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Minecraft:Bedrock Edition 1.20.30

From SAS Gaming Wiki
Revision as of 19:09, 9 April 2026 by SyncBot (talk | contribs) (Fix template calls: add MC/ prefix)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Template:Infobox version

1.20.30 is a minor update to Bedrock Edition released on September 19, 2023,<ref>Template:Cite</ref><ref>Template:Cite</ref> which makes experimental changes to the Minecraft:villager and wandering trader trades, brings more parity with Java Edition, and fixes bugs. What was going to be 1.20.20 was merged into this version during development.

Additions

Gameplay

Game rules

  • Added doLimitedCrafting, controlling whether players can craft only those recipes that they have unlocked, defaults to false.
    • Needs the recipesUnlock game rule set to true to work properly.
  • Added playersSleepingPercentage, set to 100 by default.
    • Controls what percentage of players must sleep to skip the night.
    • When set to 0 or a negative value, a single player is sufficient to skip the night, and night is skipped immediately without the falling asleep transition.
    • When set over 100, the night cannot be skipped.
  • Added recipesUnlock, controlling whether the player needs to collect items to unlock recipes in the recipe book, defaults to true.

General

Experiments

  • Added the "Villager Trade Rebalancing" experimental toggle.

Minecraft:Settings

  • Added "Recipe unlocking" game and advanced option. (recipesUnlock game rule)
  • Added alerts for iOS and iPadOS users who have run out of disk space.
  • Now is displayed a message when the players presses the camera perspective change button but a particular perspective is already set via the
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  • Added "Vertical Sync" video option.
  • Added Improved Input Response experimental video option.
    • Only available for players on Windows.
    • Reduces input latency.
      • Enabling this setting will increase battery consumption.

Minecraft:options.txt

  • Added the following options:
    • deferred_viewdistance, defaults to 8.
    • deferred_upscaling, defaults to 1.
    • gfx_resizableui, defaults to 0.
    • new_video_settings, defaults to 0.
    • graphics_mode, defaults to 2.
    • shadow_quality, defaults to 3.
    • point_light_loding_quality, defaults to 3.
    • bloom_enabled, defaults to 1.
    • ctrl_improvedInputResponse, defaults to 0.

Technical

Minecraft:Add-ons

  • Added support for the allow_random_seed option in world template manifests.
  • Move PlacementDirection (minecraft:placement_direction) and PlacementPosition (minecraft:placement_position) block traits out of experimental. These traits can be used for blocks with format_version >= 1.20.20.

Minecraft:JSON

  • Released the following components out of experimental in JSON formats 1.20.30 and higher:
    • minecraft:wearable item component.
    • minecraft:digger item component.
    • minecraft:hand_equipped item component.
    • minecraft:use_duration item component.
    • minecraft:stacked_by_data item component.
    • minecraft:use_animation item component.
    • minecraft:allow_off_hand item component.
    • minecraft:should_despawn item component.
    • minecraft:liquid_clipped item component.
    • minecraft:damage item component.
    • minecraft:enchantable item component.
    • minecraft:food item component.
  • Added minecraft:interact_button item component to enable and set text on the interact button in JSON formats 1.20.30 and above.

Changes

Blocks

Block Breaking

  • Changed the hardness and blast resistance of 188 blocks to match Java Edition.
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Cherry Leaves

  • Will now generate particle effects at a relatively large distance based on system performance.

Minecraft:Concrete Powder

  • The different block states for the concrete_powder ID have now been split up into their own IDs.
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Minecraft:Pumpkin

  • Using shears on it now produces a carving sound to match Java Edition.

Minecraft:Sculk Sensor and Minecraft:Calibrated Sculk Sensor

Minecraft:Snow

  • Now different layers of snow have different heights to match Java Edition.

Stained Glass

  • The different block states for the stained_glass ID have now been split up into their own IDs.
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Stained Glass Pane

  • The different block states for the stained_glass_pane ID have now been split up into their own IDs.
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Minecraft:Stained Terracotta

  • The different block states for the stained_hardened_clay ID have now been split up into their own IDs.
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Command format

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  • Now is available without using the "Experimental Cameras" experimental toggle.

