Minecraft:Bedrock Edition 26.30
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Template:Distinguish Template:Infobox version Template:Relevant guide 26.30, the release of Minecraft:Chaos Cubed, is an upcoming Minecraft:game drop for Template:BE set to release in the second quarter of 2026. It focuses on the Minecraft:sulfur caves, a cave biome that is home to Minecraft:sulfur cubes, as well as the new Minecraft:sulfur and Minecraft:cinnabar blocks and their respective variants.
Additions
Blocks
File:Cinnabar.png Minecraft:Cinnabar
- A red-colored block that generates in sulfur caves.
- Used to Minecraft:craft or cut cinnabar width=32x32 stairs, width=32x32 slabs, width=32x32 walls, width=32x32 Minecraft:polished cinnabar, width=32x32 stairs, width=32x32 slabs, width=32x32 walls, width=32x32 Minecraft:cinnabar bricks, width=32x32 brick stairs, width=32x32 brick slabs, width=32x32 brick walls, and width=32x32 Minecraft:chiseled cinnabar.
File:Sulfur.png Minecraft:Sulfur
- A yellow-colored block that generates in sulfur caves.
- Used to craft or cut sulfur width=32x32 stairs, width=32x32 slabs, width=32x32 walls, width=32x32 Minecraft:polished sulfur, width=32x32 stairs, width=32x32 slabs, width=32x32 walls, width=32x32 Minecraft:sulfur bricks, width=32x32 brick stairs, width=32x32 brick slabs, width=32x32 brick walls, and width=32x32 Minecraft:chiseled sulfur.
File:Potent Sulfur.png Minecraft:Potent sulfur
- A variant of sulfur that emits bubbles when placed underwater. It also produces a cluster of noxious gas particles at the water's surface.
- Players and mobs get Minecraft:Nausea when they enter water that is near and directly or indirectly connected to the block.
- When placed above a Minecraft:magma block and under 1–4 water source blocks, it creates a Minecraft:geyser.
- The geyser will erupt at 50 second intervals, shooting a plume of water particles upwards and applying an upward impulse to entities above it for 4–5 seconds.
- Entities directly above the potent sulfur block during an eruption will be launched into the air, but will not take damage from the eruption.
- The height of the plume and how high anything gets launched depends on the number of water blocks above the potent sulfur blocks, with the total height being about 7 blocks above the potent sulfur block for each water block.
File:Sulfur Spike Tip (D) JE1.png Minecraft:Sulfur spike
- Generates naturally on Minecraft:sulfur blocks inside the Minecraft:sulfur caves biome.
- Forms a stalactite if placed on the ceiling or a stalagmite if placed on the floor.
- Can be combined to form longer stalactites and stalagmites.
- Stalactites and stalagmites merge if the tips are next to each other, unless placed while Minecraft:crouching.
- Stalagmites will break if not attached to something below.
- Stalactites fall down if not attached to something above.
- Being hit by a falling stalactite or falling on a stalagmite deals damage.
- Thrown Minecraft:tridents break sulfur spikes.
- 4 sulfur spikes can be crafted into a Minecraft:sulfur block.
Items
File:Sulfur Cube Spawn Egg.png Minecraft:Sulfur cube spawn egg
- Used to spawn a sulfur cube.
File:Bucket of Sulfur Cube.png Minecraft:Bucket of sulfur cube
- Obtained by Template:Ctrl a Minecraft:bucket on a Minecraft:sulfur cube.
- When used, spawns a sulfur cube.
Mobs
File:Sulfur Cube.png Minecraft:Sulfur cube
- A Minecraft:passive slime-like mob that spawns in sulfur caves.
- Immune to fall damage.
- When killed, it will split into 2 small cubes, like other slime-like mobs.
- Unlike the Minecraft:slime and Minecraft:magma cube, the small versions can grow up into the large version, like how a Minecraft:baby mob works.
