft:es:El Nether]]
es:El Nether
[[Minecraft:fr:Le Nether]]
fr:Le Nether
[[Minecraft:hu:Az Alvilág]]
hu:Az Alvilág
[[Minecraft:it:Nether]]
it:Nether
[[Minecraft:ja:ネザー]]
ja:ネザー
[[Minecraft:ko:네더]]
ko:네더
[[Minecraft:lzh:焱界]]
lzh:焱界
[[Minecraft:nl:De Nether]]
nl:De Nether
[[Minecraft:pl:Nether]]
pl:Nether
[[Minecraft:pt:O Nether]]
pt:O Nether
[[Minecraft:ru:Нижний мир]]
ru:Нижний мир
[[Minecraft:th:เนเธอร์]]
th:เนเธอร์
[[Minecraft:uk:Незер]]
uk:Незер
[[Minecraft:zh:下界]]
zh:下界

Revision as of 16:07, 9 April 2026

File:The Nether.png
A view of a crimson forest with a hoglin, a ghast and three Minecraft:piglins in the background.
File:Vibrant Visuals Nether.png
The Nether with Vibrant Visuals.

The Nether is a dangerous, volcanic, fungal Minecraft:dimension containing Minecraft:fire, Minecraft:lava, Nether fungi and normal mushrooms, many hostile mobs, and exclusive Minecraft:structures and Minecraft:biomes.

Accessing

Template:Main

File:Full and Budget Nether Portal.png
"Economy" portal without corners (left), and a full portal (right)

To access the Nether, the player must construct a nether portal in the Minecraft:Overworld (portals created in Minecraft:the End do not activate). To create the portal, the player must first build a rectangular Minecraft:obsidian frame, ranging in size from a minimum of 4 blocks × 5 blocks to a maximum of 23 blocks × 23 blocks. Once the frame is completed, it can then be activated by placing Minecraft:fire within the frame, using flint and steel, fire charge, Minecraft:dispensers, or any material that is capable of igniting fire.

The portal allows most entities (with the exception of the Minecraft:wither and the ender dragon) to be transported to a corresponding portal in the Nether. In Survival, the player must stand in a nether portal for 4 seconds to enter the Nether. The player can step out of a portal before it completes its animation to abort the teleport. The portal plays a sound effect while the player is inside it. If there is no corresponding portal, a new 4×5 portal is created. The portal can be destroyed by breaking the obsidian frame, by a nearby explosion, or by placing Minecraft:water in the Overworld or Minecraft:lava into it with a Minecraft:bucket or Minecraft:dispenser. Any of the Minecraft:blocks in the corners can be destroyed without destroying the portal.

The Nether could generate in the former Minecraft:OldTemplate:Only world type, (with the same 256×256 borders as the Overworld) though nether portals could not be created without using commands. Nether portals created in the Nether could spawn the player outside of the world barrier.

If cheats are enabled, players can also teleport to the Nether without using a nether portal: the syntax is Template:Cmd Template:In, and Template:Cmd Template:In.

Traits

Minecraft:Bedrock forms a rough 5 layer ceiling on top of the nether (starting at y-level 123 and ending at y-level 127) restricting the player from leaving the Nether. Just like in the Minecraft:Overworld, the player is protected from falling off the world by 5 bottom layers of bedrock (starting at y level 4 and ending at y-level 0) in a rough pattern. This makes the Nether 128 blocks high unlike the Overworld's 384. As with the vast Overworld and End dimensions of the Java and Bedrock Editions, the Nether is equally horizontally vast to the world border.

Template:IN, build limit in the Nether is 256 blocks: if the player manages to get on top of the bedrock roof, they can build additional 128 blocks upward on it. Template:IN, the build limit in the Nether is 128 blocks, despite it being 256 in the End, and 320 in the Overworld.

The Nether has no daylight cycle and no weather. Natural sources of light include Minecraft:fire, Minecraft:lava, portals, Minecraft:shroomlights and Minecraft:glowstone. Even with a light level of 0, the Nether has a dim ambient light (roughly equivalent to light level 8 in the Overworld). Light otherwise functions exactly the same as it does in the Overworld and the End. The Nether is the only dimension without directional lighting in Minecraft:Vibrant Visuals, so there are no dynamic shadows.

The majority of "flora" in the Nether is fungus-based as opposed to plants. The Nether "grass" consists of specialized Nether mycelium (known as "Minecraft:nylium"). The Nether features its own unique fungi (including Nether wart), as well as equivalent huge fungi that serve as trees. The stems of the huge fungi function as Minecraft:logs. Also present are a number of native vines and roots.

Most creatures found in the Nether are hostile and potentially dangerous.

