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Minecraft:Bedrock Edition 26.10

From SAS Gaming Wiki

Template:Distinguish Template:Infobox version Template:Relevant guide 26.10, also known as 1.26.10,<ref>Template:Cite</ref> the release of Minecraft:Tiny Takeover, is a game drop for Template:BE released on March 24, 2026,<ref>Template:Mcnet</ref><ref>Template:Cite</ref> which adds new textures and models for baby animals, Minecraft:golden dandelions, makes Minecraft:name tags craftable, and fixes bugs.

Additions

Template:Additions table

Blocks

File:Golden Dandelion JE1.png Minecraft:Golden dandelion

Template:Crafting

General

Minecraft:Settings

Minecraft:Controls

Minecraft:Game Menu

  • The small buttons now show a tooltip similar to Minecraft:hotbar tooltips on hover.

Minecraft:Play screen

Sounds

Minecraft:Note block

  • Added the trumpet instrument.
    • It can be heard when a note block is placed on top of a Minecraft:block of copper.
      • The sound is different based on the oxidation level of the copper block.

Changes

Blocks

Minecraft:Dead bush

Minecraft:Stonecutter

Items

Minecraft:Name tag

  • Are now craftable.

Template:Crafting

Mobs

Minecraft:Baby mobs

  • Added new sounds for baby wolves, cats, pigs, horses, and chickens.
  • Updated the models and textures of the following baby mobs:Template:Columns-list
  • Armor on baby wolves and saddles on baby pigs will no longer render.
  • Added missing textures beneath baby chicken wings.
  • Updated the bone hierarchy and renamed the bones of baby donkeys and baby mules to match the horse hierarchy and bones.
  • Updated the UVs for the rear legs of both baby donkeys and baby mules.

Minecraft:Cat, Minecraft:Chicken, Minecraft:Cow, and Minecraft:Pig

  • Added distinct sound variants similar to Minecraft:wolves, in addition to the original "classic" variant:
    • Cats have a new "royal" variant.
    • Pigs have new "mini" and "big" variants.
    • Cows have a new "moody" variant.
    • Chickens have a new "picky" variant.

Minecraft:Horse

  • Changed the texture of horses with black dots.

Minecraft:Librarian

Template:Animate Minecraft:Rabbit

  • Their models, animations, and textures have been updated.
  • The new rabbit models and textures are now version sliced.
  • Template:Animate Template:Animate Now has an idle animation.

Minecraft:Ghast

  • The texture of it shooting fireballs has been updated for pixel consistency.

General

Minecraft:Experiments

  • Removed the "Drop 1 of 2026" experimental toggle and implemented all features in regular gameplay.

Graphical

Minecraft:Game Menu

Minecraft:How to Play

Minecraft:Panorama

Minecraft:Play screen

Minecraft:Realms

  • The "world_replica_based_backup" flag and the old Realms backup system have been removed, and now the new backups system, Realms Saves, is now enabled at all times.

Minecraft:UI

  • Updated the inventory and SDL screens to properly reflect purchases made when navigating back to it from a related page.
  • File:Touch Controls Feed BE2.png Updated the interact button design for touch controls.

Minecraft:Settings

  • Updated the settings screen with Minecraft:Ore UI, excluding subscriptions, storage, creator, pack tabs, and settings in the game menu on Realms.

Technical

AI Goals

Minecraft:API

@minecraft/server-net

  • Added additional error types for HTTP requests:
  • Template:Cd - Request body exceeds configured limit.
  • Template:Cd - Concurrent request limit reached.
  • Template:Cd - Request targets a URI not in the allow list.
  • Template:Cd - HTTPS required but non-HTTPS URI provided.

Minecraft:Blocks

Minecraft:Character Creator

  • Added check for usage of banned skin in persona delegate and added case to display default appearance and inform user when banned skin is detected.
  • Exiting the game after changing your appearance will immediately cache all changes.

Client Entities

  • Added Template:Cd field to entity.json schema.
    • Allows items held by mobs to be scaled by a factor greater than zero.
    • Defaults to 1.

Minecraft:Components

Dedicated Server

  • Added HTTP configuration capabilities for the Template:Cd scripting module on dedicated servers. Server operators can now configure HTTP request limits and restrictions via the Template:Cd file. All of the configurable options are optional. If not specified, limits for the particular setting will not be enforced.

Entity components

General

  • Upgraded actor JSON resources to Cereal slice 26.0 and re-serialized to align with the updated schema.

Graphical

  • The colored block lighting feature is no longer restricted to the Render Dragon Features for Creator Experiment.
    • To enable this feature, PBR resource packs must include a Template:Cd with Template:Cd entries. Blocks that do not have a Template:Cd and Template:Cd specified via a provided resource pack will be treated as non-colored lighting and use the standard uniform light color.
  • Static colored lighting on flowing Minecraft:lava and other blocks no longer appears too dark in Minecraft:Vibrant Visuals.
  • Adding Template:Cd shading to data driven entities in Vibrant Visuals.
  • Added Template:Cd shading to more entities and items in Vibrant Visuals.
  • Static colored lighting no longer leaks through corners in Vibrant Visuals.
  • Adjusted the light attenuation of static colored block lighting to be less intense.
  • Custom blocks with ambient occlusion disabled do not have the occasional black vertex issue anymore.
  • Improve ambient occlusion for blocks using a custom geometry.
  • Removed ESSL_300 shader language support.

Item components

JSON Schema

  • Updated the Template:Cd to support placing several blocks in a row as a decorator.
  • New schema includes Template:Cd as a list of blocks and a count per block to be placed.

Realms

  • Added message and logic for error joining realm whose owner is banned.

Rendering

  • Armor attachables for players now use a new render controller called Template:Cd.