- It is attracted to the dropped item form of full blocks. The cube can pick up a block, or a player can Template:Ctrl a full block on the cube, causing the cube to absorb it into its body.
- File:Sulfur Cube Stone.png In this state, they become immobile and cannot be damaged by most entities. Instead it will be knocked back when attacked.
- The knockback also depends on the damage that would have been dealt, with stronger attacks sending the cube further.
- Minecraft:Shearing it removes and drops the block, reverting back to normal.
- Depending on the full block, they will behave differently when punched while in its immobile state, examples are:
- Minecraft:Blocks of iron make it heavy, i.e. it will have higher gravity.
- Minecraft:Wool makes it floaty, i.e. it will have lower gravity.
- Wooden logs and stems make it bouncy.
- Minecraft:Ice reduces its friction, making it slide more.
- Minecraft:TNT makes it able to be ignited and explode, with a fuse time of 6 seconds.
- File:Sulfur Cube Stone.png In this state, they become immobile and cannot be damaged by most entities. Instead it will be knocked back when attacked.
- Can be caught in Minecraft:buckets to move it.
Technical
Items
- Added tags for Minecraft:sulfur cubes to make use of for physics determination and absorbing:
World generation
- A cave biome composed of Minecraft:sulfur and Minecraft:cinnabar blocks, as well as clusters of Minecraft:tuff and Minecraft:granite.
- Minecraft:Sulfur cubes spawn here.
- Have a high concentration of Minecraft:glow lichen.
- Minecraft:Sulfur pools and sulfur spike clusters also generate here.
- Greenish pools that generate in sulfur caves.
- Consists of a body of water surrounded by sulfur blocks and cinnabar with Minecraft:potent sulfur generating at the bottom, which inflicts Minecraft:Nausea to mobs in the pool.
- Clusters of Minecraft:sulfur spikes on sulfur that generate in sulfur caves.
- A pile of Minecraft:sulfur with a small sulfur pool on the surface.
- Generates on the surface indicating the presence of sulfur caves below.
Changes
Mobs
Minecraft:Bogged, Minecraft:parched, Minecraft:skeleton, and Minecraft:stray
- These mobs now shoot arrows at the same rate as Java Edition, with difficulty-based attack intervals instead of distance-scaled intervals.
General
- Removed the "Drop 2 of 2026" experimental toggle and implemented all features into vanilla gameplay.
Graphical
- Texture streaming is now enabled by default on supported platforms.
- Streamed textures are no longer completely invisible after being off-screen for a while.
- Minecraft:Snow golem heads no longer render as completely black with Minecraft:Vibrant Visuals enabled.
- Added boss Minecraft:fog in the End dimension while the Minecraft:ender dragon is alive.
- Minecraft:Volumetric fog can now be key framed to change with the time of day. The following settings in the Minecraft:fog definition now support key frames:
- Max Density
- Zero Density Height
- Max Density Height
- Scattering
- Absorption
- Henyey-Greenstein G (Vibrant Visuals only)
- The "No Members Found" modal no longer briefly shows up before loading members in Realms Stories and Realms Hub.
- Updated the looks of the Welcome to Realms screen.
- Updated the Minecraft EULA link displayed in the Realms Core and Realms Plus subscription screens to use the locale-agnostic minecraft.net/eula URL.
- Updated store name on Switch.
- Added icons to the Story feed, Members, Slots, and Saves subtabs in the Minecraft:Realms Hub.
- Added a "Panorama Scroll Speed" slider to the video settings that controls the rotation speed of the main menu Minecraft:panorama.
UI
- Text fields can now be navigated using the Template:Keys key, which enters editing mode with all text selected. Pressing Template:Keys while editing moves to the next field.
- The full storage indicator now is taller and has a square action button. The button has been updated from "Go to storage settings" to "Settings".
- Chat text is now narrated while typing, when text to speech is enabled.
- Narration stops when the message is sent.
- Updated recipe unlocked toast design.
