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Minecraft:Java Edition 26.1 Snapshot 7

From SAS Gaming Wiki

Template:Infobox version


26.1 Snapshot 7 (known as 26.1-snapshot-7 in the Minecraft:launcher) is the seventh Minecraft:snapshot for Minecraft:Java Edition 26.1,<ref>Template:Mcnet</ref> released on February 11, 2026.<ref>misode/mcmetaManifest, Template:Mono.</ref> It adds new textures and modules for baby hostile mobs and villagers, adds trumpet instrument sounds that can be heard by placing a note block on any copper block.

Changes

Blocks

Minecraft:Note block

  • Added the trumpet instrument.
    • It can be heard when a note block is placed on top of a Minecraft:block of copper.
    • The sound is different based on the oxidation level of the copper block.

Items

Minecraft:Golden dandelion

Mobs

Template:More images Minecraft:Baby mobs

Baby villager and zombie villagers

  • Now made up of a base model with overlays for each type.
All model and texture changes
Mob Before After
Baby Zombie width=100 width=100
Baby Husk width=100 width=100
Gurgle width=100 width=100
Baby Piglin width=100 width=100
Baby Zombified Piglin width=100 width=100
Base Baby Villager width=100 width=100
Baby Plains Villager width=100 width=100
Baby Desert Villager width=100 width=100
Baby Savanna Villager width=100 width=100
Baby Taiga Villager width=100 width=100
Baby Snowy Villager width=100 width=100
Baby Jungle Villager width=100 width=100
Baby Swamp Villager width=100 width=100
Base Baby Zombie Villager width=100 width=100
Baby Plains Zombie Villager width=100 width=100
Baby Desert Zombie Villager width=100 width=100
Baby Savanna Zombie Villager width=100 width=100
Baby Taiga Zombie Villager width=100 width=100
Baby Snowy Zombie Villager width=100 width=100
Baby Jungle Zombie Villager width=100 width=100
Baby Swamp Zombie Villager width=100 width=100

Minecraft:Skeleton horses and Minecraft:zombie horses

  • Baby variant no longer grows up.

General

General

  • Changed the internals of how chunk geometry data is stored in GPU memory and how they are rendered.

Minecraft:Block model

  • Any block model can now support cutout or translucent (partially transparent pixels) textures.
    • Whether a quad is rendered in the cutout or translucent render pass is determined by the contents of its assigned sprite.
      • Any sprite with translucent (partially transparent) pixels will be assigned to the "translucent" pass.
      • Any sprite with fully transparent pixels will be assigned to the "cutout" pass.
      • All other sprites are assigned to the "solid" pass.
  • The format of the textures map has been updated:
    • Non-string entries will now be rejected, instead of interpreted as strings.
    • Alongside the previous inline sprite ID form, entries can now be defined as an object with fields:
      • sprite - the sprite ID
      • force_translucent - optional boolean, true if any geometry with this texture should be forced into the "translucent" pass.
        • This is useful for example for blocks that don't have any translucent pixels, but use the mean mipmap strategy.
        • Default: false

Minecraft:Chat

  • The chat screen can now always be opened, even when chatting is restricted by settings.
    • When the chat screen is open, specific actions and message types may still be restricted.
    • Information about the restrictions (if there are any) is displayed on top of the chat box and above the chat input when the chat screen is open.
    • The same information can also be accessed in World Settings screen.
  • Chat entries from client actions like taking screenshots will now be displayed even when messages from players and servers are restricted.
  • Changing chat settings will now hide all messages of restricted types and discard any new ones.
  • The handling of chat messages on a published local server is now more consistent with dedicated servers in regard to chat settings.

Minecraft:Data pack

Mob sound variant

  • Added adult sound variants for the following animals:
    • Cats have a new variant called royal.
    • Pigs have new variants called mini and big.
    • Cows have a new variant called moody.
    • Chickens have a new variant called picky.
    • The original sounds of each animal are used for the variant called classic.
    • Every one of these animals will have a random sound variant assigned to it from the new variants and the original one.
  • Minecraft:Cat sound variants
    • Cat sound variants can be data-driven by adding entries to data//cat_sound_variant/.json
    • The file contains two sound sets defining adult_sounds and baby_sounds
    • Each sound set contains the following fields which correspond to sound events to use for the specific behavior:
      • ambient_sound
      • stray_ambient_sound
      • hiss_sound
      • hurt_sound
      • death_sound
      • eat_sound
      • beg_for_food_sound
      • purr_sound
      • purreow_sound
  • Minecraft:Pig sound variants
    • Pig sound variants can be data-driven by adding entries to data//pig_sound_variant/.json
    • The file contains two sound sets defining adult_sounds and baby_sounds.
    • Each sound set contains the following fields which correspond to sound events to use for the specific behavior:
      • ambient_sound
      • hurt_sound
      • death_sound
      • step_sound
  • Minecraft:Cow sound variants
    • Cow sound variants can be data-driven by adding entries to data//cow_sound_variant/.json
    • Each sound variant contains the following fields which correspond to sound events to use for the specific behavior:
      • ambient_sound
      • hurt_sound
      • death_sound
      • step_sound
  • Minecraft:Chicken sound variants
    • Chicken sound variants can be data-driven by adding entries to data//chicken_sound_variant/.json
    • The file contains two sound sets defining adult_sounds and baby_sounds.
    • Each sound set contains the following fields which correspond to sound events to use for the specific behavior:
      • ambient_sound
      • hurt_sound
      • death_sound
      • step_sound

