Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Minecraft:Bedrock Edition data values

From SAS Gaming Wiki
Revision as of 19:40, 9 April 2026 by SyncBot (talk | contribs) (Fix template calls: add MC/ prefix)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Script error: No such module "Exclusive". Template:Message boxTemplate:Article other

  1. REDIRECT Template:Missing information

Template:Redr These data values refer to the different types of blocks and items on

  1. REDIRECT Template:Edition

Template:Rcat. They are used in many places in Minecraft. Block IDs are used to define blocks placed in the world and inventory items (including items in chests and items dropped in the world). Item IDs are valid only for items. These data values differ greatly from the Java Edition data values.

File:DataValuesPE.png
The block and item IDs, as of version 1.16.20

IDs

Template:Hatnote

Block IDs

You may edit the contents of this section here.

Bedrock Edition data values/Blocks2

Item IDs

Block items

The string IDs of most blocks' direct item forms are the same as IDs of the blocks themselves. However, there are some exceptions:

Note that commands like

  1. REDIRECT Template:Command

Template:Redr use blocks' IDs to specify block items, instead of block items' IDs.

There are also some block items that were previously in the game but have since been removed:

Other items

Other items have values above 255, making it easy to separate the block item IDs from the other item IDs.

In early versions, items had numeric IDs which had been used in commands and savegame files. However, these numeric IDs are deprecated. The following table lists items with their legacy numeric IDs.

Template:LoadBox

In current versions, items have numeric runtime IDs which are used internally in the game. The runtime IDs depend on the order in which the item is registered in the code. So when a new item is added, other items' IDs may also change. And some items are exclusive in normal Bedrock Edition, the developer version, or the Education Edition, so items' runtime IDs are not the same in each edition. The following table lists items with their numeric runtime IDs.

Template:LoadBox

Template:LoadBox

Template:LoadBox

Note that the boat, dye, banner_pattern, and spawn_egg in the four tables above are not normal items in game. They are used as alias IDs. For backward compatibility, an item has alias ID if its ID was changed:

Entity IDs

Several entity names do not correlate with entity names from Java Edition. The standard for naming new entities changes with subsequent releases; however, existing entity names have not been changed.

Effect IDs

Enchantment IDs

Block states

Template:Merge

After block IDs, block states further define blocks placed, describing for example the height of water or the direction a torch points. These replace the former block data, which was removed from command syntax in 1.19.70. Some of these block states are associated with legacy aux values (also called metadata), which are defined in the form of binary flags. Aux values are intended to be deprecated, with newly added blocks and block states no longer supporting them.

active

Determines whether the block is active or not.

State Value Blocks
Boolean (false or true)
  1. redirect Template:blockLink

Template:Redr

age

Tracks the age of plants to handle growth and of fire to handle spread.

State Value Blocks
Integer (0 to 2)
  1. redirect Template:blockLink

Template:Redr

Integer (0 to 3)
  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

Integer (0 to 5)
  1. redirect Template:blockLink

Template:Redr

Integer (0 to 15)
  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

age_bit

Determines if the sapling should grow.

State Value Blocks
Boolean (false or true)
  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

attached_bit

Whether the tripwire hook is connected to a valid tripwire circuit or not. For hanging signs, whether the sign is hanging from a single point or not.

State Value Blocks
Boolean (false or true)
  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

attachment

Determines the type of attachment used by a block.

State Value Blocks
  • standing
  • hanging
  • side
  • multiple
  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

bamboo_leaf_size

Determines the size of bamboo leaves.

State Value Blocks
  • no_leaves
  • small_leaves
  • large_leaves
  1. redirect Template:blockLink

Template:Redr

bamboo_stalk_thickness

Determines the thickness of bamboo stalk.

State Value Blocks
  • thin
  • thick
  1. redirect Template:blockLink

Template:Redr

big_dripleaf_head

Determines if the block is the leaf part of the plant, or a part of the stem.