- Minecraft:Crafting preview now shows the correct wood items when selected in the Minecraft:recipe book. Recipes containing different wood materials now show the variants related to the materials the player owns.
- Players are now informed when their Minecraft:skin is not compatible with cross-platform Minecraft:multiplayer and can choose to proceed when creating or starting a world.
- Template:Keys + Left/Right arrow now correctly moves the cursor by word in Ore UI text fields on Windows.
- Double tap or click now selects a word, and triple selects all text in Ore UI text fields.
- Tap and drag now moves the cursor in Ore UI text fields.
- Tap and hold now allows selecting text in Ore UI text fields.
- Added Template:Cd component to display Marketplace items with pricing, ratings, and content badges.
Technical
AI Goals
- Made schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.30 and newer:
- Template:Cd
- Float Range fields Template:Cd and Template:Cd now only accepts an object with Template:Cd and Template:Cd values.
- Template:Cd
- Float Range field Template:Cd now only accepts an object with Template:Cd and Template:Cd values.
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Released Template:Cd version 2.8.0.
- Added Template:Cd version 2.9.0-beta.
- Significantly improved block search speed when using BlockVolume for 'getBlocks' and 'containsBlock' API.
- Released Template:Cd from Template:Cd to Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd.
Biome Components
- The following biome components have been taken out of beta and are available starting with the "1.26.30" format version:
Client Entities
- Added the Template:Cd Molang expression property to Template:Cd's scripts section that hides held items when it evaluates to a non-zero value.
- Change how the localization process percentage signs in formatted strings: a numbered form with an invalid parameter will be left as it is.
Dedicated Server
- JSON schema outputs now include beta format versions.
Entity Components
- Added the Template:Cd field to the Template:Cd component, allowing customization of push behavior per entity type.
- These changes are in beta format version.
- Each preset entry supports the following fields:
- Template:Cd, conditions that must be met for the preset to be applied.
- Template:Cd, the type of push calculation: Template:Cd, Template:Cd, or Template:Cd.
- Template:Cd, scales the push force applied to the entity.
- Template:Cd, minimum distance between entities for push forces to be applied.
- Template:Cd, scales how much push force this entity applies to itself away on collision.
- Template:Cd, scales how much push force this entity applies to the other entity on collision.
- Template:Cd, cooldown in seconds between sounds, a lower number results in more sounds.
- Template:Cd, minimum change of velocity needed to trigger the push sound, a lower value means higher sensitivity.
- The following entity components have been taken out of beta and are available starting with the "1.26.30" format version:
- Added the Template:Cd property to the Template:Cd component.
- If set to Template:Cd, other entities won't retaliate against the attacking entity.
Entity Filters
- Added the Template:Cd entity filter that tests the redstone signal strength at the subject entity's position.
- Removed the Template:Cd boolean gamerule.
- Worlds that previously had Template:Cd set to Template:Cd will automatically migrate to the new Template:Cd Game Rule with a value of Template:Cd, and Template:Cd will migrate to Template:Cd.
- Added the Template:Cd gamerule as a replacement for the deprecated Template:Cd gamerule. Accepted values are Template:Cd (players are not shown on the locator bar) and Template:Cd (all players are visible on the Minecraft:locator bar).
Graphical
- Removed padding from terrain atlas on RenderDragon.
Item Components
- Added field Template:Cd to the Template:Cd item component.
- It can either be set to Template:Cd or Template:Cd.
- It is defaulted to Template:Cd with format version lower than 1.26.30 and Template:Cd otherwise.
- When set to Template:Cd, Template:Cd will only attempt to start using the item if no other component has already attempted to.
- It can either be set to Template:Cd or Template:Cd.
- Added the Template:Cd query that returns the remaining fuse time of an entity, or -1 if the entity doesn't have a Template:Cd component.
Network Protocol
- Modified the binary format of Template:Cd.