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  • Now is available without using the "Recipe Unlocking" experimental toggle.
  • Updated the syntax to match Java Edition.
    • Old syntax:
      • /recipe <victim: target> give <recipe: string>
      • /recipe <victim: target> take <recipe: string>
    • New syntax:
      • /recipe give <player: target> <recipe: string>
      • /recipe take <player: target> <recipe: string>
  • Now the recipes are suggested by the command auto-complete.
  • Now an output message appears after the command is executed.
  • Renamed the victim: target argument to player: target.

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  • Now is available without using the "Beta APIs" experimental toggle.

Minecraft:Amethyst Cluster

  • Now uses the minecraft:block_face block state instead of facing_direction.
    • minecraft:block_face uses six string values ["down", "east", "north", "south", "up", "west"].

Minecraft:Anvil, Minecraft:Big Dripleaf, Minecraft:Blast Furnace, Minecraft:Calibrated Sculk Sensor, Minecraft:Campfire, Minecraft:End Portal Frame, Minecraft:Furnace, Minecraft:Lectern, Minecraft:Pink Petals, Minecraft:Redstone Comparator, Minecraft:Redstone Repeater, Minecraft:Small Dripleaf, Minecraft:Smoker, and Minecraft:Soul Campfire

  • Now they use the minecraft:cardinal_direction block state instead of direction or facing_direction.
    • minecraft:cardinal_direction uses four string values ["east", "north", "south", "west"].

Minecraft:Slabs

  • Now uses the minecraft:vertical_half block state instead of top_slot_bit.
    • minecraft:vertical_half uses two string values ["bottom", "top"].

Gameplay

Crawling

  • The ability to crawl is now available without using the "Crawling" experimental toggle.
  • The player now gets forced out of crawl state when riding.
  • Players can now toggle flying when crawling in Creative mode.

Recipe book

  • The new recipe unlocking system and its features are now available without using the "Recipe Unlocking" experimental toggle.
    • Now are behind the recipesUnlock game rule.
  • The recipe book search has been updated when playing in Survival, with the following changes:
    • The search will only match the beginning of any word in the item's name.
    • All recipes, including those that have not been unlocked, will now show up in search results.
  • Updated the recipe notification sound to match Java Edition.
  • Now the duration of the recipe notifications are calculated based on how many recipes got unlocked.

Sneaking

  • The player now gets forced out of sneak state when riding.
  • Players can now toggle flying when sneaking in Creative mode.

General

Creative Inventory

  • Removed the suspicious stew from the Creative inventory.

Experiments

  • Removed the "Recipe Unlocking" and "Crawling" experimental toggles.

General

Main menu

Music

  • The places where the following existing music can be played are changed:
    • "Aerie", "Firebugs", and "Labyrinthine" can no longer be played in the menu screens.
    • "A Familiar Room", "Bromeliad", "Crescent Dunes", and "Echo in the Wind" can now be played in the menu screens.

New death screen

  • Enabled the new version of the death Screen. The user can opt-in or opt-out using a feature toggle under Settings-Video Tab.
  • Now has partial support (color, static obfuscation) for "Formatting codes".
File:New UI - Death Screen Menu - Steve Died (Bedrock 1.20.30).png
New Death Screen in Steve Died.

Minecraft:Settings

  • "Text to Speech" narrator will now read out the instruction text as well as the confirm button in the "Safe Area" menu.
  • Changed the "Joystick Always Visible" and "Joystick Visible When Unused" touch options to "Joystick Visibility Option" dropdown menu.
  • Changed the "Sneak Toggle" touch option to "Sneak" dropdown menu.
  • Moved "Sync Old World" button to the storage section.
  • Renamed the "Lefty" touch option to "Left hand mode".
  • Renamed the "Extra Large GUI Scaling" accessibility and video option to "Extra Large New UI".
  • "Text to Speech" narrator now read the disconnected message in the game menu when opened without an internet connection.
  • Renamed the "Manage" button to "Cancel" in "Options" > "Subscriptions".

Pause menu

  • The "Pause menu" has been renamed to "Game menu".

UI

  • Updated the menu HUD icons for touch controls.
  • Added three new user-friendly disconnection error messages and improved two others.

