Minecraft:Mob type
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For the {{{Description}}} of the same name, see [[{{{Destination}}}]]. |
A mob type is a gameplay classification the game uses to group mobs. This classification is applied in several gameplay aspects, including but not limited to achievements, mob spawning population control caps, and conditions for taking damage.
Most of the mobs are classified into categories, such as the Minecraft:animals or the Minecraft:monsters. Some creatures are then further classified into more specific groups, based on detailed characteristics and properties they share with other members of that group. There are a total of four mob classifications that display unique characteristics from other mobs.
Some mobs are weak or immune to certain type of damage. For example, aquatic creatures, such as Minecraft:turtles and Minecraft:guardians, take more damage from tridents that are enchanted with Minecraft:ImpalingTemplate:OnlyTemplate:Until. All undead mobs are healed by Minecraft:potions of Minecraft:Harming and take extra damage from weapons enchanted with Minecraft:Smite, along with taking damage from potions of Minecraft:Healing. Many of these weaknesses and immunities are a result of what category (see below) of mobs that mob falls into.
List of mob types
Animals
Animal refers to a category of Minecraft:mobs that are mainly based on real-life animals. Mobs mentioned on this page are classified as Template:Cd or Template:Cd in the game code. Many other mobs and even some Minecraft:blocks are also based on real life animals, but are not treated as such in Minecraft. Most of these mobs are also called animals in many Minecraft:advancements.
Animals are usually either passive (fleeing) or neutral (fighting), with the only exceptions being the Minecraft:hoglin and the Minecraft:Killer Bunny, which are hostile.
Examples of common animals:
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Aquatic
This group of mobs includes many different aquatic mobs such as Minecraft:squid, Minecraft:fish, and Minecraft:guardians, but not drowned.<ref>MC-128249 - comment from cojomax99</ref> They take extra damage from tridents enchanted with Minecraft:Impaling,Template:OnlyTemplate:Until and, except axolotls, do not cause pufferfish to inflate nor take damage from them. All aquatic mobs except dolphins are immune to drowning, and all except guardians, elder guardians, and turtles take suffocation damage if out of water for too long. Aquatic mobs have the ability to freely swim vertically, whereas other mobs simply float on the surface of the Minecraft:water or sink.
Examples of common aquatic mobs:
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Arthropods
This group consists of mobs based on a real life group of invertebrate animals, the Template:Ws. They take extra damage and receive the Minecraft:Slowness IV effect when attacked with Minecraft:weapons enchanted with Minecraft:Bane of Arthropods.
Examples of common arthropods:
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Illagers
Template:Main Illagers<ref>"The Illagers were created because we were talking about having some kind of generic, evil soldier mob in the game—slightly more intelligent than skeletons. It felt natural to have an evil villager. We figured they were ill-willed villagers and so from the beginning they were supposed to be "Ill Villagers". And then Tommaso suggested they should be EVIL-agers—and then we cut it down to just Illagers."-Minecraft:Jens Bergensten-Template:Mcnet</ref> are a type of Minecraft:hostile mob that regularly spawn in Minecraft:woodland mansions, Minecraft:patrols, Minecraft:raids, and Minecraft:pillager outposts.
This group includes Minecraft:pillagers, Minecraft:illusionersTemplate:Only, Minecraft:evokers, and Minecraft:vindicators. They are immune to evoker fangs Minecraft:damage and ignored by vindicators named "Johnny". They are hostile toward adult Minecraft:villagers, Minecraft:wandering traders, Minecraft:iron golems and Minecraft:players in Minecraft:Survival or Minecraft:Adventure mode. Minecraft:Ravagers, Minecraft:witches, and Minecraft:vexes accompany them in Minecraft:raids but are not illagers themselves. Illusioners (and witchesTemplate:Only) can see players or targets through blocks.
Examples of common illagers:
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Monsters
The term monster refers to mobs that are hostile to player, They are classified as Template:Cd or Template:Cd in the game code and spawning mechanics. Several monster mobs are attacked by Minecraft:iron golems and Minecraft:snow golems.
Many monsters despawn in Minecraft:Peaceful difficulty, prevent the player from Minecraft:sleeping, and are attacked by Minecraft:conduits.
Template:IN several of these mobs trigger the "Monster Hunter" Minecraft:advancement and are required for the "Monsters Hunted" challenge.
Template:IN several of these mobs trigger the "Monster Hunter" Minecraft:achievement.
Several Minecraft:overworld monsters spawn in Minecraft:light level 0.
Examples of common monsters:
Undead
This group of mobs includes mobs that are damaged by potions of Healing, healed by potions of Harming, are unaffected by Regeneration and Poison, and are immune to drowning (except for husks and zombies, which transform into zombies and drowned if submerged underwater, respectively). Zombies, zombie villagers, drowned, skeletons, strays, bogged, zombie nautiluses, and phantoms burn when under direct sunlight, unless they are touching water or wearing a helmet. Under the Minecraft:Fire Resistance effect, these undead mobs still catch fire in direct sunlight but are not damaged by it. All undead mobs except for drowned, phantoms, zombie nautiluses, and withers cannot swim and sink when in water. All undead mobs take extra damage from weapons enchanted with Minecraft:Smite, are ignored by withers, and scare Minecraft:armadillos into hiding into their shells.
Many undead mobs can spawn with the ability to pick up Minecraft:items and equipment from the ground. Some can sometimes spawn wearing Minecraft:armor, or holding Minecraft:tools or Minecraft:weapons.
Examples of common undead mobs: