Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Minecraft:Lava: Difference between revisions

From SAS Gaming Wiki
SyncBot (talk | contribs)
Remove broken links to missing pages
SyncBot (talk | contribs)
Fix template calls: add MC/ prefix
Line 2: Line 2:
{{Infobox fluid
{{Infobox fluid
| image = Lava.gif
| image = Lava.gif
| imagecaption = {{JE}}
| imagecaption = {{MC/JE}}
| image2 = Lava BE.gif
| image2 = Lava BE.gif
| image2caption = {{BE}}
| image2caption = {{MC/BE}}
| invimage = Lava Bucket
| invimage = Lava Bucket
| renewable = Yes
| renewable = Yes
Line 19: Line 19:
Lava can be collected by using a [[Minecraft:bucket]] on a lava source block or a full lava [[Minecraft:cauldron]], converting the bucket to a lava bucket. Lava may be obtained renewably from [[Minecraft:cauldron]]s, as pointed dripstone with a lava source above it can slowly fill a cauldron with lava (if in the Nether, the source of lava isn't necessary).
Lava can be collected by using a [[Minecraft:bucket]] on a lava source block or a full lava [[Minecraft:cauldron]], converting the bucket to a lava bucket. Lava may be obtained renewably from [[Minecraft:cauldron]]s, as pointed dripstone with a lava source above it can slowly fill a cauldron with lava (if in the Nether, the source of lava isn't necessary).


{{IN|JE}}, lava does not have a direct item form, but {{in|be}} it may be obtained as an item via inventory editing or add-ons.
{{MC/In|JE}}, lava does not have a direct item form, but {{MC/In|be}} it may be obtained as an item via inventory editing or add-ons.


=== Natural generation ===
=== Natural generation ===
Line 38: Line 38:
Lava generates as delta shapes, which can be found commonly in the basalt deltas biome. Lava is also generated as a single source in well rooms in Nether fortresses. Lava also generates in ruined portals and bastion remnants.
Lava generates as delta shapes, which can be found commonly in the basalt deltas biome. Lava is also generated as a single source in well rooms in Nether fortresses. Lava also generates in ruined portals and bastion remnants.


{{Block distribution}}
{{MC/Block Distribution}}


=== Renewability ===
=== Renewability ===
Line 45: Line 45:


=== Post-generation ===
=== Post-generation ===
Unlike [[Minecraft:Water#Source blocks|water source blocks]], new lava source blocks cannot be created in a space by two or more adjacent source blocks. However {{in|Java}}, if the game rule {{cd|lavaSourceConversion}} is set to {{cd|true}}, new lava source blocks can form in a similar way to water source blocks.
Unlike [[Minecraft:Water#Source blocks|water source blocks]], new lava source blocks cannot be created in a space by two or more adjacent source blocks. However {{MC/In|Java}}, if the game rule {{MC/Cd|lavaSourceConversion}} is set to {{MC/Cd|true}}, new lava source blocks can form in a similar way to water source blocks.


== Usage ==
== Usage ==
=== Burning ===
=== Burning ===
[[File:Inside Lava.png|thumb|What it looks like inside lava.]]
[[File:Inside Lava.png|thumb|What it looks like inside lava.]]
[[File:Under lava fire resistance.png|thumb|What it looks like inside lava using Fire Resistance {{in|je}}.]]
[[File:Under lava fire resistance.png|thumb|What it looks like inside lava using Fire Resistance {{MC/In|je}}.]]


Most entities take {{hp|4}} damage every [[Minecraft:tick]] (although damage immunity reduces this to once every half-second) while in contact with lava, and are set on [[Minecraft:fire]]. An entity or player in lava also has its {{code|remainingFireTicks}} set to 300, setting it on fire for 15 seconds. This timer is reset to 300 every tick that the victim spends in lava, so it starts counting down once the victim leaves the lava. Once the victim does exit the lava source, it burns for just under 15 seconds, taking fire damage 14 times. This is due to the fact that for the first tick outside of lava, its {{code|remainingFireTicks}} decreases to 299, and entities take fire damage when {{code|remainingFireTicks}} is a multiple of 20 and greater than 0. If the victim touches water or rain, the fire is extinguished, but the lava continues to damage them directly.
Most entities take {{hp|4}} damage every [[Minecraft:tick]] (although damage immunity reduces this to once every half-second) while in contact with lava, and are set on [[Minecraft:fire]]. An entity or player in lava also has its {{MC/Code|remainingFireTicks}} set to 300, setting it on fire for 15 seconds. This timer is reset to 300 every tick that the victim spends in lava, so it starts counting down once the victim leaves the lava. Once the victim does exit the lava source, it burns for just under 15 seconds, taking fire damage 14 times. This is due to the fact that for the first tick outside of lava, its {{MC/Code|remainingFireTicks}} decreases to 299, and entities take fire damage when {{MC/Code|remainingFireTicks}} is a multiple of 20 and greater than 0. If the victim touches water or rain, the fire is extinguished, but the lava continues to damage them directly.


In addition, a dense fog effect is applied for players under lava to obscure vision. This can be slightly mitigated via the Fire Resistance effect. In Spectator mode, the fog effect is removed and players can see through lava.
In addition, a dense fog effect is applied for players under lava to obscure vision. This can be slightly mitigated via the Fire Resistance effect. In Spectator mode, the fog effect is removed and players can see through lava.


{{IN|bedrock}}, a player with the Fire Resistance effect or a total Fire Protection of 7 or higher does not catch fire.  
{{MC/In|bedrock}}, a player with the Fire Resistance effect or a total Fire Protection of 7 or higher does not catch fire.  


Most of the Nether [[Minecraft:mob]]s (blazes, ghasts, magma cubes, striders, wither skeletons, zoglins, and zombified piglins), [[Minecraft:agent]]s, [[Minecraft:NPC]]s, vexes, ender dragons, shulkers, [[Minecraft:warden]]s, [[Minecraft:wither]]s, and players or mobs affected by the Fire Resistance effect are not damaged when touching lava.  
Most of the Nether [[Minecraft:mob]]s (blazes, ghasts, magma cubes, striders, wither skeletons, zoglins, and zombified piglins), [[Minecraft:agent]]s, [[Minecraft:NPC]]s, vexes, ender dragons, shulkers, [[Minecraft:warden]]s, [[Minecraft:wither]]s, and players or mobs affected by the Fire Resistance effect are not damaged when touching lava.  
Line 90: Line 90:
Additional conditions must be met, depending on the edition of Minecraft.
Additional conditions must be met, depending on the edition of Minecraft.
===== ''Java Edition'' =====
===== ''Java Edition'' =====
{{FakeImage|align=right|{{BlockGrid|scale=2|L=lava|w=Oak Planks|p=Orange Stained Glass|s=Light Gray Stained Glass|wwwwwwwww|wwsssssww|wspppppsw|wwspppsww|wwwsLswww|wwwwwwwww}}|Example for JE. The orange area represents areas where air could catch flame if the gray and orange areas contain flammable blocks. The planks are all at a safe distance.
{{FakeImage|align=right|{{MC/BlockGrid|scale=2|L=lava|w=Oak Planks|p=Orange Stained Glass|s=Light Gray Stained Glass|wwwwwwwww|wwsssssww|wspppppsw|wwspppsww|wwwsLswww|wwwwwwwww}}|Example for JE. The orange area represents areas where air could catch flame if the gray and orange areas contain flammable blocks. The planks are all at a safe distance.
}}
}}


Line 101: Line 101:


=== Flow ===
=== Flow ===
{{See also|Fluid}}
{{MC/See also|Fluid}}


Lava flows from "source blocks". Most streams or "lava-falls" come from a single source block, but lava lakes (including the "flood lava" in the bottom 10 layers) are composed entirely of source blocks. A source block can be captured only with a bucket.
Lava flows from "source blocks". Most streams or "lava-falls" come from a single source block, but lava lakes (including the "flood lava" in the bottom 10 layers) are composed entirely of source blocks. A source block can be captured only with a bucket.
Line 476: Line 476:


=== Lava and water ===
=== Lava and water ===
{{Main|Fluid#Mixing}}
{{MC/Main|Fluid#Mixing}}


Water and lava can produce [[Minecraft:stone]], [[Minecraft:cobblestone]], or [[Minecraft:obsidian]] based on how they interact. Lava can also generate [[Minecraft:basalt]] when above soul soil and touching blue ice.
Water and lava can produce [[Minecraft:stone]], [[Minecraft:cobblestone]], or [[Minecraft:obsidian]] based on how they interact. Lava can also generate [[Minecraft:basalt]] when above soul soil and touching blue ice.
Line 490: Line 490:
Lava can partially or completely absorb fall damage: for each [[Minecraft:tick]] an entity spends inside of lava, its fall distance<ref group=note>As in the value used by the game to determine the amount of fall damage to apply to a falling entity once it lands.</ref> is halved.
Lava can partially or completely absorb fall damage: for each [[Minecraft:tick]] an entity spends inside of lava, its fall distance<ref group=note>As in the value used by the game to determine the amount of fall damage to apply to a falling entity once it lands.</ref> is halved.


Lava above a block that has a top surface that is 1+ blocks high (excluding blocks with the {{code|impermeable}} block tag) produces dripping particles on the underside of that block (unless said block has a 0 blocks high bottom surface and another block with a 1+ blocks high top surface below itself). These droplets do not do anything other than warn the player that a deluge of lava lies above that block. The particles function identically to their water counterparts, except that they drip slower.
Lava above a block that has a top surface that is 1+ blocks high (excluding blocks with the {{MC/Code|impermeable}} block tag) produces dripping particles on the underside of that block (unless said block has a 0 blocks high bottom surface and another block with a 1+ blocks high top surface below itself). These droplets do not do anything other than warn the player that a deluge of lava lies above that block. The particles function identically to their water counterparts, except that they drip slower.


Flowing lava can set off tripwires because it breaks placed string. Lava triggers a tripwire only once.
Flowing lava can set off tripwires because it breaks placed string. Lava triggers a tripwire only once.
Line 501: Line 501:


== Farming ==
== Farming ==
{{main|Tutorial:Lava farming}}
{{MC/Main|Tutorial:Lava farming}}
Lava farms can be created by placing a lava source block on top of a solid block and placing a pointed dripstone and a [[Minecraft:cauldron]] underneath it.
Lava farms can be created by placing a lava source block on top of a solid block and placing a pointed dripstone and a [[Minecraft:cauldron]] underneath it.


== Sounds ==
== Sounds ==
{{edition|java}}
{{MC/Edition|java}}
{{SoundTable
{{SoundTable
| type = java
| type = java
Line 575: Line 575:
}}
}}


{{edition|bedrock}}:
{{MC/Edition|bedrock}}:
{{SoundTable
{{SoundTable
| type = bedrock
| type = bedrock
Line 628: Line 628:


=== ID ===
=== ID ===
{{edition|java}}:
{{MC/Edition|java}}:
{{ID table
{{ID table
|edition=java
|edition=java
Line 658: Line 658:
|foot=1}}
|foot=1}}


{{edition|bedrock}}:
{{MC/Edition|bedrock}}:
{{ID table
{{ID table
|edition=bedrock
|edition=bedrock
Line 682: Line 682:


=== Block states ===
=== Block states ===
{{see also|Block states}}
{{MC/See also|Block states}}


{{el|je}}:
{{MC/El|je}}:
{{bst|level|0
{{bst|level|0
|0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15|
|0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15|
Value 0 is used for lava source blocks. Values from 1 to 7 are reversed compared to fluidstate level values: for example, a lava block with a level 1 fluidstate will have a level 7 blockstate, a lava block with a level 2 fluidstate will have a level 6 blockstate, and so on. Value 8 matches its fluidstate counterpart. Values above 8 can only be obtained with commands. For more informations about how lava spreads, see [[Minecraft:fluid#Level]].|foot=1}}
Value 0 is used for lava source blocks. Values from 1 to 7 are reversed compared to fluidstate level values: for example, a lava block with a level 1 fluidstate will have a level 7 blockstate, a lava block with a level 2 fluidstate will have a level 6 blockstate, and so on. Value 8 matches its fluidstate counterpart. Values above 8 can only be obtained with commands. For more informations about how lava spreads, see [[Minecraft:fluid#Level]].|foot=1}}
{{el|be}}:<br>
{{MC/El|be}}:<br>
Lava and flowing lava
Lava and flowing lava
{{bst|showaux=1|bits=0x1,0x2,0x4,0x8|liquid_depth|0
{{bst|showaux=1|bits=0x1,0x2,0x4,0x8|liquid_depth|0
Line 697: Line 697:


=== Fluid states ===
=== Fluid states ===
{{see also|Block states}}
{{MC/See also|Block states}}


{{el|je}}:<br>
{{MC/El|je}}:<br>
Lava
Lava
{{bst|falling|false|true,false|Always false.|foot=1}}
{{bst|falling|false|true,false|Always false.|foot=1}}
Line 707: Line 707:


== Achievements ==
== Achievements ==
{{load achievements|Stayin' Frosty;Super Fuel;Feels Like Home}}
{{MC/Load achievements|Stayin' Frosty;Super Fuel;Feels Like Home}}


== Advancements ==
== Advancements ==
{{Load advancements|Hot Stuff;Feels Like Home}}
{{MC/Load advancements|Hot Stuff;Feels Like Home}}


== Videos ==
== Videos ==
{{yt|kd41puJSAbA}}
{{MC/Yt|kd41puJSAbA}}


== History ==
== History ==
{{See asset history|type=block}}
{{MC/See asset history|type=block}}
{{See technical block}}
{{MC/See technical block}}
{{See texture generation|Lava|type=fluid}}
{{MC/See texture generation|Lava|type=fluid}}
{{needs render|section=1|PE unshaded lava with the old texture, used from 0.12.1 build 6 through 0.14.2}}
{{MC/Needs render|section=1|PE unshaded lava with the old texture, used from 0.12.1 build 6 through 0.14.2}}


=== Announcement ===
=== Announcement ===
{{HistoryTable
{{HistoryTable
|{{HistoryLine||May 19, 2009|link=Java Edition Classic 0.0.12a/Development#Lava test (May 19, 2009)|Lava is shown.}}
|{{MC/HistoryLine||May 19, 2009|link=Java Edition Classic 0.0.12a/Development#Lava test (May 19, 2009)|Lava is shown.}}
|{{HistoryLine||May 20, 2009|link=https://web.archive.org/web/20110302004111/http://notch.tumblr.com/post/110459630/health-and-food|Notch mentions lava damage.}}
|{{MC/HistoryLine||May 20, 2009|link=https://web.archive.org/web/20110302004111/http://notch.tumblr.com/post/110459630/health-and-food|Notch mentions lava damage.}}
}}
}}