Mobs

Hoglin

  • Now have their own sound when transforming into zoglins.

Minecraft:Husk

  • Now plays a sound when converting to a drowned.

Minecraft:Pig

  • Now emit sounds when transformed into zombified piglin.

Snow Golem

Minecraft:Villagers

  • The discount for curing a villager is no longer multiplied if the villager is reinfected and cured again.
  • When killed they no longer drop items held in their hands.

Wandering Trader

Minecraft:Witch

  • Now throws Healing and Regeneration Minecraft:potions at raiders during village raids.

Zombie Villager

  • Now displays their rank in appearance.

Non-mob entities

Falling Block

World generation

Minecraft:Ore distribution

  • Diamond ore is now generated more frequently in the Minecraft:deepslate layers of the Overworld.
    • Added a new ore blob placement: Uniform distributed, from height -64 to -4, with blob size 8, generation frequency 2 and a 50% chance of discarding when exposed to air.
    • Other existing diamond ore placements remain untouched.

Technical

Minecraft:Server

  • Linux dedicated server: Ubuntu 20.04 LTS (Focal Fossa) is now the minimum supported version of Ubuntu. Ubuntu 18.04 LTS is no longer supported.

Experimental

These additions and changes are accessible by enabling the "Villager Trade Rebalancing", "Beta APIs", "Molang Features", and "Experimental Cameras" experimental toggles.

Additions

Technical

API

  • Added camera scripting APIs for the following APIs:
    • setCamera(): to set the camera to a specified preset.
    • fade(): to start a camera fade.
    • clear(): to clear the current settings on the camera.

Minecraft:JSON

  • Exposed DimensionType to scripting.
  • Exposed the following feature placement rules:
    • minecraft:aggregate_feature.
    • minecraft:cave_carver_feature.
    • minecraft:fossil_feature.
    • minecraft:geode_feature.
    • minecraft:growing_plant_feature.
    • minecraft:multiface_feature.
    • minecraft:nether_cave_carver_feature.
    • minecraft:ore_feature.
    • minecraft:partially_exposed_blob_feature.
    • minecraft:scatter_feature.
    • minecraft:search_feature.
    • minecraft:sequence_feature.
    • minecraft:single_block_feature.
    • minecraft:snap_to_surface_feature.
    • minecraft:structure_template_feature.
    • minecraft:surface_relative_threshold_feature.
    • minecraft:tree_feature.
    • minecraft:underwater_cave_carver_feature.
    • minecraft:vegetation_patch_feature.
    • minecraft:weighted_random_feature.

Changes

Gameplay

Trading

  • Changed the trading mechanism of librarians selling enchanted books.
    • Instead of offering every possible enchanted book, librarians will now be offering specific enchanted books depending on which biome they come from.
      • Jungle and swamp villages do not generate naturally. Thus, players must breed villagers or cure zombie villagers in these biomes to access their trades.
    • All tradable enchanted books now split to special books and normal books.
      • Special books have a specific enchantment with a fixed level, and are only available from master librarians with full XP.
      • Normal books have a specific enchantment without a fixed level, just like before.
    • All enchantments used for Minecraft:crossbow, fishing rod, and Minecraft:trident are removed from trading.
Available tradable enchantments
Category Desert Plains Savanna Snow Taiga Jungle Swamp
Special Efficiency III Protection III Sharpness III Minecraft:Silk Touch Fortune II Unbreaking II Mending
Normal Fire Protection
Thorns
Infinity
Punch
Smite
Bane of Arthropods
Knockback
Curse of Binding
Aqua Affinity
Looting
Frost Walker
Blast Protection
Fire Aspect
Flame
Feather Falling
Projectile Protection
Power
Depth Strider
Respiration
Curse of Vanishing
  • Changed the wandering trader trades.
    • Trade list now made up by following trades, in order:
      • Buying Trade (new) × 2
      • Special Selling Trade × 2
      • Ordinary Selling Trade × 5
    • Added new buying trades, some selling trades, and changed some existing selling trades:
New trades of wandering traders
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Technical