State Value Blocks
Boolean (false or true)
  1. redirect Template:blockLink

Template:Redr

big_dripleaf_tilt

State Value Blocks
  • none
  • unstable
  • partial_tilt
  • full_tilt
  1. redirect Template:blockLink

Template:Redr

bite_counter

State Value Blocks
Integer (0 to 6)
  1. redirect Template:blockLink

Template:Redr

bloom

State Value Blocks
Boolean (false or true)
  1. redirect Template:blockLink

Template:Redr

books_stored

State Value Blocks
Integer (0 to 63)
  1. redirect Template:blockLink

Template:Redr

brewing_stand_slot_a_bit

State Value Blocks
Boolean (false or true)
  1. redirect Template:blockLink

Template:Redr

brewing_stand_slot_b_bit

State Value Blocks
Boolean (false or true)
  1. redirect Template:blockLink

Template:Redr

brewing_stand_slot_c_bit

State Value Blocks
Boolean (false or true)
  1. redirect Template:blockLink

Template:Redr

brushed_progress

State Value Blocks
Integer (0 to 3)
  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

button_pressed_bit

State Value Blocks
Boolean (false or true)
  1. redirect Template:blockLink

Template:Redr (any)

can_summon

Determines if the block can or cannot summon mobs.

State Value Blocks
Boolean (false or true)
  1. redirect Template:blockLink

Template:Redr

candles

How many candles are contained within this block.

State value Blocks
Integer (0 to 3)
  1. redirect Template:blockLink

Template:Redr (any)

cauldron_liquid

What the liquid in the cauldron is.

State Value Blocks
  • water
  • lava
  • powder_snow
  1. redirect Template:blockLink

Template:Redr

cluster_count

How much is in a cluster

State Value Blocks
Integer (0 to 3)
  1. redirect Template:blockLink

Template:Redr

composter_fill_level

The fill level of a composter

State Value Blocks
Integer (0 to 8)
  1. redirect Template:blockLink

Template:Redr

conditional_bit

If a command block is conditional

State Value Blocks
Boolean (false or true)
  1. redirect Template:blockLink

Template:Redr (any)

coral_direction

State Value Blocks
Integer (0 to 3)
  1. redirect Template:blockLink

Template:Redr (any, including dead)

coral_fan_direction

State Value Blocks
Integer (0 to 1)
  1. redirect Template:blockLink

Template:Redr (any, including dead)

covered_bit

State Value Blocks
Boolean (false or true)
  1. redirect Template:blockLink

Template:Redr

crafting

State Value Blocks
Boolean (false or true)
  1. redirect Template:blockLink

Template:Redr

creaking_heart_state

State Value Blocks
  • uprooted
  • dormant
  • awake
  1. redirect Template:blockLink

Template:Redr

dead_bit

State Value Blocks
Boolean (false or true)
  1. redirect Template:blockLink

Template:Redr

deprecated

State Value Blocks
Integer (0 to 3)
  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

direction

State Value Blocks
Integer (0 to 3)
  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr (any)

  1. redirect Template:blockLink

Template:Redr

disarmed_bit

State Value Blocks
Boolean (false to true)
  1. redirect Template:blockLink

Template:Redr

door_hinge_bit

State Value Blocks
Boolean (false to true)
  1. redirect Template:blockLink

Template:Redr (any)

drag_down

State Value Blocks
Boolean (false to true)
  1. redirect Template:blockLink

Template:Redr

dripstone_thickness

State Value Blocks
  • tip
  • frustum
  • middle
  • base
  • merge
  1. redirect Template:blockLink

Template:Redr

end_portal_eye_bit

State Value Blocks
Boolean (false to true)
  1. redirect Template:blockLink

Template:Redr

explode_bit

State Value Blocks
Boolean (false to true)
  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

extinguished

State Value Blocks
Boolean (false to true)
  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

facing_direction

State Value Blocks
Integer (0 to 3) (with 4 to 5 unused)
  1. redirect Template:blockLink