=== ''Java Edition'' ===
=== ''Java Edition'' ===
{{HistoryTable
{{HistoryTable
|{{HistoryLine|java classic}}
|{{MC/HistoryLine|java classic}}
|{{HistoryLine||0.0.12a|dev=release|slink=Java Edition Classic 0.0.12a|[[File:Lava JE1.png|32px]] Added lava.
|{{MC/HistoryLine||0.0.12a|dev=release|slink=Java Edition Classic 0.0.12a|[[File:Lava JE1.png|32px]] Added lava.
|The texture is transparent.
|The texture is transparent.
|Lava spreads by duplicating itself to open horizontal and downward squares.
|Lava spreads by duplicating itself to open horizontal and downward squares.
|Lava is slower than [[Minecraft:water]] and can be easily outrun.
|Lava is slower than [[Minecraft:water]] and can be easily outrun.
|Model has z-fighting with blocks below lava.}}
|Model has z-fighting with blocks below lava.}}
|{{HistoryLine||0.0.13a|[[File:Lava JE2.png|32px]] The texture has changed to be opaque.}}
|{{MC/HistoryLine||0.0.13a|[[File:Lava JE2.png|32px]] The texture has changed to be opaque.}}
|{{HistoryLine||0.0.13a_03|Lava lakes no longer generate.}}
|{{MC/HistoryLine||0.0.13a_03|Lava lakes no longer generate.}}
|{{HistoryLine||0.0.15a (Multiplayer Test 1)|[[File:Lava JE3.png|32px]] The model is no longer shaded.}}
|{{MC/HistoryLine||0.0.15a (Multiplayer Test 1)|[[File:Lava JE3.png|32px]] The model is no longer shaded.}}
|{{HistoryLine||0.0.19a|[[File:Lava JE4.png|32px]] Added a procedural animated texture to lava. Old texture is still retained for use as a placeholder.
|{{HistoryLine||0.0.19a|[[File:Lava JE4.png|32px]] Added a procedural animated texture to lava. Old texture is still retained for use as a placeholder.
|Upscaled model 2% to fix z-fighting with blocks below lava, which made lava or water models overlap and z-fight with each other.
|Upscaled model 2% to fix z-fighting with blocks below lava, which made lava or water models overlap and z-fight with each other.
|Added lava layer to the bottom of the map.<!--as it traps the player and prevents the player from leaving unless [[Minecraft:water]] is let in and collides with it or if the player places a [[Minecraft:sand]] or [[Minecraft:gravel]] block, letting it drop{{verify|item drops didn't exist until 0.24, so why is this a link?}} into the lava. If water is let into the area where the lava is, the lava becomes [[Minecraft:stone]], allowing the stone block to be removed to expose bedrock underneath.-->}}
|Added lava layer to the bottom of the map.<!--as it traps the player and prevents the player from leaving unless [[Minecraft:water]] is let in and collides with it or if the player places a [[Minecraft:sand]] or [[Minecraft:gravel]] block, letting it drop{{MC/Verify|item drops didn't exist until 0.24, so why is this a link?}} into the lava. If water is let into the area where the lava is, the lava becomes [[Minecraft:stone]], allowing the stone block to be removed to expose bedrock underneath.-->}}
|{{HistoryLine||0.0.20a_02|[[File:Lava JE5.png|32px]] Changed model scale back to normal with 1% offset on all coordinates.}}
|{{MC/HistoryLine||0.0.20a_02|[[File:Lava JE5.png|32px]] Changed model scale back to normal with 1% offset on all coordinates.}}
|{{HistoryLine||0.0.22a|[[File:Lava JE6.png|32px]] Lava's generated texture has changed - it now appears brighter overall.}}
|{{MC/HistoryLine||0.0.22a|[[File:Lava JE6.png|32px]] Lava's generated texture has changed - it now appears brighter overall.}}
|{{HistoryLine||August 25, 2009|link=https://web.archive.org/web/20090828041746/https://notch.tumblr.com/post/170887079/survival-mode-status-update-video-with-plenty-of|Lava has been shown to deal damage.}}
|{{MC/HistoryLine||August 25, 2009|link=https://web.archive.org/web/20090828041746/https://notch.tumblr.com/post/170887079/survival-mode-status-update-video-with-plenty-of|Lava has been shown to deal damage.}}
|{{HistoryLine||0.24_SURVIVAL_TEST|Lava now deals damage.}}
|{{MC/HistoryLine||0.24_SURVIVAL_TEST|Lava now deals damage.}}
|{{HistoryLine||0.27 SURVIVAL TEST|[[File:Lava JE7.png|32px]] UV mapping on side faces now has 11% v offset up.}}
|{{MC/HistoryLine||0.27 SURVIVAL TEST|[[File:Lava JE7.png|32px]] UV mapping on side faces now has 11% v offset up.}}
|{{HistoryLine||0.28|[[File:Lava JE6.png|32px]] Fixed UV mapping.}}
|{{MC/HistoryLine||0.28|[[File:Lava JE6.png|32px]] Fixed UV mapping.}}
|{{HistoryLine|java indev}}
|{{MC/HistoryLine|java indev}}
|{{HistoryLine||0.31|dev=20091223-1457|Lava is now luminous.}}
|{{MC/HistoryLine||0.31|dev=20091223-1457|Lava is now luminous.}}
|{{HistoryLine|||dev=20100110|Lava now sets [[Minecraft:fire]] to flammable materials.}}
|{{MC/HistoryLine|||dev=20100110|Lava now sets [[Minecraft:fire]] to flammable materials.}}
|{{HistoryLine|||dev=20100122-2251|Added lava spawners that spawn lava on sides and bottom.
|{{MC/HistoryLine|||dev=20100122-2251|Added lava spawners that spawn lava on sides and bottom.
|It appears in the player's inventory in a stack of 5.
|It appears in the player's inventory in a stack of 5.
|Lava now flows, but more slowly than water.<ref>wordofnotch:347976621</ref>
|Lava now flows, but more slowly than water.<ref>wordofnotch:347976621</ref>
|Dropped [[Minecraft:item (entity)|items]] now burn in lava.
|Dropped [[Minecraft:item (entity)|items]] now burn in lava.
|Shot [[Minecraft:arrow]]s catch [[Minecraft:fire]] and not burn in lava.}}
|Shot [[Minecraft:arrow]]s catch [[Minecraft:fire]] and not burn in lava.}}
|{{HistoryLine|||dev=20100124-2119|Lava spawners can no longer be found in the player's inventory. Instead, a full stack (99) can be found inside the starting house chests.}}
|{{MC/HistoryLine|||dev=20100124-2119|Lava spawners can no longer be found in the player's inventory. Instead, a full stack (99) can be found inside the starting house chests.}}
|{{HistoryLine|||dev=20100125|Lava now has particle effects.}}
|{{MC/HistoryLine|||dev=20100125|Lava now has particle effects.}}
|{{HistoryLine|||dev=20100130|Re-added the infinite lava sea to the bottom of the map.}}
|{{MC/HistoryLine|||dev=20100130|Re-added the infinite lava sea to the bottom of the map.}}
|{{HistoryLine||20100218-0011|Due to a bug, lava now only deals {{Health|1}} to players who are touching it. Note this does only affect players.}}
|{{HistoryLine||20100218-0011|Due to a bug, lava now only deals {{MC/Health|1}} to players who are touching it. Note this does only affect players.}}
|{{HistoryLine||20100219|[[File:Lava JE8.png|32px]] The model is shaded again.}}
|{{MC/HistoryLine||20100219|[[File:Lava JE8.png|32px]] The model is shaded again.}}
|{{HistoryLine|java infdev}}
|{{MC/HistoryLine|java infdev}}
|{{HistoryLine||20100227-1414|Lava no longer flows due to changes in chunk handling for infinite worlds.}}
|{{MC/HistoryLine||20100227-1414|Lava no longer flows due to changes in chunk handling for infinite worlds.}}
|{{HistoryLine||20100607|[[File:Lava JE9.png|32px]] UV mapping now has 1% uv offset on top and bottom faces and 1% u, 11% v offset on side faces.}}
|{{MC/HistoryLine||20100607|[[File:Lava JE9.png|32px]] UV mapping now has 1% uv offset on top and bottom faces and 1% u, 11% v offset on side faces.}}
|{{HistoryLine||20100608|[[File:Lava JE8.png|32px]] Fixed UV mapping, once again.}}
|{{MC/HistoryLine||20100608|[[File:Lava JE8.png|32px]] Fixed UV mapping, once again.}}
|{{HistoryLine||20100615|[[File:Lava JE10.png|32px]] The model has been changed.
|{{MC/HistoryLine||20100615|[[File:Lava JE10.png|32px]] The model has been changed.
|Added flowing lava.
|Added flowing lava.
|Lava now creates flowing lava for a total distance of 7 blocks "away" from the source block.
|Lava now creates flowing lava for a total distance of 7 blocks "away" from the source block.
Line 773: Line 773:
|A large lava flow is now visible in the dark from a long distance.
|A large lava flow is now visible in the dark from a long distance.
|Lava now replaces air below Y{{=}}12.{{verify|is it really y{{=}}12?}}}}
|Lava now replaces air below Y{{=}}12.{{verify|is it really y{{=}}12?}}}}
|{{HistoryLine||20100617-1531|[[File:Lava JE12.png|32px]] Removed vertex offset.
|{{MC/HistoryLine||20100617-1531|[[File:Lava JE12.png|32px]] Removed vertex offset.
|Lava now flows 3 blocks horizontally instead of 7.
|Lava now flows 3 blocks horizontally instead of 7.
|Lava and flowing lava touching water, flowing water, water spawner, or lava spawner now replaces with [[Minecraft:obsidian]].
|Lava and flowing lava touching water, flowing water, water spawner, or lava spawner now replaces with [[Minecraft:obsidian]].
|Removed the infinite lava sea at the bottom of the map.}}
|Removed the infinite lava sea at the bottom of the map.}}
|{{HistoryLine|java alpha}}
|{{MC/HistoryLine|java alpha}}
|{{HistoryLine||v1.0.2_02|Flowing of lava has been tweaked.}}
|{{MC/HistoryLine||v1.0.2_02|Flowing of lava has been tweaked.}}
|{{HistoryLine||v1.0.4|Added [[Minecraft:ice]] and [[Minecraft:snow]], which lava can melt.}}
|{{MC/HistoryLine||v1.0.4|Added [[Minecraft:ice]] and [[Minecraft:snow]], which lava can melt.}}
|{{HistoryLine||v1.0.15|Lava now sets nearby [[Minecraft:block]]s on [[Minecraft:fire]].}}
|{{MC/HistoryLine||v1.0.15|Lava now sets nearby [[Minecraft:block]]s on [[Minecraft:fire]].}}
|{{HistoryLine||v1.2.0|dev=preview|Added [[Minecraft:the Nether]], which contains lava.}}
|{{MC/HistoryLine||v1.2.0|dev=preview|Added [[Minecraft:the Nether]], which contains lava.}}
|{{HistoryLine|||dev=?|Lava now deals {{hp|4}} damage instead of {{hp|10}} damage to entities that are in contact with it. This does not affects players, which do receive {{hp|1}} damage due to a bug present since Indev.}}
|{{HistoryLine|||dev=?|Lava now deals {{hp|4}} damage instead of {{hp|10}} damage to entities that are in contact with it. This does not affects players, which do receive {{hp|1}} damage due to a bug present since Indev.}}
|{{HistoryLine||v1.2.2|Fixed the bug above.
|{{MC/HistoryLine||v1.2.2|Fixed the bug above.
|Lava now flows further in the Nether.}}
|Lava now flows further in the Nether.}}
|{{HistoryLine||v1.2.6|Added lava lakes, which can generate at any altitude.}}
|{{MC/HistoryLine||v1.2.6|Added lava lakes, which can generate at any altitude.}}
|{{HistoryLine|java beta}}
|{{MC/HistoryLine|java beta}}
|{{HistoryLine||1.8|dev=Pre-release|[[File:Lava JE13.png|32px]] Changed lighting.
|{{MC/HistoryLine||1.8|dev=Pre-release|[[File:Lava JE13.png|32px]] Changed lighting.
|When lava is touched by rain, it emits smoke particles.
|When lava is touched by rain, it emits smoke particles.
|Lava now generates in the blacksmiths of the newly added villages.}}
|Lava now generates in the blacksmiths of the newly added villages.}}
|{{HistoryLine|java}}
|{{MC/HistoryLine|java}}