Surface Builders
- The Template:Cd schema definition has been added. The purpose of this schema is to be used as part of a surface or subsurface-builder's schema. It has the following fields:
- Template:Cd: The string used to initialize the noise. Has no impact on the qualitative aspects of the generated values (required).
- Template:Cd: Governs the general frequency characteristics of the generated noise. Lower value results in noise with lower frequency content (required).
- Template:Cd: Governs the attenuation of the first n octaves in the generated noise (required).
- The Template:Cd schema definition has been added. The purpose of this schema is to be used as part of a surface or subsurface-builder's schema. It has the following fields:
- Template:Cd: The noise identifier associated with a particular Template:Cd (non-required).
- Template:Cd: The minimum sampled noise value associated with the provided block (non-required).
- Template:Cd: The range of sampled noise value associated with the provided block (non-required).
- Template:Cd: The block to place if the noise sample satisfies either the threshold or range condition (required).
- The Template:Cd surface and subsurface builder has an updated API consisting of the following:
- Template:Cd: a Template:Cd (required).
- Template:Cd: A list of blocks that the surface builder is not allowed to replace. Leaving this list empty or unspecified will allow the replacement of any (non-air) block type (non-required).
- Template:Cd: An array of Template:Cds defining which sample ranges of noise are associated with which blocks. The ranges provided are valid on the interval [0, 1], and may overlap at their endpoints (required).
Experimental
These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features", and "Experimental Voxel Shape Features" Minecraft:experimental toggles.
Changes
Technical
- Added the Template:Cd enum to Template:Cd in beta.
- Template:Cd:
- Added the property Template:Cd in beta.
- This event is now sent when Template:Cd is called.
- Added Template:Cd to Template:Cd module configuration.
- This setting, if set, will prevent a websocket from being spammed by the server and close the socket if all data payloads size received during a tick exceeds this value.
- Added the Template:Cd to Template:Cd in Template:Cd in beta.
- Added the Template:Cd property to Template:Cd in Template:Cd in beta.
- Added the Template:Cd enum to Template:Cd in beta.
- Template:Cd:
- Property Template:Cd is now a Template:Cd in beta.
- Template:Cd in beta:
- When connection websockets, you can now provide headers for the connection packet: Template:Cd
- GameRules:
- Removed the Template:Cd property from beta.
- Added the Template:Cd property to beta.
- Added the Template:Cd enum to beta.
- Added the Template:Cd, which fires when an entity upgrade occurs in Template:Cd.
- Added the Template:Cd event to Template:Cd in Template:Cd.
- Added the Template:Cd class to Template:Cd with a Template:Cd method that allows stopping a playing sound.
- Template:Cd now returns a Template:Cd in Template:Cd.
- Template:Cd now returns a Template:Cd in Template:Cd.
Blocks
- Changed the precipitation behavior value from Template:Cd to Template:Cd to avoid confusion regarding its functionality.
- Added snow logging behavior for multi-blocks.
Entities
- Added support for using entity actions in Template:Cd upgraders.
Entity Components
- The following beta fields of Template:Cd now use the direction of the tap location when using a touch input device:
- The beta field Template:Cd from Template:Cd is now applied when Template:Cd is negative.
Voxel Shapes
- Added non-unit-cube voxel shapes for 8 blocks when the Voxel Shapes experiment is enabled:
- Minecraft:Anvil shape (3 blocks): Anvil, Chipped Anvil, Damaged Anvil.
- Minecraft:Cactus shape (1 block).
- Minecraft:End Portal Frame eye shape (1 block): eye-filled state.
- Minecraft:Grindstone shape (1 block).
- Minecraft:Heavy Core shape (1 block).
- Minecraft:Lectern shape (1 block).
- Added directional voxel shapes for 13 blocks when the Voxel Shapes experiment is enabled:
- Minecraft:Shelf shapes (12 blocks): Acacia Shelf, Bamboo Shelf, Birch Shelf, Cherry Shelf, Crimson Shelf, Dark Oak Shelf, Jungle Shelf, Mangrove Shelf, Oak Shelf, Pale Oak Shelf, Spruce Shelf, Warped Shelf.