Template:Redr (any)

  1. redirect Template:blockLink

Template:Redr (any)

  1. redirect Template:blockLink

Template:Redr (any)

  1. redirect Template:blockLink

Template:Redr (any)

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr (any)

Integer (0 to 1 and 3 5) (with 2 unused)
  1. redirect Template:blockLink

Template:Redr

Integer (0 to 5)
  1. redirect Template:blockLink

Template:Redr (any)

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr (any)

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

fill_level

State Value Blocks
Integer (0 to 6)
  1. redirect Template:blockLink

Template:Redr

ground_sign_direction

The rotation of standing heads, signs, and banners.

State Value Blocks
Integer (0 to 15)
  1. redirect Template:blockLink

Template:Redr (any non-wall variant)

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr (any non-wall variant)

growing_plant_age

State Value Blocks
Integer (0 to 25)
  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

growth

The rotation of standing heads, signs, and banners.

State Value Blocks
Integer (0 to 3) (with 4 to 7 unused)
  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

Integer (0 to 3) (with 5 to 7 unused)
  1. redirect Template:blockLink

Template:Redr

Integer (0 to 1) (with 2 to 7 unused)
  1. redirect Template:blockLink

Template:Redr

Integer (0 to 7)
  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

hanging

The rotation of standing heads, signs, and banners.

State Value Blocks
Boolean (false to true)
  1. redirect Template:blockLink

Template:Redr (any)

  1. redirect Template:blockLink

Template:Redr (any)

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

head_piece_bit

State Value Blocks
Boolean (false to true)
  1. redirect Template:blockLink

Template:Redr

height

State Value Blocks
Integer (0 to 7)
  1. redirect Template:blockLink

Template:Redr

honey_level

State Value Blocks
Integer (0 to 5)
  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

huge_mushroom_bits

State Value Blocks
Integer (0 to 15)
  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

in_wall_bit

State Value Blocks
Boolean (false to true)
  1. redirect Template:blockLink

Template:Redr

infiniburn_bit

State Value Blocks
Boolean (false to true)
  1. redirect Template:blockLink

Template:Redr

item_frame_map_bit

State Value Blocks
Boolean (false to true)
  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

item_frame_photo_bit

State Value Blocks
Boolean (false to true)
  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

kelp_age

State Value Blocks
Integer (0 to 25)
  1. redirect Template:blockLink

Template:Redr

lever_direction

State Value Blocks
  • down_east_west
  • east
  • west
  • south
  • north
  • up_north_south
  • up_east_west
  • down_north_south
  1. redirect Template:blockLink

Template:Redr

liquid_depth

State Value Blocks
Integer (0 to 15)
  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

lit

State Value Blocks
Boolean (false to true)
  1. redirect Template:blockLink

Template:Redr (any)

  1. redirect Template:blockLink

Template:Redr (any)

  1. redirect Template:blockLink

Template:Redr (any)

minecraft:block_face

State Value Blocks
  • down
  • east
  • north
  • south
  • west
  • up
  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

minecraft:cardinal_direction

State Value Blocks
  • east
  • north
  • south
  • west
  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr (any)

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

minecraft:connection_east

State Value Blocks
Boolean (false to true) Empty

minecraft:connection_north

State Value Blocks
Boolean (false to true) Empty

minecraft:connection_south

State Value Blocks
Boolean (false to true) Empty

minecraft:connection_west

State Value Blocks
Boolean (false to true) Empty

minecraft:facing_direction

State Value Blocks
  • down
  • up
  • east
  • north
  • south
  • west
  1. redirect Template:blockLink

Template:Redr

minecraft:vertical_half

State Value Blocks
  • bottom
  • top
  1. redirect Template:blockLink

Template:Redr (all)