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease|Added lava dripping.
|{{MC/HistoryLine||1.0.0|dev=Beta 1.9 Prerelease|Added lava dripping.
|Lava blocks now form [[Minecraft:stone]] when falling directly onto [[Minecraft:water]] source blocks.
|Lava blocks now form [[Minecraft:stone]] when falling directly onto [[Minecraft:water]] source blocks.
|Lava now generates in Nether fortresses.}}
|Lava now generates in Nether fortresses.}}
|{{HistoryLine|||dev=Beta 1.9 Prerelease 2|Entities are now set on fire for 15 seconds (300 ticks) instead of 30 seconds (600 ticks) after being directly hurt by lava.}}
|{{MC/HistoryLine|||dev=Beta 1.9 Prerelease 2|Entities are now set on fire for 15 seconds (300 ticks) instead of 30 seconds (600 ticks) after being directly hurt by lava.}}
|{{HistoryLine|||dev=Beta 1.9 Prerelease 3|Lava now generates in the newly added [[Minecraft:End portal]] rooms of strongholds.}}
|{{MC/HistoryLine|||dev=Beta 1.9 Prerelease 3|Lava now generates in the newly added [[Minecraft:End portal]] rooms of strongholds.}}
|{{HistoryLine|||dev=Beta 1.9 Prerelease 5|Only in this version (before 22w44a), it is possible to create an infinite lava source using a plus-sign shaped arrangement of [[Minecraft:block]]s with four lava source blocks flowing into a central empty block.}}
|{{MC/HistoryLine|||dev=Beta 1.9 Prerelease 5|Only in this version (before 22w44a), it is possible to create an infinite lava source using a plus-sign shaped arrangement of [[Minecraft:block]]s with four lava source blocks flowing into a central empty block.}}
|{{HistoryLine|||dev=RC1|[[File:Lava JE14.png|32px]] Faces on model now 0.1% moved to center to fix z-fighting on inner faces.}}
|{{MC/HistoryLine|||dev=RC1|[[File:Lava JE14.png|32px]] Faces on model now 0.1% moved to center to fix z-fighting on inner faces.}}
|{{HistoryLine||1.2.1|dev=12w05a|Lava (as well as the embers that pop out of it) now makes sounds. These sounds were in the game files for a long time, but they had not played in-game.}}
|{{MC/HistoryLine||1.2.1|dev=12w05a|Lava (as well as the embers that pop out of it) now makes sounds. These sounds were in the game files for a long time, but they had not played in-game.}}
|{{HistoryLine||1.3.1|dev=12w18a|As a result of singleplayer being changed to an internal server, blocks spawned from contact between water and lava are no longer accompanied by smoke particles.}}
|{{MC/HistoryLine||1.3.1|dev=12w18a|As a result of singleplayer being changed to an internal server, blocks spawned from contact between water and lava are no longer accompanied by smoke particles.}}
|{{HistoryLine|||dev=12w21a|Lava can now be collected and dispensed by [[Minecraft:dispenser]]s containing buckets.}}
|{{MC/HistoryLine|||dev=12w21a|Lava can now be collected and dispensed by [[Minecraft:dispenser]]s containing buckets.}}
|{{HistoryLine|||dev=12w30a|Lava now replaces air below Y{{=}}11.}}
|{{HistoryLine|||dev=12w30a|Lava now replaces air below Y{{=}}11.}}
|{{HistoryLine||1.4.2|dev=12w38a|Flowing lava now has a constant sound.}}
|{{MC/HistoryLine||1.4.2|dev=12w38a|Flowing lava now has a constant sound.}}
|{{HistoryLine||1.5|dev=13w02a|[[File:Lava JE15.png|32px]] The model of lava now uses animated texture files.
|{{MC/HistoryLine||1.5|dev=13w02a|[[File:Lava JE15.png|32px]] The model of lava now uses animated texture files.
|There is now "hidden lava" in [[Minecraft:the Nether]].
|There is now "hidden lava" in [[Minecraft:the Nether]].
|Lava now flows much more quickly in the Nether.}}
|Lava now flows much more quickly in the Nether.}}
|{{HistoryLine||1.6.1|dev=13w18a|Lava no longer lingers after the source is removed.}}
|{{MC/HistoryLine||1.6.1|dev=13w18a|Lava no longer lingers after the source is removed.}}
|{{HistoryLine||1.7.2|dev=13w37a|Flowing lava, which previously could be destroyed by a few [[Minecraft:block]]s of [[Minecraft:TNT]], can no longer be destroyed by explosions.}}
|{{MC/HistoryLine||1.7.2|dev=13w37a|Flowing lava, which previously could be destroyed by a few [[Minecraft:block]]s of [[Minecraft:TNT]], can no longer be destroyed by explosions.}}
|{{HistoryLine||1.8|dev=14w04a|[[File:Lava (in minecart) 14w04a.png|32px]] If lava is set to render as the block inside of a [[Minecraft:minecart]] via commands or map editing, it now appears as this (previously it would be entirely invisible).}}
|{{MC/HistoryLine||1.8|dev=14w04a|[[File:Lava (in minecart) 14w04a.png|32px]] If lava is set to render as the block inside of a [[Minecraft:minecart]] via commands or map editing, it now appears as this (previously it would be entirely invisible).}}
|{{HistoryLine||1.10|dev=16w21a|[[File:Lava JE16.png|32px]] [[File:Lava 16w21a (facing NWU).png|32px]] Lava is now colored red ({{color|#ff0000}}) except for the bottom face.<ref>{{bug|MC-102511}}</ref>}}
|{{HistoryLine||1.10|dev=16w21a|[[File:Lava JE16.png|32px]] [[File:Lava 16w21a (facing NWU).png|32px]] Lava is now colored red ({{color|#ff0000}}) except for the bottom face.<ref>{{bug|MC-102511}}</ref>}}
|{{HistoryLine|||dev=16w21b|[[File:Lava JE15.png|32px]] Lava is no longer colored.
|{{MC/HistoryLine|||dev=16w21b|[[File:Lava JE15.png|32px]] Lava is no longer colored.
|Added 2 splashes referencing colored lava: "Rule #1: it's never my fault", "Replaced molten cheese with blood?".}}
|Added 2 splashes referencing colored lava: "Rule #1: it's never my fault", "Replaced molten cheese with blood?".}}
|{{HistoryLine||1.11|dev=16w39a|Lava can now generate in woodland mansions.}}
|{{MC/HistoryLine||1.11|dev=16w39a|Lava can now generate in woodland mansions.}}
|{{HistoryLine||1.13|dev=18w10c|[[File:Lava JE18.png|32px]] The model of lava has been changed.}}
|{{MC/HistoryLine||1.13|dev=18w10c|[[File:Lava JE18.png|32px]] The model of lava has been changed.}}
|{{HistoryLine|||dev=18w15a|[[File:Lava JE17.png|32px]] [[File:Swamp Lava 18w15a.png|32px]] [[File:Swamp Hills Lava 18w15a.png|32px]] [[File:Warm Ocean Lava 18w15a.png|32px]] [[File:Lukewarm Ocean Lava 18w15a.png|32px]] [[File:Cold Ocean Lava 18w15a.png|32px]] [[File:Frozen Ocean Lava 18w15a.png|32px]] Lava is now biome colored except for the bottom face. This is linked to new biome coloring for water.<ref>{{bug|MC-128233}}</ref>}}
|{{HistoryLine|||dev=18w15a|[[File:Lava JE17.png|32px]] [[File:Swamp Lava 18w15a.png|32px]] [[File:Swamp Hills Lava 18w15a.png|32px]] [[File:Warm Ocean Lava 18w15a.png|32px]] [[File:Lukewarm Ocean Lava 18w15a.png|32px]] [[File:Cold Ocean Lava 18w15a.png|32px]] [[File:Frozen Ocean Lava 18w15a.png|32px]] Lava is now biome colored except for the bottom face. This is linked to new biome coloring for water.<ref>{{bug|MC-128233}}</ref>}}
|{{HistoryLine|||dev=18w16a|[[File:Lava JE18.png|32px]] Lava is no longer biome colored.}}
|{{MC/HistoryLine|||dev=18w16a|[[File:Lava JE18.png|32px]] Lava is no longer biome colored.}}
|{{HistoryLine||1.14|dev=19w14a|Blocks spawned from contact between water and lava are once again accompanied by smoke particles.}}
|{{MC/HistoryLine||1.14|dev=19w14a|Blocks spawned from contact between water and lava are once again accompanied by smoke particles.}}
|{{HistoryLine||1.16|dev=20w09a|Lava now pushes entities.}}
|{{MC/HistoryLine||1.16|dev=20w09a|Lava now pushes entities.}}
|{{HistoryLine|||dev=20w13a|Added striders, which can be [[Minecraft:saddle]]d and ridden across lava.
|{{MC/HistoryLine|||dev=20w13a|Added striders, which can be [[Minecraft:saddle]]d and ridden across lava.
|When lava flows over soul soil next to blue ice, it now turns into [[Minecraft:basalt]].}}
|When lava flows over soul soil next to blue ice, it now turns into [[Minecraft:basalt]].}}
|{{HistoryLine|||dev=20w16a|Lava now generates as part of bastion remnants and ruined portals.}}
|{{MC/HistoryLine|||dev=20w16a|Lava now generates as part of bastion remnants and ruined portals.}}
|{{HistoryLine|||dev=pre3|Visibility under lava is now slightly better when under the effect of Fire Resistance.}}
|{{MC/HistoryLine|||dev=pre3|Visibility under lava is now slightly better when under the effect of Fire Resistance.}}
|{{HistoryLine||1.17|dev=20w45a|[[Minecraft:Cauldron]]s can now be filled with lava.}}
|{{MC/HistoryLine||1.17|dev=20w45a|[[Minecraft:Cauldron]]s can now be filled with lava.}}
|{{HistoryLine|||dev=20w48a|Added a renewable way of obtaining lava through cauldrons and pointed dripstone.}}
|{{MC/HistoryLine|||dev=20w48a|Added a renewable way of obtaining lava through cauldrons and pointed dripstone.}}
|{{HistoryLine|||dev=21w06a|Lava no longer replaces air below Y{{=}}11.}}
|{{HistoryLine|||dev=21w06a|Lava no longer replaces air below Y{{=}}11.}}
|{{HistoryLine|||dev=21w08a|Lava now replaces air below Y{{=}}-53.
|{{HistoryLine|||dev=21w08a|Lava now replaces air below Y{{=}}-53.
Line 830: Line 830:
|{{HistoryLine|||dev=21w11a|Lava again replaces air below Y{{=}}-53.}}
|{{HistoryLine|||dev=21w11a|Lava again replaces air below Y{{=}}-53.}}
|{{HistoryLine|||dev=21w11a|Spectator mode players can now see through lava.<ref>{{bug|MC-71530|||Fixed}}</ref>}}
|{{HistoryLine|||dev=21w11a|Spectator mode players can now see through lava.<ref>{{bug|MC-71530|||Fixed}}</ref>}}
|{{HistoryLine|||dev=21w13a|Lava is now fully renewable, as pointed dripstone can be obtained in Survival without custom generation.}}
|{{MC/HistoryLine|||dev=21w13a|Lava is now fully renewable, as pointed dripstone can be obtained in Survival without custom generation.}}
|{{HistoryLine|||dev=21w15a|The changes to lava generation in 21w06a and 21w08a have been reverted.}}
|{{MC/HistoryLine|||dev=21w15a|The changes to lava generation in 21w06a and 21w08a have been reverted.}}
|{{HistoryLine||1.18|dev=Experimental Snapshot 1|The changes to lava generation in the 1.17 snapshots have been reintroduced.
|{{HistoryLine||1.18|dev=Experimental Snapshot 1|The changes to lava generation in the 1.17 snapshots have been reintroduced.
|Aquifers below Y{{=}}0 sometimes generate with lava instead of water.}}
|Aquifers below Y{{=}}0 sometimes generate with lava instead of water.}}
|{{HistoryLine|||dev=21w40a|Lava now replaces air below Y{{=}}-54.}}
|{{HistoryLine|||dev=21w40a|Lava now replaces air below Y{{=}}-54.}}
|{{HistoryLine||1.18.2|dev=22w05a|[[File:Lava_JE19.gif|32px]] The model of lava has been changed.}}
|{{MC/HistoryLine||1.18.2|dev=22w05a|[[File:Lava_JE19.gif|32px]] The model of lava has been changed.}}
|{{HistoryLine||1.19.3|dev=22w44a|Added game rule {{cd|lavaSourceConversion}}, which allows the formation of new lava source blocks when set to {{cd|true}}.}}
|{{HistoryLine||1.19.3|dev=22w44a|Added game rule {{MC/Cd|lavaSourceConversion}}, which allows the formation of new lava source blocks when set to {{MC/Cd|true}}.}}
}}
}}


