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Dragonwilds:Ranged

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Revision as of 11:05, 18 October 2026 by SyncBot (talk | contribs) (Sync: updated from Dragonwilds)
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Template:External Template:Otheruses Template:Otheruses Template:Infobox Skill

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Ranged is one of the Dragonwilds:skills in Runescape: Dragonwilds, is one of the three combat styles, and was released in 0.9. Fighting Dragonwilds:monsters using ranged combat levels a player's Ranged to gain various bonuses that enhance their effectiveness with the skill.

Players use Dragonwilds:Ranged weapons in combat to earn Ranged experience. The higher the tier of the weapons and ammo used, the higher the base damage and, thus, the more experience earned.

In addition, players can gain experience from Ranged Skill Tomes and special reward tomes like the Dragonwilds:Tome of the Dragon Slayer.

Equipment

Weapons

Dragonwilds:Ranged Weapons can be divided into three major classifications:

  • Longbows require Dragonwilds:arrows and must be drawn while aiming, providing players with an advantage in long-range combat. Fully drawing the bow takes more time than shortbows but provides higher base damage and an additional damage bonus. Attacking without aiming will instead use a Dragonwilds:melee-based attack to push away close enemies.
  • Dragonwilds:Shortbows require Dragonwilds:arrows and can be drawn without aiming, allowing players to release arrows in close combat quickly. Shortbows have lower base damage than their longbow counterparts but have an increased firing rate.
  • Dragonwilds:Crossbows require Dragonwilds:bolts, are optimal at short distances, and fire quicker than shortbows. They are also a one-handed ranged weapon, allowing players to utilise Dragonwilds:shields to Dragonwilds:parry.

Ammunition

Armour

Dragonwilds:Ranged armour provides a base defensive stat but also provides a stacking passive bonus, the more of the same combat type (i.e., melee, ranged, mage) you equip. Players can mix and match within that type. For example, a player wearing a Dragonwilds:ranger hat (ranged), Dragonwilds:green dragonhide body (ranged), and Dragonwilds:white platelegs (melee) will get the second tier of ranged set bonuses and the first tier of melee set bonuses. The ranged armour set bonuses are:

Boosts

Players can eat Dragonwilds:food or equip Dragonwilds:trinkets to increase Ranged experience received or damage dealt.

Unlike most other Dragonwilds:skills however, there are no Ranged potions, whether to increase experience or damage.

Experience mechanics

Players who deal regular damage will receive <math>0.25 \times damage\ dealt</math> experience depending on the maximum health of the enemy. Players who deal critical damage will receive <math>0.5 \times damage\ dealt</math> experience, depending on the maximum health of the enemy. For example, if a player deals 88 regular damage to a Dragonwilds:chicken, the player will only receive 5 Ranged experience, since the maximum health of the chicken is 20 hitpoints (20 hitpoints x .25 experience factor = 5 experience).

Players can also earn more experience by targeting the monster's weak points. Below is a list that shows the area on the monster:

Animals and flora

Normal enemies Weak point
Dragonwilds:Chicken N/A
Dragonwilds:Chinchompa N/A
Dragonwilds:Kebbit N/A
Dragonwilds:Magpie and Dragonwilds:raven N/A
Dragonwilds:Cow Head
Dragonwilds:Deer Head
Dragonwilds:Rats Head
Dragonwilds:Sheep Head
Dragonwilds:Terrorbird Head (neck included)
Wolves (including Dragonwilds:dire wolf) Head
Vines (Wild and Shock) Flower area
Dragonwilds:Ram Head
Goblins Head
Garou Head
Dragonwilds:Undead enemies Head
Dragonwilds:Skeletal archer Head
Dragonwilds:Skeletal hoplite Head
Dragonwilds:Skeletal warrior Head
Dragonwilds:Skeletal marauder Head
Dragonwilds:Skeletal necromancer Head
Dragonwilds:Withered enemies Head
Dragonwilds:Black Knights Head
Dragonwilds:Zamorakian acolyte & Dragonwilds:mage of Zamorak Head
Dragonwilds:Vault guardians Head
Dragonwilds:Nature spirits Head
Dragonwilds:Soulstone sentinel Head

