Minecraft:Controls
More actions
Template:Redirect Template:Page image Minecraft:Minecraft offers controls tailored for different input methods. While Template:Edition is playable only with a keyboard and mouse, Template:Edition has a wider variety of control schemes in order to accommodate players across all platforms. These controls can be changed in the Minecraft:options menu.
Java Edition
Visual map
Non-configurable controls
Java Edition uses a combination of the mouse and keyboard for controls, generically known as "mouselook/keymove." Many prior games (such as DOOM and Quake) have used such a scheme, but those who have not played such a game before may need practice to get around effectively. Minecraft:Creative mode or Minecraft:Peaceful difficulty in Survival mode are helpful for a player to gain familiarity with the controls.
| Action | Function |
|---|---|
| Left click | Pick an item up from a slot; split a stack evenly (hold and drag); sort loose items into one stack (double click). |
| Right click | Pick an item on a slot in half; Place one item from a stack in each inventory slot (hold and drag). |
| Mouse Move | Turning; aiming; camera movement. |
| Mouse Wheel Scroll | Selects an Minecraft:item on the Minecraft:hotbar. Note that horizontal scrolling does nothing.
Scrolls through any Minecraft:menu screens when opened, including Minecraft:Video Settings, Minecraft:Select World screen, Minecraft:chat overlay, Minecraft:server list, etc. Changes the Minecraft:flight speed in Minecraft:Spectator mode. Scrolling up increases the flight speed, while scrolling down decreases the flight speed. |
| Template:AnchorOpens up the Minecraft:pause menu and gives back cursor control. Pauses Minecraft:singleplayer games. Closes any open GUI, including but not limited to: Minecraft:chat window, Minecraft:inventory, Minecraft:crafting table, Minecraft:furnace, Minecraft:command block, Minecraft:dialog, and more. | |
| Template:Key | Toggles the Minecraft:Narrator. |
| Template:Key |
When the Template:Key key is pressed while on the multiplayer screen, it refreshes the server list. |
| Template:Key | When the Minecraft:inventory is open, Template:Key clicking on an Minecraft:item or stack moves it between the inventory and the hotbar.
Template:Key clicking on a piece of Minecraft:armor, a Minecraft:carved pumpkin, a Minecraft:mob head or a pair of Minecraft:elytra moves it between the inventory and the corresponding armor slot. Template:Key clicking on a Minecraft:shield moves it between the inventory and the off-hand slot. When a Minecraft:container is open, Template:Key clicking on an item moves up to a stack between the container and the inventory. Existing stacks are filled first, then empty slots from top to bottom then from left to right. Template:Key double clicking moves all items of the same kind. To Template:Key double click, get one item in hand, and while holding Template:Key, double click on another item type to move it. When a Minecraft:crafting table is open, Template:Key clicking an item or stack in the inventory moves it into the 3×3 crafting grid. The slots are filled from left to right and then top to bottom. When any type of Minecraft:furnace is open, Template:Key clicking an item or stack in the inventory moves it into the input (upper left) slot of the furnace. Items that can serve as Minecraft:fuel move to the fuel (lower left) slot. When Minecraft:crafting, Template:Key clicking the crafting output automatically crafts the maximum number of that item for the materials being used (up to one stack), and moves all crafted items to the inventory. In the Survival inventory tab of the Minecraft:Creative inventory, Template:Key clicking the X clears the whole inventory. In any other tab, Template:Key clicking an item puts a stack onto the hotbar. When in the Multiplayer server selection menu, Template:Key and Template:Key moves a server name to a specific position. Holding Template:Key while a server name is selected and left clicking another server name causes them to swap. |
|
When Minecraft:chat is open, sends the typed chat message (if it's not empty) and closes chat. When Minecraft:Creative inventory or the Minecraft:recipe book is open, focuses the search box. | |
| Template:Key, Template:Key | When chat is open, scrolls an entire page in the given direction. |
| After loading a recipe from the Minecraft:recipe book to the crafting grid, press (or hold) this key to automatically refill the grid using any available materials in the inventory.
Hold Template:Key to refill entire stacks. |
Menu controls
Menus out of the game and some in-game menus can be full navigated using the keyboard. Notable exception that can't be fully navigated are the various Minecraft:inventories and the Minecraft:Advancements screen.
| Action | Function |
|---|---|
| Template:Key, Template:Key, Template:Key, Template:Key | Moves focus to the element in the given direction. |
| Template:Key | Moves focus to the next element. Skips list items for quicker navigation. |
| Template:Key | Moves focus to the previous element. Skips list items for quicker navigation. |
| Template:Key | Moves to next tab in screens with tabs, such as the Minecraft:Create New World screen. |
| Template:Key | Moves to previous tab in screens with tabs. |
| Template:Key, Template:Key | Scrolls the focused list in the given direction. |
|
Activates the focused element. This usually has the same function as left clicking it. If the focused element doesn't have an action, the main "Done" action of the current screen will be activated instead. Sliders | |
| Exits the current screen. |
Semi-configurable controls
While aspects of these controls can be modified to an extent, full control over them is not possible.
| Default | Option name | Function | |
|---|---|---|---|
| Movement | |||
| Template:Key | Sprint (secondary) | This is always the same as the current forward key. When pressed twice in quick succession, causes the Minecraft:player to Minecraft:sprint (unless the character is too hungry). Attempting to sprint (Double-Tap) while fully submerged underwater initiates swimming. | |
Configurable controls
Template:Info These are controls that a user may change at their preference.
| Default | In-game option name | Keybind identifier | Function |
|---|---|---|---|
| Movement | |||
| Template:Key | Jump | Template:Cd | Minecraft:Jump. When swimming, keeps the player afloat. When double-tapped, toggles Fly Mode (Minecraft:Creative only). When Fly Mode is on, causes the player to gain Minecraft:altitude (ascend). Player flies faster if sprinting. |
| Template:Key | Sneak | Template:Cd | Sneak. When Fly Mode is on, causes the player to lose Minecraft:altitude (descend) unless Template:Control is held.