Locations in the Nether correlate to Overworld Minecraft:coordinates, but horizontal Overworld distances are scaled down by a ratio of 8:1 for travel in the Nether. Therefore, traveling one block in the Nether means traveling eight blocks in the Overworld. For example, in a perfect scenario, a player who enters a portal in the Overworld at X=0, Z=0 and travels in the Nether to X=1000, Z=1000 returns to the Overworld at X=8000, Z=8000. This makes portals a useful tool for traveling long distances in the Overworld. This does not allow one to pass the Overworld World border.

Template:Calculator

Most items and blocks in the Nether function the same as they do in the Overworld, with a few notable exceptions:

  • Minecraft:Beds cannot be used as a spawn point; they instead explode and cause fires when a player attempts to sleep in one. It has an explosion power of 5. The explosion is larger than that of Minecraft:TNT, which has an explosion power of 4.
    • Villagers, if brought into the Nether, can still use beds safely during night time in the Overworld.
  • The player may use a powered respawn anchor to respawn in the Nether, but when it runs out of charges, the player once again respawns in the Overworld.
  • There is no way to place liquid Minecraft:water in the Nether without the use of Minecraft:commands, except inside a Minecraft:cauldron. These can be used to put out a player on fire.
    • Using water buckets produces steam particles and a hissing sound, leaving the player with an empty Minecraft:bucket.
    • Minecraft:Ice that is melted or smashed in the Nether does not produce water.
    • A wet sponge instantly becomes a regular Minecraft:sponge when placed.
    • If placed using cheats or when placed inside a cauldron, water takes on a reddish-brown color.Template:Only
  • Lava flows twice as far (eight blocks) and three times as fast in the Nether compared to Overworld, with the same flowing distance and half the flowing speed of water in the Overworld.
  • Grass blocks, most plants, and Minecraft:leaves take on a dead-looking brownish color because the Nether is dry and hot.
  • Minecraft:Maps generate a brown-gray static pattern. The player's direction indicator is colored redTemplate:Only and spins randomly; its location is still relative to the player's location in the Nether, except in the Minecraft:New Nintendo 3DS Edition, where it is always in the center of the map.
    • Using an Overworld map in the Nether displays the player's relative coordinates.Template:Only
  • Minecraft:Clocks spin wildly, making it impossible to tell the time while in the Nether. Minecraft:Compasses also spin wildly unless connected to a Minecraft:lodestone, which they then point toward.
  • Eyes of ender cannot be thrown, since no strongholds generate in the Nether.
  • Snow golems rapidly take fire damage and die, due to the Nether being dry and hot. However, they can survive if they have the Fire Resistance status effect.
  • Stalactites produce lava particles instead of water particles, and do not convert Minecraft:mud above them into Minecraft:clay.<ref>Template:Bug</ref>
  • Because there is no daylight cycle, certain blocks and mobs behave differently:
    • Creaking hearts do not spawn creakings when placed between two pale oak logs.
    • Minecraft:Eyeblossoms do not change between open and closed states depending on the time of day.
    • Bees work without resting as if it never turns night. Villagers still continue their routine following the Overworld daylight cycle.

Environment

The Nether features unique cave-like terrain with no sky. Lava and fire are common hazards everywhere in the Nether. Areas distant from the player are shrouded in fog of red or blue, depending on the biome, and some biomes are filled with particles in the air. The shape of the terrain in the Nether is independent of the biome distribution; instead, the biomes alter the surface material and add terrain features to the netherrack terrain.

Biomes

The Nether is divided into several biomes just like the Overworld, each featuring unique terrain, mobs, structures, ambience, etc. There are five Minecraft:biomes in the Nether:

Biome name Description Screenshot
Nether wastes Template:Anchor

The Nether wastes is the most common biome in the Nether. The terrain mainly consists of Minecraft:netherrack, with Minecraft:glowstone clusters growing and lava leaking from the ceiling, and Minecraft:gravel and soul sand lining its shores. Most of the Nether mobs can spawn here, including ghasts, zombified piglins, magma cubes, striders, Minecraft:piglins, and the occasional Minecraft:enderman.

File:Nether Wastes Vibrant Visuals.png
Soul sand valley Template:Anchor

The soul sand valley mainly consists of soul sand, basalt and soul soil. Notable features of the biome are exposed nether fossils in various shapes and sizes, large amounts of Minecraft:lava, blue fog, large spires made of Minecraft:basalt, soul fire, and the occasional nether fortress or bastion remnant. Ghasts and skeletons are common in this biome while endermen are rare. Striders can spawn here as well. This is the only place to find dried ghasts naturally.