  1. redirect Template:blockLink

Template:Redr (all)

moisturized_amount

State Value Blocks
Integer (0 to 7)
  1. redirect Template:blockLink

Template:Redr

multi_face_direction_bits

State Value Blocks
Integer (1 to 63) (with 0 unused}}
  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

natrual

State Value Blocks
Boolean (false to true)
  1. redirect Template:blockLink

Template:Redr

occupied_bit

State Value Blocks
Boolean (false to true)
  1. redirect Template:blockLink

Template:Redr

ominous

State Value Blocks
Boolean (false to true)
  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

open_bit

State Value Blocks
Boolean (false to true)
  1. redirect Template:blockLink

Template:Redr (any)

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr (any)

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

orientation

State Value Blocks
  • down_east
  • down_north
  • down_south
  • down_west
  • up_north
  • up_east
  • up_sourth
  • up_west
  • east_up
  • west_up
  • south_up
  • north_up
  1. redirect Template:blockLink

Template:Redr

output_lit_bit

State Value Blocks
Boolean (false to true)
  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

output_subtract_bit

State Value Blocks
Boolean (false to true)
  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

pale_moss_carpet_side_east

State Value Blocks
  • none
  • short
  • tall
  1. redirect Template:blockLink

Template:Redr

pale_moss_carpet_side_north

State Value Blocks
  • none
  • short
  • tall
  1. redirect Template:blockLink

Template:Redr

pale_moss_carpet_side_south

State Value Blocks
  • none
  • short
  • tall
  1. redirect Template:blockLink

Template:Redr

pale_moss_carpet_side_west

State Value Blocks
  • none
  • short
  • tall
  1. redirect Template:blockLink

Template:Redr

persistent_bit

State Value Blocks
Boolean (false to true)
  1. redirect Template:blockLink

Template:Redr (any)

pillar_axis

State Value Blocks
  • x
  • y
  • z
  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr (any)

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr (any, including stripped)

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr (any, including stripped)

portal_axis

State Value Blocks
  • unknown
  • x
  • z
  1. redirect Template:blockLink

Template:Redr

powered_bit

State Value Blocks
Boolean (false to true)
  1. redirect Template:blockLink

Template:Redr (any)

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr (any)

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

powered_shelf_type

State Value Blocks
Integer (0 to 3)
  1. redirect Template:blockLink

Template:Redr

propagule_stage

State Value Blocks
Integer (0 to 4)
  1. redirect Template:blockLink

Template:Redr

rail_data_bit

State Value Blocks
Boolean (false to true)
  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

rail_direction

State Value Blocks
Integer (0 to 5 with 6 to 9 unused)
  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

Integer (0 to 9)
  1. redirect Template:blockLink

Template:Redr

redstone_signal

State Value Blocks
Integer (0 to 1 with 2 to 15)
  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr (any)

Integer (0 to 15)
  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

rehydration_level

State Value Blocks
Integer (0 to 3)
  1. redirect Template:blockLink

Template:Redr

repeater_delay

State Value Blocks
Integer (0 to 3)
  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

respawn_anchor_charge

State Value Blocks
Integer (0 to 4)
  1. redirect Template:blockLink

Template:Redr

rotation

State Value Blocks
Integer (0 to 3)
  1. redirect Template:blockLink

Template:Redr

sculk_sensor_phase

State Value Blocks
Integer (0 to 2)
  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

sea_grass_type

State Value Blocks
  • default
  • double_top
  • double_bot
  1. redirect Template:blockLink

Template:Redr

stability

State Value Blocks
Integer (0 to 7)
  1. redirect Template:blockLink

Template:Redr

stability_check

State Value Blocks
Boolean (false to true)
  1. redirect Template:blockLink

Template:Redr

propagule_stage

State Value Blocks
  • data
  • save
  • load
  • invalid
  • export
  1. redirect Template:blockLink