=== ''Bedrock Edition'' ===
=== ''Bedrock Edition'' ===
{{HistoryTable
{{HistoryTable
|{{HistoryLine|pocket alpha}}
|{{MC/HistoryLine|pocket alpha}}
|{{HistoryLine||v0.1.0|[[File:Lava BE1.png|32px]] Added lava. It uses the internal placeholder texture, even on higher end devices where water is animated.}}
|{{MC/HistoryLine||v0.1.0|[[File:Lava BE1.png|32px]] Added lava. It uses the internal placeholder texture, even on higher end devices where water is animated.}}
|{{HistoryLine||v0.3.3|Lava no longer creates [[Minecraft:fire]], due to a game breaking spreading bug.}}
|{{MC/HistoryLine||v0.3.3|Lava no longer creates [[Minecraft:fire]], due to a game breaking spreading bug.}}
|{{HistoryLine||v0.7.0|Lava now lights flammable [[Minecraft:block]]s around it on fire.
|{{MC/HistoryLine||v0.7.0|Lava now lights flammable [[Minecraft:block]]s around it on fire.
|[[File:Lava BE2.png|32px]] [[File:Lava BE2.gif|32px]] Lava now uses a procedurally animated texture.}}
|[[File:Lava BE2.png|32px]] [[File:Lava BE2.gif|32px]] Lava now uses a procedurally animated texture.}}
|{{HistoryLine||v0.8.0|dev=build 5|Lava flowing directly into [[Minecraft:water]] now actually spreads out over it.}}
|{{MC/HistoryLine||v0.8.0|dev=build 5|Lava flowing directly into [[Minecraft:water]] now actually spreads out over it.}}
|{{HistoryLine||v0.9.0|dev=build 1|Underground ponds of lava can now be found, making lava much more easy to obtain.
|{{MC/HistoryLine||v0.9.0|dev=build 1|Underground ponds of lava can now be found, making lava much more easy to obtain.
|Lava dripping particles have been added.
|Lava dripping particles have been added.
|Lava now generates in village blacksmiths and stronghold End portal rooms.}}
|Lava now generates in village blacksmiths and stronghold End portal rooms.}}
|{{HistoryLine||v0.12.1|dev=build 1|Players are now able to swim in lava.
|{{MC/HistoryLine||v0.12.1|dev=build 1|Players are now able to swim in lava.
|Lava now generates in [[Minecraft:the Nether]].}}
|Lava now generates in [[Minecraft:the Nether]].}}
|{{HistoryLine|||dev=build 6|Lava is no longer shaded on the sides and bottom.}}
|{{MC/HistoryLine|||dev=build 6|Lava is no longer shaded on the sides and bottom.}}
|{{HistoryLine|||dev=build 8|Lava now cancels all fall damage.}}
|{{MC/HistoryLine|||dev=build 8|Lava now cancels all fall damage.}}
|{{HistoryLine||v0.14.2|[[File:Lava BE3.png|32px]] [[File:Lava BE3.gif|32px]] Lava now uses a pre-made animation instead of being procedurally generated. The new texture is distinct from both the old version and the version used in Java Edition 1.5 onward.}}
|{{MC/HistoryLine||v0.14.2|[[File:Lava BE3.png|32px]] [[File:Lava BE3.gif|32px]] Lava now uses a pre-made animation instead of being procedurally generated. The new texture is distinct from both the old version and the version used in Java Edition 1.5 onward.}}
|{{HistoryLine|pocket}}
|{{MC/HistoryLine|pocket}}
|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Lava now generates in woodland mansions.}}
|{{MC/HistoryLine||1.1.0|dev=alpha 1.1.0.0|Lava now generates in woodland mansions.}}
|{{HistoryLine|bedrock}}
|{{MC/HistoryLine|bedrock}}
|{{HistoryLine||1.9.0|dev=beta 1.9.0.2|[[Minecraft:Cauldron]]s can now be filled with lava.}}
|{{MC/HistoryLine||1.9.0|dev=beta 1.9.0.2|[[Minecraft:Cauldron]]s can now be filled with lava.}}
|{{HistoryLine||1.11.0|dev=beta 1.11.0.5|[[File:Lava BE4.png|32px]] The texture for lava has been changed to match ''Java Edition''.}}
|{{MC/HistoryLine||1.11.0|dev=beta 1.11.0.5|[[File:Lava BE4.png|32px]] The texture for lava has been changed to match ''Java Edition''.}}
|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|Lava can now push entities.
|{{MC/HistoryLine||1.16.0|dev=beta 1.16.0.51|Lava can now push entities.
|Visibility under lava is now slightly better when under the effect of Fire Resistance.}}
|Visibility under lava is now slightly better when under the effect of Fire Resistance.}}
|{{HistoryLine|||dev=beta 1.16.0.57|Lava now generates as a delta that can be found in basalt deltas.
|{{MC/HistoryLine|||dev=beta 1.16.0.57|Lava now generates as a delta that can be found in basalt deltas.
|Lava now generates as part of bastion remnants and ruined portals.
|Lava now generates as part of bastion remnants and ruined portals.
|When lava flows over soul soil next to blue ice, it now turns into [[Minecraft:basalt]].}}
|When lava flows over soul soil next to blue ice, it now turns into [[Minecraft:basalt]].}}
|{{HistoryLine|||dev=beta 1.16.0.59|Lava can no longer push entities.}}
|{{MC/HistoryLine|||dev=beta 1.16.0.59|Lava can no longer push entities.}}
|{{HistoryLine||1.17.30|dev=beta 1.17.20.22|Lava can now push entities, once again.<ref>{{bug|MCPE-75124}}</ref>}}
|{{HistoryLine||1.17.30|dev=beta 1.17.20.22|Lava can now push entities, once again.<ref>{{bug|MCPE-75124}}</ref>}}
}}
}}
Line 871: Line 871:
=== Legacy Console Edition ===
=== Legacy Console Edition ===
{{HistoryTable
{{HistoryTable
|{{HistoryLine|console}}
|{{MC/HistoryLine|console}}
|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Lava JE12.png|32px]] Added lava.}}
|{{MC/HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Lava JE12.png|32px]] Added lava.}}
|{{HistoryLine||xbox=TU2|Added a warning message when attempting to place lava near the spawn area. [[File:Spawn Point Lava Warning.png|48px]]}}
|{{MC/HistoryLine||xbox=TU2|Added a warning message when attempting to place lava near the spawn area. [[File:Spawn Point Lava Warning.png|48px]]}}
|{{HistoryLine||xbox=TU12|Lava (as well as the embers that pop out of it) now makes sounds.
|{{MC/HistoryLine||xbox=TU12|Lava (as well as the embers that pop out of it) now makes sounds.
|[[File:Lava JE15.png|32px]] The texture for lava has been changed.}}
|[[File:Lava JE15.png|32px]] The texture for lava has been changed.}}
|{{HistoryLine||xbox=TU25|xbone=CU14|ps3=1.17|psvita=1.17|ps4=1.17|Lava can be used in custom superflats. It appears as a 3D block in the block selection screen of the custom superflat interface.}}
|{{MC/HistoryLine||xbox=TU25|xbone=CU14|ps3=1.17|psvita=1.17|ps4=1.17|Lava can be used in custom superflats. It appears as a 3D block in the block selection screen of the custom superflat interface.}}
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Lava can now generate in woodland mansions.}}
|{{MC/HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Lava can now generate in woodland mansions.}}
|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|It is now possible to drown in lava to match ''Bedrock Edition''.{{check version}}}}
|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|It is now possible to drown in lava to match ''Bedrock Edition''.{{check version}}}}
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.88|wiiu=none|switch=none|[[Minecraft:Cauldron]]s can now be filled with lava.}}
|{{MC/HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.88|wiiu=none|switch=none|[[Minecraft:Cauldron]]s can now be filled with lava.}}
}}
}}