Scripting

UI

  • Added button enumeration narration to the death screen when text to speech is enabled.
  • Text input fields now support arrow key navigation between lines and keyboard shortcuts such as Ctrl+V on Android.
  • Input fields in Minecraft:Ore UI now support mouse caret positioning and selection on Android.
  • Changed screen narration to not read the Marketplace Pass banner.

Experimental

These additions and changes are accessible by enabling the "Beta APIs", and new "Experimental Voxel Shape Features" and "Furnace Recipe Book" Minecraft:experimental toggles.

Additions

Minecraft:Experiments

Changes

Technical

Add-Ons and Script Engine

  • Added experimental toggle "Voxel Shapes" which enables the use of voxel shapes on blocks.
    • Voxel shapes are currently only used for occlusion/culling.
    • Currently, only unit cube Vanilla blocks have a voxel shape associated. With this experiment enabled, custom blocks with a voxel shape will only cull against Vanilla unit cube blocks or other custom blocks with a voxel shape.

Minecraft:API

Minecraft:Blocks

  • Added Template:Cd field to [[Minecraft:Block components#minecraft:geometry|Template:Cd]] component behind the VoxelShapes toggle.
    • The value should be an identifier of a voxel shape and can refer to either a custom voxel shape file, Template:Cd, or Template:Cd.
    • If the VoxelShapes experiment is enabled and a shape is not specified, Template:Cd will be used by default if the block does not use Template:Cd.
  • Blocks can handle the following entity events in scripting through the Template:Cd handler:
  • Added block trait Template:Cd behind the "Upcoming Creator Features" experiment.
  • Added Template:Cd component under the Upcoming Creator Features toggle.
    • It defines how a block placed above a Minecraft:chest or Minecraft:ender chest should obstruct their opening.
      • Template:Cd specifies how the block is evaluated during opening if placed above; Template:Cd is the default when not specified.
      • Template:Cd: Will always obstruct a chest from opening.
      • Template:Cd: Will never obstruct a chest from opening.
      • Template:Cd: Will use the Blocks AABB shape to determine if the chest is obstructed from opening.
    • Blocks prior to 26.10 will behave as expected based on their defined geometry and material instances.

Graphical

  • Removed the legacy format for specifying light colors in the "Render Dragon for Creators" experiment.

Server-UI DDUI

Fixes

Template:Fixes Other

  • Fixed an issue preventing some item related achievements from being obtained.
  • Fixed incorrect allele range syntax for Minecraft:pandas and Minecraft:goats.
  • Fixed an issue where Marketplace textures would be cached when re-entering worlds and could potentially degrade performance on some platforms.
  • Fixed screen narration reading previously typed chat messages letter by letter when context changed.
  • Fixed feature loading to allow for sub-directories and any filename, will now only use identifier in JSON.
  • Fixed an issue with z-fighting on Minecraft:brewing stands and Minecraft:stonecutters on PlayStation in certain lighting conditions.
  • Fixed an issue that caused the Minecraft:spyglass full screen effect to brighten the scene in Minecraft:Vibrant Visuals.
  • Fixed an issue that caused Minecraft:end portals to have invisible panels in Vibrant Visuals.
  • Fixed long running sounds such as Minecraft:jukebox music from playing in the menu when leaving a multiplayer world.
  • Fixed a bug that made buttons at the top of the Marketplace screen difficult to select with a controller.
  • Fixed Template:Cd to not allow some sources of knockback (sprint bonus, enchantment, mace smash, projectiles) when set to Template:Cd.
  • Fixed issues with the MERS texture for tamed baby Minecraft:wolves.
  • Added missing texture for the tamed woods variant for baby wolves.
  • Fixed a crash that sometimes happened when players were climbing.
  • Fixed a crash when opening Realms tab with 150+ joined realms.
  • Fixed client crash on world load from out of bounds Template:Cd in the Template:Cd component.
  • Fixed an issue with Template:Cd where the position was being used as the bottom-left corner, instead of the centre.
  • Fixed an issue with Template:Cd where the attachment position was unintentionally using the height offset of the entity.
  • Fixed a bug where some light source blocks held in hand would appear unlit when near other light source blocks in Minecraft:Vibrant Visuals.
  • Fixed a bug where Template:Cd could return false for a valid Template:Cd after it had been spawned.
  • Fixed an issue with images for the Marketplace Pass and Realms FAQs pages being excessively large.
  • Fixed gamma encoding of the sun, moon, weather, and Minecraft:end sky in Vibrant Visuals.
  • Fixed narration for elements outside a scroller.
  • Fixed characters rotating incorrectly in UI when riding a mob.
  • Fixed localization string for tile.sticky_piston_arm_collision.name to Minecraft:Sticky Piston Arm Collision.
  • Fixed Template:Cmd and Template:Cmd commands from placing partial double blocks, like the upper part of a Minecraft:door.
  • Fixed Minecraft:sky light calculations being applied multiple times per chunk, causing excessive memory usage.
  • Fixed an issue that could cause invalid classic skins to be shown as blank skins.
  • Fixed an issue where some players on PS5 had vertical sync disabled, causing image tearing.
  • Fixed a hole in the snifflet texture.
  • Fixed broken modals shown when client attempts to play on a Realm.
  • Fixed Template:Cd and Template:Cd components to support placing on liquid blocks when used with Template:Cd.
  • Fixed rare crash on PS5 native due to inconsistency of packet ordering.

Videos

Updates for Creators

Template:Yt

References

Template:Reflist

Navigation

Template:Navbox Bedrock Edition versions

Minecraft:es:Bedrock Edition 26.10 Minecraft:ja:Bedrock Edition 26.10 Minecraft:pt:Edição Bedrock 26.10 Minecraft:ru:26.10 (Bedrock Edition) Minecraft:zh:基岩版26.10