Template:Redr

suspended_bit

State Value Blocks
Boolean (false to true)
  1. redirect Template:blockLink

Template:Redr

tip

State Value Blocks
Boolean (false to true)
  1. redirect Template:blockLink

Template:Redr

toggle_bit

State Value Blocks
Boolean (false to true)
  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

torch_facing_direction

State Value Blocks
  • unknown
  • west
  • east
  • north
  • south
  • up
  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

trial_spawner_state

State Value Blocks
Integer (0 to 5)
  1. redirect Template:blockLink

Template:Redr

triggered_bit

State Value Blocks
Boolean (false to true)
  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

turtle_egg_count

State Value Blocks
  • one_egg
  • two_egg
  • three_egg
  • four_egg
  1. redirect Template:blockLink

Template:Redr

twisting_vines_age

State Value Blocks
Integer (0 to 25)
  1. redirect Template:blockLink

Template:Redr

update_bit

State Value Blocks
Boolean (false to true)
  1. redirect Template:blockLink

Template:Redr (any)

  1. redirect Template:blockLink

Template:Redr

upper_block_bit

State Value Blocks
Boolean (false to true)
  1. redirect Template:blockLink

Template:Redr (any)

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

upside_down_bit

State Value Blocks
Boolean (false to true)
  1. redirect Template:blockLink

Template:Redr (all)

  1. redirect Template:blockLink

Template:Redr (any)

vault_state

State Value Blocks
  • inactive
  • active
  • unlocking
  • ejecting
  1. redirect Template:blockLink

Template:Redr

vine_direction_bits

State Value Blocks
Integer (0 to 15)
  1. redirect Template:blockLink

Template:Redr

wall_connection_type_east

State Value Blocks
  • none
  • short
  • tall
  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr (any)

wall_connection_type_north

State Value Blocks
  • none
  • short
  • tall
  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr (any)

wall_connection_type_south

State Value Blocks
  • none
  • short
  • tall
  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr (any)

wall_connection_type_west

State Value Blocks
  • none
  • short
  • tall
  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr (any)

wall_post_bit

State Value Blocks
Boolean (false to true)
  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr (any)

weeping_vines_age

State Value Blocks
Integer (0 to 25)
  1. redirect Template:blockLink

Template:Redr

weirdo_direction

State Value Blocks
Integer (0 to 3)
  1. redirect Template:blockLink

Template:Redr (all)

Deprecated

This is a list of block states deprecated due to the flattening. These block states are still present in the game files, and they can still be used with pre-flattened block IDs in commands. For example, Script error: No such module "command". would place an acacia fence.

allow_underwater_bit

Deprecated Preview 1.21.30.23.

State Value Blocks
Boolean (false or true)
  1. redirect Template:blockLink

Template:Redr

block_light_level

Deprecated Preview 1.21.20.21.

State Value Blocks
Integer (0 to 15)
  1. redirect Template:blockLink

Template:Redr

chemistry_table_type

Deprecated Preview 1.21.30.23.

State Value Blocks
  • compound_creator
  • material_reducer
  • element_constructor
  • lab_table
  1. redirect Template:blockLink

Template:Redr

chisel_type

Deprecated Preview 1.21.30.21.

State Value Blocks
  • default
  • chiseled
  • lines
  • smooth
  1. redirect Template:blockLink

Template:Redr (all types)

  1. redirect Template:blockLink

Template:Redr (all types)

color

Deprecated Preview 1.20.60.24.

State Value Blocks
  • white
  • orange
  • magenta
  • light_blue
  • yellow
  • lime
  • pink
  • gray
  • silver
  • cyan
  • purple
  • blue
  • brown
  • green
  • red
  • black
  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

color_bit

Deprecated Preview 1.21.30.22.

State Value Blocks
Boolean (false to true)
  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

coral_color

Deprecated Preview 1.21.0.21.

State Value Blocks
  • blue
  • pink
  • purple
  • red
  • yellow
  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

coral_hang_type_bit

Deprecated Preview 1.21.10.21.

State Value Blocks
Boolean (false to true)
  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr (2)

  1. redirect Template:blockLink

Template:Redr (3)

damage

Deprecated Preview 1.21.20.22.