=== ''New Nintendo 3DS Edition'' ===
=== ''New Nintendo 3DS Edition'' ===
{{HistoryTable
{{HistoryTable
|{{HistoryLine|new 3ds}}
|{{MC/HistoryLine|new 3ds}}
|{{HistoryLine||0.1.0|[[File:Lava BE3.png|32px]] Added lava.}}
|{{MC/HistoryLine||0.1.0|[[File:Lava BE3.png|32px]] Added lava.}}
|{{HistoryLine||1.9.19|Lava can now generate in woodland mansions.}}
|{{MC/HistoryLine||1.9.19|Lava can now generate in woodland mansions.}}
}}
}}


=== Data history ===
=== Data history ===
{{HistoryTable
{{HistoryTable
|{{HistoryLine|java}}
|{{MC/HistoryLine|java}}
|{{HistoryLine||1.13|dev=17w47a|Prior to ''The Flattening'', these blocks' numeral IDs were 10 and 11.}}
|{{MC/HistoryLine||1.13|dev=17w47a|Prior to ''The Flattening'', these blocks' numeral IDs were 10 and 11.}}
}}
}}


== Issues ==
== Issues ==
{{Issue list}}
{{MC/Issue list}}


== Trivia ==
== Trivia ==
Line 903: Line 903:
* Although lava is a fluid, it is not possible to drown in lava. This applies to all mobs. However, it is still possible to suffocate in lava. This applies to almost every mob.{{only|bedrock}}<ref>{{bug|MCPE-17073}}</ref>
* Although lava is a fluid, it is not possible to drown in lava. This applies to all mobs. However, it is still possible to suffocate in lava. This applies to almost every mob.{{only|bedrock}}<ref>{{bug|MCPE-17073}}</ref>
* If the lava texture is changed to be transparent via a resource pack, it does not become transparent.
* If the lava texture is changed to be transparent via a resource pack, it does not become transparent.
* {{IN|bedrock}}, lava does not deactivate [[Minecraft:elytra]] like [[Minecraft:water]] does.
* {{MC/In|bedrock}}, lava does not deactivate [[Minecraft:elytra]] like [[Minecraft:water]] does.
* Geologically, lava in the Overworld is consistent with felsic lava, and lava in the Nether is consistent with mafic lava. Felsic lava is slow, sticky, and does not run as far as mafic lava, which is relatively thin and runny.
* Geologically, lava in the Overworld is consistent with felsic lava, and lava in the Nether is consistent with mafic lava. Felsic lava is slow, sticky, and does not run as far as mafic lava, which is relatively thin and runny.
* {{anchor|Lave}}In 22w44a, when the gamerule {{cd|lavaSourceConversion}} was added, the title of the game rule in the "Edit Game Rules" section of the "Create World Screen" had "lava" misspelled as "lave".<ref>{{bug|MC-257104}}</ref> A splash text was later added in 1.19.3-pre1 that says "Made with lave!".
* {{MC/Anchor|Lave}}In 22w44a, when the gamerule {{MC/Cd|lavaSourceConversion}} was added, the title of the game rule in the "Edit Game Rules" section of the "Create World Screen" had "lava" misspelled as "lave".<ref>{{bug|MC-257104}}</ref> A splash text was later added in 1.19.3-pre1 that says "Made with lave!".


== Gallery ==
== Gallery ==
Line 947: Line 947:
File:Lava Moodlight.jpg|An officially licensed lava block moodlight.
File:Lava Moodlight.jpg|An officially licensed lava block moodlight.
File:ThinkGeek Lava.jpg|Light up lava.
File:ThinkGeek Lava.jpg|Light up lava.
File:AMCM Chicken.jpeg|Lava in {{amcm}}.
File:AMCM Chicken.jpeg|Lava in {{MC/Amcm}}.
File:Jonathan dies.jpeg|Jonathan Minecraft dying in lava
File:Jonathan dies.jpeg|Jonathan Minecraft dying in lava
</gallery>
</gallery>
Line 955: Line 955:


== References ==
== References ==
{{Reflist}}
{{MC/Reflist}}


== External links ==
== External links ==
Line 961: Line 961:


== Navigation ==
== Navigation ==
{{Navbox fluids}}
{{MC/Navbox fluids}}
{{Navbox blocks|natural}}
{{MC/Navbox blocks|natural}}


[[Category:Fluids]]
[[Category:Fluids]]

Revision as of 20:33, 9 April 2026

Template:Infobox fluid Lava is a light-emitting Minecraft:fluid that causes fire damage, mostly found in the lower reaches of the Minecraft:Overworld and Minecraft:the Nether.

Obtaining

Lava can be collected by using a Minecraft:bucket on a lava source block or a full lava Minecraft:cauldron, converting the bucket to a lava bucket. Lava may be obtained renewably from Minecraft:cauldrons, as pointed dripstone with a lava source above it can slowly fill a cauldron with lava (if in the Nether, the source of lava isn't necessary).

in Template:Editions, lava does not have a direct item form, but in Template:Editions it may be obtained as an item via inventory editing or add-ons.

Natural generation

During world generation, lava replaces Minecraft:air blocks generated in Minecraft:caves and canyons between Y=-55 and Y=-63. Aquifers are sometimes filled with lava below Y=0. Lava does not replace air blocks inside mineshafts, monster rooms, amethyst geodes, or strongholds.

Lava can also occur as lava flows from a single spring block, pouring down walls into pools. The spring block can be on the side of a cave, ravine, mineshaft, or stone cliff above ground.

Lava also generates as small lava lakes, which can be found above Y=0 within any Minecraft:biome.

Two blocks of lava can also be found in plains, snowy plains, and desert village weaponsmith buildings, or one source in savanna village weaponsmith buildings.

Fifteen blocks of lava can be found in the Minecraft:End portal room of a stronghold: 3 along each side wall, and 9 below the portal frame.

Lava also generates in woodland mansions: two blocks of lava generate in the "forge room", and 25 blocks of lava generate in a secret "lava room".

In Minecraft:the Nether, lava is more common than Minecraft:water is in the Minecraft:Overworld. Seas of lava occur, with sea level at y-level 32, about a quarter of the total height of the Nether (as the usable space in the Nether is 128 blocks tall). They can extend down to about y-level 19-22. Lava also randomly appears in single blocks inside Minecraft:netherrack formations. There are also large pockets of lava generated under y=19 and can reach all the way down to bedrock level. These pockets are generally over 12 blocks in height and often connect to a large lava lake on y=32; the size of these pockets in 1.18 can range from the size of a singular pre-1.18 ravine to multiple ravines combined.

Lava generates as delta shapes, which can be found commonly in the basalt deltas biome. Lava is also generated as a single source in well rooms in Nether fortresses. Lava also generates in ruined portals and bastion remnants.

  1. REDIRECT Template:Block distribution

Renewability

File:Dripstone lava source.png
Using a pointed dripstone to refill a cauldron with lava

If there is a lava source above a pointed dripstone stalactite, there is a Template:Frac (~5.9%) chance for it to completely fill an empty cauldron within 10 blocks under the tip with lava after a random tick. This lava can then be scooped with a bucket, making it a renewable resource.

Post-generation

Unlike water source blocks, new lava source blocks cannot be created in a space by two or more adjacent source blocks. However in Template:Editions, if the game rule

  1. REDIRECT Template:Code

Template:Redr is set to

  1. REDIRECT Template:Code

Template:Redr, new lava source blocks can form in a similar way to water source blocks.

Usage

Burning

File:Inside Lava.png
What it looks like inside lava.
File:Under lava fire resistance.png
What it looks like inside lava using Fire Resistance in Template:Editions.

Most entities take Template:Hp damage every Minecraft:tick (although damage immunity reduces this to once every half-second) while in contact with lava, and are set on Minecraft:fire. An entity or player in lava also has its remainingFireTicks set to 300, setting it on fire for 15 seconds. This timer is reset to 300 every tick that the victim spends in lava, so it starts counting down once the victim leaves the lava. Once the victim does exit the lava source, it burns for just under 15 seconds, taking fire damage 14 times. This is due to the fact that for the first tick outside of lava, its remainingFireTicks decreases to 299, and entities take fire damage when remainingFireTicks is a multiple of 20 and greater than 0. If the victim touches water or rain, the fire is extinguished, but the lava continues to damage them directly.

In addition, a dense fog effect is applied for players under lava to obscure vision. This can be slightly mitigated via the Fire Resistance effect. In Spectator mode, the fog effect is removed and players can see through lava.

in Template:Editions, a player with the Fire Resistance effect or a total Fire Protection of 7 or higher does not catch fire.

Most of the Nether Minecraft:mobs (blazes, ghasts, magma cubes, striders, wither skeletons, zoglins, and zombified piglins), Minecraft:agents, Minecraft:NPCs, vexes, ender dragons, shulkers, Minecraft:wardens, Minecraft:withers, and players or mobs affected by the Fire Resistance effect are not damaged when touching lava.

The embers or fireballs that fly out of lava are purely decorative and do not cause fires or damage to entities. When rain falls on lava, the black ember particles appear more frequently.

A player in lava lasts a few seconds before dying:

Java Edition

  • 2.5 seconds with no armor
  • 3.5 seconds with full leather armor, no enchantments
  • 4 seconds with full gold armor, no enchantments
  • 4.5 seconds with full chainmail armor, no enchantments
  • 5.5 seconds with full iron armor, no enchantments
  • 10.5 seconds with full diamond armor, no enchantments
  • 11 seconds with full netherite armor, no enchantments

Bedrock Edition

  • 2.5 seconds with no armor
  • 3.5 seconds with full leather armor, no enchantments
  • 4.5 seconds with full gold armor, no enchantments
  • 5 seconds with full chainmail armor, no enchantments
  • 6.5 seconds with full iron armor, no enchantments
  • 12.5 seconds with full diamond armor, no enchantments
  • 12.5 seconds with full netherite armor, no enchantments

A player who is wearing armor enchanted with Fire Protection can survive even longer. With the maximum bonus, the damage is small enough that the natural healing from a full hunger bar can outpace it,Template:Only so a player who has food and armor that resists damage (non-netherite armor is damaged by lava) could survive indefinitely. This damage-resisting condition can be attained by wearing two pieces of armor with Fire Protection IV and one with Protection IV, or one piece of armor with Fire Protection IV and three with Protection IV.

Fire spread

Lava—of any depth, both source blocks and flowing—can cause fires by turning air blocks to fire blocks.

In order for air above lava to turn to fire, a block adjacent to the air has to be flammable, or one of the wood-constructed non-flammable blocks. Since catching fire depends on air blocks, even torches or lava itself can prevent a flammable block from catching fire. Additionally, not all flammable or wood-constructed blocks can be ignited by lava. Fire can spread at a distance from the lava, and it can spread through at least non-solid blocks (like glass blocks).

Additional conditions must be met, depending on the edition of Minecraft.