Holding Template:Key and pressing Template:Control on an usable block with a block in hand overrides the USE action and places the block instead. For example, using a Minecraft:lever on a block that would usually open an internal inventory (such as a Minecraft:dispenser) places the lever instead. Used to get off rideable entities. |
| Template:Key | Sprint | Template:Cd | Start Minecraft:sprinting. Increase speed when Fly Mode is on. |
| Template:Key | Strafe Left | Template:Cd | Strafe left. |
| Template:Key | Strafe Right | Template:Cd | Strafe right. |
| Template:Key | Walk Backward | Template:Cd | Move backward. |
| Template:Key | Walk Forward | Template:Cd | Move forward. The secondary sprint is permanently tied to this. |
| Miscellaneous | |||
| Template:Key | Advancements | Template:Cd | Open the Minecraft:advancements screen. |
| Template:Key | Quick Actions | Template:Cd | Opens a Minecraft:dialog or a list of dialogs in the minecraft:quick_actions Minecraft:dialog tag configured by the world or server.
|
| Template:Key | Take Screenshot | Template:Cd | Simply pressing this key takes a screenshot and place it in: %appdata%\.minecraft\screenshots on Windows |
| Not bound | Toggle Template:Va | Template:Cd | Toggles mouse smoothing. Looking around becomes a slow, smooth and more cinematic motion. |
| Template:Key | Toggle Fullscreen | Template:Cd | Toggles full-screen mode.
When using some Apple keyboards, Template:Key must be pressed while holding Template:Key and Template:Key to enter fullscreen. Using Template:Key alone toggles Exposé, and pressing Template:Key while holding Template:Key turns down the volume or vice versa, depending on system preferences. Some people are experiencing a bug while exiting from full-screen mode that causes an inescapable black screen. When that's the case, use Template:Key to switch out of Minecraft and switch it back to windowed mode. On Linux, mouse input is often buggy while in full-screen mode. After entering full-screen mode on Linux, the mouse typically restricts the player to a single 360-degree rotation. This can be fixed by hitting Template:Key to release the mouse then hitting Template:Key again to regrab it. Also, note that this may not respect multiple monitors and Minecraft may occupy all screens instead of the one it is active on. |
| Template:Key | Toggle GUI | Template:Cd | Toggles the Heads-Up Display.
Use this in conjunction with Template:Key to take screenshots without the HUD. This option is also useful when exploring with a Minecraft:map. |
| Template:Key | Toggle Perspective | Template:Cd | Toggles between first person, third person from the back and third person from the front. |
| Template:Key | Toggle Spectator Shader Effects | Template:Cd | Toggles the currently active post-processing shader, such as screen filters when spectating as certain Minecraft:mobs. |
| Multiplayer | |||
| Template:Key | List Players | Template:Cd | In Minecraft:Multiplayer, hold the Template:Key key to see a list of players.
When in the chat window, Template:Key cycles through possible commands or arguments and also complete player names. |
| Template:Key | Open Chat | Template:Cd | Chat and Minecraft:server commands. If pressed while the Minecraft:Creative mode inventory is open, it switches to the Search tab. |
| Template:Key | Open Command | Template:Cd | Opens the chat window with the "/" character already typed. On some keyboards (Nordic layout at least) this button might be asterisk/apostrophe: Template:Key. |
| Template:Key | Social Interactions Screen | Template:Cd | Gives players the ability to disable chatting with certain players, thus hiding any messages receiving from them. Whether a player is hidden resets when re-joining a server. |
| Gameplay | |||
| Left click | Attack/Destroy | Template:Cd | Destroy blocks (hold down); Attack entity (click once). |
| Middle click | Pick Block | Template:Cd | Pressing that button while looking at a block or an entity makes the game attempt to put a corresponding item for the block or entity in the player's hand. For blocks, it is simply the block in item form. For mobs, the game places the corresponding spawn egg in the player's hand. This also works on Minecraft:boats, all types of Minecraft:minecarts, Minecraft:paintings, and Minecraft:armor standsTemplate:Only<ref>Template:Bug</ref> to get the entity in item form. If the item is in the hotbar, it switches the selected hotbar slot to the slot with that item. If the item is not in the hotbar, but in the player's inventory, it moves that item from the inventory into the hotbar. If no hotbar slot is empty, the item selected is replaced. In Creative mode, if the item is not in the inventory, the game gives the player that item.