State Value Blocks
  • undamaged
  • slightly_damaged
  • very_damaged
  • broken
  1. redirect Template:blockLink

Template:Redr

dead_bit

Deprecated Preview 1.21.10.21.

State Value Blocks
Boolean (false to true)
  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr (2)

  1. redirect Template:blockLink

Template:Redr (3)

dirt_type

Deprecated Preview 1.21.20.22.

State Value Blocks
  • normal
  • coarse
  1. redirect Template:blockLink

Template:Redr

double_plant_type

Deprecated Preview 1.21.0.22.

State Value Blocks
  • sunflower
  • syringa
  • grass
  • fern
  • rose
  • paeonia
  1. redirect Template:blockLink

Template:Redr

flower_type

Deprecated Preview 1.20.80.23.

State Value Blocks
  • poppy
  • orchid
  • allium
  • houstonia
  • tulip_red
  • tulip_orange
  • tulip_white
  • tulip_pink
  • oxeye
  • cornflower
  • lily_of_the_valley
  1. redirect Template:blockLink

Template:Redr

monster_egg_type

Deprecated Preview 1.21.10.20.

State Value Blocks
  • stone
  • cobblestone
  • stone_brick
  • mossy_stone_brick
  • cracked_stone_brick
  • chiseled_stone_brick
  1. redirect Template:blockLink

Template:Redr

new_leaf_type

Deprecated Preview 1.20.70.20.

State Value Blocks
  • acacia
  • dark_oak
  1. redirect Template:blockLink

Template:Redr (2)

new_log_type

Deprecated Preview 1.20.0.20.

State Value Blocks
  • acacia
  • dark_oak
  1. redirect Template:blockLink

Template:Redr (2)

old_leaf_type

Deprecated Preview 1.20.70.20.

State Value Blocks
  • oak
  • spruce
  • birch
  • jungle
  1. redirect Template:blockLink

Template:Redr

old_log_type

Deprecated Preview 1.20.0.20.

State Value Blocks
  • oak
  • spruce
  • birch
  • jungle
  1. redirect Template:blockLink

Template:Redr

prismarine_block_type

Deprecated Preview 1.21.10.22.

State Value Blocks
  • default
  • dark
  • bricks
  1. redirect Template:blockLink

Template:Redr

sand_stone_type

Deprecated Preview 1.21.20.22.

State Value Blocks
  • default
  • heiroglyphs
  • cut
  • smooth
  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

sand_type

Deprecated Preview 1.21.20.22.

State Value Blocks
  • normal
  • red
  1. redirect Template:blockLink

Template:Redr

sapling_type

Deprecated Preview 1.20.80.20.

State Value Blocks
  • oak
  • spruce
  • birch
  • jungle
  • acacia
  • dark_oak
  • pale_oak (added after deprecation)
  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

sponge_type

Deprecated Preview 1.21.30.22.

State Value Blocks
  • dry
  • wet
  1. redirect Template:blockLink

Template:Redr

stone_brick_type

Deprecated Preview 1.21.10.20.

State Value Blocks
  • default
  • mossy
  • cracked
  • chisled
  • smooth
  1. redirect Template:blockLink

Template:Redr

stone_slab_type

Deprecated Preview 1.21.10.20.

State Value Blocks
  • smooth_stone
  • sandstone
  • wood
  • cobblestone
  • brick
  • stone_brick
  • quartz
  • nether_brick
  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

stone_slab_type_2

Deprecated Preview 1.21.10.22.

State Value Blocks
  • red_sandstone
  • purpur
  • prismarine_rough
  • prismarine_dark
  • prismarine_brick
  • mossy_cobblestone
  • smooth_sandstone
  • red_nether_brick

}}

  1. redirect Template:blockLink

Template:Redr (2)

  1. redirect Template:blockLink

Template:Redr (2)

stone_slab_type_3

Deprecated Preview 1.21.10.22.

