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Minecraft:Baby

From SAS Gaming Wiki
Revision as of 11:03, 19 July 2026 by SyncBot (talk | contribs) (Sync: updated from Minecraft)
File:Baby Chicken JE3 BE3.png
A chick
File:All Babies.png
Every baby in Java Edition as of the Minecraft:Chaos Cubed drop (excluding variants)

Babies are smaller variants of Minecraft:mobs, typically having faster walking speeds. Some babies have unique sounds while others use the same sounds as their adult equivalent but sped up by 50% and pitched up by 6 semitones. Baby mobs are considered to be the same mob as their adult counterparts, with the exception of the tadpole.

List of baby mobs

The following baby variants exist:

Template:EntityLink Template:Columns-list

Template:EntityLink Template:Columns-list

Others

Technically babiesTemplate:Note Template:Columns-list

Baby-likeTemplate:Note Template:Columns-list

Non-examplesTemplate:Note Template:Columns-list

Not baby ageable mobsTemplate:Note

Template:Columns-list

Spawning

Baby animals can be manually spawned by Template:Control Minecraft:spawn eggs on an adult mon. Ageable baby mobs may also be spawned using the Template:Cmd command with a negative Template:Code tag; for example, using Template:Cmd spawns a baby sheep at the player's position, that matures in Template:Convert. For non-ageable baby mobs, the Template:Code tag is used instead. In Template:BE summoning a baby mob can be done by the use of Template:Code.

The following mobs have a baby variant, but cannot breed.

Drops

Most baby mobs do not drop any Minecraft:loot or Minecraft:experience when killed, with the exception of equipment. The following baby mobs do drop loot and/or experience:

Baby Minecraft:zombies, Minecraft:zombie villagers, Minecraft:husks, Minecraft:gurgles, Minecraft:zombified piglins, and Minecraft:zoglins drop both their typical loot as well as experience, while baby Minecraft:hoglins and baby Minecraft:piglins only drop experience, with baby piglins dropping less experience than adults do.

Baby zombies can drop Minecraft:Music Disc Lava Chicken if they are killed while riding a chicken, while adult zombies cannot, even if one is forced to mount a chicken using commands. When a baby Minecraft:turtle grows up, it drops one Minecraft:turtle scute.

Behavior

Template:Info needed section Most baby mobs do not have certain behaviors or traits that their adult versions do. For instance, Minecraft:wool and Minecraft:armadillo scutes cannot be collected from baby Minecraft:sheep or Minecraft:armadillos respesctively. Baby Minecraft:villagers and Minecraft:piglins cannot trade or barter, though baby piglins will still collect gold items, baby Minecraft:cows, Minecraft:mooshrooms, and Minecraft:goats cannot be milked, and all baby mounts cannot be saddled or ridden.

Following

Most baby animals choose and follow an adult within 8 blocks of the same species, regardless of whether it is their parent. Babies can choose new targets to follow whenever they do not have a valid target, such as when the previous target dies or moves further than 16 blocks away. Tamed kittens and puppies follow their owner if the parent is absent or sitting.

Baby animals that do not follow adults consist of:

Humanoid baby mobs (such as villagers, zombies and piglins) never follow adult mobs.

Minecraft:Ghastlings occasionally follow nearby players, most land animals and Minecraft:villagers within a range of 16 blocks, and they prioritize following players.

Growing up

A picture of two graphs showing grow time relationship of feedings to minutes.
A graphic of the effectiveness of feeding baby animals in Java Edition.

Most baby mobs take 20 minutes to grow up. This can be accelerated by feeding them their breeding item. Green sparkles appear similar to those caused by Minecraft:bone meal. Template:IN, each feeding usually reduces the remaining time before the animal grows up by 10%. The less time remains, the less time is saved by each feeding, making it inefficient to feed an animal continuously until it becomes an adult. After the eighth feeding, the time saved by one feeding is less than a minute, as shown in the graph above. Template:In, each feeding saves 10% of the total time rather than the remaining time, so no more than ten feedings are needed to age up a single baby into an adult.

Minecraft:Horses, Minecraft:donkeys, Minecraft:mules, Minecraft:llamas, and Minecraft:camels all grow by a different amount depending on which item is fed to them. Each item ages the baby by a constant time rather than a percentage of the remaining time.

Baby mobs can be prevented by growing up by being fed a Minecraft:golden dandelion. Feeding an age-locked baby mob a golden dandelion will cause it to resume aging.

Most baby monsters do not grow up naturally, while baby animals, baby villagers, baby hoglins, small sulfur cubes, and tadpoles do grow up over time.

Variants

File:SheepBreedingColor.png
An example of how a bred sheep inherits a mixture of its parents' colors when possible

When a baby of a mob that has variants is born through breeding, they can inherit the pattern of one of their parents, chosen at random with an equal chance for both, with some exceptions:

  • Breeding two Minecraft:sheep that have "compatible" colors, meaning that their corresponding Minecraft:dye items could be combined into a third dye, the baby inherits that color rather than either of its parents colors.
  • Breeding two Minecraft:mooshrooms of the same variant has a 11024 chance to spawn a mooshroom of the opposite variant.
  • Baby horses have a 1345 chance of having a random color/markings instead of matching either of their parents.
  • Breeding two axolotls has a 11200 chance of spawning a blue axolotl, with this being the only way to obtain this variant.
  • Minecraft:Frogs do not inherit their variants from their parents. A frog's variant is determined by the biome it matures from a Minecraft:tadpole in.
  • Breeding two Minecraft:goats that are not screaming goats has a 2% chance of spawning a screaming goat, while breeding two screaming goats has a 100% chance of spawning one.

Interaction with golden dandelions

Using a Minecraft:golden dandelion on a baby mob causes it to become "age-locked". Age-locked mobs cannot grow up into adults. Using another golden dandelion on an age-locked mob removes the age-lock and resets its aging so that it will grow up in Template:Convert.

Some baby mobs cannot be fed golden dandelions, neither to lock or unlock their age. These consist of:

History

Java Edition

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Bedrock Edition

Template:Expand section Template:HistoryTable

Gallery

Notes

Template:Notelist

References

Template:Reflist

Navigation

Template:Navbox entities

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