Hovering over an item in any inventory and clicking with the mouse wheel when in Creative gives one full stack of that item. Dragging over slots of inventory/container while holding an item fills them with full stacks of copies of that item. If used on a tile entity while holding Template:Key, or Template:Key (for some Mac computers), the tile entity's nbt data are copied. The block given to the player has the Lore: (+DATA)Template:Only. |
| Right click | Use Item/Place Block | Template:Cd |
Place blocks, summon entities with Minecraft:spawn eggs, toggle Minecraft:levers/Minecraft:doors (click once), charge a Minecraft:bow (release to fire), Minecraft:crossbow, use crossbow, block using a Minecraft:shield, use special blocks like Minecraft:chests, Minecraft:doors, and Minecraft:levers, enter vehicles, eat Minecraft:food, drink Minecraft:potions, till Minecraft:farmland, shear or Minecraft:dye a Minecraft:sheep, command tamed Minecraft:wolves and Minecraft:cats to sit, trade with Minecraft:villagers, place Minecraft:fire using Minecraft:flint and steel or a Minecraft:fire charge, name a Minecraft:mob with a Minecraft:name tag, attach a Minecraft:lead to an animal or attach an animal on a lead to a Minecraft:fence, cast or reel in a Minecraft:fishing rod, throw a Minecraft:splash potion, Minecraft:egg, Minecraft:ender pearl, Minecraft:eye of ender, Minecraft:bottle o' enchanting, or Minecraft:snowball, equip Minecraft:armor from the hotbar if the associated armor slot is empty, eating Minecraft:cake, starting a Minecraft:furnace minecart, open Minecraft:book and quill and Minecraft:written book, use Minecraft:debug stick, add mob in a Minecraft:monster spawner. Commonly, if both the item held and the block clicked on has a such purpose (like trying to place dirt on a chest), the block overrules the item. This also means a player can punch an entity while eating/drinking, however the eating/drinking resets when a player presses Button 1. This button also uses items in the off-hand. Only items with a right click function can be used, and they are available only if the item in the main hand does not have a right click action, or its right click action cannot be performed. |
| Inventory | |||
| Template:Key | Drop Selected Item | Template:Cd | Drop/toss an item. If Minecraft:items are stacked, only one gets thrown/tossed/dropped. In recent versions of Java Edition, holding the key causes single items to be dropped quickly from a stack. There is no actual "throw" command; "drop" (default Template:Key) tosses an object approximately 2 to 3 Minecraft:blocks from the player. Minecraft:Eggs, Minecraft:ender pearls, Minecraft:eyes of ender, and Minecraft:snowballs can be thrown by the "use" command (default right-clicking). Template:Key drops the whole stack of items.
Note that there is no corresponding Pick Up command. Dropped items are picked up (if there is room in inventory/hotbar) by moving near them. Placed items are picked up by "mining" (e.g. chopping up a sign with an axe), when they behave as dropped items and can be picked up as such. |
| Template:Key–Template:Key | Hotbar Slot 1–9 | Template:Cd–Template:Cd | Selects the appropriate hotbar item. When in the inventory GUI, swap the contents of the inventory slot under the mouse pointer and the corresponding hotbar slot. |
| Template:Key | Open/Close Inventory | Template:Cd | Opens the Minecraft:inventory. Close any open GUI. |
| Template:Key | Swap Items In Hands | Template:Cd | Switches the items in the players main and off-hand. When in the inventory GUI, swap the contents of the inventory slot under the mouse pointer and the off-hand slot. |
| Creative Mode | |||
| Template:Key | Load Toolbar Activator | Template:Cd | Press this key + any number, to access any of the 9 saved toolbars. |
| Template:Key | Save Toolbar Activator | Template:Cd | Press this key + any number, to save the current toolbar under that number. |
| Spectator | |||
| Not bound | Highlight Players | Template:Cd | Highlights players in Minecraft:Spectator mode. |
| Middle click | Select On Hotbar | Template:Cd | Shows the hotbar (commands window). |
| Debug | |||
| Template:Key | Toggle Overlay | Template:Cd | Template:Main
Pressing this key toggles the appearance of extra debug information. The specific debug information can be configured by pressing Template:Keys. Pressing the keys Template:Key–Template:Key while in the debug screen shows a more detailed view of the graph on the right. Pressing Template:Key shows a less detailed graph. (Hold Template:Key before pressing Template:Key to display the Profiler graph.) |
| Template:Key | Debug Modifier Key | Template:Cd | Template:Main
This key acts as a modifier key for the controls below. |
| Template:Key | Clear Chat | Template:Cd | Template:Main
Pressing this key while holding down the debug modifier key clears all chat history, including previously typed commands. |
| Template:Key | Copy Data | Template:Cd | Template:Main
Pressing this key while holding down the debug modifier key copies the Template:Cmd command for the block the player is currently looking at, with the corresponding coordinates, to the clipboard. |
| Template:Key | Copy Location | Template:Cd | Template:Main
Pressing this key while holding down the debug modifier key copies the current location and rotation data as a Template:Cmd command. |
| Template:Key | Cycle Spectator | Template:Cd | Template:Main
Pressing this key while holding down the debug modifier key sets the player's game mode to Minecraft:Spectator, or to the previous game mode the player was in if they are already in Spectator mode. |
| Template:Key | Debug Crash | Template:Cd | Template:Main
Holding down this key while holding down the debug modifier key for 10 seconds triggers a manual debug Minecraft:crash unless released. A warning message displays in chat every second after the keys have been held down for at least 2 seconds, in the format Template:Cd. |
| Template:Key | Debug Options | Template:Cd | Template:Main
Pressing this key while holding down the debug modifier key opens the Debug Options menu, where the specific information that displays in the debug overlap can be configured. |
| Template:Key | Dump Dynamic Textures | Template:Cd | Template:Main
Pressing this key while holding down the debug modifier key exports all loaded Minecraft:dynamic textures to Template:Cd. |
| Template:Key | Dump Version Info | Template:Cd | Template:Main
