Minecraft:Combat
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For the {{{Description}}} of the same name, see [[{{{Destination}}}]]. |
Combat represents the act of fighting Minecraft:mobs and other Minecraft:players.
Mechanics
Combat system
The combat system is different between Template:JE and Template:BE, and is one of the biggest differences between the two editions.
Differences between Java and Bedrock
| Attack cooldown | |
|---|---|
| Java Edition | Bedrock Edition |
| The Minecraft:attack cooldown exists, where attacking before the meter is full results in less damage, and attacking before 84.8% prevents Minecraft:critical hits and Minecraft:sprint-knockback attacks. Weapons have differing attack speeds which affect how long their attack cooldowns are, with axes having higher attack damage than swords but with lower attack speeds. Switching items causes the attack cooldown to trigger. Spears jab attacks have a version of the attack cooldown where attacking is not possible until reaching 100% charge. | The attack cooldown does not exist. Spears jab attacks have a Minecraft:use cooldown instead of an attack cooldown, mimicing the forced cooldown behavior. |
| Saturation boost | |
| Java Edition | Bedrock Edition |
| Minecraft:Saturation boost exists, which heals Template:Hp by consuming Template:Hunger saturation when at full hunger, and activates every 0.5 seconds (10 ticks). | Saturation boost does not exist, which drastically slows the rate of health regeneration and makes Minecraft:saturation only relevant for lessening the frequency of needing to eat. |
| Critical hits and sprint-knockback attacks | |
| Java Edition | Bedrock Edition |
| Minecraft:Critical hits and Minecraft:sprint-knockback attacks cannot be performed simultaniously, as the sprint-knockback attack takes priority. | Critical hits and sprint-knockback attacks can be performed simultaniously. |
| Airborne vertical knockback | |
| Java Edition | Bedrock Edition |
| Entities that are already in the air do not take additional vertical knockback when attacked. | Entities that are already in the air are knocked further into the air when attacked. |
| Item attack damage values | |
| Java Edition | Bedrock Edition |
| The attack damage of weapons and tools displayed in the tooltip is their actual value. | The barehand damage of Template:Hp is added to the damage of the weapon used, causing all weapons and tools aside from Minecraft:tridents and Minecraft:maces to deal Template:Hp more damage than in Java Edition.<ref group="note">Tridents and maces are an exception because their base damage is 1 lower than Java, which causes the added 1 base damage to make their total equal Java's.</ref> |
| Sweep attack | |
| Java Edition | Bedrock Edition |
| Minecraft:Sweep attacks exist, where if a sword-wielding player is grounded, is not performing a Minecraft:sprint-knockback attack, and has an attack cooldown charge of 84.8% or greater, they perform a sweep. Sweep attacks hit surrounding entities for Template:Hp and knock them back. The Minecraft:Sweeping Edge enchantment increases sweep attack damage to surrounding mobs from Template:Hp to 50% of the base damage at level 1, 67% at level 2, and 75% at level 3. | Sweep attacks do not exist, and there is no Sweeping Edge enchantment. |
| Shield activation | |
| Java Edition | Bedrock Edition |
| Minecraft:Shields are activated using right click, preventing their use if the player is holding an item in the mainhand that has right click functionality, such as a Minecraft:spear, Minecraft:trident, Minecraft:bow, Minecraft:crossbow, or Minecraft:food. | Shields are activated by Minecraft:sneaking, allowing for them to be used even while holding an item in the mainhand that has right click functionality. |
| Sharpness damage | |
| Java Edition | Bedrock Edition |
| Minecraft:Sharpness increases damage by Template:Hp for the first level and by Template:Hp for each subsequent level. | Sharpness adds Template:Hp damage per level rounded down, giving it increased effectiveness compared to Java Edition. This narrows the damage increase gap between Sharpness and its counterparts Smite and Bane of Arthropods, making the latter two less valuable in Bedrock Edition. |
| Impaling activation | |
| Java Edition | Bedrock Edition |
| Minecraft:Impaling applies its damage increase against Minecraft:aquatic mobs. | Impaling applies its damage increase against Minecraft:mobs and Minecraft:players in contact with Minecraft:water or Minecraft:rain. |
| Damage enchantments with critical hits | |
| Java Edition | Bedrock Edition |
| Sharpness, Minecraft:Smite, Minecraft:Bane of Arthropods, and Minecraft:Impaling have their damage added after Minecraft:critical hits and Minecraft:Strength. | Sharpness, Smite, Bane of Arthropods, and Impaling have their damage added before critical hits and Strength, giving them increased effectiveness compared to Java Edition when doing critical hits. |
| Spear jab attack cooldown on switch | |
| Java Edition | Bedrock Edition |
| Switching to a Minecraft:spear causes the attack cooldown to trigger, preventing the spear's jab attack from being used until the cooldown is complete due to the spear's forced attack cooldown. | Switching to a spear does not cause the use cooldown to trigger, allowing for a jab attack to be executed immediately upon switching to a spear. |