API

  • Converted set_block_property to set_block_state for custom blocks.
  • Added defineVector to DynamicPropertiesDefinition.
  • EntityEquipmentInventoryComponent
    • Implemented slot validation for setEquipment, which now returns a boolean indicating whether the item can be equipped to the specified slot.
    • EntityEquipmentInventoryComponent is currently limited to players only.
      • Moved getDay to 1.4.0.
      • Moved getTimeOfDay to 1.4.0.
      • Moved setTimeOfDay(timeOfDay: number | TimeOfDay) to 1.4.0.
      • Moved getAbsoluteTime to 1.4.0.
      • Moved setAbsoluteTime(absoluteTime: number) to 1.4.0.
    • Moved TimeOfDay to 1.4.0.
      • Added length restrictions to setLore - Up to 20 lines with up to 50 characters per line.
      • Moved function setLore to 1.4.0.
      • Moved function getLore to 1.4.0.
      • Moved class SystemAfterEvents to 1.4.0.
      • Moved class ScriptEventCommandMessageAfterEvent to 1.4.0.
    • Moved player onScreenDisplay to 1.4.0.
    • Moved titleDisplayOptions to 1.4.0.
    • Moved screenDisplay to 1.4.0.
  • Removed MinecraftBlockTypes defined in @minecraft/server.
  • Moved ItemUseBeforeEvent to 1.4.0.
  • Moved ItemUseOnBeforeEvent to 1.4.0.
  • Moved ItemUseAfterEvent to 1.4.0.
  • Moved ItemUseOnAfterEvent to 1.4.0.
  • Moved ItemStartUseOnAfterEvent to 1.4.0.
  • Moved ItemStopUseAfterEvent to 1.4.0.
  • Moved ItemStopUseOnAfterEvent to 1.4.0.
  • Moved ItemCompleteUseAfterEvent to 1.4.0.
  • Moved ItemReleaseUseAfterEvent to 1.4.0.
  • Moved ItemStartUseAfterEvent to 1.4.0.
  • Moved DimensionLocation to 1.4.0.
  • Renamed PositionInUnloadedChunkError to LocationInUnloadedChunkError and moved it to 1.4.0.
  • Renamed PositionOutOfWorldBoundariesError to LocationOutOfWorldBoundariesError and moved it to 1.4.0.
    • Moved getSpawnPoint to 1.4.0.
    • Moved setSpawnPoint to 1.4.0.
    • Moved getDefaultSpawnLocation to 1.4.0.
    • Moved setDefaultSpawnLocation to 1.4.0.
  • WorldAfterEvents
    • Removed projectileHit.
    • Added projectileHitBlock.
    • Added projectileHitEntity.
  • Added class ProjectileHitBlockAfterEvent export class:
    • ProjectileHitBlockAfterEvent { readonly dimension: Dimension; readonly hitVector: Vector3; readonly location: Vector3; readonly projectile: Entity; readonly source?: Entity; getBlockHit(): BlockHitInformation; }
  • Added class ProjectileHitEntityAfterEvent export class:
    • ProjectileHitEntityAfterEvent { readonly dimension: Dimension; readonly hitVector: Vector3; readonly location: Vector3; readonly projectile: Entity; readonly source?: Entity; getEntityHit(): EntityHitInformation; }
  • Released Scoreboard API's from beta to 1.4.0.
    • Updated Scoreboard.getObjective, getObjectiveAtDisplaySlot, and clearObjectiveAtDisplaySlot to return '| undefined '.
  • Released isValid() from beta to 1.4.0 for the following classes:
    • Block
    • Container
    • Entity
    • Player
    • SimulatedPlayer
  • Moved Direction to 1.4.0.
  • Moved EntityDamageSource to 1.4.0.
  • Moved EntityDieAfterEvent to 1.4.0.
  • Moved EntityEventOptions to 1.4.0.
  • Moved EntityHitBlockAfterEvent to 1.4.0.
  • Moved EntityHitEntityAfterEvent to 1.4.0.
  • Moved EntityHurtAfterEvent to 1.4.0.
  • Moved EntityHealthChangedAfterEvent to 1.4.0.
  • Moved Dimension.getBlockFromRay method to 1.4.0.
  • Moved Dimension.getEntitiesFromRay method to 1.4.0.
  • Moved Entity.getBlockFromViewDirection method to 1.4.0.
  • Moved Entity.getEntitiesFromViewDirection method to 1.4.0.
  • Moved BlockRaycastHit to 1.4.0.
  • Moved BlockRaycastOptions to 1.4.0.
  • Moved EntityRaycastHit to 1.4.0.
  • Moved EntityRaycastOptions to 1.4.0.
  • Moved PressurePlatePushEvent to 1.4.0.
  • Moved PressurePlatePopEvent to 1.4.0.
  • Moved TripWireTripEvent to 1.4.0.
  • Moved TargetBlockHitEvent to 1.4.0.
    • Made property id accessible even if entity is not valid.
    • Made property typeId accessible even if entity is not valid.
    • Changed item event source properties from type Entity to Player.
  • Removed MinecraftItemTypes from @minecraft/server and replaced with version from @minecraft/vanilla-data.
  • Added function remove- Removes the entity. This cannot be called on players but can be used on simulated players in Gametest.
  • MolangVariableMap
    • Added setFloat function.
    • Changed return type of setColorRBG, setColorRGBA, setSpeedAndDirection, and setVector3 to void.
    • Changed the MolangVariableMap property on spawnParticle to be optional: spawnParticle(effectName: string, location: Vector3, molangVariables?: MolangVariableMap): void.
  • Renamed Colorinterface to RGBA.
  • Added interface RGB.
  • Added script binding functions to get/set the CompoundBlockVolume origin.
  • Added additional params to some methods to query the children of CompoundBlockVolume for their positional relativity to the parent.
  • Added additional params to some methods to freeze positional relativty when origin changes are submitted.