Pressing this key while holding down the debug modifier key displays the client's game version information in the following format (for what each value means, see Minecraft:version.json): id = <game version> name = <version name> data = <data version> series = <version branch> protocol = <protocol version> build_time = <release time in ISO 8601> pack_resource = <resource pack format number> pack_data = <data pack format number> stable = <whether version is stable> |
| Template:Key | Game Mode Switcher | Template:Cd | Template:Main
Pressing this key while holding down the debug modifier key opens the Minecraft:game mode switcher. |
| Template:Key | Reload Chunks | Template:Cd | Template:Main
Pressing this key while holding down the debug modifier key reloads all chunks. |
| Template:Key | Reload Resource Packs | Template:Cd | Template:Main
Pressing this key while holding down the debug modifier key reloads the changes from all Minecraft:resource packs, such as textures and sounds. If the player holds the Template:Ctrl or Template:Ctrl button while triggering this control, then releases it during the reloading, the corresponding button's input repeatedly gets sent, which is useful for operating automatic farms. |
| Template:Key | Show Advanced Tooltips | Template:Cd | Template:Main
Pressing this key while holding down the debug modifier key toggles showing additional Minecraft:tooltips, such as item Minecraft:durability and Minecraft:armor color. |
| Template:Key | Show Chunk Boundaries | Template:Cd | Template:Main
Pressing this key while holding down the debug modifier key toggles the Template:Cd Minecraft:debug renderer. |
| Template:Key | Show Hitboxes | Template:Cd | Template:Main
Pressing this key while holding down the debug modifier key toggles the Template:Cd debug renderer. |
| Template:Key | Start/Stop Profiling | Template:Cd | Template:Main
Pressing this key while holding down the debug modifier key tests for Minecraft:performance metrics and saves them to Template:Cd. |
| Template:Key | Toggle Lost Focus Pause | Template:Cd | Template:Main
Pressing this key while holding down the debug modifier key toggles whether the game automatically pauses when the game loses focus or is not selected as the primary window. |
| Template:Key | Profiling Chart | Template:Cd | Template:Main
Pressing this key while holding down the debug modifier key toggles whether the Minecraft:profiler graph (pie chart) appears on the debug menu. |
| Template:Key | FPS Charts | Template:Cd | Template:Main
Pressing this key while holding down the debug modifier key toggles whether the Minecraft:FPS graph appears on the debug menu. |
| Template:Key | Network Charts | Template:Cd | Template:Main
Pressing this key while holding down the debug modifier key toggles whether the Minecraft:TPS graph, Minecraft:bandwidth graph, and Minecraft:ping graph appear on the debug menu. |
<references group="Fn"/>
Bedrock Edition
Template:IN, there are three control modes available: Keyboard & Mouse, Controller, and Touch. Keyboard & Mouse and Touch controls are not available for Nintendo Switch, although a keyboard can be used for typing and the touchscreen can be used for Minecraft:menu screens and Minecraft:GUIs. All other platforms support any control mode, but the device may not support it by default.
Whenever an input is detected from a different control mode, the game automatically switches to that control mode and enables its Minecraft:settings. The game launches with the latest selected control mode, or the device default on first launch.
Keyboard & Mouse
The keyboard and mouse controls are similar to Template:JE, with a few differences. Most keybinds can be changed in the Minecraft:settings, with a few optional settings related to the controls. Keyboard and mouse controls are unavailable on the Nintendo Switch and require external keyboards on devices without a built-in keyboard and mouse (mobile and consoles).
The game will enter keyboard & mouse mode when it receives a mouse event, but key event won't.Template:Needs testing
Non-configurable controls
| Action | Function |
|---|---|
| Left click | Picks up an item from a slot (a stack from Creative inventory) (click once); Splits a stack (hold and drag); sort loose items into one stack (double-click). |
| Right click | Picks up an item from a slot in half; Places one item from a stack in each inventory slot (hold and drag). |
| Mouse Move | Turning; aiming; camera movement. |
| Mouse Wheel Scroll | Selects an item on the Minecraft:hotbar. Note that horizontal scrolling does nothing.
Scrolls through any scroll-able regions of Minecraft:menu screens and Minecraft:GUIs when opened. |
| Template:Key | Opens up the Minecraft:pause menu and gives back cursor control. Pauses singleplayer games. Closes any open GUI, and menu pop-up. Returns to previously opened menu screens, or opens the "Exit Minecraft" pop-up when on the Minecraft:main menu. |
| Template:Key | Toggles Minecraft:text-to-speech, showing a notification in the Minecraft:chat. |
| Template:Key | Toggles the Heads-Up Display, including player hand and paper doll. |
| Template:Key | Toggles the paper doll from showing on the HUD. |
| Template:Key | Toggles full screen mode. |
| Template:Key | When the Minecraft:inventory is open, Template:Key clicking on an item or stack moves it between the inventory and the hotbar. Template:Key clicking on a piece of armor moves the piece between inventory and the armor slots.
When a Minecraft:container is open, Template:Key clicking on an item transfers it between the container and the inventory. Existing stacks are filled first, then empty slots from top to bottom then from left to right. When a Minecraft:furnace is open, Template:Key clicking an item or stack in the furnace moves it to the inventory, and Template:Key clicking an item or stack in the inventory moves it into the input slot of the furnace. Fuel items move into the fuel slot first if it is empty or if the item that occupied the slot is less than a stack of the same kind. When Minecraft:crafting, Template:Key clicking the crafted item automatically crafts the maximum number of that item for the materials being used (up to one stack), and moves all crafted items to the inventory. Template:Key clicking an item from the Creative inventory menu puts the maximum stack of the item onto the hotbar (inventory if full). |
| Template:Key Template:Key |
When Minecraft:chat is open, sends the typed chat message (if it's not empty) and closes chat.
Activates the focused menu element. This usually has the same function as left clicking it. If the focused element doesn't have an action, the main "Done" action of the current screen will be activated instead. Sliders When active, pressing Template:Key and Template:Key will decrease and increase the value respectively. Pressing the activation key again deactivates the active slider. |
| Template:Key, Template:Key, Template:Key, Template:Key | Switches the highlighted slot or interactable buttons onto another; Moves the dragged item onto a different slot or other interactable buttons.
Moves focus to the menu element in the give direction. |
| Template:Key | Moves focus to the next element. |
| Template:Key | Moves focus to the previous element. |
| Template:Key | Returns to the previous menu screen, but only in Minecraft:Ore UI menus. |
Configurable controls
| Default | In-game option name | Function |
|---|---|---|
| Left click | Attack/Destroy | Destroys blocks (hold down); Attacks (click once). |
| Middle click | Pick Block | Pressing that button while looking at a block or an entity causes the game to attempt placing a corresponding item for the block or entity in the player's hand. For blocks, it is simply the block in item form. For mobs, the game places the corresponding spawn egg in the player's hand. This also works on Minecraft:boats, all types of Minecraft:minecarts, and Minecraft:paintings (not Minecraft:armor stands<ref>Template:Bug</ref>) to get the entity in item form. If the item is in the hotbar, it switches the selected hotbar slot to the slot with that item. If the item is not in the hotbar, but in the player's inventory, it moves that item from the inventory into the hotbar. If no hotbar slot is empty, the item selected is replaced. In Creative mode without the item in the inventory, the game gives the player that item.
If used on a tile entity while holding Template:Key, the tile entity's nbt data is copied. The block given to the player has the Lore: "(+DATA)." |
| Right click | Use Item/Place Block | Places blocks, interact with Minecraft:blocks, Minecraft:entities, or Minecraft:items, equip Minecraft:armor from the hotbar if the associated armor slot is empty.
If both the item held and the faced block interactable, the block overrules the item; that is, the player interacts with the block. |
| Template:Key | Drop Item | Drop/toss an item. If Minecraft:items are stacked, only one is thrown/tossed/dropped. Holding the key causes single items to be dropped quickly from a stack. Template:Key drops the whole stack of items. |
| Template:Key–Template:Key | Hotbar Slot 1–9 | Selects the appropriate hotbar item. When in the inventory GUI, swap the contents of the inventory slot under the mouse pointer and the corresponding hotbar slot. |
| Template:Key | Inventory | Opens the Minecraft:inventory. Closes any open GUI. |
| Template:Key | Toggle Perspective | Toggles between first person, third person from the back, and third person from the front. |
| Template:Key | Jump/Fly Up | Minecraft:Jumps the player. When swimming, keeps the player afloat. Double-tapping toggles Fly Mode (Minecraft:Creative only). Causes the player to ascend while flying. |
| Template:Key | Sneak/Fly Down | Sneak. When Fly Mode is on, causes the player to sneak midair and lose Minecraft:altitude (descend).
Holding Template:Key and pressing Template:Control on an interactable block with a block in hand overrides the Template:Control action and places the block instead. Dismounts the player from rideable entities. |
| Template:Key | Sprint | Starts Minecraft:sprinting. Speed increases when Fly Mode is on. |
| Template:Key | Strafe Left | Moves the player leftward. |
| Template:Key | Strafe Right | Moves the player rightward. |
| Template:Key | Walk Backward | Moves the player backward. |
| Template:Key | Walk Forward | Moves the player forward. Double-click to start sprinting. |
| Template:Key | Mob Effects | Opens/closes the Minecraft:Status effects window, only available while status effects are active. |
| Template:Key, Template:Key | Chat button | Opens/closes the Minecraft:chat window. |
| Template:Key | Open Command | Opens the chat window with the "/" character already typed. |
| Template:Key | Emote | Open/closes the Minecraft:emote menu. Template:Key or arrow keys can be used to quickly perform preset emotes. |
| Unassigned | Minecraft:Identify | Shows in a tooltip above the hotbar the name of the object the player is facing, if it can be interacted with. This is also voiced by text to speech. |
| Template:Key | Take Screenshot | Simply pressing this key takes a screenshot and stores it in the screenshot gallery, which is accessible under the Minecraft:profile screen. Screenshots are automatically saved on the Minecraft:com.mojang/Screenshots directory. Only available when signed in.
|
| Template:Key | Social Drawer | Opens the Minecraft:social drawer in-game. |
| Template:Key | Menu Tab Left | Cycles the inventory/world menu/settings tabs to the left. |
| Template:Key | Menu Tab Right | Cycles the inventory/world menu/settings tabs to the right. |
| Template:Code(the return button on a mouse) | Menu Cancel | Closes a menu screen/returns to the previous menu screen. Opens the "Exit Minecraft" pop-up on the Minecraft:main menu. |
| Template:Key | Open Notification | Opens/closes a menu toast notification; e.g. redirects to the Minecraft:resource pack settings when the toast is about a resource pack. |
| Template:Key | Copy Coordinates. | Copies the player's current Minecraft:coordinates. Only available when the "Copy Coordinate GUI" option in the Creator settings tab is enabled. Only the last key of this keybind is configurable. |
| Template:Key | Copy Facing Coordinates. | Copies the Minecraft:coordinates of the block the player is facing. Only available when the "Copy Coordinate GUI" option in the Creator settings tab is enabled. Only the last key of this keybind is configurable. |
| Command Macro 1-10 | Executes the entered Minecraft:command when pressed in combination with Template:Key. Requires the "Enable Command Macros" creator setting to be enabled. Each command macro slot has a field for entering a command. |
Full keyboard gameplay
If "Full Keyboard Gameplay" is enabled, the following inputs are made available/used instead.
| Default | In-game option name | Function |
|---|---|---|
| Template:Key | Look Up Slight | Moves the camera 15 degrees up. |
| Template:Key | Look Down Slight | Moves the camera 15 degrees down. |
| Template:Key | Look Up Right | Moves the camera 45 degrees up-right. |
| Template:Key | Look Up | Moves the camera 45 degrees up. |
| Template:Key | Look Up Left | Moves the camera 45 degrees up-left. |
| Template:Key | Look Right | Moves the camera 45 degrees right. |
| Template:Key, Template:Key, Template:Key | Look Center | Moves the camera to the middle. |
| Template:Key | Look Left | Moves the camera 45 degrees left. |
| Template:Key | Look Down Right | Moves the camera 45 degrees down-right. |
| Template:Key | Look Down | Moves the camera 45 degrees down. |
| Template:Key | Look Down Left | Moves the camera 45 degrees down-left. |
| Template:Key | Look Up Smooth | Moves the camera up smoothly. |
| Template:Key | Look Down Smooth | Moves the camera down smoothly. |
| Template:Key | Look Left Smooth | Moves the camera left smoothly. |
| Template:Key | Look Right Smooth | Moves the camera right smoothly. |
| Template:Key | Cycle Item Left | Cycles the selected hotbar to the left. |
| Template:Key | Cycle Item Right | Cycles the selected hotbar to the right. |
| Template:Key | Open Notification | Opens/closes a toast notification. |
| Template:Key | Attack/Destroy | Functions are equivalent to left click in normal mode. |
| Template:Key | Pick Block | Functions are equivalent to middle click in normal mode. |
| Template:Key | Use Item/Place Block | Functions are equivalent to right click in normal mode. |
| Template:Key | Drop Item | Functions are equivalent to Template:Key in normal mode. |
| Template:Key–Template:Key | Hotbar Slot 1–9 | Functions are the same as in normal mode. |
| Template:Key | Inventory | Functions are equivalent to Template:Key in normal mode. |
| Template:Key | Toggle Perspective | Functions are the same as in normal mode. |
| Template:Key | Jump/Fly Up | |
| Template:Key | Sneak/Fly Down | |
| Template:Key | Sprint | |
| Template:Key | Strafe Left | |
| Template:Key | Strafe Right | |
| Template:Key | Walk Backward | |
| Template:Key | Walk Forward | |
| Template:Key | Mob Effects | Functions are equivalent to Template:Key in normal mode. |
| Template:Key, Template:Key | Chat button | Functions are the same as in normal mode. |
| Template:Key | Open Command | |
| Template:Key | Emote | |
| Template:Key | Take Screenshot | |
| Template:Key | Menu Tab Left | |
| Template:Key | Menu Tab Right | |
| Template:Key | Menu Cancel | |
| Template:Key + Unassigned | Copy Coordinates. | Copies the player's current Minecraft:coordinates. Only available when the "Copy Coordinate GUI" option in the Creator settings tab is enabled. Only the last key of this keybind is configurable. |
| Template:Key + Unassigned | Copy Facing Coordinates. | Copies the Minecraft:coordinates of the block the player is facing. Only available when the "Copy Coordinate GUI" option in the Creator settings tab is enabled. Only the last key of this keybind is configurable. |
| Command Macro 1-10 | Functions are the same as in normal mode. |
Controller
Template:Relevant tutorial The "Controller" controls for gamepads are similar to the Xbox One, Nintendo Switch, and PlayStation 4 editions, with some differences. All of these controls, except the control sticks and menu controls, can be changed in the Minecraft:settings, as well as some other controller-related options. The Nintendo Switch version can be played with a pair of Joy-Con or Joy-Con 2 controllers, the Nintendo Switch Pro Controller, the Nintendo Switch 2 Pro Controller, or the Nintendo Switch Lite. It cannot be played with a single Joy-Con or Joy-Con 2 controller, as they do not have enough buttons or control sticks. If the gamepad has two control sticks, then the left stick (Template:Xbtn/Template:Xbtn/Template:Nsbtn/Template:Psbtn/Template:Psbtn) would be used for moving and the right stick (Template:Xbtn/Template:Xbtn/Template:Nsbtn/Template:Psbtn/Template:Psbtn) would be used for looking. The blank spaces mean that the function is, by default, left unassigned and it is up to the player to assign a button to it. All platforms support gamepads.
If the connected controller loses its connection, the game hides the Minecraft:HUD and shows a message prompting to reconnect it, while the FPS is lowered. This can be disabled in the Minecraft:settings.
-
Default Xbox controller diagram.
-
Default Nintendo Switch controller diagram.
-
Default PS4 controller diagram.
Touch
"Touch" controls for touchscreen devices use controls shown on the Minecraft:HUD. There are three touch control modes, and an option to split controls, resulting in four actual control modes:
- Joystick & tap to interact. Drag joystick to move. Drag anywhere else to look around. Tap and hold blocks to interact with them.
- Joystick & aim crosshair. Drag joystick to move. Drag anywhere else to look around. Aim Minecraft:crosshair and use buttons to interact with blocks.
- D-pad & tap to interact. Tap arrows to move. Drag anywhere else to look around. Tap and hold blocks to interact with them.
- Split controls: Aim crosshair and use buttons to interact with blocks.
All control buttons and the joystick can be customized in location, size, and opacity, in the Minecraft:settings, where various other touch control features can be changed.
Menu buttons always appear on the top of the screen regardless of touch control mode.
Touch controls are available on devices with a touchscreen except Nintendo Switch, where the touchscreen can only be used to interact with the hotbar, inventory, and menus. This can also be enabled for other devices.
The game will enter touch mode when it receives a touch event.Template:Needs testing
| Action | Function |
|---|---|
| Joystick. Moves the player. Moving the knob to the top causes the player to sprint if "Sprint using the joystick" is turned on. | |
| Sprint button, joystick only. Increase speed when Fly Mode is on. The button disappears if "Sprint using the joystick" is turned on. | |
| Move forward. When double-tapped, causes the player to sprint (unless the character is too hungry). When Fly Mode is on, double-tapping increases the speed at which the player flies. Attempting to sprint (Double-Tap) while fully submerged underwater initiates swimming. While tapped, File:Forward left button.png and File:Forward right button.png appears. | |
| Move backward. While tapped, width=30x30 and width=30x30 appears. | |
| Strafe left. While tapped, File:Forward left button.png and width=30x30 appears. | |
| Strafe right. While tapped, File:Forward right button.png and width=30x30 appears. | |
| Strafe left while moving forward. | |
| Strafe right while moving forward. | |
| Strafe left while moving backward. | |
| Strafe right while moving backward. | |
| Jump. When swimming, keeps the player afloat, the button changes to width=30x30. When double-tapped in Creative mode, the player is able to fly, the button changes to width=30x30. | |
| Double tap to toggle sneaking, and the button changes to width=30x30. Double tap again to toggle back, the button reverts to width=30x30. When swimming, the button changes to width=30x30. When flying, the button changes to width=30x30. | |
| Swim up. When getting out of the water or lava, the button reverts to width=30x30. | |
| Swim down. When getting out of the water or lava, the button reverts to width=30x30. | |
| Fly up, when flying in Creative mode. When double-tapped, the player no longer flies, the button reverts to width=30x30. | |
| Fly down, when flying in Creative mode. When double-tapped, the player no longer flies, the button reverts to width=30x30. | |
| Unused button, apparently it would be the mount button. Mount the player from horse or camel. | |
| Dismount button. Dismounts the player from horses or camels. | |
| Unused button, apparently it would be the mount button. Mount the player from boats or mine carts. | |
| Dismount button. Dismounts the player from boats or mine carts. | |
| Attack button, only visible with "Joystick & aim crosshair" control mode. Attack mobs and destroy blocks. | |
| Interact button, only visible with "Joystick & aim crosshair" control mode. Places blocks, interact with blocks, entities, or items, equip armor from the hotbar if the associated armor slot is empty.
If both the item held and the faced block interactable, the block overrules the item; that is, the player interacts with the block. | |
| Pick block button, can be turned on with the toggle. Pressing that button while looking at a block causes the game to attempt placing a corresponding item for the block in the player's hand. | |
| Opens the Emotes menu. | |
| Opens the Chat screen. | |
| Opens the game menu. | |
| Perspective button, can be turned on with the toggle. Toggles between first person, third person from the back, and third person from the front. | |
| Used for the Minecraft:Agent.Template:Only | |
| Move Camera | Slide/move finger across the screen. |
| Place Block | By default (split controls is disabled), tap the desired area to place the block. When split controls is enabled, position the camera so that the crosshair is pointed at the desired area and tap anywhere on the screen (excluding the HUD) to place the block. |
| Break Block | Hold finger down on the desired block to break. How long it takes to break the block is indicated by an icositetragonal icon on the screen, varying on the tool being used to break it. When split controls is enabled, position the camera so that the pointed at the desired block and hold anywhere on the screen (excluding the HUD) to break the block. |
| Drop item | Long-press on a hotbar slot for about 2 secondsTemplate:Verify to drop the entire stack. You can also open the GUI, tap on the stack, then tap somewhere outside of GUI. |
| Use Block | By default (split controls is disabled), tap the desired block to use its functionality. When split controls is enabled, position the camera so that the crosshair is pointed at the desired area and tap anywhere on the screen (excluding the HUD) to use its functionality. |
| Interact button | Some items have extra functionality, and these can be executed when either long-pressing on the target or tapping the interaction button, located on top of the hotbar. These are listed below:
|
| Split stack | |
| Split stack evenly | Open GUI and tap on a stack, then tap-and-slide across two or more empty slots to split the stack evenly between them. |
| Consolidate stacks | Open GUI and double-tap on a stack. Partial stacks of this item consolidate into a single stack. |
| Mass crafting | Long-press on recipe result for mass crafting. Works faster if no other visible recipe is affected by the current one (for example, while converting sugarcane into paper, the number of potential sugar available is recalculated on the go. Switching to – for example – Construction tab, speeds up the process because no other recipe needs to be recalculated now.) |
Legacy versions
These versions have either been discontinued or long forgotten about. However, their controls are documented here for historical purposes.