State Value Blocks
  • end_stone_brick
  • smooth_red_sandstone
  • polished_andisite
  • andisite
  • diorite
  • polished_diorite
  • granite
  • polished_granite]

  1. redirect Template:blockLink

Template:Redr (3)

  1. redirect Template:blockLink

Template:Redr (3)

stone_slab_type_4

Deprecated Preview 1.21.10.22.

State Value Blocks
  • mossy_stone_brick
  • smooth_quartz
  • stone
  • cut_sandstone
  • cut_red_sandstone

}}

  1. redirect Template:blockLink

Template:Redr (4)

  1. redirect Template:blockLink

Template:Redr (4)

stone_type

Deprecated Preview 1.20.50.20.

State Value Blocks
  • stone
  • granite
  • granite_smooth
  • diorite
  • diorite_smooth
  • andisite
  • andisite_smooth
  1. redirect Template:blockLink

Template:Redr

stripped_bit

Deprecated Preview 1.20.70.22.

State Value Blocks
Boolean (false to true)
  1. redirect Template:blockLink

Template:Redr

structure_void_type

Deprecated Preview 1.21.30.21.

State Value Blocks
  • void
  • air
  1. redirect Template:blockLink

Template:Redr

tall_grass_type

Deprecated Preview 1.21.0.20.

State Value Blocks
  • default
  • tall
  • fern
  • snow
  1. redirect Template:blockLink

Template:Redr

top_slot_bit

Deprecated Preview 1.20.20.20.

State Value Blocks
Boolean (false to true)
  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

wall_block_type

Deprecated Preview 1.21.30.21.

State Value Blocks
  • cobblestone
  • mossy_cobblestone
  • granite
  • diorite
  • andisite
  • sandstone
  • brick
  • stone_brick
  • mossy_stone_brick
  • nether_brick
  • end_brick
  • prismarine
  • red_sandstone
  • red_nether_brick
  1. redirect Template:blockLink

Template:Redr (except blackstone and deepslate walls)

wood_type

Deprecated Preview 1.20.70.22.

State Value Blocks
  • oak
  • spruce
  • birch
  • jungle
  • acacia
  • dark_oak
  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

Numeric ID Inherit Tree

  • Entity
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. redirect Template:blockLink

Template:Redr

  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:ItemLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:ItemLink
    • Script error: No such module "SpriteFile".
  1. REDIRECT Template:EntityLink
  1. redirect Template:blockLink

Template:Redr

  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:ItemLink
  1. redirect Template:blockLink

Template:Redr

  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
      • Ambient
  1. REDIRECT Template:EntityLink
      • Pathfinder Mob
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
            • Zombie Monster
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
            • Skeleton Monster
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink (removed: beta 1.19.10.20)
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
          • Tamable Animal
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink{{
 #vardefine: verifyedition | 

}}<verify for {{#var:verifyedition}}></verify for {{#var:verifyedition}}>{{

 #vardefine: verifyedition | 

}}

  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink{{
 #vardefine: verifyedition | 

}}<verify for {{#var:verifyedition}}></verify for {{#var:verifyedition}}>{{

 #vardefine: verifyedition | 

}}

            • Equine Animal
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
        • Water Animal
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
        • Villager Base
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
    • Minecart
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
    • Projectile
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:ItemLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:ItemLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:ItemLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:ItemLink
  1. REDIRECT Template:ItemLink
  1. REDIRECT Template:ItemLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
    • Abstract Arrow
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink

References

<references group="">

 </references>

Navigation

Editions
Merged
Ports to consoles
Discontinued
Development
Version history
Technical
Creator
Add-ons
Multiplayer
Exclusive features
Blocks
Mobs
Effects
Unused
Removed

Template:Article other


de:Numerische Identifikation (Bedrock) ja:データ値/Bedrock Edition pt:Valores de dados da Edição Bedrock ru:Значения данных/Bedrock Edition uk:Значення даних (Bedrock Edition) zh:基岩版数据值

Contents