  • Converting the CompoundBlockVolume container to use relative coordinates to an internal origin.
  • Moved ProjectileHitBlockAfterEvent to 1.5.0.
  • Moved ProjectileHitEntityAfterEvent to 1.5.0.
  • Moved ProjectileHitBlockAfterEventSignal to 1.5.0.
  • Moved ProjectileHitEntityAfterEventSignal to 1.5.0.
  • Moved BlockHitInformation to 1.5.0.
  • Moved EntityHitInformation to 1.5.0.
    • Moved spawnParticle(effectName: string, location: Vector3, molangVariables?: MolangVariableMap) to 1.5.0.
    • Moved setColorRGB(variableName: string, color: RGB) to 1.5.0.
    • Moved setColorRGBA(variableName: string, color: RGBA) to 1.5.0.
    • Moved setFloat(variableName: string, number: number) to 1.5.0.
    • Moved setSpeedAndDirection(variableName: string, speed: number, direction: Vector3) to 1.5.0.
    • Moved setVector3(variableName: string, vector: Vector3) to 1.5.0.
  • RGB
    • Moved RGB to 1.5.0.
    • Moved RGBA to 1.5.0.
    • Moved triggerEvent(eventName: string) to 1.5.0.
  • Renamed EntityEquipmentInventoryComponent to EntityEquippableComponent.
  • Updated isSolid, isLiquid, and isAir to be properties instead of methods.
  • ScriptEventCommandMessageAfterEvent
    • Made initiator, sourceBlock, and sourceEntity optional types.
  • ItemStack
    • Added getCanPlaceOn() and getCanDestroy().
    • Added upper maximum limit of 255 to amount property - will throw if exceeds.
  • Entity
    • Added function getProperty(identifier: string): boolean | number | string | undefined - Gets an entity property.
    • Added function setProperty(identifier: string, value: boolean | number | string): void - Sets an entity property during the next tick.
    • Added function resetProperty(identifier: string): boolean | number | string; - Resets an entity property to its default value during the next tick and returns the default value.
  • beforeEvents
    • Added event/property removeEvent.
  • afterEvents
    • Renamed event/property removedEvent to removeEvent.
  • Class EntityRemovedAfterEvent
    • Renamed field removedEntity to removedEntityId: removedEntityId: string.
    • Added field typeId: string.
  • Added class EntityRemovedBeforeEvent.
    • Added field removedEntity: Entity.
  • Moved EquipmentSlot to 5.0 and changed enum values to uppercase.
  • Moved EntityEquippableComponent to 5.0.
  • Scoreboard
    • setObjectiveAtDisplaySlot return type now correctly set to ScoreboardObjective or undefined.
  • ScoreboardIdentity
    • getEntity return type now correctly set to Entity or undefined.
  • setWeather API can now take an optional duration parameter to set the weather duration.
  • Added read-only property heightRange: NumberRange - Gets min/max dimension height limits.
  • Adding Player.isSleeping and Player.isEmoting.
  • Changed scoreboardIdentity to be valid even after the entity has been killed.
  • World Events
    • Renamed BlockBreakAfterEvent to PlayerBreakBlockAfterEvent.
      • Added read-only itemStackAfterBreak?: ItemStack (undefined if empty hand).
      • Added read-only itemStackBeforeBreak?: ItemStack (undefined if empty hand).
    • Renamed BlockBreakAfterEventSignal to PlayerBreakBlockAfterEventSignal.
      • subscribe function now takes options?: BlockEventOptions.
    • Added PlayerBreakBlockBeforeEvent with the following members.
      • cancel: boolean, cancels event from happening.
      • itemStack?: ItemStack, the item stack in use by the player (undefined if empty hand).
      • read-only player: Player, the player breaking the block.
    • Added PlayerBreakBlockBeforeEventSignal.
    • Renamed BlockPlaceAfterEvent to PlayerPlaceBlockAfterEvent.
    • Renamed BlockPlaceAfterEventSignal to PlayerPlaceBlockAfterEventSignal.
      • subscribe function now takes options?: BlockEventOptions.
    • Added PlayerPlaceBlockBeforeEvent with the following members.
      • cancel: boolean, cancels event from happening.
      • readonly face: Direction, the face the block is being placed on.
      • readonly faceLocation: Vector3, the location on the face the block was placed on.
      • itemStack: ItemStack, the item stack being used to place the block.
      • read-only player: Player, the player placing the block.
    • Added PlayerPlaceBlockBeforeEventSignal.
    • Modified WorldAfterEvents.
      • Renamed blockBreak to playerBreakBlock.
      • Renamed |blockPlace to playerPlaceBlock.
    • Modified WorldBeforeEvents.
      • Added playerBreakBlock.
      • Added playerPlaceBlock.
    • Added BlockEventOptions with the following members.
      • blockTypes?: string[], names of blocks to be filtered against.
      • permutations?: BlockPermutation[], specific block permutations to be filtered against.
    • Added class EntityLoadAfterEvent.
      • New field entity: Entity.
      • Added class EntityLoadAfterEventSignal.
    • Class EntitySpawnAfterEvent.
      • Added property reado-nly cause: EntityInitializationCause.
    • Class WorldAfterEvents.
      • Added property read-only entityLoad: EntityLoadAfterEventSignal.
    • Added enum EntityInitializationCause.