Java Edition

Template:FakeImage

Air block must be in a 3×1×3 area right above the lava or in a 5×1×5 2 blocks above the lava.

An air block in the 5×1×5 area does not catch on fire if the 3×1×3 area is completely filled, even if the latter is filled with flammable blocks.

Bedrock Edition

The block to be set on fire must be in a 3×3×3 cube centered on a lava block, above which there must be either air or an ignitable block.

Flow

{{#vardefine:params|0 }}Template:Hatnote

Lava flows from "source blocks". Most streams or "lava-falls" come from a single source block, but lava lakes (including the "flood lava" in the bottom 10 layers) are composed entirely of source blocks. A source block can be captured only with a bucket.

In the Minecraft:Overworld and Minecraft:the End, lava travels 3 blocks in any horizontal direction from a source block. Lava flows far more slowly than water (1 block every 30 game ticks, or 1.5 seconds), and sourceless lava flows linger for a short time more. In Minecraft:the Nether, lava travels 7 blocks horizontally and spreads 1 block every 10 game ticks, or 2 blocks per second, which is half the speed of water in the Overworld. In all dimensions, lava spreading uses the same mechanic as water: For every adjacent block it can flow into it tries to find a way down that is reachable in four or fewer blocks from the block it wants to flow to. When found, the flow weight for that direction is set to the shortest path distance to the way down. (This can result in lava flows turning toward dropoffs that they cannot reach in the Overworld and the End.)

Flowing lava destroys certain non-solid blocks similarly to water. However, those blocks do not drop their loot when destroyed by lava. Sugar canes hold back lava, but disappear if the sugar cane's water source is destroyed by the lava.

A one-block lava flow can be redirected by receiving block updates, which causes it to reset the flow toward the now-nearest terrain depression, but does not cut off its current direction of flow. The change cannot be reversed.

In Bedrock Edition the /setblock command can be used to create stationary lava without the use of barriers.

Flowing lava can push entities, including those that do not take lava damage.

Flow arrangement tables

Overworld and the End
4
4 3 4
4 3 2 3 4
4 3 2 1 2 3 4
4 3 2 3 4
4 3 4
4
Range Height in blocks
1 block 1
2 blocks 0.75-1
3 blocks 0.5-0.75
4 blocks 0.25-0.5
The Nether
8
8 7 8
8 7 6 7 8
8 7 6 5 6 7 8
8 7 6 5 4 5 6 7 8
8 7 6 5 4 3 4 5 6 7 8
8 7 6 5 4 3 2 3 4 5 6 7 8
8 7 6 5 4 3 2 1 2 3 4 5 6 7 8
8 7 6 5 4 3 2 3 4 5 6 7 8
8 7 6 5 4 3 4 5 6 7 8
8 7 6 5 4 5 6 7 8
8 7 6 5 6 7 8
8 7 6 7 8
8 7 8
8
Range Height in blocks
1 block 1
2 blocks 0.75-1
3 blocks 0.625-0.75
4 blocks 0.5-0.625
5 blocks 0.375-0.5
6 blocks 0.25-0.375
7 blocks 0.125-0.25

Lava and water

{{#vardefine:params|0 }}Template:Hatnote

Water and lava can produce Minecraft:stone, Minecraft:cobblestone, or Minecraft:obsidian based on how they interact. Lava can also generate Minecraft:basalt when above soul soil and touching blue ice.

Light source

Lava blocks emit a light level of 15.

Other

File:LavaDropletsExample.png
If there is lava flowing above a block, the lava seeps through.

An entity moving in lava has its horizontal movement speed reduced by 50% and its vertical movement speed reduced by 20%. A player cannot sprint-swim in lava.

Lava can partially or completely absorb fall damage: for each Minecraft:tick an entity spends inside of lava, its fall distance<ref group=note>As in the value used by the game to determine the amount of fall damage to apply to a falling entity once it lands.</ref> is halved.

Lava above a block that has a top surface that is 1+ blocks high (excluding blocks with the impermeable block tag) produces dripping particles on the underside of that block (unless said block has a 0 blocks high bottom surface and another block with a 1+ blocks high top surface below itself). These droplets do not do anything other than warn the player that a deluge of lava lies above that block. The particles function identically to their water counterparts, except that they drip slower.

Flowing lava can set off tripwires because it breaks placed string. Lava triggers a tripwire only once.

Any item dropped into lava is immediately destroyed, except for netherite-related items.

Lava can be placed in an empty Minecraft:cauldron.

If lava is above a non-transparent block supporting pointed dripstone, dripping particles are created on the end. These can fill cauldrons with lava.

Farming

{{#vardefine:params|0 }}Template:Hatnote Lava farms can be created by placing a lava source block on top of a solid block and placing a pointed dripstone and a Minecraft:cauldron underneath it.

Sounds

Template:!((Java EditionTemplate:))! Template:SoundTable

Template:!((Bedrock EditionTemplate:))!: Template:SoundTable

Data values

ID

Template:!((Java EditionTemplate:))!: Template:ID table Template:ID table Template:ID table

Template:!((Bedrock EditionTemplate:))!: Template:ID table Template:ID table

Lava spends most of its time as stationary, rather than 'flowing' – regardless of its level, or whether it contains a current downward or to the side. When specifically triggered by a block update, lava changes to 'flowing', update its level, then change back to stationary. Lava springs are generated as flowing, and lava lakes are generated as stationary.

Block states

{{#vardefine:params|0 }}Template:Hatnote

  1. REDIRECT Template:Edition

Template:Rcat: Template:Bst

  1. REDIRECT Template:Edition

Template:Rcat:
Lava and flowing lava Template:Bst

Fluid states

{{#vardefine:params|0 }}Template:Hatnote

  1. REDIRECT Template:Edition

Template:Rcat:
Lava Template:Bst Flowing lava Template:Bst Template:Bst

Achievements

Script error: No such module "Achievement".

Advancements

Script error: No such module "Advancement".

Videos

  1. REDIRECT Template:YouTube

Template:Redr

History

Template:Hatnote Template:Hatnote Template:Hatnote Template:Message box

Announcement

Template:HistoryTable

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Legacy Console Edition

Template:HistoryTable

New Nintendo 3DS Edition

Template:HistoryTable

Data history

Template:HistoryTable

Issues

Script error: No such module "Issue list".

Trivia

  • An arrow catches fire when shot into flowing lava, but not still lava.
  • Minecraft:Water flows into lava-occupied blocks as though it were empty space, and vice versa.
  • Although lava is a fluid, it is not possible to drown in lava. This applies to all mobs. However, it is still possible to suffocate in lava. This applies to almost every mob.Template:Only<ref>Template:Bug</ref>
  • If the lava texture is changed to be transparent via a resource pack, it does not become transparent.
  • in Template:Editions, lava does not deactivate Minecraft:elytra like Minecraft:water does.
  • Geologically, lava in the Overworld is consistent with felsic lava, and lava in the Nether is consistent with mafic lava. Felsic lava is slow, sticky, and does not run as far as mafic lava, which is relatively thin and runny.
  • In 22w44a, when the gamerule
  1. REDIRECT Template:Code

Template:Redr was added, the title of the game rule in the "Edit Game Rules" section of the "Create World Screen" had "lava" misspelled as "lave".<ref>Template:Bug</ref> A splash text was later added in 1.19.3-pre1 that says "Made with lave!".

Gallery

Screenshots

Mojang screenshots

In other media

Notes

Template:Notelist

References

<references group="">

 </references>

External links

Navigation

Fluids
Related
Buckets
Bottles
Containers
Wood/Hypha
Stone-based
Template:EnvLink
Upcoming
Template:EnvLink
Template:EnvLink
Ore/Mineral
Decorative
Partial Blocks
Dyeable/Dyed
Lighting
Template:Els only
Sediment/Soil
Misc. rock
Ore/Mineral
Plant
Flower
Fungus & Related
Fauna & Related
Aquatic
Sculk
Fluid & Related
Non-physical
Interactable
Utilizable
Redstone/
Mechanical
Template:Els only
April Fools 2013
April Fools 2016
April Fools 2020
April Fools 2022
April Fools 2023
April Fools 2024
April Fools 2025
April Fools 2026

Template:Article otherTemplate:Article other

cs:Láva de:Lava es:Lava fr:Lave hu:Láva it:Lava ja:溶岩 ko:용암 nl:Lava pl:Lawa pt:Lava ru:Лава th:ลาวา tr:Lav uk:Лава zh:熔岩