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Minecraft:Camel Husk

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Revision as of 11:02, 17 April 2026 by SyncBot (talk | contribs) (Sync: updated from Minecraft)
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Template:Needs render Template:Infobox entity A camel husk is an Minecraft:undead variant of the Minecraft:camel that rarely spawns at Minecraft:night or during Minecraft:thunderstorms in Minecraft:deserts as a Minecraft:hostile mob, being ridden and controlled by an Minecraft:iron spear-wielding Minecraft:husk with a Minecraft:parched passenger, known as a camel husk jockey. It does not burn in Minecraft:sunlight, and is Minecraft:passive once separated from its riders.

Spawning

Template:Anchor In Template:JE, when a Minecraft:husk spawns naturally and spawns in a space that does not block the collision box required for a camel husk, it has a 10% chance to spawn as a camel husk jockey, i.e. riding a camel husk, and spawning a Minecraft:parched as the second passenger. Within a spawning pack of husks, only one of them can spawn as a camel husk jockey. If the husk is a baby husk and was supposed to spawn as Minecraft:chicken jockey, the Minecraft:chicken will be spawned (and can despawn), but the baby husk will ride the camel husk.

In this state, the camel husk's movement is controlled by the front passenger. This will initially be the husk; if the husk dismounts or is killed, the parched will instead take control. When both passengers are killed or dismount the camel husk, it becomes passive. It can then subsequently be ridden by players like a regular Minecraft:camel.

Camel husks count towards the "monster" Minecraft:mob cap and can despawn like most hostile mobs until the first time any player interacts with it. At that point it becomes persistent and no longer counts towards any mob cap either.

Camel husks do not spawn in Minecraft:Peaceful difficulty, like other Minecraft:monsters.

In Template:BE, camel husks spawn by weight on their own, and like Template:In, never by itself:

Category: Monster Template:BE
Spawn area Template:Tooltip Template:Tooltip
Template:BiomeLink 25 1

Drops

On death

Template:DropTable

Behavior

Template:Infobox entity

Camel husks spawn as hostile mobs due to being ridden by hostile mobs, targeting the player as its pathfinding is controlled by the riders. However, they will become passive once the riders are killed, behaving similarly to regular camels, but cannot breed. They are under two other different categories, Minecraft:monster and Minecraft:undead, rather than just Minecraft:animal for regular camels. Template:IN, camel husks get up immediately once the player rides them with a Minecraft:saddle while sitting; Template:In, they get up once the player moves Template:Ctrl.

Camel husks can safely fall 6 blocks before they begin to accumulate fall damage, unlike most mobs, which can safely fall 3 blocks. Camel husks also take half of the normal fall damage (rounded up) that most other mobs take (Template:Hp damage per block over the safe distance instead of Template:Hp). If an entity is riding a camel husk, they receive the same fall damage as the camel husk.

Camel husks have a Template:Frac chance to regenerate Template:Hp health point each game tick.

Minecraft:Rabbit's feet can be used to tempt and heal camel husks.

Template:IN, camel husks don't panic when damaged.

Template:IN, camel husks are never spawned as part of a Minecraft:zombie siege, but if a camel husk jockey naturally spawns nearby, it will join the siege and behave like all other zombies.

Mob type

Being an Minecraft:undead mob, they are:

Unlike most undead mobs, camel husks do not burn in sunlight.

As they are also Minecraft:monsters, camel husks count towards the hostile mob cap. However, once a player gets onto a camel husk for the first time, it stops counting towards any mob cap and will no longer despawn, similar to having a Minecraft:name tag applied.

As they are considered monsters, Minecraft:parrots can imitate them.

Riding

Template:Main Camel husks can be ridden as long as there are not already two riders. The riding behavior of camel husks is identical to regular camels.

Camel husks have one slot in their inventory for equipping a Minecraft:saddle. A saddle can be placed on a camel husk by holding it and then Template:Control it on the camel, or by accessing its inventory. A camel husk's inventory can be accessed by mounting the camel husk and using Template:Control control, or by Template:Control and then Template:Control or pressing the "open inventory" buttonTemplate:Only on the camel husk.

Once a camel husk is saddled, the player can control it with standard directional controls, Template:Control, and the mouse. The player dismounts using the Template:Control control. A second player can then ride as a passenger. If the controlling passenger disembarks, then the second passenger takes control of the camel husk.

Camel husks move at the same speed as regular camels. They gradually gain speed while moving in a straight line, up to a walking speed of 3.885 blocks/s, and can also manually Minecraft:sprint at a speed of 8.203 blocks/s by double tapping Template:Control or by holding the Template:Control control while moving forward.

Template:AnchorSaddled camel husks also have the ability of "dashing". When the player rides them, the experience bar on the Minecraft:HUD is replaced by a dash charging bar, similar to the jump charging bar for horses. Dashing is done using the jump control, and holding the control charges for a longer dashing. Camel husks can dash every 2.75 seconds. When dashing, the camel husk launches up to 12 blocks forward and one block upward. For a short time after dashing, the camel husk cannot sprint.


Sounds

Despite being monsters, camel husks use the "Friendly Mobs" sound category.<ref>Template:Bug</ref>

Template:JE: Template:SoundTable

Template:BE: Template:SoundTable

Data values

ID

Template:JE: Template:ID table

Template:BE: Template:ID table

Entity data

Template:Info needed section Camel husks have entity data associated with them that contain various properties.

Template:JE: Template:Main

<section begin="entity data" />

<section end="entity data" />

Template:BE:

See Minecraft:Bedrock Edition level format/Entity format.

Achievements

Template:Load achievements

Achievements that apply to all mobs: Template:Collapse

Advancements

Template:Load advancements

Advancements that apply to all mobs: Template:Collapse

History

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Issues

Template:Issue list

Trivia

  • Camel husks are referred to by Mojang as neutral mobs, due to their behavior as a hostile mob when ridden by husks and parched.<ref name="neutral">Template:Ytl</ref>
  • Shooting an arrow that hits a camel husk does not count as an interaction, thus not making it persistent.

Gallery

Animations

Mojang images

Screenshots

Textures

In other media

See also

References

Template:Reflist

Notes

Template:Notelist

Navigation

Template:Navbox desert Template:Navbox entities

Minecraft:de:Zombiedromedar Minecraft:es:Camello disecado Minecraft:fr:Dromadaire momifié Minecraft:ja:ラクダハスク Minecraft:ko:낙타 허스크 Minecraft:lzh:枯橐駝 Minecraft:pt:Camelo-Múmia Minecraft:ru:Верблюд-кадавр Minecraft:uk:Верблюд-висушень Minecraft:zh:骆驼尸壳