File:Soul Sand Valley Vibrant Visuals.png
Crimson forest Template:Anchor

The crimson forest consists of many huge crimson fungi, which act as the "trees" of this biome. The huge fungi often generate with weeping vines hanging from them, and shroomlights which light up the landscape. The floor is mostly covered with crimson Minecraft:nylium, with occasional patches of bare Minecraft:netherrack or nether wart blocks. Crimson roots, crimson fungus, and occasionally warped fungus grow on the ground. Small patches of nether wart blocks and weeping vines can also be found growing on the ceiling.

Hoglins, piglins, zombified piglins, and striders can spawn in this biome.

File:Crimson Forest Vibrant Visuals.png
Warped forest Template:Anchor

The warped forest consists of many huge warped fungi, which act as the "trees" of this biome. The huge fungi often generate with shroomlights, which light up the landscape. Twisting vines grow throughout the biome in patches. The floor is mostly covered with warped Minecraft:nylium, with occasional patches of bare Minecraft:netherrack or warped wart blocks. Warped roots, warped fungus, nether sprouts, and occasionally crimson fungus grow on the ground.

Endermen and striders are the only mobs that spawn in this biome. The biome emits out a magenta-purple fog upon entry, and no music plays.

File:Warped Forest Vibrant Visuals.png
Basalt deltas Template:Anchor

A gray biome, the basalt deltas are said to be the remnant of ancient volcanic eruptions. The ground consists of Minecraft:basalt and Minecraft:blackstone blocks, with small patches of Minecraft:netherrack and pools of Minecraft:lava. The shape of the terrain is chaotic and uneven, making it somewhat difficult to traverse and build on. Unlike the other biomes in the Nether, bastion remnants do not generate in basalt deltas. When this biome borders a lava ocean, clusters of basalt form near the coast. Fog is colored light-gray and particles of dust can be seen falling from the ceiling upon entry.

Magma cubes have a high spawn rate in this biome, making the basalt deltas the best place to farm magma cream, and ghasts are also common. This biome also contains a much higher abundance of blackstone compared to other Nether biomes.

File:Basalt Deltas Vibrant Visuals.png

Biome distribution

Biome Frequency
Template:BiomeLink 36.30%
Template:BiomeLink 22.22%
Template:BiomeLink 17.08%
Template:BiomeLink 15.86%
Template:BiomeLink 8.54%

Generated structures

Template:Main The Nether contains a variety of unique generated structures. Though equally vast, it contains far fewer types of generated structures than there are in the Overworld.

There are 4 generated structures in the Nether:

Name Description Image
Template:AnchorNether fortress Nether fortresses are large, castle-like structures that are composed of nether bricks. This structure is often found bridging over lava seas, or tunnelling through Minecraft:netherrack.

This structure is the only place where blazes and wither skeletons spawn, making fortresses the gateway to both bosses in the game: the ender dragon and the Minecraft:wither. Fortresses also contain blaze monster spawners, as well as small nether wart farms. Nether fortresses can be found in all Nether biomes.

A nether fortress bridging over basalt deltas.
Template:AnchorNether fossil Nether fossils are structures comprised of bone blocks that generate within the soul sand valley biome. These structures have 14 different designs. Unlike Minecraft:fossils in the Minecraft:Overworld, coal ore does not generate within these fossils. There's a possibility that a dried ghast can be spotted beneath Nether fossils. A nether fossil in a soul sand valley.
Template:AnchorBastion remnant Bastion remnants are large fortifications made up of Minecraft:blackstone, blackstone bricks and Minecraft:basalt. A large amount of gold blocks and loot chests can be found within these structures. They generate in four distinct variants, each with its own unique structure and loot. They are inhabited by Minecraft:piglins and piglin brutes, and in certain variants hoglins as well. These structures generate within any Nether biome except for the basalt deltas. A bridge bastion remnant in a crimson forest.
Template:AnchorRuined portal A structure containing what appears to be a destroyed nether portal and various types of Minecraft:stone or Minecraft:blackstone materials, when generating in the Overworld or the Nether, respectively. Netherrack generates on the ground around the portal, and a Minecraft:chest containing loot generates with the structure.

These structures can be found in any Overworld and Nether biome.

A giant ruined portal in the Nether.

Terrain features

Template:See also The Nether has a lot of different Minecraft:terrain features that generate within the biomes of the Nether.

There are currently 5 terrain features in The Nether:

Name Description Image
Template:AnchorLava sea Lava seas generate at and below level 31 in all Nether biomes.

Striders can be found striding across these seas.