- Minecraft:Bell attachment shapes (1 block): floor, ceiling, single wall, and double wall variants.
- Added voxel shapes for 46 blocks that change geometry during runtime based on player interactions or the environment. These shapes need the Voxel Shapes experiment to be enabled. These shapes improve face culling so that hidden faces between adjacent blocks are correctly removed:
- Minecraft:Dripleaf shape (3 blocks): Big Dripleaf, Big Dripleaf Tilt Partial, and Big Dripleaf Tilt Full.
- Minecraft:Fence shape (13 blocks): Fence for each wood type.
- Minecraft:Fence Gate shape (26 blocks): Fence Gate and Fence Gate In Wall for each wood type.
Fixes
Template:Fixes Other
- Fixed an issue where dithered objects would flicker in split-screen.
- Fixed an issue where item-in-hand was clipping when inside a block in Minecraft:Vibrant Visuals.
- Fixed an issue for certain item-in-hand not rendering when inside a block in Fancy.
- Fixed the Realms side menu tabs being squashed and difficult to select when the design preview panel was visible.
- Fixed an issue where two states could be presented in the moderate feed screen.
- Fixed a crash related to the data-driven renderer when an entity's geometry expression was unable to be resolved.
- Fixed the on-screen keyboard not dismissing after submitting text in JSON UI text fields on iOS and Android.
- Fixed an issue on the idle device screen on Nintendo Switch, which could result in the text showing incorrectly.
- Fixed permutation component constraints for multi-blocks with Template:Cd.
- Fixed an assert that would occur when trying to use the Template:Cd builder type inside a Template:Cd biome component if the biome definition's schema version was set to Template:Cd.
- Fixed a bug where pack settings could be lost when an older version of the same pack without settings defined existed in the cache.
- Fixed a bug where custom blocks with Template:Cd would be put back in the center of its position when snowlogged.
- Fixed Minecraft:wooden doors in Minecraft:strongholds being placed with the wrong orientation.
- Fixed Minecraft:items being duplicated when crossing chunk borders in Minecraft:the End.
- Fixed a bug where Minecraft:boats would jitter when switching from one to the other.
- Fixed an issue that caused dropped items to sometimes appear behind other objects in Ray Tracing graphics mode.
- Fixed Minecraft:snow golem heads disappearing in Ray Tracing mode when the player is too close
- Fixed z-fighting on Minecraft:scaffolding top face.
- Fixed an issue where loading in some Marketplace worlds would result in a white screen in Vibrant Visuals.
- Fixed a bug where Minecraft:ghasts could get stuck in the preparing-to-fire animation pose after the player walks out of attack range.
- Fixed buttons sometimes becoming unselectable at the bottom of a scroll panel while using a controller.
- Fixed a bug where resource packs with subpacks would not correctly save to new worlds when they were added automatically by activating a corresponding behavior pack.
- Fixed a bug where resource packs with subpacks would not display the valid default settings when they were added automatically by activating a corresponding behavior pack.
- Fixed format for number percentage strings in the Turkish language.
- Fixed the profile picture on the start screen showing a blank space instead of the default Minecraft:Alex icon while loading.
- Fixed the profile picture not updating after signing in due to the refresh window closing prematurely.
- Fixed sorting by Installed state in player library not working on Nintendo Switch.
- Fixed an issue where Template:Cd and Template:Cd settings were not applied as expected.
- Fixed formatting codes when using multiline texts in the Minecraft:Ore UI system.
Template:Navbox Bedrock Edition versions
Minecraft:ja:Bedrock_Edition_26.30 Minecraft:es:Bedrock Edition 26.30 Minecraft:pt:Edição Bedrock 26.30 Minecraft:zh:基岩版26.30