Template:El
All of the controls in the Pi Edition are fixed and cannot be changed.
| Action | Function |
|---|---|
| Mouse Move | Turning; aiming; third person camera movement. |
| Left click | Destroy blocks (hold down shortly); Move a block from the selection screen to the first hotbar slot, pushing the rest of the items one slot to the right. |
| Right click | Place blocks; Charge a Minecraft:bow (firing is broken). |
| Mouse Wheel Scroll | Scrolls through the Hotbar. |
| Template:Key | Opens up or closes the menu and gives back cursor control. |
| Template:Key–Template:Key | Selects the appropriate Hotbar item. |
| Template:Key | Move forward. |
| Template:Key | Strafe left. |
| Template:Key | Move backward. |
| Template:Key | Strafe right. |
| Template:Key | Jump. When double-tapped, toggles Fly Mode. When Fly Mode is on, causes the player to gain Minecraft:altitude (ascend). |
| Template:Key | Sneak. When Fly Mode is on, causes the player to lose Minecraft:altitude (descend). |
| Template:Key | Open the list of blocks. |
| Template:Key | Release the mouse cursor from the game window without opening the pause menu. |
Template:El: Xperia Play
| Action | Function |
|---|---|
| Right Bumper | Place block |
| Left Bumper | Destroy block |
| File:PlayStationTriangle.svg | Open Minecraft:inventory |
| File:PlayStationCircle.svg | Cycle right in the hotbar |
| File:PlayStationX.svg | Jump |
| File:PlayStationSquare.svg | Cycle left in the hotbar |
| Directional Keys | Movement |
| Left Touch Pad | Sneak |
| Right Touch Pad | Moves the camera |
| Menu | Open game menu |
| Touch Screen | Chat (Minecraft:multiplayer only). Tap to change selection in hotbar |
| Search Button | Toggle Minecraft:third person view |
Note: For Xperia Play owners using the gamepad, while in Creative mode, the lowest two rows of items are beneath the screen, and one cannot scroll down to see them. They are still accessible, but it requires either remembering how many times one has to press the directional buttons to access them, or trial-and-error. This is most prominent in the 4.0 update, as the amount of items has increased, and now sixteen items are hidden. The only way to see them is to turn on the option to use touch controls in the options menu.
Template:El
Notes
- On the Template:El (when playing on the PlayStation Vita), Template:El (when playing on the Wii U GamePad), and Template:El (when playing in Tabletop or Handheld mode), the touchscreen can be used to control the tooltips shown at the bottom of the screen (if enabled), as well as the menus and inventory.
- Likewise, on the Template:El, the Touch pad can be used to move the inventory cursor as well as control the menus by swiping.
- The Template:El can be played with a Wii U GamePad, Wii U Pro Controller, Classic Controller, or Classic Controller Pro. It cannot be played with a Wii Remote, Wii Remote Plus, or Nunchuk.
- Note: While the Template:El can not be played with a Wii Remote or Wii Remote Plus, a Wii Remote or Wii Remote Plus is required to play with a Classic Controller or Classic Controller Pro.
- The Template:El can be played with a pair of Joy-Con, the Nintendo Switch Pro Controller, or the Nintendo Switch Lite. It cannot be played with a single Joy-Con, as it does not have enough buttons or control sticks.
Gameplay
<references group="Fn" />
In crafting
Template:El
All of the controls in the New Nintendo 3DS Edition are fixed and cannot be changed.
| Action | Function |
|---|---|
| Template:OS | |
| START/SELECT | Pause |
| Circle Pad | Move |
| C Stick | Look |
| Template:Wbtn | Jump/Fly Up |
| Template:Wbtn | Drop Item |
| Template:Key | Attack/Destroy |
| Template:Key | Use Item/Place Block |
| Template:Wbtn | Crafting |
| Template:Wbtn | Inventory |
| Template:Key/Template:Wbtn | Cycle Item Left |
| Template:Key/Template:Wbtn | Cycle Item Right |
| Template:Wbtn | Toggle Perspective |
| Template:Wbtn | Sneak/Fly Down |
History
Template:For Template:Info needed section
Java Edition
Bedrock Edition
Minecraft Education
Legacy Console Edition
Issues
Gallery
Screenshots
-
The Keyboard & Mouse settings tab
-
The Controller settings tab
-
The Touch settings tab
-
The control customization UI.
-
The Control Mode screen in Minecraft:quick world creation
-
Controller hints and the cursor in a Minecraft:GUI.
-
The message that appears when a controller loses connection.
Historical screenshots
-
Minecraft:Xbox 360 Edition TU1 controls
-
Minecraft:Xbox 360 Edition TU5 controls
-
Minecraft:Xbox 360 Edition TU7 controls
-
Minecraft:Xbox 360 Edition TU9 controls
-
Minecraft:Xbox 360 Edition TU12 controls
-
Minecraft:Xbox 360 Edition TU14 controls
-
Minecraft:Xbox 360 Edition TU20 controls
-
Minecraft:Xbox 360 Edition TU31 controls
-
Minecraft:Xbox 360 Edition TU36 controls
-
Minecraft:Xbox 360 Edition TU43 controls
-
Minecraft:Xbox 360 Edition TU46 controls
-
Minecraft:Xbox 360 Edition TU57 controls
-
Minecraft:Xbox 360 Edition TU69 controls
Ore UI control icons
Keyboard and mouse controls
Controller controls
See also
References
External links
Minecraft:de:Steuerung Minecraft:es:Controles Minecraft:fr:Contrôles Minecraft:it:Controlli Minecraft:ja:操作 Minecraft:ko:조작법 Minecraft:nl:Besturing Minecraft:pl:Sterowanie Minecraft:pt:Controles Minecraft:ru:Управление Minecraft:uk:Керування Minecraft:zh:控制