File:Lava sea.png
Template:AnchorGlowstone blob Glowstone blobs generate on the ceiling of the Nether in all biomes. A glowstone blob on the nether ceiling.
Template:AnchorBasalt pillar Basalt pillars generate in soul sand valley biomes and on the lava seas present there. A basalt pillar above a lava sea.
Template:AnchorDelta Deltas are sheets of constrained Minecraft:lava and magma blocks found among the terrain of basalt deltas biomes. Deltas surrounded by basalt and blackstone.
Template:AnchorHidden lava Single blocks of Minecraft:lava are buried within Minecraft:netherrack in all Nether biomes. These are particularly dangerous when mining in the Nether, as the lava can quickly flow out and overwhelm the player when uncovered. A lava source hidden in netherrack.

Mobs

The Nether is home to its own share of Minecraft:mobs, most of which are immune to Minecraft:fire and Minecraft:lava. Skeletons and endermen are the only Minecraft:Overworld mobs that can naturally spawn in the Nether; Template:In, baby zombified piglins may spawn as chicken jockeys.

Other Overworld mobs do not naturally spawn in the Nether but can be brought in through portals (except for of the Minecraft:wither and ender dragon).

There are currently 12 Template:In, or 11 Template:In, mobs that spawn in this dimension, with 3 additional associated mobs:

Template:Diagonal split header 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
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Template:EntityLink colspan="8" Template:Tc colspan="8" Template:Tc
Template:EntityLink colspan="14" Template:Tc colspan="8" Template:Tc
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Template:EntityLink colspan="22" Template:Tc
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Template:EntityLink colspan="12" Template:Tc colspan="10" Template:Tc
Template:EntityLink colspan="8" Template:Tc colspan="14" Template:Tc

Associated: The following mobs are associated with the Nether, but do not spawn naturally without player interaction.<ref> Mobspotter's Encyclopedia, page 146 to 150</ref><ref>Template:Snap</ref>

Blocks

Naturally generated

Naturally generated blocks includes those that are created through the world seed. Template:Columns-list

Naturally created

Naturally created blocks are created through a combination of events that lead these blocks to be placed by natural causes, not by the player. Template:Columns-list

Structures

These blocks are only generated as part of nether fortresses, nether fossils, bastion remnants and ruined portals, when the "generated structures" option is on. Template:Columns-list

Technical information

ID

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Folder

Template:IN, the Nether is stored in .minecraft/saves/worldname/DIM-1. Deleting this folder resets the Nether, so that all player-made changes and buildings in that dimension are undone.

Template:IN, the Minecraft:com.mojang/minecraftWorlds/world ID/db folder contains several collections of chunks. Some of these files are used for the Nether, but it is impossible to tell which ones simply by reading the file name.

Achievements

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Advancements

There is a tab dedicated to the Nether in the advancement system, all involving visiting the Nether in some way in order to advance.

Template:Load advancements

Videos

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History

Java Edition

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Bedrock Edition

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Legacy Console Edition

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New Nintendo 3DS Edition

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Issues

Template:Issue list

Trivia

  • Upon entering the Nether as a single player, the passage of time freezes in the Overworld and resumes when the player returns unless the Template:Cmd command is used. This is due to the spawn chunks no longer being ticked, and not chunks loading and unloading as some players believe. The spawn chunks are kept loaded when there are no players in the Overworld, but most things other than basic redstone stop working.
  • Names considered for the Nether included "Inferno"<ref>Template:Tweet</ref>, "the Ways"<ref>Template:Tweet</ref>, "the Nexus"<ref>Template:Tweet</ref>, and "the Core"<ref>Template:Tweet</ref>. During development, the names "Hell" and "the Slip" were used as placeholders.
  • The numbers for the 3 dimensions are -1=the Nether, 0=Overworld, 1=the End. This contributes to a misconception that the Nether is "below" the Overworld.
    • Notch described the "Nether" as a metaphorical name, rather than a reference to the actual physical location of the dimension.<ref>Template:Tweet</ref>
    • Dinnerbone has also confirmed that they are simply separate dimensions.<ref>Template:Tweet</ref>
  • Template:IN, if a section of the bedrock ceiling is removed (e.g., through commands) mobs can spawn directly below where the ceiling should be, despite the surface density cap in the Nether being 0.
  • Template:IN, the size of the Nether is limited, with bedrock walls surrounding it on all sides. The Overworld-Nether ratio varies depending on the world size: it is 1:3 for Classic and Small worlds, 1:6 for Medium worlds, and 1:8 (the same as Java and Bedrock editions) for Large worlds.
  • The crimson and warped forest biomes are suggested to decontaminate the Nether environment from potential landfill pollution that coincides with the presence of ancient debris.<ref>Template:Mcnet</ref>

Gallery

Screenshots

Historical screenshots

Development images

In other media

References

Template:Reflist

External links

Navigation

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