Minecraft:JSON

  • Deprecate minecraft:creative_category component in JSON formats 1.20.20 and higher.
  • Creative group and command visibility can now be set in the description field in JSON formats 1.20.20 and higher.
  • Changed fire enchant duration used on projectiles from a ShooterItemComponent to match vanilla behavior.
  • Sound definitions now accept both float and integer values for min_distance and max_distance.
  • Render controllers without textures will now result in a content error and be ignored.
  • minecraft:entity_placer will now content error when invalid blocks are named in the use_on and dispense_on lists.
  • Removed MinecraftEntityTypes from @minecraft/server and replaced with version from @minecraft/vanilla-data.
  • Exposed MoonPhase and World.getMoonPhase to script.
  • Removed the minecraft:animates_in_toolbar component.
  • Removed the minecraft:explodable component.
  • Extra damage hover text now appears on all component items that have an applied Sharpness enchantment.
  • The minecraft:shooter component now supports the Quick Charge enchantment with minecraft:enchantable when charge_on_draw is true.
  • Remove nonfunctional entity slot options from minecraft:wearable component, ie. saddle, entity armor, and chest.
  • Custom items with minecraft:wearable component auto-equip when dropped from a dispenser, matching parity with vanilla armor items.
  • Removed the server-authoritative-sound bool from server.properties.
  • Deprecate on_dig parameters from minecraft:digger item component in JSON formats 1.20.20 and higher.
  • Removed the minecraft:ignores_permission component.
  • Removed the minecraft:mirrored_art component.
  • Moved the protection field from minecraft:armor component to minecraft:wearable component in JSON formats 1.20.20 and higher
  • Deprecate minecraft:armor component in JSON formats 1.20.20 and higher.
  • Removed nonfunctional and redundant slot options from minecraft:wearable component, ie. mainhand, hotbar, inventory, enderchest, and equippable.
  • Items with the minecraft:wearable component using the weapon.offhand slot will no longer equip when item is used in hotbar.
  • Equipping custom wearable items trigger generic equip sound.
  • Custom items with minecraft:wearable component can now be equipped by clicking and dragging in inventory or shift-clicking.
  • Added Scoreboard.addScore and improved Scoreboard.setScore to return the updated score.
  • cooldown field for target descriptors now properly work in minecraft:behavior.nearest_prioritized_attackable_target goal.
  • Deprecated minecraft:mining_speed in JSON formats 1.20.30 and higher.
  • Fixed an issue where items with format version 1.20.20 and above using the menu_category field in a world with the "Holiday Creator Features" experimental toggle enabled would not load.
  • Removed minecraft:requires_interact component.