Bosses

Bosses Weak point
Dragonwilds:Rat king Head
Dragonwilds:Plague king Head
Dragonwilds:Vault archon Head
Dragonwilds:Vault overlord Head
Dragonwilds:Vault incinerator Head
Dragonwilds:Vault pyroclast Head
Dragonwilds:Vault corruptor Head
Dragonwilds:Abyssal demon Head and Exposed core
Dragonwilds:Garou King Head
Dragonwilds:Velgar Head
Dragonwilds:Zogre Head
Dragonwilds:Green dragon Head
Dragonwilds:Imaru Head & Exposed core
Dragonwilds:Blue dragon Head
Dragonwilds:Black Knight Titan Head

Levelling

See Dragonwilds:experience for a table of the experience required to reach each level.

Levelling Ranged grants access to both passive benefits as well as unlocking Dragonwilds:spells and other abilities.

This is a list of core milestone unlocks for Ranged. For the full level up table, see Dragonwilds:Ranged/Level up table.

Level Ability Type Description
All Ammo Recovery Chance Passive Increases the chance to recover ammo (bolt/arrow) per level.
3 Template:Plink Passive Perform Dragonwilds:Quick Actions with ranged weapons using the Primary Action button.
5 Template:Plink Recipe Build an Dragonwilds:archery target to practice your Ranged accuracy against. Shoot the bullseye for a surprise!
8 Template:Plink Passive After firing a fully drawn Dragonwilds:arrow, release follow-up shots at exactly the right time for 15% increased damage!
12 Template:Plink Spell Conjure earth magic at your feet and lay a trap for your Dragonwilds:enemies! Those caught inside become rooted in place for a short time.
15 Template:Plink Recipe Unlocks the recipe for Dragonwilds:weapon poison, which can be used to imbue Dragonwilds:melee weapons with Dragonwilds:Poison or to craft Poisonous Dragonwilds:arrows.<ref group="note">Despite the description, melee weapons are not compatible with weapon poison.</ref>
18 Template:Plink Passive Crouch for a short time to activate your Dragonwilds:Hunter's Sense, allowing you to sense nearby creatures and Dragonwilds:enemies.
22 Template:Plink Recipe Unlocks the recipe for Dragonwilds:weapon barbs, which can be used to imbue Dragonwilds:melee weapons with Dragonwilds:Bleed or to craft Barbed Dragonwilds:arrows.
25 Template:Plink Spell Enchant your equipped Dragonwilds:bow with astral magic, causing Dragonwilds:arrows to penetrate multiple targets.
30 Template:Plink Passive Dragonwilds:Trick Shot now applies to Dragonwilds:crossbow weapons. Fire at the right time to instantly finish reloading and ready your next shot!
35 Template:Plink Recipe Unlocks the ability to craft Dragonwilds:Enchanted Crossbow Bolts. Enchanted Dragonwilds:bolts have a chance of triggering unique magical effects when fired!
40 Template:Plink Passive/spell The Snare Trap now triggers a cloud of Dragonwilds:poison when activated, causing Dragonwilds:enemies stuck inside it to become poisoned over time.
45 Template:Plink Recipe Unlocks the Dragonwilds:fire oil and Dragonwilds:fire arrows recipes, giving you new ways to burn your Dragonwilds:enemies to ash!
60 Template:Plink Passive Increases the chance for enchanted crossbow bolts to trigger their magical effects.
99 Template:Plink Recipe Unlocks the ability to wear and create the Ranged skillcape and its trimmed variant at the crafting table.

<references group="note" />

Update history

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Trivia

  • Before the 0.9 update, this skill did not have a skill tree. While there did exist ranged weapons, the only way to level up this skill was by finding skill tomes.
    • This is similar to the Magic skill prior the 0.8 update.

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