Minecraft:Resource pack

  • The version is now 81.0.
  • Updated mule_baby.png and donkey_baby.png to fit the model properly.

Minecraft:Shaders

  • The block.vsh and terrain.vsh no longer receive the Normal vertex attribute.
  • Some small changes were to how various shaders sample the lightmap texture. This includes core/entity.vsh, core/item.vsh, core/rendertype_leash.vsh, core/rendertype_text.vsh, core/rendertype_text_background.vsh, core/rendertype_text_intensity.vsh, and core/rendertype_translucent_moving_block.vsh.

Minecraft:Sounds

  • Added new sound events for the Minecraft:cat:
    • entity.cat_royal.ambient
    • entity.cat_royal.hiss
    • entity.cat_royal.hurt
    • entity.cat_royal.death
    • entity.cat_royal.eat
    • entity.cat_royal.beg_for_food
    • entity.cat_royal.purr
    • entity.cat_royal.purreow
    • entity.cat_royal.stray_ambient
  • Added new sound events for the Minecraft:pig:
    • entity.pig_mini.ambient
    • entity.pig_mini.hurt
    • entity.pig_mini.death
    • entity.pig_big.ambient
    • entity.pig_big.hurt
    • entity.pig_big.death
  • Added new sound events for the Minecraft:chicken:
    • entity.chicken_picky.ambient
    • entity.chicken_picky.death
    • entity.chicken_picky.hurt
    • entity.chicken_picky.step
  • Added new sound events for the Minecraft:cow:
    • entity.cow_moody.ambient
    • entity.cow_moody.death
    • entity.cow_moody.hurt
    • entity.cow_moody.step
  • Added new sound events for the Minecraft:note block trumpet instrument:
    • block.note_block.trumpet
    • block.note_block.trumpet_exposed
    • block.note_block.trumpet_oxidized
    • block.note_block.trumpet_weathered

Tags

Minecraft:Textures

  • Added new entity textures:
    • entity/villager/villager_baby.png
    • entity/villager/baby/desert.png
    • entity/villager/baby/jungle.png
    • entity/villager/baby/plains.png
    • entity/villager/baby/savanna.png
    • entity/villager/baby/snow.png
    • entity/villager/baby/swamp.png
    • entity/villager/baby/taiga.png
    • entity/zombie/drowned_baby.png
    • entity/zombie/drowned_outer_layer_baby.png
    • entity/zombie/husk_baby.png
    • entity/zombie/zombie_baby.png
    • entity/zombie_villager/zombie_villager_baby.png
    • entity/zombie_villager/baby/desert.png
    • entity/zombie_villager/baby/jungle.png
    • entity/zombie_villager/baby/plains.png
    • entity/zombie_villager/baby/savanna.png
    • entity/zombie_villager/baby/snow.png
    • entity/zombie_villager/baby/swamp.png
    • entity/zombie_villager/baby/taiga.png
    • entity/piglin/piglin_baby.png
    • entity/piglin/zombiefied_piglin_baby.png
    • entity/equipment/humanoid_baby/chainmail.png
    • entity/equipment/humanoid_baby/copper.png
    • entity/equipment/humanoid_baby/diamond.png
    • entity/equipment/humanoid_baby/gold.png
    • entity/equipment/humanoid_baby/iron.png
    • entity/equipment/humanoid_baby/leather_overlay.png
    • entity/equipment/humanoid_baby/leather.png
    • entity/equipment/humanoid_baby/netherite.png
    • entity/equipment/humanoid_baby/turtle_scute.png

Fixes

Template:Fixes Other

  • Fixed issue where baby axolotl animations were being disrupted by walking animation.

Videos

Template:Slicedlime

Trivia

  • Unlike most first-of-the-week snapshots, 26.1 Snapshot 7 was released on Wednesday instead of Tuesday, similar to the snapshots before 25w15a.

References

Template:Reflist

Navigation

Template:Navbox Java Edition versions

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