Minecraft:Molang

  • Renamed block_property and has_block_property to block_state and has_block_state.

Fixes

Template:Fixes Others

  • Empty maps now emit the appropriate sound when players draw them.
  • The third-person camera will no longer clip through terrain when near water or lava.
  • Fixed Creative mode players not being ignited when standing in fire.
  • The player no longer gets forced into sneak or crawl during the riptide animation.
  • Players should no longer accidentally trigger crawling when they shouldn't.
  • Fixed bottom face of portal effect so its color and transparency match the other faces.
  • Fixed an issue where players would disappear temporarily when joining a game for the first time.
  • iOS and iPadOS: Fixed crash in blocks JSON loading.
  • Fixed a crash that could occur when the game lost focus while entering a world.
  • Fixed an issue where screen narration would read recipe book folder items as the first item in the folder.
  • Fixed held map not being centered when playing on narrow aspect ratio screens.
  • Xbox: Fixed missing low disk space warning.
  • Third person camera no longer clips through snow, mud, and soul sand.
  • Fixed an issue with the client failing to attempt connection to dedicated server in some situations.
  • Fixed a bug that autocomplete suggestions for values coming after brackets are missing if there is no space between tilde (as Z coordinate) and block name in commands.
  • The game no longer crashes when it tries to place an invalid custom feature.
  • Crouch-jumping while aiming forward and holding down the build button will no longer continue to build blocks upwards past where the player is aiming.
  • Fixed a crash in the Deferred Technical Preview that could occur while generating terrain.
  • Fixed an issue with content errors occurring with the Holiday Creator Features toggle turned on when using a json object version of max_stack_size, can_destroy_in_creative, hover_text_color.
  • Fixed worlds downloaded from Realms not loading packs correctly.
  • Collecting fish, axolotls, and tadpoles with buckets now emits vibrations at the right position.
  • Fixed ZL/ZR icons for Joy-Con and Switch Pro controller on Android.
  • Fixed lighting of items in hand in the "Deferred Technical Preview".
  • Optimization and fixes for point light contributions.
  • Fixed feedback button behavior in the new "Play screen" not linking to the feedback page.
  • Fixed various pixel scaling issues on the HUD screen.
  • Fixed an issue where content errors for items at the latest format version would appear for other items.
  • The game menu gamepad shortcut on the new death screen now works correctly.
  • Concrete powder blocks are now the correct color for worlds imported from previous versions.
  • Fixed an issue where the boat wouldn't spawn on the water if the block underneath the water was highlighted.
  • Fixed a bug in Education mode that prevented summon NPC commands from working if the users did not have worldbuilder permission when the base version of the world was before 1.19.80.

Script error: No such module "fixes".

Trivia

  • 1.20.20 is the sixth skipped version of Bedrock Edition, after 1.3.0, 1.15.0, 1.16.230, 1.17.20, and 1.18.20 being skipped.
  • This is the update in the 1.20 cycle to have the most Previews/Betas, having 10.

References

<references group="">

 </references>

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